a6fef54678
- for bochs files with other header, replaced with current mandrake header
607 lines
26 KiB
HTML
607 lines
26 KiB
HTML
<HTML>
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<HEAD>
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<META NAME="copyright" CONTENT="Copyright 2001 by MandrakeSoft S.A.">
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<META NAME="Author" CONTENT="Kevin Lawton">
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html;CHARSET=iso-8859-1">
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<TITLE>Cosimulating: Using Bochs debugger to drive 2 simulators</TITLE>
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</HEAD>
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<BODY TEXT="#000000" BGCOLOR="#ececec" LINK="#3333cc" VLINK="#666666">
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<CENTER><H1><I>Welcome to the Bochs x86 PC Emulation Software Home Page!</I></H1></CENTER>
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<CENTER><H1>Cosimulating: using Bochs debugger to drive 2 simulators</H1></CENTER>
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<HR SIZE=5 NOSHADE>
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<H2>What is Cosimulation?</H2>
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<IMG SRC="undercon.gif" ALT="Under Construction">
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I'll add a discussion of cosimulation here soon.
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<HR SIZE=5 NOSHADE>
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<H2>Cosimulation Programmatic Interface</H2>
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<IMG SRC="undercon.gif" ALT="Under Construction">
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This documentation is not yet complete, and this interface is
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subject to change.
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<HR>
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<HR>
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<H3>Callback Structure:</H3>
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<P>Upon startup, the cosimulation controller (debugger) will initialize each
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simulator (or emulator) by calling an init routine. There are 2
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macro's in config.h (generated from config.h.in), which determine
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the names of the initialization routines, one for each simulator.
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These macro's are BX_SIM1_INIT and BX_SIM2_INIT. The first one
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likely can be kept as is. You will need to edit the second
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one, to be a routine in the second simulator which will receive
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a few parameters, and fill in a callback structure. This is the
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only routine in each simulator environment which is needed directly,
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as the callback routines which are filled in, are used subsequently.
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It should be of the type:
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<PRE>
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void some_name_here(bx_dbg_callback_t *, int argc, char *argv[]);
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</PRE>
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The <I>argc</I> and <I>argv</I> parameters are as you might expect.
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They consist of any simulator specific command line options passed to
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the bochs executable at program invocation time. Since there can be
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more than one simulator, command line options are delimited by
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<I>-sim1</I> and <I>-sim2</I> as in:
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<PRE>
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Usage: bochs [-rc path] [-sim1 ... ] [-sim2 ...]
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</PRE>
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The first parameter is the address of a callback structure, whose type
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<I>bx_dbg_callback_t</I> is defined in debug/debug.h. Most fields
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are function pointers, though some are not. Below, is a description
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of each field in the callback structure.
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<P>
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<PRE>
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typedef struct {
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Boolean (*setphymem)(Bit32u addr, unsigned len, Bit8u *buf);
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Boolean (*getphymem)(Bit32u addr, unsigned len, Bit8u *buf);
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void (*xlate_linear2phy)(Bit32u linear, Bit32u *phy, Boolean *valid);
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Boolean (*set_reg)(unsigned reg, Bit32u val);
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Bit32u (*get_reg)(unsigned reg);
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Boolean (*set_cpu)(bx_dbg_cpu_t *cpu);
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Boolean (*get_cpu)(bx_dbg_cpu_t *cpu);
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unsigned dirty_page_tbl_size;
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unsigned char *dirty_page_tbl;
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void (*atexit)(void);
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unsigned (*query_pending)(void);
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void (*execute)(void);
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void (*take_irq)(void);
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void (*take_dma)(void);
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void (*reset_cpu)(unsigned source);
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void (*init_mem)(int size_in_bytes);
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void (*load_ROM)(const char *path, Bit32u romaddress);
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void (*set_A20)(unsigned val);
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void (*set_NMI)(unsigned val);
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void (*set_RESET)(unsigned val);
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void (*set_INTR)(unsigned val);
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void (*force_interrupt)(unsigned vector);
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#if BX_INSTRUMENTATION
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void (*instr_start)(void);
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void (*instr_stop)(void);
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void (*instr_reset)(void);
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void (*instr_print)(void);
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#endif
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#if BX_USE_LOADER
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void (*loader)(char *path);
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#endif
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} bx_dbg_callback_t;
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</PRE>
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<P><B>Boolean (*setphymem)(Bit32u addr, unsigned len, Bit8u *buf);</B>
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<P>Set (write to) physical memory of simulator at address <I>addr</I> from the
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<I>len</I> bytes in <I>buf</I>. The bytes in <I>buf</I> should be copied to the simulator's
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physical memory byte-at-a-time with no concern for endian-ness. Return 1
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if the write is OK, 0 if an error occurs.
