Bochs/bochs/gui/gui.h
Volker Ruppert 4eae421272 Graphics snapshot feature re-implemented for the new graphics API
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
  Voodoo adapter possible
2012-10-25 15:53:04 +00:00

474 lines
17 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002-2012 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BX_MAX_STATUSITEMS 10
#define BX_GUI_DLG_FLOPPY 0x01
#define BX_GUI_DLG_CDROM 0x02
#define BX_GUI_DLG_SNAPSHOT 0x04
#define BX_GUI_DLG_RUNTIME 0x08
#define BX_GUI_DLG_USER 0x10
#define BX_GUI_DLG_SAVE_RESTORE 0x20
#define BX_GUI_DLG_ALL 0x3F
// text mode blink feature
#define BX_TEXT_BLINK_MODE 0x01
#define BX_TEXT_BLINK_TOGGLE 0x02
#define BX_TEXT_BLINK_STATE 0x04
// mouse capture toggle feature
#define BX_MT_KEY_CTRL 0x01
#define BX_MT_KEY_ALT 0x02
#define BX_MT_KEY_F10 0x04
#define BX_MT_KEY_F12 0x08
#define BX_MT_MBUTTON 0x10
#define BX_MT_LBUTTON 0x20
#define BX_MT_RBUTTON 0x40
#define BX_GUI_MT_CTRL_MB (BX_MT_KEY_CTRL | BX_MT_MBUTTON)
#define BX_GUI_MT_CTRL_LRB (BX_MT_KEY_CTRL | BX_MT_LBUTTON | BX_MT_RBUTTON)
#define BX_GUI_MT_CTRL_F10 (BX_MT_KEY_CTRL | BX_MT_KEY_F10)
#define BX_GUI_MT_F12 (BX_MT_KEY_F12)
#define BX_GUI_MT_CTRL_ALT (BX_MT_KEY_CTRL | BX_MT_KEY_ALT)
typedef struct {
Bit16u start_address;
Bit8u cs_start;
Bit8u cs_end;
Bit16u line_offset;
Bit16u line_compare;
Bit8u h_panning;
Bit8u v_panning;
bx_bool line_graphics;
bx_bool split_hpanning;
Bit8u blink_flags;
Bit8u actl_palette[16];
} bx_vga_tminfo_t;
typedef struct {
Bit16u bpp, pitch;
Bit8u red_shift, green_shift, blue_shift;
Bit8u is_indexed, is_little_endian;
unsigned long red_mask, green_mask, blue_mask;
bx_bool snapshot_mode;
} bx_svga_tileinfo_t;
BOCHSAPI extern class bx_gui_c *bx_gui;
#if BX_SUPPORT_X86_64
#define BOCHS_WINDOW_NAME "Bochs x86-64 emulator, http://bochs.sourceforge.net/"
#else
#define BOCHS_WINDOW_NAME "Bochs x86 emulator, http://bochs.sourceforge.net/"
#endif
// The bx_gui_c class provides data and behavior that is common to
// all guis. Each gui implementation will override the abstract methods.
class BOCHSAPI bx_gui_c : public logfunctions {
public:
bx_gui_c (void);
virtual ~bx_gui_c ();
// Define the following functions in the module for your particular GUI
// (x.cc, win32.cc, ...)
virtual void specific_init(int argc, char **argv, unsigned header_bar_y) = 0;
virtual void text_update(Bit8u *old_text, Bit8u *new_text,
unsigned long cursor_x, unsigned long cursor_y,
bx_vga_tminfo_t *tm_info) = 0;
virtual void graphics_tile_update(Bit8u *tile, unsigned x, unsigned y) = 0;
virtual bx_svga_tileinfo_t *graphics_tile_info(bx_svga_tileinfo_t *info);
virtual Bit8u *graphics_tile_get(unsigned x, unsigned y, unsigned *w, unsigned *h);
virtual void graphics_tile_update_in_place(unsigned x, unsigned y, unsigned w, unsigned h);
virtual void handle_events(void) = 0;
virtual void flush(void) = 0;
virtual void clear_screen(void) = 0;
virtual bx_bool palette_change(Bit8u index, Bit8u red, Bit8u green, Bit8u blue) = 0;
virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, unsigned fwidth=0, unsigned bpp=8) = 0;
virtual unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim) = 0;
virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void)) = 0;
virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id) = 0;
virtual void show_headerbar(void) = 0;
virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes) = 0;
virtual int set_clipboard_text(char *snapshot, Bit32u len) = 0;
virtual void mouse_enabled_changed_specific (bx_bool val) = 0;
virtual void statusbar_setitem_specific(int element, bx_bool active, bx_bool w) {}
virtual void set_tooltip(unsigned hbar_id, const char *tip) {}
virtual void exit(void) = 0;
// set_display_mode() changes the mode between the configuration interface
// and the simulation. This is primarily intended for display libraries
// which have a full-screen mode such as SDL, term, and svgalib. The display
// mode is set to DISP_MODE_CONFIG before displaying any configuration menus,
// for panics that requires user input, when entering the debugger, etc. It
// is set to DISP_MODE_SIM when the Bochs simulation resumes. The
// enum is defined in gui/siminterface.h.
