Bochs/bochs/gui/carbon.cc
Volker Ruppert 462871fd3a - Improvements for dimension_update() in text mode and text_update()
- The emulated vga card issues a dimension_update() using the real
    screen dimensions and the real font height.

  - The gui selects a font with the requested height or it recalculates
    the screen height if the font height is not available.

  - The text_update() function uses a new variable 'ncols' instead of the
    fixed value of 80 for the number of text columns.

  I have tested the changes with X11/Linux, SDL, wxGTK and win32. The changes
  in the other guis are not tested yet.
2002-04-20 07:19:35 +00:00

1759 lines
48 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: carbon.cc,v 1.10 2002-04-20 07:19:35 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// carbon.cc -- bochs GUI file for MacOS X with Carbon API
// written by David Batterham <drbatter@progsoc.uts.edu.au>
// with contributions from Tim Senecal
// port to Carbon API by Emmanuel Maillard <e.rsz@libertysurf.fr>
// BOCHS INCLUDES
#include "bochs.h"
#include "icon_bochs.h"
#include "font/vga.bitmap.h"
// MAC OS INCLUDES
#include <Carbon/Carbon.h>
#include <ApplicationServices/ApplicationServices.h>
// CONSTANTS
#define rMBarID 128
#define mApple 128
#define iAbout 1
#define mFile 129
#define iQuit 1
#define mEdit 130
#define mBochs 131
#define iFloppy 1
#define iCursor 3
#define iTool 4
#define iMenuBar 5
#define iFullScreen 6
#define iConsole 7
#define iSnapshot 9
#define iReset 10
const MenuCommand kCommandFloppy = FOUR_CHAR_CODE ('FLPY');
const MenuCommand kCommandCursor = FOUR_CHAR_CODE ('CRSR');
const MenuCommand kCommandTool = FOUR_CHAR_CODE ('TOOL');
const MenuCommand kCommandMenuBar = FOUR_CHAR_CODE ('MENU');
const MenuCommand kCommandFullScreen = FOUR_CHAR_CODE ('SCRN');
const MenuCommand kCommandSnapshot = FOUR_CHAR_CODE ('SNAP');
const MenuCommand kCommandReset = FOUR_CHAR_CODE ('RSET');
#define SLEEP_TIME 0 // Number of ticks to surrender the processor during a WaitNextEvent()
// Change this to 15 or higher if you don't want Bochs to hog the processor!
#define FONT_WIDTH 8
#define FONT_HEIGHT 16
#define WINBITMAP(w) GetPortBitMapForCopyBits(GetWindowPort(w)) // (((GrafPtr)(w))->portBits)
#define ASCII_1_MASK 0x00FF0000
#define ASCII_2_MASK 0x000000FF
const RGBColor black = {0, 0, 0};
const RGBColor white = {0xFFFF, 0xFFFF, 0xFFFF};
const RGBColor medGrey = {0xCCCC, 0xCCCC, 0xCCCC};
const RGBColor ltGrey = {0xEEEE, 0xEEEE, 0xEEEE};
// GLOBALS
WindowPtr win, toolwin, fullwin, backdrop, hidden, SouixWin;
WindowGroupRef fullwinGroup;
bx_gui_c *thisGUI;
SInt16 gOldMBarHeight;
Boolean menubarVisible = true, cursorVisible = true;
Boolean windowUpdatesPending = true, mouseMoved = false;
RgnHandle mBarRgn, cnrRgn;
unsigned mouse_button_state = 0;
CTabHandle gCTable;
PixMapHandle gTile;
BitMap *vgafont[256];
Rect srcTextRect, srcTileRect;
Point scrCenter = {300, 240};
Ptr KCHR;
short gheaderbar_y;
Point prevPt;
unsigned width, height, gMinTop, gMaxTop, gLeft;
GWorldPtr gOffWorld;
ProcessSerialNumber gProcessSerNum;
// HEADERBAR STUFF
int numPixMaps = 0, toolPixMaps = 0;
unsigned bx_bitmap_left_xorigin = 2; // pixels from left
unsigned bx_bitmap_right_xorigin = 2; // pixels from right
//PixMapHandle bx_pixmap[BX_MAX_PIXMAPS];
CIconHandle bx_cicn[BX_MAX_PIXMAPS];
struct {
CIconHandle cicn;
// PixMapHandle pm;
unsigned xdim;
unsigned ydim;
unsigned xorigin;
unsigned yorigin;
unsigned alignment;
void (*f)(void);
} bx_tool_pixmap[BX_MAX_PIXMAPS];
// Carbon Event Handlers
pascal OSStatus CEvtHandleWindowToolClick (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleWindowToolUpdate (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleWindowBackdropUpdate (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleWindowEmulatorClick (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleWindowEmulatorUpdate (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleWindowEmulatorKeys (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleApplicationAppleEvent (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleApplicationMouseMoved (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleApplicationMouseUp (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleApplicationMenuClick (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
pascal OSStatus CEvtHandleApplicationMenus (EventHandlerCallRef nextHandler, EventRef theEvent, void* userData);
// Event handlers
BX_CPP_INLINE void HandleKey(EventRecord *event, Bit32u keyState);
BX_CPP_INLINE void HandleToolClick(Point where);
// Show/hide UI elements
void HidePointer(void);
void ShowPointer(void);
void HideTools(void);
void ShowTools(void);
void HideMenubar(void);
void ShowMenubar(void);
// void HideConsole(void);
// void ShowConsole(void);
// Initialisation
void FixWindow(void);
void MacPanic(void);
void InitToolbox(void);
void CreateTile(void);
void CreateMenus(void);
void CreateWindows(void);
void CreateKeyMap(void);
void CreateVGAFont(void);
BitMap *CreateBitMap(unsigned width, unsigned height);
PixMapHandle CreatePixMap(unsigned left, unsigned top, unsigned width,
unsigned height, unsigned depth, CTabHandle clut);
unsigned char reverse_bitorder(unsigned char);
static pascal OSErr QuitAppleEventHandler(const AppleEvent *appleEvt, AppleEvent* reply, SInt32 refcon);
extern bx_gui_c bx_gui;
#define BX_GUI_THIS bx_gui.
