Bochs/bochs/iodev/keyboard.h
Volker Ruppert 9189105a0b - prepared support for sending absolute x/y values from the gui to the mouse emulation
- new gui method set_mouse_mode_absxy() should switch the gui to absolute
    x/y mode
  - new DEV_mouse_motion() argument 'absxy' indicates whether or not the gui
    sends absolute x/y values
  - USB tablet code prepared to use the new feature
  - TODO: implement this feature for each gui (sdl, win32, wx, x, ...)
2012-06-21 17:33:37 +00:00

235 lines
8.1 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002-2009 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef _PCKEY_H
#define _PCKEY_H
#define BX_KBD_ELEMENTS 16
// these keywords should only be used in keyboard.cc
#if BX_USE_KEY_SMF
# define BX_KEY_SMF static
# define BX_KEY_THIS theKeyboard->
#else
# define BX_KEY_SMF
# define BX_KEY_THIS this->
#endif
#define MOUSE_MODE_RESET 10
#define MOUSE_MODE_STREAM 11
#define MOUSE_MODE_REMOTE 12
#define MOUSE_MODE_WRAP 13
class bx_keyb_c : public bx_keyb_stub_c {
public:
bx_keyb_c();
virtual ~bx_keyb_c();
// implement bx_devmodel_c interface
virtual void init(void);
virtual void reset(unsigned type);
// override stubs from bx_keyb_stub_c
virtual void gen_scancode(Bit32u key);
virtual void paste_bytes(Bit8u *data, Bit32s length);
virtual void register_state(void);
virtual void after_restore_state(void);
// runtime options
static Bit64s kbd_param_handler(bx_param_c *param, int set, Bit64s val);
BX_KEY_SMF void paste_delay_changed(Bit32u value);
private:
BX_KEY_SMF Bit8u get_kbd_enable(void);
BX_KEY_SMF void service_paste_buf ();
BX_KEY_SMF void create_mouse_packet(bx_bool force_enq);
BX_KEY_SMF unsigned periodic(Bit32u usec_delta);
static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len);
static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
#if !BX_USE_KEY_SMF
void write(Bit32u address, Bit32u value, unsigned io_len);
Bit32u read(Bit32u address, unsigned io_len);
#endif
struct {
struct {
/* status bits matching the status port*/
bx_bool pare; // Bit7, 1= parity error from keyboard/mouse - ignored.
bx_bool tim; // Bit6, 1= timeout from keyboard - ignored.
bx_bool auxb; // Bit5, 1= mouse data waiting for CPU to read.
bx_bool keyl; // Bit4, 1= keyswitch in lock position - ignored.
bx_bool c_d; /* Bit3, 1=command to port 64h, 0=data to port 60h */
bx_bool sysf; // Bit2,
bx_bool inpb; // Bit1,
bx_bool outb; // Bit0, 1= keyboard data or mouse data ready for CPU
// check aux to see which. Or just keyboard
// data before AT style machines
/* internal to our version of the keyboard controller */
bx_bool kbd_clock_enabled;
bx_bool aux_clock_enabled;
bx_bool allow_irq1;
bx_bool allow_irq12;
Bit8u kbd_output_buffer;
Bit8u aux_output_buffer;
Bit8u last_comm;
Bit8u expecting_port60h;
Bit8u expecting_mouse_parameter;
Bit8u last_mouse_command;
Bit32u timer_pending;
bx_bool irq1_requested;
bx_bool irq12_requested;
bx_bool scancodes_translate;
bx_bool expecting_scancodes_set;
Bit8u current_scancodes_set;
bx_bool bat_in_progress;
} kbd_controller;
struct mouseStruct {
Bit8u type;
Bit8u sample_rate;
Bit8u resolution_cpmm; // resolution in counts per mm
Bit8u scaling;
Bit8u mode;
Bit8u saved_mode; // the mode prior to entering wrap mode
bx_bool enable;
Bit8u get_status_byte ()
{
// top bit is 0 , bit 6 is 1 if remote mode.
