Bochs/bochs/gui/siminterface.h
Volker Ruppert 5dd0d64b11 - several changes for restart support in wx (not yet complete)
* don't initialize cpu specific parameters for the wx debugger if they already
    exist
  * separate siminterface method init_save_restore() added
  * old wx specific handling in quit_sim() removed
  * new bx_list_c method clear() deletes all parameters from the list
  * moved devices cleanup code from the pc_system to a new devices method exit()
  * pc_system init code now sets ticksTotal to 0
2006-09-07 18:50:51 +00:00

1276 lines
55 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: siminterface.h,v 1.201 2006-09-07 18:50:51 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Intro to siminterface by Bryce Denney:
//
// Before I can describe what this file is for, I have to make the
// distinction between a configuration interface (CI) and the VGA display
// window (VGAW). I will try to avoid the term 'GUI' because it is unclear
// if that means CI or VGAW, and because not all interfaces are graphical
// anyway.
//
// The traditional Bochs screen is a window with a large VGA display panel and
// a series of buttons (floppy, cdrom, snapshot, power). Over the years, we
// have collected many implementations of the VGAW for different environments
// and platforms; each implementation is in a separate file under gui/*:
// x.cc, win32.cc, beos.cc, macintosh.cc, etc. The files gui.h and gui.cc
// define the platform independent part of the VGAW, leaving about 15 methods
// of the bx_gui_c class undefined. The platform dependent file must
// implement the remaining 15 methods.
//
// The configuration interface is relatively new, started by Bryce Denney in
// June 2001. The CI is intended to allow the user to edit a variety of
// configuration and runtime options. Some options, such as memory size or
// enabling the ethernet card, should only be changed before the simulation
// begins; others, such as floppy disk image, instructions per second, and
// logging options can be safely changed at runtime. The CI allows the user to
// make these changes. Before the CI existed, only a few things could be
// changed at runtime, all linked to clicking on the VGAW buttons.
//
// At the time that the CI was conceived, we were still debating what form the
// user interface part would take: stdin/stdout menus, a graphical application
// with menus and dialogs running in a separate thread, or even a tiny web
// server that you can connect to with a web browser. As a result the
// interface to the CI was designed so that the user interface of the CI
// could be replaced easily at compile time, or maybe even at runtime via
// a plugin architecture. To this end, we kept a clear separation between
// the user interface code and the siminterface, the code that interfaces with
// the simulator. The same siminterface is used all the time, while
// different implementations of the CI can be switched in reasonably easily.
// Only the CI code uses library specific graphics and I/O functions; the
// siminterface deals in portable abstractions and callback functions.
// The first CI implementation was a series of text mode menus implemented in
// textconfig.cc.
//
// The configuration interface MUST use the siminterface methods to access the
// simulator. It should not modify settings in some device with code like
// bx_floppy.s.media[2].heads = 17. If such access is needed, then a
// siminterface method should be written to make the change on the CI's behalf.
// This separation is enforced by the fact that the CI does not even include
// bochs.h. You'll notice that textconfig.cc includes osdep.h, textconfig.h,
// and siminterface.h, so it doesn't know what bx_floppy or bx_cpu_c are.
// I'm sure some people will say is overly restrictive and/or annoying. When I
// set it up this way, we were still talking about making the CI in a seperate
// process, where direct method calls would be impossible. Also, we have been
// considering turning devices into plugin modules which are dynamically
// linked. Any direct references to something like bx_floppy.s.media[2].heads
// would have to be reworked before a plugin interface was possible as well.
//
// The siminterface is the glue between the CI and the simulator. There is
// just one global instance of the siminterface object, which can be referred
// to by the global variable bx_simulator_interface_c *SIM. The base class
// bx_simulator_interface_c, contains only virtual functions and it defines the
// interface that the CI is allowed to use. In siminterface.cc, a class
// called bx_real_sim_c is defined with bx_simulator_interface_c as its parent
// class. Bx_real_sim_c implements each of the functions. The separation into
// parent class and child class leaves the possibility of making a different
// child class that talks to the simulator in a different way (networking for
// example). If you were writing a user interface in a separate process, you
// could define a subclass of bx_simulator_interface_c called
// bx_siminterface_proxy_c which opens up a network port and turns all method
// calls into network sends and receives. Because the interface is defined
// entirely by the base class, the code that calls the methods would not know
// the difference.
//
// An important part of the siminterface implementation is the use of parameter
// classes, or bx_param_*. The parameter classes are described below, where
// they are declared. Search for "parameter classes" below for details.
//
// Also this header file declares data structures for certain events that pass
// between the siminterface and the CI. Search for "event structures" below.
//////////////////////////////////////////////////////
// BX_USE_TEXTCONFIG should be set to 1 when the text mode configuration interface
// is compiled in. This gives each type of parameter a text_print and text_ask
// method (defined in gui/textconfig.cc) so that you can call text_ask() on any
// kind of parameter to ask the user to edit the value.
//
// I have been considering whether to use the same strategy for the
// wxWidgets interface, but I'm not sure if I like it. One problem is
// that in order to declare member functions that are useful for
// wxWidgets, the wxWidgets header files would have to be included
// before the param object definitions. That means that all the
// wxWidgets headers would have be included when compiling every
// single bochs file. One of the things I like about the separation
// between the simulator and CI is that the two parts can be
// compiled without any knowledge of the other. Bochs doesn't include
// <wx.h>, and the wxWidgets CI (wxmain.cc) doesn't need to include <bochs.h>.
// Aside from making compiles faster, this enforces the use of the siminterface
// so it keeps the interface clean (important when we may have multiple UI
// implementations for example). This argues for keeping UI-specific
// structures out of the simulator interface. It certainly works ok for the
// text interface, but that's because FILE* is standard and portable.
//////////////////////////////////////////////////////
// list of possible types for bx_param_c and descendant objects
typedef enum {
BXT_OBJECT = 201,
BXT_PARAM,
BXT_PARAM_NUM,
BXT_PARAM_BOOL,
BXT_PARAM_ENUM,
BXT_PARAM_STRING,
BXT_PARAM_DATA,
BXT_LIST
} bx_objtype;
// define parameter path names. These names give the location in the
// parameter tree where each can be found. The names correspond to
// the old BXP_* enum values, which have been eliminated.