#define LOG_THIS BX_GUI_THIS
// Carbon Event Handlers
pascal OSStatus CEvtHandleWindowToolClick (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
Point wheresMyMouse;
GetEventParameter (theEvent, kEventParamMouseLocation, typeQDPoint,
NULL, sizeof(Point), NULL, &wheresMyMouse);
HiliteWindow(win, true);
HandleToolClick(wheresMyMouse);
return noErr; // Report success
}
pascal OSStatus CEvtHandleWindowToolUpdate (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
thisGUI->show_headerbar();
return noErr; // Report success
}
pascal OSStatus CEvtHandleWindowBackdropUpdate (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
Rect box;
Pattern qdBlackPattern;
WindowRef myWindow;
GetEventParameter (theEvent, kEventParamDirectObject, typeWindowRef,
NULL, sizeof(WindowRef), NULL, &myWindow);
GetQDGlobalsBlack(&qdBlackPattern);
GetWindowPortBounds(myWindow, &box);
FillRect(&box, &qdBlackPattern);
return noErr; // Report success
}
// Translate MouseDowns in a handled window into Bochs events
// Main ::HANDLE_EVENTS will feed all mouse updates to Bochs
pascal OSStatus CEvtHandleWindowEmulatorClick (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
UInt32 keyModifiers;
GetEventParameter (theEvent, kEventParamKeyModifiers, typeUInt32,
NULL, sizeof(UInt32), NULL, &keyModifiers);
// if (!IsWindowActive(win))
// {
// SelectWindow(win);
// }
if (keyModifiers & cmdKey)
mouse_button_state |= 0x02;
else
mouse_button_state |= 0x01;
return noErr; // Report success
}
pascal OSStatus CEvtHandleWindowEmulatorUpdate (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
Rect box;
Pattern qdBlackPattern;
WindowRef myWindow;
GetEventParameter (theEvent, kEventParamDirectObject, typeWindowRef,
NULL, sizeof(WindowRef), NULL, &myWindow);
GetWindowPortBounds(myWindow, &box);
bx_vga.redraw_area(box.left, box.top, box.right, box.bottom);
return noErr; // Report success
}
pascal OSStatus CEvtHandleWindowEmulatorKeys (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
EventRecord event;
int oldMods=0;
if(ConvertEventRefToEventRecord(theEvent, &event))
{
int key = event.message & charCodeMask;
switch(event.what)
{
case keyDown:
case autoKey:
oldMods = event.modifiers;
HandleKey(&event, BX_KEY_PRESSED);
break;
case keyUp:
event.modifiers = oldMods;
HandleKey(&event, BX_KEY_RELEASED);
break;
}
}
else
BX_PANIC(("Can't convert keyboard event"));
return noErr;
}
#if 0
// This stuff does work... it gets called, but converting the record
// and then calling AEProcessAppleEvent consistently results in noOutstandingHLE(err result -608)
// And its going to take more work to get RunApplicationLoop to work...
pascal OSStatus CEvtHandleApplicationAppleEvent (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
EventRecord eventRec;
fprintf(stderr, "# Carbon apple event handler called\n");
if(ConvertEventRefToEventRecord(theEvent, &eventRec))
{
fprintf(stderr, "# Calling AEProcessAppleEvent\n");
OSStatus result = AEProcessAppleEvent(&eventRec);
fprintf(stderr, "# Received AE result: %i\n", result);
returm result;
}
else
BX_PANIC(("Can't convert apple event"));
return noErr; // Report success
}
#endif
// Only have our application deal with mouseEvents when we catch the movement
pascal OSStatus CEvtHandleApplicationMouseMoved (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
mouseMoved = true;
return eventNotHandledErr;
}
pascal OSStatus CEvtHandleApplicationMouseUp (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
UInt32 keyModifiers;
GetEventParameter (theEvent, kEventParamKeyModifiers, typeUInt32,
NULL, sizeof(UInt32), NULL, &keyModifiers);
if (keyModifiers & cmdKey)
mouse_button_state &= ~0x02;
else
mouse_button_state &= ~0x01;
return eventNotHandledErr; // Don't want to eat all the mouseups
}
// Catch MouseDown's in the menubar, trigger menu browsing
pascal OSStatus CEvtHandleApplicationMenuClick (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
short part;
WindowPtr whichWindow;
Point wheresMyMouse;
GetEventParameter (theEvent, kEventParamMouseLocation, typeQDPoint,
NULL, sizeof(Point), NULL, &wheresMyMouse);
part = FindWindow(wheresMyMouse, &whichWindow);
if(part == inMenuBar)
{
// MenuSelect will actually trigger an event cascade,
// Triggering command events for any selected menu item
MenuSelect(wheresMyMouse);
return noErr;
}
return eventNotHandledErr; // Don't want to eat all the clicks
}
pascal OSStatus CEvtHandleApplicationMenus (EventHandlerCallRef nextHandler,
EventRef theEvent,
void* userData)
{
HICommand commandStruct;
OSErr err = noErr;
short i;
DialogPtr theDlog;
GetEventParameter (theEvent, kEventParamDirectObject,
typeHICommand, NULL, sizeof(HICommand),
NULL, &commandStruct);
switch(commandStruct.commandID)
{
case kHICommandAbout:
theDlog = GetNewDialog(128, NULL, (WindowPtr)-1);
ModalDialog(NULL, &i);
DisposeDialog(theDlog);
break;
case kHICommandQuit:
BX_PANIC(("User terminated"));
break;
case kCommandFloppy:
//DiskEject(1);
break;
case kCommandCursor:
if (cursorVisible)
HidePointer();
else
ShowPointer();
break;
case kCommandTool:
if (IsWindowVisible(toolwin))
HideTools();
else
ShowTools();
break;
case kCommandMenuBar:
if (menubarVisible)
HideMenubar();
else
ShowMenubar();
break;
case kCommandFullScreen:
if (IsWindowVisible(toolwin) || menubarVisible)
{
if (menubarVisible)
HideMenubar();
if (IsWindowVisible(toolwin))
HideTools();
}
else
{
if (!menubarVisible)
ShowMenubar();
if (!IsWindowVisible(toolwin))
ShowTools();
}
break;
/*
// Codewarrior programatic console that isn't available under Carbon without Codewarrior
case iConsole:
if (IsWindowVisible(SouixWin))
HideConsole();
else
ShowConsole();
break;
*/
case kCommandSnapshot:
//the following will break if snapshot is not last bitmap button instantiated
bx_tool_pixmap[toolPixMaps-1].f();
break;
}
return noErr; // Report success
}
//this routine moves the initial window position so that it is entirely onscreen
//it is needed for os 8.x with appearance managaer
void FixWindow(void)
{
RgnHandle wStruct;
Rect wRect;
RgnHandle tStruct;
Rect tRect;
short MinVal;
wStruct = NewRgn();
tStruct = NewRgn();
GetWindowRegion(win, kWindowStructureRgn, wStruct);
GetRegionBounds(wStruct, &wRect);
GetWindowRegion(toolwin, kWindowStructureRgn, tStruct);
GetRegionBounds(tStruct, &tRect);
if (wRect.left < 2)
{
gLeft = gLeft + (2 - wRect.left);
}
MinVal = tRect.bottom+2;
//MinVal = MinVal + GetMBarHeight();
if (wRect.top < MinVal)
{
// gMinTop = gMinTop + (MinVal - wRect.top);
gMaxTop = gMaxTop + (MinVal - wRect.top);
}
MoveWindow(win, gLeft, gMaxTop, false);
DisposeRgn(wStruct);
DisposeRgn(tStruct);
}
void MacPanic(void)
{
StopAlert(200, NULL);
}
void InitToolbox(void)
{
OSErr err;
// gQuitFlag = false;
InitCursor();
#if 0
// Our handler gets called... but I can't AEProcesAppleEvent successfully upon it?
