0638a4174d
- added sound recording framework in the soundosx.* files. I hope someone wil be able to add the required platform specific code.
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2004-2011 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// This file (SOUNDOSX.H) written and donated by Brian Huffman
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#ifdef macintosh
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#include "bochs.h"
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// uncomment one of these two:
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#if BX_WITH_MACOS
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#define BX_SOUND_OSX_use_quicktime
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#else
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#define BX_SOUND_OSX_use_converter
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//#define BX_SOUND_OSX_use_quicktime
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#include <CoreServices/CoreServices.h>
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#endif
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#define BX_SOUND_OSX_NBUF 8 // number of buffers for digital output
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class bx_sound_osx_c : public bx_sound_lowlevel_c {
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public:
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bx_sound_osx_c(logfunctions *dev);
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virtual ~bx_sound_osx_c();
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virtual int waveready();
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virtual int midiready();
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virtual int openmidioutput(const char *mididev);
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virtual int sendmidicommand(int delta, int command, int length, Bit8u data[]);
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virtual int closemidioutput();
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virtual int openwaveoutput(const char *wavedev);
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virtual int startwaveplayback(int frequency, int bits, bx_bool stereo, int format);
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virtual int sendwavepacket(int length, Bit8u data[]);
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virtual int stopwaveplayback();
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virtual int closewaveoutput();
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#ifdef BX_SOUND_OSX_use_converter
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void nextbuffer(int *outDataSize, void **outData);
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#endif
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virtual int openwaveinput(const char *wavedev, sound_record_handler_t rh);
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virtual int startwaverecord(int frequency, int bits, bx_bool stereo, int format);
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virtual int getwavepacket(int length, Bit8u data[]);
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virtual int stopwaverecord();
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virtual int closewaveinput();
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static void record_timer_handler(void *);
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void record_timer(void);
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private:
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int MidiOpen;
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int WaveOpen;
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Bit8u WaveData[BX_SOUND_OSX_NBUF][BX_SOUNDLOW_WAVEPACKETSIZE];
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int WaveLength[BX_SOUND_OSX_NBUF];
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int head, tail; // buffer pointers
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#ifdef BX_SOUND_OSX_use_converter
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int WavePlaying;
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OSStatus core_audio_pause();
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OSStatus core_audio_resume();
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#endif
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};
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#endif // macintosh
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