e5eac65b59
2-byte character) - updated FSF address in some files - added license to some files
86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: soundosx.h,v 1.3 2009-02-08 09:05:52 vruppert Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2004 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// This file (SOUNDOSX.H) written and donated by Brian Huffman
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#ifdef macintosh
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#include "bochs.h"
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// Do not include OSX sound headers here;
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// They define types Float64 and Float32,
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// which are already used elsewhere in bochs.
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// All OSX-specific types are hidden inside
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// soundosx.cc, where nobody else has to see them.
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// uncomment one of these two:
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#if BX_WITH_MACOS
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#define BX_SOUND_OSX_use_quicktime
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#else
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#define BX_SOUND_OSX_use_converter
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//#define BX_SOUND_OSX_use_quicktime
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#endif
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#define BX_SOUND_OSX_NBUF 8 // number of buffers for digital output
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class bx_sound_osx_c : public bx_sound_output_c {
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public:
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bx_sound_osx_c(bx_sb16_c *sb16);
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BX_SOUND_VIRTUAL ~bx_sound_osx_c();
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// if virtual functions are used, we have to override them
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// and define our own. Otherwise this file will just implement
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// the original functions
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#ifdef BX_USE_SOUND_VIRTUAL
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BX_SOUND_VIRTUAL int waveready();
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BX_SOUND_VIRTUAL int midiready();
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BX_SOUND_VIRTUAL int openmidioutput(char *device);
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BX_SOUND_VIRTUAL int sendmidicommand(int delta, int command, int length, Bit8u data[]);
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BX_SOUND_VIRTUAL int closemidioutput();
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BX_SOUND_VIRTUAL int openwaveoutput(char *device);
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BX_SOUND_VIRTUAL int startwaveplayback(int frequency, int bits, int stereo, int format);
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BX_SOUND_VIRTUAL int sendwavepacket(int length, Bit8u data[]);
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BX_SOUND_VIRTUAL int stopwaveplayback();
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BX_SOUND_VIRTUAL int closewaveoutput();
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#endif
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#ifdef BX_SOUND_OSX_use_converter
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void nextbuffer(int *outDataSize, void **outData);
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#endif
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private:
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bx_sb16_c *sb16;
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int MidiOpen;
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int WaveOpen;
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Bit8u WaveData[BX_SOUND_OSX_NBUF][BX_SOUND_OUTPUT_WAVEPACKETSIZE];
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int WaveLength[BX_SOUND_OSX_NBUF];
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int head, tail; // buffer pointers
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#ifdef BX_SOUND_OSX_use_converter
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int WavePlaying;
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#endif
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};
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#endif // macintosh
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