EventTypeSpec appleEvent = { kEventClassAppleEvent, kEventAppleEvent };
InstallApplicationEventHandler(NewEventHandlerUPP(CEvtHandleApplicationAppleEvent),
1, &appleEvent, 0, NULL);
#endif
err = AEInstallEventHandler( kCoreEventClass, kAEQuitApplication,
NewAEEventHandlerUPP(QuitAppleEventHandler), 0, false);
if (err != noErr)
ExitToShell();
}
static pascal OSErr QuitAppleEventHandler(const AppleEvent *appleEvt, AppleEvent* reply, SInt32 refcon)
{
//gQuitFlag = true;
BX_PANIC(("User terminated"));
return (noErr);
}
void CreateTile(void)
{
GDHandle saveDevice;
CGrafPtr savePort;
OSErr err;
if (bx_options.Oprivate_colormap->get ())
{
GetGWorld(&savePort, &saveDevice);
err = NewGWorld(&gOffWorld, 8,
&srcTileRect, gCTable, NULL, useTempMem);
if (err != noErr)
BX_PANIC(("mac: can't create gOffWorld"));
SetGWorld(gOffWorld, NULL);
gTile = GetGWorldPixMap(gOffWorld);
if (gTile != NULL)
{
NoPurgePixels(gTile);
LockPixels(gTile);
(**gTile).rowBytes = 0x8000 | srcTileRect.right;
(**gCTable).ctFlags = (**gCTable).ctFlags | 0x4000; //use palette manager indexes
(**gTile).pmTable = gCTable;
}
else
BX_PANIC(("mac: can't create gTile"));
SetGWorld(savePort, saveDevice);
}
else
{
gTile = CreatePixMap(0, 0, srcTileRect.right, srcTileRect.bottom, 8, gCTable);
if (gTile == NULL)
BX_PANIC(("mac: can't create gTile"));
}
}
void CreateMenus(void)
{
Handle menu;
menu = GetNewMBar(rMBarID); // get our menus from resource
if (menu != nil)
{
SetMenuBar(menu);
DrawMenuBar();
}
else
BX_PANIC(("can't create menu"));
SetMenuItemCommandID (GetMenuRef(mApple), iAbout, kHICommandAbout);
SetMenuItemCommandID (GetMenuRef(mFile), iQuit, kHICommandQuit);
SetMenuItemCommandID (GetMenuRef(mBochs), iFloppy, kCommandFloppy);
SetMenuItemCommandID (GetMenuRef(mBochs), iCursor, kCommandCursor);
SetMenuItemCommandID (GetMenuRef(mBochs), iTool, kCommandTool);
SetMenuItemCommandID (GetMenuRef(mBochs), iMenuBar, kCommandMenuBar);
SetMenuItemCommandID (GetMenuRef(mBochs), iFullScreen, kCommandFullScreen);
SetMenuItemCommandID (GetMenuRef(mBochs), iSnapshot, kCommandSnapshot);
SetMenuItemCommandID (GetMenuRef(mBochs), iReset, kCommandReset);
EventTypeSpec commandEvents = {kEventClassCommand, kEventCommandProcess};
EventTypeSpec menuEvents = {kEventClassMouse, kEventMouseDown};
InstallApplicationEventHandler(NewEventHandlerUPP(CEvtHandleApplicationMenus),
1, &commandEvents, 0, NULL);
InstallApplicationEventHandler(NewEventHandlerUPP(CEvtHandleApplicationMenuClick),
1, &menuEvents, 0, NULL);
}
void CreateWindows(void)
{
int l, t, r, b;
Rect winRect;
Rect screenBitsBounds;
EventTypeSpec eventClick = { kEventClassWindow, kEventWindowHandleContentClick };
EventTypeSpec eventUpdate = { kEventClassWindow, kEventWindowDrawContent };
EventTypeSpec keyboardEvents[3] = {
{ kEventClassKeyboard, kEventRawKeyDown }, { kEventClassKeyboard, kEventRawKeyRepeat },
{ kEventClassKeyboard, kEventRawKeyUp }};
// Create a backdrop window for fullscreen mode
GetRegionBounds(GetGrayRgn(), &screenBitsBounds);
SetRect(&winRect, 0, 0, screenBitsBounds.right, screenBitsBounds.bottom + GetMBarHeight());
CreateNewWindow(kDocumentWindowClass, (kWindowStandardHandlerAttribute ), &winRect, &backdrop);
if (backdrop == NULL)
{BX_PANIC(("mac: can't create backdrop window"));}
InstallWindowEventHandler(backdrop, NewEventHandlerUPP(CEvtHandleWindowBackdropUpdate), 1, &eventUpdate, NULL, NULL);
InstallWindowEventHandler(backdrop, NewEventHandlerUPP(CEvtHandleWindowEmulatorClick), 1, &eventClick, NULL, NULL);
InstallWindowEventHandler(backdrop, NewEventHandlerUPP(CEvtHandleWindowEmulatorKeys), 3, keyboardEvents, 0, NULL);
width = 640;
height = 480;
gLeft = 4;
gMinTop = 44;
gMaxTop = 44 + gheaderbar_y;
l = (screenBitsBounds.right - width) /2; //(qd.screenBits.bounds.right - width)/2;
r = l + width;
t = (screenBitsBounds.bottom - height)/2;
b = t + height;
// Create a moveable tool window for the "headerbar"
SetRect(&winRect, 0, 20, screenBitsBounds.right , 22+gheaderbar_y); //qd.screenBits.bounds.right, 22+gheaderbar_y);
CreateNewWindow(kFloatingWindowClass, kWindowStandardHandlerAttribute ,&winRect, &toolwin);
if (toolwin == NULL)
{BX_PANIC(("mac: can't create tool window"));}
SetWindowTitleWithCFString (toolwin, CFSTR("MacBochs 586")); // Set title
InstallWindowEventHandler(toolwin, NewEventHandlerUPP(CEvtHandleWindowToolClick), 1, &eventClick, NULL, NULL);
InstallWindowEventHandler(toolwin, NewEventHandlerUPP(CEvtHandleWindowToolUpdate), 1, &eventUpdate, NULL, NULL);
// Create the emulator window for full screen mode
SetRect(&winRect, l, t, r, b);
CreateNewWindow(kPlainWindowClass, (kWindowStandardHandlerAttribute), &winRect, &fullwin);
if (fullwin == NULL)
BX_PANIC(("mac: can't create fullscreen emulator window"));
InstallWindowEventHandler(fullwin, NewEventHandlerUPP(CEvtHandleWindowEmulatorUpdate), 1, &eventUpdate, NULL, NULL);
