Bochs/bochs/pc_system.h
Bryce Denney cec9135e9f - Apply patch.replace-Boolean rev 1.3. Every "Boolean" is now changed to a
"bx_bool" which is always defined as Bit32u on all platforms.  In Carbon
  specific code, Boolean is still used because the Carbon header files
  define it to unsigned char.
- this fixes bug [ 623152 ] MacOSX: Triple Exception Booting win95.
  The bug was that some code in Bochs depends on Boolean to be a
  32 bit value.  (This should be fixed, but I don't know all the places
  where it needs to be fixed yet.)  Because Carbon defined Boolean as
  an unsigned char, Bochs just followed along and used the unsigned char
  definition to avoid compile problems.  This exposed the dependency
  on 32 bit Boolean on MacOS X only and led to major simulation problems,
  that could only be reproduced and debugged on that platform.
- On the mailing list we debated whether to make all Booleans into "bool" or
  our own type.  I chose bx_bool for several reasons.
  1. Unlike C++'s bool, we can guarantee that bx_bool is the same size on all
     platforms, which makes it much less likely to have more platform-specific
     simulation differences in the future.  (I spent hours on a borrowed
     MacOSX machine chasing bug 618388 before discovering that different sized
     Booleans were the problem, and I don't want to repeat that.)
  2. We still have at least one dependency on 32 bit Booleans which must be
     fixed some time, but I don't want to risk introducing new bugs into the
     simulation just before the 2.0 release.

Modified Files:
    bochs.h config.h.in gdbstub.cc logio.cc main.cc pc_system.cc
    pc_system.h plugin.cc plugin.h bios/rombios.c cpu/apic.cc
    cpu/arith16.cc cpu/arith32.cc cpu/arith64.cc cpu/arith8.cc
    cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer16.cc cpu/ctrl_xfer32.cc
    cpu/ctrl_xfer64.cc cpu/data_xfer16.cc cpu/data_xfer32.cc
    cpu/data_xfer64.cc cpu/debugstuff.cc cpu/exception.cc
    cpu/fetchdecode.cc cpu/flag_ctrl_pro.cc cpu/init.cc
    cpu/io_pro.cc cpu/lazy_flags.cc cpu/lazy_flags.h cpu/mult16.cc
    cpu/mult32.cc cpu/mult64.cc cpu/mult8.cc cpu/paging.cc
    cpu/proc_ctrl.cc cpu/segment_ctrl_pro.cc cpu/stack_pro.cc
    cpu/tasking.cc debug/dbg_main.cc debug/debug.h debug/sim2.cc
    disasm/dis_decode.cc disasm/disasm.h doc/docbook/Makefile
    docs-html/cosimulation.html fpu/wmFPUemu_glue.cc
    gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/gui.cc gui/gui.h
    gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
    gui/rfb.cc gui/sdl.cc gui/siminterface.cc gui/siminterface.h
    gui/term.cc gui/win32.cc gui/wx.cc gui/wxmain.cc gui/wxmain.h
    gui/x.cc instrument/example0/instrument.cc
    instrument/example0/instrument.h
    instrument/example1/instrument.cc
    instrument/example1/instrument.h
    instrument/stubs/instrument.cc instrument/stubs/instrument.h
    iodev/cdrom.cc iodev/cdrom.h iodev/cdrom_osx.cc iodev/cmos.cc
    iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_arpback.cc
    iodev/eth_packetmaker.cc iodev/eth_packetmaker.h
    iodev/floppy.cc iodev/floppy.h iodev/guest2host.h
    iodev/harddrv.cc iodev/harddrv.h iodev/ioapic.cc
    iodev/ioapic.h iodev/iodebug.cc iodev/iodev.h
    iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.h
    iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pic.h
    iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h
    iodev/sb16.cc iodev/sb16.h iodev/serial.cc iodev/serial.h
    iodev/vga.cc iodev/vga.h memory/memory.h memory/misc_mem.cc
2002-10-25 11:44:41 +00:00

197 lines
6.4 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: pc_system.h,v 1.22 2002-10-25 11:44:33 bdenney Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#define BX_MAX_TIMERS (15+BX_SMP_PROCESSORS)
#define BX_NULL_TIMER_HANDLE 10000
#if BX_SHOW_IPS
extern unsigned long ips_count;
#endif
typedef void (*bx_timer_handler_t)(void *);
BOCHSAPI extern class bx_pc_system_c bx_pc_system;
#ifdef PROVIDE_M_IPS
extern double m_ips;
#endif
class BOCHSAPI bx_pc_system_c : private logfunctions {
private:
// ===============================
// Timer oriented private features
// ===============================
struct {
bx_bool inUse; // Timer slot is in-use (currently registered).
Bit64u period; // Timer periodocity in cpu ticks.
