Bochs/bochs/iodev/soundosx.h
Volker Ruppert e5eac65b59 - removed wrong character from FSF address (converted invisible and useless
2-byte character)
- updated FSF address in some files
- added license to some files
2009-02-08 09:05:52 +00:00

86 lines
2.8 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: soundosx.h,v 1.3 2009-02-08 09:05:52 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2004 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// This file (SOUNDOSX.H) written and donated by Brian Huffman
#ifdef macintosh
#include "bochs.h"
// Do not include OSX sound headers here;
// They define types Float64 and Float32,
// which are already used elsewhere in bochs.
// All OSX-specific types are hidden inside
// soundosx.cc, where nobody else has to see them.
// uncomment one of these two:
#if BX_WITH_MACOS
#define BX_SOUND_OSX_use_quicktime
#else
#define BX_SOUND_OSX_use_converter
//#define BX_SOUND_OSX_use_quicktime
#endif
#define BX_SOUND_OSX_NBUF 8 // number of buffers for digital output
class bx_sound_osx_c : public bx_sound_output_c {
public:
bx_sound_osx_c(bx_sb16_c *sb16);
BX_SOUND_VIRTUAL ~bx_sound_osx_c();
// if virtual functions are used, we have to override them
// and define our own. Otherwise this file will just implement
// the original functions
#ifdef BX_USE_SOUND_VIRTUAL
BX_SOUND_VIRTUAL int waveready();
BX_SOUND_VIRTUAL int midiready();
BX_SOUND_VIRTUAL int openmidioutput(char *device);
BX_SOUND_VIRTUAL int sendmidicommand(int delta, int command, int length, Bit8u data[]);
BX_SOUND_VIRTUAL int closemidioutput();
BX_SOUND_VIRTUAL int openwaveoutput(char *device);
BX_SOUND_VIRTUAL int startwaveplayback(int frequency, int bits, int stereo, int format);
BX_SOUND_VIRTUAL int sendwavepacket(int length, Bit8u data[]);
BX_SOUND_VIRTUAL int stopwaveplayback();
BX_SOUND_VIRTUAL int closewaveoutput();
#endif
#ifdef BX_SOUND_OSX_use_converter
void nextbuffer(int *outDataSize, void **outData);
#endif
private:
bx_sb16_c *sb16;
int MidiOpen;
int WaveOpen;
Bit8u WaveData[BX_SOUND_OSX_NBUF][BX_SOUND_OUTPUT_WAVEPACKETSIZE];
int WaveLength[BX_SOUND_OSX_NBUF];
int head, tail; // buffer pointers
#ifdef BX_SOUND_OSX_use_converter
int WavePlaying;
#endif
};
#endif // macintosh