4470c6a1c8
Trace cache still can be turned off
575 lines
16 KiB
C++
575 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////
|
||
// $Id: pc_system.cc,v 1.74 2009-03-13 18:48:08 sshwarts Exp $
|
||
/////////////////////////////////////////////////////////////////////////
|
||
//
|
||
// Copyright (C) 2002 MandrakeSoft S.A.
|
||
//
|
||
// MandrakeSoft S.A.
|
||
// 43, rue d'Aboukir
|
||
// 75002 Paris - France
|
||
// http://www.linux-mandrake.com/
|
||
// http://www.mandrakesoft.com/
|
||
//
|
||
// This library is free software; you can redistribute it and/or
|
||
// modify it under the terms of the GNU Lesser General Public
|
||
// License as published by the Free Software Foundation; either
|
||
// version 2 of the License, or (at your option) any later version.
|
||
//
|
||
// This library is distributed in the hope that it will be useful,
|
||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
// Lesser General Public License for more details.
|
||
//
|
||
// You should have received a copy of the GNU Lesser General Public
|
||
// License along with this library; if not, write to the Free Software
|
||
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
//
|
||
/////////////////////////////////////////////////////////////////////////
|
||
|
||
#include "bochs.h"
|
||
#include "cpu/cpu.h"
|
||
#include "iodev/iodev.h"
|
||
#define LOG_THIS bx_pc_system.
|
||
|
||
#ifdef WIN32
|
||
#ifndef __MINGW32__
|
||
// #include <winsock2.h> // +++
|
||
#include <winsock.h>
|
||
#endif
|
||
#endif
|
||
|
||
#if defined(PROVIDE_M_IPS)
|
||
double m_ips; // Millions of Instructions Per Second
|
||
#endif
|
||
|
||
// Option for turning off BX_TIMER_DEBUG?
|
||
// Check out m_ips and ips
|
||
|
||
#define SpewPeriodicTimerInfo 0
|
||
#define MinAllowableTimerPeriod 1
|
||
|
||
const Bit64u bx_pc_system_c::NullTimerInterval = ICacheWriteStampStart;
|
||
|
||
// constructor
|
||
bx_pc_system_c::bx_pc_system_c()
|
||
{
|
||
this->put("SYS");
|
||
|
||
BX_ASSERT(numTimers == 0);
|
||
|
||
// Timer[0] is the null timer. It is initialized as a special
|
||
// case here. It should never be turned off or modified, and its
|
||
// duration should always remain the same.
|
||
ticksTotal = 0; // Reset ticks since emulator started.
|
||
timer[0].inUse = 1;
|
||
timer[0].period = NullTimerInterval;
|
||
timer[0].active = 1;
|
||
timer[0].continuous = 1;
|
||
timer[0].funct = nullTimer;
|
||
timer[0].this_ptr = this;
|
||
numTimers = 1; // So far, only the nullTimer.
|
||
}
|
||
|
||
void bx_pc_system_c::initialize(Bit32u ips)
|
||
{
|
||
ticksTotal = 0;
|
||
timer[0].timeToFire = NullTimerInterval;
|
||
currCountdown = NullTimerInterval;
|
||
currCountdownPeriod = NullTimerInterval;
|
||
lastTimeUsec = 0;
|
||
usecSinceLast = 0;
|
||
triggeredTimer = 0;
|
||
HRQ = 0;
|
||
kill_bochs_request = 0;
|
||
|
||
// parameter 'ips' is the processor speed in Instructions-Per-Second
|
||
m_ips = double(ips) / 1000000.0L;
|
||
|
||
BX_DEBUG(("ips = %u", (unsigned) ips));
|
||
}
|
||
|
||
void bx_pc_system_c::set_HRQ(bx_bool val)
|
||
{
|
||
HRQ = val;
|
||
if (val)
|
||
BX_CPU(0)->async_event = 1;
|
||
}
|
||
|
||
void bx_pc_system_c::set_INTR(bx_bool value)
|
||
{
|
||
if (bx_dbg.interrupts)
|
||
BX_INFO(("pc_system: Setting INTR=%d on bootstrap processor %d", (int)value, BX_BOOTSTRAP_PROCESSOR));
|
||
BX_CPU(BX_BOOTSTRAP_PROCESSOR)->set_INTR(value);
|
||
}
|
||
|
||
//
|
||
// Read from the IO memory address space
|
||
//
|
||
|
||
Bit32u BX_CPP_AttrRegparmN(2)
|
||
bx_pc_system_c::inp(Bit16u addr, unsigned io_len)
|
||
{
|
||
Bit32u ret = bx_devices.inp(addr, io_len);
|
||
return ret;
|
||
}
|
||
|
||
//
|
||
// Write to the IO memory address space.
