e607d6e070
- lowlevel sound modules must always include their headers for correct auto-generated dependencies
649 lines
17 KiB
C++
649 lines
17 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2001-2011 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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/////////////////////////////////////////////////////////////////////////
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// This file (SOUNDWIN.CC) written and donated by Josef Drexler
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// Define BX_PLUGGABLE in files that can be compiled into plugins. For
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// platforms that require a special tag on exported symbols, BX_PLUGGABLE
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// is used to know when we are exporting symbols and when we are importing.
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#define BX_PLUGGABLE
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#include "iodev.h"
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#include "soundmod.h"
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#include "soundwin.h"
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#if defined(WIN32) && BX_SUPPORT_SOUNDLOW
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#define LOG_THIS device->
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bx_sound_windows_c::bx_sound_windows_c(logfunctions *dev)
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:bx_sound_lowlevel_c(dev)
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{
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MidiOpen = 0;
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WaveOutOpen = 0;
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WaveInOpen = 0;
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ismidiready = 1;
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iswaveready = 1;
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// size is the total size of the midi header and buffer and the
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// BX_SOUND_WINDOWS_NBUF wave header and buffers, all aligned
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// on a 16-byte boundary
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#define ALIGN(size) ((size + 15) & ~15)
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#define size ALIGN(sizeof(MIDIHDR)) \
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+ ALIGN(sizeof(WAVEHDR)) * (BX_SOUND_WINDOWS_NBUF + 1) \
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+ ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) \
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+ ALIGN(BX_SOUNDLOW_WAVEPACKETSIZE + 64) * (BX_SOUND_WINDOWS_NBUF + 1)
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DataHandle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, size);
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DataPointer = (Bit8u*) GlobalLock(DataHandle);
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if (DataPointer == NULL)
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BX_PANIC(("GlobalLock returned NULL-pointer"));
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#define NEWBUFFER(size) &(DataPointer[offset]); offset += ALIGN(size)
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unsigned offset = 0;
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MidiHeader = (LPMIDIHDR) NEWBUFFER(sizeof(MIDIHDR));
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MidiData = (LPSTR) NEWBUFFER(BX_SOUND_WINDOWS_MAXSYSEXLEN);
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for (int bufnum=0; bufnum<BX_SOUND_WINDOWS_NBUF; bufnum++)
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{
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WaveHeader[bufnum] = (LPWAVEHDR) NEWBUFFER(sizeof(WAVEHDR));
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WaveData[bufnum] = (LPSTR) NEWBUFFER(BX_SOUNDLOW_WAVEPACKETSIZE+64);
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}
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WaveInHdr = (LPWAVEHDR) NEWBUFFER(sizeof(WAVEHDR));
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WaveInData = (LPSTR) NEWBUFFER(BX_SOUNDLOW_WAVEPACKETSIZE+64);
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if (offset > size)
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BX_PANIC(("Allocated memory was too small!"));
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#undef size
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#undef ALIGN
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#undef NEWBUFFER
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BX_INFO(("Sound output module 'win' initialized"));
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}
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bx_sound_windows_c::~bx_sound_windows_c()
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{
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GlobalUnlock(DataHandle);
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GlobalFree(DataHandle);
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}
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int bx_sound_windows_c::waveready()
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{
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if (iswaveready == 0)
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checkwaveready();
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if (iswaveready == 1)
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return BX_SOUNDLOW_OK;
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else
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return BX_SOUNDLOW_ERR;
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}
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int bx_sound_windows_c::midiready()
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{
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if (ismidiready == 0)
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checkmidiready();
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if (ismidiready == 1)
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return BX_SOUNDLOW_OK;
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else
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return BX_SOUNDLOW_ERR;
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}
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int bx_sound_windows_c::openmidioutput(const char *mididev)
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{
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// could make the output device selectable,
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// but currently only the midi mapper is supported
