c3cda0a919
more work in the floppy and bios code. - floppy and cdrom entries in the runtime config menu can be disabled if the drive wasn't defined in bochsrc or start menu - floppy variable "initial_status" and cdrom variable "inserted" renamed to "status" - unused variable *ips in function build_runtime_options_prompt() disabled
423 lines
14 KiB
C++
423 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: gui.cc,v 1.42 2002-08-04 08:42:34 vruppert Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include <signal.h>
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#include "bochs.h"
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#include "gui/bitmaps/floppya.h"
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#include "gui/bitmaps/floppyb.h"
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#include "gui/bitmaps/mouse.h"
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#include "gui/bitmaps/reset.h"
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#include "gui/bitmaps/power.h"
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#include "gui/bitmaps/snapshot.h"
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#include "gui/bitmaps/copy.h"
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#include "gui/bitmaps/paste.h"
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#include "gui/bitmaps/configbutton.h"
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#include "gui/bitmaps/cdromd.h"
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#if BX_WITH_MACOS
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# include <Disks.h>
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#endif
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bx_gui_c bx_gui;
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#define BX_GUI_THIS bx_gui.
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#define LOG_THIS BX_GUI_THIS
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bx_gui_c::bx_gui_c(void)
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{
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put("GUI"); // Init in specific_init
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settype(GUILOG);
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}
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void
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bx_gui_c::init(int argc, char **argv, unsigned tilewidth, unsigned tileheight)
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{
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specific_init(&bx_gui, argc, argv, tilewidth, tileheight, BX_HEADER_BAR_Y);
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// Define some bitmaps to use in the headerbar
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BX_GUI_THIS floppyA_bmap_id = create_bitmap(bx_floppya_bmap,
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BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y);
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BX_GUI_THIS floppyA_eject_bmap_id = create_bitmap(bx_floppya_eject_bmap,
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BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y);
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BX_GUI_THIS floppyB_bmap_id = create_bitmap(bx_floppyb_bmap,
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BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y);
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BX_GUI_THIS floppyB_eject_bmap_id = create_bitmap(bx_floppyb_eject_bmap,
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BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y);
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BX_GUI_THIS cdromD_bmap_id = create_bitmap(bx_cdromd_bmap,
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BX_CDROMD_BMAP_X, BX_CDROMD_BMAP_Y);
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BX_GUI_THIS cdromD_eject_bmap_id = create_bitmap(bx_cdromd_eject_bmap,
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BX_CDROMD_BMAP_X, BX_CDROMD_BMAP_Y);
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BX_GUI_THIS mouse_bmap_id = create_bitmap(bx_mouse_bmap,
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BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y);
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BX_GUI_THIS nomouse_bmap_id = create_bitmap(bx_nomouse_bmap,
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BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y);
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BX_GUI_THIS power_bmap_id = create_bitmap(bx_power_bmap, BX_POWER_BMAP_X, BX_POWER_BMAP_Y);
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BX_GUI_THIS reset_bmap_id = create_bitmap(bx_reset_bmap, BX_RESET_BMAP_X, BX_RESET_BMAP_Y);
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BX_GUI_THIS snapshot_bmap_id = create_bitmap(bx_snapshot_bmap, BX_SNAPSHOT_BMAP_X, BX_SNAPSHOT_BMAP_Y);
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BX_GUI_THIS copy_bmap_id = create_bitmap(bx_copy_bmap, BX_COPY_BMAP_X, BX_COPY_BMAP_Y);
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BX_GUI_THIS paste_bmap_id = create_bitmap(bx_paste_bmap, BX_PASTE_BMAP_X, BX_PASTE_BMAP_Y);
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BX_GUI_THIS config_bmap_id = create_bitmap(bx_config_bmap, BX_CONFIG_BMAP_X, BX_CONFIG_BMAP_Y);
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// Add the initial bitmaps to the headerbar, and enable callback routine, for use
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// when that bitmap is clicked on
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// Floppy A:
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BX_GUI_THIS floppyA_status = bx_devices.floppy->get_media_status(0);
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if (BX_GUI_THIS floppyA_status)
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BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_bmap_id,
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BX_GRAVITY_LEFT, floppyA_handler);
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else
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BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_eject_bmap_id,
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BX_GRAVITY_LEFT, floppyA_handler);
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// Floppy B:
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BX_GUI_THIS floppyB_status = bx_devices.floppy->get_media_status(1);
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if (BX_GUI_THIS floppyB_status)
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BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_bmap_id,
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BX_GRAVITY_LEFT, floppyB_handler);
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else
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BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_eject_bmap_id,
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BX_GRAVITY_LEFT, floppyB_handler);
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// CDROM
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BX_GUI_THIS cdromD_status =
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bx_devices.hard_drive->get_cd_media_status()