|
||
//
|
||
|
||
void BX_CPP_AttrRegparmN(3)
|
||
bx_pc_system_c::outp(Bit16u addr, Bit32u value, unsigned io_len)
|
||
{
|
||
bx_devices.outp(addr, value, io_len);
|
||
}
|
||
|
||
void bx_pc_system_c::set_enable_a20(bx_bool value)
|
||
{
|
||
#if BX_SUPPORT_A20
|
||
bx_bool old_enable_a20 = enable_a20;
|
||
|
||
if (value) {
|
||
enable_a20 = 1;
|
||
#if BX_CPU_LEVEL < 2
|
||
a20_mask = 0xfffff;
|
||
#elif BX_CPU_LEVEL == 2
|
||
a20_mask = 0xffffff;
|
||
#elif BX_PHY_ADDRESS_LONG
|
||
a20_mask = BX_CONST64(0xffffffffffffffff);
|
||
#else /* 386+ */
|
||
a20_mask = 0xffffffff;
|
||
#endif
|
||
}
|
||
else {
|
||
enable_a20 = 0;
|
||
/* mask off A20 address line */
|
||
#if BX_PHY_ADDRESS_LONG
|
||
a20_mask = BX_CONST64(0xffffffffffefffff);
|
||
#else
|
||
a20_mask = 0xffefffff;
|
||
#endif
|
||
}
|
||
|
||
BX_DBG_A20_REPORT(enable_a20);
|
||
|
||
BX_DEBUG(("A20: set() = %u", (unsigned) enable_a20));
|
||
|
||
// If there has been a transition, we need to notify the CPUs so
|
||
// they can potentially invalidate certain cache info based on
|
||
// A20-line-applied physical addresses.
|
||
if (old_enable_a20 != enable_a20) MemoryMappingChanged();
|
||
#else
|
||
BX_DEBUG(("set_enable_a20: ignoring: BX_SUPPORT_A20 = 0"));
|
||
#endif
|
||
}
|
||
|
||
bx_bool bx_pc_system_c::get_enable_a20(void)
|
||
{
|
||
#if BX_SUPPORT_A20
|
||
if (bx_dbg.a20)
|
||
BX_INFO(("A20: get() = %u", (unsigned) enable_a20));
|
||
|
||
return enable_a20;
|
||
#else
|
||
BX_DEBUG(("get_enable_a20: ignoring: BX_SUPPORT_A20 = 0"));
|
||
return 1;
|
||
#endif
|
||
}
|
||
|
||
void bx_pc_system_c::MemoryMappingChanged(void)
|
||
{
|
||
for (unsigned i=0; i<BX_SMP_PROCESSORS; i++)
|
||
BX_CPU(i)->TLB_flush();
|
||
}
|
||
|
||
void bx_pc_system_c::invlpg(bx_address addr)
|
||
{
|
||
for (unsigned i=0; i<BX_SMP_PROCESSORS; i++)
|
||
BX_CPU(i)->TLB_invlpg(addr);
|
||
}
|
||
|
||
int bx_pc_system_c::Reset(unsigned type)
|
||
{
|
||
// type is BX_RESET_HARDWARE or BX_RESET_SOFTWARE
|
||
BX_INFO(("bx_pc_system_c::Reset(%s) called",type==BX_RESET_HARDWARE?"HARDWARE":"SOFTWARE"));
|
||
|
||
set_enable_a20(1);
|
||
|
||
// Always reset cpu
|
||
for (int i=0; i<BX_SMP_PROCESSORS; i++) {
|
||
BX_CPU(i)->reset(type);
|
||
}
|
||
|
||
// Reset devices only on Hardware resets
|
||
if (type==BX_RESET_HARDWARE) {
|
||
DEV_reset_devices(type);
|
||
}
|
||
|
||
return(0);
|
||
}
|
||
|
||
Bit8u bx_pc_system_c::IAC(void)
|
||
{
|
||
return DEV_pic_iac();
|
||
}
|
||
|
||
void bx_pc_system_c::exit(void)
|
||
{
|
||
// delete all registered timers (exception: null timer and APIC timer)
|
||
numTimers = 1 + BX_SUPPORT_APIC;
|
||
bx_devices.exit();
|
||
if (bx_gui) {
|
||
bx_gui->cleanup();
|
||
bx_gui->exit();
|
||
}
|
||
}
|
||
|
||
void bx_pc_system_c::register_state(void)
|
||
{
|
||
|
||
bx_list_c *list = new bx_list_c(SIM->get_bochs_root(), "pc_system", "PC System State", 8);
