270 lines
7.6 KiB
Plaintext
270 lines
7.6 KiB
Plaintext
----------------------------------------------------------------------
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Patch name: win32-console.patch
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Author: Hartmut Birr <hartmut.birr@tesionmail.de>
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Date:
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Detailed description:
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Add support for text modes with 8x8 characters on win32 gui.
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This is usefull for ROS (50 lines console).
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Apply patch to:
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bochs-1.2.1
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Instructions:
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To patch, go to main bochs directory.
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Type "patch -p1 < THIS_PATCH_FILE".
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----------------------------------------------------------------------
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Index: gui/win32.cc
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===================================================================
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RCS file: /cvsroot/bochs/bochs/gui/win32.cc,v
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retrieving revision 1.18
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diff -u -r1.18 win32.cc
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--- gui/win32.cc 2001/11/12 18:33:28 1.18
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+++ gui/win32.cc 2001/11/12 18:39:42
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@@ -116,6 +116,9 @@
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static unsigned prev_block_cursor_y = 0;
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static HBITMAP vgafont[256];
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static unsigned x_edge=0, y_edge=0, y_caption=0;
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+static yChar = 16;
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+static HFONT hFont[2];
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+static int FontId = 2;
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static char szAppName[] = "Bochs for Windows";
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static char szWindowName[] = "Bochs for Windows - Display";
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@@ -140,10 +143,12 @@
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void create_vga_font(void);
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static unsigned char reverse_bitorder(unsigned char);
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void DrawBitmap (HDC, HBITMAP, int, int, DWORD, unsigned char cColor);
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+void DrawChar (HDC, unsigned char, int, int, unsigned char cColor);
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void updateUpdated(int,int,int,int);
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static void headerbar_click(int x);
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+void InitFont(void);
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+void DestroyFont(void);
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-
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/* Macro to convert WM_ button state to BX button state */
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#ifdef __MINGW32__
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@@ -281,7 +286,7 @@
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bx_headerbar_y = headerbar_y;
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dimension_x = 640;
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- dimension_y = 480 + bx_headerbar_y;
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+ dimension_y = 800 + bx_headerbar_y;
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stretched_x = dimension_x;
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stretched_y = dimension_y;
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stretch_factor = 1;
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@@ -371,6 +376,9 @@
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if (stInfo.hwnd) {
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ShowWindow (stInfo.hwnd, SW_SHOW);
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+ SetWindowPos (stInfo.hwnd, NULL, 0, 0, stretched_x + x_edge * 2,
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+ 480 + y_edge * 2 + y_caption, SWP_NOMOVE|SWP_NOZORDER);
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+
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UpdateWindow (stInfo.hwnd);
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ShowCursor(!mouseCaptureMode);
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@@ -408,6 +416,7 @@
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switch (iMsg) {
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case WM_CREATE:
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+ InitFont();
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SetTimer (hwnd, 1, 330, NULL);
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bx_options.Omouse_enabled->set (mouseCaptureMode);
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if (mouseCaptureMode)
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@@ -477,6 +486,7 @@
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case WM_DESTROY:
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KillTimer (hwnd, 1);
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stInfo.UIinited = FALSE;
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+ DestroyFont();
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PostQuitMessage (0);
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return 0;
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@@ -692,12 +702,21 @@
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// Number of characters on screen, variable number of rows
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nchars = 80*nrows;
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-
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+
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if ( (prev_block_cursor_y*80 + prev_block_cursor_x) < nchars) {
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cChar = new_text[(prev_block_cursor_y*80 + prev_block_cursor_x)*2];
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- DrawBitmap(hdc, vgafont[cChar], prev_block_cursor_x*8,
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- prev_block_cursor_y*16 + bx_headerbar_y, SRCCOPY,
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+ if(yChar<16)
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+ {
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+ DrawChar(hdc, cChar, prev_block_cursor_x*8,
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+ prev_block_cursor_y*yChar + bx_headerbar_y,