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&& bx_options.cdromd.Opresent->get ();
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if (BX_GUI_THIS cdromD_status)
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BX_GUI_THIS cdromD_hbar_id = headerbar_bitmap(BX_GUI_THIS cdromD_bmap_id,
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BX_GRAVITY_LEFT, cdromD_handler);
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else
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BX_GUI_THIS cdromD_hbar_id = headerbar_bitmap(BX_GUI_THIS cdromD_eject_bmap_id,
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BX_GRAVITY_LEFT, cdromD_handler);
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// Mouse button
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if (bx_options.Omouse_enabled->get ())
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BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS mouse_bmap_id,
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BX_GRAVITY_LEFT, toggle_mouse_enable);
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else
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BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS nomouse_bmap_id,
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BX_GRAVITY_LEFT, toggle_mouse_enable);
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// These are the buttons on the right side. They are created in order
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// of right to left.
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// Power button
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BX_GUI_THIS power_hbar_id = headerbar_bitmap(BX_GUI_THIS power_bmap_id,
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BX_GRAVITY_RIGHT, power_handler);
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// Reset button
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BX_GUI_THIS reset_hbar_id = headerbar_bitmap(BX_GUI_THIS reset_bmap_id,
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BX_GRAVITY_RIGHT, reset_handler);
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// Configure button
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BX_GUI_THIS config_hbar_id = headerbar_bitmap(BX_GUI_THIS config_bmap_id,
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BX_GRAVITY_RIGHT, config_handler);
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// Snapshot button
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BX_GUI_THIS snapshot_hbar_id = headerbar_bitmap(BX_GUI_THIS snapshot_bmap_id,
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BX_GRAVITY_RIGHT, snapshot_handler);
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// Paste button
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BX_GUI_THIS paste_hbar_id = headerbar_bitmap(BX_GUI_THIS paste_bmap_id,
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BX_GRAVITY_RIGHT, paste_handler);
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// Copy button
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BX_GUI_THIS copy_hbar_id = headerbar_bitmap(BX_GUI_THIS copy_bmap_id,
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BX_GRAVITY_RIGHT, copy_handler);
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show_headerbar();
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}
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void
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bx_gui_c::update_drive_status_buttons (void) {
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BX_GUI_THIS floppyA_status =
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bx_devices.floppy->get_media_status (0)
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&& bx_options.floppya.Ostatus->get ();
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BX_GUI_THIS floppyB_status =
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bx_devices.floppy->get_media_status (1)
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&& bx_options.floppyb.Ostatus->get ();
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BX_GUI_THIS cdromD_status =
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bx_devices.hard_drive->get_cd_media_status()
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&& bx_options.cdromd.Opresent->get ();
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if (BX_GUI_THIS floppyA_status)
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replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_bmap_id);
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else {
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#if BX_WITH_MACOS
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// If we are using the Mac floppy driver, eject the disk
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// from the floppy drive. This doesn't work in MacOS X.
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if (!strcmp(bx_options.floppya.Opath->get (), SuperDrive))
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DiskEject(1);
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#endif
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replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_eject_bmap_id);
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}
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if (BX_GUI_THIS floppyB_status)
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replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_bmap_id);
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else {
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#if BX_WITH_MACOS
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// If we are using the Mac floppy driver, eject the disk
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// from the floppy drive. This doesn't work in MacOS X.
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if (!strcmp(bx_options.floppyb.Opath->get (), SuperDrive))
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DiskEject(1);
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#endif
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replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_eject_bmap_id);
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}
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if (BX_GUI_THIS cdromD_status)
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replace_bitmap(BX_GUI_THIS cdromD_hbar_id, BX_GUI_THIS cdromD_bmap_id);
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else {
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replace_bitmap(BX_GUI_THIS cdromD_hbar_id, BX_GUI_THIS cdromD_eject_bmap_id);
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}
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}
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void
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bx_gui_c::floppyA_handler(void)
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{
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#if BX_WITH_WX
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// instead of just toggling the status, call wxWindows to bring up
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// a dialog asking what disk image you want to switch to.
