8d585dc813
- fixed some warnings
524 lines
14 KiB
C++
524 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: soundwin.cc,v 1.15 2004-09-05 10:30:19 vruppert Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2001 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// This file (SOUNDWIN.CC) written and donated by Josef Drexler
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// Define BX_PLUGGABLE in files that can be compiled into plugins. For
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// platforms that require a special tag on exported symbols, BX_PLUGGABLE
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// is used to know when we are exporting symbols and when we are importing.
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#define BX_PLUGGABLE
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#include "iodev.h"
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#if defined(WIN32) && BX_SUPPORT_SB16
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#include "soundwin.h"
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#define LOG_THIS bx_devices.pluginSB16Device->
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bx_sound_windows_c::bx_sound_windows_c(bx_sb16_c *sb16)
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:bx_sound_output_c(sb16)
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{
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this->sb16 = sb16;
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MidiOpen = 0;
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WaveOpen = 0;
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ismidiready = 1;
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iswaveready = 1;
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// size is the total size of the midi header and buffer and the
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// BX_SOUND_WINDOWS_NBUF wave header and buffers, all aligned
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// on a 16-byte boundary
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#define ALIGN(size) ( (size + 15) & ~15 )
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#define size ALIGN(sizeof(MIDIHDR)) \
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+ ALIGN(sizeof(WAVEHDR)) \
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+ ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) * BX_SOUND_WINDOWS_NBUF \
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+ ALIGN(BX_SOUND_OUTPUT_WAVEPACKETSIZE) * BX_SOUND_WINDOWS_NBUF
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DataHandle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, size);
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DataPointer = (Bit8u*) GlobalLock(DataHandle);
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if (DataPointer == NULL)
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BX_PANIC(("GlobalLock returned NULL-pointer"));
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#define NEWBUFFER(size) &(DataPointer[offset]); offset += ALIGN(size)
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int offset = 0;
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MidiHeader = (LPMIDIHDR) NEWBUFFER(sizeof(MIDIHDR));
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MidiData = (LPSTR) NEWBUFFER(BX_SOUND_WINDOWS_MAXSYSEXLEN);
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for (int bufnum=0; bufnum<BX_SOUND_WINDOWS_NBUF; bufnum++)
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{
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WaveHeader[bufnum] = (LPWAVEHDR) NEWBUFFER(sizeof(WAVEHDR));
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WaveData[bufnum] = (LPSTR) NEWBUFFER(BX_SOUND_OUTPUT_WAVEPACKETSIZE);
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}
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if (offset > size)
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BX_PANIC(("Allocated memory was too small!"));
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#undef size
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#undef ALIGN
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#undef NEWBUFFER
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}
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bx_sound_windows_c::~bx_sound_windows_c()
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{
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GlobalUnlock(DataHandle);
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GlobalFree(DataHandle);
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}
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int bx_sound_windows_c::waveready()
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{
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if (iswaveready == 0)
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checkwaveready();
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if (iswaveready == 1)
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return BX_SOUND_OUTPUT_OK;
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else
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return BX_SOUND_OUTPUT_ERR;
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}
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int bx_sound_windows_c::midiready()
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{
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if (ismidiready == 0)
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checkmidiready();
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if (ismidiready == 1)
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return BX_SOUND_OUTPUT_OK;
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else
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return BX_SOUND_OUTPUT_ERR;
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}
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int bx_sound_windows_c::openmidioutput(char *device)
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{
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// could make the output device selectable,
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// but currently only the midi mapper is supported
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UNUSED(device);
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UINT deviceid = (UINT) MIDIMAPPER;
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MidiOpen = 0;
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UINT ret = midiOutOpen( &MidiOut, deviceid, 0, 0, CALLBACK_NULL);