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<P><B>Boolean (*getphymem)(Bit32u addr, unsigned len, Bit8u *buf);</B>
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<P>Get (read from) physical memory of simulator at address <I>addr</I> to the
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<I>len</I> bytes in <I>buf</I>. The bytes in <I>buf</I> should be copied from the simulator's
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physical memory byte-at-a-time with no concern for endian-ness. Return 1
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if the read is OK, 0 if an error occurs.
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<P><B>void (*xlate_linear2phy)(Bit32u linear, Bit32u *phy, Boolean *valid);</B>
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<P>Translate a linear to a physical address, without generating an exception
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or updating the paging tables. The debugger passes the simulator the
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<I>linear</I> address. The simulator is expected to set <I>phy</I> to
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the corresponding physical address if available, and update <I>valid</I>,
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which should be set to 1 if the physical address was available, and 0
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if not. It is possible, the address is not in the paging tables, and
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thus not available.
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<P><B>Boolean (*set_reg)(unsigned reg, Bit32u val);</B>
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<P>Set a specific CPU register as determined by <I>reg</I> in the
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simulator to <I>val</I>. The value of <I>reg</I> will be one of the
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defines, such as BX_DBG_REG_EAX defined in <I>debug/debug.h</I>. The
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segment registers can only be set by this method in real mode. This
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function should return a 1 if the operation is successful, and 0 if not.
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<P><B>Bit32u (*get_reg)(unsigned reg);</B>
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<P>Return the value of a specific CPU register in the simulator as
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determined by <I>reg</I>, whose value is of the same range
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as those passed into <I>set_reg()</I>
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<P><B>Boolean (*set_cpu)(bx_dbg_cpu_t *cpu);</B>
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<P>Set all the registers in the CPU simulator to those in the structure
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<I>cpu</I>. The <I>bx_dbg_cpu_t</I> structure is defined in debug/debug.h.
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<P><B>Boolean (*get_cpu)(bx_dbg_cpu_t *cpu);</B>
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<P>Get values for all the registers in the CPU simulator, and place them in
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the structure <I>cpu</I>. The <I>bx_dbg_cpu_t</I> structure is defined in debug/debug.h.
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<P><B>unsigned dirty_page_tbl_size;</B>
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<BR><B>unsigned char *dirty_page_tbl;</B>
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<P>To keep track of what areas of memory have been written to, and allow
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the debugger to efficiently compare regions of memory in each simulator,
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each simulator should provide a dirty page table. It is expected that
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each byte in the array represents one 4K page of physical memory. A value
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of 1 represents that the page has been written to, since the last time it
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was cleared by the debugger, and a value of 0 represents that no write
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has occurred within that physical page.
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<P>You should fill in the field <I>dirty_page_tbl</I> with a pointer
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to an array of bytes. And <I>dirty_page_tbl_size</I> should be set
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to the size of the array in bytes. If possible, make the array big
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enough to span the largest amount of physical memory you might request.
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I chose to not make this size dynamic with the user's requested memory size,
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to eliminate an extra access via a pointer.