InstallWindowEventHandler(fullwin, NewEventHandlerUPP(CEvtHandleWindowEmulatorClick), 1, &eventClick, NULL, NULL); InstallWindowEventHandler(fullwin, NewEventHandlerUPP(CEvtHandleWindowEmulatorKeys), 3, keyboardEvents, 0, NULL);
// Create the regular emulator window
SetRect(&winRect, gLeft, gMaxTop, gLeft+width, gMaxTop+height);
CreateNewWindow(kDocumentWindowClass,
(kWindowStandardHandlerAttribute | kWindowCollapseBoxAttribute),
&winRect, &win);
if (win == NULL)
BX_PANIC(("mac: can't create emulator window"));
SetWindowTitleWithCFString (win, CFSTR("MacBochs 586")); // Set title
InstallWindowEventHandler(win, NewEventHandlerUPP(CEvtHandleWindowEmulatorUpdate), 1, &eventUpdate, NULL, NULL);
InstallWindowEventHandler(win, NewEventHandlerUPP(CEvtHandleWindowEmulatorClick), 1, &eventClick, NULL, NULL);
InstallWindowEventHandler(win, NewEventHandlerUPP(CEvtHandleWindowEmulatorKeys), 3, keyboardEvents, 0, NULL);
// Group the fullscreen and backdrop windows together, since they also share the same click
// event handler they will effectively act as a single window for layering and events
CreateWindowGroup((kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation), &fullwinGroup);
SetWindowGroupName(fullwinGroup, CFSTR("net.sourceforge.bochs.windowgroups.fullscreen"));
// This *can't* be the right way, then again groups aren't yet the right way
// For the life of me I couldn't find a right way of making sure my created group stayed
// below the layer of Floating Windows. But with the windows we have there's no current
// harm from making it part of the same group.
SetWindowGroup(toolwin, fullwinGroup);
SetWindowGroup(fullwin, fullwinGroup);
SetWindowGroup(backdrop, fullwinGroup);
FixWindow();
hidden = fullwin;
ShowWindow(toolwin);
ShowWindow(win);
HiliteWindow(win, true);
SetPort(GetWindowPort(win));
}
// ::SPECIFIC_INIT()
//
// Called from gui.cc, once upon program startup, to allow for the
// specific GUI code (X11, BeOS, ...) to be initialized.
//
// th: a 'this' pointer to the gui class. If a function external to the
// class needs access, store this pointer and use later.
// argc, argv: not used right now, but the intention is to pass native GUI
// specific options from the command line. (X11 options, BeOS options,...)
//
// tilewidth, tileheight: for optimization, graphics_tile_update() passes
// only updated regions of the screen to the gui code to be redrawn.
// These define the dimensions of a region (tile).
// headerbar_y: A headerbar (toolbar) is display on the top of the
// VGA window, showing floppy status, and other information. It
// always assumes the width of the current VGA mode width, but
// it's height is defined by this parameter.
void bx_gui_c::specific_init(bx_gui_c *th, int argc, char **argv, unsigned tilewidth, unsigned tileheight,
unsigned headerbar_y)
{
th->put("MGUI");
InitToolbox();
//SouixWin = FrontWindow();
atexit(MacPanic);
thisGUI = th;
gheaderbar_y = headerbar_y;
CreateKeyMap();
gCTable = GetCTable(128);
BX_ASSERT (gCTable != NULL);
(*gCTable)->ctSeed = GetCTSeed();
SetRect(&srcTextRect, 0, 0, FONT_WIDTH, FONT_HEIGHT);
SetRect(&srcTileRect, 0, 0, tilewidth, tileheight);
CreateMenus();
CreateVGAFont();
CreateTile();
CreateWindows();
EventTypeSpec mouseUpEvent = { kEventClassMouse, kEventMouseUp };
EventTypeSpec mouseMoved[2] = { { kEventClassMouse, kEventMouseMoved },
{ kEventClassMouse, kEventMouseDragged } };
InstallApplicationEventHandler(NewEventHandlerUPP(CEvtHandleApplicationMouseUp),
1, &mouseUpEvent, 0, NULL);
InstallApplicationEventHandler(NewEventHandlerUPP(CEvtHandleApplicationMouseMoved),
2, mouseMoved, 0, NULL);
GetCurrentProcess(&gProcessSerNum);
GetMouse(&prevPt);
UNUSED(argc);
UNUSED(argv);
//HideWindow(SouixWin);
}
// HandleKey()
//
// Handles keyboard-related events.
BX_CPP_INLINE void HandleKey(EventRecord *event, Bit32u keyState)
{
int key;
UInt32 trans;
static UInt32 transState = 0;
key = event->message & charCodeMask;
// if (event->modifiers & cmdKey)
// {
// // Like MenuSelect, MenuKey also triggers a cascade of
// // events that results in sending a command event
// MenuKey(key);
// }
// else if (FrontWindow() == SouixWin)
// {
// SIOUXHandleOneEvent(event);
// }
// else
// {
if (event->modifiers & shiftKey)
bx_devices.keyboard->gen_scancode(BX_KEY_SHIFT_L | keyState);
if (event->modifiers & controlKey)
bx_devices.keyboard->gen_scancode(BX_KEY_CTRL_L | keyState);
if (event->modifiers & optionKey)
bx_devices.keyboard->gen_scancode(BX_KEY_ALT_L | keyState);
key = (event->message & keyCodeMask) >> 8;
trans = KeyTranslate(KCHR, key, &transState);
// KeyTranslate maps Mac virtual key codes to any type of character code
// you like (in this case, Bochs key codes). Much nicer than a huge switch
// statement!
