Bochs/bochs/config.h.in

553 lines
18 KiB
C

// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// config.h.in is distributed in the source TAR file. When you run
// the configure script, it generates config.h with some changes
// according to your build environment. For example, in config.h.in,
// SIZEOF_UNSIGNED_CHAR is set to 0. When configure produces config.h
// it will change "0" to the detected value for your system.
//
// config.h contains ONLY preprocessor #defines and a few typedefs.
// It must be included by both C and C++ files, so it must not
// contain anything language dependent such as a class declaration.
//
#ifdef _BX_CONFIG_H_
#else
#define _BX_CONFIG_H_ 1
///////////////////////////////////////////////////////////////////
// USER CONFIGURABLE OPTIONS : EDIT ONLY OPTIONS IN THIS SECTION //
///////////////////////////////////////////////////////////////////
#define BX_USE_CONTROL_PANEL 1
// I have tested the following combinations:
// * processors=1, bootstrap=0, ioapic_id=1 (uniprocessor system)
// * processors=2, bootstrap=0, ioapic_id=2
// * processors=4, bootstrap=2, ioapic_id=4
#define BX_SMP_PROCESSORS 1
#define BX_BOOTSTRAP_PROCESSOR 0
// choose IOAPIC id to be equal to the number of processors. This leaves
// one space for each processor to have an ID, starting with 0.
#define BX_IOAPIC_DEFAULT_ID (BX_SMP_PROCESSORS)
#define BX_ADDRESS_SPACES 1
// controls how many instances of BX_MEM_C are created. For
// SMP, use several processors with one shared memory space.
// For cosimulation, you could use two processors and two address
// spaces.
#define BX_SUPPORT_APIC 0
// include in APIC models, required for a multiprocessor system.
#if (BX_SMP_PROCESSORS>1 && !BX_SUPPORT_APIC)
#error For multiprocessor simulation, BX_SUPPORT_APIC is required.
#endif
#define BX_DEBUG_LINUX 0
// if simulating Linux, this provides a few more debugging options
// such as tracing all system calls.
#define HAVE_LIBREADLINE 0
#define HAVE_READLINE_HISTORY_H 0
// adds support for the GNU readline library in the debugger command
// prompt.
// I rebuilt the code which provides timers to IO devices.
// Setting this to 1 will introduce a little code which
// will panic out if cases which shouldn't happen occur.
// Set this to 0 for optimal performance.
#define BX_TIMER_DEBUG 1
// Settable A20 line. For efficiency, you can disable
// having a settable A20 line, eliminating conditional
// code for every physical memory access. You'll have
// to tell your software not to mess with the A20 line,
// and accept it as always being on if you change this.
// 1 = use settable A20 line. (normal)
// 0 = A20 is like the rest of the address lines
#define BX_SUPPORT_A20 1
// Processor Instructions Per Second
// To find out what value to use for the 'ips' directive
// in your '.bochsrc' file, set BX_SHOW_IPS to 1, and
// run the software in bochs you plan to use most. Bochs
// will print out periodic IPS ratings. This will change
// based on the processor mode at the time, and various
// other factors. You'll get a reasonable estimate though.
// When you're done, reset BX_SHOW_IPS to 0, do a
// 'make all-clean', then 'make' again.
#define BX_SHOW_IPS 0
#if (BX_SHOW_IPS) && defined(__MINGW32__)
#define SIGALRM 14
#endif
// Paging Options:
// ---------------
// Support Paging mechanism.
// 0 = don't support paging at all (DOS & Minix don't require it)
// 1 = support paging. (Most other OS's require paging)
// Use Translation Lookaside Buffer (TLB) for caching
// paging translations. This will make paging mode
// more efficient. If you're OS doesn't use paging,
// then you won't need either.
// 1 = Use a TLB for effiency
// 0 = don't use a TLB, walk the page tables for every access
// BX_TLB_SIZE: Number of entries in TLB
// BX_TLB_INDEX_OF(lpf): This macro is passed the linear page frame
// (top 20 bits of the linear address. It must map these bits to
// one of the TLB cache slots, given the size of BX_TLB_SIZE.
// There will be a many-to-one mapping to each TLB cache slot.
// When there are collisions, the old entry is overwritten with
// one for the newest access.
#define BX_SUPPORT_PAGING 1
#define BX_USE_TLB 1
#define BX_TLB_SIZE 1024
#define BX_TLB_INDEX_OF(lpf) (((lpf) & 0x003ff000) >> 12)
// Compile in support for DMA & FLOPPY IO. You'll need this
// if you plan to use the floppy drive emulation. But if
// you're environment doesn't require it, you can change
// it to 0.
#define BX_DMA_FLOPPY_IO 1
// Default number of Megs of memory to emulate. The
// 'megs:' directive in the '.bochsrc' file overrides this,
// allowing per-run settings.
#define BX_DEFAULT_MEM_MEGS 4
//
// x86 hardware tasking. There is some tasking support now.
// I'm trying to get Linux to boot. The default for this
// is now 1, but if you don't need x86 tasking (DOS, Win'95),
// then set this to 0.
//
#define BX_SUPPORT_TASKING 1
// CPU level emulation. Default level is set in
// the configure script. BX_CPU_LEVEL defines the CPU level
// to emulate. BX_CPU_LEVEL_HACKED is a hack to define the
// level of some integer instructions, so they can be tested
// before the rest of the emulation is up to that level.
#define BX_CPU_LEVEL 0
#define BX_CPU_LEVEL_HACKED 0
// Virtual 8086 mode emulation.
// 1 = compile in support for v8086 mode.
// 0 = don't compile in support for v8086 mode.
#define BX_SUPPORT_V8086_MODE 1
// Support shadowing of ROM from C0000 to FFFFF.
