345 lines
11 KiB
C++
345 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: vga.h,v 1.71 2009-04-10 14:41:29 vruppert Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef BX_IODEV_VGA_H
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#define BX_IODEV_VGA_H
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// Make colour
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#define MAKE_COLOUR(red, red_shiftfrom, red_shiftto, red_mask, \
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green, green_shiftfrom, green_shiftto, green_mask, \
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blue, blue_shiftfrom, blue_shiftto, blue_mask) \
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( \
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((((red_shiftto) > (red_shiftfrom)) ? \
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(red) << ((red_shiftto) - (red_shiftfrom)) : \
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(red) >> ((red_shiftfrom) - (red_shiftto))) & \
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(red_mask)) | \
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((((green_shiftto) > (green_shiftfrom)) ? \
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(green) << ((green_shiftto) - (green_shiftfrom)) : \
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(green) >> ((green_shiftfrom) - (green_shiftto))) & \
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(green_mask)) | \
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((((blue_shiftto) > (blue_shiftfrom)) ? \
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(blue) << ((blue_shiftto) - (blue_shiftfrom)) : \
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(blue) >> ((blue_shiftfrom) - (blue_shiftto))) & \
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(blue_mask)) \
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)
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#if BX_SUPPORT_VBE
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#define VBE_DISPI_TOTAL_VIDEO_MEMORY_MB 16
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#define VBE_DISPI_4BPP_PLANE_SHIFT 22
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#define VBE_DISPI_BANK_ADDRESS 0xA0000
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#define VBE_DISPI_BANK_SIZE_KB 64
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#define VBE_DISPI_MAX_XRES 2560
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#define VBE_DISPI_MAX_YRES 1600
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#define VBE_DISPI_MAX_BPP 32
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#define VBE_DISPI_IOPORT_INDEX 0x01CE
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#define VBE_DISPI_IOPORT_DATA 0x01CF
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#define VBE_DISPI_INDEX_ID 0x0
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#define VBE_DISPI_INDEX_XRES 0x1
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#define VBE_DISPI_INDEX_YRES 0x2
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#define VBE_DISPI_INDEX_BPP 0x3
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#define VBE_DISPI_INDEX_ENABLE 0x4
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#define VBE_DISPI_INDEX_BANK 0x5
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#define VBE_DISPI_INDEX_VIRT_WIDTH 0x6
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#define VBE_DISPI_INDEX_VIRT_HEIGHT 0x7
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#define VBE_DISPI_INDEX_X_OFFSET 0x8
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#define VBE_DISPI_INDEX_Y_OFFSET 0x9
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#define VBE_DISPI_INDEX_VIDEO_MEMORY_64K 0xa
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#define VBE_DISPI_ID0 0xB0C0
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#define VBE_DISPI_ID1 0xB0C1
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#define VBE_DISPI_ID2 0xB0C2
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#define VBE_DISPI_ID3 0xB0C3
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#define VBE_DISPI_ID4 0xB0C4
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#define VBE_DISPI_ID5 0xB0C5
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#define VBE_DISPI_BPP_4 0x04
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#define VBE_DISPI_BPP_8 0x08
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#define VBE_DISPI_BPP_15 0x0F
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#define VBE_DISPI_BPP_16 0x10
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#define VBE_DISPI_BPP_24 0x18
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#define VBE_DISPI_BPP_32 0x20
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#define VBE_DISPI_DISABLED 0x00
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#define VBE_DISPI_ENABLED 0x01
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#define VBE_DISPI_GETCAPS 0x02
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#define VBE_DISPI_8BIT_DAC 0x20
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#define VBE_DISPI_LFB_ENABLED 0x40
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#define VBE_DISPI_NOCLEARMEM 0x80
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#define VBE_DISPI_LFB_PHYSICAL_ADDRESS 0xE0000000
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#define VBE_DISPI_TOTAL_VIDEO_MEMORY_KB (VBE_DISPI_TOTAL_VIDEO_MEMORY_MB * 1024)
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#define VBE_DISPI_TOTAL_VIDEO_MEMORY_BYTES (VBE_DISPI_TOTAL_VIDEO_MEMORY_KB * 1024)
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#define BX_MAX_XRES VBE_DISPI_MAX_XRES
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#define BX_MAX_YRES VBE_DISPI_MAX_YRES
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#elif BX_SUPPORT_CLGD54XX
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#define BX_MAX_XRES 1280
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#define BX_MAX_YRES 1024
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#else
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#define BX_MAX_XRES 800
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#define BX_MAX_YRES 600
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#endif // BX_SUPPORT_VBE
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#define X_TILESIZE 16
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#define Y_TILESIZE 24
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#define BX_NUM_X_TILES (BX_MAX_XRES /X_TILESIZE)
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#define BX_NUM_Y_TILES (BX_MAX_YRES /Y_TILESIZE)
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#if BX_USE_VGA_SMF
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# define BX_VGA_SMF static
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# define BX_VGA_THIS theVga->
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# define BX_VGA_THIS_PTR theVga
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#else
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# define BX_VGA_SMF
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# define BX_VGA_THIS this->
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# define BX_VGA_THIS_PTR this
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#endif
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class bx_vga_c : public bx_vga_stub_c {
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public:
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bx_vga_c();
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virtual ~bx_vga_c();
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virtual void init(void);