#define BXPN_CPU_NPROCESSORS "cpu.n_processors"
#define BXPN_CPU_NCORES "cpu.n_cores"
#define BXPN_CPU_NTHREADS "cpu.n_threads"
#define BXPN_IPS "cpu.ips"
#define BXPN_SMP_QUANTUM "cpu.quantum"
#define BXPN_RESET_ON_TRIPLE_FAULT "cpu.reset_on_triple_fault"
#define BXPN_MEM_SIZE "memory.standard.ram.size"
#define BXPN_ROM_PATH "memory.standard.rom.path"
#define BXPN_ROM_ADDRESS "memory.standard.rom.addr"
#define BXPN_VGA_ROM_PATH "memory.standard.vgarom.path"
#define BXPN_OPTROM1_PATH "memory.optrom.1.path"
#define BXPN_OPTROM1_ADDRESS "memory.optrom.1.addr"
#define BXPN_OPTROM2_PATH "memory.optrom.2.path"
#define BXPN_OPTROM2_ADDRESS "memory.optrom.2.addr"
#define BXPN_OPTROM3_PATH "memory.optrom.3.path"
#define BXPN_OPTROM3_ADDRESS "memory.optrom.3.addr"
#define BXPN_OPTROM4_PATH "memory.optrom.4.path"
#define BXPN_OPTROM4_ADDRESS "memory.optrom.4.addr"
#define BXPN_OPTRAM1_PATH "memory.optram.1.path"
#define BXPN_OPTRAM1_ADDRESS "memory.optram.1.addr"
#define BXPN_OPTRAM2_PATH "memory.optram.2.path"
#define BXPN_OPTRAM2_ADDRESS "memory.optram.2.addr"
#define BXPN_OPTRAM3_PATH "memory.optram.3.path"
#define BXPN_OPTRAM3_ADDRESS "memory.optram.3.addr"
#define BXPN_OPTRAM4_PATH "memory.optram.4.path"
#define BXPN_OPTRAM4_ADDRESS "memory.optram.4.addr"
#define BXPN_CLOCK_SYNC "clock_cmos.clock_sync"
#define BXPN_CLOCK_TIME0 "clock_cmos.time0"
#define BXPN_CMOSIMAGE_ENABLED "clock_cmos.cmosimage.enabled"
#define BXPN_CMOSIMAGE_PATH "clock_cmos.cmosimage.path"
#define BXPN_CMOSIMAGE_RTC_INIT "clock_cmos.cmosimage.rtc_init"
#define BXPN_I440FX_SUPPORT "pci.i440fx_support"
#define BXPN_PCIDEV_VENDOR "pci.pcidev.vendor"
#define BXPN_PCIDEV_DEVICE "pci.pcidev.device"
#define BXPN_SEL_CONFIG_INTERFACE "display.config_interface"
#define BXPN_SEL_DISPLAY_LIBRARY "display.display_library"
#define BXPN_DISPLAYLIB_OPTIONS "display.displaylib_options"
#define BXPN_PRIVATE_COLORMAP "display.private_colormap"
#define BXPN_FULLSCREEN "display.fullscreen"
#define BXPN_SCREENMODE "display.screenmode"
#define BXPN_VGA_EXTENSION "display.vga_extension"
#define BXPN_VGA_UPDATE_INTERVAL "display.vga_update_interval"
#define BXPN_KBD_TYPE "keyboard_mouse.keyboard.type"
#define BXPN_KBD_SERIAL_DELAY "keyboard_mouse.keyboard.serial_delay"
#define BXPN_KBD_PASTE_DELAY "keyboard_mouse.keyboard.paste_delay"
#define BXPN_KBD_USEMAPPING "keyboard_mouse.keyboard.use_mapping"
#define BXPN_KBD_KEYMAP "keyboard_mouse.keyboard.keymap"
#define BXPN_USER_SHORTCUT "keyboard_mouse.keyboard.user_shortcut"
#define BXPN_MOUSE_TYPE "keyboard_mouse.mouse.type"
#define BXPN_MOUSE_ENABLED "keyboard_mouse.mouse.enabled"
#define BXPN_BOOTDRIVE1 "boot_params.boot_drive1"
#define BXPN_BOOTDRIVE2 "boot_params.boot_drive2"
#define BXPN_BOOTDRIVE3 "boot_params.boot_drive3"
#define BXPN_FLOPPYSIGCHECK "boot_params.floppy_sig_check"
#define BXPN_LOAD32BITOS_WHICH "boot_params.load32bitos.which"
#define BXPN_LOAD32BITOS_PATH "boot_params.load32bitos.path"
#define BXPN_LOAD32BITOS_IOLOG "boot_params.load32bitos.iolog"
#define BXPN_LOAD32BITOS_INITRD "boot_params.load32bitos.initrd"
#define BXPN_FLOPPYA "floppy.0"
#define BXPN_FLOPPYA_DEVTYPE "floppy.0.devtype"
#define BXPN_FLOPPYA_PATH "floppy.0.path"
#define BXPN_FLOPPYA_TYPE "floppy.0.type"
#define BXPN_FLOPPYA_STATUS "floppy.0.status"
#define BXPN_FLOPPYB "floppy.1"
#define BXPN_FLOPPYB_DEVTYPE "floppy.1.devtype"
#define BXPN_FLOPPYB_PATH "floppy.1.path"
#define BXPN_FLOPPYB_TYPE "floppy.1.type"
#define BXPN_FLOPPYB_STATUS "floppy.1.status"
#define BXPN_ATA0_RES "ata.0.resources"
#define BXPN_ATA1_RES "ata.1.resources"
#define BXPN_ATA2_RES "ata.2.resources"
#define BXPN_ATA3_RES "ata.3.resources"
#define BXPN_ATA0_ENABLED "ata.0.resources.enabled"
#define BXPN_ATA1_ENABLED "ata.1.resources.enabled"
#define BXPN_ATA0_MASTER "ata.0.master"
#define BXPN_ATA1_MASTER "ata.1.master"
#define BXPN_ATA2_MASTER "ata.2.master"
#define BXPN_ATA3_MASTER "ata.3.master"
#define BXPN_ATA0_SLAVE "ata.0.slave"
#define BXPN_ATA1_SLAVE "ata.1.slave"
#define BXPN_ATA2_SLAVE "ata.2.slave"
#define BXPN_ATA3_SLAVE "ata.3.slave"
#define BXPN_USB1_ENABLED "ports.usb.1.enabled"
#define BXPN_USB1_PORT1 "ports.usb.1.port1"
#define BXPN_USB1_OPTION1 "ports.usb.1.option1"
#define BXPN_USB1_PORT2 "ports.usb.1.port2"
#define BXPN_USB1_OPTION2 "ports.usb.1.option2"
#define BXPN_NE2K "network.ne2k"
#define BXPN_NE2K_ENABLED "network.ne2k.enabled"
#define BXPN_PNIC "network.pnic"
#define BXPN_PNIC_ENABLED "network.pnic.enabled"
#define BXPN_SB16 "sound.sb16"
#define BXPN_SB16_ENABLED "sound.sb16.enabled"
#define BXPN_SB16_MIDIFILE "sound.sb16.midifile"
#define BXPN_SB16_WAVEFILE "sound.sb16.wavefile"
#define BXPN_SB16_DMATIMER "sound.sb16.dmatimer"
#define BXPN_SB16_LOGLEVEL "sound.sb16.loglevel"
#define BXPN_TEXT_SNAPSHOT_CHECK "misc.text_snapshot_check"
#define BXPN_GDBSTUB "misc.gdbstub"
#define BXPN_LOG_FILENAME "log.filename"
#define BXPN_LOG_PREFIX "log.prefix"
#define BXPN_DEBUGGER_LOG_FILENAME "log.debugger_filename"
#define BXPN_BOCHS_START "general.start_mode"
#define BXPN_DEBUG_RUNNING "general.debug_running"
#define BXPN_RESTORE_FLAG "general.restore"
#define BXPN_RESTORE_PATH "general.restore_path"
#define BXPN_MENU_DISK "menu.disk"
#define BXPN_MENU_MEMORY "menu.memory"
#define BXPN_MENU_RUNTIME "menu.runtime"
#define BXPN_WX_KBD_STATE "wxdebug.keyboard"
#define BXPN_WX_CPU_STATE "wxdebug.cpu"
#define BXPN_WX_CPU0_STATE "wxdebug.cpu.0"
#define BXPN_WX_CPU0_EFLAGS_IOPL "wxdebug.cpu.0.IOPL"
// base value for generated new parameter id
#define BXP_NEW_PARAM_ID 1001
typedef enum {
BX_TOOLBAR_UNDEFINED,
BX_TOOLBAR_FLOPPYA,
BX_TOOLBAR_FLOPPYB,
BX_TOOLBAR_CDROMD,
BX_TOOLBAR_RESET,
BX_TOOLBAR_POWER,
#if BX_SUPPORT_SAVE_RESTORE
BX_TOOLBAR_SAVE_RESTORE,
#endif
BX_TOOLBAR_COPY,
BX_TOOLBAR_PASTE,
BX_TOOLBAR_SNAPSHOT,
BX_TOOLBAR_CONFIG,
BX_TOOLBAR_MOUSE_EN,
BX_TOOLBAR_USER
} bx_toolbar_buttons;
// Log level defines
typedef enum {
LOGLEV_DEBUG = 0,
LOGLEV_INFO,
LOGLEV_ERROR,
LOGLEV_PANIC,
LOGLEV_PASS,
N_LOGLEV
} bx_log_levels;
// types of reset