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<P><B>void (*atexit)(void);</B>
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<P>Called when the debugger needs to terminate execution. This function
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should close files and do all necessary shutdown of the simulator.
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<B>NOTE:</B> Do not call exit() directly from
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the simulator, but instead call <I>bx_dbg_exit()</I>. As there may be multiple
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simulators, <I>bx_dbg_exit()</I> will handle invoking the <I>atexit</I> callback in
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each simulator first, and then it will call exit().
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<P><B>void (*execute)(void);</B>
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<P>The debugger calls <I>execute()</I> in either slave or master simulator,
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commanding either to execute instructions until a guard is reached, in which
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case control should be returned back to the debugger.
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<P><B>void (*reset_cpu)(unsigned source);</B>
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<P>This function is called once by the debugger to initialize the simulator's
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CPU upon program startup. <I>Source</I> will be either
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BX_RESET_HARDWARE or BX_RESET_SOFTWARE.
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<P><B>void (*init_mem)(int size_in_bytes);</B>
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<P>This function is called once by the debugger to initialize the simulator's
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memory upon program startup. <I>Size_in_bytes</I> denotes
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the size of physical memory the user has requested, so that both simulators
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can use the same physical memory size. This would be an appropriate
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time to allocate memory for the simulator.
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<P><B>void (*load_ROM)(const char *path, Bit32u romaddress);</B>
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<P>Commands the simulator to load a ROM image stored in the filename
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<I>path</I> into physical memory at address <I>romaddress</I>.
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<P><B>void (*set_A20)(unsigned val);</B>
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<P>This function is called by the cosim controller to command either master
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or slave simulator to change it's A20 setting. If the value of <I>val</I> passed
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is 1, then the A20 address line is passed through and used. This will give
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normal addressing of the entire 32bit address space. If the value is 0,
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then A20 is masked out, and addressing at the 1Meg boundary will wrap, modeling
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8086 addressing.
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<P>The cosim controller also commands the <I>bx_pc_system</I> class to
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maintain the same A20 state as passed in this function, so you may alternatively
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use values directly from that class, rather than keep your own A20 state.
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If so, set the value of <I>set_A20</I> to NULL, and use the following
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members from <I>bx_pc_system</I>. In this case, <I>set_A20</I> won't be
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called.
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<UL>
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<LI><B>bx_pc_system.enable_a20:</B> Same value as passed to <I>set_A20</I>.
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<LI><B>bx_pc_system.a20_mask:</B> Logical AND this with a physical address to obtain the
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address after application of the A20 gate.
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</UL>
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<P><B>void (*set_NMI)(unsigned val);</B>
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<P>Not supported yet. Will tell the simulator that the value of
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the NMI pin, is currently <I>val</I>. Use an empty stub function
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for this for now.
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<P><B>void (*set_RESET)(unsigned val);</B>
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<P>Not supported yet. Will tell the simulator that the value of
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the RESET pin, is currently <I>val</I>. Use an empty stub function
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for this for now.
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<P><B>void (*set_INTR)(unsigned val);</B>
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<P>The INTR pin is driven by the device models. When the INTR pin is
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raised due to an interrupt request by the PIC, or lowered after the
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interrupt is acknowledged, this function is called to notify the
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simulator of the new status. Only the master simulator will receive
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notification, as INTR is always 0 for the slave simulator. Interrupts
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are forced in the slave simulator, synchronizing it to the execution
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path of the master, using <I>force_interrupt()</I> described below.
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A value in <I>val</I> of 0 indicates no interrupt is requested. A value
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of 1 indicates an interrupt request.
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<P><B>void (*force_interrupt)(unsigned vector);</B>
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<P>In order for the debugger to force the slave simulator to take an
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interrupt at the same point as the master simulator, the interrupt vector
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is recorded when taken by the master simulator. The debugger commands
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the slave to the same point, and calls this routine, forcing the slave
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to take the given interrupt, <I>vector</I>.
