72d28e5a87
- put #if BX_USE_AMIGAOS...#endif around fullscreen and screenmode, since they only apply to amiga
330 lines
14 KiB
Plaintext
330 lines
14 KiB
Plaintext
# You many now use double quotes around pathnames, in case
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# your pathname includes spaces.
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#=======================================================================
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# ROMIMAGE:
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# You now need to load a ROM BIOS into F0000-FFFFF. I've wiped
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# out most of the BIOS hooks, and replace them with real BIOS
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# support. Normally, you can use a precompiled BIOS in the bios/
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# directory, named BIOS-bochs-yymmdd. Use the latest one in there.
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#=======================================================================
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#romimage: bios/BIOS-bochs-970717a
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romimage: file=bios/BIOS-bochs-latest, address=0xf0000
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#romimage: file=bios/BIOS-bochs-2-processors, address=0xf0000
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#romimage: file=bios/BIOS-bochs-4-processors, address=0xf0000
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#romimage: file=bios/rombios.bin, address=0xf0000
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#=======================================================================
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# MEGS
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# set this to the default number of Megabytes of memory you want
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# to emulate. You may also pass the '-megs xyz' option to bochs
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#
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# The default is 32MB, most OS's won't need more than that.
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#=======================================================================
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#megs: 256
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#megs: 128
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#megs: 64
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megs: 32
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#megs: 16
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#megs: 8
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#=======================================================================
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# VGAROMIMAGE
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# You now need to load a VGA ROM BIOS into C0000.
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#=======================================================================
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vgaromimage: bios/VGABIOS-elpin-2.40
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#=======================================================================
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# FLOPPYA:
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# Point this to pathname of floppy image file or device
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# This should be of a bootable floppy(image/device) if you're
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# booting from 'a'.
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#
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# You can set the initial status of the media to 'ejected' or 'inserted'.
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# floppya: 2_88=path, status=ejected (2.88M 3.5" floppy)
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# floppya: 1_44=path, status=inserted (1.44M 3.5" floppy)
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# floppya: 1_2=path, status=ejected (1.2M 5.25" floppy)
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# floppya: 720k=path, status=inserted (720K 3.5" floppy)
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#
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# The default is 1_44=/dev/fd0, at least I think that's what most people use.
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#=======================================================================
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#floppya: 1_44=/dev/fd0, status=ejected
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#floppya: file=../1.44, status=ejected
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#floppya: 1_44=/dev/fd0H1440, status=ejected
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#floppya: 1_2=../1_2, status=ejected
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floppya: 1_44=a.img, status=inserted
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#=======================================================================
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# FLOPPYB:
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# See FLOPPYA above for syntax
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#=======================================================================
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floppyb: 1_44=b.img, status=inserted
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#=======================================================================
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# DISKC: file=, cyl=, heads=, spt=
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# Point this at a 10M, 20M, or 30M hard disk image file.
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# Read INSTALL to create one.
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# Examples:
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# diskc: file=10M.sample, cyl=306, heads=4, spt=17
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# diskc: file=20M.sample, cyl=615, heads=4, spt=17
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# diskc: file=30M.sample, cyl=615, heads=6, spt=17
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# diskc: file=46M.sample, cyl=940, heads=6, spt=17
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# diskc: file=62M.sample, cyl=940, heads=8, spt=17
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# diskc: file=112M.sample, cyl=900, heads=15, spt=17
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# diskc: file=483M.sample, cyl=1024, heads=15, spt=63
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#=======================================================================
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diskc: file="30M.sample", cyl=615, heads=6, spt=17
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#=======================================================================
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# DISKD:
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# See DISKC above for syntax
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#
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# NOTE: diskd and cdromd must not be used together!
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#=======================================================================
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#diskd: file="diskd.img", cyl=615, heads=6, spt=17
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#=======================================================================
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# CDROM
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# cdromd: dev=/dev/cdrom, status=inserted
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# cdromd: dev=/dev/cdrom, status=ejected
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#=======================================================================
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#cdromd: dev=/dev/cdrom, status=ejected
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#cdromd: dev=/dev/cdrom, status=inserted
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#=======================================================================
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# NEWHARDDRIVESUPPORT: enabled=[0|1]
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# As of cvs version on 5/17/2001, newharddrivesupport is on by default.