#define BX_RESET_SOFTWARE 10
#define BX_RESET_HARDWARE 11
//cdrom
#define BX_EJECTED 10
#define BX_INSERTED 11
// boot devices (using the same values as the rombios)
#define BX_BOOT_NONE 0
#define BX_BOOT_FLOPPYA 1
#define BX_BOOT_DISKC 2
#define BX_BOOT_CDROM 3
// loader hack
#define Load32bitOSNone 0
#define Load32bitOSLinux 1
#define Load32bitOSNullKernel 2 // being developed for plex86
#define Load32bitOSLast 2
///////////////////////////////////////////////////////////////////
// event structures for communication between simulator and CI
///////////////////////////////////////////////////////////////////
// Because the CI (configuration interface) might be in a different
// thread or even a different process, we pass events encoded in data
// structures to it instead of just calling functions. Each type of
// event is declared as a different structure, and then all those
// structures are squished into a union in BxEvent. (BTW, this is
// almost exactly how X windows event structs work.)
//
// These are simple structs, unblemished by C++ methods and tricks.
// No matter what event type it is, we allocate a BxEvent for each
// one, as opposed to trying to save a few bytes on small events by
// allocating only the bytes necessary for it. This makes it easy and
// fast to store events in a queue, like this
// BxEvent event_queue[MAX_EVENTS];
//
// Events come in two varieties: synchronous and asynchronous. We
// have to worry about sync and async events because the CI and the
// simulation may be running in different threads. An async event is
// the simplest. Whichever thread originates the event just builds
// the data structure, sends it, and then continues with its business.
// Async events can go in either direction. Synchronous events
// require the other thread to "respond" before the originating thread
// can continue. It's like a function with a return value; you can't
// continue until you get the return value back.
//
// Examples:
//
// async event: In the wxWidgets implementation, both the CI and the
// VGAW operate in the wxWidgets GUI thread. When the user presses a
// key, wxWidgets sends a wxKeyEvent to the VGAW event handler code in
// wx.cc. The VGAW handler then builds a BxEvent with
// type=BX_ASYNC_EVT_KEY, and fills in the bx_key and raw_scancode
// fields. The asynchronous event is placed on the event_queue for
// the simulator, then the VGAW handler returns. (With wxWidgets and
// many other graphical libaries, the event handler must return
// quickly because the window will not be updated until it's done.)
// Some time later, the simulator reaches the point where it checks
// for new events from the user (actually controlled by
// bx_keyb_c::periodic() in iodev/keyboard.cc) and calls
// bx_gui.handle_events(). Then all the events in the queue are
// processed by the simulator. There is no "response" sent back to
// the originating thread.
//
// sync event: Sometimes the simulator reaches a point where it needs
// to ask the user how to proceed. In this case, the simulator sends
// a synchronous event because it requires a response before it can
// continue. It builds an event structure, perhaps with type
// BX_SYNC_EVT_ASK_PARAM, sends it to the user interface
// using the event handler function defined by set_notify_callback(),
// and pauses the simulation. The user interface asks the user the
// question, and puts the answer into the BxEvent.retcode field. The
// event handler function returns the modified BxEvent with retcode
// filled in, and the simulation continues. The details of this
// transaction can be complicated if the simulation and CI are not
// in the same thread, but the behavior is as described.
//
///// types and definitions used in event structures
#define BX_EVT_IS_ASYNC(type) ((type) > __ALL_EVENTS_BELOW_ARE_ASYNC__)
typedef enum {
__ALL_EVENTS_BELOW_ARE_SYNCHRONOUS__ = 2000,
BX_SYNC_EVT_GET_PARAM, // CI -> simulator -> CI
BX_SYNC_EVT_ASK_PARAM, // simulator -> CI -> simulator
BX_SYNC_EVT_TICK, // simulator -> CI, wait for response.
BX_SYNC_EVT_LOG_ASK, // simulator -> CI, wait for response.
BX_SYNC_EVT_GET_DBG_COMMAND, // simulator -> CI, wait for response.
__ALL_EVENTS_BELOW_ARE_ASYNC__,
BX_ASYNC_EVT_KEY, // vga window -> simulator
BX_ASYNC_EVT_MOUSE, // vga window -> simulator
BX_ASYNC_EVT_SET_PARAM, // CI -> simulator
BX_ASYNC_EVT_LOG_MSG, // simulator -> CI
BX_ASYNC_EVT_DBG_MSG, // simulator -> CI
BX_ASYNC_EVT_VALUE_CHANGED, // simulator -> CI
BX_ASYNC_EVT_TOOLBAR, // CI -> simulator
BX_ASYNC_EVT_REFRESH // simulator -> CI
} BxEventType;
typedef union {
Bit32s s32;
char *charptr;
} AnyParamVal;
// Define substructures which make up the interior of BxEvent. The
// substructures, such as BxKeyEvent or BxMouseEvent, should never be
// allocated on their own. They are only intended to be used within
// the union in the BxEvent structure.
// Event type: BX_SYNC_EVT_TICK
//
// A tick event is synchronous, sent from the simulator to the GUI. The
// event doesn't do anything visible. Primarily it gives the GUI a chance
// to tell the simulator to quit, if necessary. There may be other uses
// for the tick in the future, such as giving some kind of regular
// status report or mentioning watched values that changed, but so far
// it's just for that one thing. There is no data associated with a
// tick event.
// Event type: BX_ASYNC_EVT_KEY
//
// A key event can be sent from the VGA window to the Bochs simulator.
// It is asynchronous.
typedef struct {
// what was pressed? This is a BX_KEY_* value. For key releases,
// BX_KEY_RELEASED is ORed with the base BX_KEY_*.
Bit32u bx_key;
bx_bool raw_scancode;
} BxKeyEvent;
// Event type: BX_ASYNC_EVT_MOUSE
//
// A mouse event can be sent from the VGA window to the Bochs
// simulator. It is asynchronous. Currently unused because mouse
// events aren't implemented in our wxWidgets code yet.
typedef struct {
// type is BX_EVT_MOUSE
Bit16s dx, dy; // mouse motion delta
Bit8u buttons; // which buttons are pressed.
