Bochs/bochs/gui/gui.cc
Volker Ruppert c3cda0a919 - separation of floppy device type and media type started. This feature needs
more work in the floppy and bios code.
- floppy and cdrom entries in the runtime config menu can be disabled if the
  drive wasn't defined in bochsrc or start menu
- floppy variable "initial_status" and cdrom variable "inserted" renamed to
  "status"
- unused variable *ips in function build_runtime_options_prompt() disabled
2002-08-04 08:42:34 +00:00

423 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: gui.cc,v 1.42 2002-08-04 08:42:34 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include <signal.h>
#include "bochs.h"
#include "gui/bitmaps/floppya.h"
#include "gui/bitmaps/floppyb.h"
#include "gui/bitmaps/mouse.h"
#include "gui/bitmaps/reset.h"
#include "gui/bitmaps/power.h"
#include "gui/bitmaps/snapshot.h"
#include "gui/bitmaps/copy.h"
#include "gui/bitmaps/paste.h"
#include "gui/bitmaps/configbutton.h"
#include "gui/bitmaps/cdromd.h"
#if BX_WITH_MACOS
# include <Disks.h>
#endif
bx_gui_c bx_gui;
#define BX_GUI_THIS bx_gui.
#define LOG_THIS BX_GUI_THIS
bx_gui_c::bx_gui_c(void)
{
put("GUI"); // Init in specific_init
settype(GUILOG);
}
void
bx_gui_c::init(int argc, char **argv, unsigned tilewidth, unsigned tileheight)
{
specific_init(&bx_gui, argc, argv, tilewidth, tileheight, BX_HEADER_BAR_Y);
// Define some bitmaps to use in the headerbar
BX_GUI_THIS floppyA_bmap_id = create_bitmap(bx_floppya_bmap,
BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y);
BX_GUI_THIS floppyA_eject_bmap_id = create_bitmap(bx_floppya_eject_bmap,
BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y);
BX_GUI_THIS floppyB_bmap_id = create_bitmap(bx_floppyb_bmap,
BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y);
BX_GUI_THIS floppyB_eject_bmap_id = create_bitmap(bx_floppyb_eject_bmap,
BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y);
BX_GUI_THIS cdromD_bmap_id = create_bitmap(bx_cdromd_bmap,
BX_CDROMD_BMAP_X, BX_CDROMD_BMAP_Y);
BX_GUI_THIS cdromD_eject_bmap_id = create_bitmap(bx_cdromd_eject_bmap,
BX_CDROMD_BMAP_X, BX_CDROMD_BMAP_Y);
BX_GUI_THIS mouse_bmap_id = create_bitmap(bx_mouse_bmap,
BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y);
BX_GUI_THIS nomouse_bmap_id = create_bitmap(bx_nomouse_bmap,
BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y);
BX_GUI_THIS power_bmap_id = create_bitmap(bx_power_bmap, BX_POWER_BMAP_X, BX_POWER_BMAP_Y);
BX_GUI_THIS reset_bmap_id = create_bitmap(bx_reset_bmap, BX_RESET_BMAP_X, BX_RESET_BMAP_Y);
BX_GUI_THIS snapshot_bmap_id = create_bitmap(bx_snapshot_bmap, BX_SNAPSHOT_BMAP_X, BX_SNAPSHOT_BMAP_Y);
BX_GUI_THIS copy_bmap_id = create_bitmap(bx_copy_bmap, BX_COPY_BMAP_X, BX_COPY_BMAP_Y);
BX_GUI_THIS paste_bmap_id = create_bitmap(bx_paste_bmap, BX_PASTE_BMAP_X, BX_PASTE_BMAP_Y);
BX_GUI_THIS config_bmap_id = create_bitmap(bx_config_bmap, BX_CONFIG_BMAP_X, BX_CONFIG_BMAP_Y);
// Add the initial bitmaps to the headerbar, and enable callback routine, for use
// when that bitmap is clicked on
// Floppy A:
BX_GUI_THIS floppyA_status = bx_devices.floppy->get_media_status(0);