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if (ret == 0)
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MidiOpen = 1;
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WRITELOG( MIDILOG(4), "midiOutOpen() = %d, MidiOpen: %d", ret, MidiOpen);
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return (MidiOpen == 1) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
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}
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int bx_sound_windows_c::sendmidicommand(int delta, int command, int length, Bit8u data[])
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{
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UINT ret;
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if (MidiOpen != 1)
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return BX_SOUND_OUTPUT_ERR;
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if ( (command == 0xf0) || (command == 0xf7) || (length > 3) )
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{
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WRITELOG( WAVELOG(5), "SYSEX started, length %d", length);
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ismidiready = 0; // until the buffer is done
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memcpy(MidiData, data, length);
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MidiHeader->lpData = MidiData;
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MidiHeader->dwBufferLength = BX_SOUND_WINDOWS_MAXSYSEXLEN;
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MidiHeader->dwBytesRecorded = 0;
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MidiHeader->dwUser = 0;
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MidiHeader->dwFlags = 0;
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ret = midiOutPrepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader));
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if (ret != 0)
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WRITELOG( MIDILOG(2), "midiOutPrepareHeader() = %d", ret);
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ret = midiOutLongMsg(MidiOut, MidiHeader, sizeof(*MidiHeader));
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if (ret != 0)
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WRITELOG( MIDILOG(2), "midiOutLongMsg() = %d", ret);
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}
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else
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{
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DWORD msg = command;
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for (int i = 0; i<length; i++)
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msg |= (data[i] << (8 * (i + 1) ) );
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ret = midiOutShortMsg(MidiOut, msg);
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WRITELOG( MIDILOG(4), "midiOutShortMsg(%x) = %d", msg, ret);
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}
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return (ret == 0) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
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}
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int bx_sound_windows_c::closemidioutput()
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{
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UINT ret;
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if (MidiOpen != 1)
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return BX_SOUND_OUTPUT_ERR;
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ret = midiOutReset(MidiOut);
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if (ismidiready == 0)
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checkmidiready(); // to clear any pending SYSEX
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ret = midiOutClose(MidiOut);
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WRITELOG( MIDILOG(4), "midiOutClose() = %d", ret);
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MidiOpen = 0;
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return (ret == 0) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
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}
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int bx_sound_windows_c::openwaveoutput(char *device)
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{
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// could make the output device selectable,
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// but currently only the midi mapper is supported
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UNUSED(device);
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WRITELOG( WAVELOG(4), "openwaveoutput(%s)", device);
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#ifdef usewaveOut
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WaveDevice = (UINT) WAVEMAPPER;
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for (int i=0; i<BX_SOUND_WINDOWS_NBUF; i++)
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WaveHeader[i]->dwFlags = WHDR_DONE;
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head = 0;
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tailfull = 0;
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tailplay = 0;
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needreopen = 0;
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#endif
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return BX_SOUND_OUTPUT_OK;
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}
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int bx_sound_windows_c::playnextbuffer()
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{
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UINT ret;
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PCMWAVEFORMAT waveformat;
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int bufnum;
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// if the format is different, we have to reopen the device,
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// so reset it first
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if (needreopen != 0)
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if (WaveOpen != 0)
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ret = waveOutReset( WaveOut );
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// clean up the buffers and mark if output is ready
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checkwaveready();
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// do we have to play anything?