// bit 0: 1=left button down, 0=up
// bit 1: 1=right button down, 0=up
} BxMouseEvent;
// Event type: BX_SYNC_EVT_GET_PARAM, BX_ASYNC_EVT_SET_PARAM
//
// Parameter set/get events are initiated by the CI, since Bochs can
// always access the parameters directly. So far, I haven't used
// these event types. In the CI I just call
// SIM->get_param(parameter_id) to get a pointer to the bx_param_c
// object and then call the get/set methods. This is okay for
// configuration since bochs is not running. However it could be
// dangerous for the GUI thread to poke around in Bochs structures
// while the thread is running. For these cases, I may have to be
// more careful and actually build get/set events and place them on
// Bochs's event queue to be processed during SIM->periodic() or
// something.
typedef struct {
// type is BX_EVT_GET_PARAM, BX_EVT_SET_PARAM
class bx_param_c *param; // pointer to param structure
AnyParamVal val;
} BxParamEvent;
// Event type: BX_SYNC_EVT_ASK_PARAM
// Synchronous event sent from the simulator to the CI. This tells the
// CI to ask the user to choose the value of a parameter. The CI may
// need to discover the type of parameter so that it can use the right
// kind of graphical display. The BxParamEvent is used for these events
// too.
// FIXME: at the moment the GUI implements the ASK_PARAM event for just
// a few parameter types. I need to implement the event for all parameter
// types.
// Event type: BX_ASYNC_EVT_VALUE_CHANGED
//
// Asynchronous event sent from the simulator to the CI, telling it that
// some value that it (hopefully) cares about has changed. This isn't
// being used yet, but a good example is in a debugger interface, you might
// want to maintain a reasonably current display of the PC or some other
// simulation state. The CI would set some kind of event mask (which
// doesn't exist now of course) and then when certain values change, the
// simulator would send this event so that the CI can update. We may need
// some kind of "flow control" since the simulator will be able to produce
// new events much faster than the gui can accept them.
// Event type: BX_ASYNC_EVT_LOG_MSG (unused)
//
// Asynchronous event from the simulator to the CI. When a BX_PANIC,
// BX_ERROR, BX_INFO, or BX_DEBUG is found in the simulator code, this
// event type can be used to inform the CI of the condition. There is
// no point in sending messages to the CI that will not be displayed; these
// would only slow the simulation. So we will need some mechanism for
// choosing what kinds of events will be delivered to the CI. Normally,
// you wouldn't want to look at the log unless something is going wrong.
// At that point, you might want to open up a window to watch the debug
// messages from one or two devices only.
//
// Idea: Except for panics that require user attention to continue, it
// might be most efficient to just append log messages to a file.
// When the user wants to look at the log messages, the gui can reopen
// the file (read only), skip to the end, and look backward for a
// reasonable number of lines to display (200?). This allows it to
// skip over huge bursts of log entries without allocating memory,
// synchronizing threads, etc. for each.
typedef struct {
Bit8u level;
const char *prefix;
const char *msg;
} BxLogMsgEvent;
// Event type: BX_ASYNC_EVT_DBG_MSG (unused)
//
// Also uses BxLogMsgEvent, but this is a message to be displayed in
// the debugger history window.
// Event type: BX_SYNC_EVT_LOG_ASK
//
// This is a synchronous version of BX_ASYNC_EVT_LOG_MSG, which is used
// when the "action=ask" setting is used. If the simulator runs into a
// panic, it sends a synchronous BX_SYNC_EVT_LOG_ASK to the CI to be
// displayed. The CI shows a dialog that asks if the user wants to
// continue, quit, etc. and sends the answer back to the simulator.
// This event also uses BxLogMsgEvent.
enum {
BX_LOG_ASK_CHOICE_CONTINUE,
BX_LOG_ASK_CHOICE_CONTINUE_ALWAYS,
BX_LOG_ASK_CHOICE_DIE,
BX_LOG_ASK_CHOICE_DUMP_CORE,
BX_LOG_ASK_CHOICE_ENTER_DEBUG,
BX_LOG_ASK_N_CHOICES,
BX_LOG_NOTIFY_FAILED
};
// Event type: BX_SYNC_EVT_GET_DBG_COMMAND
//
// This is a synchronous event sent from the simulator to the debugger
// requesting the next action. In a text mode debugger, this would prompt
// the user for the next command. When a new command is ready, the
// synchronous event is sent back with its fields filled in.
typedef struct {
char *command; // null terminated string. allocated by debugger interface
// with new operator, freed by simulator with delete.
} BxDebugCommand;
// Event type: BX_EVT_TOOLBAR
// Asynchronous event from the VGAW to the simulator, sent when the user
// clicks on a toolbar button. This may one day become something more
// general, like a command event, but at the moment it's only needed for
// the toolbar events.
typedef struct {
bx_toolbar_buttons button;
bool on; // for toggling buttons, on=true means the toolbar button is
// pressed. on=false means it is not pressed.
} BxToolbarEvent;
// The BxEvent structure should be used for all events. Every event has
// a type and a spot for a return code (only used for synchronous events).
typedef struct {
BxEventType type; // what kind is this?
Bit32s retcode; // sucess or failure. only used for synchronous events.
union {
BxKeyEvent key;
BxMouseEvent mouse;
BxParamEvent param;
BxLogMsgEvent logmsg;
BxToolbarEvent toolbar;
BxDebugCommand debugcmd;
} u;
} BxEvent;
////////////////////////////////////////////////////////////////////
// parameter classes: bx_param_c and family
////////////////////////////////////////////////////////////////////
//
// All variables that can be configured through the CI are declared as
// "parameters" or objects of type bx_param_*. There is a bx_param_*
// class for each type of data that the user would need to see and
// edit, e.g. integer, boolean, enum, string, filename, or list of
// other parameters. The purpose of the bx_param_* class, in addition
// to storing the parameter's value, is to hold the name, description,
// and constraints on the value. The bx_param_* class should hold
// everything that the CI would need to display the value and allow
// the user to modify it. For integer parameters, the minimum and
// maximum allowed value can be defined, and the base in which it
// should be displayed and interpreted. For enums, the
// bx_param_enum_c structure includes the list of values which the
// parameter can have.
//
// Also, some parameter classes support get/set callback functions to
// allow arbitrary code to be executed when the parameter is get/set.
// An example of where this is useful: if you disable the NE2K card,
// the set() handler for that parameter can tell the user interface
// that the NE2K's irq, I/O address, and mac address should be
// disabled (greyed out, hidden, or made inaccessible). The get/set
// methods can also check if the set() value is acceptable using
// whatever means and override it.