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UNUSED(mididev);
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UINT deviceid = (UINT) MIDIMAPPER;
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MidiOpen = 0;
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UINT ret = midiOutOpen(&MidiOut, deviceid, 0, 0, CALLBACK_NULL);
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if (ret == 0)
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MidiOpen = 1;
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BX_DEBUG(("midiOutOpen() = %d, MidiOpen: %d", ret, MidiOpen));
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return (MidiOpen == 1) ? BX_SOUNDLOW_OK : BX_SOUNDLOW_ERR;
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}
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int bx_sound_windows_c::sendmidicommand(int delta, int command, int length, Bit8u data[])
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{
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UINT ret;
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if (MidiOpen != 1)
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return BX_SOUNDLOW_ERR;
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if ((command == 0xf0) || (command == 0xf7) || (length > 3))
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{
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BX_DEBUG(("SYSEX started, length %d", length));
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ismidiready = 0; // until the buffer is done
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memcpy(MidiData, data, length);
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MidiHeader->lpData = MidiData;
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MidiHeader->dwBufferLength = BX_SOUND_WINDOWS_MAXSYSEXLEN;
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MidiHeader->dwBytesRecorded = 0;
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MidiHeader->dwUser = 0;
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MidiHeader->dwFlags = 0;
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ret = midiOutPrepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader));
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if (ret != 0)
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BX_ERROR(("midiOutPrepareHeader(): error = %d", ret));
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ret = midiOutLongMsg(MidiOut, MidiHeader, sizeof(*MidiHeader));
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if (ret != 0)
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BX_ERROR(("midiOutLongMsg(): error = %d", ret));
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}
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else
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{
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DWORD msg = command;
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for (int i = 0; i<length; i++)
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msg |= (data[i] << (8 * (i + 1)));
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ret = midiOutShortMsg(MidiOut, msg);
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BX_DEBUG(("midiOutShortMsg(%x) = %d", msg, ret));
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}
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return (ret == 0) ? BX_SOUNDLOW_OK : BX_SOUNDLOW_ERR;
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}
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int bx_sound_windows_c::closemidioutput()
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{
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UINT ret;
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if (MidiOpen != 1)
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return BX_SOUNDLOW_ERR;
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ret = midiOutReset(MidiOut);
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if (ismidiready == 0)
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checkmidiready(); // to clear any pending SYSEX
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ret = midiOutClose(MidiOut);
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BX_DEBUG(("midiOutClose() = %d", ret));
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MidiOpen = 0;
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return (ret == 0) ? BX_SOUNDLOW_OK : BX_SOUNDLOW_ERR;
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}
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int bx_sound_windows_c::openwaveoutput(const char *wavedev)
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{
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// could make the output device selectable,
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// but currently only the wave mapper is supported
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UNUSED(wavedev);
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BX_DEBUG(("openwaveoutput(%s)", wavedev));
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#ifdef usewaveOut
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WaveDevice = (UINT) WAVEMAPPER;
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for (int i=0; i<BX_SOUND_WINDOWS_NBUF; i++)
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WaveHeader[i]->dwFlags = WHDR_DONE;
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head = 0;
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tailfull = 0;
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tailplay = 0;
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needreopen = 0;
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#endif
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_windows_c::playnextbuffer()
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{
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UINT ret;
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PCMWAVEFORMAT waveformat;
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int bufnum;
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// if the format is different, we have to reopen the device,
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// so reset it first
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if (needreopen != 0)
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if (WaveOutOpen != 0)
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ret = waveOutReset(hWaveOut);
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// clean up the buffers and mark if output is ready
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checkwaveready();
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// do we have to play anything?