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if (tailplay == head)
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return BX_SOUND_OUTPUT_OK;
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// if the format is different, we have to close and reopen the device
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// or, just open the device if it's not open yet
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if ( (needreopen != 0) || (WaveOpen == 0) )
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{
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if (WaveOpen != 0)
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{
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ret = waveOutClose( WaveOut );
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WaveOpen = 0;
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}
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// try three times to find a suitable format
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for (int tries = 0; tries < 3; tries++)
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{
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int frequency = WaveInfo.frequency;
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int stereo = WaveInfo.stereo;
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int bits = WaveInfo.bits;
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int format = WaveInfo.format;
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int bps = (bits / 8) * (stereo + 1);
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waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
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waveformat.wf.nChannels = stereo + 1;
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waveformat.wf.nSamplesPerSec = frequency;
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waveformat.wf.nAvgBytesPerSec = frequency * bps;
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waveformat.wf.nBlockAlign = bps;
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waveformat.wBitsPerSample = bits;
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ret = waveOutOpen( &(WaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL);
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if (ret != 0)
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{
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char errormsg[4*MAXERRORLENGTH+1];
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waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1);
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WRITELOG( WAVELOG(5), "waveOutOpen: %s", errormsg);
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switch (tries)
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{
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case 0: // maybe try a different frequency
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if (frequency < 15600)
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frequency = 11025;
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else if (frequency < 31200)
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frequency = 22050;
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else
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frequency = 44100;
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WRITELOG( WAVELOG(4), "Couldn't open wave device (error %d), trying frequency %d", ret, frequency);
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break;
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case 1: // or something else
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frequency = 11025;
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stereo = 0;
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bits = 8;
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bps = 1;
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WRITELOG( WAVELOG(4), "Couldn't open wave device again (error %d), trying 11KHz, mono, 8bit", ret);
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break;
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case 2: // nope, doesn't work
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WRITELOG( WAVELOG(2), "Couldn't open wave device (error %d)!", ret);
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return BX_SOUND_OUTPUT_ERR;
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}
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WRITELOG( WAVELOG(5), "The format was: wFormatTag=%d, nChannels=%d, nSamplesPerSec=%d,",
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waveformat.wf.wFormatTag, waveformat.wf.nChannels, waveformat.wf.nSamplesPerSec);
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WRITELOG( WAVELOG(5), " nAvgBytesPerSec=%d, nBlockAlign=%d, wBitsPerSample=%d",
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waveformat.wf.nAvgBytesPerSec, waveformat.wf.nBlockAlign, waveformat.wBitsPerSample);
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}
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else
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{
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WaveOpen = 1;
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needreopen = 0;
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break;
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}
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}
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}
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for (bufnum=tailplay; bufnum != head;
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bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK, tailplay=bufnum)
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{
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WRITELOG( WAVELOG(5), "Playing buffer %d", bufnum);
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// prepare the wave header
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WaveHeader[bufnum]->lpData = WaveData[bufnum];
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WaveHeader[bufnum]->dwBufferLength = length[bufnum];
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WaveHeader[bufnum]->dwBytesRecorded = length[bufnum];
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WaveHeader[bufnum]->dwUser = 0;
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WaveHeader[bufnum]->dwFlags = 0;
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WaveHeader[bufnum]->dwLoops = 1;
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ret = waveOutPrepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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if (ret != 0)
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{
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WRITELOG( WAVELOG(2), "waveOutPrepareHeader = %d", ret);
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return BX_SOUND_OUTPUT_ERR;
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}
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ret = waveOutWrite(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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if (ret != 0)
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{
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char errormsg[4*MAXERRORLENGTH+1];
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waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1);
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WRITELOG( WAVELOG(5), "waveOutWrite: %s", errormsg);
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}
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}
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return BX_SOUND_OUTPUT_OK;
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}
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int bx_sound_windows_c::startwaveplayback(int frequency, int bits, int stereo, int format)
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{
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// UINT ret;
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WRITELOG( WAVELOG(4), "startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format);
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#ifdef usewaveOut
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// check if any of the properties have changed
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if ( (WaveInfo.frequency != frequency) ||
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(WaveInfo.bits != bits) ||
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(WaveInfo.stereo != stereo) ||
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(WaveInfo.format != format) )
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{
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needreopen = 1;
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// store the current settings to be used by sendwavepacket()
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WaveInfo.frequency = frequency;
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WaveInfo.bits = bits;
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WaveInfo.stereo = stereo;
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WaveInfo.format = format;
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}
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#endif
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#ifdef usesndPlaySnd
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int bps = (bits / 8) * (stereo + 1);
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LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData;
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memcpy(header->RIFF, "RIFF", 4);
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memcpy(header->TYPE, "WAVE", 4);
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memcpy(header->chnk, "fmt ", 4);
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header->chnklen = 16;
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header->waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
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header->waveformat.wf.nChannels = stereo + 1;
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header->waveformat.wf.nSamplesPerSec = frequency;
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header->waveformat.wf.nAvgBytesPerSec = frequency * bps;
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header->waveformat.wf.nBlockAlign = bps;
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header->waveformat.wBitsPerSample = bits;
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memcpy(header->chnk2, "data", 4);
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#endif
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return BX_SOUND_OUTPUT_OK;
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}
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int bx_sound_windows_c::sendwavepacket(int length, Bit8u data[])
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{
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// UINT ret;
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int bufnum;
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WRITELOG( WAVELOG(4), "sendwavepacket(%d, %p)", length, data);
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#ifdef usewaveOut
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bufnum = head;
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memcpy(WaveData[bufnum], data, length);
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this->length[bufnum] = length;
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// select next buffer to write to
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bufnum++;
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bufnum &= BX_SOUND_WINDOWS_NMASK;
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if ( ( (bufnum + 1) & BX_SOUND_WINDOWS_NMASK) == tailfull )
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{ // this should not actually happen!