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<P><B>void (*instr_start)(void);</B> (Only defined if macro BX_INSTRUMENTATION is 1)
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<P>Called when the user types in "<I>instrument start</I>" at the debug prompt.
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The instrumentation package can use this function to do whatever is
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necessary to initialize the instrumentation package and/or command
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it to begin collecting data.
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<P><B>void (*instr_stop)(void);</B> (Only defined if macro BX_INSTRUMENTATION is 1)
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<P>Called when the user types in "<I>instrument stop</I>" at the debug prompt.
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The instrumentation package can use this function to do whatever is
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necessary to temporarily or permanently stop the instrumentation package
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from collecting data.
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<P><B>void (*instr_reset)(void);</B> (Only defined if macro BX_INSTRUMENTATION is 1)
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<P>Called when the user types in "<I>instrument reset</I>" at the debug prompt.
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The instrumentation package can use this function to command the instrumentation
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package to reset it's data collection mechanisms.
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<P><B>void (*instr_print)(void);</B> (Only defined if macro BX_INSTRUMENTATION is 1)
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<P>Called when the user types in "<I>instrument print</I>" at the debug prompt.
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The instrumentation package can use this function to output it's collected
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data.
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<P><B>void (*loader)(char *path);</B> (Only defined if macro BX_USE_LOADER is 1)
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<P>Called when the user types in "<I>loader pathname</I>" at the debug prompt.
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The idea is to allow a loader routine to read in a program which is specific
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to the OS you are running within the emulator, from a file on your native
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workstation, load it properly into simulator memory and run it on the
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simulator. This loader must be specific to the OS you are running within the
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simulator, and I do not provide one with bochs.
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<P><B>void (*take_irq)(void);</B>
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<BR><B>void (*take_dma)(void);</B>
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<BR><B>unsigned (*query_pending)(void);</B>
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<P>These are vestiges of a past interface. They correspond to the
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"take irq", "take dma", and "query pending" commands, which you
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shouldn't use. They will be removed. Set these fields to NULL,
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or to empty stub functions.
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<HR>
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<HR>
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<H3>Debugger (Cosimulation Controller) Functions:</H3>
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<P><B>void bx_dbg_exit(int code)</B>
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<P>When there is a situation in the simulator, where you need to terminate
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due to an unrecoverable error (panic), call <I>bx_dbg_exit()</I>. Among
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other things, this function will call the <I>at_exit</I> callback function
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in each simulator, and ultimately call the system exit() function.
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<P><B>Bit8u bx_dbg_IAC(void)</B>
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<P>The simulator's CPU code should call this function when it is acknowledging an
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interrupt from the PIC via the INTR line. The interrupt vector number from the PIC
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is returned.
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<P><B>Bit32u bx_dbg_inp(Bit16u addr, unsigned len)</B>
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<P>To read data from an IO device, the simulator should call this function.
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Pass in the IO address <I>addr</I>, and the size of the IO operation <I>len</I>.
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<P><B>void bx_dbg_outp(Bit16u addr, Bit32u value, unsigned len)</B>
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<P>To write data to an IO device, the simulator should call this function.
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Pass in the IO address <I>addr</I>, and the size of the IO operation <I>len</I>.
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<P><B>Bit8u bx_dbg_ucmem_read(Bit32u addr)</B>
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<BR><B>void bx_dbg_ucmem_write(Bit32u addr, Bit8u value)</B>
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<P>For memory read/write accesses which fall in the range of 0xA0000 to 0xBFFFF,
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the accesses should not be to directed to the simulator's memory, since
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these are UnCacheable MEMory addresses. The VGA adapter maps it's memory to this
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range. Instead, call these functions to perform reads/writes to memory
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accesses in this range. For <I>bx_dbg_ucmem_read()</I>, pass the physical address
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<I>addr</I>, and the value of the read is returned. For <I>bx_dbg_ucmem_write()</I>,
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pass the physical address <I>addr</I> and value <I>value</I> of the write.
