Bochs/bochs/iodev/soundwin.cc
2004-09-05 10:30:19 +00:00

524 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: soundwin.cc,v 1.15 2004-09-05 10:30:19 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// This file (SOUNDWIN.CC) written and donated by Josef Drexler
// Define BX_PLUGGABLE in files that can be compiled into plugins. For
// platforms that require a special tag on exported symbols, BX_PLUGGABLE
// is used to know when we are exporting symbols and when we are importing.
#define BX_PLUGGABLE
#include "iodev.h"
#if defined(WIN32) && BX_SUPPORT_SB16
#include "soundwin.h"
#define LOG_THIS bx_devices.pluginSB16Device->
bx_sound_windows_c::bx_sound_windows_c(bx_sb16_c *sb16)
:bx_sound_output_c(sb16)
{
this->sb16 = sb16;
MidiOpen = 0;
WaveOpen = 0;
ismidiready = 1;
iswaveready = 1;
// size is the total size of the midi header and buffer and the
// BX_SOUND_WINDOWS_NBUF wave header and buffers, all aligned
// on a 16-byte boundary
#define ALIGN(size) ( (size + 15) & ~15 )
#define size ALIGN(sizeof(MIDIHDR)) \
+ ALIGN(sizeof(WAVEHDR)) \
+ ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) * BX_SOUND_WINDOWS_NBUF \
+ ALIGN(BX_SOUND_OUTPUT_WAVEPACKETSIZE) * BX_SOUND_WINDOWS_NBUF
DataHandle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, size);
DataPointer = (Bit8u*) GlobalLock(DataHandle);
if (DataPointer == NULL)
BX_PANIC(("GlobalLock returned NULL-pointer"));
#define NEWBUFFER(size) &(DataPointer[offset]); offset += ALIGN(size)
int offset = 0;
MidiHeader = (LPMIDIHDR) NEWBUFFER(sizeof(MIDIHDR));
MidiData = (LPSTR) NEWBUFFER(BX_SOUND_WINDOWS_MAXSYSEXLEN);
for (int bufnum=0; bufnum<BX_SOUND_WINDOWS_NBUF; bufnum++)
{
WaveHeader[bufnum] = (LPWAVEHDR) NEWBUFFER(sizeof(WAVEHDR));
WaveData[bufnum] = (LPSTR) NEWBUFFER(BX_SOUND_OUTPUT_WAVEPACKETSIZE);
}
if (offset > size)
BX_PANIC(("Allocated memory was too small!"));
#undef size
#undef ALIGN
#undef NEWBUFFER
}
bx_sound_windows_c::~bx_sound_windows_c()
{
GlobalUnlock(DataHandle);
GlobalFree(DataHandle);
}
int bx_sound_windows_c::waveready()
{
if (iswaveready == 0)
checkwaveready();
if (iswaveready == 1)
return BX_SOUND_OUTPUT_OK;
else
return BX_SOUND_OUTPUT_ERR;
}
int bx_sound_windows_c::midiready()
{
if (ismidiready == 0)
checkmidiready();
if (ismidiready == 1)
return BX_SOUND_OUTPUT_OK;
else
return BX_SOUND_OUTPUT_ERR;
}
int bx_sound_windows_c::openmidioutput(char *device)
{
// could make the output device selectable,
// but currently only the midi mapper is supported
UNUSED(device);
UINT deviceid = (UINT) MIDIMAPPER;
MidiOpen = 0;
UINT ret = midiOutOpen( &MidiOut, deviceid, 0, 0, CALLBACK_NULL);
if (ret == 0)
MidiOpen = 1;
WRITELOG( MIDILOG(4), "midiOutOpen() = %d, MidiOpen: %d", ret, MidiOpen);
return (MidiOpen == 1) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
}
int bx_sound_windows_c::sendmidicommand(int delta, int command, int length, Bit8u data[])
{
UINT ret;
if (MidiOpen != 1)
return BX_SOUND_OUTPUT_ERR;
if ( (command == 0xf0) || (command == 0xf7) || (length > 3) )
{
WRITELOG( WAVELOG(5), "SYSEX started, length %d", length);
ismidiready = 0; // until the buffer is done
memcpy(MidiData, data, length);
MidiHeader->lpData = MidiData;
MidiHeader->dwBufferLength = BX_SOUND_WINDOWS_MAXSYSEXLEN;
MidiHeader->dwBytesRecorded = 0;
MidiHeader->dwUser = 0;
MidiHeader->dwFlags = 0;
ret = midiOutPrepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader));
if (ret != 0)
WRITELOG( MIDILOG(2), "midiOutPrepareHeader() = %d", ret);
ret = midiOutLongMsg(MidiOut, MidiHeader, sizeof(*MidiHeader));
if (ret != 0)
WRITELOG( MIDILOG(2), "midiOutLongMsg() = %d", ret);
}
else
{
DWORD msg = command;
for (int i = 0; i<length; i++)
msg |= (data[i] << (8 * (i + 1) ) );
ret = midiOutShortMsg(MidiOut, msg);
WRITELOG( MIDILOG(4), "midiOutShortMsg(%x) = %d", msg, ret);
}
return (ret == 0) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
}
int bx_sound_windows_c::closemidioutput()
{
UINT ret;
if (MidiOpen != 1)
return BX_SOUND_OUTPUT_ERR;
ret = midiOutReset(MidiOut);