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if (tailplay == head)
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return BX_SOUNDLOW_OK;
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// if the format is different, we have to close and reopen the device
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// or, just open the device if it's not open yet
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if ((needreopen != 0) || (WaveOutOpen == 0))
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{
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if (WaveOutOpen != 0)
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{
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ret = waveOutClose(hWaveOut);
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WaveOutOpen = 0;
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}
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// try three times to find a suitable format
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for (int tries = 0; tries < 3; tries++)
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{
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int frequency = WaveInfo[0].frequency;
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bx_bool stereo = WaveInfo[0].stereo;
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int bits = WaveInfo[0].bits;
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// int format = WaveInfo[0].format;
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int bps = (bits / 8) * (stereo + 1);
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waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
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waveformat.wf.nChannels = stereo + 1;
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waveformat.wf.nSamplesPerSec = frequency;
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waveformat.wf.nAvgBytesPerSec = frequency * bps;
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waveformat.wf.nBlockAlign = bps;
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waveformat.wBitsPerSample = bits;
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ret = waveOutOpen(&(hWaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL);
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if (ret != 0)
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{
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char errormsg[4*MAXERRORLENGTH+1];
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waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1);
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BX_DEBUG(("waveOutOpen: %s", errormsg));
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switch (tries) {
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case 0: // maybe try a different frequency
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if (frequency < 15600)
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frequency = 11025;
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else if (frequency < 31200)
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frequency = 22050;
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else
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frequency = 44100;
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BX_DEBUG(("Couldn't open wave device (error %d), trying frequency %d", ret, frequency));
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break;
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case 1: // or something else
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frequency = 11025;
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stereo = 0;
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bits = 8;
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bps = 1;
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BX_DEBUG(("Couldn't open wave device again (error %d), trying 11KHz, mono, 8bit", ret));
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break;
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case 2: // nope, doesn't work
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BX_ERROR(("Couldn't open wave output device (error = %d)!", ret));
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return BX_SOUNDLOW_ERR;
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}
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BX_DEBUG(("The format was: wFormatTag=%d, nChannels=%d, nSamplesPerSec=%d,",
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waveformat.wf.wFormatTag, waveformat.wf.nChannels, waveformat.wf.nSamplesPerSec));
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BX_DEBUG((" nAvgBytesPerSec=%d, nBlockAlign=%d, wBitsPerSample=%d",
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waveformat.wf.nAvgBytesPerSec, waveformat.wf.nBlockAlign, waveformat.wBitsPerSample));
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}
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else
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{
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WaveOutOpen = 1;
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needreopen = 0;
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break;
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}
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}
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}
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for (bufnum=tailplay; bufnum != head;
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bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK, tailplay=bufnum)
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{
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BX_DEBUG(("Playing buffer %d", bufnum));
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// prepare the wave header
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WaveHeader[bufnum]->lpData = WaveData[bufnum];
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WaveHeader[bufnum]->dwBufferLength = length[bufnum];
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WaveHeader[bufnum]->dwBytesRecorded = length[bufnum];
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WaveHeader[bufnum]->dwUser = 0;
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WaveHeader[bufnum]->dwFlags = 0;
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WaveHeader[bufnum]->dwLoops = 1;
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ret = waveOutPrepareHeader(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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if (ret != 0)
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{
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BX_ERROR(("waveOutPrepareHeader(): error = %d", ret));
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return BX_SOUNDLOW_ERR;
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}
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ret = waveOutWrite(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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if (ret != 0)
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{
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char errormsg[4*MAXERRORLENGTH+1];
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waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1);
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BX_ERROR(("waveOutWrite(): %s", errormsg));
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}
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}
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_windows_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format)
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{
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BX_DEBUG(("startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format));
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#ifdef usewaveOut
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// check if any of the properties have changed
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if ((WaveInfo[0].frequency != frequency) ||
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(WaveInfo[0].bits != bits) ||
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(WaveInfo[0].stereo != stereo) ||
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(WaveInfo[0].format != format))
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{
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needreopen = 1;
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// store the current settings to be used by sendwavepacket()
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WaveInfo[0].frequency = frequency;
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WaveInfo[0].bits = bits;
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WaveInfo[0].stereo = stereo;
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WaveInfo[0].format = format;
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}
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#endif
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#ifdef usesndPlaySnd
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int bps = (bits / 8) * (stereo + 1);
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LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData[0];
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memcpy(header->RIFF, "RIFF", 4);
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memcpy(header->TYPE, "WAVE", 4);
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memcpy(header->chnk, "fmt ", 4);
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header->chnklen = 16;
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header->waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
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header->waveformat.wf.nChannels = stereo + 1;
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header->waveformat.wf.nSamplesPerSec = frequency;
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header->waveformat.wf.nAvgBytesPerSec = frequency * bps;
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header->waveformat.wf.nBlockAlign = bps;
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header->waveformat.wBitsPerSample = bits;
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memcpy(header->chnk2, "data", 4);
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#endif
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_windows_c::sendwavepacket(int length, Bit8u data[])
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{
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#ifdef usewaveOut
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int bufnum;
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#endif
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#ifdef usesndPlaySnd
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UINT ret;
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#endif
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BX_DEBUG(("sendwavepacket(%d, %p)", length, data));
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#ifdef usewaveOut
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bufnum = head;
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memcpy(WaveData[bufnum], data, length);
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this->length[bufnum] = length;
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// select next buffer to write to
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bufnum++;
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bufnum &= BX_SOUND_WINDOWS_NMASK;
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if (((bufnum + 1) & BX_SOUND_WINDOWS_NMASK) == tailfull)
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{ // this should not actually happen!