virtual void set_display_mode (disp_mode_t newmode) { /* default=no action*/ }
// These are only needed for the term gui. For all other guis they will
// have no effect.
// returns 32-bit bitmask in which 1 means the GUI should handle that signal
virtual Bit32u get_sighandler_mask () {return 0;}
// called when registered signal arrives
virtual void sighandler (int sig) {}
#if BX_USE_IDLE_HACK
// this is called from the CPU model when the HLT instruction is executed.
virtual void sim_is_idle(void) {}
#endif
virtual void show_ips(Bit32u ips_count);
virtual void beep_on(float frequency);
virtual void beep_off();
virtual void get_capabilities(Bit16u *xres, Bit16u *yres, Bit16u *bpp);
virtual void set_mouse_mode_absxy(bx_bool mode) {}
// The following function(s) are defined already, and your
// GUI code calls them
static void key_event(Bit32u key);
static void set_text_charmap(Bit8u *fbuffer);
static void set_text_charbyte(Bit16u address, Bit8u data);
static Bit8u get_mouse_headerbar_id();
void init(int argc, char **argv, unsigned max_xres, unsigned max_yres,
unsigned x_tilesize, unsigned y_tilesize);
void cleanup(void);
void graphics_tile_update_common(Bit8u *tile, unsigned x, unsigned y);
bx_svga_tileinfo_t *graphics_tile_info_common(bx_svga_tileinfo_t *info);
Bit8u* get_snapshot_buffer(void) {return snapshot_buffer;}
bx_bool palette_change_common(Bit8u index, Bit8u red, Bit8u green, Bit8u blue);
void update_drive_status_buttons(void);
static void mouse_enabled_changed(bx_bool val);
int register_statusitem(const char *text, bx_bool auto_off=0);
void statusbar_setitem(int element, bx_bool active, bx_bool w=0);
static void init_signal_handlers();
static void toggle_mouse_enable(void);
bx_bool mouse_toggle_check(Bit32u key, bx_bool pressed);
const char* get_toggle_info(void);
#if BX_DEBUGGER && BX_DEBUGGER_GUI
void init_debug_dialog(void);
#endif
protected:
// And these are defined and used privately in gui.cc
// header bar button handers
static void floppyA_handler(void);
static void floppyB_handler(void);
static void cdrom1_handler(void);
static void reset_handler(void);
static void power_handler(void);
static void copy_handler(void);
static void paste_handler(void);
static void snapshot_handler(void);
static void config_handler(void);
static void userbutton_handler(void);
static void save_restore_handler(void);
// snapshot helper functions
static void make_text_snapshot(char **snapshot, Bit32u *length);
static Bit32u set_snapshot_mode(bx_bool mode);
// status bar LED timer
static void led_timer_handler(void *);
void led_timer(void);
// header bar buttons
bx_bool floppyA_status;
bx_bool floppyB_status;
bx_bool cdrom1_status;
unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id;
unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id;
unsigned cdrom1_bmap_id, cdrom1_eject_bmap_id, cdrom1_hbar_id;
unsigned power_bmap_id, power_hbar_id;
unsigned reset_bmap_id, reset_hbar_id;
unsigned copy_bmap_id, copy_hbar_id;
unsigned paste_bmap_id, paste_hbar_id;
unsigned snapshot_bmap_id, snapshot_hbar_id;
unsigned config_bmap_id, config_hbar_id;
unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id;
unsigned user_bmap_id, user_hbar_id;
unsigned save_restore_bmap_id, save_restore_hbar_id;
// text charmap
unsigned char vga_charmap[0x2000];
bx_bool charmap_updated;
bx_bool char_changed[256];
// status bar items
unsigned statusitem_count;
int led_timer_index;
struct {
char text[8];
bx_bool active;
bx_bool mode; // read/write
bx_bool auto_off;
Bit8u counter;
} statusitem[BX_MAX_STATUSITEMS];
// display mode
disp_mode_t disp_mode;
// new graphics API (with compatibility mode)
bx_bool new_gfx_api;
Bit16u host_xres;
Bit16u host_yres;
Bit16u host_pitch;
Bit8u host_bpp;
Bit8u *framebuffer;
// maximum guest display size and tile size
unsigned max_xres;
unsigned max_yres;
unsigned x_tilesize;
unsigned y_tilesize;
// current guest display settings
bx_bool guest_textmode;
unsigned guest_xres;
unsigned guest_yres;
unsigned guest_bpp;
// graphics snapshot
bx_bool snapshot_mode;
Bit8u *snapshot_buffer;
struct {
Bit8u blue;
Bit8u green;
Bit8u red;
Bit8u reserved;
} palette[256];
// mouse toggle setup
Bit8u toggle_method;
Bit32u toggle_keystate;
char mouse_toggle_text[20];
// gui dialog capabilities
Bit32u dialog_caps;
};
// Add this macro in the class declaration of each GUI, to define all the
// required virtual methods. Example:
//
// class bx_rfb_gui_c : public bx_gui_c {
// public:
// bx_rfb_gui_c (void) {}
// DECLARE_GUI_VIRTUAL_METHODS()
// };
// Then, each method must be defined later in the file.