if (trans > 0)
bx_devices.keyboard->gen_scancode(trans | keyState);
if (event->modifiers & shiftKey)
bx_devices.keyboard->gen_scancode(BX_KEY_SHIFT_L | BX_KEY_RELEASED);
if (event->modifiers & controlKey)
bx_devices.keyboard->gen_scancode(BX_KEY_CTRL_L | BX_KEY_RELEASED);
if (event->modifiers & optionKey)
bx_devices.keyboard->gen_scancode(BX_KEY_ALT_L | BX_KEY_RELEASED);
// }
}
// HandleToolClick()
//
// Handles mouse clicks in the Bochs tool window
BX_CPP_INLINE void HandleToolClick(Point where)
{
unsigned i;
int xorigin;
Rect bounds;
Rect toolwinRect;
GetWindowPortBounds (toolwin, &toolwinRect);
SetPort(GetWindowPort(toolwin));
GlobalToLocal(&where);
for (i=0; i<toolPixMaps; i++)
{
if (bx_tool_pixmap[i].alignment == BX_GRAVITY_LEFT)
xorigin = bx_tool_pixmap[i].xorigin;
else
xorigin = toolwinRect.right - bx_tool_pixmap[i].xorigin;
SetRect(&bounds, xorigin, 0, xorigin+32, 32);
if (PtInRect(where, &bounds))
bx_tool_pixmap[i].f();
}
thisGUI->show_headerbar();
}
BX_CPP_INLINE void ResetPointer(void)
{
// this appears to work well, especially when combined with
// mouse processing on the MouseMoved events
if(CGWarpMouseCursorPosition(CGPointMake(scrCenter.h, scrCenter.v)))
{
fprintf(stderr, "# Failed to warp cursor");
}
}
// ::HANDLE_EVENTS()
//
// Called periodically (vga_update_interval in .bochsrc) so the
// the gui code can poll for keyboard, mouse, and other
// relevant events.
void bx_gui_c::handle_events(void)
{
EventRecord event;
Point mousePt;
int dx, dy;
int oldMods=0;
unsigned curstate;
GrafPtr oldport;
curstate = mouse_button_state; //so we can compare the old and the new mouse state
if (WaitNextEvent(everyEvent, &event, SLEEP_TIME, NULL))
{
switch(event.what)
{
/*
// This event is just redundant
case nullEvent:
// These events are all covered by installed carbon event handlers
case mouseDown:
case mouseUp:
case keyDown:
case autoKey:
case keyUp:
case updateEvt:
break;
*/
case diskEvt:
// floppyA_handler();
break;
case kHighLevelEvent:
fprintf(stderr, "# Classic apple event handler called\n");
AEProcessAppleEvent(&event);
default:
break;
}
}
// Only update mouse if we're not in the dock
// and we are the frontmost app.
ProcessSerialNumber frontProcessSerNum;
Boolean isSameProcess;
GetFrontProcess(&frontProcessSerNum);
SameProcess(&frontProcessSerNum, &gProcessSerNum, &isSameProcess);
if(isSameProcess && !IsWindowCollapsed(win))
{
GetPort(&oldport);
SetPort(GetWindowPort(win));
GetMouse(&mousePt);
if(menubarVisible && cursorVisible)
{
// Don't track the mouse if we're working with the main window
// and we're outside the window
if(mouseMoved &&
(mousePt.v < 0 || mousePt.v > height || mousePt.h < 0 || mousePt.h > width) &&
(prevPt.v < 0 || prevPt.v > height || prevPt.h < 0 || prevPt.h > width))
{
mouseMoved = false;
}
/*
// Limit mouse action to window
// Grr, any better ways to sync host and bochs cursor?
if(mousePt.h < 0) { mousePt.h = 0; }
else if(mousePt.h > width) { mousePt.h = width; }
if(mousePt.v < 0) { mousePt.v = 0; }
else if(mousePt.v > height) { mousePt.v = height; }
*/
}
//if mouse has moved, or button has changed state
if (mouseMoved || (curstate != mouse_button_state))
{
if(mouseMoved)
{
CGMouseDelta CGdX, CGdY;
CGGetLastMouseDelta( &CGdX, &CGdY );
dx = CGdX;
dy = - CGdY; // Windows has an opposing grid
}
else
{
dx = 0;
dy = 0;
}
bx_devices.keyboard->mouse_motion(dx, dy, mouse_button_state);
if (!cursorVisible && mouseMoved)
{
SetPt(&scrCenter, 300, 240);
LocalToGlobal(&scrCenter);
ResetPointer(); //next getmouse should be 300, 240
SetPt(&mousePt, 300, 240);
}
mouseMoved = false;
}
prevPt = mousePt;
SetPort(oldport);
}
}
// ::FLUSH()
//
// Called periodically, requesting that the gui code flush all pending
// screen update requests.
void bx_gui_c::flush(void)
{
// an opportunity to make the Window Manager happy.
// not needed on the macintosh....
// Unless you don't want to needlessly update the dock icon
// umpteen zillion times a second for each tile.
// A further note, UpdateCollapsedWindowDockTile is not
// recommended for animation. Setup like this my performance
// seems reasonable for little fuss.
if(windowUpdatesPending && IsWindowCollapsed(win))
{
UpdateCollapsedWindowDockTile(win);
}
windowUpdatesPending = false;
}
// ::CLEAR_SCREEN()
//
// Called to request that the VGA region is cleared. Don't
// clear the area that defines the headerbar.
void bx_gui_c::clear_screen(void)
{
Rect r;
Pattern qdBlackPattern;
GetQDGlobalsBlack(&qdBlackPattern);
SetPort(GetWindowPort(win));
RGBForeColor(&black);
RGBBackColor(&white);
GetWindowPortBounds(win, &r);
FillRect (&r, &qdBlackPattern);
windowUpdatesPending = true;
}
// ::TEXT_UPDATE()
//
// Called in a VGA text mode, to update the screen with
// new content.
//
// old_text: array of character/attributes making up the contents
// of the screen from the last call. See below
// new_text: array of character/attributes making up the current
// contents, which should now be displayed. See below
//
// format of old_text & new_text: each is 80*nrows*2 bytes long.
// This represents 80 characters wide by 'nrows' high, with
// each character being 2 bytes. The first by is the
// character value, the second is the attribute byte.
// I currently don't handle the attribute byte.
