1188 lines
43 KiB
C++
1188 lines
43 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: siminterface.h,v 1.71 2002-09-23 16:57:45 bdenney Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Before I can describe what this file is for, I have to make the
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// distinction between a configuration interface (CI) and the VGA display
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// window (VGAW). I will try to avoid the term 'GUI' because it is unclear
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// if that means CI or VGAW, and because not all interfaces are graphical
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// anyway.
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//
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// The traditional Bochs screen is a window with a large VGA display panel and
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// a series of buttons (floppy, cdrom, snapshot, power). Over the years, we
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// have collected many implementations of the VGAW for different environments
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// and platforms; each implementation is in a separate file under gui/*:
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// x.cc, win32.cc, beos.cc, macintosh.cc, etc. The files gui.h and gui.cc
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// define the platform independent part of the VGAW, leaving about 15 methods
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// of the bx_gui_c class undefined. The platform dependent file must
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// implement the remaining 15 methods.
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//
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// The configuration interface is relatively new, started by Bryce Denney in
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// June 2001. The CI is intended to allow the user to edit a variety of
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// configuration and runtime options. Some options, such as memory size or
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// enabling the ethernet card, should only be changed before the simulation
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// begins; others, such as floppy disk image, instructions per second, and
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// logging options can be safely changed at runtime. The CI allows the user to
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// make these changes. Before the CI existed, only a few things could be
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// changed at runtime, all linked to clicking on the VGAW buttons.
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//
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// At the time that the CI was conceived, we were still debating what form the
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// user interface part would take: stdin/stdout menus, a graphical application
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// with menus and dialogs running in a separate thread, or even a tiny web
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// server that you can connect to with a web browser. As a result the
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// interface to the CI was designed so that the user interface of the CI
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// could be replaced easily at compile time, or maybe even at runtime via
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// a plugin architecture. To this end, we kept a clear separation between
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// the user interface code and the siminterface, the code that interfaces with
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// the simulator. The same siminterface is used all the time, while
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// different implementations of the CI can be switched in reasonably easily.
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// Only the CI code uses library specific graphics and I/O functions; the
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// siminterface deals in portable abstractions and callback functions.
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// The first CI implementation was a series of text mode menus implemented in
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// control.cc.
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//
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// The configuration interface MUST use the siminterface methods to access the
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// simulator. It should not modify settings in some device with code like
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// bx_floppy.s.media[2].heads = 17. If such access is needed, then a
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// siminterface method should be written to make the change on the CI's behalf.
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// This separation is enforced by the fact that the CI does not even include
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// bochs.h. You'll notice that control.cc include osdep.h, control.h, and
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// siminterface.h, so it doesn't know what bx_floppy or bx_cpu_c are. I'm sure
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// some people will say is overly restrictive and/or annoying. When I set it
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// up this way, we were still talking about making the CI in a seperate
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// process, where direct method calls would be impossible. Also, we have been
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// considering turning devices into plugin modules which are dynamically
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// linked. Any direct references to something like bx_floppy.s.media[2].heads
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// would have to be reworked before a plugin interface was possible as well.
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//
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// The siminterface is the glue between the CI and the simulator. There is
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// just one global instance of the siminterface object, which can be referred
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// to by the global variable bx_simulator_interface_c *SIM; The base class
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// bx_simulator_interface_c, contains only virtual functions and it defines the
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// interface that the CI is allowed to use. In siminterface.cc, a class
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// called bx_real_sim_c is defined with bx_simulator_interface_c as its parent
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// class. Bx_real_sim_c implements each of the functions. The separation into
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// parent class and child class leaves the possibility of making a different
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// child class that talks to the simulator in a different way (networking for
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// example). If you were writing a user interface in a separate process, you
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// could define a subclass of bx_simulator_interface_c called
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// bx_siminterface_proxy_c which opens up a network port and turns all method
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// calls into network sends and receives. Because the interface is defined
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// entirely by the base class, the code that calls the methods would not know
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// the difference.
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//
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// An important part of the siminterface implementation is the use of parameter
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// classes, or bx_param_*. The parameter classes are described below, where
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// they are declared. Search for "parameter classes" below for detals.
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//
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// Also this header file declares data structures for certain events that pass
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// between the siminterface and the CI. Search for "event structures" below.
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//////////////////////////////////////////////////////
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// BX_UI_TEXT should be set to 1 when the text mode configuration interface
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// is compiled in. This gives each type of parameter a text_print and text_ask
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// method (defined in gui/control.cc) so that you can call text_ask() on any
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// kind of parameter to ask the user to edit the value.
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//
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// I have been considering whether to use the same strategy for the
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// wxWindows interface, but I'm not sure if I like it. One problem is
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// that in order to declare member functions that are useful for
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// wxWindows, the wxWindows header files would have to be included
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// before the param object definitions. That means that all the
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// wxwindows headers would have be included when compiling every
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// single bochs file. One of the things I like about the separation
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// between the simulator and CI is that the two parts can be
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// compiled without any knowledge of the other. Bochs doesn't include
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// <wx.h>, and the wxwindows CI (wxmain.cc) doesn't need to include <bochs.h>.
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// Aside from making compiles faster, this enforces the use of the siminterface
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// so it keeps the interface clean (important when we may have multiple UI
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// implementations for example). This argues for keeping UI-specific
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// structures out of the simulator interface. It certainly works ok for the
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// text interface, but that's because FILE* is standard and portable.
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#define BX_UI_TEXT (!BX_WITH_WX)
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//////////////////////////////////////////////////////
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// list of possible types for bx_param_c and descendant objects
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typedef enum {
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BXT_OBJECT = 201,
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BXT_PARAM,
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BXT_PARAM_NUM,
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BXT_PARAM_BOOL,
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BXT_PARAM_ENUM,
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BXT_PARAM_STRING,
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BXT_LIST
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} bx_objtype;
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// list if parameter id values. The actual values are not important;
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// it's only important that they all be different from each other.