|
||
BXRS_PARAM_BOOL(list, enable_a20, enable_a20);
|
||
BXRS_DEC_PARAM_SIMPLE(list, currCountdown);
|
||
BXRS_DEC_PARAM_SIMPLE(list, currCountdownPeriod);
|
||
BXRS_DEC_PARAM_SIMPLE(list, ticksTotal);
|
||
BXRS_DEC_PARAM_SIMPLE(list, lastTimeUsec);
|
||
BXRS_DEC_PARAM_SIMPLE(list, usecSinceLast);
|
||
BXRS_PARAM_BOOL(list, HRQ, HRQ);
|
||
|
||
bx_list_c *timers = new bx_list_c(list, "timer", numTimers);
|
||
for (unsigned i = 0; i < numTimers; i++) {
|
||
char name[4];
|
||
sprintf(name, "%d", i);
|
||
bx_list_c *bxtimer = new bx_list_c(timers, name, 5);
|
||
BXRS_PARAM_BOOL(bxtimer, inUse, timer[i].inUse);
|
||
BXRS_DEC_PARAM_FIELD(bxtimer, period, timer[i].period);
|
||
BXRS_DEC_PARAM_FIELD(bxtimer, timeToFire, timer[i].timeToFire);
|
||
BXRS_PARAM_BOOL(bxtimer, active, timer[i].active);
|
||
BXRS_PARAM_BOOL(bxtimer, continuous, timer[i].continuous);
|
||
}
|
||
}
|
||
|
||
// ================================================
|
||
// Bochs internal timer delivery framework features
|
||
// ================================================
|
||
|
||
int bx_pc_system_c::register_timer(void *this_ptr, void (*funct)(void *),
|
||
Bit32u useconds, bx_bool continuous, bx_bool active, const char *id)
|
||
{
|
||
// Convert useconds to number of ticks.
|
||
Bit64u ticks = (Bit64u) (double(useconds) * m_ips);
|
||
|
||
return register_timer_ticks(this_ptr, funct, ticks, continuous, active, id);
|
||
}
|
||
|
||
int bx_pc_system_c::register_timer_ticks(void* this_ptr, bx_timer_handler_t funct,
|
||
Bit64u ticks, bx_bool continuous, bx_bool active, const char *id)
|
||
{
|
||
unsigned i;
|
||
|
||
// If the timer frequency is rediculously low, make it more sane.
|
||
// This happens when 'ips' is too low.
|
||
if (ticks < MinAllowableTimerPeriod) {
|
||
//BX_INFO(("register_timer_ticks: adjusting ticks of %llu to min of %u",
|
||
// ticks, MinAllowableTimerPeriod));
|
||
ticks = MinAllowableTimerPeriod;
|
||
}
|
||
|
||
// search for new timer for i=1, i=0 is reserved for NullTimer
|
||
for (i=1; i < numTimers; i++) {
|
||
if (timer[i].inUse == 0)
|
||
break;
|
||
}
|
||
|
||
#if BX_TIMER_DEBUG
|
||
if (i==0)
|
||
BX_PANIC(("register_timer: cannot register NullTimer again!"));
|
||
if (numTimers >= BX_MAX_TIMERS)
|
||
BX_PANIC(("register_timer: too many registered timers"));
|
||
if (this_ptr == NULL)
|
||
BX_PANIC(("register_timer_ticks: this_ptr is NULL!"));
|
||
if (funct == NULL)
|
||
BX_PANIC(("register_timer_ticks: funct is NULL!"));
|
||
#endif
|
||
|
||
timer[i].inUse = 1;
|
||
timer[i].period = ticks;
|
||
timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) +
|
||
ticks;
|
||
timer[i].active = active;
|
||
timer[i].continuous = continuous;
|
||
timer[i].funct = funct;
|
||
timer[i].this_ptr = this_ptr;
|
||
strncpy(timer[i].id, id, BxMaxTimerIDLen);
|
||
timer[i].id[BxMaxTimerIDLen-1] = 0; // Null terminate if not already.