//
// cursor_x: new x location of cursor
// cursor_y: new y location of cursor
void bx_gui_c::text_update(Bit8u *old_text, Bit8u *new_text,
unsigned long cursor_x, unsigned long cursor_y,
Bit16u cursor_state, unsigned nrows)
{
int i;
unsigned char achar;
int x, y;
static int previ;
int cursori;
Rect destRect;
RGBColor fgColor, bgColor;
GrafPtr oldPort;
GrafPtr winGrafPtr = GetWindowPort(win);
unsigned nchars, ncols;
GetPort(&oldPort);
SetPort(GetWindowPort(win));
ncols = width/8;
//current cursor position
cursori = (cursor_y*ncols + cursor_x)*2;
// Number of characters on screen, variable number of rows
nchars = ncols*nrows;
for (i=0; i<nchars*2; i+=2)
{
if ( i == cursori || i == previ || new_text[i] != old_text[i] || new_text[i+1] != old_text[i+1])
{
achar = new_text[i];
// fgColor = (**gCTable).ctTable[new_text[i+1] & 0x0F].rgb;
// bgColor = (**gCTable).ctTable[(new_text[i+1] & 0xF0) >> 4].rgb;
// RGBForeColor(&fgColor);
// RGBBackColor(&bgColor);
if (bx_options.Oprivate_colormap->get ())
{
PmForeColor(new_text[i+1] & 0x0F);
PmBackColor((new_text[i+1] & 0xF0) >> 4);
}
else
{
fgColor = (**gCTable).ctTable[new_text[i+1] & 0x0F].rgb;
bgColor = (**gCTable).ctTable[(new_text[i+1] & 0xF0) >> 4].rgb;
RGBForeColor(&fgColor);
RGBBackColor(&bgColor);
}
x = ((i/2) % ncols)*FONT_WIDTH;
y = ((i/2) / ncols)*FONT_HEIGHT;
SetRect(&destRect, x, y,
x+FONT_WIDTH, y+FONT_HEIGHT);
CopyBits( vgafont[achar], WINBITMAP(win),
&srcTextRect, &destRect, srcCopy, NULL);
if (i == cursori) //invert the current cursor block
{
InvertRect(&destRect);
}
}
}
//previous cursor position
previ = cursori;
SetPort(oldPort);
windowUpdatesPending = true;
}
int
bx_gui_c::get_clipboard_text(Bit8u **bytes, Bit32s *nbytes)
{
return 0;
}
int
bx_gui_c::set_clipboard_text(char *text_snapshot, Bit32u len)
{
return 0;
}
// ::PALETTE_CHANGE()
//
// Allocate a color in the native GUI, for this color, and put
// it in the colormap location 'index'.
// returns: 0=no screen update needed (color map change has direct effect)
// 1=screen updated needed (redraw using current colormap)
Boolean bx_gui_c::palette_change(unsigned index, unsigned red, unsigned green, unsigned blue)
{
PaletteHandle thePal, oldpal;
GDHandle saveDevice;
CGrafPtr savePort;
if (bx_options.Oprivate_colormap->get ())
{
GetGWorld(&savePort, &saveDevice);
SetGWorld(gOffWorld, NULL);
}
(**gCTable).ctTable[index].value = index;
(**gCTable).ctTable[index].rgb.red = (red << 8);
(**gCTable).ctTable[index].rgb.green = (green << 8);
(**gCTable).ctTable[index].rgb.blue = (blue << 8);
SetEntries(index, index, (**gCTable).ctTable);
CTabChanged(gCTable);
if (bx_options.Oprivate_colormap->get ())
{
SetGWorld(savePort, saveDevice);
thePal = NewPalette(index, gCTable, pmTolerant, 0x5000);
oldpal = GetPalette(win);
SetPalette(win, thePal, false);
SetPalette(fullwin, thePal, false);
SetPalette(hidden, thePal, false);
}
return(0);
}
// ::GRAPHICS_TILE_UPDATE()
//
// Called to request that a tile of graphics be drawn to the
// screen, since info in this region has changed.
//
// tile: array of 8bit values representing a block of pixels with
// dimension equal to the 'tilewidth' & 'tileheight' parameters to
// ::specific_init(). Each value specifies an index into the
// array of colors you allocated for ::palette_change()
// x0: x origin of tile
// y0: y origin of tile
//
// note: origin of tile and of window based on (0,0) being in the upper
// left of the window.
void bx_gui_c::graphics_tile_update(Bit8u *tile, unsigned x0, unsigned y0)
{
Rect destRect;
/* GDHandle saveDevice;
CGrafPtr savePort;
GetGWorld(&savePort, &saveDevice);
SetGWorld(gOffWorld, NULL); */
// SetPort - Otherwise an update happens to the headerbar and ooomph, we're drawing weirdly on the screen
SetPort(GetWindowPort(win));
destRect = srcTileRect;
OffsetRect(&destRect, x0, y0);
(**gTile).baseAddr = (Ptr)tile;
CopyBits( & (** ((BitMapHandle)gTile) ), WINBITMAP(win),
&srcTileRect, &destRect, srcCopy, NULL);
windowUpdatesPending = true;
// SetGWorld(savePort, saveDevice);
}
// ::DIMENSION_UPDATE()
//
// Called when the VGA mode changes it's X,Y dimensions.
// Resize the window to this size, but you need to add on
// the height of the headerbar to the Y value.
//
// x: new VGA x size
// y: new VGA y size (add headerbar_y parameter from ::specific_init().
void bx_gui_c::dimension_update(unsigned x, unsigned y, unsigned fheight)
{
if (fheight > 0) {
if (fheight != 16) {
y = y * 16 / fheight;
}
}
if (x != width || y != height)
{
#if 1
SizeWindow(win, x, y, false);
#endif
#if 0
// Animates the resizing, cute, but gratuitous
Rect box, frame;
GetWindowBounds(win, kWindowStructureRgn, &frame);
GetWindowPortBounds(win, &box);
frame.right = frame.right - box.right + x;
frame.bottom = frame.bottom - box.bottom + y;
TransitionWindow(win, kWindowSlideTransitionEffect, kWindowResizeTransitionAction, &frame);
#endif
SizeWindow(fullwin, x, y, false);
SizeWindow(hidden, x, y, false);
width = x;
height = y;
}
windowUpdatesPending = true;
}
// ::CREATE_BITMAP()
//
// Create a monochrome bitmap of size 'xdim' by 'ydim', which will
// be drawn in the headerbar. Return an integer ID to the bitmap,
// with which the bitmap can be referenced later.
//
// bmap: packed 8 pixels-per-byte bitmap. The pixel order is:
// bit0 is the left most pixel, bit7 is the right most pixel.
// xdim: x dimension of bitmap
// ydim: y dimension of bitmap
// rewritten by tim senecal to use the cicn (color icon) resources instead
unsigned bx_gui_c::create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim)
{
unsigned i;
unsigned char *data;
long row_bytes, bytecount;
bx_cicn[numPixMaps] = GetCIcon(numPixMaps+128);
numPixMaps++;
return(numPixMaps-1);
}
// ::HEADERBAR_BITMAP()
//
// Called to install a bitmap in the bochs headerbar (toolbar).
//
// bmap_id: will correspond to an ID returned from
// ::create_bitmap(). 'alignment' is either BX_GRAVITY_LEFT
// or BX_GRAVITY_RIGHT, meaning install the bitmap in the next
// available leftmost or rightmost space.
