2600 lines
94 KiB
C++
Executable File
2600 lines
94 KiB
C++
Executable File
/*============================================================================
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This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic
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Package, Release 2b.
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Written by John R. Hauser. This work was made possible in part by the
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International Computer Science Institute, located at Suite 600, 1947 Center
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Street, Berkeley, California 94704. Funding was partially provided by the
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National Science Foundation under grant MIP-9311980. The original version
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of this code was written as part of a project to build a fixed-point vector
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processor in collaboration with the University of California at Berkeley,
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overseen by Profs. Nelson Morgan and John Wawrzynek. More information
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is available through the Web page `http://www.cs.berkeley.edu/~jhauser/
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arithmetic/SoftFloat.html'.
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THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has
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been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES
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RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS
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AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES,
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COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE
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EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE
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INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR
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OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE.
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Derivative works are acceptable, even for commercial purposes, so long as
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(1) the source code for the derivative work includes prominent notice that
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the work is derivative, and (2) the source code includes prominent notice with
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these four paragraphs for those parts of this code that are retained.
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=============================================================================*/
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/*============================================================================
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* Adapted for Bochs (x86 achitecture simulator) by
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* Stanislav Shwartsman (gate@fidonet.org.il)
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* ==========================================================================*/
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#include "softfloat.h"
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/*----------------------------------------------------------------------------
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| Primitive arithmetic functions, including multi-word arithmetic, and
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| division and square root approximations. (Can be specialized to target if
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| desired.)
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*----------------------------------------------------------------------------*/
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#include "softfloat-macros.h"
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/*----------------------------------------------------------------------------
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| Functions and definitions to determine: (1) whether tininess for underflow
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| is detected before or after rounding by default, (2) what (if anything)
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| happens when exceptions are raised, (3) how signaling NaNs are distinguished
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| from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs
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| are propagated from function inputs to output. These details are target-
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| specific.
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*----------------------------------------------------------------------------*/
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#include "softfloat-specialize.h"
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/*----------------------------------------------------------------------------
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| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
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| and 7, and returns the properly rounded 32-bit integer corresponding to the
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| input. If `zSign' is 1, the input is negated before being converted to an
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| integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point input
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| is simply rounded to an integer, with the inexact exception raised if the
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| input cannot be represented exactly as an integer. However, if the fixed-
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| point input is too large, the invalid exception is raised and the largest
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| positive or negative integer is returned.
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*----------------------------------------------------------------------------*/
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static Bit32s roundAndPackInt32(flag zSign, Bit64u absZ, float_status_t &status)
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{
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int roundingMode;
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flag roundNearestEven;
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Bit8s roundIncrement, roundBits;
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Bit32s z;
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roundingMode = get_float_rounding_mode(status);
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roundNearestEven = (roundingMode == float_round_nearest_even);
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roundIncrement = 0x40;
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if (! roundNearestEven) {
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if (roundingMode == float_round_to_zero) {
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roundIncrement = 0;
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}
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else {
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roundIncrement = 0x7F;
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if (zSign) {
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if (roundingMode == float_round_up) roundIncrement = 0;
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}
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else {
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if (roundingMode == float_round_down) roundIncrement = 0;
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}
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}
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}
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roundBits = absZ & 0x7F;
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absZ = (absZ + roundIncrement)>>7;
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absZ &= ~(((roundBits ^ 0x40) == 0) & roundNearestEven);
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z = absZ;
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if (zSign) z = -z;
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if ((absZ>>32) || (z && ((z < 0) ^ zSign))) {
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float_raise(status, float_flag_invalid);
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return zSign ? (Bit32s) 0x80000000 : 0x7FFFFFFF;
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}
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if (roundBits) float_raise(status, float_flag_inexact);
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return z;
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}
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/*----------------------------------------------------------------------------
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| Takes the 128-bit fixed-point value formed by concatenating `absZ0' and
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| `absZ1', with binary point between bits 63 and 64 (between the input words),
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| and returns the properly rounded 64-bit integer corresponding to the input.
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| If `zSign' is 1, the input is negated before being converted to an integer.
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| Ordinarily, the fixed-point input is simply rounded to an integer, with
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| the inexact exception raised if the input cannot be represented exactly as
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| an integer. However, if the fixed-point input is too large, the invalid
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| exception is raised and the largest positive or negative integer is
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| returned.
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*----------------------------------------------------------------------------*/
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static Bit64s roundAndPackInt64(flag zSign, Bit64u absZ0, Bit64u absZ1, float_status_t &status)
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{
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int roundingMode;
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flag roundNearestEven, increment;
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Bit64s z;
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roundingMode = get_float_rounding_mode(status);
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roundNearestEven = (roundingMode == float_round_nearest_even);
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increment = ((Bit64s) absZ1 < 0);
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if (! roundNearestEven) {
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if (roundingMode == float_round_to_zero) {
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increment = 0;
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}
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else {
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if (zSign) {
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increment = (roundingMode == float_round_down) && absZ1;
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}
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else {
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increment = (roundingMode == float_round_up) && absZ1;
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}
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}
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}
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if (increment) {
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++absZ0;
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if (absZ0 == 0) goto overflow;
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absZ0 &= ~(((Bit64u) (absZ1<<1) == 0) & roundNearestEven);
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}
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z = absZ0;
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if (zSign) z = -z;
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if (z && ((z < 0) ^ zSign)) {
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overflow:
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float_raise(status, float_flag_invalid);
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return
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zSign ? (Bit64s) BX_CONST64(0x8000000000000000) :
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BX_CONST64(0x7FFFFFFFFFFFFFFF);
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}
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if (absZ1) float_raise(status, float_flag_inexact);
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return z;
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}
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/*----------------------------------------------------------------------------
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| Returns the fraction bits of the single-precision floating-point value `a'.
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*----------------------------------------------------------------------------*/
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BX_CPP_INLINE Bit32u extractFloat32Frac(float32 a)
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{
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return a & 0x007FFFFF;
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}
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/*----------------------------------------------------------------------------
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| Returns the exponent bits of the single-precision floating-point value `a'.
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*----------------------------------------------------------------------------*/
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BX_CPP_INLINE Bit16s extractFloat32Exp(float32 a)
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{
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return (a>>23) & 0xFF;
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}
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/*----------------------------------------------------------------------------
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| Returns the sign bit of the single-precision floating-point value `a'.
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*----------------------------------------------------------------------------*/
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BX_CPP_INLINE flag extractFloat32Sign(float32 a)
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{
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return a>>31;
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}
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/*----------------------------------------------------------------------------
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| Determine single-precision floating-point number class
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*----------------------------------------------------------------------------*/
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BX_CPP_INLINE float_class_t float32_class(float32 a)
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{
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Bit16s aExp = extractFloat32Exp(a);
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Bit32u aSig = extractFloat32Frac(a);
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flag aSign = extractFloat32Sign(a);
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if(aExp == 0xFF) {
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if (aSig == 0) {
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return (aSign) ? float_negative_inf : float_positive_inf;
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}
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return float_NaN;
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}
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if(aExp == 0) {
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if (aSig == 0) {
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return (aSign) ? float_negative_zero : float_positive_zero;
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}
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return float_denormal;
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}
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return float_normalized;
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}
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/*----------------------------------------------------------------------------
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| Normalizes the subnormal single-precision floating-point value represented
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| by the denormalized significand `aSig'. The normalized exponent and
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| significand are stored at the locations pointed to by `zExpPtr' and
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| `zSigPtr', respectively.
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*----------------------------------------------------------------------------*/
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static void
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normalizeFloat32Subnormal(Bit32u aSig, Bit16s *zExpPtr, Bit32u *zSigPtr)
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{
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int shiftCount = countLeadingZeros32(aSig) - 8;
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*zSigPtr = aSig<<shiftCount;
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*zExpPtr = 1 - shiftCount;
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}
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/*----------------------------------------------------------------------------
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| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
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| single-precision floating-point value, returning the result. After being
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| shifted into the proper positions, the three fields are simply added
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| together to form the result. This means that any integer portion of `zSig'
|
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| will be added into the exponent. Since a properly normalized significand
|
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| will have an integer portion equal to 1, the `zExp' input should be 1 less
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| than the desired result exponent whenever `zSig' is a complete, normalized
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| significand.
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*----------------------------------------------------------------------------*/
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BX_CPP_INLINE float32 packFloat32(flag zSign, Bit16s zExp, Bit32u zSig)
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{
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return (((Bit32u) zSign)<<31) + (((Bit32u) zExp)<<23) + zSig;
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}
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/*----------------------------------------------------------------------------
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| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
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| and significand `zSig', and returns the proper single-precision floating-
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| point value corresponding to the abstract input. Ordinarily, the abstract
|
|
| value is simply rounded and packed into the single-precision format, with
|
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| the inexact exception raised if the abstract input cannot be represented
|
|
| exactly. However, if the abstract value is too large, the overflow and
|
|
| inexact exceptions are raised and an infinity or maximal finite value is
|
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| returned. If the abstract value is too small, the input value is rounded to
|
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| a subnormal number, and the underflow and inexact exceptions are raised if
|
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| the abstract input cannot be represented exactly as a subnormal single-
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| precision floating-point number.