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typedef enum {
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BXP_NULL = 101,
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BXP_IPS,
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BXP_VGA_UPDATE_INTERVAL,
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BXP_MOUSE_ENABLED,
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BXP_MEM_SIZE,
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BXP_ROM_PATH,
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BXP_ROM_ADDRESS,
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BXP_VGA_ROM_PATH,
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BXP_OPTROM1_PATH,
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BXP_OPTROM2_PATH,
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BXP_OPTROM3_PATH,
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BXP_OPTROM4_PATH,
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BXP_OPTROM1_ADDRESS,
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BXP_OPTROM2_ADDRESS,
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BXP_OPTROM3_ADDRESS,
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BXP_OPTROM4_ADDRESS,
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BXP_KBD_SERIAL_DELAY,
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BXP_KBD_PASTE_DELAY,
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BXP_KBD_TYPE,
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BXP_FLOPPY_CMD_DELAY,
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BXP_FLOPPYA_DEVTYPE,
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BXP_FLOPPYA_PATH,
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BXP_FLOPPYA_TYPE,
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BXP_FLOPPYA_STATUS,
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BXP_FLOPPYA,
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BXP_FLOPPYB_DEVTYPE,
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BXP_FLOPPYB_PATH,
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BXP_FLOPPYB_TYPE,
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BXP_FLOPPYB_STATUS,
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BXP_FLOPPYB,
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BXP_ATA0,
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BXP_ATA1,
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BXP_ATA2,
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BXP_ATA3,
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BXP_ATA0_PRESENT,
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BXP_ATA1_PRESENT,
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BXP_ATA2_PRESENT,
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BXP_ATA3_PRESENT,
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BXP_ATA0_IOADDR1,
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BXP_ATA1_IOADDR1,
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BXP_ATA2_IOADDR1,
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BXP_ATA3_IOADDR1,
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BXP_ATA0_IOADDR2,
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BXP_ATA1_IOADDR2,
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BXP_ATA2_IOADDR2,
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BXP_ATA3_IOADDR2,
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BXP_ATA0_IRQ,
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BXP_ATA1_IRQ,
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BXP_ATA2_IRQ,
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BXP_ATA3_IRQ,
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BXP_ATA0_MASTER,
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BXP_ATA0_SLAVE,
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BXP_ATA1_MASTER,
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BXP_ATA1_SLAVE,
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BXP_ATA2_MASTER,
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BXP_ATA2_SLAVE,
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BXP_ATA3_MASTER,
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BXP_ATA3_SLAVE,
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BXP_ATA0_MASTER_PRESENT,
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BXP_ATA0_SLAVE_PRESENT,
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BXP_ATA1_MASTER_PRESENT,
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BXP_ATA1_SLAVE_PRESENT,
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BXP_ATA2_MASTER_PRESENT,
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BXP_ATA2_SLAVE_PRESENT,
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BXP_ATA3_MASTER_PRESENT,
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BXP_ATA3_SLAVE_PRESENT,
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BXP_ATA0_MASTER_TYPE,
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BXP_ATA0_SLAVE_TYPE,
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BXP_ATA1_MASTER_TYPE,
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BXP_ATA1_SLAVE_TYPE,
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BXP_ATA2_MASTER_TYPE,
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BXP_ATA2_SLAVE_TYPE,
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BXP_ATA3_MASTER_TYPE,
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BXP_ATA3_SLAVE_TYPE,
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BXP_ATA0_MASTER_PATH,
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BXP_ATA0_SLAVE_PATH,
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BXP_ATA1_MASTER_PATH,
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BXP_ATA1_SLAVE_PATH,
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BXP_ATA2_MASTER_PATH,
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BXP_ATA2_SLAVE_PATH,
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BXP_ATA3_MASTER_PATH,
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BXP_ATA3_SLAVE_PATH,
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BXP_ATA0_MASTER_CYLINDERS,
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BXP_ATA0_SLAVE_CYLINDERS,
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BXP_ATA1_MASTER_CYLINDERS,
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BXP_ATA1_SLAVE_CYLINDERS,
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BXP_ATA2_MASTER_CYLINDERS,
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BXP_ATA2_SLAVE_CYLINDERS,
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BXP_ATA3_MASTER_CYLINDERS,
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BXP_ATA3_SLAVE_CYLINDERS,
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BXP_ATA0_MASTER_HEADS,
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BXP_ATA0_SLAVE_HEADS,
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BXP_ATA1_MASTER_HEADS,
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BXP_ATA1_SLAVE_HEADS,
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BXP_ATA2_MASTER_HEADS,
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BXP_ATA2_SLAVE_HEADS,
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BXP_ATA3_MASTER_HEADS,
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BXP_ATA3_SLAVE_HEADS,
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BXP_ATA0_MASTER_SPT,
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BXP_ATA0_SLAVE_SPT,
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BXP_ATA1_MASTER_SPT,
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BXP_ATA1_SLAVE_SPT,
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BXP_ATA2_MASTER_SPT,
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BXP_ATA2_SLAVE_SPT,
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BXP_ATA3_MASTER_SPT,
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BXP_ATA3_SLAVE_SPT,
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BXP_ATA0_MASTER_STATUS,
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BXP_ATA0_SLAVE_STATUS,
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BXP_ATA1_MASTER_STATUS,
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BXP_ATA1_SLAVE_STATUS,
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BXP_ATA2_MASTER_STATUS,
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BXP_ATA2_SLAVE_STATUS,
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BXP_ATA3_MASTER_STATUS,
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BXP_ATA3_SLAVE_STATUS,
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BXP_ATA0_MASTER_MODEL,
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BXP_ATA0_SLAVE_MODEL,
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BXP_ATA1_MASTER_MODEL,
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BXP_ATA1_SLAVE_MODEL,
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BXP_ATA2_MASTER_MODEL,
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BXP_ATA2_SLAVE_MODEL,
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BXP_ATA3_MASTER_MODEL,
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BXP_ATA3_SLAVE_MODEL,
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BXP_ATA0_MASTER_BIOSDETECT,
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BXP_ATA0_SLAVE_BIOSDETECT,
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BXP_ATA1_MASTER_BIOSDETECT,
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BXP_ATA1_SLAVE_BIOSDETECT,
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BXP_ATA2_MASTER_BIOSDETECT,
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BXP_ATA2_SLAVE_BIOSDETECT,
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BXP_ATA3_MASTER_BIOSDETECT,
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BXP_ATA3_SLAVE_BIOSDETECT,
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BXP_ATA0_MASTER_TRANSLATION,
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BXP_ATA0_SLAVE_TRANSLATION,
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BXP_ATA1_MASTER_TRANSLATION,
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BXP_ATA1_SLAVE_TRANSLATION,
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BXP_ATA2_MASTER_TRANSLATION,
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BXP_ATA2_SLAVE_TRANSLATION,
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BXP_ATA3_MASTER_TRANSLATION,
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BXP_ATA3_SLAVE_TRANSLATION,
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#define BXP_PARAMS_PER_SERIAL_PORT 2
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BXP_COM1_ENABLED,
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BXP_COM1_PATH,
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BXP_COM2_ENABLED,
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BXP_COM2_PATH,
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BXP_COM3_ENABLED,
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BXP_COM3_PATH,
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BXP_COM4_ENABLED,
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BXP_COM4_PATH,
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BXP_PRIVATE_COLORMAP,
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BXP_FULLSCREEN,
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BXP_SCREENMODE,
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BXP_I440FX_SUPPORT,
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BXP_NEWHARDDRIVESUPPORT,
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BXP_LOG_FILENAME,
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BXP_LOG_PREFIX,
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BXP_CMOS_PATH,
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BXP_CMOS_IMAGE,
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BXP_CMOS_TIME0,