// f: a 'C' function pointer to callback when the mouse is clicked in
// the boundaries of this bitmap.
unsigned bx_gui_c::headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void))
{
unsigned hb_index;
toolPixMaps++;
hb_index = toolPixMaps-1;
// bx_tool_pixmap[hb_index].pm = bx_pixmap[bmap_id];
bx_tool_pixmap[hb_index].cicn = bx_cicn[bmap_id];
bx_tool_pixmap[hb_index].alignment = alignment;
bx_tool_pixmap[hb_index].f = f;
if (alignment == BX_GRAVITY_LEFT)
{
bx_tool_pixmap[hb_index].xorigin = bx_bitmap_left_xorigin;
bx_tool_pixmap[hb_index].yorigin = 0;
// bx_bitmap_left_xorigin += (**bx_pixmap[bmap_id]).bounds.right;
bx_bitmap_left_xorigin += 34;
}
else
{
// bx_bitmap_right_xorigin += (**bx_pixmap[bmap_id]).bounds.right;
bx_bitmap_right_xorigin += 34;
bx_tool_pixmap[hb_index].xorigin = bx_bitmap_right_xorigin;
bx_tool_pixmap[hb_index].yorigin = 0;
}
return(hb_index);
}
// ::SHOW_HEADERBAR()
//
// Show (redraw) the current headerbar, which is composed of
// currently installed bitmaps.
void bx_gui_c::show_headerbar(void)
{
Rect destRect;
Rect r;
GetWindowPortBounds(toolwin, &r);
int i, xorigin;
Pattern qdBlackPattern;
GetQDGlobalsBlack(&qdBlackPattern);
SetPort(GetWindowPort(toolwin));
RGBForeColor(&medGrey);
FillRect(&r, &qdBlackPattern); //&qd.black);
for (i=0; i<toolPixMaps; i++)
{
if (bx_tool_pixmap[i].alignment == BX_GRAVITY_LEFT)
xorigin = bx_tool_pixmap[i].xorigin;
else
xorigin = r.right - bx_tool_pixmap[i].xorigin;
SetRect(&destRect, xorigin, 0, xorigin+32, 32);
//changed, simply plot the cicn for that button, in the prescribed rectangle
PlotCIcon(&destRect, bx_tool_pixmap[i].cicn);
}
RGBForeColor(&black);
}
// ::REPLACE_BITMAP()
//
// Replace the bitmap installed in the headerbar ID slot 'hbar_id',
// with the one specified by 'bmap_id'. 'bmap_id' will have
// been generated by ::create_bitmap(). The old and new bitmap
// must be of the same size. This allows the bitmap the user
// sees to change, when some action occurs. For example when
// the user presses on the floppy icon, it then displays
// the ejected status.
//
// hbar_id: headerbar slot ID
// bmap_id: bitmap ID
void bx_gui_c::replace_bitmap(unsigned hbar_id, unsigned bmap_id)
{
// bx_tool_pixmap[hbar_id].pm = bx_pixmap[bmap_id];
bx_tool_pixmap[hbar_id].cicn = bx_cicn[bmap_id];
show_headerbar();
}
// ::EXIT()
//
// Called before bochs terminates, to allow for a graceful
// exit from the native GUI mechanism.
void bx_gui_c::exit(void)
{
if (!menubarVisible)
ShowMenubar(); // Make the menubar visible again
InitCursor();
}
#if 0
void bx_gui_c::snapshot_handler(void)
{
PicHandle ScreenShot;
long val;
SetPort(GetWindowPort(win));
ScreenShot = OpenPicture(&win->portRect);
CopyBits(&win->portBits, &win->portBits, &win->portRect, &win->portRect, srcCopy, NULL);
ClosePicture();
val = ZeroScrap();
HLock((Handle)ScreenShot);
PutScrap(GetHandleSize((Handle)ScreenShot), 'PICT', *ScreenShot);
HUnlock((Handle)ScreenShot);
KillPicture(ScreenShot);
}
#endif
// HidePointer()
//
// Hides the Mac mouse pointer
void HidePointer()
{
HiliteMenu(0);
HideCursor();
SetPort(GetWindowPort(win));
SetPt(&scrCenter, 300, 240);
LocalToGlobal(&scrCenter);
ResetPointer();
GetMouse(&prevPt);
cursorVisible = false;
CheckMenuItem(GetMenuHandle(mBochs), iCursor, false);
}
// ShowPointer()
//
// Shows the Mac mouse pointer
void ShowPointer()
{
InitCursor();
cursorVisible = true;
CheckMenuItem(GetMenuHandle(mBochs), iCursor, true);
//CheckItem(GetMenuHandle(mBochs), iCursor, true);
}
// HideTools()
//
// Hides the Bochs toolbar
void HideTools()
{
HideWindow(toolwin);
if (menubarVisible)
{
MoveWindow(win, gLeft, gMinTop, false);
}
else
{
MoveWindow(hidden, gLeft, gMinTop, false);
}
CheckMenuItem(GetMenuHandle(mBochs), iTool, false);
HiliteWindow(win, true);
}
// ShowTools()
//
// Shows the Bochs toolbar
void ShowTools()
{
if (menubarVisible)
{
MoveWindow(win, gLeft, gMaxTop, false);
}
else
{
MoveWindow(hidden, gLeft, gMaxTop, false);
}
ShowWindow(toolwin);
BringToFront(toolwin);
SelectWindow(toolwin);
HiliteWindow(win, true);
// thisGUI->show_headerbar();
CheckMenuItem(GetMenuHandle(mBochs), iTool, true);
HiliteWindow(win, true);
}
// HideMenubar()
//
// Hides the menubar (obviously)
void HideMenubar()
{
HideMenuBar();
HideWindow(win);
ShowWindow(backdrop);
hidden = win;
win = fullwin;
ShowWindow(win);
SelectWindow(win);
menubarVisible = false;
CheckMenuItem(GetMenuHandle(mBochs), iMenuBar, false);
}
// ShowMenubar()
//
// Makes the menubar visible again so other programs will display correctly.