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| The input significand `zSig' has its binary point between bits 30
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| and 29, which is 7 bits to the left of the usual location. This shifted
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| significand must be normalized or smaller. If `zSig' is not normalized,
|
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| `zExp' must be 0; in that case, the result returned is a subnormal number,
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| and it must not require rounding. In the usual case that `zSig' is
|
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| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
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| The handling of underflow and overflow follows the IEC/IEEE Standard for
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| Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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static float32 roundAndPackFloat32(flag zSign, Bit16s zExp, Bit32u zSig, float_status_t &status)
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{
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int roundingMode;
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flag roundNearestEven;
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Bit8s roundIncrement, roundBits;
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flag isTiny;
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roundingMode = get_float_rounding_mode(status);
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roundNearestEven = (roundingMode == float_round_nearest_even);
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roundIncrement = 0x40;
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if (! roundNearestEven) {
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if (roundingMode == float_round_to_zero) {
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roundIncrement = 0;
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}
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else {
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roundIncrement = 0x7F;
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if (zSign) {
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if (roundingMode == float_round_up) roundIncrement = 0;
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}
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else {
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if (roundingMode == float_round_down) roundIncrement = 0;
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}
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}
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}
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roundBits = zSig & 0x7F;
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if (0xFD <= (Bit16u) zExp) {
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if ((0xFD < zExp)
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|| ((zExp == 0xFD)
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&& ((Bit32s) (zSig + roundIncrement) < 0)))
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{
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float_raise(status, float_flag_overflow | float_flag_inexact);
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return packFloat32(zSign, 0xFF, 0) - (roundIncrement == 0);
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}
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if (zExp < 0) {
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isTiny =
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(status.float_detect_tininess == float_tininess_before_rounding)
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|| (zExp < -1)
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|| (zSig + roundIncrement < 0x80000000);
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shift32RightJamming(zSig, -zExp, &zSig);
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zExp = 0;
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roundBits = zSig & 0x7F;
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if (isTiny && roundBits) {
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float_raise(status, float_flag_underflow);
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if(get_flush_underflow_to_zero(status)) {
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float_raise(status, float_flag_inexact);
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return packFloat32(zSign, 0, 0);
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}
|
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}
|
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}
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}
|
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if (roundBits) float_raise(status, float_flag_inexact);
|
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zSig = (zSig + roundIncrement)>>7;
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zSig &= ~(((roundBits ^ 0x40) == 0) & roundNearestEven);
|
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if (zSig == 0) zExp = 0;
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return packFloat32(zSign, zExp, zSig);
|
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}
|
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|
|
/*----------------------------------------------------------------------------
|
|
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
|
|
| and significand `zSig', and returns the proper single-precision floating-
|
|
| point value corresponding to the abstract input. This routine is just like
|
|
| `roundAndPackFloat32' except that `zSig' does not have to be normalized.
|
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| Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
|
|
| floating-point exponent.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
static float32
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normalizeRoundAndPackFloat32(flag zSign, Bit16s zExp, Bit32u zSig, float_status_t &status)
|
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{
|
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int shiftCount = countLeadingZeros32(zSig) - 1;
|
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return roundAndPackFloat32(zSign, zExp - shiftCount, zSig<<shiftCount, status);
|
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}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the fraction bits of the double-precision floating-point value `a'.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
BX_CPP_INLINE Bit64u extractFloat64Frac(float64 a)
|
|
{
|
|
return a & BX_CONST64(0x000FFFFFFFFFFFFF);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the exponent bits of the double-precision floating-point value `a'.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
BX_CPP_INLINE Bit16s extractFloat64Exp(float64 a)
|
|
{
|
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return (a>>52) & 0x7FF;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the sign bit of the double-precision floating-point value `a'.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
BX_CPP_INLINE flag extractFloat64Sign(float64 a)
|
|
{
|
|
return a>>63;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Determine double-precision floating-point number class
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
BX_CPP_INLINE float_class_t float64_class(float64 a)
|
|
{
|
|
Bit16s aExp = extractFloat64Exp(a);
|
|
Bit64u aSig = extractFloat64Frac(a);
|
|
flag aSign = extractFloat64Sign(a);
|
|
|
|
if(aExp == 0x7FF) {
|
|
if (aSig == 0) {
|
|
return (aSign) ? float_negative_inf : float_positive_inf;
|
|
}
|
|
return float_NaN;
|
|
}
|
|
|
|
if(aExp == 0) {
|
|
if (aSig == 0) {
|
|
return (aSign) ? float_negative_zero : float_positive_zero;
|
|
}
|
|
return float_denormal;
|
|
}
|
|
|
|
return float_normalized;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Normalizes the subnormal double-precision floating-point value represented
|
|
| by the denormalized significand `aSig'. The normalized exponent and
|
|
| significand are stored at the locations pointed to by `zExpPtr' and
|
|
| `zSigPtr', respectively.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
static void
|
|
normalizeFloat64Subnormal(Bit64u aSig, Bit16s *zExpPtr, Bit64u *zSigPtr)
|
|
{
|
|
int shiftCount = countLeadingZeros64(aSig) - 11;
|
|
*zSigPtr = aSig<<shiftCount;
|
|
*zExpPtr = 1 - shiftCount;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
|
|
| double-precision floating-point value, returning the result. After being
|
|
| shifted into the proper positions, the three fields are simply added
|
|
| together to form the result. This means that any integer portion of `zSig'
|
|
| will be added into the exponent. Since a properly normalized significand
|
|
| will have an integer portion equal to 1, the `zExp' input should be 1 less
|
|
| than the desired result exponent whenever `zSig' is a complete, normalized
|
|
| significand.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
BX_CPP_INLINE float64 packFloat64(flag zSign, Bit16s zExp, Bit64u zSig)
|
|
{
|
|
return (((Bit64u) zSign)<<63) + (((Bit64u) zExp)<<52) + zSig;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
|
|
| and significand `zSig', and returns the proper double-precision floating-
|
|
| point value corresponding to the abstract input. Ordinarily, the abstract
|
|
| value is simply rounded and packed into the double-precision format, with
|
|
| the inexact exception raised if the abstract input cannot be represented
|
|
| exactly. However, if the abstract value is too large, the overflow and
|
|
| inexact exceptions are raised and an infinity or maximal finite value is
|
|
| returned. If the abstract value is too small, the input value is rounded
|
|
| to a subnormal number, and the underflow and inexact exceptions are raised
|
|
| if the abstract input cannot be represented exactly as a subnormal double-
|
|
| precision floating-point number.
|
|
| The input significand `zSig' has its binary point between bits 62
|
|
| and 61, which is 10 bits to the left of the usual location. This shifted
|
|
| significand must be normalized or smaller. If `zSig' is not normalized,
|
|
| `zExp' must be 0; in that case, the result returned is a subnormal number,
|
|
| and it must not require rounding. In the usual case that `zSig' is
|
|
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
|
|
| The handling of underflow and overflow follows the IEC/IEEE Standard for
|
|
| Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
static float64 roundAndPackFloat64(flag zSign, Bit16s zExp, Bit64u zSig, float_status_t &status)
|
|
{
|
|
int roundingMode;
|
|
flag roundNearestEven;
|
|
Bit16s roundIncrement, roundBits;
|
|
flag isTiny;
|
|
|
|
roundingMode = get_float_rounding_mode(status);
|
|
roundNearestEven = (roundingMode == float_round_nearest_even);
|
|
roundIncrement = 0x200;
|
|
if (! roundNearestEven) {
|
|
if (roundingMode == float_round_to_zero) {
|
|
roundIncrement = 0;
|
|
}
|
|
else {
|
|
roundIncrement = 0x3FF;
|
|
if (zSign) {
|
|
if (roundingMode == float_round_up) roundIncrement = 0;
|
|
}
|
|
else {
|
|
if (roundingMode == float_round_down) roundIncrement = 0;
|
|
}
|
|
}
|
|
}
|
|
roundBits = zSig & 0x3FF;
|
|
if (0x7FD <= (Bit16u) zExp) {
|
|
if ((0x7FD < zExp)
|
|
|| ((zExp == 0x7FD)
|
|
&& ((Bit64s) (zSig + roundIncrement) < 0)))
|
|
{
|
|
float_raise(status, float_flag_overflow | float_flag_inexact);
|
|
return packFloat64(zSign, 0x7FF, 0) - (roundIncrement == 0);
|
|
}
|
|
if (zExp < 0) {
|
|
isTiny =
|
|
(status.float_detect_tininess == float_tininess_before_rounding)
|
|
|| (zExp < -1)
|
|
|| (zSig + roundIncrement < BX_CONST64(0x8000000000000000));
|
|
shift64RightJamming(zSig, -zExp, &zSig);
|
|
zExp = 0;
|
|
roundBits = zSig & 0x3FF;
|
|
if (isTiny && roundBits) {
|
|
float_raise(status, float_flag_underflow);
|
|
if(get_flush_underflow_to_zero(status)) {
|
|
float_raise(status, float_flag_inexact);
|
|
return packFloat64(zSign, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (roundBits) float_raise(status, float_flag_inexact);
|
|
zSig = (zSig + roundIncrement)>>10;
|
|
zSig &= ~(((roundBits ^ 0x200) == 0) & roundNearestEven);
|
|
if (zSig == 0) zExp = 0;
|
|
return packFloat64(zSign, zExp, zSig);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
|
|
| and significand `zSig', and returns the proper double-precision floating-
|
|
| point value corresponding to the abstract input. This routine is just like
|
|
| `roundAndPackFloat64' except that `zSig' does not have to be normalized.