if (BX_GUI_THIS floppyA_status)
BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_bmap_id,
BX_GRAVITY_LEFT, floppyA_handler);
else
BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_eject_bmap_id,
BX_GRAVITY_LEFT, floppyA_handler);
// Floppy B:
BX_GUI_THIS floppyB_status = bx_devices.floppy->get_media_status(1);
if (BX_GUI_THIS floppyB_status)
BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_bmap_id,
BX_GRAVITY_LEFT, floppyB_handler);
else
BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_eject_bmap_id,
BX_GRAVITY_LEFT, floppyB_handler);
// CDROM
BX_GUI_THIS cdromD_status =
bx_devices.hard_drive->get_cd_media_status()
&& bx_options.cdromd.Opresent->get ();
if (BX_GUI_THIS cdromD_status)
BX_GUI_THIS cdromD_hbar_id = headerbar_bitmap(BX_GUI_THIS cdromD_bmap_id,
BX_GRAVITY_LEFT, cdromD_handler);
else
BX_GUI_THIS cdromD_hbar_id = headerbar_bitmap(BX_GUI_THIS cdromD_eject_bmap_id,
BX_GRAVITY_LEFT, cdromD_handler);
// Mouse button
if (bx_options.Omouse_enabled->get ())
BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS mouse_bmap_id,
BX_GRAVITY_LEFT, toggle_mouse_enable);
else
BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS nomouse_bmap_id,
BX_GRAVITY_LEFT, toggle_mouse_enable);
// These are the buttons on the right side. They are created in order
// of right to left.
// Power button
BX_GUI_THIS power_hbar_id = headerbar_bitmap(BX_GUI_THIS power_bmap_id,
BX_GRAVITY_RIGHT, power_handler);
// Reset button
BX_GUI_THIS reset_hbar_id = headerbar_bitmap(BX_GUI_THIS reset_bmap_id,
BX_GRAVITY_RIGHT, reset_handler);
// Configure button
BX_GUI_THIS config_hbar_id = headerbar_bitmap(BX_GUI_THIS config_bmap_id,
BX_GRAVITY_RIGHT, config_handler);
// Snapshot button
BX_GUI_THIS snapshot_hbar_id = headerbar_bitmap(BX_GUI_THIS snapshot_bmap_id,
BX_GRAVITY_RIGHT, snapshot_handler);
// Paste button
BX_GUI_THIS paste_hbar_id = headerbar_bitmap(BX_GUI_THIS paste_bmap_id,
BX_GRAVITY_RIGHT, paste_handler);
// Copy button
BX_GUI_THIS copy_hbar_id = headerbar_bitmap(BX_GUI_THIS copy_bmap_id,
BX_GRAVITY_RIGHT, copy_handler);
show_headerbar();
}
void
bx_gui_c::update_drive_status_buttons (void) {
BX_GUI_THIS floppyA_status =
bx_devices.floppy->get_media_status (0)
&& bx_options.floppya.Ostatus->get ();
BX_GUI_THIS floppyB_status =
bx_devices.floppy->get_media_status (1)
&& bx_options.floppyb.Ostatus->get ();
BX_GUI_THIS cdromD_status =
bx_devices.hard_drive->get_cd_media_status()
&& bx_options.cdromd.Opresent->get ();
if (BX_GUI_THIS floppyA_status)
replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_bmap_id);
else {
#if BX_WITH_MACOS
// If we are using the Mac floppy driver, eject the disk
// from the floppy drive. This doesn't work in MacOS X.
if (!strcmp(bx_options.floppya.Opath->get (), SuperDrive))
DiskEject(1);
#endif
replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_eject_bmap_id);
}
if (BX_GUI_THIS floppyB_status)
replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_bmap_id);
else {
#if BX_WITH_MACOS
// If we are using the Mac floppy driver, eject the disk
// from the floppy drive. This doesn't work in MacOS X.