#define DECLARE_GUI_VIRTUAL_METHODS() \
virtual void specific_init(int argc, char **argv, \
unsigned header_bar_y); \
virtual void text_update(Bit8u *old_text, Bit8u *new_text, \
unsigned long cursor_x, unsigned long cursor_y, \
bx_vga_tminfo_t *tm_info); \
virtual void graphics_tile_update(Bit8u *tile, unsigned x, unsigned y); \
virtual void handle_events(void); \
virtual void flush(void); \
virtual void clear_screen(void); \
virtual bx_bool palette_change(Bit8u index, Bit8u red, Bit8u green, \
Bit8u blue); \
virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, \
unsigned fwidth=0, unsigned bpp=8); \
virtual unsigned create_bitmap(const unsigned char *bmap, \
unsigned xdim, unsigned ydim); \
virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, \
void (*f)(void)); \
virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id); \
virtual void show_headerbar(void); \
virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes); \
virtual int set_clipboard_text(char *snapshot, Bit32u len); \
virtual void mouse_enabled_changed_specific (bx_bool val); \
virtual void exit(void); \
/* end of DECLARE_GUI_VIRTUAL_METHODS */
#define DECLARE_GUI_NEW_VIRTUAL_METHODS() \
virtual bx_svga_tileinfo_t *graphics_tile_info(bx_svga_tileinfo_t *info); \
virtual Bit8u *graphics_tile_get(unsigned x, unsigned y, \
unsigned *w, unsigned *h); \
virtual void graphics_tile_update_in_place(unsigned x, unsigned y, \
unsigned w, unsigned h);
/* end of DECLARE_GUI_NEW_VIRTUAL_METHODS */
#define BX_HEADER_BAR_Y 32
#define BX_MAX_PIXMAPS 17
#define BX_MAX_HEADERBAR_ENTRIES 12
// align pixmaps towards left or right side of header bar
#define BX_GRAVITY_LEFT 10
#define BX_GRAVITY_RIGHT 11
#define BX_KEY_PRESSED 0x00000000
#define BX_KEY_RELEASED 0x80000000
#define BX_KEY_UNHANDLED 0x10000000
#define BX_KEY_CTRL_L 0
#define BX_KEY_SHIFT_L 1
#define BX_KEY_F1 2
#define BX_KEY_F2 3
#define BX_KEY_F3 4
#define BX_KEY_F4 5
#define BX_KEY_F5 6
#define BX_KEY_F6 7
#define BX_KEY_F7 8
#define BX_KEY_F8 9
#define BX_KEY_F9 10
#define BX_KEY_F10 11
#define BX_KEY_F11 12
#define BX_KEY_F12 13
#define BX_KEY_CTRL_R 14
#define BX_KEY_SHIFT_R 15
#define BX_KEY_CAPS_LOCK 16
#define BX_KEY_NUM_LOCK 17
#define BX_KEY_ALT_L 18
#define BX_KEY_ALT_R 19
#define BX_KEY_A 20
#define BX_KEY_B 21
#define BX_KEY_C 22
#define BX_KEY_D 23
#define BX_KEY_E 24
#define BX_KEY_F 25
#define BX_KEY_G 26
#define BX_KEY_H 27
#define BX_KEY_I 28
#define BX_KEY_J 29
#define BX_KEY_K 30
#define BX_KEY_L 31
#define BX_KEY_M 32
#define BX_KEY_N 33
#define BX_KEY_O 34
#define BX_KEY_P 35
#define BX_KEY_Q 36
#define BX_KEY_R 37
#define BX_KEY_S 38
#define BX_KEY_T 39
#define BX_KEY_U 40
#define BX_KEY_V 41
#define BX_KEY_W 42
#define BX_KEY_X 43
#define BX_KEY_Y 44
#define BX_KEY_Z 45
#define BX_KEY_0 46
#define BX_KEY_1 47
#define BX_KEY_2 48
#define BX_KEY_3 49