//
// The parameter concept is similar to the use of parameters in JavaBeans.
class bx_object_c;
class bx_param_c;
class bx_param_num_c;
class bx_param_enum_c;
class bx_param_bool_c;
class bx_param_string_c;
class bx_param_filename_c;
class bx_list_c;
class BOCHSAPI bx_object_c {
private:
Bit32u id;
bx_objtype type;
protected:
void set_type(bx_objtype _type) { type = _type; }
public:
bx_object_c(Bit32u _id): id(_id), type(BXT_OBJECT) {}
virtual ~bx_object_c() {}
Bit32u get_id() const { return id; }
Bit8u get_type() const { return type; }
};
#define BASE_DEC 10
#define BASE_HEX 16
class BOCHSAPI bx_param_c : public bx_object_c {
BOCHSAPI_CYGONLY static const char *default_text_format;
protected:
bx_list_c *parent;
char *name;
char *description;
char *label; // label string for text menus and gui dialogs
const char *text_format; // printf format string. %d for ints, %s for strings, etc.
const char *long_text_format; // printf format string. %d for ints, %s for strings, etc.
char *ask_format; // format string for asking for a new value
char *group_name; // name of the group the param belongs to
int runtime_param;
int enabled;
public:
bx_param_c(Bit32u id, const char *name, const char *description);
bx_param_c(Bit32u id, const char *name, const char *label, const char *description);
virtual ~bx_param_c();
bx_param_c *get_parent() { return (bx_param_c *) parent; }
int get_param_path(char *path_out, int maxlen);
void set_format(const char *format) {text_format = format;}
const char *get_format() const {return text_format;}
void set_long_format(const char *format) {long_text_format = format;}
const char *get_long_format() const {return long_text_format;}
void set_ask_format(const char *format);
const char *get_ask_format() const {return ask_format;}
void set_label(const char *text);
void set_description(const char *text);
const char *get_label() const {return label;}
void set_runtime_param(int val) { runtime_param = val; }
int get_runtime_param() { return runtime_param; }
void set_group(const char *group);
const char *get_group() const {return group_name;}
const char *get_name() const { return name; }
const char *get_description() const { return description; }
int get_enabled() const { return enabled; }
virtual void set_enabled(int enabled) { this->enabled = enabled; }
virtual void reset() {}
int getint() const {return -1;}
static const char* set_default_format(const char *f);
static const char *get_default_format() { return default_text_format; }
virtual bx_list_c *get_dependent_list() { return NULL; }
#if BX_USE_TEXTCONFIG
virtual void text_print(FILE *fp) {}
virtual int text_ask(FILE *fpin, FILE *fpout) {return -1;}
#endif
};
typedef Bit64s (*param_event_handler)(class bx_param_c *, int set, Bit64s val);
#if BX_SUPPORT_SAVE_RESTORE
typedef Bit64s (*param_sr_handler)(void *devptr, class bx_param_c *, Bit64s val);
#endif
typedef int (*param_enable_handler)(class bx_param_c *, int en);
class BOCHSAPI bx_param_num_c : public bx_param_c {
BOCHSAPI_CYGONLY static Bit32u default_base;
// The dependent_list is initialized to NULL. If dependent_list is modified
// to point to a bx_list_c of other parameters, the set() method of
// bx_param_bool_c will enable those parameters when this bool is true, and
// disable them when this bool is false.
bx_list_c *dependent_list;
void update_dependents();
protected:
Bit64s min, max, initial_val;
union _uval_ {
Bit64s number; // used by bx_param_num_c
Bit64s *p64bit; // used by bx_shadow_num_c
Bit32s *p32bit; // used by bx_shadow_num_c
Bit16s *p16bit; // used by bx_shadow_num_c
Bit8s *p8bit; // used by bx_shadow_num_c
bx_bool *pbool; // used by bx_shadow_bool_c
} val;
param_event_handler handler;
#if BX_SUPPORT_SAVE_RESTORE
void *sr_devptr;
param_sr_handler save_handler;
param_sr_handler restore_handler;
#endif
param_enable_handler enable_handler;
int base;
Bit32u options;
bx_bool is_shadow;
public:
enum {
// When a bx_param_num_c is displayed in dialog, USE_SPIN_CONTROL controls
// whether a spin control should be used instead of a simple text control.
USE_SPIN_CONTROL = (1<<0)
} bx_numopt_bits;
bx_param_num_c(bx_param_c *parent,
const char *name,
const char *label,
const char *description,
Bit64s min, Bit64s max, Bit64s initial_val,
bx_bool is_shadow = 0);
virtual void reset();
void set_handler(param_event_handler handler);
#if BX_SUPPORT_SAVE_RESTORE
void set_sr_handlers(void *devptr, param_sr_handler save, param_sr_handler restore);
#endif
void set_enable_handler(param_enable_handler handler);
virtual bx_list_c *get_dependent_list() { return dependent_list; }
void set_dependent_list(bx_list_c *l);
virtual void set_enabled(int enabled);
virtual Bit32s get() { return (Bit32s) get64(); }
virtual Bit64s get64();
virtual void set(Bit64s val);
void set_base(int base) { this->base = base; }
void set_initial_val(Bit64s initial_val);
int get_base() const { return base; }
void set_range(Bit64u min, Bit64u max);
Bit64s get_min() { return min; }
Bit64s get_max() { return max; }
static Bit32u set_default_base(Bit32u val);
static Bit32u get_default_base() { return default_base; }
void set_options(Bit32u options) { this->options = options; }
Bit32u get_options() const { return options; }
#if BX_USE_TEXTCONFIG
virtual void text_print(FILE *fp);
virtual int text_ask(FILE *fpin, FILE *fpout);
#endif
};
// a bx_shadow_num_c is like a bx_param_num_c except that it doesn't
// store the actual value with its data. Instead, it uses val.p32bit
// to keep a pointer to the actual data. This is used to register
// existing variables as parameters, without having to access it via
// set/get methods.
class BOCHSAPI bx_shadow_num_c : public bx_param_num_c {
Bit8u varsize; // must be 64, 32, 16, or 8
Bit8u lowbit; // range of bits associated with this param
Bit64u mask; // mask is ANDed with value before it is returned from get
public:
bx_shadow_num_c(bx_param_c *parent,
const char *name,
Bit64s *ptr_to_real_val,
int base = BASE_DEC,
Bit8u highbit = 63,
Bit8u lowbit = 0);
bx_shadow_num_c(bx_param_c *parent,
const char *name,
Bit64u *ptr_to_real_val,
int base = BASE_DEC,
Bit8u highbit = 63,
Bit8u lowbit = 0);
bx_shadow_num_c(bx_param_c *parent,
const char *name,
Bit32s *ptr_to_real_val,
int base = BASE_DEC,
Bit8u highbit = 31,
Bit8u lowbit = 0);
bx_shadow_num_c(bx_param_c *parent,
const char *name,
Bit32u *ptr_to_real_val,
int base = BASE_DEC,
Bit8u highbit = 31,
Bit8u lowbit = 0);
bx_shadow_num_c(bx_param_c *parent,
const char *name,
Bit16s *ptr_to_real_val,
int base = BASE_DEC,
Bit8u highbit = 15,
Bit8u lowbit = 0);
bx_shadow_num_c(bx_param_c *parent,
const char *name,
Bit16u *ptr_to_real_val,
int base = BASE_DEC,
Bit8u highbit = 15,
Bit8u lowbit = 0);
bx_shadow_num_c(bx_param_c *parent,
const char *name,
Bit8s *ptr_to_real_val,
int base = BASE_DEC,
Bit8u highbit = 7,
Bit8u lowbit = 0);
bx_shadow_num_c(bx_param_c *parent,
const char *name,
Bit8u *ptr_to_real_val,
int base = BASE_DEC,
Bit8u highbit = 7,
Bit8u lowbit = 0);
virtual Bit64s get64();
virtual void set(Bit64s val);
virtual void reset();
};
class BOCHSAPI bx_param_bool_c : public bx_param_num_c {
// many boolean variables are used to enable/disable modules. In the
// user interface, the enable variable should enable/disable all the
// other parameters associated with that module.
public:
bx_param_bool_c(bx_param_c *parent,
const char *name,
const char *label,
const char *description,
Bit64s initial_val,
bx_bool is_shadow = 0);
#if BX_USE_TEXTCONFIG
virtual void text_print(FILE *fp);
virtual int text_ask(FILE *fpin, FILE *fpout);
#endif
};
// a bx_shadow_bool_c is a shadow param based on bx_param_bool_c.
class BOCHSAPI bx_shadow_bool_c : public bx_param_bool_c {
// each bit of a bitfield can be a separate value. bitnum tells which
// bit is used. get/set will only modify that bit.