|
|
| Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
|
|
| floating-point exponent.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
static float64
|
|
normalizeRoundAndPackFloat64(flag zSign, Bit16s zExp, Bit64u zSig, float_status_t &status)
|
|
{
|
|
int shiftCount = countLeadingZeros64(zSig) - 1;
|
|
return roundAndPackFloat64(zSign, zExp - shiftCount, zSig<<shiftCount, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the 32-bit two's complement integer `a'
|
|
| to the single-precision floating-point format. The conversion is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 int32_to_float32(Bit32s a, float_status_t &status)
|
|
{
|
|
flag zSign;
|
|
|
|
if (a == 0) return 0;
|
|
if (a == (Bit32s) 0x80000000) return packFloat32(1, 0x9E, 0);
|
|
zSign = (a < 0);
|
|
return normalizeRoundAndPackFloat32(zSign, 0x9C, zSign ? -a : a, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the 32-bit two's complement integer `a'
|
|
| to the double-precision floating-point format. The conversion is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 int32_to_float64(Bit32s a)
|
|
{
|
|
flag zSign;
|
|
Bit32u absA;
|
|
int shiftCount;
|
|
Bit64u zSig;
|
|
|
|
if (a == 0) return 0;
|
|
zSign = (a < 0);
|
|
absA = zSign ? -a : a;
|
|
shiftCount = countLeadingZeros32(absA) + 21;
|
|
zSig = absA;
|
|
return packFloat64(zSign, 0x432 - shiftCount, zSig<<shiftCount);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the 64-bit two's complement integer `a'
|
|
| to the single-precision floating-point format. The conversion is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 int64_to_float32(Bit64s a, float_status_t &status)
|
|
{
|
|
flag zSign;
|
|
Bit64u absA;
|
|
int shiftCount;
|
|
Bit32u zSig;
|
|
|
|
if (a == 0) return 0;
|
|
zSign = (a < 0);
|
|
absA = zSign ? -a : a;
|
|
shiftCount = countLeadingZeros64(absA) - 40;
|
|
if (0 <= shiftCount) {
|
|
return packFloat32(zSign, 0x95 - shiftCount, absA<<shiftCount);
|
|
}
|
|
else {
|
|
shiftCount += 7;
|
|
if (shiftCount < 0) {
|
|
shift64RightJamming(absA, -shiftCount, &absA);
|
|
}
|
|
else {
|
|
absA <<= shiftCount;
|
|
}
|
|
return roundAndPackFloat32(zSign, 0x9C - shiftCount, absA, status);
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the 64-bit two's complement integer `a'
|
|
| to the double-precision floating-point format. The conversion is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 int64_to_float64(Bit64s a, float_status_t &status)
|
|
{
|
|
flag zSign;
|
|
|
|
if (a == 0) return 0;
|
|
if (a == (Bit64s) BX_CONST64(0x8000000000000000)) {
|
|
return packFloat64(1, 0x43E, 0);
|
|
}
|
|
zSign = (a < 0);
|
|
return normalizeRoundAndPackFloat64(zSign, 0x43C, zSign ? -a : a, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the single-precision floating-point value
|
|
| `a' to the 32-bit two's complement integer format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic---which means in particular that the conversion is rounded
|
|
| according to the current rounding mode. If `a' is a NaN, the largest
|
|
| positive integer is returned. Otherwise, if the conversion overflows, the
|
|
| largest integer with the same sign as `a' is returned.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
Bit32s float32_to_int32(float32 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, shiftCount;
|
|
Bit32u aSig;
|
|
Bit64u aSig64;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
aSign = extractFloat32Sign(a);
|
|
if ((aExp == 0xFF) && aSig) aSign = 0;
|
|
if (aExp) aSig |= 0x00800000;
|
|
shiftCount = 0xAF - aExp;
|
|
aSig64 = aSig;
|
|
aSig64 <<= 32;
|
|
if (0 < shiftCount) shift64RightJamming(aSig64, shiftCount, &aSig64);
|
|
return roundAndPackInt32(aSign, aSig64, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the single-precision floating-point value
|
|
| `a' to the 32-bit two's complement integer format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic, except that the conversion is always rounded toward zero.
|
|
| If `a' is a NaN, the largest positive integer is returned. Otherwise, if
|
|
| the conversion overflows, the largest integer with the same sign as `a' is
|
|
| returned.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
Bit32s float32_to_int32_round_to_zero(float32 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, shiftCount;
|
|
Bit32u aSig;
|
|
Bit32s z;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
aSign = extractFloat32Sign(a);
|
|
shiftCount = aExp - 0x9E;
|
|
if (0 <= shiftCount) {
|
|
if (a != 0xCF000000) {
|
|
float_raise(status, float_flag_invalid);
|
|
if (! aSign || ((aExp == 0xFF) && aSig)) return 0x7FFFFFFF;
|
|
}
|
|
return (Bit32s) 0x80000000;
|
|
}
|
|
else if (aExp <= 0x7E) {
|
|
if (aExp | aSig) float_raise(status, float_flag_inexact);
|
|
return 0;
|
|
}
|
|
aSig = (aSig | 0x00800000)<<8;
|
|
z = aSig>>(-shiftCount);
|
|
if ((Bit32u) (aSig<<(shiftCount & 31))) {
|
|
float_raise(status, float_flag_inexact);
|
|
}
|
|
if (aSign) z = -z;
|
|
return z;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the single-precision floating-point value
|
|
| `a' to the 64-bit two's complement integer format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic---which means in particular that the conversion is rounded
|
|
| according to the current rounding mode. If `a' is a NaN, the largest
|
|
| positive integer is returned. Otherwise, if the conversion overflows, the
|
|
| largest integer with the same sign as `a' is returned.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
Bit64s float32_to_int64(float32 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, shiftCount;
|
|
Bit32u aSig;
|
|
Bit64u aSig64, aSigExtra;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
aSign = extractFloat32Sign(a);
|
|
shiftCount = 0xBE - aExp;
|
|
if (shiftCount < 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
if (! aSign || ((aExp == 0xFF) && aSig)) {
|
|
return BX_CONST64(0x7FFFFFFFFFFFFFFF);
|
|
}
|
|
return (Bit64s) BX_CONST64(0x8000000000000000);
|
|
}
|
|
if (aExp) aSig |= 0x00800000;
|
|
aSig64 = aSig;
|
|
aSig64 <<= 40;
|
|
shift64ExtraRightJamming(aSig64, 0, shiftCount, &aSig64, &aSigExtra);
|
|
return roundAndPackInt64(aSign, aSig64, aSigExtra, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the single-precision floating-point value
|
|
| `a' to the 64-bit two's complement integer format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic, except that the conversion is always rounded toward zero. If
|
|
| `a' is a NaN, the largest positive integer is returned. Otherwise, if the
|
|
| conversion overflows, the largest integer with the same sign as `a' is
|
|
| returned.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
Bit64s float32_to_int64_round_to_zero(float32 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, shiftCount;
|
|
Bit32u aSig;
|
|
Bit64u aSig64;
|
|
Bit64s z;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
aSign = extractFloat32Sign(a);
|
|
shiftCount = aExp - 0xBE;
|
|
if (0 <= shiftCount) {
|
|
if (a != 0xDF000000) {
|
|
float_raise(status, float_flag_invalid);
|
|
if (! aSign || ((aExp == 0xFF) && aSig)) {
|
|
return BX_CONST64(0x7FFFFFFFFFFFFFFF);
|
|
}
|
|
}
|
|
return (Bit64s) BX_CONST64(0x8000000000000000);
|
|
}
|
|
else if (aExp <= 0x7E) {
|
|
if (aExp | aSig) float_raise(status, float_flag_inexact);
|
|
return 0;
|
|
}
|
|
aSig64 = aSig | 0x00800000;
|
|
aSig64 <<= 40;
|
|
z = aSig64>>(-shiftCount);
|
|
if ((Bit64u) (aSig64<<(shiftCount & 63))) {
|
|
float_raise(status, float_flag_inexact);
|
|
}
|
|
if (aSign) z = -z;
|
|
return z;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the single-precision floating-point value
|
|
| `a' to the double-precision floating-point format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 float32_to_float64(float32 a, float_status_t &status)
|
|
{
|
|
Bit32u aSig = extractFloat32Frac(a);
|
|
Bit16s aExp = extractFloat32Exp(a);
|
|
flag aSign = extractFloat32Sign(a);
|
|
|
|
if (aExp == 0xFF) {
|
|
if (aSig) return commonNaNToFloat64(float32ToCommonNaN(a, status));
|
|
return packFloat64(aSign, 0x7FF, 0);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return packFloat64(aSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat32Subnormal(aSig, &aExp, &aSig);
|
|
--aExp;
|
|
}
|
|
return packFloat64(aSign, aExp + 0x380, ((Bit64u) aSig)<<29);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Rounds the single-precision floating-point value `a' to an integer, and
|
|
| returns the result as a single-precision floating-point value. The
|
|
| operation is performed according to the IEC/IEEE Standard for Binary
|
|
| Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 float32_round_to_int(float32 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp;
|
|
Bit32u lastBitMask, roundBitsMask;
|
|
int roundingMode;
|
|
float32 z;
|
|
|
|
aExp = extractFloat32Exp(a);
|
|
if (0x96 <= aExp) {
|
|
if ((aExp == 0xFF) && extractFloat32Frac(a)) {
|
|
return propagateFloat32NaN(a, a, status);
|
|
}
|
|
return a;
|
|
}
|
|
if (aExp <= 0x7E) {
|
|
if ((Bit32u) (a<<1) == 0) return a;
|
|
float_raise(status, float_flag_inexact);
|
|
aSign = extractFloat32Sign(a);
|
|
switch (get_float_rounding_mode(status)) {
|
|
case float_round_nearest_even:
|
|
if ((aExp == 0x7E) && extractFloat32Frac(a)) {
|
|
return packFloat32(aSign, 0x7F, 0);
|
|
}
|
|
break;
|
|
case float_round_down:
|
|
return aSign ? 0xBF800000 : 0;
|
|
case float_round_up:
|
|
return aSign ? 0x80000000 : 0x3F800000;
|
|
}
|
|
return packFloat32(aSign, 0, 0);
|
|
}
|
|
lastBitMask = 1;
|
|
lastBitMask <<= 0x96 - aExp;
|
|
roundBitsMask = lastBitMask - 1;
|
|
z = a;
|
|
roundingMode = get_float_rounding_mode(status);
|
|
if (roundingMode == float_round_nearest_even) {
|
|
z += lastBitMask>>1;
|
|
if ((z & roundBitsMask) == 0) z &= ~lastBitMask;
|
|
}
|
|
else if (roundingMode != float_round_to_zero) {
|
|
if (extractFloat32Sign(z) ^ (roundingMode == float_round_up)) {
|
|
z += roundBitsMask;
|
|
}
|
|
}
|
|
z &= ~roundBitsMask;
|
|
if (z != a) float_raise(status, float_flag_inexact);
|
|
return z;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of adding the absolute values of the single-precision
|
|
| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated
|
|
| before being returned. `zSign' is ignored if the result is a NaN.