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<P><B>void bx_dbg_async_pin_ack(unsigned what, Boolean val)</B>
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<P>In order for the master and slave simulators to accept changes in pins
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such as the A20 line, at the same point, the debugger provides a mechanism
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for pending the pin change, until it is acknowledged by the master simulator.
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The place where the change is ack'd, is recorded by the debugger. This
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information is used to run the slave simulator, forcing it to accept the
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changes at the same locale as did the master.
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<P>Initially, the IO devices call a function <I>bx_dbg_async_pin_request()</I>,
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not listed here, to record the pin change as pending. The pending status
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is recorded along with the guard information in <I>bx_guard.async_changes_pending.which</I>.
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This field contains a binary OR'd set of pending pin changes. Currently
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only A20 is supported, which is represented by the macro BX_DBG_ASYNC_PENDING_A20.
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<P>At a time prudent to your CPU simulator, check to see if there are
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any pending changes, that the CPU should acknowledge. If so, acknowledge
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them by calling <I>bx_dbg_async_pin_ack()</I>. The pending value of
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the A20 enable is stored in <I>bx_guard.async_changes_pending.a20</I>.
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Here is some sample code which performs this task, that you can insert
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into the appropriate place in your CPU simulator.
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<PRE>
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if (bx_guard.async_changes_pending.which) {
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if (bx_guard.async_changes_pending.which & BX_DBG_ASYNC_PENDING_A20)
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bx_dbg_async_pin_ack(BX_DBG_ASYNC_PENDING_A20,
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bx_guard.async_changes_pending.a20);
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// ...other checks here when they are supported
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}
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</PRE>
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The <I>bx_dbg_async_pin_ack()</I> function will in turn, invoke
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the <I>set_A20()</I> callback function in the master simulator, so you
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don't have to deal with updating local A20 state in your simulator here,
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as long as you handle it in <I>set_A20()</I>. Keep in mind, the slave
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simulator will never see the code inside this sample code if-construct,
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since changes are forced in the slave by the debugger at points where the master
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simulator acknowledged them, not as a direct effect of the IO devices.
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<HR>
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<HR>
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<H3>Guards:</H3>
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Guards are a mechanism by which the debugger requests each simulator
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to stop execution and return control back to the debugger. The debugger
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runs each simulator for a particular number of instructions, or until
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certain events occur. Guards are set by the debugger, and it is up
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to each simulator to examine them upon and during execution of the <I>execute()</I>
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callback, and return control back to the debugger when the guard criteria
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are met.
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<P>Guard information set by the debugger is stored in global structure
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<I>bx_guard</I> of type <I>bx_guard_t</I>. For reference, it's declaration
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is shown here, followed by an explanation of the purpose of each field.
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Information about the guard encountered by the simulator, and which
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caused control to return to the debugger is stored in the global structure
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<I>bx_guard_found[]</I> of type <I>bx_guard_found_t</I>. This is actually
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an array of structures, where <I>bx_guard_found[0]</I> is the first simulator
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with ID 0, and <I>bx_guard_found[1]</I> is the second simulator with
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ID 1. This structure is also declared below, and the text explains
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the information which should be returned in this structure based on
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the guard encountered.
