2bbb1ef8eb
don't need it, moved the output of it into the general io functions. saves space, as well as removes the confusing output if a '\n' is left off
216 lines
6.7 KiB
C++
216 lines
6.7 KiB
C++
// Copyright (C) 2001 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include <signal.h>
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#include "bochs.h"
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#include "gui/bitmaps/floppya.h"
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#include "gui/bitmaps/floppyb.h"
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#include "gui/bitmaps/mouse.h"
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#include "gui/bitmaps/reset.h"
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#include "gui/bitmaps/power.h"
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#include "gui/bitmaps/snapshot.h"
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#ifdef macintosh
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# include <Disks.h>
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#endif
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bx_gui_c bx_gui;
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#define BX_GUI_THIS bx_gui.
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#define LOG_THIS BX_GUI_THIS
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bx_gui_c::bx_gui_c(void)
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{
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setprefix("[GUI ]"); // Init in specific_init
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settype(GUILOG);
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}
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void
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bx_gui_c::init(int argc, char **argv, unsigned tilewidth, unsigned tileheight)
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{
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specific_init(&bx_gui, argc, argv, tilewidth, tileheight, BX_HEADER_BAR_Y);
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// Define some bitmaps to use in the headerbar
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BX_GUI_THIS floppyA_bmap_id = create_bitmap(bx_floppya_bmap,
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BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y);
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BX_GUI_THIS floppyA_eject_bmap_id = create_bitmap(bx_floppya_eject_bmap,
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BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y);
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BX_GUI_THIS floppyB_bmap_id = create_bitmap(bx_floppyb_bmap,
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BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y);
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BX_GUI_THIS floppyB_eject_bmap_id = create_bitmap(bx_floppyb_eject_bmap,
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BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y);
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BX_GUI_THIS mouse_bmap_id = create_bitmap(bx_mouse_bmap,
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BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y);
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BX_GUI_THIS nomouse_bmap_id = create_bitmap(bx_nomouse_bmap,
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BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y);
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BX_GUI_THIS power_bmap_id = create_bitmap(bx_power_bmap, BX_POWER_BMAP_X, BX_POWER_BMAP_Y);
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BX_GUI_THIS reset_bmap_id = create_bitmap(bx_reset_bmap, BX_RESET_BMAP_X, BX_RESET_BMAP_Y);
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BX_GUI_THIS snapshot_bmap_id = create_bitmap(bx_snapshot_bmap, BX_SNAPSHOT_BMAP_X, BX_SNAPSHOT_BMAP_Y);
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// Add the initial bitmaps to the headerbar, and enable callback routine, for use
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// when that bitmap is clicked on
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// Floppy A:
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BX_GUI_THIS floppyA_status = bx_devices.floppy->get_media_status(0);
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if (BX_GUI_THIS floppyA_status)
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BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_bmap_id,
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BX_GRAVITY_LEFT, floppyA_handler);
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else
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BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_eject_bmap_id,
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BX_GRAVITY_LEFT, floppyA_handler);
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// Floppy B:
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BX_GUI_THIS floppyB_status = bx_devices.floppy->get_media_status(1);
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if (BX_GUI_THIS floppyB_status)
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BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_bmap_id,
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BX_GRAVITY_LEFT, floppyB_handler);
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else
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BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_eject_bmap_id,
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BX_GRAVITY_LEFT, floppyB_handler);
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// Mouse button
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BX_GUI_THIS mouse_status = gui_get_mouse_enable();
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if (BX_GUI_THIS mouse_status)
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BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS mouse_bmap_id,
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BX_GRAVITY_LEFT, mouse_handler);
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else
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BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS nomouse_bmap_id,
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BX_GRAVITY_LEFT, mouse_handler);
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// Power button
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BX_GUI_THIS power_hbar_id = headerbar_bitmap(BX_GUI_THIS power_bmap_id,
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BX_GRAVITY_RIGHT, power_handler);
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// Reset button
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BX_GUI_THIS reset_hbar_id = headerbar_bitmap(BX_GUI_THIS reset_bmap_id,
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BX_GRAVITY_RIGHT, reset_handler);
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// Snapshot button
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BX_GUI_THIS snapshot_hbar_id = headerbar_bitmap(BX_GUI_THIS snapshot_bmap_id,
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BX_GRAVITY_RIGHT, snapshot_handler);
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show_headerbar();
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}
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void
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bx_gui_c::floppyA_handler(void)
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{
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unsigned new_status;
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new_status = bx_devices.floppy->set_media_status(0, !BX_GUI_THIS floppyA_status);
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if (new_status == BX_GUI_THIS floppyA_status)
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return; // no change made
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BX_GUI_THIS floppyA_status = new_status;
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if (BX_GUI_THIS floppyA_status)
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replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_bmap_id);
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else {
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#ifdef macintosh
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// If we are using the Mac floppy driver, eject the disk
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// from the floppy drive
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if (!strcmp(bx_options.floppya.path, SuperDrive))
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DiskEject(1);
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#endif
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replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_eject_bmap_id);
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}
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}
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void
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bx_gui_c::floppyB_handler(void)
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{
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unsigned new_status;
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new_status = bx_devices.floppy->set_media_status(1, !BX_GUI_THIS floppyB_status);
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if (new_status == BX_GUI_THIS floppyB_status)
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return; // no change made
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BX_GUI_THIS floppyB_status = new_status;
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if (BX_GUI_THIS floppyB_status)
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replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_bmap_id);
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else
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replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_eject_bmap_id);
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}
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void
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bx_gui_c::reset_handler(void)
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{
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BX_INFO(( "system RESET callback." ));
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bx_pc_system.ResetSignal( PCS_SET ); /* XXX is this right? */
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for (int i=0; i<BX_SMP_PROCESSORS; i++)
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BX_CPU(i)->reset(BX_RESET_HARDWARE);
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}
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void
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bx_gui_c::power_handler(void)
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{
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BX_PANIC(("POWER button turned off."));
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}
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void
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bx_gui_c::snapshot_handler(void)
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{
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BX_INFO(( "# SNAPSHOT callback (unimplemented)." ));
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}
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void
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bx_gui_c::mouse_handler(void)
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{
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BX_GUI_THIS mouse_status = ! BX_GUI_THIS mouse_status;
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if (BX_GUI_THIS mouse_status)
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replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS mouse_bmap_id);
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else
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replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS nomouse_bmap_id);
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gui_set_mouse_enable(BX_GUI_THIS mouse_status);
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}
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Boolean
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bx_gui_c::gui_get_mouse_enable(void)
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{
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return(bx_options.mouse_enabled);
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}
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void
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bx_gui_c::gui_set_mouse_enable(Boolean val)
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{
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bx_options.mouse_enabled = val;
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}
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void
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bx_gui_c::init_signal_handlers ()
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{
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#if BX_GUI_SIGHANDLER
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Bit32u mask = get_sighandler_mask ();
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for (Bit32u sig=0; sig<32; sig++)
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{
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if (mask & (1<<sig))
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signal (sig, bx_signal_handler);
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}
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#endif
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}
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