void ShowMenubar()
{
HideWindow(backdrop);
win = hidden;
hidden = fullwin;
HideWindow(hidden);
ShowWindow(win);
HiliteWindow(win, true);
ShowMenuBar();
menubarVisible = true;
CheckMenuItem(GetMenuHandle(mBochs), iMenuBar, true);
}
void HideConsole()
{
HideWindow(SouixWin);
CheckMenuItem(GetMenuHandle(mBochs), iConsole, false);
}
void ShowConsole()
{
ShowWindow(SouixWin);
SelectWindow(SouixWin);
CheckMenuItem(GetMenuHandle(mBochs), iConsole, true);
}
// CreateKeyMap()
//
// Create a KCHR data structure to map Mac virtual key codes to Bochs key codes
void CreateKeyMap(void)
{
const unsigned char KCHRHeader [258] = {
0,
1
};
const unsigned char KCHRTable [130] = {
0,
1,
BX_KEY_A,
BX_KEY_S,
BX_KEY_D,
BX_KEY_F,
BX_KEY_H,
BX_KEY_G,
BX_KEY_Z,
BX_KEY_X,
BX_KEY_C,
BX_KEY_V,
0,
BX_KEY_B,
BX_KEY_Q,
BX_KEY_W,
BX_KEY_E,
BX_KEY_R,
BX_KEY_Y,
BX_KEY_T,
BX_KEY_1,
BX_KEY_2,
BX_KEY_3,
BX_KEY_4,
BX_KEY_6,
BX_KEY_5,
BX_KEY_EQUALS,
BX_KEY_9,
BX_KEY_7,
BX_KEY_MINUS,
BX_KEY_8,
BX_KEY_0,
BX_KEY_RIGHT_BRACKET,
BX_KEY_O,
BX_KEY_U,
BX_KEY_LEFT_BRACKET,
BX_KEY_I,
BX_KEY_P,
BX_KEY_ENTER,
BX_KEY_L,
BX_KEY_J,
BX_KEY_SINGLE_QUOTE,
BX_KEY_K,
BX_KEY_SEMICOLON,
BX_KEY_BACKSLASH,
BX_KEY_COMMA,
BX_KEY_SLASH,
BX_KEY_N,
BX_KEY_M,
BX_KEY_PERIOD,
BX_KEY_TAB,
BX_KEY_SPACE,
BX_KEY_GRAVE,
BX_KEY_BACKSPACE,
0,
BX_KEY_ESC,
0, // 0x36
0, // 0x37
0, // 0x38
0, // 0x39
0, // 0x3A
0, // 0x3B
0, // 0x3C
0, // 0x3D
0, // 0x3E
0, // 0x3F
0, // 0x40
BX_KEY_PERIOD, // KP_PERIOD
0, // 0x42
BX_KEY_KP_MULTIPLY,
0, // 0x44
BX_KEY_KP_ADD,
0, // 0x46
BX_KEY_KP_DELETE,
0, // 0x48
0, // 0x49
0, // 0x4A
BX_KEY_KP_DIVIDE,
BX_KEY_KP_ENTER,
0, // 0x4D
BX_KEY_KP_SUBTRACT,
0, // 0x4F
0, // 0x50
0, // 0x51 (kp equals)
0, // 0x52 (kp 0)
0, // 0x53 (kp 1)
BX_KEY_KP_DOWN, // 0x54 (kp 2)
0, // 0x55 (kp 3)
BX_KEY_KP_LEFT, // 0x56 (kp 4)
BX_KEY_KP_5,
BX_KEY_KP_RIGHT, // 0x58 (kp 6)
0, // 0x59 (kp 7)
0, // 0x5A
BX_KEY_KP_UP, // 0x5B (kp 8)
0, // 0x5C (kp 9)
0, // 0x5D
0, // 0x5E
0, // 0x5F
BX_KEY_F5,
BX_KEY_F6,
BX_KEY_F7,
BX_KEY_F3,
BX_KEY_F8,
BX_KEY_F9,
0, // 0x66
BX_KEY_F11,
0, // 0x68
0, // 0x69 (print screen)
0, // 0x6A
0, // 0x6B (scroll lock)
0, // 0x6C
BX_KEY_F10,
0, // 0x6E
BX_KEY_F12,
0, // 0x70
0, // 0x71 (pause)
BX_KEY_INSERT,
BX_KEY_HOME,
BX_KEY_PAGE_UP,
BX_KEY_DELETE,
BX_KEY_F4,
BX_KEY_END,
BX_KEY_F2,
BX_KEY_PAGE_DOWN,
BX_KEY_F1,
BX_KEY_LEFT,
BX_KEY_RIGHT,
BX_KEY_DOWN,
BX_KEY_UP
};
KCHR = NewPtrClear(390);
if (KCHR == NULL)
BX_PANIC(("mac: can't allocate memory for key map"));
BlockMove(KCHRHeader, KCHR, sizeof(KCHRHeader));
BlockMove(KCHRTable, Ptr(KCHR + sizeof(KCHRHeader)), sizeof(KCHRTable));
}
// CreateVGAFont()
//
// Create an array of PixMaps for the PC screen font
void CreateVGAFont(void)
{
int i, x;
unsigned char *fontData, curPixel;
long row_bytes, bytecount;
for (i=0; i<256; i++)
{
vgafont[i] = CreateBitMap(FONT_WIDTH, FONT_HEIGHT);
row_bytes = (*(vgafont[i])).rowBytes;
bytecount = row_bytes * FONT_HEIGHT;
fontData = (unsigned char *)NewPtrClear(bytecount);
for (x=0; x<16; x++)
{
//curPixel = ~(bx_vgafont[i].data[x]);
curPixel = (bx_vgafont[i].data[x]);
fontData[x*row_bytes] = reverse_bitorder(curPixel);
}
vgafont[i]->baseAddr = Ptr(fontData);
}
}
// CreateBitMap()
// Allocate a new bitmap and fill in the fields with appropriate
// values.
BitMap *CreateBitMap(unsigned width, unsigned height)
{
BitMap *bm;
long row_bytes;
row_bytes = (( width + 31) >> 5) << 2;
bm = (BitMap *)calloc(1, sizeof(BitMap));
if (bm == NULL)
BX_PANIC(("mac: can't allocate memory for pixmap"));
SetRect(&bm->bounds, 0, 0, width, height);
bm->rowBytes = row_bytes;
// Quickdraw allocates a new color table by default, but we want to
// use one we created earlier.
return bm;
}
// CreatePixMap()
// Allocate a new pixmap handle and fill in the fields with appropriate
// values.
PixMapHandle CreatePixMap(unsigned left, unsigned top, unsigned width,
unsigned height, unsigned depth, CTabHandle clut)
{
PixMapHandle pm;
long row_bytes;
row_bytes = (((long) depth * ((long) width) + 31) >> 5) << 2;
pm = NewPixMap();
if (pm == NULL)
BX_PANIC(("mac: can't allocate memory for pixmap"));
(**pm).bounds.left = left;
(**pm).bounds.top = top;
(**pm).bounds.right = left+width;
(**pm).bounds.bottom = top+height;
(**pm).pixelSize = depth;
(**pm).rowBytes = row_bytes | 0x8000;
DisposeCTable((**pm).pmTable);
(**pm).pmTable = clut;
// Quickdraw allocates a new color table by default, but we want to
// use one we created earlier.
return pm;
}
unsigned char reverse_bitorder(unsigned char b)
{
unsigned char ret=0;
for (unsigned i=0; i<8; i++)
{
ret |= (b & 0x01) << (7-i);
b >>= 1;
}
return(ret);
}
void
bx_gui_c::mouse_enabled_changed_specific (Boolean val)
{
}