Bit8u ret = (Bit8u) ((mode == MOUSE_MODE_REMOTE) ? 0x40 : 0);
ret |= (enable << 5);
ret |= (scaling == 1) ? 0 : (1 << 4);
ret |= ((button_status & 0x1) << 2);
ret |= ((button_status & 0x2) << 0);
return ret;
}
Bit8u get_resolution_byte ()
{
Bit8u ret = 0;
switch (resolution_cpmm) {
case 1:
ret = 0;
break;
case 2:
ret = 1;
break;
case 4:
ret = 2;
break;
case 8:
ret = 3;
break;
default:
genlog->panic("mouse: invalid resolution_cpmm");
};
return ret;
}
Bit8u button_status;
Bit16s delayed_dx;
Bit16s delayed_dy;
Bit16s delayed_dz;
Bit8u im_request;
bx_bool im_mode;
} mouse;
struct {
int num_elements;
Bit8u buffer[BX_KBD_ELEMENTS];
int head;
bx_bool expecting_typematic;
bx_bool expecting_led_write;
Bit8u delay;
Bit8u repeat_rate;
Bit8u led_status;
bx_bool scanning_enabled;
} kbd_internal_buffer;
struct {
int num_elements;
Bit8u buffer[BX_MOUSE_BUFF_SIZE];
int head;
} mouse_internal_buffer;
#define BX_KBD_CONTROLLER_QSIZE 5
Bit8u controller_Q[BX_KBD_CONTROLLER_QSIZE];
unsigned controller_Qsize;
unsigned controller_Qsource; // 0=keyboard, 1=mouse
} s; // State information for saving/loading
// The paste buffer does NOT exist in the hardware. It is a bochs
// construction that allows the user to "paste" arbitrary length sequences of
// keystrokes into the emulated machine. Since the hardware buffer is only
// 16 bytes, a very small amount of data can be added to the hardware buffer
// at a time. The paste buffer keeps track of the bytes that have not yet
// been pasted.
//
// Lifetime of a paste buffer: The paste data comes from the system
// clipboard, which must be accessed using platform independent code in the
// gui. Because every gui has its own way of managing the clipboard memory
// (in X windows, you're supposed to call Xfree for example), in the platform
// specific code we make a copy of the clipboard buffer with
// "new Bit8u[length]". Then the pointer is passed into
// bx_keyb_c::paste_bytes, along with the length. The gui code never touches
// the pastebuf again, and does not free it. The keyboard code is
// responsible for deallocating the paste buffer using delete [] buf. The
// paste buffer is binary data, and it is probably NOT null terminated.
//
// Summary: A paste buffer is allocated (new) in the platform-specific gui
// code, passed to the keyboard model, and is freed (delete[]) when it is no
// longer needed.
Bit8u *pastebuf; // ptr to bytes to be pasted, or NULL if none in progress
Bit32u pastebuf_len; // length of pastebuf
Bit32u pastebuf_ptr; // ptr to next byte to be added to hw buffer
Bit32u pastedelay; // count before paste
bx_bool paste_service; // set to 1 when gen_scancode() is called from paste service
bx_bool stop_paste; // stop the current paste operation on keypress or hardware reset
BX_KEY_SMF void resetinternals(bx_bool powerup);
BX_KEY_SMF void set_kbd_clock_enable(Bit8u value) BX_CPP_AttrRegparmN(1);
BX_KEY_SMF void set_aux_clock_enable(Bit8u value);
BX_KEY_SMF void kbd_ctrl_to_kbd(Bit8u value);
BX_KEY_SMF void kbd_ctrl_to_mouse(Bit8u value);
BX_KEY_SMF void kbd_enQ(Bit8u scancode);
BX_KEY_SMF void kbd_enQ_imm(Bit8u val);
BX_KEY_SMF void activate_timer(void);
BX_KEY_SMF void controller_enQ(Bit8u data, unsigned source);
BX_KEY_SMF bx_bool mouse_enQ_packet(Bit8u b1, Bit8u b2, Bit8u b3, Bit8u b4);
BX_KEY_SMF void mouse_enQ(Bit8u mouse_data);
static void mouse_enabled_changed_static(void *dev, bx_bool enabled);
void mouse_enabled_changed(bx_bool enabled);
static void mouse_enq_static(void *dev, int delta_x, int delta_y, int delta_z, unsigned button_state, bx_bool absxy);
void mouse_motion(int delta_x, int delta_y, int delta_z, unsigned button_state, bx_bool absxy);
static void timer_handler(void *);
void timer(void);
int timer_handle;
int statusbar_id[3];
};
#endif // #ifndef _PCKEY_H