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BXP_LOAD32BITOS_WHICH,
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BXP_LOAD32BITOS_PATH,
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BXP_LOAD32BITOS_IOLOG,
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BXP_LOAD32BITOS_INITRD,
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BXP_LOAD32BITOS,
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BXP_BOOTDRIVE,
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BXP_FLOPPYSIGCHECK,
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BXP_MENU_MAIN,
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BXP_MENU_MEMORY,
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BXP_MENU_INTERFACE,
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BXP_MENU_DISK,
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BXP_MENU_SERIAL_PARALLEL,
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BXP_MENU_SOUND,
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BXP_MENU_MISC,
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BXP_MENU_RUNTIME,
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BXP_SYSTEM_CLOCK_SYNC,
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BXP_MAX_IPS,
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BXP_NE2K_VALID,
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BXP_NE2K_IOADDR,
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BXP_NE2K_IRQ,
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BXP_NE2K_MACADDR,
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BXP_NE2K_ETHMOD,
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BXP_NE2K_ETHDEV,
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BXP_NE2K_SCRIPT,
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BXP_NE2K,
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BXP_SB16_PRESENT,
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BXP_SB16_MIDIFILE,
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BXP_SB16_WAVEFILE,
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BXP_SB16_LOGFILE,
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BXP_SB16_MIDIMODE,
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BXP_SB16_WAVEMODE,
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BXP_SB16_LOGLEVEL,
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BXP_SB16_DMATIMER,
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BXP_SB16,
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#define BXP_PARAMS_PER_PARALLEL_PORT 2
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BXP_PARPORT1_ENABLED,
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BXP_PARPORT1_OUTFILE,
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BXP_PARPORT2_ENABLED,
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BXP_PARPORT2_OUTFILE,
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BXP_KEYBOARD_USEMAPPING,
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BXP_KEYBOARD_MAP,
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BXP_KEYBOARD,
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BXP_USER_SHORTCUT,
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BXP_ASK_FOR_PATHNAME, // for general file selection dialog
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BXP_QUICK_START, // read bochsrc and start simulation immediately
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// experiment: add params for CPU registers
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BXP_CPU_PARAMETERS,
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BXP_CPU_EAX,
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BXP_CPU_EBX,
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BXP_CPU_ECX,
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BXP_CPU_EDX,
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BXP_CPU_EBP,
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BXP_CPU_ESI,
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BXP_CPU_EDI,
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BXP_CPU_ESP,
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BXP_CPU_EIP,
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BXP_CPU_SEG_CS,
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BXP_CPU_SEG_DS,
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BXP_CPU_SEG_SS,
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BXP_CPU_SEG_ES,
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BXP_CPU_SEG_FS,
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BXP_CPU_SEG_GS,
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BXP_CPU_SEG_LDTR,
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BXP_CPU_SEG_TR,
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BXP_CPU_GDTR_BASE,
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BXP_CPU_GDTR_LIMIT,
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BXP_CPU_IDTR_BASE,
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BXP_CPU_IDTR_LIMIT,
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BXP_CPU_EFLAGS,
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BXP_CPU_EFLAGS_ID,
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BXP_CPU_EFLAGS_VIP,
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BXP_CPU_EFLAGS_VIF,
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BXP_CPU_EFLAGS_AC,
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BXP_CPU_EFLAGS_VM,
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BXP_CPU_EFLAGS_RF,
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BXP_CPU_EFLAGS_NT,
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BXP_CPU_EFLAGS_IOPL,
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BXP_CPU_EFLAGS_OF,
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BXP_CPU_EFLAGS_DF,
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BXP_CPU_EFLAGS_IF,
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BXP_CPU_EFLAGS_TF,
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BXP_CPU_EFLAGS_SF,
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BXP_CPU_EFLAGS_ZF,
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BXP_CPU_EFLAGS_AF,
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BXP_CPU_EFLAGS_PF,
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BXP_CPU_EFLAGS_CF,
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BXP_CPU_DR0,
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BXP_CPU_DR1,
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BXP_CPU_DR2,
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BXP_CPU_DR3,
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BXP_CPU_DR6,
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BXP_CPU_DR7,
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BXP_CPU_TR3,
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BXP_CPU_TR4,
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BXP_CPU_TR5,
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BXP_CPU_TR6,
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BXP_CPU_TR7,
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BXP_CPU_CR0,
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BXP_CPU_CR1,
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BXP_CPU_CR2,
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BXP_CPU_CR3,
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BXP_CPU_CR4,
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// a few parameters for the keyboard
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BXP_KBD_PARAMETERS,
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BXP_KBD_PARE,
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BXP_KBD_TIM ,
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BXP_KBD_AUXB,
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BXP_KBD_KEYL,
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BXP_KBD_C_D,
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BXP_KBD_SYSF,
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BXP_KBD_INPB,
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BXP_KBD_OUTB,
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BXP_KBD_TIMER_PENDING,
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BXP_KBD_IRQ1_REQ,
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BXP_KBD_IRQ12_REQ,
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#if BX_DEBUGGER
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// in debugger, is the simulation running (continue command) or waiting.
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// This is only modified by debugger code, not by the user.
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BXP_DEBUG_RUNNING,
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#endif
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BXP_THIS_IS_THE_LAST // used to determine length of list
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} bx_id;
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// use x=1,2,3,4
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#define BXP_COMx_ENABLED(x) \
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(bx_id)(BXP_COM1_ENABLED + (((x)-1)*BXP_PARAMS_PER_SERIAL_PORT))
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#define BXP_COMx_PATH(x) \
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(bx_id)(BXP_COM1_PATH + (((x)-1)*BXP_PARAMS_PER_SERIAL_PORT))
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// use x=1,2
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#define BXP_PARPORTx_ENABLED(x) \
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(bx_id)(BXP_PARPORT1_ENABLED + (((x)-1)*BXP_PARAMS_PER_PARALLEL_PORT))
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#define BXP_PARPORTx_OUTFILE(x) \
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(bx_id)(BXP_PARPORT1_OUTFILE + (((x)-1)*BXP_PARAMS_PER_PARALLEL_PORT))
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typedef enum {
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BX_TOOLBAR_UNDEFINED,
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BX_TOOLBAR_FLOPPYA,
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BX_TOOLBAR_FLOPPYB,
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BX_TOOLBAR_CDROMD,
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BX_TOOLBAR_RESET,
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BX_TOOLBAR_POWER,
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BX_TOOLBAR_COPY,
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BX_TOOLBAR_PASTE,
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BX_TOOLBAR_SNAPSHOT,
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BX_TOOLBAR_CONFIG,
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BX_TOOLBAR_MOUSE_EN,
|
|
BX_TOOLBAR_USER
|
|
} bx_toolbar_buttons;
|
|
|
|
// Log level defines
|
|
typedef enum {
|
|
LOGLEV_DEBUG = 0,
|
|
LOGLEV_INFO,
|
|
LOGLEV_ERROR,
|
|
LOGLEV_PANIC,
|
|
N_LOGLEV
|
|
} bx_log_levels;
|
|
|
|
// types of reset
|
|
#define BX_RESET_SOFTWARE 10
|
|
#define BX_RESET_HARDWARE 11
|
|
|
|
//cdrom
|
|
#define BX_EJECTED 10
|
|
#define BX_INSERTED 11
|
|
|
|
// boot devices
|
|
#define BX_BOOT_FLOPPYA 0
|
|
#define BX_BOOT_DISKC 1
|
|
#define BX_BOOT_CDROM 2
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
// event structures for communication between simulator and CI
|
|
///////////////////////////////////////////////////////////////////
|
|
// Because the CI (configuration interface) might be in a different
|
|
// thread or even a different process, we pass events encoded in data
|
|
// structures to it instead of just calling functions. Each type of
|
|
// event is declared as a different structure, and then all those
|
|
// structures are squished into a union in BxEvent. (BTW, this is
|
|
// almost exactly how X windows event structs work.)