|
||
|
||
if (active) {
|
||
if (ticks < Bit64u(currCountdown)) {
|
||
// This new timer needs to fire before the current countdown.
|
||
// Skew the current countdown and countdown period to be smaller
|
||
// by the delta.
|
||
currCountdownPeriod -= (currCountdown - Bit32u(ticks));
|
||
currCountdown = Bit32u(ticks);
|
||
}
|
||
}
|
||
|
||
BX_DEBUG(("timer id %d registered for '%s'", i, id));
|
||
// If we didn't find a free slot, increment the bound, numTimers.
|
||
if (i==numTimers)
|
||
numTimers++; // One new timer installed.
|
||
|
||
// Return timer id.
|
||
return(i);
|
||
}
|
||
|
||
void bx_pc_system_c::countdownEvent(void)
|
||
{
|
||
unsigned i;
|
||
Bit64u minTimeToFire;
|
||
bx_bool triggered[BX_MAX_TIMERS];
|
||
|
||
// The countdown decremented to 0. We need to service all the active
|
||
// timers, and invoke callbacks from those timers which have fired.
|
||
#if BX_TIMER_DEBUG
|
||
if (currCountdown != 0)
|
||
BX_PANIC(("countdownEvent: ticks!=0"));
|
||
#endif
|
||
|
||
// Increment global ticks counter by number of ticks which have
|
||
// elapsed since the last update.
|
||
ticksTotal += Bit64u(currCountdownPeriod);
|
||
minTimeToFire = (Bit64u) -1;
|
||
|
||
for (i=0; i < numTimers; i++) {
|
||
triggered[i] = 0; // Reset triggered flag.
|
||
if (timer[i].active) {
|
||
#if BX_TIMER_DEBUG
|
||
if (ticksTotal > timer[i].timeToFire)
|
||
BX_PANIC(("countdownEvent: ticksTotal > timeToFire[%u], D " FMT_LL "u", i,
|
||
timer[i].timeToFire-ticksTotal));
|
||
#endif
|
||
if (ticksTotal == timer[i].timeToFire) {
|
||
// This timer is ready to fire.
|
||
triggered[i] = 1;
|
||
|
||
if (timer[i].continuous==0) {
|
||
// If triggered timer is one-shot, deactive.
|
||
timer[i].active = 0;
|
||
}
|
||
else {
|
||
// Continuous timer, increment time-to-fire by period.
|
||
timer[i].timeToFire += timer[i].period;
|
||
if (timer[i].timeToFire < minTimeToFire)
|
||
minTimeToFire = timer[i].timeToFire;
|
||
}
|
||
}
|
||
else {
|
||
// This timer is not ready to fire yet.
|
||
if (timer[i].timeToFire < minTimeToFire)
|
||
minTimeToFire = timer[i].timeToFire;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Calculate next countdown period. We need to do this before calling
|
||
// any of the callbacks, as they may call timer features, which need
|
||
// to be advanced to the next countdown cycle.
|
||
currCountdown = currCountdownPeriod =
|
||
Bit32u(minTimeToFire - ticksTotal);
|
||
|
||
for (i=0; i < numTimers; i++) {
|
||
// Call requested timer function. It may request a different
|
||
// timer period or deactivate etc.