|
|
| The addition is performed according to the IEC/IEEE Standard for Binary
|
|
| Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
static float32 addFloat32Sigs(float32 a, float32 b, flag zSign, float_status_t &status)
|
|
{
|
|
Bit16s aExp, bExp, zExp;
|
|
Bit32u aSig, bSig, zSig;
|
|
Bit16s expDiff;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
bSig = extractFloat32Frac(b);
|
|
bExp = extractFloat32Exp(b);
|
|
|
|
expDiff = aExp - bExp;
|
|
aSig <<= 6;
|
|
bSig <<= 6;
|
|
|
|
if (0 < expDiff) {
|
|
if (aExp == 0xFF) {
|
|
if (aSig) return propagateFloat32NaN(a, b, status);
|
|
if (bSig && (bExp == 0)) float_raise(status, float_flag_denormal);
|
|
return a;
|
|
}
|
|
if ((aExp == 0) && aSig) {
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig) float_raise(status, float_flag_denormal);
|
|
--expDiff;
|
|
}
|
|
else {
|
|
bSig |= 0x20000000;
|
|
}
|
|
shift32RightJamming(bSig, expDiff, &bSig);
|
|
zExp = aExp;
|
|
}
|
|
else if (expDiff < 0) {
|
|
if (bExp == 0xFF) {
|
|
if (bSig) return propagateFloat32NaN(a, b, status);
|
|
if (aSig && (aExp == 0)) float_raise(status, float_flag_denormal);
|
|
return packFloat32(zSign, 0xFF, 0);
|
|
}
|
|
if ((bExp == 0) && bSig) {
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig) float_raise(status, float_flag_denormal);
|
|
++expDiff;
|
|
}
|
|
else {
|
|
aSig |= 0x20000000;
|
|
}
|
|
shift32RightJamming(aSig, -expDiff, &aSig);
|
|
zExp = bExp;
|
|
}
|
|
else {
|
|
if (aExp == 0xFF) {
|
|
if (aSig | bSig) return propagateFloat32NaN(a, b, status);
|
|
return a;
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig | bSig) float_raise(status, float_flag_denormal);
|
|
return packFloat32(zSign, 0, (aSig + bSig)>>6);
|
|
}
|
|
zSig = 0x40000000 + aSig + bSig;
|
|
zExp = aExp;
|
|
goto roundAndPack;
|
|
}
|
|
aSig |= 0x20000000;
|
|
zSig = (aSig + bSig)<<1;
|
|
--zExp;
|
|
if ((Bit32s) zSig < 0) {
|
|
zSig = aSig + bSig;
|
|
++zExp;
|
|
}
|
|
roundAndPack:
|
|
return roundAndPackFloat32(zSign, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of subtracting the absolute values of the single-
|
|
| precision floating-point values `a' and `b'. If `zSign' is 1, the
|
|
| difference is negated before being returned. `zSign' is ignored if the
|
|
| result is a NaN. The subtraction is performed according to the IEC/IEEE
|
|
| Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
static float32 subFloat32Sigs(float32 a, float32 b, flag zSign, float_status_t &status)
|
|
{
|
|
Bit16s aExp, bExp, zExp;
|
|
Bit32u aSig, bSig, zSig;
|
|
Bit16s expDiff;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
bSig = extractFloat32Frac(b);
|
|
bExp = extractFloat32Exp(b);
|
|
|
|
expDiff = aExp - bExp;
|
|
aSig <<= 7;
|
|
bSig <<= 7;
|
|
if (0 < expDiff) goto aExpBigger;
|
|
if (expDiff < 0) goto bExpBigger;
|
|
if (aExp == 0xFF) {
|
|
if (aSig | bSig) return propagateFloat32NaN(a, b, status);
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig | bSig) float_raise(status, float_flag_denormal);
|
|
aExp = 1;
|
|
bExp = 1;
|
|
}
|
|
if (bSig < aSig) goto aBigger;
|
|
if (aSig < bSig) goto bBigger;
|
|
return packFloat32(get_float_rounding_mode(status) == float_round_down, 0, 0);
|
|
bExpBigger:
|
|
if (bExp == 0xFF) {
|
|
if (bSig) return propagateFloat32NaN(a, b, status);
|
|
if (aSig && (aExp == 0)) float_raise(status, float_flag_denormal);
|
|
return packFloat32(zSign ^ 1, 0xFF, 0);
|
|
}
|
|
if ((bExp == 0) && bSig) {
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig) float_raise(status, float_flag_denormal);
|
|
++expDiff;
|
|
}
|
|
else {
|
|
aSig |= 0x40000000;
|
|
}
|
|
shift32RightJamming(aSig, -expDiff, &aSig);
|
|
bSig |= 0x40000000;
|
|
bBigger:
|
|
zSig = bSig - aSig;
|
|
zExp = bExp;
|
|
zSign ^= 1;
|
|
goto normalizeRoundAndPack;
|
|
aExpBigger:
|
|
if (aExp == 0xFF) {
|
|
if (aSig) return propagateFloat32NaN(a, b, status);
|
|
if (bSig && (bExp == 0)) float_raise(status, float_flag_denormal);
|
|
return a;
|
|
}
|
|
if ((aExp == 0) && aSig) {
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig) float_raise(status, float_flag_denormal);
|
|
--expDiff;
|
|
}
|
|
else {
|
|
bSig |= 0x40000000;
|
|
}
|
|
shift32RightJamming(bSig, expDiff, &bSig);
|
|
aSig |= 0x40000000;
|
|
aBigger:
|
|
zSig = aSig - bSig;
|
|
zExp = aExp;
|
|
normalizeRoundAndPack:
|
|
--zExp;
|
|
return normalizeRoundAndPackFloat32(zSign, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of adding the single-precision floating-point values `a'
|
|
| and `b'. The operation is performed according to the IEC/IEEE Standard for
|
|
| Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 float32_add(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign;
|
|
|
|
aSign = extractFloat32Sign(a);
|
|
bSign = extractFloat32Sign(b);
|
|
if (aSign == bSign) {
|
|
return addFloat32Sigs(a, b, aSign, status);
|
|
}
|
|
else {
|
|
return subFloat32Sigs(a, b, aSign, status);
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of subtracting the single-precision floating-point values
|
|
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard
|
|
| for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 float32_sub(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign;
|
|
|
|
aSign = extractFloat32Sign(a);
|
|
bSign = extractFloat32Sign(b);
|
|
if (aSign == bSign) {
|
|
return subFloat32Sigs(a, b, aSign, status);
|
|
}
|
|
else {
|
|
return addFloat32Sigs(a, b, aSign, status);
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of multiplying the single-precision floating-point values
|
|
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard
|
|
| for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 float32_mul(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign, zSign;
|
|
Bit16s aExp, bExp, zExp;
|
|
Bit32u aSig, bSig;
|
|
Bit64u zSig64;
|
|
Bit32u zSig;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
aSign = extractFloat32Sign(a);
|
|
bSig = extractFloat32Frac(b);
|
|
bExp = extractFloat32Exp(b);
|
|
bSign = extractFloat32Sign(b);
|
|
zSign = aSign ^ bSign;
|
|
if (aExp == 0xFF) {
|
|
if (aSig || ((bExp == 0xFF) && bSig)) {
|
|
return propagateFloat32NaN(a, b, status);
|
|
}
|
|
if ((bExp | bSig) == 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
return packFloat32(zSign, 0xFF, 0);
|
|
}
|
|
if (bExp == 0xFF) {
|
|
if (bSig) return propagateFloat32NaN(a, b, status);
|
|
if ((aExp | aSig) == 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
return packFloat32(zSign, 0xFF, 0);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return packFloat32(zSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat32Subnormal(aSig, &aExp, &aSig);
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig == 0) return packFloat32(zSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat32Subnormal(bSig, &bExp, &bSig);
|
|
}
|
|
zExp = aExp + bExp - 0x7F;
|
|
aSig = (aSig | 0x00800000)<<7;
|
|
bSig = (bSig | 0x00800000)<<8;
|
|
shift64RightJamming(((Bit64u) aSig) * bSig, 32, &zSig64);
|
|
zSig = zSig64;
|
|
if (0 <= (Bit32s) (zSig<<1)) {
|
|
zSig <<= 1;
|
|
--zExp;
|
|
}
|
|
return roundAndPackFloat32(zSign, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of dividing the single-precision floating-point value `a'
|
|
| by the corresponding value `b'. The operation is performed according to the
|
|
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 float32_div(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign, zSign;
|
|
Bit16s aExp, bExp, zExp;
|
|
Bit32u aSig, bSig, zSig;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
aSign = extractFloat32Sign(a);
|
|
bSig = extractFloat32Frac(b);
|
|
bExp = extractFloat32Exp(b);
|
|
bSign = extractFloat32Sign(b);
|
|
zSign = aSign ^ bSign;
|
|
if (aExp == 0xFF) {
|
|
if (aSig) return propagateFloat32NaN(a, b, status);
|
|
if (bExp == 0xFF) {
|
|
if (bSig) return propagateFloat32NaN(a, b, status);
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
return packFloat32(zSign, 0xFF, 0);
|
|
}
|
|
if (bExp == 0xFF) {
|
|
if (bSig) return propagateFloat32NaN(a, b, status);
|
|
return packFloat32(zSign, 0, 0);
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig == 0) {
|
|
if ((aExp | aSig) == 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
float_raise(status, float_flag_divbyzero);
|
|
return packFloat32(zSign, 0xFF, 0);
|
|
}
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat32Subnormal(bSig, &bExp, &bSig);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return packFloat32(zSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat32Subnormal(aSig, &aExp, &aSig);
|
|
}
|
|
zExp = aExp - bExp + 0x7D;
|
|
aSig = (aSig | 0x00800000)<<7;
|
|
bSig = (bSig | 0x00800000)<<8;
|
|
if (bSig <= (aSig + aSig)) {
|
|
aSig >>= 1;
|
|
++zExp;
|
|
}
|
|
zSig = (((Bit64u) aSig)<<32) / bSig;
|
|
if ((zSig & 0x3F) == 0) {
|
|
zSig |= ((Bit64u) bSig * zSig != ((Bit64u) aSig)<<32);
|
|
}
|
|
return roundAndPackFloat32(zSign, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the remainder of the single-precision floating-point value `a'
|
|
| with respect to the corresponding value `b'. The operation is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 float32_rem(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign, zSign;
|
|
Bit16s aExp, bExp, expDiff;
|
|
Bit32u aSig, bSig;
|
|
Bit32u q;
|
|
Bit64u aSig64, bSig64, q64;
|
|
Bit32u alternateASig;
|
|
Bit32s sigMean;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
aSign = extractFloat32Sign(a);
|
|
bSig = extractFloat32Frac(b);
|
|
bExp = extractFloat32Exp(b);
|
|
bSign = extractFloat32Sign(b);
|
|
if (aExp == 0xFF) {
|
|
if (aSig || ((bExp == 0xFF) && bSig)) {
|
|
return propagateFloat32NaN(a, b, status);
|
|
}
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
if (bExp == 0xFF) {
|
|
if (bSig) return propagateFloat32NaN(a, b, status);
|
|
return a;
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig == 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat32Subnormal(bSig, &bExp, &bSig);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return packFloat32(aSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat32Subnormal(aSig, &aExp, &aSig);