|
|
//
|
|
// These are simple structs, unblemished by C++ methods and tricks.
|
|
// No matter what event type it is, we allocate a BxEvent for each
|
|
// one, as opposed to trying to save a few bytes on small events by
|
|
// allocating only the bytes necessary for it. This makes it easy and
|
|
// fast to store events in a queue, like this
|
|
// BxEvent event_queue[MAX_EVENTS];
|
|
//
|
|
// Events come in two varieties: synchronous and asynchronous. We
|
|
// have to worry about sync and async events because the CI and the
|
|
// simulation may be running in different threads. An async event is
|
|
// the simplest. Whichever thread originates the event just builds
|
|
// the data structure, sends it, and then continues with its business.
|
|
// Async events can go in either direction. Synchronous events
|
|
// require the other thread to "respond" before the originating thread
|
|
// can continue. It's like a function with a return value; you can't
|
|
// continue until you get the return value back.
|
|
//
|
|
// Examples:
|
|
//
|
|
// async event: In the wxWindows implementation, both the CI and the
|
|
// VGAW operate in the wxWindows GUI thread. When the user presses a
|
|
// key, wxWindows sends a wxKeyEvent to the VGAW event handler code in
|
|
// wx.cc. The VGAW handler then builds a BxEvent with
|
|
// type=BX_ASYNC_EVT_KEY, and fills in the bx_key and raw_scancode
|
|
// fields. The asynchronous event is placed on the event_queue for
|
|
// the simulator, then the VGAW handler returns. (With wxWindows and
|
|
// many other graphical libaries, the event handler must return
|
|
// quickly because the window will not be updated until it's done.)
|
|
// Some time later, the simulator reaches the point where it checks
|
|
// for new events from the user (actually controlled by
|
|
// bx_keyb_c::periodic() in iodev/keyboard.cc) and calls
|
|
// bx_gui.handle_events(). Then all the events in the queue are
|
|
// processed by the simulator. There is no "response" sent back to
|
|
// the originating thread.
|
|
//
|
|
// sync event: Sometimes the simulator reaches a point where it needs
|
|
// to ask the user how to proceed. In this case, the simulator sends
|
|
// a synchronous event because it requires a response before it can
|
|
// continue. It builds an event structure, perhaps with type
|
|
// BX_SYNC_EVT_ASK_PARAM, sends it to the user interface
|
|
// using the event handler function defined by set_notify_callback(),
|
|
// and pauses the simulation. The user interface asks the user the
|
|
// question, and puts the answer into the BxEvent.retcode field. The
|
|
// event handler function returns the modified BxEvent with retcode
|
|
// filled in, and the simulation continues. The details of this
|
|
// transaction can be complicated if the simulation and CI are not
|
|
// in the same thread, but the behavior is as described.
|
|
//
|
|
|
|
///// types and definitions used in event structures
|
|
|
|
#define BX_EVT_IS_ASYNC(type) ((type) > __ALL_EVENTS_BELOW_ARE_ASYNC__)
|
|
|
|
typedef enum {
|
|
__ALL_EVENTS_BELOW_ARE_SYNCHRONOUS__ = 2000,
|
|
BX_SYNC_EVT_GET_PARAM, // CI -> simulator -> CI
|
|
BX_SYNC_EVT_ASK_PARAM, // simulator -> CI -> simulator
|
|
BX_SYNC_EVT_TICK, // simulator -> CI, wait for response.
|
|
BX_SYNC_EVT_LOG_ASK, // simulator -> CI, wait for response.
|
|
BX_SYNC_EVT_GET_DBG_COMMAND, // simulator -> CI, wait for response.
|
|
__ALL_EVENTS_BELOW_ARE_ASYNC__,
|
|
BX_ASYNC_EVT_KEY, // vga window -> simulator
|
|
BX_ASYNC_EVT_MOUSE, // vga window -> simulator
|
|
BX_ASYNC_EVT_SET_PARAM, // CI -> simulator
|
|
BX_ASYNC_EVT_LOG_MSG, // simulator -> CI
|
|
BX_ASYNC_EVT_DBG_MSG, // simulator -> CI
|
|
BX_ASYNC_EVT_VALUE_CHANGED, // simulator -> CI
|
|
BX_ASYNC_EVT_TOOLBAR, // CI -> simulator
|
|
BX_ASYNC_EVT_REFRESH // simulator -> CI
|
|
} BxEventType;
|
|
|
|
typedef union {
|
|
Bit32s s32;
|
|
char *charptr;
|
|
} AnyParamVal;
|
|
|
|
// Define substructures which make up the interior of BxEvent. The
|
|
// substructures, such as BxKeyEvent or BxMouseEvent, should never be
|
|
// allocated on their own. They are only intended to be used within
|
|
// the union in the BxEvent structure.
|
|
|
|
// Event type: BX_SYNC_EVT_TICK
|
|
//
|
|
// A tick event is synchronous, sent from the simulator to the GUI. The
|
|
// event doesn't do anything visible. Primarily it gives the GUI a chance
|
|
// to tell the simulator to quit, if necessary. There may be other uses
|
|
// for the tick in the future, such as giving some kind of regular
|
|
// status report or mentioning watched values that changed, but so far
|
|
// it's just for that one thing. There is no data associated with a
|
|
// tick event.
|
|
|
|
// Event type: BX_ASYNC_EVT_KEY
|
|
//
|
|
// A key event can be sent from the VGA window to the Bochs simulator.
|
|
// It is asynchronous.
|
|
typedef struct {
|
|
// what was pressed? This is a BX_KEY_* value. For key releases,
|
|
// BX_KEY_RELEASED is ORed with the base BX_KEY_*.
|
|
Bit32u bx_key;
|
|
Boolean raw_scancode;
|
|
} BxKeyEvent;
|
|
|
|
// Event type: BX_ASYNC_EVT_MOUSE
|
|
//
|
|
// A mouse event can be sent from the VGA window to the Bochs
|
|
// simulator. It is asynchronous. Currently unused because mouse
|
|
// events aren't implemented in our wxWindows code yet.
|
|
typedef struct {
|
|
// type is BX_EVT_MOUSE
|
|
Bit16s dx, dy; // mouse motion delta
|
|
Bit8u buttons; // which buttons are pressed.