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#=======================================================================
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#newharddrivesupport: enabled=1
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#=======================================================================
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# BOOT:
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# This defines your boot drive. You can either boot from 'a' or 'c'.
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# Examples:
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# boot: c
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# boot: a
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#=======================================================================
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#boot: a
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boot: c
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#=======================================================================
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# LOG:
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# Give the path of the log file you'd like Bochs debug and misc. verbage
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# to be written to. If you really don't want it, make it /dev/null. :^(
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#
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# Examples:
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# log: ./bochs.out
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# log: /dev/tty
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#=======================================================================
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#log: /dev/null
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log: bochsout.txt
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#=======================================================================
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# LOG CONTROLS
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#
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# Bochs now has four severity levels for event logging.
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# panic: cannot proceed. If you choose to continue after a panic,
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# don't be surprised if you get strange behavior or crashes.
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# error: something went wrong, but it is probably safe to continue the
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# simulation.
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# info: interesting or useful messages.
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# debug: messages useful only when debugging the code. This may
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# spit out thousands per second.
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#
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# For events of each level, you can choose to crash, report, or ignore.
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# TODO: allow choice based on the facility: e.g. crash on panics from
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# everything except the cdrom, and only report those.
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#
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# If you are experiencing many panics, it can be helpful to change
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# the panic action to report instead of fatal. However, be aware
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# that anything executed after a panic is uncharted territory and can
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# cause bochs to become unstable. The panic is a "graceful exit," so
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# if you disable it you may get a spectacular disaster instead.
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#=======================================================================
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panic: action=ask
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error: action=report
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info: action=report
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debug: action=ignore
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#=======================================================================
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# SB16:
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# This defines the SB16 sound emulation. It can have several of the
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# following properties.
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# All properties are in the format sb16: property=value
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# midi: The filename is where the midi data is sent. This can be a
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# device or just a file if you want to record the midi data.
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# midimode:
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# 0=no data
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# 1=output to device (system dependent. midi denotes the device driver)
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# 2=SMF file output, including headers
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# 3=output the midi data stream to the file (no midi headers and no
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# delta times, just command and data bytes)
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# wave: This is the device/file where wave output is stored
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# wavemode:
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# 0=no data
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# 1=output to device (system dependent. wave denotes the device driver)
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# 2=VOC file output, incl. headers
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# 3=output the raw wave stream to the file
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# log: The file to write the sb16 emulator messages to.
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# loglevel:
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# 0=no log
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# 1=only midi program and bank changes
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# 2=severe errors
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# 3=all errors
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# 4=all errors plus all port accesses
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# 5=all errors and port accesses plus a lot of extra info
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# dmatimer:
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# microseconds per second for a DMA cycle. Make it smaller to fix
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# non-continous sound. 750000 is usually a good value. This needs a
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# reasonably correct setting for IPS.
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#
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# For an example look at the next line:
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#=======================================================================
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#sb16: midimode=1, midi=/dev/midi00, wavemode=1, wave=/dev/dsp, loglevel=2, log=sb16.log, dmatimer=600000
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#=======================================================================
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# VGA_UPDATE_INTERVAL:
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# Video memory is scanned for updates and screen updated every so many
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# virtual seconds. The default is 300000, about 3Hz. This is generally
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# plenty. Keep in mind that you must tweak the 'ips:' directive
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# to be as close to the number of emulated instructions-per-second
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# your workstation can do, for this to be accurate.
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#
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# Examples:
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# vga_update_interval: 250000
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#=======================================================================
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vga_update_interval: 300000
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# using for Winstone '98 tests
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#vga_update_interval: 100000
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#=======================================================================
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# KEYBOARD_SERIAL_DELAY:
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# Approximate time in microseconds that it takes one character to
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# be transfered from the keyboard to controller over the serial path.
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# Examples:
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# keyboard_serial_delay: 200
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#=======================================================================
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keyboard_serial_delay: 250
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#=======================================================================
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# FLOPPY_COMMAND_DELAY:
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# Time in microseconds to wait before completing some floppy commands
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# such as read/write/seek/etc, which normally have a delay associated.
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# I had this hardwired to 50,000 before.
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#
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# Examples:
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# floppy_command_delay: 50000
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#=======================================================================
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floppy_command_delay: 500
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#=======================================================================
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# IPS:
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# Emulated Instructions Per Second. This is the number of IPS that bochs
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# is capable of running on your machine. Read the note in config.h
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# on how to find this. Make sure to recompile after.