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+ new_text[((prev_block_cursor_y*80 + prev_block_cursor_x)*2)+1]);
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+ }
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+ else
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+ {
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+ DrawBitmap(hdc, vgafont[cChar], prev_block_cursor_x*8,
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+ prev_block_cursor_y*16 + bx_headerbar_y, SRCCOPY,
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new_text[((prev_block_cursor_y*80 + prev_block_cursor_x)*2)+1]);
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+ }
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}
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for (i=0; i<nchars*2; i+=2) {
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@@ -709,7 +728,14 @@
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x = (i/2) % 80;
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y = (i/2) / 80;
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- DrawBitmap(hdc, vgafont[cChar], x*8, y*16 + bx_headerbar_y, SRCCOPY, new_text[i+1]);
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+ if(yChar<16)
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+ {
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+ DrawChar(hdc, cChar, x*8, y*yChar + bx_headerbar_y, new_text[i+1]);
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+ }
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+ else
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+ {
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+ DrawBitmap(hdc, vgafont[cChar], x*8, y*16 + bx_headerbar_y, SRCCOPY, new_text[i+1]);
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+ }
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}
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}
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@@ -722,8 +748,15 @@
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//reverse background and foreground colors
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char cAttr = new_text[((cursor_y*80 + cursor_x)*2)+1];
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cAttr = ((cAttr>>4)&0xf)+((cAttr&0xf)<<4);
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- DrawBitmap(hdc, vgafont[cChar], cursor_x*8, cursor_y*16 + bx_headerbar_y,
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+ if (yChar<16)
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+ {
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+ DrawChar(hdc, cChar, cursor_x*8, cursor_y*yChar + bx_headerbar_y, cAttr);
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+ }
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+ else
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+ {
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+ DrawBitmap(hdc, vgafont[cChar], cursor_x*8, cursor_y*16 + bx_headerbar_y,
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SRCCOPY, cAttr);
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+ }
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}
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ReleaseDC(stInfo.hwnd, hdc);
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@@ -811,7 +844,22 @@
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stretched_y *= 2;
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stretch_factor *= 2;
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}
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-
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+ FontId = 2; // 16
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+ yChar = 16;
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+ if (y > 480)
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+ {
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+ FontId = 1; // 14
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+ yChar = 14;
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+ dimension_y = y * yChar / 16 + bx_headerbar_y;
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+ stretched_y = dimension_y * stretch_factor;
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+ }
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+ if (y > 600)
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+ {
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+ FontId = 0; // 12
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+ yChar = 12;
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+ dimension_y = y * yChar / 16 + bx_headerbar_y;
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+ stretched_y = dimension_y * stretch_factor;
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+ }
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SetWindowPos(stInfo.hwnd, HWND_TOP, 0, 0, stretched_x + x_edge * 2,
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stretched_y+ y_edge * 2 + y_caption,
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SWP_NOMOVE | SWP_NOZORDER);
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@@ -1120,6 +1168,105 @@
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}
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#endif
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#endif
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+
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+void DrawChar (HDC hdc, unsigned char c, int xStart, int yStart,
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+ unsigned char cColor) {
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+ HDC hdcMem;
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+ POINT ptSize, ptOrg;
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+ HGDIOBJ oldObj;
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+ char str[2];
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+ HFONT hFontOld;
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+
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+ hdcMem = CreateCompatibleDC (hdc);
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+ SetMapMode (hdcMem, GetMapMode (hdc));
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+
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+ ptSize.x = 8;
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+ ptSize.y = yChar;
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+
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+ DPtoLP (hdc, &ptSize, 1);
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+
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+ ptOrg.x = 0;
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+ ptOrg.y = 0;
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+
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+ DPtoLP (hdcMem, &ptOrg, 1);
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+
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+ oldObj = SelectObject(MemoryDC, MemoryBitmap);
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+ hFontOld=(HFONT)SelectObject(MemoryDC, hFont[FontId]);
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+
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+ //Colors taken from Ralf Browns interrupt list.