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WRITELOG( WAVELOG(2), "Output buffer overflow! Not played. Iswaveready was %d", iswaveready);
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iswaveready = 0; // stop the output for a while
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return BX_SOUND_OUTPUT_ERR;
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}
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head = bufnum;
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// check if more buffers are available, otherwise stall the emulator
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if ( ( (bufnum + 2) & BX_SOUND_WINDOWS_NMASK) == tailfull )
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{
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WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Stall.",
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head, tailfull, tailplay);
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iswaveready = 0;
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}
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playnextbuffer();
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#endif
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#ifdef usesndPlaySnd
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LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData;
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header->length = length + 36;
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header->chnk2len = length;
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memcpy( &(header->data), data, length);
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FILE *test = fopen("test", "a");
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fwrite(WaveData, 1, length + 44, test);
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fclose(test);
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ret = sndPlaySoundA( (LPCSTR) header, SND_SYNC | SND_MEMORY );
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if (ret != 0)
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{
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WRITELOG( WAVELOG(3), "sndPlaySoundA: %d", ret);
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}
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#endif
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return BX_SOUND_OUTPUT_OK;
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}
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int bx_sound_windows_c::stopwaveplayback()
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{
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WRITELOG( WAVELOG(4), "stopwaveplayback()");
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#ifdef usewaveOut
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// this is handled by checkwaveready() when closing
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#endif
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#ifdef usesndPlaySnd
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sndPlaySoundA( NULL, SND_ASYNC | SND_MEMORY );
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WaveOpen = 0;
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#endif
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return BX_SOUND_OUTPUT_OK;
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}
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int bx_sound_windows_c::closewaveoutput()
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{
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// int bufnum;
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WRITELOG( WAVELOG(4), "closewaveoutput");
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#ifdef usewaveOut
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if (WaveOpen == 1)
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{
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waveOutReset(WaveOut);
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// let checkwaveready() clean up the buffers
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checkwaveready();
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waveOutClose(WaveOut);
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head = 0;
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tailfull = 0;
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tailplay = 0;
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needreopen = 0;
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}
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#endif
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return BX_SOUND_OUTPUT_OK;
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}
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void bx_sound_windows_c::checkmidiready()
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{
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UINT ret;
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if ( (MidiHeader->dwFlags & WHDR_DONE) != 0)
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{
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WRITELOG( MIDILOG(5), "SYSEX message done, midi ready again.");
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ret = midiOutUnprepareHeader( MidiOut, MidiHeader, sizeof(*MidiHeader));
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ismidiready = 1;
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}
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}
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void bx_sound_windows_c::checkwaveready()
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{
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int bufnum;
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UINT ret;
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// clean up all finished buffers and mark them as available
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for (bufnum=tailfull;
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(bufnum != tailplay) &&
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( (WaveHeader[bufnum]->dwFlags & WHDR_DONE) != 0);
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bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK)
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{
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WRITELOG( WAVELOG(5), "Buffer %d done.", bufnum);
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ret = waveOutUnprepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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}
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tailfull = bufnum;
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// enable gathering data if a buffer is available
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if ( ( (head + 2) & BX_SOUND_WINDOWS_NMASK) != tailfull )
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|
{
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|
WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Ready.",
|
|
head, tailfull, tailplay);
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|
iswaveready = 1;
|
|
}
|
|
}
|
|
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|
#endif // defined(WIN32)
|