|
||
if (triggered[i]) {
|
||
triggeredTimer = i;
|
||
timer[i].funct(timer[i].this_ptr);
|
||
triggeredTimer = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
void bx_pc_system_c::nullTimer(void* this_ptr)
|
||
{
|
||
// This function is always inserted in timer[0]. It is sort of
|
||
// a heartbeat timer. It ensures that at least one timer is
|
||
// always active to make the timer logic more simple, and has
|
||
// a duration of less than the maximum 32-bit integer, so that
|
||
// a 32-bit size can be used for the hot countdown timer. The
|
||
// rest of the timer info can be 64-bits. This is also a good
|
||
// place for some logic to report actual emulated
|
||
// instructions-per-second (IPS) data when measured relative to
|
||
// the host computer's wall clock.
|
||
|
||
UNUSED(this_ptr);
|
||
|
||
#if SpewPeriodicTimerInfo
|
||
BX_INFO(("==================================="));
|
||
for (unsigned i=0; i < bx_pc_system.numTimers; i++) {
|
||
if (bx_pc_system.timer[i].active) {
|
||
BX_INFO(("BxTimer(%s): period=" FMT_LL "u, continuous=%u",
|
||
bx_pc_system.timer[i].id, bx_pc_system.timer[i].period,
|
||
bx_pc_system.timer[i].continuous));
|
||
}
|
||
}
|
||
#endif
|
||
|
||
purgeICaches();
|
||
}
|
||
|
||
void bx_pc_system_c::benchmarkTimer(void* this_ptr)
|
||
{
|
||
bx_pc_system_c *class_ptr = (bx_pc_system_c *) this_ptr;
|
||
class_ptr->kill_bochs_request = 1;
|
||
bx_user_quit = 1;
|
||
}
|
||
|
||
#if BX_DEBUGGER
|
||
void bx_pc_system_c::timebp_handler(void* this_ptr)
|
||
{
|
||
BX_CPU(0)->break_point = BREAK_POINT_TIME;
|
||
BX_DEBUG(("Time breakpoint triggered"));
|
||
|
||
if (timebp_queue_size > 1) {
|
||
Bit64s new_diff = timebp_queue[1] - bx_pc_system.time_ticks();
|
||
bx_pc_system.activate_timer_ticks(timebp_timer, new_diff, 1);
|
||
}
|
||
timebp_queue_size--;
|
||
for (int i = 0; i < timebp_queue_size; i++)
|
||
timebp_queue[i] = timebp_queue[i+1];
|
||
}
|
||
#endif // BX_DEBUGGER
|
||
|
||
Bit64u bx_pc_system_c::time_usec_sequential()
|
||
{
|
||
Bit64u this_time_usec = time_usec();
|
||
if(this_time_usec != lastTimeUsec) {
|
||
Bit64u diff_usec = this_time_usec-lastTimeUsec;
|
||
lastTimeUsec = this_time_usec;
|
||
if(diff_usec >= usecSinceLast) {
|
||
usecSinceLast = 0;
|
||
} else {
|
||
usecSinceLast -= diff_usec;
|
||
}
|
||
}
|
||
usecSinceLast++;
|
||
return (this_time_usec+usecSinceLast);
|
||
}
|
||
|
||
Bit64u bx_pc_system_c::time_usec()
|
||
{
|
||
return (Bit64u) (((double)(Bit64s)time_ticks()) / m_ips);
|
||
}
|
||
|
||
void bx_pc_system_c::start_timers(void) { }
|
||
|
||
void bx_pc_system_c::activate_timer_ticks(unsigned i, Bit64u ticks, bx_bool continuous)
|
||
{
|
||
#if BX_TIMER_DEBUG
|
||
if (i >= numTimers)
|
||
BX_PANIC(("activate_timer_ticks: timer %u OOB", i));
|
||
if (i == 0)
|
||
BX_PANIC(("activate_timer_ticks: timer 0 is the NullTimer!"));
|
||
if (timer[i].period < MinAllowableTimerPeriod)
|
||
BX_PANIC(("activate_timer_ticks: timer[%u].period of " FMT_LL "u < min of %u",
|
||
i, timer[i].period, MinAllowableTimerPeriod));
|
||
#endif
|
||
|
||
// If the timer frequency is rediculously low, make it more sane.
|
||
// This happens when 'ips' is too low.