|
|
}
|
|
expDiff = aExp - bExp;
|
|
aSig |= 0x00800000;
|
|
bSig |= 0x00800000;
|
|
if (expDiff < 32) {
|
|
aSig <<= 8;
|
|
bSig <<= 8;
|
|
if (expDiff < 0) {
|
|
if (expDiff < -1) return a;
|
|
aSig >>= 1;
|
|
}
|
|
q = (bSig <= aSig);
|
|
if (q) aSig -= bSig;
|
|
if (0 < expDiff) {
|
|
q = (((Bit64u) aSig)<<32) / bSig;
|
|
q >>= 32 - expDiff;
|
|
bSig >>= 2;
|
|
aSig = ((aSig>>1)<<(expDiff - 1)) - bSig * q;
|
|
}
|
|
else {
|
|
aSig >>= 2;
|
|
bSig >>= 2;
|
|
}
|
|
}
|
|
else {
|
|
if (bSig <= aSig) aSig -= bSig;
|
|
aSig64 = ((Bit64u) aSig)<<40;
|
|
bSig64 = ((Bit64u) bSig)<<40;
|
|
expDiff -= 64;
|
|
while (0 < expDiff) {
|
|
q64 = estimateDiv128To64(aSig64, 0, bSig64);
|
|
q64 = (2 < q64) ? q64 - 2 : 0;
|
|
aSig64 = -((bSig * q64)<<38);
|
|
expDiff -= 62;
|
|
}
|
|
expDiff += 64;
|
|
q64 = estimateDiv128To64(aSig64, 0, bSig64);
|
|
q64 = (2 < q64) ? q64 - 2 : 0;
|
|
q = q64>>(64 - expDiff);
|
|
bSig <<= 6;
|
|
aSig = ((aSig64>>33)<<(expDiff - 1)) - bSig * q;
|
|
}
|
|
do {
|
|
alternateASig = aSig;
|
|
++q;
|
|
aSig -= bSig;
|
|
} while (0 <= (Bit32s) aSig);
|
|
sigMean = aSig + alternateASig;
|
|
if ((sigMean < 0) || ((sigMean == 0) && (q & 1))) {
|
|
aSig = alternateASig;
|
|
}
|
|
zSign = ((Bit32s) aSig < 0);
|
|
if (zSign) aSig = -aSig;
|
|
return normalizeRoundAndPackFloat32(aSign ^ zSign, bExp, aSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the square root of the single-precision floating-point value `a'.
|
|
| The operation is performed according to the IEC/IEEE Standard for Binary
|
|
| Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 float32_sqrt(float32 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, zExp;
|
|
Bit32u aSig, zSig;
|
|
Bit64u rem, term;
|
|
|
|
aSig = extractFloat32Frac(a);
|
|
aExp = extractFloat32Exp(a);
|
|
aSign = extractFloat32Sign(a);
|
|
if (aExp == 0xFF) {
|
|
if (aSig) return propagateFloat32NaN(a, 0, status);
|
|
if (! aSign) return a;
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
if (aSign) {
|
|
if ((aExp | aSig) == 0) return a;
|
|
float_raise(status, float_flag_invalid);
|
|
return float32_default_nan;
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return 0;
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat32Subnormal(aSig, &aExp, &aSig);
|
|
}
|
|
zExp = ((aExp - 0x7F)>>1) + 0x7E;
|
|
aSig = (aSig | 0x00800000)<<8;
|
|
zSig = estimateSqrt32(aExp, aSig) + 2;
|
|
if ((zSig & 0x7F) <= 5) {
|
|
if (zSig < 2) {
|
|
zSig = 0x7FFFFFFF;
|
|
goto roundAndPack;
|
|
}
|
|
aSig >>= aExp & 1;
|
|
term = ((Bit64u) zSig) * zSig;
|
|
rem = (((Bit64u) aSig)<<32) - term;
|
|
while ((Bit64s) rem < 0) {
|
|
--zSig;
|
|
rem += (((Bit64u) zSig)<<1) | 1;
|
|
}
|
|
zSig |= (rem != 0);
|
|
}
|
|
shift32RightJamming(zSig, 1, &zSig);
|
|
roundAndPack:
|
|
return roundAndPackFloat32(0, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the single-precision floating-point value `a' is equal to
|
|
| the corresponding value `b', and 0 otherwise. The comparison is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_eq(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float32_is_signaling_nan(a) || float32_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
return (a == b) || ((Bit32u) ((a | b)<<1) == 0);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the single-precision floating-point value `a' is less than
|
|
| or equal to the corresponding value `b', and 0 otherwise. The comparison
|
|
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_le(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN) {
|
|
float_raise(status, float_flag_invalid);
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
flag aSign = extractFloat32Sign(a);
|
|
flag bSign = extractFloat32Sign(b);
|
|
if (aSign != bSign) return aSign || ((Bit32u) ((a | b)<<1) == 0);
|
|
return (a == b) || (aSign ^ (a < b));
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the single-precision floating-point value `a' is less than
|
|
| the corresponding value `b', and 0 otherwise. The comparison is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_lt(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN) {
|
|
float_raise(status, float_flag_invalid);
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
flag aSign = extractFloat32Sign(a);
|
|
flag bSign = extractFloat32Sign(b);
|
|
if (aSign != bSign) return aSign && ((Bit32u) ((a | b)<<1) != 0);
|
|
return (a != b) && (aSign ^ (a < b));
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the single-precision floating-point value `a' is equal to
|
|
| the corresponding value `b', and 0 otherwise. The invalid exception is
|
|
| raised if either operand is a NaN. Otherwise, the comparison is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_eq_signaling(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN) {
|
|
float_raise(status, float_flag_invalid);
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
return (a == b) || ((Bit32u) ((a | b)<<1) == 0);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the single-precision floating-point value `a' is less than or
|
|
| equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
|
|
| cause an exception. Otherwise, the comparison is performed according to the
|
|
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_le_quiet(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float32_is_signaling_nan(a) || float32_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
flag aSign = extractFloat32Sign(a);
|
|
flag bSign = extractFloat32Sign(b);
|
|
if (aSign != bSign) return aSign || ((Bit32u) ((a | b)<<1) == 0);
|
|
return (a == b) || (aSign ^ (a < b));
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the single-precision floating-point value `a' is less than
|
|
| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
|
|
| exception. Otherwise, the comparison is performed according to the IEC/IEEE
|
|
| Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_lt_quiet(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float32_is_signaling_nan(a) || float32_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
flag aSign = extractFloat32Sign(a);
|
|
flag bSign = extractFloat32Sign(b);
|
|
if (aSign != bSign) return aSign && ((Bit32u) ((a | b)<<1) != 0);
|
|
return (a != b) && (aSign ^ (a < b));
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| The unordered relationship is true when at least one of two source operands
|
|
| being compared is a NaN. Quiet NaNs do not cause an exception.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_unordered(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float32_is_signaling_nan(a) || float32_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Compare between two single precision floating point numbers. Returns
|
|
| 'float_relation_equal' if the operands are equal, 'float_relation_less' if
|
|
| the value 'a' is less than the corresponding value `b',
|
|
| 'float_relation_greater' if the value 'a' is greater than the corresponding
|
|
| value `b', or 'float_relation_unordered' otherwise.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_compare(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float_relation_unordered;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
if ((a == b) || ((Bit32u) ((a | b)<<1) == 0)) return float_relation_equal;
|
|
|
|
flag aSign = extractFloat32Sign(a);
|
|
flag bSign = extractFloat32Sign(b);
|
|
if (aSign != bSign) {
|
|
return (aSign) ? float_relation_less : float_relation_greater;
|
|
}
|
|
if (aSign ^ (a < b)) return float_relation_less;
|
|
return float_relation_greater;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Compare between two double precision floating point numbers. Returns
|
|
| 'float_relation_equal' if the operands are equal, 'float_relation_less' if
|
|
| the value 'a' is less than the corresponding value `b',
|
|
| 'float_relation_greater' if the value 'a' is greater than the corresponding
|
|
| value `b', or 'float_relation_unordered' otherwise. Quiet NaNs do not cause
|
|
| an exception.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float32_compare_quiet(float32 a, float32 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float32_class(a);
|
|
float_class_t bClass = float32_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float32_is_signaling_nan(a) || float32_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return float_relation_unordered;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
if ((a == b) || ((Bit32u) ((a | b)<<1) == 0)) return float_relation_equal;
|
|
|
|
flag aSign = extractFloat32Sign(a);
|
|
flag bSign = extractFloat32Sign(b);
|
|
if (aSign != bSign) {
|
|
return (aSign) ? float_relation_less : float_relation_greater;
|
|
}
|
|
if (aSign ^ (a < b)) return float_relation_less;
|
|
return float_relation_greater;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the double-precision floating-point value
|
|
| `a' to the 32-bit two's complement integer format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic---which means in particular that the conversion is rounded
|
|
| according to the current rounding mode. If `a' is a NaN, the largest
|
|
| positive integer is returned. Otherwise, if the conversion overflows, the
|
|
| largest integer with the same sign as `a' is returned.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
Bit32s float64_to_int32(float64 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, shiftCount;
|
|
Bit64u aSig;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
if ((aExp == 0x7FF) && aSig) aSign = 0;
|
|
if (aExp) aSig |= BX_CONST64(0x0010000000000000);
|
|
shiftCount = 0x42C - aExp;
|
|
if (0 < shiftCount) shift64RightJamming(aSig, shiftCount, &aSig);
|
|
return roundAndPackInt32(aSign, aSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the double-precision floating-point value
|
|
| `a' to the 32-bit two's complement integer format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic, except that the conversion is always rounded toward zero.