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virtual void reset(unsigned type);
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BX_VGA_SMF bx_bool mem_read_handler(bx_phy_address addr, unsigned len, void *data, void *param);
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BX_VGA_SMF bx_bool mem_write_handler(bx_phy_address addr, unsigned len, void *data, void *param);
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virtual Bit8u mem_read(bx_phy_address addr);
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virtual void mem_write(bx_phy_address addr, Bit8u value);
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virtual void trigger_timer(void *this_ptr);
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virtual void dump_status(void);
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virtual void register_state(void);
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virtual void after_restore_state(void);
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#if BX_SUPPORT_VBE
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virtual bx_bool vbe_set_base_addr(Bit32u *addr, Bit8u *pci_conf);
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BX_VGA_SMF Bit8u vbe_mem_read(bx_phy_address addr) BX_CPP_AttrRegparmN(1);
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BX_VGA_SMF void vbe_mem_write(bx_phy_address addr, Bit8u value) BX_CPP_AttrRegparmN(2);
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#endif
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virtual void redraw_area(unsigned x0, unsigned y0,
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unsigned width, unsigned height);
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virtual void get_text_snapshot(Bit8u **text_snapshot, unsigned *txHeight,
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unsigned *txWidth);
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virtual Bit8u get_actl_palette_idx(Bit8u index);
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static void timer_handler(void *);
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#if BX_USE_VGA_SMF == 0
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BX_VGA_SMF void timer(void);
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#endif
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static Bit64s vga_param_handler(bx_param_c *param, int set, Bit64s val);
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protected:
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void init_iohandlers(bx_read_handler_t f_read, bx_write_handler_t f_write);
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void init_systemtimer(bx_timer_handler_t f_timer, param_event_handler f_param);
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static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len);
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static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
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#if BX_USE_VGA_SMF
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static void write_handler_no_log(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
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#endif
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#if BX_SUPPORT_VBE
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static Bit32u vbe_read_handler(void *this_ptr, Bit32u address, unsigned io_len);
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static void vbe_write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
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#endif
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#if BX_USE_VGA_SMF == 0
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Bit32u read(Bit32u address, unsigned io_len);
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#endif
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void write(Bit32u address, Bit32u value, unsigned io_len, bx_bool no_log);
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#if BX_SUPPORT_VBE
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#if BX_USE_VGA_SMF == 0
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Bit32u vbe_read(Bit32u address, unsigned io_len);
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void vbe_write(Bit32u address, Bit32u value, unsigned io_len, bx_bool no_log);
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#endif
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#endif // BX_SUPPORT_VBE
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BX_VGA_SMF void update(void);
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BX_VGA_SMF void determine_screen_dimensions(unsigned *piHeight, unsigned *piWidth);
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struct {
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struct {
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bx_bool color_emulation; // 1=color emulation, base address = 3Dx
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// 0=mono emulation, base address = 3Bx
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bx_bool enable_ram; // enable CPU access to video memory if set
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Bit8u clock_select; // 0=25Mhz 1=28Mhz
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bx_bool select_high_bank; // when in odd/even modes, select
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// high 64k bank if set
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bx_bool horiz_sync_pol; // bit6: negative if set
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bx_bool vert_sync_pol; // bit7: negative if set
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// bit7,bit6 represent number of lines on display:
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// 0 = reserved
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// 1 = 400 lines
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// 2 = 350 lines
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// 3 - 480 lines
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} misc_output;
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struct {
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Bit8u address;
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Bit8u reg[0x19];
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bx_bool write_protect;
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} CRTC;
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struct {
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bx_bool flip_flop; /* 0 = address, 1 = data-write */
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unsigned address; /* register number */
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bx_bool video_enabled;
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Bit8u palette_reg[16];
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Bit8u overscan_color;
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Bit8u color_plane_enable;
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Bit8u horiz_pel_panning;
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Bit8u color_select;
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struct {
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bx_bool graphics_alpha;
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bx_bool display_type;
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bx_bool enable_line_graphics;
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bx_bool blink_intensity;
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bx_bool pixel_panning_compat;
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bx_bool pixel_clock_select;
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bx_bool internal_palette_size;