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int ret = SIM->ask_param (BXP_FLOPPYA_PATH);
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// eject and then insert the disk. If the new path is invalid,
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// the status will return 0.
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unsigned new_status = bx_devices.floppy->set_media_status(0, 0);
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printf ("eject disk, new_status is %d\n", new_status);
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new_status = bx_devices.floppy->set_media_status(0, 1);
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printf ("insert disk, new_status is %d\n", new_status);
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fflush (stdout);
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BX_GUI_THIS floppyA_status = new_status;
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#else
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BX_GUI_THIS floppyA_status = !BX_GUI_THIS floppyA_status;
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bx_devices.floppy->set_media_status(0, BX_GUI_THIS floppyA_status);
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#endif
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BX_GUI_THIS update_drive_status_buttons ();
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}
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void
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bx_gui_c::floppyB_handler(void)
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{
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#if BX_WITH_WX
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// instead of just toggling the status, call wxWindows to bring up
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// a dialog asking what disk image you want to switch to.
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int ret = SIM->ask_param (BXP_FLOPPYB_PATH);
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// eject and then insert the disk. If the new path is invalid,
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// the status will return 0.
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unsigned new_status = bx_devices.floppy->set_media_status(1, 0);
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printf ("eject disk, new_status is %d\n", new_status);
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new_status = bx_devices.floppy->set_media_status(1, 1);
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printf ("insert disk, new_status is %d\n", new_status);
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fflush (stdout);
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BX_GUI_THIS floppyB_status = new_status;
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#else
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BX_GUI_THIS floppyB_status = !BX_GUI_THIS floppyB_status;
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bx_devices.floppy->set_media_status(1, BX_GUI_THIS floppyB_status);
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#endif
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BX_GUI_THIS update_drive_status_buttons ();
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}
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void
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bx_gui_c::cdromD_handler(void)
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{
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#if BX_WITH_WX
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// instead of just toggling the status, call wxWindows to bring up
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// a dialog asking what disk image you want to switch to.
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int ret = SIM->ask_param (BXP_CDROM_PATH);
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// eject and then insert the disk. If the new path is invalid,
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// the status will return 0.
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unsigned status = bx_devices.hard_drive->set_cd_media_status(0);
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printf ("eject disk, new_status is %d\n", status);
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status = bx_devices.hard_drive->set_cd_media_status(1);
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printf ("insert disk, new_status is %d\n", status);
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fflush (stdout);
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BX_GUI_THIS cdromD_status = status;
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#else
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BX_GUI_THIS cdromD_status =
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bx_devices.hard_drive->set_cd_media_status(!BX_GUI_THIS cdromD_status);
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#endif
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BX_GUI_THIS update_drive_status_buttons ();
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}
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void
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bx_gui_c::reset_handler(void)
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{
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BX_INFO(( "system RESET callback." ));
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bx_pc_system.ResetSignal( PCS_SET ); /* XXX is this right? */
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for (int i=0; i<BX_SMP_PROCESSORS; i++)
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BX_CPU(i)->reset(BX_RESET_HARDWARE);
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}
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void
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bx_gui_c::power_handler(void)
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{
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// the user pressed power button, so there's no doubt they want bochs
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// to quit. Change panics to fatal for the GUI and then do a panic.
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LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL);
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BX_PANIC (("POWER button turned off."));
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// shouldn't reach this point, but if you do, QUIT!!!
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fprintf (stderr, "Bochs is exiting because you pressed the power button.\n");
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BX_EXIT (1);
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}
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Bit32s
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bx_gui_c::make_text_snapshot (char **snapshot, Bit32u *length)
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{
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Bit8u* raw_snap = NULL;
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char *clean_snap;
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unsigned line_addr, txt_addr, txHeight, txWidth;
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bx_vga.get_text_snapshot(&raw_snap, &txHeight, &txWidth);
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if (txHeight <= 0) return -1;
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clean_snap = (char*) malloc(txHeight*(txWidth+2)+1);
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txt_addr = 0;
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for (unsigned i=0; i<txHeight; i++) {
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line_addr = i * txWidth * 2;
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for (unsigned j=0; j<(txWidth*2); j+=2) {
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clean_snap[txt_addr] = raw_snap[line_addr+j];
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txt_addr++;
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}
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#ifdef WIN32
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clean_snap[txt_addr] = 13;
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txt_addr++;
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#endif
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clean_snap[txt_addr] = 10;
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txt_addr++;
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}
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clean_snap[txt_addr] = 0;
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*snapshot = clean_snap;
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*length = txt_addr;
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return 0;
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}
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// create a text snapshot and copy to the system clipboard. On guis that
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// we haven't figured out how to support yet, dump to a file instead.