if (ismidiready == 0)
checkmidiready(); // to clear any pending SYSEX
ret = midiOutClose(MidiOut);
WRITELOG( MIDILOG(4), "midiOutClose() = %d", ret);
MidiOpen = 0;
return (ret == 0) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
}
int bx_sound_windows_c::openwaveoutput(char *device)
{
// could make the output device selectable,
// but currently only the midi mapper is supported
UNUSED(device);
WRITELOG( WAVELOG(4), "openwaveoutput(%s)", device);
#ifdef usewaveOut
WaveDevice = (UINT) WAVEMAPPER;
for (int i=0; i<BX_SOUND_WINDOWS_NBUF; i++)
WaveHeader[i]->dwFlags = WHDR_DONE;
head = 0;
tailfull = 0;
tailplay = 0;
needreopen = 0;
#endif
return BX_SOUND_OUTPUT_OK;
}
int bx_sound_windows_c::playnextbuffer()
{
UINT ret;
PCMWAVEFORMAT waveformat;
int bufnum;
// if the format is different, we have to reopen the device,
// so reset it first
if (needreopen != 0)
if (WaveOpen != 0)
ret = waveOutReset( WaveOut );
// clean up the buffers and mark if output is ready
checkwaveready();
// do we have to play anything?
if (tailplay == head)
return BX_SOUND_OUTPUT_OK;
// if the format is different, we have to close and reopen the device
// or, just open the device if it's not open yet
if ( (needreopen != 0) || (WaveOpen == 0) )
{
if (WaveOpen != 0)
{
ret = waveOutClose( WaveOut );
WaveOpen = 0;
}
// try three times to find a suitable format
for (int tries = 0; tries < 3; tries++)
{
int frequency = WaveInfo.frequency;
int stereo = WaveInfo.stereo;
int bits = WaveInfo.bits;
int format = WaveInfo.format;
int bps = (bits / 8) * (stereo + 1);
waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
waveformat.wf.nChannels = stereo + 1;
waveformat.wf.nSamplesPerSec = frequency;
waveformat.wf.nAvgBytesPerSec = frequency * bps;
waveformat.wf.nBlockAlign = bps;
waveformat.wBitsPerSample = bits;
ret = waveOutOpen( &(WaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL);
if (ret != 0)
{
char errormsg[4*MAXERRORLENGTH+1];
waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1);
WRITELOG( WAVELOG(5), "waveOutOpen: %s", errormsg);
switch (tries)
{
case 0: // maybe try a different frequency
if (frequency < 15600)
frequency = 11025;
else if (frequency < 31200)
frequency = 22050;
else
frequency = 44100;
WRITELOG( WAVELOG(4), "Couldn't open wave device (error %d), trying frequency %d", ret, frequency);
break;
case 1: // or something else
frequency = 11025;
stereo = 0;
bits = 8;
bps = 1;
WRITELOG( WAVELOG(4), "Couldn't open wave device again (error %d), trying 11KHz, mono, 8bit", ret);
break;
case 2: // nope, doesn't work
WRITELOG( WAVELOG(2), "Couldn't open wave device (error %d)!", ret);
return BX_SOUND_OUTPUT_ERR;
}
WRITELOG( WAVELOG(5), "The format was: wFormatTag=%d, nChannels=%d, nSamplesPerSec=%d,",
waveformat.wf.wFormatTag, waveformat.wf.nChannels, waveformat.wf.nSamplesPerSec);
WRITELOG( WAVELOG(5), " nAvgBytesPerSec=%d, nBlockAlign=%d, wBitsPerSample=%d",
waveformat.wf.nAvgBytesPerSec, waveformat.wf.nBlockAlign, waveformat.wBitsPerSample);
}
else
{
WaveOpen = 1;
needreopen = 0;
break;
}
}
}
for (bufnum=tailplay; bufnum != head;
bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK, tailplay=bufnum)
{
WRITELOG( WAVELOG(5), "Playing buffer %d", bufnum);
// prepare the wave header
WaveHeader[bufnum]->lpData = WaveData[bufnum];
WaveHeader[bufnum]->dwBufferLength = length[bufnum];
WaveHeader[bufnum]->dwBytesRecorded = length[bufnum];
WaveHeader[bufnum]->dwUser = 0;
WaveHeader[bufnum]->dwFlags = 0;
WaveHeader[bufnum]->dwLoops = 1;
ret = waveOutPrepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
if (ret != 0)
{
WRITELOG( WAVELOG(2), "waveOutPrepareHeader = %d", ret);
return BX_SOUND_OUTPUT_ERR;
}
ret = waveOutWrite(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
if (ret != 0)
{
char errormsg[4*MAXERRORLENGTH+1];
waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1);
WRITELOG( WAVELOG(5), "waveOutWrite: %s", errormsg);
}
}
return BX_SOUND_OUTPUT_OK;
}
int bx_sound_windows_c::startwaveplayback(int frequency, int bits, int stereo, int format)