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} mode_ctrl;
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} attribute_ctrl;
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struct {
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Bit8u write_data_register;
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Bit8u write_data_cycle; /* 0, 1, 2 */
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Bit8u read_data_register;
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Bit8u read_data_cycle; /* 0, 1, 2 */
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Bit8u dac_state;
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struct {
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Bit8u red;
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Bit8u green;
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Bit8u blue;
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} data[256];
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Bit8u mask;
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} pel;
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struct {
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Bit8u index;
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Bit8u set_reset;
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Bit8u enable_set_reset;
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Bit8u color_compare;
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Bit8u data_rotate;
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Bit8u raster_op;
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Bit8u read_map_select;
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Bit8u write_mode;
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bx_bool read_mode;
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bx_bool odd_even;
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bx_bool chain_odd_even;
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Bit8u shift_reg;
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bx_bool graphics_alpha;
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Bit8u memory_mapping; /* 0 = use A0000-BFFFF
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* 1 = use A0000-AFFFF EGA/VGA graphics modes
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* 2 = use B0000-B7FFF Monochrome modes
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* 3 = use B8000-BFFFF CGA modes
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*/
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Bit8u color_dont_care;
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Bit8u bitmask;
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Bit8u latch[4];
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} graphics_ctrl;
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struct {
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Bit8u index;
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Bit8u map_mask;
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bx_bool reset1;
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bx_bool reset2;
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Bit8u reg1;
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Bit8u char_map_select;
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bx_bool extended_mem;
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bx_bool odd_even;
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bx_bool chain_four;
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} sequencer;
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bx_bool vga_enabled;
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bx_bool vga_mem_updated;
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unsigned x_tilesize;
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unsigned y_tilesize;
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unsigned line_offset;
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unsigned line_compare;
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unsigned vertical_display_end;
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unsigned blink_counter;
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bx_bool vga_tile_updated[BX_NUM_X_TILES][BX_NUM_Y_TILES];
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Bit8u *memory;
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Bit32u memsize;
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Bit8u text_snapshot[128 * 1024]; // current text snapshot
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Bit8u tile[X_TILESIZE * Y_TILESIZE * 4]; /**< Currently allocates the tile as large as needed. */
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Bit16u charmap_address;
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bx_bool x_dotclockdiv2;
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bx_bool y_doublescan;
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Bit8u last_bpp;
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} s; // state information
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#if BX_SUPPORT_VBE
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struct {
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Bit16u cur_dispi;
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Bit32u base_address;
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Bit16u xres;
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Bit16u yres;
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Bit16u bpp;
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Bit16u max_xres;
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Bit16u max_yres;
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Bit16u max_bpp;
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Bit16u bank;
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bx_bool enabled;
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Bit16u curindex;
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Bit32u visible_screen_size; /**< in bytes */
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Bit16u offset_x; /**< Virtual screen x start (in pixels) */
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Bit16u offset_y; /**< Virtual screen y start (in pixels) */
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Bit16u virtual_xres;
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Bit16u virtual_yres;
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Bit32u virtual_start; /**< For dealing with bpp>8, this is where the virtual screen starts. */
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Bit8u bpp_multiplier; /**< We have to save this b/c sometimes we need to recalculate stuff with it. */
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bx_bool lfb_enabled;
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bx_bool get_capabilities;
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bx_bool dac_8bit;
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} vbe; // VBE state information
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#endif
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int timer_id;
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bx_bool extension_init;
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bx_bool extension_checked;
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};
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#if BX_SUPPORT_CLGD54XX
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void bx_vga_set_smf_pointer(bx_vga_c *theVga_ptr);
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#endif
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#endif
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