|
|
// bit 0: 1=left button down, 0=up
|
|
// bit 1: 1=right button down, 0=up
|
|
} BxMouseEvent;
|
|
|
|
// Event type: BX_SYNC_EVT_GET_PARAM, BX_ASYNC_EVT_SET_PARAM
|
|
//
|
|
// Parameter set/get events are initiated by the CI, since Bochs can
|
|
// always access the parameters directly. So far, I haven't used
|
|
// these event types. In the CI I just call
|
|
// SIM->get_param(parameter_id) to get a pointer to the bx_param_c
|
|
// object and then call the get/set methods. This is okay for
|
|
// configuration since bochs is not running. However it could be
|
|
// dangerous for the GUI thread to poke around in Bochs structures
|
|
// while the thread is running. For these cases, I may have to be
|
|
// more careful and actually build get/set events and place them on
|
|
// Bochs's event queue to be processed during SIM->periodic() or
|
|
// something.
|
|
typedef struct {
|
|
// type is BX_EVT_GET_PARAM, BX_EVT_SET_PARAM
|
|
class bx_param_c *param; // pointer to param structure
|
|
AnyParamVal val;
|
|
} BxParamEvent;
|
|
|
|
// Event type: BX_SYNC_EVT_ASK_PARAM
|
|
// Synchronous event sent from the simulator to the CI. This tells the
|
|
// CI to ask the user to choose the value of a parameter. The CI may
|
|
// need to discover the type of parameter so that it can use the right
|
|
// kind of graphical display. The BxParamEvent is used for these events
|
|
// too.
|
|
// FIXME: at the moment the GUI implements the ASK_PARAM event for just
|
|
// a few parameter types. I need to implement the event for all parameter
|
|
// types.
|
|
|
|
// Event type: BX_ASYNC_EVT_VALUE_CHANGED
|
|
//
|
|
// Asynchronous event sent from the simulator to the CI, telling it that
|
|
// some value that it (hopefully) cares about has changed. This isn't
|
|
// being used yet, but a good example is in a debugger interface, you might
|
|
// want to maintain a reasonably current display of the PC or some other
|
|
// simulation state. The CI would set some kind of event mask (which
|
|
// doesn't exist now of course) and then when certain values change, the
|
|
// simulator would send this event so that the CI can update. We may need
|
|
// some kind of "flow control" since the simulator will be able to produce
|
|
// new events much faster than the gui can accept them.
|
|
|
|
// Event type: BX_ASYNC_EVT_LOG_MSG (unused)
|
|
//
|
|
// Asynchronous event from the simulator to the CI. When a BX_PANIC,
|
|
// BX_ERROR, BX_INFO, or BX_DEBUG is found in the simulator code, this
|
|
// event type can be used to inform the CI of the condition. There is
|
|
// no point in sending messages to the CI that will not be displayed; these
|
|
// would only slow the simulation. So we will need some mechanism for
|
|
// choosing what kinds of events will be delivered to the CI. Normally,
|
|
// you wouldn't want to look at the log unless something is going wrong.
|
|
// At that point, you might want to open up a window to watch the debug
|
|
// messages from one or two devices only.
|
|
//
|
|
// Idea: Except for panics that require user attention to continue, it
|
|
// might be most efficient to just append log messages to a file.
|
|
// When the user wants to look at the log messages, the gui can reopen
|
|
// the file (read only), skip to the end, and look backward for a
|
|
// reasonable number of lines to display (200?). This allows it to
|
|
// skip over huge bursts of log entries without allocating memory,
|
|
// synchronizing threads, etc. for each.
|
|
typedef struct {
|
|
Bit8u level;
|
|
const char *prefix;
|
|
const char *msg;
|
|
} BxLogMsgEvent;
|
|
|
|
// Event type: BX_ASYNC_EVT_DBG_MSG (unused)
|
|
//
|
|
// Also uses BxLogMsgEvent, but this is a message to be displayed in
|
|
// the debugger history window.
|
|
|
|
// Event type: BX_SYNC_EVT_LOG_ASK
|
|
//
|
|
// This is a synchronous version of BX_ASYNC_EVT_LOG_MSG, which is used
|
|
// when the "action=ask" setting is used. If the simulator runs into a
|
|
// panic, it sends a synchronous BX_SYNC_EVT_LOG_ASK to the CI to be
|
|
// displayed. The CI shows a dialog that asks if the user wants to
|
|
// continue, quit, etc. and sends the answer back to the simulator.
|
|
// This event also uses BxLogMsgEvent.
|
|
|
|
// Event type: BX_SYNC_EVT_GET_DBG_COMMAND
|
|
//
|
|
// This is a synchronous event sent from the simulator to the debugger
|
|
// requesting the next action. In a text mode debugger, this would prompt
|
|
// the user for the next command. When a new command is ready, the
|
|
// synchronous event is sent back with its fields filled in.
|
|
typedef struct {
|
|
char *command; // null terminated string. allocated by debugger interface
|
|
// with new operator, freed by simulator with delete.
|
|
} BxDebugCommand;
|
|
|
|
|
|
|
|
// Event type: BX_EVT_TOOLBAR
|
|
// Asynchronous event from the VGAW to the simulator, sent when the user
|
|
// clicks on a toolbar button. This may one day become something more
|
|
// general, like a command event, but at the moment it's only needed for
|
|
// the toolbar events.
|
|
typedef struct {
|
|
bx_toolbar_buttons button;
|
|
bool on; // for toggling buttons, on=true means the toolbar button is
|
|
// pressed. on=false means it is not pressed.
|
|
} BxToolbarEvent;
|
|
|
|
// The BxEvent structure should be used for all events. Every event has
|
|
// a type and a spot for a return code (only used for synchronous events).
|
|
typedef struct {
|
|
BxEventType type; // what kind is this?
|
|
Bit32s retcode; // sucess or failure. only used for synchronous events.
|
|
union {
|
|
BxKeyEvent key;
|
|
BxMouseEvent mouse;
|
|
BxParamEvent param;
|
|
BxLogMsgEvent logmsg;
|
|
BxToolbarEvent toolbar;
|
|
BxDebugCommand debugcmd;
|
|
} u;
|
|
} BxEvent;
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// parameter classes: bx_param_c and family
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// All variables that can be configured through the CI are declared as
|
|
// "parameters" or objects of type bx_param_*. There is a bx_param_*
|
|
// class for each type of data that the user would need to see and
|
|
// edit, e.g. integer, boolean, enum, string, filename, or list of
|
|
// other parameters. The purpose of the bx_param_* class, in addition
|
|
// to storing the parameter's value, is to hold the name, description,
|
|
// and constraints on the value. The bx_param_* class should hold
|
|
// everything that the CI would need to display the value and allow
|
|
// the user to modify it. For integer parameters, the minimum and
|
|
// maximum allowed value can be defined, and the base in which it
|
|
// should be displayed and interpreted. For enums, the
|
|
// bx_param_enum_c structure includes the list of values which the
|
|
// parameter can have.
|
|
//
|
|
// Also, some parameter classes support get/set callback functions to
|
|
// allow arbitrary code to be executed when the parameter is get/set.