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#
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# IPS is used to calibrate many time-dependent events within the bochs
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# simulation. For example, changing IPS affects the frequency of VGA
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# updates, the duration of time before a key starts to autorepeat, and
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# the measurement of BogoMips and other benchmarks.
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#
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# Examples:
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# Machine Mips
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# ________________________________________________________________
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# 650Mhz Athlon K-7 with Linux 2.4.4/egcs-2.91.66 2 to 2.5 Mips
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# 400Mhz Pentium II with Linux 2.0.36/egcs-1.0.3 1 to 1.8 Mips
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# 166Mhz 64bit Sparc with Solaris 2.x approx 0.75 Mips
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# 200Mhz Pentium with Linux 2.x approx 0.5 Mips
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#
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#=======================================================================
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ips: 1000000
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#=======================================================================
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# MAX_IPS and SYSTEM_CLOCK_SYNC
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# These two options are experimental, and may not even be implemented
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# yet. If MAX_IPS is set to a value other than 0, Bochs will try to
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# slow down the simulation until the average instructions per unit time
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# reaches MAX_IPS. This can be used to prevent Bochs from speeding through
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# wait intervals, which has caused problems with key autorepeats and
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# other time sensitive tasks. SYSTEM_CLOCK_SYNC prohibits the Bochs
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# simulation from running (very much) faster than the system clock, also
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# by inserting delays occasionally. Some examples of how ips,max_ips,
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# and system_clock sync interact:
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# 1. ips=500000, max_ips=0, system_clock_sync disabled
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# Bochs runs as fast as possible. Timer interrupts are scheduled
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# as if it was running at 500000 instructions per second. This is
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# the old behavior, and it's still the default.
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# 2. ips=500000, max_ips=700000, system_clock_sync enabled.
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# Bochs will not run faster than system time, and if it gets behind
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# it will run at a maximum of 40% faster than real time until it
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# catches up.
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# 3. ips=500000, max_ips=500000, system_clock_sync disabled
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# If Bochs gets behind, it will stay behind forever
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# instead of running faster to catch up with the system clock.
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#=======================================================================
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max_ips: 0
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system_clock_sync: enabled=0
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#=======================================================================
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# mouse: Not used in any of the GUI specific modules, but the option
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# bx_options.mouse_enabled is set to this value. The idea,
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# is that the GUI code should not generate mouse events when
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# not enabled. The hardware emualation itself is not disabled
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# by this. This is to facilitate deterministic runs of bochs.
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#
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# Examples:
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# mouse: enabled=1
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# mouse: enabled=0
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#
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# I wouldn't recommend enabling the mouse by default, unless you have a
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# really good reason to do so.
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#=======================================================================
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mouse: enabled=0
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#=======================================================================
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# private_colormap: Request that the GUI create and use it's own
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# non-shared colormap. This colormap will be used
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# when in the bochs window. If not enabled, a
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# shared colormap scheme may be used. Not implemented
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# on all GUI's.
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#
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# Examples:
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# private_colormap: enabled=1
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# private_colormap: enabled=0
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#=======================================================================
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private_colormap: enabled=0
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#=======================================================================
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# fullscreen: ONLY IMPLEMENTED ON AMIGA
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# Request that Bochs occupy the entire screen instead of a
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# window.
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#
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# Examples:
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# fullscreen: enabled=0
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# fullscreen: enabled=1
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#=======================================================================
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fullscreen: enabled=0
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screenmode: name="sample"
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#=======================================================================
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# other stuff
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#=======================================================================
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# magic_break
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# ne2k: ioaddr=0x280, irq=9, mac=b0:c4:20:00:00:00, ethmod=fbsd, ethdev=xl0
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#load32bitOSImage: os=nullkernel, path=../kernel.img, iolog=../vga_io.log
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#load32bitOSImage: os=linux, path=../linux.img, iolog=../vga_io.log, initrd=../initrd.img
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i440fxsupport: enabled=0
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#time0: 938581955
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#=======================================================================
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# for Macintosh, use the style of pathnames in the following
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# examples.
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#
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# vgaromimage: :bios:VGABIOS-elpin-2.20
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# romimage: file=:bios:BIOS-bochs-981222a, address=0xf0000
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# floppya: 1_44=[fd:], status=inserted
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#=======================================================================
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