{
// UINT ret;
WRITELOG( WAVELOG(4), "startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format);
#ifdef usewaveOut
// check if any of the properties have changed
if ( (WaveInfo.frequency != frequency) ||
(WaveInfo.bits != bits) ||
(WaveInfo.stereo != stereo) ||
(WaveInfo.format != format) )
{
needreopen = 1;
// store the current settings to be used by sendwavepacket()
WaveInfo.frequency = frequency;
WaveInfo.bits = bits;
WaveInfo.stereo = stereo;
WaveInfo.format = format;
}
#endif
#ifdef usesndPlaySnd
int bps = (bits / 8) * (stereo + 1);
LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData;
memcpy(header->RIFF, "RIFF", 4);
memcpy(header->TYPE, "WAVE", 4);
memcpy(header->chnk, "fmt ", 4);
header->chnklen = 16;
header->waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
header->waveformat.wf.nChannels = stereo + 1;
header->waveformat.wf.nSamplesPerSec = frequency;
header->waveformat.wf.nAvgBytesPerSec = frequency * bps;
header->waveformat.wf.nBlockAlign = bps;
header->waveformat.wBitsPerSample = bits;
memcpy(header->chnk2, "data", 4);
#endif
return BX_SOUND_OUTPUT_OK;
}
int bx_sound_windows_c::sendwavepacket(int length, Bit8u data[])
{
// UINT ret;
int bufnum;
WRITELOG( WAVELOG(4), "sendwavepacket(%d, %p)", length, data);
#ifdef usewaveOut
bufnum = head;
memcpy(WaveData[bufnum], data, length);
this->length[bufnum] = length;
// select next buffer to write to
bufnum++;
bufnum &= BX_SOUND_WINDOWS_NMASK;
if ( ( (bufnum + 1) & BX_SOUND_WINDOWS_NMASK) == tailfull )
{ // this should not actually happen!
WRITELOG( WAVELOG(2), "Output buffer overflow! Not played. Iswaveready was %d", iswaveready);
iswaveready = 0; // stop the output for a while
return BX_SOUND_OUTPUT_ERR;
}
head = bufnum;
// check if more buffers are available, otherwise stall the emulator
if ( ( (bufnum + 2) & BX_SOUND_WINDOWS_NMASK) == tailfull )
{
WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Stall.",
head, tailfull, tailplay);
iswaveready = 0;
}
playnextbuffer();
#endif
#ifdef usesndPlaySnd
LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData;
header->length = length + 36;
header->chnk2len = length;
memcpy( &(header->data), data, length);
FILE *test = fopen("test", "a");
fwrite(WaveData, 1, length + 44, test);
fclose(test);
ret = sndPlaySoundA( (LPCSTR) header, SND_SYNC | SND_MEMORY );
if (ret != 0)
{
WRITELOG( WAVELOG(3), "sndPlaySoundA: %d", ret);
}
#endif
return BX_SOUND_OUTPUT_OK;
}
int bx_sound_windows_c::stopwaveplayback()
{
WRITELOG( WAVELOG(4), "stopwaveplayback()");
#ifdef usewaveOut
// this is handled by checkwaveready() when closing
#endif
#ifdef usesndPlaySnd
sndPlaySoundA( NULL, SND_ASYNC | SND_MEMORY );
WaveOpen = 0;
#endif
return BX_SOUND_OUTPUT_OK;
}
int bx_sound_windows_c::closewaveoutput()
{
// int bufnum;
WRITELOG( WAVELOG(4), "closewaveoutput");
#ifdef usewaveOut
if (WaveOpen == 1)
{
waveOutReset(WaveOut);
// let checkwaveready() clean up the buffers
checkwaveready();
waveOutClose(WaveOut);
head = 0;
tailfull = 0;
tailplay = 0;
needreopen = 0;
}
#endif
return BX_SOUND_OUTPUT_OK;
}
void bx_sound_windows_c::checkmidiready()
{
UINT ret;
if ( (MidiHeader->dwFlags & WHDR_DONE) != 0)
{
WRITELOG( MIDILOG(5), "SYSEX message done, midi ready again.");
ret = midiOutUnprepareHeader( MidiOut, MidiHeader, sizeof(*MidiHeader));
ismidiready = 1;
}
}
void bx_sound_windows_c::checkwaveready()
{
int bufnum;
UINT ret;
// clean up all finished buffers and mark them as available
for (bufnum=tailfull;
(bufnum != tailplay) &&
( (WaveHeader[bufnum]->dwFlags & WHDR_DONE) != 0);
bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK)
{
WRITELOG( WAVELOG(5), "Buffer %d done.", bufnum);
ret = waveOutUnprepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
}
tailfull = bufnum;
// enable gathering data if a buffer is available
if ( ( (head + 2) & BX_SOUND_WINDOWS_NMASK) != tailfull )
{
WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Ready.",
head, tailfull, tailplay);
iswaveready = 1;
}
}
#endif // defined(WIN32)