|
|
| If `a' is a NaN, the largest positive integer is returned. Otherwise, if
|
|
| the conversion overflows, the largest integer with the same sign as `a' is
|
|
| returned.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
Bit32s float64_to_int32_round_to_zero(float64 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, shiftCount;
|
|
Bit64u aSig, savedASig;
|
|
Bit32s z;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
if (0x41E < aExp) {
|
|
if ((aExp == 0x7FF) && aSig) aSign = 0;
|
|
goto invalid;
|
|
}
|
|
else if (aExp < 0x3FF) {
|
|
if (aExp || aSig) float_raise(status, float_flag_inexact);
|
|
return 0;
|
|
}
|
|
aSig |= BX_CONST64(0x0010000000000000);
|
|
shiftCount = 0x433 - aExp;
|
|
savedASig = aSig;
|
|
aSig >>= shiftCount;
|
|
z = aSig;
|
|
if (aSign) z = -z;
|
|
if ((z < 0) ^ aSign) {
|
|
invalid:
|
|
float_raise(status, float_flag_invalid);
|
|
return aSign ? (Bit32s) 0x80000000 : 0x7FFFFFFF;
|
|
}
|
|
if ((aSig<<shiftCount) != savedASig) {
|
|
float_raise(status, float_flag_inexact);
|
|
}
|
|
return z;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the double-precision floating-point value
|
|
| `a' to the 64-bit two's complement integer format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic---which means in particular that the conversion is rounded
|
|
| according to the current rounding mode. If `a' is a NaN, the largest
|
|
| positive integer is returned. Otherwise, if the conversion overflows, the
|
|
| largest integer with the same sign as `a' is returned.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
Bit64s float64_to_int64(float64 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, shiftCount;
|
|
Bit64u aSig, aSigExtra;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
if (aExp) aSig |= BX_CONST64(0x0010000000000000);
|
|
shiftCount = 0x433 - aExp;
|
|
if (shiftCount <= 0) {
|
|
if (0x43E < aExp) {
|
|
float_raise(status, float_flag_invalid);
|
|
if (! aSign || ((aExp == 0x7FF)
|
|
&& (aSig != BX_CONST64(0x0010000000000000))))
|
|
{
|
|
return BX_CONST64(0x7FFFFFFFFFFFFFFF);
|
|
}
|
|
return (Bit64s) BX_CONST64(0x8000000000000000);
|
|
}
|
|
aSigExtra = 0;
|
|
aSig <<= -shiftCount;
|
|
}
|
|
else {
|
|
shift64ExtraRightJamming(aSig, 0, shiftCount, &aSig, &aSigExtra);
|
|
}
|
|
return roundAndPackInt64(aSign, aSig, aSigExtra, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the double-precision floating-point value
|
|
| `a' to the 64-bit two's complement integer format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic, except that the conversion is always rounded toward zero.
|
|
| If `a' is a NaN, the largest positive integer is returned. Otherwise, if
|
|
| the conversion overflows, the largest integer with the same sign as `a' is
|
|
| returned.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
Bit64s float64_to_int64_round_to_zero(float64 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, shiftCount;
|
|
Bit64u aSig;
|
|
Bit64s z;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
if (aExp) aSig |= BX_CONST64(0x0010000000000000);
|
|
shiftCount = aExp - 0x433;
|
|
if (0 <= shiftCount) {
|
|
if (0x43E <= aExp) {
|
|
if (a != BX_CONST64(0xC3E0000000000000)) {
|
|
float_raise(status, float_flag_invalid);
|
|
if (! aSign || ((aExp == 0x7FF)
|
|
&& (aSig != BX_CONST64(0x0010000000000000))))
|
|
{
|
|
return BX_CONST64(0x7FFFFFFFFFFFFFFF);
|
|
}
|
|
}
|
|
return (Bit64s) BX_CONST64(0x8000000000000000);
|
|
}
|
|
z = aSig<<shiftCount;
|
|
}
|
|
else {
|
|
if (aExp < 0x3FE) {
|
|
if (aExp | aSig) float_raise(status, float_flag_inexact);
|
|
return 0;
|
|
}
|
|
z = aSig>>(-shiftCount);
|
|
if ((Bit64u) (aSig<<(shiftCount & 63))) {
|
|
float_raise(status, float_flag_inexact);
|
|
}
|
|
}
|
|
if (aSign) z = -z;
|
|
return z;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of converting the double-precision floating-point value
|
|
| `a' to the single-precision floating-point format. The conversion is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float32 float64_to_float32(float64 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp;
|
|
Bit64u aSig;
|
|
Bit32u zSig;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
if (aExp == 0x7FF) {
|
|
if (aSig) return commonNaNToFloat32(float64ToCommonNaN(a, status));
|
|
return packFloat32(aSign, 0xFF, 0);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return packFloat32(aSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
shift64RightJamming(aSig, 22, &aSig);
|
|
zSig = aSig;
|
|
if (aExp || zSig) {
|
|
zSig |= 0x40000000;
|
|
aExp -= 0x381;
|
|
}
|
|
return roundAndPackFloat32(aSign, aExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Rounds the double-precision floating-point value `a' to an integer, and
|
|
| returns the result as a double-precision floating-point value. The
|
|
| operation is performed according to the IEC/IEEE Standard for Binary
|
|
| Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 float64_round_to_int(float64 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp;
|
|
Bit64u lastBitMask, roundBitsMask;
|
|
int roundingMode;
|
|
float64 z;
|
|
|
|
aExp = extractFloat64Exp(a);
|
|
if (0x433 <= aExp) {
|
|
if ((aExp == 0x7FF) && extractFloat64Frac(a)) {
|
|
return propagateFloat64NaN(a, a, status);
|
|
}
|
|
return a;
|
|
}
|
|
if (aExp < 0x3FF) {
|
|
if ((Bit64u) (a<<1) == 0) return a;
|
|
float_raise(status, float_flag_inexact);
|
|
aSign = extractFloat64Sign(a);
|
|
switch (get_float_rounding_mode(status)) {
|
|
case float_round_nearest_even:
|
|
if ((aExp == 0x3FE) && extractFloat64Frac(a)) {
|
|
return packFloat64(aSign, 0x3FF, 0);
|
|
}
|
|
break;
|
|
case float_round_down:
|
|
return aSign ? BX_CONST64(0xBFF0000000000000) : 0;
|
|
case float_round_up:
|
|
return
|
|
aSign ? BX_CONST64(0x8000000000000000) : BX_CONST64(0x3FF0000000000000);
|
|
}
|
|
return packFloat64(aSign, 0, 0);
|
|
}
|
|
lastBitMask = 1;
|
|
lastBitMask <<= 0x433 - aExp;
|
|
roundBitsMask = lastBitMask - 1;
|
|
z = a;
|
|
roundingMode = get_float_rounding_mode(status);
|
|
if (roundingMode == float_round_nearest_even) {
|
|
z += lastBitMask>>1;
|
|
if ((z & roundBitsMask) == 0) z &= ~lastBitMask;
|
|
}
|
|
else if (roundingMode != float_round_to_zero) {
|
|
if (extractFloat64Sign(z) ^ (roundingMode == float_round_up)) {
|
|
z += roundBitsMask;
|
|
}
|
|
}
|
|
z &= ~roundBitsMask;
|
|
if (z != a) float_raise(status, float_flag_inexact);
|
|
return z;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of adding the absolute values of the double-precision
|
|
| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated
|
|
| before being returned. `zSign' is ignored if the result is a NaN.