|
|
// An example of where this is useful: if you disable the NE2K card,
|
|
// the set() handler for that parameter can tell the user interface
|
|
// that the NE2K's irq, I/O address, and mac address should be
|
|
// disabled (greyed out, hidden, or made inaccessible). The get/set
|
|
// methods can also check if the set() value is acceptable using
|
|
// whatever means and override it.
|
|
//
|
|
// The parameter concept is similar to the use of parameters in JavaBeans.
|
|
|
|
class bx_object_c;
|
|
class bx_param_c;
|
|
class bx_param_num_c;
|
|
class bx_param_enum_c;
|
|
class bx_param_bool_c;
|
|
class bx_param_string_c;
|
|
class bx_param_filename_c;
|
|
class bx_list_c;
|
|
|
|
class bx_object_c {
|
|
private:
|
|
bx_id id;
|
|
bx_objtype type;
|
|
protected:
|
|
void set_type (bx_objtype type);
|
|
public:
|
|
bx_object_c (bx_id id);
|
|
bx_id get_id () { return id; }
|
|
Bit8u get_type () { return type; }
|
|
};
|
|
|
|
class bx_param_c : public bx_object_c {
|
|
static const char *default_text_format;
|
|
protected:
|
|
char *name;
|
|
char *description;
|
|
const char *text_format; // printf format string. %d for ints, %s for strings, etc.
|
|
char *ask_format; // format string for asking for a new value
|
|
int runtime_param;
|
|
int enabled;
|
|
public:
|
|
bx_param_c (bx_id id, char *name, char *description);
|
|
void set_format (const char *format) {text_format = format;}
|
|
const char *get_format () {return text_format;}
|
|
void set_ask_format (char *format) {ask_format = format; }
|
|
char *get_ask_format () {return ask_format;}
|
|
void set_runtime_param (int val) { runtime_param = val; }
|
|
char *get_name () { return name; }
|
|
char *get_description () { return description; }
|
|
int get_enabled () { return enabled; }
|
|
virtual void set_enabled (int enabled) { this->enabled = enabled; }
|
|
void reset () {}
|
|
int getint () {return -1;}
|
|
static const char* set_default_format (const char *f);
|
|
static const char *get_default_format () { return default_text_format; }
|
|
virtual bx_list_c *get_dependent_list () { return NULL; }
|
|
#if BX_UI_TEXT
|
|
virtual void text_print (FILE *fp) {}
|
|
virtual int text_ask (FILE *fpin, FILE *fpout) {return -1;}
|
|
#endif
|
|
};
|
|
|
|
typedef Bit32s (*param_event_handler)(class bx_param_c *, int set, Bit32s val);
|
|
|
|
class bx_param_num_c : public bx_param_c {
|
|
static Bit32u default_base;
|
|
// The dependent_list is initialized to NULL. If dependent_list is modified
|
|
// to point to a bx_list_c of other parameters, the set() method of
|
|
// bx_param_bool_c will enable those parameters when this bool is true, and
|
|
// disable them when this bool is false.
|
|
bx_list_c *dependent_list;
|
|
void update_dependents ();
|
|
protected:
|
|
Bit32s min, max, initial_val;
|
|
union _uval_ {
|
|
Bit32s number; // used by bx_param_num_c
|
|
Bit32s *p32bit; // used by bx_shadow_num_c
|
|
Bit16s *p16bit; // used by bx_shadow_num_c
|
|
Bit8s *p8bit; // used by bx_shadow_num_c
|
|
Boolean *pbool; // used by bx_shadow_bool_c
|
|
} val;
|
|
param_event_handler handler;
|
|
int base;
|
|
public:
|
|
bx_param_num_c (bx_id id,
|
|
char *name,
|
|
char *description,
|
|
Bit32s min, Bit32s max, Bit32s initial_val);
|
|
void reset ();
|
|
void set_handler (param_event_handler handler);
|
|
virtual bx_list_c *get_dependent_list () { return dependent_list; }
|
|
void set_dependent_list (bx_list_c *l) {
|
|
dependent_list = l;
|
|
update_dependents ();
|
|
}
|
|
virtual void set_enabled (int enabled);
|
|
virtual Bit32s get ();
|
|
virtual void set (Bit32s val);
|
|
void set_base (int base) { this->base = base; }
|
|
void set_initial_val (Bit32s initial_val) { this->val.number = this->initial_val = initial_val;}
|
|
int get_base () { return base; }
|
|
Bit32s get_min () { return min; }
|
|
Bit32s get_max () { return max; }
|
|
static Bit32u set_default_base (Bit32u val);
|
|
static Bit32u get_default_base () { return default_base; }
|
|
#if BX_UI_TEXT
|
|
virtual void text_print (FILE *fp);
|
|
virtual int text_ask (FILE *fpin, FILE *fpout);
|
|
#endif
|
|
};
|
|
|
|
// a bx_shadow_num_c is like a bx_param_num_c except that it doesn't
|
|
// store the actual value with its data. Instead, it uses val.p32bit
|
|
// to keep a pointer to the actual data. This is used to register
|
|
// existing variables as parameters, without have to access it via
|
|
// set/get methods.
|
|
class bx_shadow_num_c : public bx_param_num_c {
|
|
Bit8u varsize; // must be 32, 16, or 8
|
|
Bit8u lowbit; // range of bits associated with this param
|
|
Bit32u mask; // mask is ANDed with value before it is returned from get
|
|
public:
|
|
bx_shadow_num_c (bx_id id,
|
|
char *name,
|
|
char *description,
|
|
Bit32s min, Bit32s max, Bit32s *ptr_to_real_val,
|
|
Bit8u highbit = 31,
|
|
Bit8u lowbit = 0);
|
|
bx_shadow_num_c (bx_id id,
|
|
char *name,
|
|
char *description,
|
|
Bit32s min, Bit32s max, Bit32u *ptr_to_real_val,
|
|
Bit8u highbit = 31,
|
|
Bit8u lowbit = 0);
|
|
bx_shadow_num_c (bx_id id,
|
|
char *name,
|
|
Bit32u *ptr_to_real_val,
|
|
Bit8u highbit = 31,
|
|
Bit8u lowbit = 0);
|
|
bx_shadow_num_c (bx_id id,
|
|
char *name,
|
|
Bit16s *ptr_to_real_val,
|
|
Bit8u highbit = 15,
|
|
Bit8u lowbit = 0);
|
|
bx_shadow_num_c (bx_id id,
|
|
char *name,
|
|
Bit16u *ptr_to_real_val,
|
|
Bit8u highbit = 15,
|
|
Bit8u lowbit = 0);
|
|
virtual Bit32s get ();
|
|
virtual void set (Bit32s val);
|
|
};
|
|
|
|
class bx_param_bool_c : public bx_param_num_c {
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// many boolean variables are used to enable/disable modules. In the
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// user interface, the enable variable should enable/disable all the
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// other parameters associated with that module.
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public:
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bx_param_bool_c (bx_id id,
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char *name,
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char *description,
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Bit32s initial_val);
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#if BX_UI_TEXT
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virtual void text_print (FILE *fp);
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virtual int text_ask (FILE *fpin, FILE *fpout);
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#endif
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};
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// a bx_shadow_bool_c is a shadow param based on bx_param_bool_c.
