76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: keymap.h,v 1.5 2002-04-01 22:43:01 cbothamy Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002 MandrakeSoft S.A.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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/////////////////////////////////////////////////////////////////////////
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//
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// Methods of bx_keymap_c :
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//
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// - loadKeymap(Bit32u convertStringToSymbol(const char*));
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// loads the configuration specified keymap file if keymapping is enabled
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// using convertStringToSymbol to convert strings to client constants
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//
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// - loadKeymap(Bit32u convertStringToSymbol(const char*), const char* filename);
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// loads the specified keymap file
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// using convertStringToSymbol to convert strings to client constants
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//
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// - isKeymapLoaded () returns true if the keymap contains any valid key
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// entries.
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//
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// - convertStringToBXKey
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// convert a null-terminate string to a BX_KEY code
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//
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// - getKeyXwin(Bit32u key)
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// - getKeyASCII(Bit8u ch)
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// Each of these methods returns a pointer to a BXKeyEntry structure
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// corresponding to a key. getKeyXwin() uses an X windows keysym to find the
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// structure, and getKeyASCII() uses an ASCII code to find the structure.
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// In case of unknown symbol
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#define BX_KEYMAP_UNKNOWN 0xFFFFFFFF
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// Structure of an element of the keymap table
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typedef struct {
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Bit32u baseKey; // base key
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Bit32u modKey; // modifier key that must be held down
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Bit32s ascii; // ascii equivalent, if any
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Bit32u xwinKey; // X windows value
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} BXKeyEntry;
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class bx_keymap_c : public logfunctions {
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public:
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bx_keymap_c(void);
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~bx_keymap_c(void);
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void loadKeymap(Bit32u(*)(const char*));
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void loadKeymap(Bit32u(*)(const char*),const char *filename);
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Boolean isKeymapLoaded ();
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BXKeyEntry *getKeyXwin(Bit32u xwin_key);
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BXKeyEntry *getKeyASCII(Bit8u ascii);
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private:
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Bit32u convertStringToBXKey(const char *);
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BXKeyEntry *keymapTable;
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Bit16u keymapCount;
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};
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extern bx_keymap_c bx_keymap;
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