|
|
| The addition is performed according to the IEC/IEEE Standard for Binary
|
|
| Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
static float64 addFloat64Sigs(float64 a, float64 b, flag zSign, float_status_t &status)
|
|
{
|
|
Bit16s aExp, bExp, zExp;
|
|
Bit64u aSig, bSig, zSig;
|
|
Bit16s expDiff;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
bSig = extractFloat64Frac(b);
|
|
bExp = extractFloat64Exp(b);
|
|
|
|
expDiff = aExp - bExp;
|
|
aSig <<= 9;
|
|
bSig <<= 9;
|
|
if (0 < expDiff) {
|
|
if (aExp == 0x7FF) {
|
|
if (aSig) return propagateFloat64NaN(a, b, status);
|
|
if (aSig && (aExp == 0)) float_raise(status, float_flag_denormal);
|
|
return a;
|
|
}
|
|
if ((aExp == 0) && aSig) {
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig) float_raise(status, float_flag_denormal);
|
|
--expDiff;
|
|
}
|
|
else {
|
|
bSig |= BX_CONST64(0x2000000000000000);
|
|
}
|
|
shift64RightJamming(bSig, expDiff, &bSig);
|
|
zExp = aExp;
|
|
}
|
|
else if (expDiff < 0) {
|
|
if (bExp == 0x7FF) {
|
|
if (bSig) return propagateFloat64NaN(a, b, status);
|
|
if (bSig && (bExp == 0)) float_raise(status, float_flag_denormal);
|
|
return packFloat64(zSign, 0x7FF, 0);
|
|
}
|
|
if ((bExp == 0) && bSig) {
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig) float_raise(status, float_flag_denormal);
|
|
++expDiff;
|
|
}
|
|
else {
|
|
aSig |= BX_CONST64(0x2000000000000000);
|
|
}
|
|
shift64RightJamming(aSig, -expDiff, &aSig);
|
|
zExp = bExp;
|
|
}
|
|
else {
|
|
if (aExp == 0x7FF) {
|
|
if (aSig | bSig) return propagateFloat64NaN(a, b, status);
|
|
return a;
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig | bSig) float_raise(status, float_flag_denormal);
|
|
return packFloat64(zSign, 0, (aSig + bSig)>>9);
|
|
}
|
|
zSig = BX_CONST64(0x4000000000000000) + aSig + bSig;
|
|
zExp = aExp;
|
|
goto roundAndPack;
|
|
}
|
|
aSig |= BX_CONST64(0x2000000000000000);
|
|
zSig = (aSig + bSig)<<1;
|
|
--zExp;
|
|
if ((Bit64s) zSig < 0) {
|
|
zSig = aSig + bSig;
|
|
++zExp;
|
|
}
|
|
roundAndPack:
|
|
return roundAndPackFloat64(zSign, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of subtracting the absolute values of the double-
|
|
| precision floating-point values `a' and `b'. If `zSign' is 1, the
|
|
| difference is negated before being returned. `zSign' is ignored if the
|
|
| result is a NaN. The subtraction is performed according to the IEC/IEEE
|
|
| Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
static float64 subFloat64Sigs(float64 a, float64 b, flag zSign, float_status_t &status)
|
|
{
|
|
Bit16s aExp, bExp, zExp;
|
|
Bit64u aSig, bSig, zSig;
|
|
Bit16s expDiff;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
bSig = extractFloat64Frac(b);
|
|
bExp = extractFloat64Exp(b);
|
|
|
|
expDiff = aExp - bExp;
|
|
aSig <<= 10;
|
|
bSig <<= 10;
|
|
if (0 < expDiff) goto aExpBigger;
|
|
if (expDiff < 0) goto bExpBigger;
|
|
if (aExp == 0x7FF) {
|
|
if (aSig | bSig) return propagateFloat64NaN(a, b, status);
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig | bSig) float_raise(status, float_flag_denormal);
|
|
aExp = 1;
|
|
bExp = 1;
|
|
}
|
|
if (bSig < aSig) goto aBigger;
|
|
if (aSig < bSig) goto bBigger;
|
|
return packFloat64(get_float_rounding_mode(status) == float_round_down, 0, 0);
|
|
bExpBigger:
|
|
if (bExp == 0x7FF) {
|
|
if (bSig) return propagateFloat64NaN(a, b, status);
|
|
if (aSig && (aExp == 0)) float_raise(status, float_flag_denormal);
|
|
return packFloat64(zSign ^ 1, 0x7FF, 0);
|
|
}
|
|
if ((bExp == 0) && bSig) {
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig) float_raise(status, float_flag_denormal);
|
|
++expDiff;
|
|
}
|
|
else {
|
|
aSig |= BX_CONST64(0x4000000000000000);
|
|
}
|
|
shift64RightJamming(aSig, -expDiff, &aSig);
|
|
bSig |= BX_CONST64(0x4000000000000000);
|
|
bBigger:
|
|
zSig = bSig - aSig;
|
|
zExp = bExp;
|
|
zSign ^= 1;
|
|
goto normalizeRoundAndPack;
|
|
aExpBigger:
|
|
if (aExp == 0x7FF) {
|
|
if (aSig) return propagateFloat64NaN(a, b, status);
|
|
if (bSig && (bExp == 0)) float_raise(status, float_flag_denormal);
|
|
return a;
|
|
}
|
|
if ((aExp == 0) && aSig) {
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig) float_raise(status, float_flag_denormal);
|
|
--expDiff;
|
|
}
|
|
else {
|
|
bSig |= BX_CONST64(0x4000000000000000);
|
|
}
|
|
shift64RightJamming(bSig, expDiff, &bSig);
|
|
aSig |= BX_CONST64(0x4000000000000000);
|
|
aBigger:
|
|
zSig = aSig - bSig;
|
|
zExp = aExp;
|
|
normalizeRoundAndPack:
|
|
--zExp;
|
|
return normalizeRoundAndPackFloat64(zSign, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of adding the double-precision floating-point values `a'
|
|
| and `b'. The operation is performed according to the IEC/IEEE Standard for
|
|
| Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 float64_add(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign;
|
|
|
|
aSign = extractFloat64Sign(a);
|
|
bSign = extractFloat64Sign(b);
|
|
if (aSign == bSign) {
|
|
return addFloat64Sigs(a, b, aSign, status);
|
|
}
|
|
else {
|
|
return subFloat64Sigs(a, b, aSign, status);
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of subtracting the double-precision floating-point values
|
|
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard
|
|
| for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 float64_sub(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign;
|
|
|
|
aSign = extractFloat64Sign(a);
|
|
bSign = extractFloat64Sign(b);
|
|
if (aSign == bSign) {
|
|
return subFloat64Sigs(a, b, aSign, status);
|
|
}
|
|
else {
|
|
return addFloat64Sigs(a, b, aSign, status);
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of multiplying the double-precision floating-point values
|
|
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard
|
|
| for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 float64_mul(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign, zSign;
|
|
Bit16s aExp, bExp, zExp;
|
|
Bit64u aSig, bSig, zSig0, zSig1;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
bSig = extractFloat64Frac(b);
|
|
bExp = extractFloat64Exp(b);
|
|
bSign = extractFloat64Sign(b);
|
|
zSign = aSign ^ bSign;
|
|
if (aExp == 0x7FF) {
|
|
if (aSig || ((bExp == 0x7FF) && bSig)) {
|
|
return propagateFloat64NaN(a, b, status);
|
|
}
|
|
if ((bExp | bSig) == 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
return packFloat64(zSign, 0x7FF, 0);
|
|
}
|
|
if (bExp == 0x7FF) {
|
|
if (bSig) return propagateFloat64NaN(a, b, status);
|
|
if ((aExp | aSig) == 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
return packFloat64(zSign, 0x7FF, 0);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return packFloat64(zSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat64Subnormal(aSig, &aExp, &aSig);
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig == 0) return packFloat64(zSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat64Subnormal(bSig, &bExp, &bSig);
|
|
}
|
|
zExp = aExp + bExp - 0x3FF;
|
|
aSig = (aSig | BX_CONST64(0x0010000000000000))<<10;
|
|
bSig = (bSig | BX_CONST64(0x0010000000000000))<<11;
|
|
mul64To128(aSig, bSig, &zSig0, &zSig1);
|
|
zSig0 |= (zSig1 != 0);
|
|
if (0 <= (Bit64s) (zSig0<<1)) {
|
|
zSig0 <<= 1;
|
|
--zExp;
|
|
}
|
|
return roundAndPackFloat64(zSign, zExp, zSig0, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the result of dividing the double-precision floating-point value `a'
|
|
| by the corresponding value `b'. The operation is performed according to
|
|
| the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 float64_div(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign, zSign;
|
|
Bit16s aExp, bExp, zExp;
|
|
Bit64u aSig, bSig, zSig;
|
|
Bit64u rem0, rem1;
|
|
Bit64u term0, term1;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
bSig = extractFloat64Frac(b);
|
|
bExp = extractFloat64Exp(b);
|
|
bSign = extractFloat64Sign(b);
|
|
zSign = aSign ^ bSign;
|
|
if (aExp == 0x7FF) {
|
|
if (aSig) return propagateFloat64NaN(a, b, status);
|
|
if (bExp == 0x7FF) {
|
|
if (bSig) return propagateFloat64NaN(a, b, status);
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
return packFloat64(zSign, 0x7FF, 0);
|
|
}
|
|
if (bExp == 0x7FF) {
|
|
if (bSig) return propagateFloat64NaN(a, b, status);
|
|
return packFloat64(zSign, 0, 0);
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig == 0) {
|
|
if ((aExp | aSig) == 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
float_raise(status, float_flag_divbyzero);
|
|
return packFloat64(zSign, 0x7FF, 0);
|
|
}
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat64Subnormal(bSig, &bExp, &bSig);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return packFloat64(zSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat64Subnormal(aSig, &aExp, &aSig);
|
|
}
|
|
zExp = aExp - bExp + 0x3FD;
|
|
aSig = (aSig | BX_CONST64(0x0010000000000000))<<10;
|
|
bSig = (bSig | BX_CONST64(0x0010000000000000))<<11;
|
|
if (bSig <= (aSig + aSig)) {
|
|
aSig >>= 1;
|
|
++zExp;
|
|
}
|
|
zSig = estimateDiv128To64(aSig, 0, bSig);
|
|
if ((zSig & 0x1FF) <= 2) {
|
|
mul64To128(bSig, zSig, &term0, &term1);
|
|
sub128(aSig, 0, term0, term1, &rem0, &rem1);
|
|
while ((Bit64s) rem0 < 0) {
|
|
--zSig;
|
|
add128(rem0, rem1, 0, bSig, &rem0, &rem1);
|
|
}
|
|
zSig |= (rem1 != 0);
|
|
}
|
|
return roundAndPackFloat64(zSign, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the remainder of the double-precision floating-point value `a'
|
|
| with respect to the corresponding value `b'. The operation is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 float64_rem(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
flag aSign, bSign, zSign;
|
|
Bit16s aExp, bExp, expDiff;
|
|
Bit64u aSig, bSig;
|
|
Bit64u q, alternateASig;
|
|
Bit64s sigMean;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
bSig = extractFloat64Frac(b);
|
|
bExp = extractFloat64Exp(b);
|
|
bSign = extractFloat64Sign(b);
|
|
if (aExp == 0x7FF) {
|
|
if (aSig || ((bExp == 0x7FF) && bSig)) {
|
|
return propagateFloat64NaN(a, b, status);
|
|
}
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
if (bExp == 0x7FF) {
|
|
if (bSig) return propagateFloat64NaN(a, b, status);
|
|
return a;
|
|
}
|
|
if (bExp == 0) {
|
|
if (bSig == 0) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat64Subnormal(bSig, &bExp, &bSig);
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return packFloat64(aSign, 0, 0);
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat64Subnormal(aSig, &aExp, &aSig);
|
|
}
|
|
expDiff = aExp - bExp;
|
|
aSig = (aSig | BX_CONST64(0x0010000000000000))<<11;
|
|
bSig = (bSig | BX_CONST64(0x0010000000000000))<<11;
|
|
if (expDiff < 0) {
|
|
if (expDiff < -1) return a;
|
|
aSig >>= 1;
|
|
}
|
|
q = (bSig <= aSig);
|
|
if (q) aSig -= bSig;
|
|
expDiff -= 64;
|
|
while (0 < expDiff) {
|
|
q = estimateDiv128To64(aSig, 0, bSig);
|
|
q = (2 < q) ? q - 2 : 0;
|
|
aSig = -((bSig>>2) * q);
|
|
expDiff -= 62;
|
|
}
|
|
expDiff += 64;
|
|
if (0 < expDiff) {
|
|
q = estimateDiv128To64(aSig, 0, bSig);
|
|
q = (2 < q) ? q - 2 : 0;
|
|
q >>= 64 - expDiff;
|
|
bSig >>= 2;
|
|
aSig = ((aSig>>1)<<(expDiff - 1)) - bSig * q;
|
|
}
|
|
else {
|
|
aSig >>= 2;
|
|
bSig >>= 2;
|
|
}
|
|
do {
|
|
alternateASig = aSig;
|
|
++q;
|
|
aSig -= bSig;
|
|
} while (0 <= (Bit64s) aSig);
|
|
sigMean = aSig + alternateASig;
|
|
if ((sigMean < 0) || ((sigMean == 0) && (q & 1))) {
|
|
aSig = alternateASig;
|
|
}
|
|
zSign = ((Bit64s) aSig < 0);
|
|
if (zSign) aSig = -aSig;
|
|
return normalizeRoundAndPackFloat64(aSign ^ zSign, bExp, aSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns the square root of the double-precision floating-point value `a'.