if (!strcmp(bx_options.floppyb.Opath->get (), SuperDrive))
DiskEject(1);
#endif
replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_eject_bmap_id);
}
if (BX_GUI_THIS cdromD_status)
replace_bitmap(BX_GUI_THIS cdromD_hbar_id, BX_GUI_THIS cdromD_bmap_id);
else {
replace_bitmap(BX_GUI_THIS cdromD_hbar_id, BX_GUI_THIS cdromD_eject_bmap_id);
}
}
void
bx_gui_c::floppyA_handler(void)
{
#if BX_WITH_WX
// instead of just toggling the status, call wxWindows to bring up
// a dialog asking what disk image you want to switch to.
int ret = SIM->ask_param (BXP_FLOPPYA_PATH);
// eject and then insert the disk. If the new path is invalid,
// the status will return 0.
unsigned new_status = bx_devices.floppy->set_media_status(0, 0);
printf ("eject disk, new_status is %d\n", new_status);
new_status = bx_devices.floppy->set_media_status(0, 1);
printf ("insert disk, new_status is %d\n", new_status);
fflush (stdout);
BX_GUI_THIS floppyA_status = new_status;
#else
BX_GUI_THIS floppyA_status = !BX_GUI_THIS floppyA_status;
bx_devices.floppy->set_media_status(0, BX_GUI_THIS floppyA_status);
#endif
BX_GUI_THIS update_drive_status_buttons ();
}
void
bx_gui_c::floppyB_handler(void)
{
#if BX_WITH_WX
// instead of just toggling the status, call wxWindows to bring up
// a dialog asking what disk image you want to switch to.
int ret = SIM->ask_param (BXP_FLOPPYB_PATH);
// eject and then insert the disk. If the new path is invalid,
// the status will return 0.
unsigned new_status = bx_devices.floppy->set_media_status(1, 0);
printf ("eject disk, new_status is %d\n", new_status);
new_status = bx_devices.floppy->set_media_status(1, 1);
printf ("insert disk, new_status is %d\n", new_status);
fflush (stdout);
BX_GUI_THIS floppyB_status = new_status;
#else
BX_GUI_THIS floppyB_status = !BX_GUI_THIS floppyB_status;
bx_devices.floppy->set_media_status(1, BX_GUI_THIS floppyB_status);
#endif
BX_GUI_THIS update_drive_status_buttons ();
}
void
bx_gui_c::cdromD_handler(void)
{
#if BX_WITH_WX
// instead of just toggling the status, call wxWindows to bring up
// a dialog asking what disk image you want to switch to.
int ret = SIM->ask_param (BXP_CDROM_PATH);
// eject and then insert the disk. If the new path is invalid,
// the status will return 0.
unsigned status = bx_devices.hard_drive->set_cd_media_status(0);
printf ("eject disk, new_status is %d\n", status);
status = bx_devices.hard_drive->set_cd_media_status(1);
printf ("insert disk, new_status is %d\n", status);
fflush (stdout);
BX_GUI_THIS cdromD_status = status;
#else
BX_GUI_THIS cdromD_status =
bx_devices.hard_drive->set_cd_media_status(!BX_GUI_THIS cdromD_status);
#endif
BX_GUI_THIS update_drive_status_buttons ();
}
void
bx_gui_c::reset_handler(void)
{
BX_INFO(( "system RESET callback." ));
bx_pc_system.ResetSignal( PCS_SET ); /* XXX is this right? */
for (int i=0; i<BX_SMP_PROCESSORS; i++)
BX_CPU(i)->reset(BX_RESET_HARDWARE);
}
void
bx_gui_c::power_handler(void)
{
// the user pressed power button, so there's no doubt they want bochs
// to quit. Change panics to fatal for the GUI and then do a panic.
LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL);
BX_PANIC (("POWER button turned off."));
// shouldn't reach this point, but if you do, QUIT!!!