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<PRE>
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typedef struct {
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unsigned long guard_for;
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// instruction address breakpoints
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struct {
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#if BX_DBG_SUPPORT_VIR_BPOINT
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unsigned num_virtual;
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struct {
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Bit32u cs; // only use 16 bits
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Bit32u eip;
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unsigned bpoint_id;
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} vir[BX_DBG_MAX_VIR_BPOINTS];
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#endif
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#if BX_DBG_SUPPORT_LIN_BPOINT
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unsigned num_linear;
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struct {
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Bit32u addr;
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unsigned bpoint_id;
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} lin[BX_DBG_MAX_LIN_BPOINTS];
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#endif
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#if BX_DBG_SUPPORT_PHY_BPOINT
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unsigned num_physical;
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struct {
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Bit32u addr;
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unsigned bpoint_id;
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} phy[BX_DBG_MAX_PHY_BPOINTS];
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#endif
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} iaddr;
|
|
|
|
bx_dbg_icount_t icount; // stop after completing this many instructions
|
|
|
|
// user typed Ctrl-C, requesting simulator stop at next convient spot
|
|
volatile Boolean interrupt_requested;
|
|
|
|
// booleans to control whether simulator should report events
|
|
// to debug controller
|
|
struct {
|
|
Boolean irq;
|
|
Boolean a20;
|
|
Boolean io;
|
|
Boolean ucmem;
|
|
Boolean dma;
|
|
} report;
|
|
|
|
struct {
|
|
Boolean irq; // should process IRQs asynchronously
|
|
Boolean dma; // should process DMAs asynchronously
|
|
} async;
|
|
|
|
#define BX_DBG_ASYNC_PENDING_A20 0x01
|
|
#define BX_DBG_ASYNC_PENDING_RESET 0x02
|
|
#define BX_DBG_ASYNC_PENDING_NMI 0x04
|
|
|
|
// Asynchronous changes which are pending. These are Q'd by
|
|
// the debugger, as the master simulator is notified of a pending
|
|
// async change. At the simulator's next point, where it checks for
|
|
// such events, it notifies the debugger with acknowlegement. This
|
|
// field contains a logically or'd list of all events which should
|
|
// be checked, and ack'd.
|
|
struct {
|
|
unsigned which; // logical OR of above constants
|
|
Boolean a20;
|
|
Boolean reset;
|
|
Boolean nmi;
|
|
} async_changes_pending;
|
|
} bx_guard_t;
|
|
|
|
typedef struct {
|
|
unsigned long guard_found;
|
|
unsigned iaddr_index;
|
|
bx_dbg_icount_t icount; // number of completed instructions
|
|
Bit32u cs; // cs:eip and linear addr of instruction at guard point
|
|
Bit32u eip;
|
|
Bit32u laddr;
|
|
Boolean is_32bit_code; // CS seg size at guard point
|
|
Boolean ctrl_c; // simulator stopped due to Ctrl-C request
|
|
} bx_guard_found_t;
|
|
|
|
extern bx_guard_t bx_guard;
|
|
extern bx_guard_found_t bx_guard_found[];
|
|
</PRE>
|
|
|
|
<HR>
|
|
<H3>bx_guard_found[]:</H3>
|
|
It is the task of each simulator to update the <I>bx_guard_found</I>
|
|
structure.
|
|
There are some fields which are specific to the type of guard in
|
|
question, and you should update those when a particular guard is
|
|
encountered. Those fields are explained in more detail in the section
|
|
relating to the specific guard. There are some fields which are
|
|
updated for every case, no matter what the guard is. Below is a list
|
|
and explanation of the usage of each field.
|
|
|
|
<P><B>unsigned long guard_found;</B> this should be filled in with the
|
|
particular guard encountered, for example if an instruction count
|
|
guard is hit, set this to BX_DBG_GUARD_ICOUNT.
|
|
|
|
<P><B>unsigned iaddr_index;</B>
|
|
This field is updated, whenever a virtual/linear/physical instruction
|
|
address guard is hit. It is the array index into the bx_guard.iaddr.vir[],
|
|
bx_guard.iaddr.lin[], or bx_guard.iaddr.phy[] arrays, whichever is appropriate.
|
|
|
|
<P><B>bx_dbg_icount_t icount;</B>
|
|
This contains the number of instructions which have been completely
|
|
executed, when the guard was encountered.