|
|
| The operation is performed according to the IEC/IEEE Standard for Binary
|
|
| Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
float64 float64_sqrt(float64 a, float_status_t &status)
|
|
{
|
|
flag aSign;
|
|
Bit16s aExp, zExp;
|
|
Bit64u aSig, zSig, doubleZSig;
|
|
Bit64u rem0, rem1, term0, term1;
|
|
float64 z;
|
|
|
|
aSig = extractFloat64Frac(a);
|
|
aExp = extractFloat64Exp(a);
|
|
aSign = extractFloat64Sign(a);
|
|
if (aExp == 0x7FF) {
|
|
if (aSig) return propagateFloat64NaN(a, a, status);
|
|
if (! aSign) return a;
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
if (aSign) {
|
|
if ((aExp | aSig) == 0) return a;
|
|
float_raise(status, float_flag_invalid);
|
|
return float64_default_nan;
|
|
}
|
|
if (aExp == 0) {
|
|
if (aSig == 0) return 0;
|
|
float_raise(status, float_flag_denormal);
|
|
normalizeFloat64Subnormal(aSig, &aExp, &aSig);
|
|
}
|
|
zExp = ((aExp - 0x3FF)>>1) + 0x3FE;
|
|
aSig |= BX_CONST64(0x0010000000000000);
|
|
zSig = estimateSqrt32(aExp, aSig>>21);
|
|
aSig <<= 9 - (aExp & 1);
|
|
zSig = estimateDiv128To64(aSig, 0, zSig<<32) + (zSig<<30);
|
|
if ((zSig & 0x1FF) <= 5) {
|
|
doubleZSig = zSig<<1;
|
|
mul64To128(zSig, zSig, &term0, &term1);
|
|
sub128(aSig, 0, term0, term1, &rem0, &rem1);
|
|
while ((Bit64s) rem0 < 0) {
|
|
--zSig;
|
|
doubleZSig -= 2;
|
|
add128(rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1);
|
|
}
|
|
zSig |= ((rem0 | rem1) != 0);
|
|
}
|
|
return roundAndPackFloat64(0, zExp, zSig, status);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the double-precision floating-point value `a' is equal to the
|
|
| corresponding value `b', and 0 otherwise. The comparison is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_eq(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float64_is_signaling_nan(a) || float64_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
return (a == b) || ((Bit64u) ((a | b)<<1) == 0);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the double-precision floating-point value `a' is less than or
|
|
| equal to the corresponding value `b', and 0 otherwise. The comparison is
|
|
| performed according to the IEC/IEEE Standard for Binary Floating-Point
|
|
| Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_le(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN) {
|
|
float_raise(status, float_flag_invalid);
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
flag aSign = extractFloat64Sign(a);
|
|
flag bSign = extractFloat64Sign(b);
|
|
if (aSign != bSign) return aSign || ((Bit64u) ((a | b)<<1) == 0);
|
|
return (a == b) || (aSign ^ (a < b));
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the double-precision floating-point value `a' is less than
|
|
| the corresponding value `b', and 0 otherwise. The comparison is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_lt(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN) {
|
|
float_raise(status, float_flag_invalid);
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
flag aSign = extractFloat64Sign(a);
|
|
flag bSign = extractFloat64Sign(b);
|
|
if (aSign != bSign) return aSign && ((Bit64u) ((a | b)<<1) != 0);
|
|
return (a != b) && (aSign ^ (a < b));
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the double-precision floating-point value `a' is equal to the
|
|
| corresponding value `b', and 0 otherwise. The invalid exception is raised
|
|
| if either operand is a NaN. Otherwise, the comparison is performed
|
|
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_eq_signaling(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN) {
|
|
float_raise(status, float_flag_invalid);
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
return (a == b) || ((Bit64u) ((a | b)<<1) == 0);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the double-precision floating-point value `a' is less than or
|
|
| equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
|
|
| cause an exception. Otherwise, the comparison is performed according to the
|
|
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_le_quiet(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float64_is_signaling_nan(a) || float64_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
flag aSign = extractFloat64Sign(a);
|
|
flag bSign = extractFloat64Sign(b);
|
|
if (aSign != bSign) return aSign || ((Bit64u) ((a | b)<<1) == 0);
|
|
return (a == b) || (aSign ^ (a < b));
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Returns 1 if the double-precision floating-point value `a' is less than
|
|
| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
|
|
| exception. Otherwise, the comparison is performed according to the IEC/IEEE
|
|
| Standard for Binary Floating-Point Arithmetic.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_lt_quiet(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float64_is_signaling_nan(a) || float64_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
flag aSign = extractFloat64Sign(a);
|
|
flag bSign = extractFloat64Sign(b);
|
|
if (aSign != bSign) return aSign && ((Bit64u) ((a | b)<<1) != 0);
|
|
return (a != b) && (aSign ^ (a < b));
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| The unordered relationship is true when at least one of two source operands
|
|
| being compared is a NaN. Quiet NaNs do not cause an exception.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_unordered(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float64_is_signaling_nan(a) || float64_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Compare between two double precision floating point numbers. Returns
|
|
| 'float_relation_equal' if the operands are equal, 'float_relation_less' if
|
|
| the value 'a' is less than the corresponding value `b',
|
|
| 'float_relation_greater' if the value 'a' is greater than the corresponding
|
|
| value `b', or 'float_relation_unordered' otherwise.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_compare(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN) {
|
|
float_raise(status, float_flag_invalid);
|
|
return float_relation_unordered;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
if ((a == b) || ((Bit64u) ((a | b)<<1) == 0)) return float_relation_equal;
|
|
|
|
flag aSign = extractFloat64Sign(a);
|
|
flag bSign = extractFloat64Sign(b);
|
|
if (aSign != bSign) {
|
|
return (aSign) ? float_relation_less : float_relation_greater;
|
|
}
|
|
if (aSign ^ (a < b)) return float_relation_less;
|
|
return float_relation_greater;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------
|
|
| Compare between two double precision floating point numbers. Returns
|
|
| 'float_relation_equal' if the operands are equal, 'float_relation_less' if
|
|
| the value 'a' is less than the corresponding value `b',
|
|
| 'float_relation_greater' if the value 'a' is greater than the corresponding
|
|
| value `b', or 'float_relation_unordered' otherwise. Quiet NaNs do not cause
|
|
| an exception.
|
|
*----------------------------------------------------------------------------*/
|
|
|
|
int float64_compare_quiet(float64 a, float64 b, float_status_t &status)
|
|
{
|
|
float_class_t aClass = float64_class(a);
|
|
float_class_t bClass = float64_class(b);
|
|
|
|
if (aClass == float_NaN || bClass == float_NaN)
|
|
{
|
|
if (float64_is_signaling_nan(a) || float64_is_signaling_nan(b))
|
|
{
|
|
float_raise(status, float_flag_invalid);
|
|
}
|
|
return float_relation_unordered;
|
|
}
|
|
|
|
if (aClass == float_denormal || bClass == float_denormal)
|
|
{
|
|
float_raise(status, float_flag_denormal);
|
|
}
|
|
|
|
if ((a == b) || ((Bit64u) ((a | b)<<1) == 0)) return float_relation_equal;
|
|
|
|
flag aSign = extractFloat64Sign(a);
|
|
flag bSign = extractFloat64Sign(b);
|
|
if (aSign != bSign) {
|
|
return (aSign) ? float_relation_less : float_relation_greater;
|
|
}
|
|
if (aSign ^ (a < b)) return float_relation_less;
|
|
return float_relation_greater;
|
|
}
|