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void
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bx_gui_c::copy_handler(void)
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{
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Bit32u len;
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char *text_snapshot;
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if (make_text_snapshot (&text_snapshot, &len) < 0) {
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BX_INFO(( "copy button failed, mode not implemented"));
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return;
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}
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if (!set_clipboard_text(text_snapshot, len)) {
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// platform specific code failed, use portable code instead
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FILE *fp = fopen("copy.txt", "w");
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fwrite(text_snapshot, 1, strlen(text_snapshot), fp);
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fclose(fp);
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}
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free(text_snapshot);
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}
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// create a text snapshot and dump it to a file
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void
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bx_gui_c::snapshot_handler(void)
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{
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char *text_snapshot;
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Bit32u len;
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int flag;
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if (make_text_snapshot (&text_snapshot, &len) < 0) {
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BX_ERROR(( "snapshot button failed, mode not implemented"));
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return;
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}
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//FIXME
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char filename[BX_PATHNAME_LEN];
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#if BX_WITH_WX
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int ret = SIM->ask_filename (filename, sizeof(filename),
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"Save snapshot as...", "snapshot.txt",
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bx_param_string_c::BX_SAVE_FILE_DIALOG);
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if (ret < 0) return; // cancelled
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#else
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strcpy (filename, "snapshot.txt");
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#endif
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FILE *fp = fopen(filename, "w");
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fwrite(text_snapshot, 1, strlen(text_snapshot), fp);
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fclose(fp);
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free(text_snapshot);
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}
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// Read ASCII chars from the system clipboard and paste them into bochs.
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// Note that paste cannot work with the key mapping tables loaded.
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void
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bx_gui_c::paste_handler(void)
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{
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Bit32s nbytes;
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Bit8u *bytes;
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if (!bx_keymap.isKeymapLoaded ()) {
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BX_ERROR (("keyboard_mapping disabled, so paste cannot work"));
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return;
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}
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if (!get_clipboard_text(&bytes, &nbytes)) {
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BX_ERROR (("paste not implemented on this platform"));
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return;
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}
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BX_INFO (("pasting %d bytes", nbytes));
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bx_devices.keyboard->paste_bytes (bytes, nbytes);
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}
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void
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bx_gui_c::config_handler(void)
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{
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#if BX_USE_CONTROL_PANEL && !BX_WITH_WX
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bx_control_panel (BX_CPANEL_RUNTIME);
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#else
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BX_ERROR(( "# CONFIG callback (unimplemented)." ));
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#endif
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}
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void
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bx_gui_c::toggle_mouse_enable(void)
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{
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int old = bx_options.Omouse_enabled->get ();
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BX_DEBUG (("toggle mouse_enabled, now %d", !old));
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bx_options.Omouse_enabled->set (!old);
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}
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void
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bx_gui_c::mouse_enabled_changed (Boolean val)
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{
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// This is only called when SIM->get_init_done is 1. Note that VAL
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// is the new value of mouse_enabled, which may not match the old
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// value which is still in bx_options.Omouse_enabled->get ().
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BX_DEBUG (("replacing the mouse bitmaps"));
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if (val)
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replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS mouse_bmap_id);
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else
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replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS nomouse_bmap_id);
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// give the GUI a chance to respond to the event. Most guis will hide
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// the native mouse cursor and do something to trap the mouse inside the
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// bochs VGA display window.
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mouse_enabled_changed_specific (val);
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}
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void
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bx_gui_c::init_signal_handlers ()
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{
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#if BX_GUI_SIGHANDLER
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Bit32u mask = get_sighandler_mask ();
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for (Bit32u sig=0; sig<32; sig++)
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{
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if (mask & (1<<sig))
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signal (sig, bx_signal_handler);
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}
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#endif
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}
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