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class bx_shadow_bool_c : public bx_param_bool_c {
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// each bit of a bitfield can be a separate value. bitnum tells which
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// bit is used. get/set will only modify that bit.
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Bit8u bitnum;
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public:
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bx_shadow_bool_c (bx_id id,
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char *name,
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Boolean *ptr_to_real_val,
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Bit8u bitnum = 0);
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virtual Bit32s get ();
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virtual void set (Bit32s val);
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};
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class bx_param_enum_c : public bx_param_num_c {
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char **choices;
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public:
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bx_param_enum_c (bx_id id,
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char *name,
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char *description,
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char **choices,
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Bit32s initial_val,
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Bit32s value_base = 0);
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char *get_choice (int n) { return choices[n]; }
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#if BX_UI_TEXT
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virtual void text_print (FILE *fp);
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virtual int text_ask (FILE *fpin, FILE *fpout);
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#endif
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};
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typedef char* (*param_string_event_handler)(class bx_param_string_c *, int set, char *val, int maxlen);
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class bx_param_string_c : public bx_param_c {
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int maxsize;
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char *val, *initial_val;
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param_string_event_handler handler;
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bx_param_num_c *options;
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char separator;
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public:
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enum {
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BX_RAW_BYTES = 1, // use binary text editor, like MAC addr
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BX_IS_FILENAME = 2, // 1=yes it's a filename, 0=not a filename.
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// Some guis have a file browser. This
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// bit suggests that they use it.
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BX_SAVE_FILE_DIALOG = 4 // Use save dialog opposed to open file dialog
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} bx_string_opt_bits;
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bx_param_string_c (bx_id id,
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char *name,
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char *description,
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char *initial_val,
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int maxsize=-1);
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virtual ~bx_param_string_c ();
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void reset ();
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void set_handler (param_string_event_handler handler);
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Bit32s get (char *buf, int len);
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char *getptr () {return val; }
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void set (char *buf);
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bx_param_num_c *get_options () { return options; }
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void set_separator (char sep) {separator = sep; }
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#if BX_UI_TEXT
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virtual void text_print (FILE *fp);
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virtual int text_ask (FILE *fpin, FILE *fpout);
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#endif
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};
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// Declare a filename class. It is identical to a string, except that
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// it initializes the options differently. This is just a shortcut
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// for declaring a string param and setting the options with BX_IS_FILENAME.
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class bx_param_filename_c : public bx_param_string_c {
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public:
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bx_param_filename_c (bx_id id,
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char *name,
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char *description,
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char *initial_val,
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int maxsize=-1);
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};
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class bx_list_c : public bx_param_c {
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private:
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// just a list of bx_param_c objects. size tells current number of
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// objects in the list, and maxsize tells how many list items are
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// allocated in the constructor.
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bx_param_c **list;
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int size, maxsize;
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// options is a bit field whose bits are defined by bx_listopt_bits ORed
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// together. Options is a bx_param so that if necessary the bx_list could
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// install a handler to cause get/set of options to have side effects.
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bx_param_num_c *options;
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// for a menu, the value of choice before the call to "ask" is default.
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// After ask, choice holds the value that the user chose. Choice defaults
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// to 1 in the constructor.
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bx_param_num_c *choice;
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// title of the menu or series
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bx_param_string_c *title;
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// if the menu shows a "return to previous menu" type of choice,
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// this controls where that choice will go.
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bx_param_c *parent;
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void init ();
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public:
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enum {
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// When a bx_list_c is displayed as a menu, SHOW_PARENT controls whether or
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// not the menu shows a "Return to parent menu" choice or not.
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BX_SHOW_PARENT = (1<<0),
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// Some lists are best displayed shown as menus, others as a series of
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// related questions. This bit suggests to the CI that the
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// series of questions format is preferred.
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BX_SERIES_ASK = (1<<1)
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} bx_listopt_bits;
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bx_list_c (bx_id id, int maxsize);
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bx_list_c (bx_id id, char *name, char *description, bx_param_c **init_list);
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bx_list_c (bx_id id, char *name, char *description, int maxsize);
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virtual ~bx_list_c();
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bx_list_c *clone ();
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void add (bx_param_c *param);
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bx_param_c *get (int index);
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int get_size () { return size; }
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bx_param_num_c *get_options () { return options; }
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void set_options (bx_param_num_c *newopt) { options = newopt; }
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bx_param_num_c *get_choice () { return choice; }
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bx_param_string_c *get_title () { return title; }
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void set_parent (bx_param_c *newparent) { parent = newparent; }
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|
bx_param_c *get_parent () { return parent; }
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|
#if BX_UI_TEXT
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virtual void text_print (FILE *);
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|
virtual int text_ask (FILE *fpin, FILE *fpout);
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|
#endif
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};
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|
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////////////////////////////////////////////////////////////////
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#define BX_FLOPPY_NONE 10 // floppy not present
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#define BX_FLOPPY_1_2 11 // 1.2M 5.25"
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#define BX_FLOPPY_1_44 12 // 1.44M 3.5"
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#define BX_FLOPPY_2_88 13 // 2.88M 3.5"
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#define BX_FLOPPY_720K 14 // 720K 3.5"
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#define BX_FLOPPY_360K 15 // 360K 5.25"
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#define BX_FLOPPY_LAST 15 // last legal value of floppy type
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#define BX_FLOPPY_GUESS 20 // decide based on image size
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#define BX_ATA_DEVICE_DISK 0
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|
#define BX_ATA_DEVICE_CDROM 1
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#define BX_ATA_DEVICE_LAST 1
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#define BX_ATA_BIOSDETECT_NONE 0
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|
#define BX_ATA_BIOSDETECT_AUTO 1
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#define BX_ATA_BIOSDETECT_CMOS 2
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|
#define BX_ATA_TRANSLATION_NONE 0
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|
#define BX_ATA_TRANSLATION_LBA 1
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|
#define BX_ATA_TRANSLATION_LARGE 2
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#define BX_ATA_TRANSLATION_LAST 2
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|
|
extern char *floppy_type_names[];
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|
extern int floppy_type_n_sectors[];
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|
extern int n_floppy_type_names;
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|
extern char *floppy_status_names[];
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|
extern int n_floppy_status_names;
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|
extern char *floppy_bootdisk_names[];
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|
extern int n_floppy_bootdisk_names;
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|
extern char *loader_os_names[];
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|
extern int n_loader_os_names;
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|
extern char *keyboard_type_names[];
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|
extern int n_keyboard_type_names;
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|
extern char *atadevice_type_names[];
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|
extern int n_atadevice_type_names;
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|
extern char *atadevice_status_names[];
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|
extern int n_atadevice_status_names;
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|
extern char *atadevice_biosdetect_names[];
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|
extern int n_atadevice_biosdetect_names;
|
|
extern char *atadevice_translation_names[];
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|
extern int n_atadevice_translation_names;
|
|
|
|
typedef struct {
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|
bx_param_enum_c *Odevtype;
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|
bx_param_string_c *Opath;
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|
bx_param_enum_c *Otype;
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|
bx_param_enum_c *Ostatus;
|
|
} bx_floppy_options;
|
|
|
|
typedef struct {
|
|
bx_list_c *Omenu;
|
|
bx_param_bool_c *Opresent;
|
|
bx_param_enum_c *Otype;
|
|
bx_param_string_c *Opath;
|
|
bx_param_num_c *Ocylinders;
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|
bx_param_num_c *Oheads;
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|
bx_param_num_c *Ospt;
|
|
bx_param_enum_c *Ostatus;
|
|
bx_param_string_c *Omodel;
|
|
bx_param_enum_c *Obiosdetect;
|
|
bx_param_enum_c *Otranslation;
|
|
} bx_atadevice_options;
|
|
|
|
typedef struct {
|
|
bx_param_bool_c *Oenabled;
|
|
bx_param_string_c *Odev;
|
|
} bx_serial_options;
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// base class simulator interface, contains just virtual functions.