Bit8u bitnum;
public:
bx_shadow_bool_c(bx_param_c *parent,
const char *name,
const char *label,
bx_bool *ptr_to_real_val,
Bit8u bitnum = 0);
bx_shadow_bool_c(bx_param_c *parent,
const char *name,
bx_bool *ptr_to_real_val,
Bit8u bitnum = 0);
virtual Bit64s get64();
virtual void set(Bit64s val);
};
class BOCHSAPI bx_param_enum_c : public bx_param_num_c {
char **choices;
public:
bx_param_enum_c(bx_param_c *parent,
const char *name,
const char *label,
const char *description,
char **choices,
Bit64s initial_val,
Bit64s value_base = 0);
char *get_choice(int n) { return choices[n]; }
char *get_selected() { return choices[val.number - min]; }
int find_by_name(const char *string);
bx_bool set_by_name(const char *string);
#if BX_USE_TEXTCONFIG
virtual void text_print(FILE *fp);
virtual int text_ask(FILE *fpin, FILE *fpout);
#endif
};
typedef const char* (*param_string_event_handler)(class bx_param_string_c *, int set, const char *val, int maxlen);
class BOCHSAPI bx_param_string_c : public bx_param_c {
int maxsize;
char *val, *initial_val;
param_string_event_handler handler;
param_enable_handler enable_handler;
bx_param_num_c *options;
char separator;
public:
enum {
RAW_BYTES = 1, // use binary text editor, like MAC addr
IS_FILENAME = 2, // 1=yes it's a filename, 0=not a filename.
// Some guis have a file browser. This
// bit suggests that they use it.
SAVE_FILE_DIALOG = 4, // Use save dialog opposed to open file dialog
SELECT_FOLDER_DLG = 8 // Use folder selection dialog
} bx_string_opt_bits;
bx_param_string_c(bx_param_c *parent,
const char *name,
const char *label,
const char *description,
const char *initial_val,
int maxsize=-1);
virtual ~bx_param_string_c();
virtual void reset();
void set_handler(param_string_event_handler handler);
void set_enable_handler(param_enable_handler handler);
virtual void set_enabled(int enabled);
Bit32s get(char *buf, int len);
char *getptr() {return val; }
void set(const char *buf);
bx_bool equals(const char *buf);
bx_param_num_c *get_options() { return options; }
void set_separator(char sep) {separator = sep; }
char get_separator() const {return separator; }
int get_maxsize() const {return maxsize; }
void set_initial_val(const char *buf);
#if BX_USE_TEXTCONFIG
virtual void text_print(FILE *fp);
virtual int text_ask(FILE *fpin, FILE *fpout);
#endif
};
// Declare a filename class. It is identical to a string, except that
// it initializes the options differently. This is just a shortcut
// for declaring a string param and setting the options with IS_FILENAME.
class BOCHSAPI bx_param_filename_c : public bx_param_string_c {
public:
bx_param_filename_c(bx_param_c *parent,
const char *name,
const char *label,
const char *description,
const char *initial_val,
int maxsize=-1);
};
#if BX_SUPPORT_SAVE_RESTORE
class BOCHSAPI bx_shadow_data_c : public bx_param_c {
Bit32u data_size;
Bit8u *data_ptr;
public:
bx_shadow_data_c(bx_param_c *parent,
const char *name,
Bit8u *ptr_to_data,
Bit32u data_size);
Bit8u *getptr() {return data_ptr;}
Bit32u get_size() const {return data_size;}
};
#endif
#define BX_DEFAULT_LIST_SIZE 6
class BOCHSAPI bx_list_c : public bx_param_c {
protected:
// just a list of bx_param_c objects. size tells current number of
// objects in the list, and maxsize tells how many list items are
// allocated in the constructor.
bx_param_c **list;
int size, maxsize;
// options is a bit field whose bits are defined by bx_listopt_bits ORed
// together. Options is a bx_param so that if necessary the bx_list could
// install a handler to cause get/set of options to have side effects.
bx_param_num_c *options;
// for a menu, the value of choice before the call to "ask" is default.
// After ask, choice holds the value that the user chose. Choice defaults
// to 1 in the constructor.
bx_param_num_c *choice;
// title of the menu or series
bx_param_string_c *title;
void init(const char *list_title);
public:
enum {
// When a bx_list_c is displayed as a menu, SHOW_PARENT controls whether or
// not the menu shows a "Return to parent menu" choice or not.
SHOW_PARENT = (1<<0),
// Some lists are best displayed shown as menus, others as a series of
// related questions. This bit suggests to the CI that the series of
// questions format is preferred.
SERIES_ASK = (1<<1),
// When a bx_list_c is displayed in a dialog, USE_TAB_WINDOW suggests
// to the CI that each item in the list should be shown as a separate
// tab. This would be most appropriate when each item is another list
// of parameters.
USE_TAB_WINDOW = (1<<2),
// When a bx_list_c is displayed in a dialog, the list name is used as the
// label of the group box if USE_BOX_TITLE is set. This is only necessary if
// more than one list appears in a dialog box.
USE_BOX_TITLE = (1<<3),
// When a bx_list_c is displayed as a menu, SHOW_GROUP_NAME controls whether
// or not the name of group the item belongs to is added to the name of the
// item (used in the runtime menu).
SHOW_GROUP_NAME = (1<<4)
} bx_listopt_bits;
bx_list_c(bx_param_c *parent, int maxsize = BX_DEFAULT_LIST_SIZE);
bx_list_c(bx_param_c *parent, const char *name, int maxsize = BX_DEFAULT_LIST_SIZE);
bx_list_c(bx_param_c *parent, const char *name, char *title, int maxsize = BX_DEFAULT_LIST_SIZE);
bx_list_c(bx_param_c *parent, const char *name, char *title, bx_param_c **init_list);
virtual ~bx_list_c();
bx_list_c *clone();
void add(bx_param_c *param);
bx_param_c *get(int index);
bx_param_c *get_by_name(const char *name);
int get_size() const { return size; }
bx_param_num_c *get_options() { return options; }
bx_param_num_c *get_choice() { return choice; }
bx_param_string_c *get_title() { return title; }
void set_parent(bx_param_c *newparent);
bx_param_c *get_parent() { return parent; }
virtual void reset();
virtual void clear();
#if BX_USE_TEXTCONFIG
virtual void text_print(FILE *);
virtual int text_ask(FILE *fpin, FILE *fpout);
#endif
};
////////////////////////////////////////////////////////////////
// These are the different start modes.
enum {
// Just start the simulation without running the configuration interface
// at all, unless something goes wrong.