|
||
if (ticks < MinAllowableTimerPeriod) {
|
||
//BX_INFO(("activate_timer_ticks: adjusting ticks of %llu to min of %u",
|
||
// ticks, MinAllowableTimerPeriod));
|
||
ticks = MinAllowableTimerPeriod;
|
||
}
|
||
|
||
timer[i].period = ticks;
|
||
timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) +
|
||
ticks;
|
||
timer[i].active = 1;
|
||
timer[i].continuous = continuous;
|
||
|
||
if (ticks < Bit64u(currCountdown)) {
|
||
// This new timer needs to fire before the current countdown.
|
||
// Skew the current countdown and countdown period to be smaller
|
||
// by the delta.
|
||
currCountdownPeriod -= (currCountdown - Bit32u(ticks));
|
||
currCountdown = Bit32u(ticks);
|
||
}
|
||
}
|
||
|
||
void bx_pc_system_c::activate_timer(unsigned i, Bit32u useconds, bx_bool continuous)
|
||
{
|
||
Bit64u ticks;
|
||
|
||
#if BX_TIMER_DEBUG
|
||
if (i >= numTimers)
|
||
BX_PANIC(("activate_timer: timer %u OOB", i));
|
||
if (i == 0)
|
||
BX_PANIC(("activate_timer: timer 0 is the nullTimer!"));
|
||
#endif
|
||
|
||
// if useconds = 0, use default stored in period field
|
||
// else set new period from useconds
|
||
if (useconds==0) {
|
||
ticks = timer[i].period;
|
||
}
|
||
else {
|
||
// convert useconds to number of ticks
|
||
ticks = (Bit64u) (double(useconds) * m_ips);
|
||
|
||
// If the timer frequency is rediculously low, make it more sane.
|
||
// This happens when 'ips' is too low.
|
||
if (ticks < MinAllowableTimerPeriod) {
|
||
//BX_INFO(("activate_timer: adjusting ticks of %llu to min of %u",
|
||
// ticks, MinAllowableTimerPeriod));
|
||
ticks = MinAllowableTimerPeriod;
|
||
}
|
||
|
||
timer[i].period = ticks;
|
||
}
|
||
|
||
activate_timer_ticks(i, ticks, continuous);
|
||
}
|
||
|
||
void bx_pc_system_c::deactivate_timer(unsigned i)
|
||
{
|
||
#if BX_TIMER_DEBUG
|
||
if (i >= numTimers)
|
||
BX_PANIC(("deactivate_timer: timer %u OOB", i));
|
||
if (i == 0)
|
||
BX_PANIC(("deactivate_timer: timer 0 is the nullTimer!"));
|
||
#endif
|
||
|
||
timer[i].active = 0;
|
||
}
|
||
|
||
bx_bool bx_pc_system_c::unregisterTimer(unsigned timerIndex)
|
||
{
|
||
#if BX_TIMER_DEBUG
|
||
if (timerIndex >= numTimers)
|
||
BX_PANIC(("unregisterTimer: timer %u OOB", timerIndex));
|
||
if (timerIndex == 0)
|
||
BX_PANIC(("unregisterTimer: timer 0 is the nullTimer!"));
|
||
if (timer[timerIndex].inUse == 0)
|
||
BX_PANIC(("unregisterTimer: timer %u is not in-use!", timerIndex));
|
||
#endif
|
||
|
||
if (timer[timerIndex].active) {
|
||
BX_PANIC(("unregisterTimer: timer '%s' is still active!", timer[timerIndex].id));
|
||
return(0); // Fail.
|
||
}
|
||
|
||
// Reset timer fields for good measure.
|
||
timer[timerIndex].inUse = 0; // No longer registered.
|
||
timer[timerIndex].period = BX_MAX_BIT64S; // Max value (invalid)
|
||
timer[timerIndex].timeToFire = BX_MAX_BIT64S; // Max value (invalid)
|
||
timer[timerIndex].continuous = 0;
|
||
timer[timerIndex].funct = NULL;
|
||
timer[timerIndex].this_ptr = NULL;
|
||
memset(timer[timerIndex].id, 0, BxMaxTimerIDLen);
|
||
|
||
if (timerIndex == (numTimers-1)) numTimers--;
|
||
|
||
return(1); // OK
|
||
}
|