Bit64u timeToFire; // Time to fire next (in absolute ticks).
bx_bool active; // 0=inactive, 1=active.
bx_bool continuous; // 0=one-shot timer, 1=continuous periodicity.
bx_timer_handler_t funct; // A callback function for when the
// timer fires.
void *this_ptr; // The this-> pointer for C++ callbacks
// has to be stored as well.
#define BxMaxTimerIDLen 32
char id[BxMaxTimerIDLen]; // String ID of timer.
} timer[BX_MAX_TIMERS];
unsigned numTimers; // Number of currently allocated timers.
Bit32u currCountdown; // Current countdown ticks value (decrements to 0).
Bit32u currCountdownPeriod; // Length of current countdown period.
Bit64u ticksTotal; // Num ticks total since start of emulator execution.
// A special null timer is always inserted in the timer[0] slot. This
// make sure that at least one timer is always active, and that the
// duration is always less than a maximum 32-bit integer, so a 32-bit
// counter can be used for the current countdown.
static const Bit64u NullTimerInterval;
static void nullTimer(void* this_ptr);
#if !defined(PROVIDE_M_IPS)
// This is the emulator speed, as measured in millions of
// x86 instructions per second that it can emulate on some hypothetically
// nomimal workload.
double m_ips; // Millions of Instructions Per Second
#endif
// This handler is called when the function which decrements the clock
// ticks finds that an event has occurred.
void countdownEvent(void);
public:
// ==============================
// Timer oriented public features
// ==============================
void init_ips(Bit32u ips);
int register_timer( void *this_ptr, bx_timer_handler_t, Bit32u useconds,
bx_bool continuous, bx_bool active, const char *id);
unsigned unregisterTimer(int timerID);
void start_timers(void);
void activate_timer( unsigned timer_index, Bit32u useconds,
bx_bool continuous );
void deactivate_timer( unsigned timer_index );
static BX_CPP_INLINE void tick1(void) {
#if BX_SHOW_IPS
{
extern unsigned long ips_count;
ips_count++;
}
#endif
if (--bx_pc_system.currCountdown == 0) {
bx_pc_system.countdownEvent();
}
}
static BX_CPP_INLINE void tickn(Bit64u n) {
#if BX_SHOW_IPS
{
extern unsigned long ips_count;
ips_count += n;
}
#endif
while (n >= Bit64u(bx_pc_system.currCountdown)) {
n -= Bit64u(bx_pc_system.currCountdown);
bx_pc_system.currCountdown = 0;
bx_pc_system.countdownEvent();
// bx_pc_system.currCountdown is adjusted to new value by countdownevent().
};
// 'n' is not (or no longer) >= the countdown size. We can just decrement
// the remaining requested ticks and continue.
bx_pc_system.currCountdown -= Bit32u(n);
}
int register_timer_ticks(void* this_ptr, bx_timer_handler_t, Bit64u ticks,
bx_bool continuous, bx_bool active, const char *id);
void activate_timer_ticks(unsigned index, Bit64u instructions,
bx_bool continuous);
Bit64u time_usec();
static BX_CPP_INLINE Bit64u time_ticks() {
return bx_pc_system.ticksTotal +
Bit64u(bx_pc_system.currCountdownPeriod - bx_pc_system.currCountdown);
}
static BX_CPP_INLINE Bit64u getTicksTotal(void) {
return bx_pc_system.ticksTotal;
}
static BX_CPP_INLINE Bit32u getNumCpuTicksLeftNextEvent(void) {
return bx_pc_system.currCountdown;
}
#if BX_DEBUGGER
static void timebp_handler(void* this_ptr);
#endif
// ===========================
// Non-timer oriented features
// ===========================
bx_bool HRQ; // Hold Request
//bx_bool INTR; // Interrupt
// Address line 20 control:
// 1 = enabled: extended memory is accessible
// 0 = disabled: A20 address line is forced low to simulate
// an 8088 address map
bx_bool enable_a20;
// start out masking physical memory addresses to:
// 8086: 20 bits
// 286: 24 bits
// 386: 32 bits
// when A20 line is disabled, mask physical memory addresses to:
// 286: 20 bits
// 386: 20 bits
//
Bit32u a20_mask;
void set_HRQ(bx_bool val); // set the Hold ReQuest line
void set_INTR(bx_bool value); // set the INTR line to value
int IntEnabled( void );
int InterruptSignal( PCS_OP operation );
int ResetSignal( PCS_OP operation );
Bit8u IAC(void);
bx_pc_system_c(void);
Bit32u inp(Bit16u addr, unsigned io_len);
void outp(Bit16u addr, Bit32u value, unsigned io_len);
void set_enable_a20(Bit8u value);
bx_bool get_enable_a20(void);
void exit(void);
};