BX_QUICK_START = 200,
// Run the configuration interface. The default action will be to load a
// configuration file. This makes sense if a config file could not be
// loaded, either because it wasn't found or because it had errors.
BX_LOAD_START,
// Run the configuration interface. The default action will be to
// edit the configuration.
BX_EDIT_START,
// Run the configuration interface, but make the default action be to
// start the simulation.
BX_RUN_START
};
enum {
BX_MOUSE_TYPE_NONE,
BX_MOUSE_TYPE_PS2,
BX_MOUSE_TYPE_IMPS2,
#if BX_SUPPORT_BUSMOUSE
BX_MOUSE_TYPE_BUS,
#endif
#if BX_SUPPORT_PCIUSB
BX_MOUSE_TYPE_USB,
#endif
BX_MOUSE_TYPE_SERIAL,
BX_MOUSE_TYPE_SERIAL_WHEEL
};
#define BX_FLOPPY_NONE 10 // floppy not present
#define BX_FLOPPY_1_2 11 // 1.2M 5.25"
#define BX_FLOPPY_1_44 12 // 1.44M 3.5"
#define BX_FLOPPY_2_88 13 // 2.88M 3.5"
#define BX_FLOPPY_720K 14 // 720K 3.5"
#define BX_FLOPPY_360K 15 // 360K 5.25"
#define BX_FLOPPY_160K 16 // 160K 5.25"
#define BX_FLOPPY_180K 17 // 180K 5.25"
#define BX_FLOPPY_320K 18 // 320K 5.25"
#define BX_FLOPPY_LAST 18 // last legal value of floppy type
#define BX_FLOPPY_AUTO 19 // autodetect image size
#define BX_FLOPPY_UNKNOWN 20 // image size doesn't match one of the types above
#define BX_ATA_DEVICE_DISK 0
#define BX_ATA_DEVICE_CDROM 1
#define BX_ATA_DEVICE_LAST 1
#define BX_ATA_BIOSDETECT_NONE 0
#define BX_ATA_BIOSDETECT_AUTO 1
#define BX_ATA_BIOSDETECT_CMOS 2
#define BX_ATA_TRANSLATION_NONE 0
#define BX_ATA_TRANSLATION_LBA 1
#define BX_ATA_TRANSLATION_LARGE 2
#define BX_ATA_TRANSLATION_RECHS 3
#define BX_ATA_TRANSLATION_AUTO 4
#define BX_ATA_TRANSLATION_LAST 4
#define BX_ATA_MODE_FLAT 0
#define BX_ATA_MODE_CONCAT 1
#define BX_ATA_MODE_EXTDISKSIM 2
#define BX_ATA_MODE_DLL_HD 3
#define BX_ATA_MODE_SPARSE 4
#define BX_ATA_MODE_VMWARE3 5
#define BX_ATA_MODE_UNDOABLE 6
#define BX_ATA_MODE_GROWING 7
#define BX_ATA_MODE_VOLATILE 8
#define BX_ATA_MODE_Z_UNDOABLE 9
#define BX_ATA_MODE_Z_VOLATILE 10
#define BX_ATA_MODE_LAST 10
#define BX_CLOCK_SYNC_NONE 0
#define BX_CLOCK_SYNC_REALTIME 1
#define BX_CLOCK_SYNC_SLOWDOWN 2
#define BX_CLOCK_SYNC_BOTH 3
#define BX_CLOCK_SYNC_LAST 3
#define BX_CLOCK_TIME0_LOCAL 1
#define BX_CLOCK_TIME0_UTC 2
BOCHSAPI extern char *bochs_start_names[];
BOCHSAPI extern int n_bochs_start_names;
BOCHSAPI extern char *floppy_type_names[];
BOCHSAPI extern int floppy_type_n_sectors[];
BOCHSAPI extern int n_floppy_type_names;
BOCHSAPI extern char *floppy_status_names[];
BOCHSAPI extern int n_floppy_status_names;
BOCHSAPI extern char *bochs_bootdisk_names[];
BOCHSAPI extern int n_bochs_bootdisk_names;
BOCHSAPI extern char *loader_os_names[];
BOCHSAPI extern int n_loader_os_names;
BOCHSAPI extern char *keyboard_type_names[];
BOCHSAPI extern int n_keyboard_type_names;
BOCHSAPI extern char *atadevice_type_names[];
BOCHSAPI extern int n_atadevice_type_names;
BOCHSAPI extern char *atadevice_mode_names[];
BOCHSAPI extern int n_atadevice_mode_names;
BOCHSAPI extern char *atadevice_status_names[];
BOCHSAPI extern int n_atadevice_status_names;
BOCHSAPI extern char *atadevice_biosdetect_names[];
BOCHSAPI extern int n_atadevice_biosdetect_names;
BOCHSAPI extern char *atadevice_translation_names[];
BOCHSAPI extern int n_atadevice_translation_names;
BOCHSAPI extern char *clock_sync_names[];
BOCHSAPI extern int clock_sync_n_names;
////////////////////////////////////////////////////////////////////
// base class simulator interface, contains just virtual functions.
// I'm not longer sure that having a base class is going to be of any
// use... -Bryce
#include <setjmp.h>
enum ci_command_t { CI_START, CI_RUNTIME_CONFIG, CI_SHUTDOWN };
enum ci_return_t {
CI_OK, // normal return value
CI_ERR_NO_TEXT_CONSOLE // err: can't work because there's no text console
};
typedef int (*config_interface_callback_t)(void *userdata, ci_command_t command);
typedef BxEvent* (*bxevent_handler)(void *theclass, BxEvent *event);
typedef Bit32s (*user_option_parser_t)(const char *context, int num_params, char *params[]);
typedef Bit32s (*user_option_save_t)(FILE *fp);
// bx_gui->set_display_mode() changes the mode between the configuration
// interface and the simulation. This is primarily intended for display
// libraries which have a full-screen mode such as SDL, term, and svgalib. The
// display mode is set to DISP_MODE_CONFIG before displaying any configuration
// menus, for panics that requires user input, when entering the debugger, etc.