|
|
|
|
<P><B>Bit32u cs;</B>
|
|
<BR><B>Bit32u eip;</B>
|
|
<BR><B>Bit32u laddr;</B>
|
|
<BR><B>Boolean is_32bit_code;</B>
|
|
These all relate to the same instruction address. From the debugger's
|
|
point of view, instruction addresses can be only at the beginning of
|
|
the instruction. Once an instruction is completed, use the address
|
|
of the next instruction.
|
|
Set <I>cs</I> and <I>eip</I> to the instruction's address (CS:EIP).
|
|
Set <I>laddr</I> to the instruction's corresponding linear address.
|
|
Set <I>is_32bit_code</I> to the size (0=16bit, 1=32bit) of the code
|
|
segment when the guard is encountered. This is used for disassembly.
|
|
|
|
<P><B>Boolean ctrl_c;</B>
|
|
To allow the user to interrupt a simulator from the debug prompt, the
|
|
debugger traps Ctrl-C interrupts, and sets <I>bx_guard.interrupt_requested</I>.
|
|
Your simulator can optionally look for this, provided that the
|
|
BX_DBG_GUARD_CTRL_C bit is set in <I>bx_guard.guard_for</I> structure.
|
|
If you chose to do so, you may look for this occurrance whenever is
|
|
convenient. Set <I>ctrl_c</I> to 1 to signify this guard has occurred.
|
|
Here' some sample code to demonstrate this:
|
|
<PRE>
|
|
// convenient point to see if user typed Ctrl-C
|
|
if (bx_guard.interrupt_requested && (bx_guard.guard_for & BX_DBG_GUARD_CTRL_C)) {
|
|
bx_guard_found[BX_SIM_ID].guard_found = BX_DBG_GUARD_CTRL_C;
|
|
return; // some mechanism to return control here
|
|
}
|
|
</PRE>
|
|
|
|
<HR>
|
|
<H3>bx_guard:</H3>
|
|
<P><B>unsigned long guard_for;</B>
|
|
<P>This is a binary OR'd list of guards the debugger is requesting each
|
|
simulator to stop on. Only if the corresponding bit is set in this field,
|
|
should the simulator examine the rest of the criteria for that guard.
|
|
Currently, each simulator must be capable of recognizing the following
|
|
guards, and returning to the debugger when they occur:
|
|
<UL>
|
|
<LI>BX_DBG_GUARD_ICOUNT: Instruction count.
|
|
<LI>BX_DBG_GUARD_CTRL_C: User requested interrupt via Ctrl-C
|
|
<LI>BX_DBG_GUARD_IADDR_VIR: Stop on this virtual instruction address
|
|
<LI>BX_DBG_GUARD_IADDR_LIN: Stop on this linear instruction address
|
|
<LI>BX_DBG_GUARD_IADDR_PHY: Stop on this physical instruction address
|
|
</UL>
|
|
|
|
<P><B>struct { .. } iaddr;</B>
|
|
<P>This structure holds the guard information for instruction address
|
|
guards (breakpoints). Depending upon your selections, after editing
|
|
<I>config.h</I> in the main directory (generated by running ./configure),
|
|
certain types of instruction address guards are supported. Which ones,
|
|
are determined by the BX_DBG_SUPPORT_VIR_BPOINT, BX_DBG_SUPPORT_LIN_BPOINT,
|
|
and BX_DBG_SUPPORT_PHY_BPOINT macros.
|
|
|
|
<P>If the <I>guard_for</I> field contains a set bit represented by
|
|
BX_DBG_GUARD_IADDR_VIR, then the <I>iaddr.num_virtual</I> field holds
|
|
the number of virtual instruction address guards to examine and compare
|
|
to the current address. For each, you must examine the CS:EIP values
|
|
stored in <I>iaddr.vir[n]</I>, in the <I>cs</I> and <I>eip</I> subfields.