fprintf (stderr, "Bochs is exiting because you pressed the power button.\n");
BX_EXIT (1);
}
Bit32s
bx_gui_c::make_text_snapshot (char **snapshot, Bit32u *length)
{
Bit8u* raw_snap = NULL;
char *clean_snap;
unsigned line_addr, txt_addr, txHeight, txWidth;
bx_vga.get_text_snapshot(&raw_snap, &txHeight, &txWidth);
if (txHeight <= 0) return -1;
clean_snap = (char*) malloc(txHeight*(txWidth+2)+1);
txt_addr = 0;
for (unsigned i=0; i<txHeight; i++) {
line_addr = i * txWidth * 2;
for (unsigned j=0; j<(txWidth*2); j+=2) {
clean_snap[txt_addr] = raw_snap[line_addr+j];
txt_addr++;
}
#ifdef WIN32
clean_snap[txt_addr] = 13;
txt_addr++;
#endif
clean_snap[txt_addr] = 10;
txt_addr++;
}
clean_snap[txt_addr] = 0;
*snapshot = clean_snap;
*length = txt_addr;
return 0;
}
// create a text snapshot and copy to the system clipboard. On guis that
// we haven't figured out how to support yet, dump to a file instead.
void
bx_gui_c::copy_handler(void)
{
Bit32u len;
char *text_snapshot;
if (make_text_snapshot (&text_snapshot, &len) < 0) {
BX_INFO(( "copy button failed, mode not implemented"));
return;
}
if (!set_clipboard_text(text_snapshot, len)) {
// platform specific code failed, use portable code instead
FILE *fp = fopen("copy.txt", "w");
fwrite(text_snapshot, 1, strlen(text_snapshot), fp);
fclose(fp);
}
free(text_snapshot);
}
// create a text snapshot and dump it to a file
void
bx_gui_c::snapshot_handler(void)
{
char *text_snapshot;
Bit32u len;
int flag;
if (make_text_snapshot (&text_snapshot, &len) < 0) {
BX_ERROR(( "snapshot button failed, mode not implemented"));
return;
}
//FIXME
char filename[BX_PATHNAME_LEN];
#if BX_WITH_WX
int ret = SIM->ask_filename (filename, sizeof(filename),
"Save snapshot as...", "snapshot.txt",
bx_param_string_c::BX_SAVE_FILE_DIALOG);
if (ret < 0) return; // cancelled
#else
strcpy (filename, "snapshot.txt");
#endif
FILE *fp = fopen(filename, "w");
fwrite(text_snapshot, 1, strlen(text_snapshot), fp);
fclose(fp);
free(text_snapshot);
}
// Read ASCII chars from the system clipboard and paste them into bochs.
// Note that paste cannot work with the key mapping tables loaded.
void
bx_gui_c::paste_handler(void)
{
Bit32s nbytes;
Bit8u *bytes;
if (!bx_keymap.isKeymapLoaded ()) {
BX_ERROR (("keyboard_mapping disabled, so paste cannot work"));
return;
}
if (!get_clipboard_text(&bytes, &nbytes)) {
BX_ERROR (("paste not implemented on this platform"));
return;
}
BX_INFO (("pasting %d bytes", nbytes));
bx_devices.keyboard->paste_bytes (bytes, nbytes);
}
void
bx_gui_c::config_handler(void)
{
#if BX_USE_CONTROL_PANEL && !BX_WITH_WX
bx_control_panel (BX_CPANEL_RUNTIME);
#else
BX_ERROR(( "# CONFIG callback (unimplemented)." ));
#endif
}
void
bx_gui_c::toggle_mouse_enable(void)
{
int old = bx_options.Omouse_enabled->get ();
BX_DEBUG (("toggle mouse_enabled, now %d", !old));
bx_options.Omouse_enabled->set (!old);
}
void
bx_gui_c::mouse_enabled_changed (Boolean val)
{
// This is only called when SIM->get_init_done is 1. Note that VAL
// is the new value of mouse_enabled, which may not match the old
// value which is still in bx_options.Omouse_enabled->get ().
BX_DEBUG (("replacing the mouse bitmaps"));
if (val)
replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS mouse_bmap_id);
else
replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS nomouse_bmap_id);
// give the GUI a chance to respond to the event. Most guis will hide
// the native mouse cursor and do something to trap the mouse inside the
// bochs VGA display window.
mouse_enabled_changed_specific (val);
}
void
bx_gui_c::init_signal_handlers ()
{
#if BX_GUI_SIGHANDLER
Bit32u mask = get_sighandler_mask ();
for (Bit32u sig=0; sig<32; sig++)
{
if (mask & (1<<sig))
signal (sig, bx_signal_handler);
}
#endif
}