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BX_ERROR(("Output buffer overflow! Not played. Iswaveready was %d", iswaveready));
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iswaveready = 0; // stop the output for a while
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return BX_SOUNDLOW_ERR;
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}
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head = bufnum;
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// check if more buffers are available, otherwise stall the emulator
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if (((bufnum + 2) & BX_SOUND_WINDOWS_NMASK) == tailfull)
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{
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BX_DEBUG(("Buffer status: Head %d, TailFull %d, TailPlay %d. Stall.",
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head, tailfull, tailplay));
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iswaveready = 0;
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}
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playnextbuffer();
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#endif
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#ifdef usesndPlaySnd
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LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData[0];
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header->length = length + 36;
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header->chnk2len = length;
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memcpy(&(header->data), data, length);
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ret = sndPlaySoundA((LPCSTR) header, SND_SYNC | SND_MEMORY);
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if (ret != 0)
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{
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BX_DEBUG(("sndPlaySoundA: %d", ret));
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}
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#endif
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_windows_c::stopwaveplayback()
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{
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BX_DEBUG(("stopwaveplayback()"));
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#ifdef usewaveOut
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// this is handled by checkwaveready() when closing
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#endif
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#ifdef usesndPlaySnd
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sndPlaySoundA(NULL, SND_ASYNC | SND_MEMORY);
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WaveOpen = 0;
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#endif
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_windows_c::closewaveoutput()
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{
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BX_DEBUG(("closewaveoutput"));
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#ifdef usewaveOut
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if (WaveOutOpen == 1)
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{
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waveOutReset(hWaveOut);
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// let checkwaveready() clean up the buffers
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checkwaveready();
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waveOutClose(hWaveOut);
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head = 0;
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tailfull = 0;
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tailplay = 0;
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needreopen = 0;
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}
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#endif
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return BX_SOUNDLOW_OK;
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}
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void bx_sound_windows_c::checkmidiready()
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{
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UINT ret;
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if ((MidiHeader->dwFlags & MHDR_DONE) != 0)
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{
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BX_DEBUG(("SYSEX message done, midi ready again"));
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ret = midiOutUnprepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader));
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ismidiready = 1;
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}
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}
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void bx_sound_windows_c::checkwaveready()
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{
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int bufnum;
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UINT ret;
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// clean up all finished buffers and mark them as available
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for (bufnum=tailfull; (bufnum != tailplay) &&
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((WaveHeader[bufnum]->dwFlags & WHDR_DONE) != 0);
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bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK)