#define BX_KEY_4 50
#define BX_KEY_5 51
#define BX_KEY_6 52
#define BX_KEY_7 53
#define BX_KEY_8 54
#define BX_KEY_9 55
#define BX_KEY_ESC 56
#define BX_KEY_SPACE 57
#define BX_KEY_SINGLE_QUOTE 58
#define BX_KEY_COMMA 59
#define BX_KEY_PERIOD 60
#define BX_KEY_SLASH 61
#define BX_KEY_SEMICOLON 62
#define BX_KEY_EQUALS 63
#define BX_KEY_LEFT_BRACKET 64
#define BX_KEY_BACKSLASH 65
#define BX_KEY_RIGHT_BRACKET 66
#define BX_KEY_MINUS 67
#define BX_KEY_GRAVE 68
#define BX_KEY_BACKSPACE 69
#define BX_KEY_ENTER 70
#define BX_KEY_TAB 71
#define BX_KEY_LEFT_BACKSLASH 72
#define BX_KEY_PRINT 73
#define BX_KEY_SCRL_LOCK 74
#define BX_KEY_PAUSE 75
#define BX_KEY_INSERT 76
#define BX_KEY_DELETE 77
#define BX_KEY_HOME 78
#define BX_KEY_END 79
#define BX_KEY_PAGE_UP 80
#define BX_KEY_PAGE_DOWN 81
#define BX_KEY_KP_ADD 82
#define BX_KEY_KP_SUBTRACT 83
#define BX_KEY_KP_END 84
#define BX_KEY_KP_DOWN 85
#define BX_KEY_KP_PAGE_DOWN 86
#define BX_KEY_KP_LEFT 87
#define BX_KEY_KP_RIGHT 88
#define BX_KEY_KP_HOME 89
#define BX_KEY_KP_UP 90
#define BX_KEY_KP_PAGE_UP 91
#define BX_KEY_KP_INSERT 92
#define BX_KEY_KP_DELETE 93
#define BX_KEY_KP_5 94
#define BX_KEY_UP 95
#define BX_KEY_DOWN 96
#define BX_KEY_LEFT 97
#define BX_KEY_RIGHT 98
#define BX_KEY_KP_ENTER 99
#define BX_KEY_KP_MULTIPLY 100
#define BX_KEY_KP_DIVIDE 101
#define BX_KEY_WIN_L 102
#define BX_KEY_WIN_R 103
#define BX_KEY_MENU 104
#define BX_KEY_ALT_SYSREQ 105
#define BX_KEY_CTRL_BREAK 106
#define BX_KEY_INT_BACK 107
#define BX_KEY_INT_FORWARD 108
#define BX_KEY_INT_STOP 109
#define BX_KEY_INT_MAIL 110
#define BX_KEY_INT_SEARCH 111
#define BX_KEY_INT_FAV 112
#define BX_KEY_INT_HOME 113
#define BX_KEY_POWER_MYCOMP 114
#define BX_KEY_POWER_CALC 115
#define BX_KEY_POWER_SLEEP 116
#define BX_KEY_POWER_POWER 117
#define BX_KEY_POWER_WAKE 118
#define BX_KEY_NBKEYS 119
// If you add BX_KEYs Please update
// - BX_KEY_NBKEYS
// - the scancodes table in the file iodev/scancodes.cc
// - the bx_key_symbol table in the file gui/keymap.cc
/////////////// GUI plugin support
// Define macro to supply gui plugin code. This macro is called once in GUI to
// supply the plugin initialization methods. Since it is nearly identical for
// each gui module, the macro is easier to maintain than pasting the same code
// in each one.
//
// Each gui should declare a class pointer called "theGui" which is derived
// from bx_gui_c, before calling this macro. For example, the SDL port
// says:
// static bx_sdl_gui_c *theGui;
#define IMPLEMENT_GUI_PLUGIN_CODE(gui_name) \
int lib##gui_name##_LTX_plugin_init(plugin_t *plugin, \
plugintype_t type, int argc, char *argv[]) { \
genlog->info("installing %s module as the Bochs GUI", #gui_name); \
theGui = new bx_##gui_name##_gui_c (); \
bx_gui = theGui; \
return(0); /* Success */ \
} \
void lib##gui_name##_LTX_plugin_fini(void) { }