// It is set to DISP_MODE_SIM when the Bochs simulation resumes. The constants
// are defined here so that configuration interfaces can use them with the
// bx_simulator_interface_c::set_display_mode() method.
enum disp_mode_t { DISP_MODE_CONFIG=100, DISP_MODE_SIM };
class BOCHSAPI bx_simulator_interface_c {
public:
bx_simulator_interface_c() {}
virtual void set_quit_context(jmp_buf *context) {}
virtual int get_init_done() { return -1; }
virtual int set_init_done(int n) {return -1;}
virtual void reset_all_param() {}
// new param methods
virtual bx_param_c *get_param(const char *pname, bx_param_c *base=NULL) {return NULL;}
virtual bx_param_num_c *get_param_num(const char *pname, bx_param_c *base=NULL) {return NULL;}
virtual bx_param_string_c *get_param_string(const char *pname, bx_param_c *base=NULL) {return NULL;}
virtual bx_param_bool_c *get_param_bool(const char *pname, bx_param_c *base=NULL) {return NULL;}
virtual bx_param_enum_c *get_param_enum(const char *pname, bx_param_c *base=NULL) {return NULL;}
virtual unsigned gen_param_id() {return 0;}
virtual int get_n_log_modules() {return -1;}
virtual char *get_prefix(int mod) {return 0;}
virtual int get_log_action(int mod, int level) {return -1;}
virtual void set_log_action(int mod, int level, int action) {}
virtual int get_default_log_action(int level) {return -1;}
virtual void set_default_log_action(int level, int action) {}
virtual char *get_action_name(int action) {return 0;}
virtual const char *get_log_level_name(int level) {return 0;}
virtual int get_max_log_level() {return -1;}
// exiting is somewhat complicated! The preferred way to exit bochs is
// to call BX_EXIT(exitcode). That is defined to call
// SIM->quit_sim(exitcode). The quit_sim function first calls
// the cleanup functions in bochs so that it can destroy windows
// and free up memory, then sends a notify message to the CI
// telling it that bochs has stopped.
virtual void quit_sim(int code) {}
virtual int get_exit_code() { return 0; }
virtual int get_default_rc(char *path, int len) {return -1;}
virtual int read_rc(const char *path) {return -1;}
virtual int write_rc(const char *rc, int overwrite) {return -1;}
virtual int get_log_file(char *path, int len) {return -1;}
virtual int set_log_file(char *path) {return -1;}
virtual int get_log_prefix(char *prefix, int len) {return -1;}
virtual int set_log_prefix(char *prefix) {return -1;}
virtual int get_debugger_log_file(char *path, int len) {return -1;}
virtual int set_debugger_log_file(char *path) {return -1;}
virtual int get_cdrom_options(int drive, bx_list_c **out, int *where = NULL) {return -1;}
// The CI calls set_notify_callback to register its event handler function.
// This event handler function is called whenever the simulator needs to
// send an event to the CI. For example, if the simulator hits a panic and
// wants to ask the user how to proceed, it would call the CI event handler
// to ask the CI to display a dialog.
//
// NOTE: At present, the standard VGAW buttons (floppy, snapshot, power,
// etc.) are displayed and handled by gui.cc, not by the CI or siminterface.
// gui.cc uses its own callback functions to implement the behavior of
// the buttons. Some of these implementations call the siminterface.
virtual void set_notify_callback(bxevent_handler func, void *arg) {}
virtual void get_notify_callback(bxevent_handler *func, void **arg) {}
// send an event from the simulator to the CI.
virtual BxEvent* sim_to_ci_event(BxEvent *event) {return NULL;}
// called from simulator when it hits serious errors, to ask if the user
// wants to continue or not
virtual int log_msg(const char *prefix, int level, const char *msg) {return -1;}
// tell the CI to ask the user for the value of a parameter.
virtual int ask_param(bx_param_c *param) {return -1;}
virtual int ask_param(const char *pname) {return -1;}
// ask the user for a pathname
virtual int ask_filename(char *filename, int maxlen, char *prompt, char *the_default, int flags) {return -1;}
// yes/no dialog
virtual int ask_yes_no(char *title, char *prompt, bx_bool the_default) {return -1;}
// called at a regular interval, currently by the keyboard handler.
virtual void periodic() {}
virtual int create_disk_image(const char *filename, int sectors, bx_bool overwrite) {return -3;}
// Tell the configuration interface (CI) that some parameter values have
// changed. The CI will reread the parameters and change its display if it's
// appropriate. Maybe later: mention which params have changed to save time.
virtual void refresh_ci() {}
// forces a vga update. This was added so that a debugger can force
// a vga update when single stepping, without having to wait thousands
// of cycles for the normal vga refresh triggered by iodev/keyboard.cc.
virtual void refresh_vga() {}
// forces a call to bx_gui.handle_events. This was added so that a debugger
// can force the gui events to be handled, so that interactive things such
// as a toolbar click will be processed.
virtual void handle_events() {}
// return first hard disk in ATA interface
virtual bx_param_c *get_first_cdrom() {return NULL;}
// return first cdrom in ATA interface
virtual bx_param_c *get_first_hd() {return NULL;}
#if BX_DEBUGGER
// for debugger: same behavior as pressing control-C
virtual void debug_break() {}
virtual void debug_interpret_cmd(char *cmd) {}
virtual char *debug_get_next_command() {return NULL;}
virtual void debug_puts(const char *text) {}
#endif
virtual void register_configuration_interface(
const char* name,
config_interface_callback_t callback,
void *userdata) {}
virtual int configuration_interface(const char* name, ci_command_t command) {return -1; }
virtual int begin_simulation(int argc, char *argv[]) {return -1;}
typedef bx_bool (*is_sim_thread_func_t)();
is_sim_thread_func_t is_sim_thread_func;
virtual void set_sim_thread_func(is_sim_thread_func_t func) {
is_sim_thread_func = func;
}
virtual bx_bool is_sim_thread() {return 1;}
virtual bx_bool is_wx_selected() {return 0;}
// provide interface to bx_gui->set_display_mode() method for config
// interfaces to use.
virtual void set_display_mode(disp_mode_t newmode) {}
virtual bx_bool test_for_text_console() {return 1;}
// user-defined option support
virtual int find_user_option(const char *keyword) {return -1;}
virtual bx_bool register_user_option(const char *keyword, user_option_parser_t parser, user_option_save_t save_func) {return 0;}
virtual Bit32s parse_user_option(int idx, const char *context, int num_params, char *params []) {return -1;}
virtual Bit32s save_user_options(FILE *fp) {return -1;}
#if BX_SUPPORT_SAVE_RESTORE
// save/restore support
virtual void init_save_restore() {}
virtual bx_bool save_state(const char *checkpoint_path) {return 0;}
virtual bx_bool restore_config() {return 0;}
virtual bx_bool restore_logopts() {return 0;}
virtual bx_bool restore_hardware() {return 0;}
virtual bx_list_c *get_sr_root() {return NULL;}
#endif
};
BOCHSAPI extern bx_simulator_interface_c *SIM;
BOCHSAPI extern void bx_init_siminterface();
BOCHSAPI extern int bx_init_main(int argc, char *argv[]);
#if defined(__WXMSW__) || defined(WIN32)
// Just to provide HINSTANCE, etc. in files that have not included bochs.h.
// I don't like this at all, but I don't see a way around it.
#include <windows.h>
#endif
// define structure to hold data that is passed into our main function.
typedef struct BOCHSAPI {
// standard argc,argv
int argc;
char **argv;
#ifdef WIN32
char initial_dir[MAX_PATH];
#endif
#ifdef __WXMSW__
// these are only used when compiling with wxWidgets. This gives us a
// place to store the data that was passed to WinMain.
HINSTANCE hInstance;
HINSTANCE hPrevInstance;
LPSTR m_lpCmdLine;
int nCmdShow;
#endif
} bx_startup_flags_t;
BOCHSAPI extern bx_startup_flags_t bx_startup_flags;
BOCHSAPI extern bx_bool bx_user_quit;
BOCHSAPI extern Bit8u bx_cpu_count;