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{
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BX_DEBUG(("Buffer %d done.", bufnum));
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ret = waveOutUnprepareHeader(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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}
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tailfull = bufnum;
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// enable gathering data if a buffer is available
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if (((head + 2) & BX_SOUND_WINDOWS_NMASK) != tailfull)
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{
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BX_DEBUG(("Buffer status: Head %d, TailFull %d, TailPlay %d. Ready.",
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head, tailfull, tailplay));
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iswaveready = 1;
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}
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}
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int bx_sound_windows_c::openwaveinput(const char *wavedev, sound_record_handler_t rh)
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{
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UNUSED(wavedev);
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record_handler = rh;
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if (rh != NULL) {
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record_timer_index = bx_pc_system.register_timer(this, record_timer_handler, 1, 1, 0, "soundwin");
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// record timer: inactive, continuous, frequency variable
|
|
}
|
|
recording = 0;
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
|
|
int bx_sound_windows_c::recordnextpacket()
|
|
{
|
|
MMRESULT result;
|
|
|
|
WaveInHdr->lpData = (LPSTR)WaveInData;
|
|
WaveInHdr->dwBufferLength = record_packet_size;
|
|
WaveInHdr->dwBytesRecorded = 0;
|
|
WaveInHdr->dwUser = 0L;
|
|
WaveInHdr->dwFlags = 0L;
|
|
WaveInHdr->dwLoops = 0L;
|
|
waveInPrepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR));
|
|
result = waveInAddBuffer(hWaveIn, WaveInHdr, sizeof(WAVEHDR));
|
|
if (result) {
|
|
BX_ERROR(("Couldn't add buffer for recording (error = %d)", result));
|
|
return BX_SOUNDLOW_ERR;
|
|
} else {
|
|
result = waveInStart(hWaveIn);
|
|
if (result) {
|
|
BX_ERROR(("Couldn't start recording (error = %d)", result));
|
|
return BX_SOUNDLOW_ERR;
|
|
} else {
|
|
recording = 1;
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
int bx_sound_windows_c::startwaverecord(int frequency, int bits, bx_bool stereo, int format)
|
|
{
|
|
Bit64u timer_val;
|
|
Bit8u shift = 0;
|
|
MMRESULT result;
|
|
|
|
if (record_timer_index != BX_NULL_TIMER_HANDLE) {
|
|
if (bits == 16) shift++;
|
|
if (stereo) shift++;
|
|
record_packet_size = (frequency / 10) << shift; // 0.1 sec
|
|
if (record_packet_size > BX_SOUNDLOW_WAVEPACKETSIZE) {
|
|
record_packet_size = BX_SOUNDLOW_WAVEPACKETSIZE;
|
|
}
|
|
timer_val = (Bit64u)record_packet_size * 1000000 / (frequency << shift);
|
|
bx_pc_system.activate_timer(record_timer_index, (Bit32u)timer_val, 1);
|
|
}
|
|
// check if any of the properties have changed
|
|
if ((WaveInfo[1].frequency != frequency) ||
|
|
(WaveInfo[1].bits != bits) ||
|
|
(WaveInfo[1].stereo != stereo) ||
|
|
(WaveInfo[1].format != format))
|
|
{
|
|
WaveInfo[1].frequency = frequency;
|
|
WaveInfo[1].bits = bits;
|
|
WaveInfo[1].stereo = stereo;
|
|
WaveInfo[1].format = format;
|
|
|
|
if (WaveInOpen) {
|
|
waveInClose(hWaveIn);
|
|
}
|
|
|
|
// Specify recording parameters
|
|
WAVEFORMATEX pFormat;
|
|
pFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
pFormat.nChannels = 1 << stereo;
|
|
pFormat.nSamplesPerSec = frequency;
|
|
pFormat.nAvgBytesPerSec = frequency << shift;
|
|
pFormat.nBlockAlign = 1 << shift;
|
|
pFormat.wBitsPerSample = bits;
|
|
pFormat.cbSize = 0;
|
|
result = waveInOpen(&hWaveIn, WAVEMAPPER, &pFormat, 0L, 0L, WAVE_FORMAT_DIRECT);
|
|
if (result) {
|
|
BX_ERROR(("Couldn't open wave device for recording (error = %d)", result));
|
|
return BX_SOUNDLOW_ERR;
|
|
} else {
|
|
WaveInOpen = 1;
|
|
}
|
|
}
|
|
return recordnextpacket();
|
|
}
|
|
|
|
int bx_sound_windows_c::getwavepacket(int length, Bit8u data[])
|
|
{
|
|
if (WaveInOpen && recording) {
|
|
do {} while (waveInUnprepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING);
|
|
memcpy(data, WaveInData, length);
|
|
return recordnextpacket();
|
|
} else {
|
|
memset(data, 0, length);
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
}
|
|
|
|
int bx_sound_windows_c::stopwaverecord()
|
|
{
|
|
if (record_timer_index != BX_NULL_TIMER_HANDLE) {
|
|
bx_pc_system.deactivate_timer(record_timer_index);
|
|
}
|
|
if (WaveInOpen && recording) {
|
|
do {} while (waveInUnprepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING);
|
|
recording = 0;
|
|
}
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
|
|
int bx_sound_windows_c::closewaveinput()
|
|
{
|
|
stopwaverecord();
|
|
if (WaveInOpen) {
|
|
waveInClose(hWaveIn);
|
|
}
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
|
|
void bx_sound_windows_c::record_timer_handler(void *this_ptr)
|
|
{
|
|
bx_sound_windows_c *class_ptr = (bx_sound_windows_c *) this_ptr;
|
|
|
|
class_ptr->record_timer();
|
|
}
|
|
|
|
void bx_sound_windows_c::record_timer(void)
|
|
{
|
|
record_handler(this->device, record_packet_size);
|
|
}
|
|
|
|
#endif // defined(WIN32)
|