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+//(0=black, 1=blue, 2=red, 3=purple, 4=green, 5=cyan, 6=yellow, 7=white)
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+//The highest background bit usually means blinking characters. No idea
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+//how to implement that so for now it's just implemented as color.
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+//Note: it is also possible to program the VGA controller to have the
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+//high bit for the foreground color enable blinking characters.
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+ const COLORREF crPal[16] = {
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+ RGB(0 ,0 ,0 ), //0 black
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+ RGB(0 ,0 ,0x80 ), //1 dark blue
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+ RGB(0 ,0x80 ,0 ), //2 dark green
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+ RGB(0 ,0x80 ,0x80 ), //3 dark cyan
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+ RGB(0x80 ,0 ,0 ), //4 dark red
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+ RGB(0x80 ,0 ,0x80 ), //5 dark magenta
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+ RGB(0x80 ,0x80 ,0 ), //6 brown
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+ RGB(0xC0 ,0xC0 ,0xC0 ), //7 light gray
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+ RGB(0x80 ,0x80 ,0x80 ), //8 dark gray
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+ RGB(0 ,0 ,0xFF ), //9 light blue
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+ RGB(0 ,0xFF ,0 ), //10 green
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+ RGB(0 ,0xFF ,0xFF ), //11 cyan
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+ RGB(0xFF ,0 ,0 ), //12 light red
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+ RGB(0xFF ,0 ,0xFF ), //13 magenta
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+ RGB(0xFF ,0xFF ,0 ), //14 yellow
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+ RGB(0xFF ,0xFF ,0xFF )}; //15 white
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+
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+ COLORREF crFore = SetTextColor(MemoryDC, crPal[cColor&0xf]);
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+ COLORREF crBack = SetBkColor(MemoryDC, crPal[(cColor>>4)&0xf]);
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+ str[0]=c;
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+ str[1]=0;
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+ TextOut(MemoryDC, xStart, yStart, str, 1);
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+ SetBkColor(MemoryDC, crBack);
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+ SetTextColor(MemoryDC, crFore);
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+
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+ SelectObject(MemoryDC, hFontOld);
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+ SelectObject(MemoryDC, oldObj);
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+
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+ updateUpdated(xStart, yStart, ptSize.x + xStart - 1, ptSize.y + yStart - 1);
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+
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+ DeleteDC (hdcMem);
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+}
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+
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+void InitFont(void)
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+{
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+ LOGFONT lf;
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+ int i;
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+
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+ lf.lfWidth = 8;
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+ lf.lfEscapement = 0;
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+ lf.lfOrientation = 0;
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+ lf.lfWeight = FW_MEDIUM;
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+ lf.lfItalic = FALSE;
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+ lf.lfUnderline=FALSE;
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+ lf.lfStrikeOut=FALSE;
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+ lf.lfCharSet=OEM_CHARSET;
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+ lf.lfOutPrecision=OUT_DEFAULT_PRECIS;
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+ lf.lfClipPrecision=CLIP_DEFAULT_PRECIS;
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+ lf.lfQuality=DEFAULT_QUALITY;
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+ lf.lfPitchAndFamily=FIXED_PITCH | FF_DONTCARE;
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+ wsprintf(lf.lfFaceName, "Lucida Console");
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+
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+ for (i=0; i < 3; i++)
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+ {
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+ lf.lfHeight = 12 + i * 2;
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+ hFont[i]=CreateFontIndirect(&lf);
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+ }
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+}
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+
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+void DestroyFont(void)
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+{
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+ int i;
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+ for(i = 0; i < 3; i++)
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+ {
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+ DeleteObject(hFont[i]);
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+ }
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+}
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void
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bx_gui_c::mouse_enabled_changed_specific (Boolean val)
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