|
|
If there is a match, record this in the guard found structure, and
|
|
return control to the debugger:
|
|
<PRE>
|
|
bx_guard_found[ID].guard_found = BX_DBG_GUARD_IADDR_VIR;
|
|
bx_guard_found[ID].iaddr_index = n; // array index in bx_guard.iaddr.vir[]
|
|
bx_guard_found[ID].icount = .. // number of completed instructions
|
|
bx_guard_found[ID].cs = .. // CS selector value
|
|
bx_guard_found[ID].eip = .. // EIP value
|
|
bx_guard_found[ID].laddr = .. // linear address of CS:EIP
|
|
bx_guard_found[ID].is_32bit_code = .. // 0=16bit code, 1=32bit code
|
|
// return control here
|
|
</PRE>
|
|
|
|
<P>If the <I>guard_for</I> field contains a set bit represented by
|
|
BX_DBG_GUARD_IADDR_LIN, then the <I>iaddr.num_linear</I> field holds
|
|
the number of linear instruction address guards to examine and compare
|
|
to the current address. For each, you must examine the linear address values
|
|
stored in <I>iaddr.lin[n]</I>, in the <I>addr</I> subfield.
|
|
If there is a match, record this in the guard found structure, and
|
|
return control to the debugger:
|
|
<PRE>
|
|
bx_guard_found[ID].guard_found = BX_DBG_GUARD_IADDR_LIN;
|
|
bx_guard_found[ID].iaddr_index = n; // array index in bx_guard.iaddr.lin[]
|
|
bx_guard_found[ID].icount = .. // number of completed instructions
|
|
bx_guard_found[ID].cs = .. // CS selector value
|
|
bx_guard_found[ID].eip = .. // EIP value
|
|
bx_guard_found[ID].laddr = .. // linear address of CS:EIP
|
|
bx_guard_found[ID].is_32bit_code = .. // 0=16bit code, 1=32bit code
|
|
// return control here
|
|
</PRE>
|
|
|
|
<P>If the <I>guard_for</I> field contains a set bit represented by
|
|
BX_DBG_GUARD_IADDR_PHY, then the <I>iaddr.num_physical</I> field holds
|
|
the number of physical instruction address guards to examine and compare
|
|
to the current address. For each, you must examine the physical address values
|
|
stored in <I>iaddr.phy[n]</I>, in the <I>addr</I> subfield.
|
|
If there is a match, record this in the guard found structure, and
|
|
return control to the debugger:
|
|
<PRE>
|
|
bx_guard_found[ID].guard_found = BX_DBG_GUARD_IADDR_PHY;
|
|
bx_guard_found[ID].iaddr_index = n; // array index in bx_guard.iaddr.phy[]
|
|
bx_guard_found[ID].icount = .. // number of completed instructions
|
|
bx_guard_found[ID].cs = .. // CS selector value
|
|
bx_guard_found[ID].eip = .. // EIP value
|
|
bx_guard_found[ID].laddr = .. // linear address of CS:EIP
|
|
bx_guard_found[ID].is_32bit_code = .. // 0=16bit code, 1=32bit code
|
|
// return control here
|
|
</PRE>
|
|
|
|
|
|
<P><B>volatile Boolean interrupt_requested;</B>
|
|
<P>If the debugger has turned on the guard for a user interrupt, and
|
|
the user has indeed requested one (Ctrl-C), the debugger will set
|
|
this field to 1. The simulator should record this in the guard found
|
|
information, and return control back to the debugger. Look above at the
|
|
explanation for the <I>bx_guard.interrupt_requested</I> field for some sample code
|
|
on how to do this.
|
|
|
|
<P><B>struct { .. } async;</B>
|
|
<P><B>struct { .. } async_changes_pending;</B>
|
|
|
|
|
|
<HR SIZE=5 NOSHADE>
|
|
<P>
|
|
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|
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<LI><A HREF="debugger.html">Debugger</A>
|
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|
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