|
|
// I'm not longer sure that having a base class is going to be of any
|
|
// use... -Bryce
|
|
|
|
#include <setjmp.h>
|
|
|
|
class bx_simulator_interface_c {
|
|
public:
|
|
bx_simulator_interface_c ();
|
|
virtual void set_quit_context (jmp_buf *context) {}
|
|
virtual int get_init_done () { return -1; }
|
|
virtual int set_init_done (int n) {return -1;}
|
|
virtual void get_param_id_range (int *min, int *max) {}
|
|
virtual int register_param (bx_id id, bx_param_c *it) {return -1;}
|
|
virtual void reset_all_param () {}
|
|
virtual bx_param_c *get_param (bx_id id) {return NULL;}
|
|
virtual bx_param_num_c *get_param_num (bx_id id) {return NULL;}
|
|
virtual bx_param_string_c *get_param_string (bx_id id) {return NULL;}
|
|
virtual bx_param_bool_c *get_param_bool (bx_id id) {return NULL;}
|
|
virtual bx_param_enum_c *get_param_enum (bx_id id) {return NULL;}
|
|
virtual int get_n_log_modules () {return -1;}
|
|
virtual char *get_prefix (int mod) {return 0;}
|
|
virtual int get_log_action (int mod, int level) {return -1;}
|
|
virtual void set_log_action (int mod, int level, int action) {}
|
|
virtual int get_default_log_action (int level) {return -1;}
|
|
virtual void set_default_log_action (int level, int action) {}
|
|
virtual char *get_action_name (int action) {return 0;}
|
|
virtual const char *get_log_level_name (int level) {return 0;}
|
|
virtual int get_max_log_level () {return -1;}
|
|
|
|
// exiting is somewhat complicated! The preferred way to exit bochs is
|
|
// to call BX_EXIT(exitcode). That is defined to call
|
|
// SIM->quit_sim(exitcode). The quit_sim function first calls
|
|
// the cleanup functions in bochs so that it can destroy windows
|
|
// and free up memory, then sends a notify message to the CI
|
|
// telling it that bochs has stopped.
|
|
virtual void quit_sim (int code) {}
|
|
|
|
virtual int get_default_rc (char *path, int len) {return -1;}
|
|
virtual int read_rc (char *path) {return -1;}
|
|
virtual int write_rc (char *rc, int overwrite) {return -1;}
|
|
virtual int get_log_file (char *path, int len) {return -1;}
|
|
virtual int set_log_file (char *path) {return -1;}
|
|
virtual int get_log_prefix (char *prefix, int len) {return -1;}
|
|
virtual int set_log_prefix (char *prefix) {return -1;}
|
|
virtual int get_floppy_options (int drive, bx_floppy_options *out) {return -1;}
|
|
virtual int get_cdrom_options (int drive, bx_atadevice_options *out, int *where = NULL) {return -1;}
|
|
virtual char *get_floppy_type_name (int type) {return NULL;}
|
|
|
|
// The CI calls set_notify_callback to register its event handler function.
|
|
// This event handler function is called whenever the simulator needs to
|
|
// send an event to the CI. For example, if the simulator hits a panic and
|
|
// wants to ask the user how to proceed, it would call the CI event handler
|
|
// to ask the CI to display a dialog.
|
|
//
|
|
// NOTE: At present, the standard VGAW buttons (floppy, snapshot, power,
|
|
// etc.) are displayed and handled by gui.cc, not by the CI or siminterface.
|
|
// gui.cc uses its own callback functions to implement the behavior of
|
|
// the buttons. Some of these implementations call the siminterface.
|
|
typedef BxEvent* (*sim_interface_callback_t)(void *theclass, BxEvent *event);
|
|
virtual void set_notify_callback (sim_interface_callback_t func, void *arg) {}
|
|
virtual void get_notify_callback (sim_interface_callback_t *func, void **arg) {}
|
|
|
|
// send an event from the simulator to the CI.
|
|
virtual BxEvent* sim_to_ci_event (BxEvent *event) {return NULL;}
|
|
|
|
// called from simulator when it hits serious errors, to ask if the user
|
|
// wants to continue or not
|
|
virtual int log_msg (const char *prefix, int level, const char *msg) {return -1;}
|
|
|
|
// tell the CI to ask the user for the value of a parameter.
|
|
virtual int ask_param (bx_id param) {return -1;}
|
|
|
|
// ask the user for a pathname
|
|
virtual int ask_filename (char *filename, int maxlen, char *prompt, char *the_default, int flags) {return -1;}
|
|
// called at a regular interval, currently by the keyboard handler.
|
|
virtual void periodic () {}
|
|
virtual int create_disk_image (const char *filename, int sectors, Boolean overwrite) {return -3;}
|
|
// Tell the configuration interface (CI) that some parameter values have
|
|
// changed. The CI will reread the parameters and change its display if it's
|
|
// appropriate. Maybe later: mention which params have changed to save time.
|
|
virtual void refresh_ci () {}
|
|
// return first cdrom in ATA interface
|
|
bx_param_c *get_first_cdrom () {return NULL;}
|
|
#if BX_DEBUGGER
|
|
// for debugger: same behavior as pressing control-C
|
|
virtual void debug_break () {}
|
|
virtual void debug_interpret_cmd (char *cmd) {}
|
|
virtual char *debug_get_next_command () {return NULL;}
|
|
virtual void debug_puts (const char *text) {}
|
|
#endif
|
|
};
|
|
|
|
extern bx_simulator_interface_c *SIM;
|
|
|
|
extern void bx_init_siminterface ();
|
|
extern void bx_init_main (int argc, char *argv[]);
|
|
extern int bx_continue_after_config_interface (int argc, char *argv[]);
|
|
|
|
#if BX_WITH_WX
|
|
// returns true if called from the simulator thread.
|
|
// defined in wxmain.cc, usable anywhere.
|
|
bool isSimThread ();
|
|
#endif
|