// This allows that region to be written to.
#define BX_SHADOW_RAM 0
// Number of CMOS registers
#define BX_NUM_CMOS_REGS 64
//#define BX_NUM_CMOS_REGS 128
// Use Greg Alexander's new PIT model (summer 2001) instead of the original.
#define BX_USE_NEW_PIT 0
// Use Static Member Funtions to eliminate 'this' pointer passing
// If you want the efficiency of 'C', you can make all the
// members of the C++ CPU class to be static.
// This defaults to 1 since it should improve performance, but when
// SMP mode is enabled, it will be turned off by configure.
#define BX_USE_CPU_SMF 1
// Use static member functions in IO DEVice emulation modules.
// For efficiency, use C like functions for IO handling,
// and declare a device instance at compile time,
// instead of using 'new' and storing the pointer. This
// eliminates some overhead, especially for high-use IO
// devices like the disk drive.
// 1 = Use static member efficiency (normal)
// 0 = Use nonstatic member functions (use only if you need
// multiple instances of a device class
#define BX_USE_HD_SMF 1 // Hard drive
#define BX_USE_CMOS_SMF 1 // CMOS
#define BX_USE_DMA_SMF 1 // DMA
#define BX_USE_FD_SMF 1 // Floppy
#define BX_USE_KEY_SMF 1 // Keyboard
#define BX_USE_PAR_SMF 1 // Parallel
#define BX_USE_PIC_SMF 1 // PIC
#define BX_USE_PIT_SMF 1 // PIT
#define BX_USE_SER_SMF 1 // Serial
#define BX_USE_UM_SMF 1 // Unmapped
#define BX_USE_VGA_SMF 1 // VGA
#define BX_USE_SB16_SMF 1 // Sound (SB 16)
#define BX_USE_DEV_SMF 1 // System Devices (port92)
#define BX_USE_PCI_SMF 1 // PCI
#define BX_USE_NE2K_SMF 1 // NE2K
#define BX_SUPPORT_SB16 0
#if BX_SUPPORT_SB16
// Use virtual methods for the sound output functions
#define BX_USE_SOUND_VIRTUAL 1
// Determines which sound output class is to be used.
// Currently the following are available:
// bx_sound_linux_c Output for Linux, to /dev/dsp and /dev/midi00
// bx_sound_windows_c Output for Windows midi and wave mappers
// bx_sound_output_c Dummy functions, no output
#define BX_SOUND_OUTPUT_C bx_sound_output_c
#endif
#define USE_RAW_SERIAL 0
#define BX_USE_SPECIFIED_TIME0 0
// This enables writing to port 0xe9 and the output
// is sent to the console. Reading from port 0xe9
// will return 0xe9 to let you know this is available.
// Leave this 0 unless you have a reason to use it.
#define BX_PORT_E9_HACK 1
// This option enables "split hard drive" support, which means
// that a series of partial hard disk images can be treated
// as a single large image. If you set up the partition sizes and
// file sizes correctly, this allows you to store each partition
// in a separate file, which is very convenient if you want to operate
// on a single partition (e.g. mount with loopback, create filesystem,
// fsck, etc.).
// [[Provide example of partitioning]]
#define BX_SPLIT_HD_SUPPORT 0
// =================================================================
// BEGIN: OPTIONAL DEBUGGER SECTION
//
// These options are only used if you compile in support for the
// native command line debugging environment. Typically, the debugger
// is not used, and this section can be ignored.
// =================================================================
#define BX_MAX_DIRTY_PAGE_TABLE_MEGS 64
// Compile in support for virtual/linear/physical breakpoints.
// Set to 1, only those you need. Recommend using only linear
// breakpoints, unless you need others. Less supported means
// slightly faster execution time.
#define BX_DBG_SUPPORT_VIR_BPOINT 1
#define BX_DBG_SUPPORT_LIN_BPOINT 1
#define BX_DBG_SUPPORT_PHY_BPOINT 1
// You need only define one initial breakpoint into each
// cpu simulator (emulator) here. Each simulator sets callbacks
// and variables which the debugger uses from then on.
#define BX_SIM1_INIT bx_dbg_init_cpu_mem_env0
#ifndef BX_SIM2_INIT
#define BX_SIM2_INIT bx_dbg_init_cpu_mem_env1
#endif
//#define BX_SIM2_INIT sim2_init
// max number of virtual/linear/physical breakpoints handled
#define BX_DBG_MAX_VIR_BPOINTS 10
#define BX_DBG_MAX_LIN_BPOINTS 10
#define BX_DBG_MAX_PHY_BPOINTS 10
// max file pathname size for debugger commands
#define BX_MAX_PATH 256
// max nesting level for debug scripts including other scripts
#define BX_INFILE_DEPTH 10
// use this command to include (nest) debug scripts
#define BX_INCLUDE_CMD "source"
// Use either 32 or 64 bit instruction counter for
// debugger purposes. Uncomment one of these.
//#define BX_DBG_ICOUNT_SIZE 32
#define BX_DBG_ICOUNT_SIZE 64
// Make a call to command line debugger extensions. If set to 1,
// a call is made. An external routine has a chance to process
// the command. If it does, than the debugger ignores the command.
#define BX_DBG_EXTENSIONS 0
// =================================================================
// END: OPTIONAL DEBUGGER SECTION
// =================================================================
//////////////////////////////////////////////////////////////////////
// END OF USER CONFIGURABLE OPTIONS : DON'T EDIT ANYTHING BELOW !!! //
// THIS IS GENERATED BY THE ./configure SCRIPT //
//////////////////////////////////////////////////////////////////////
#define BX_WITH_X11 0
#define BX_WITH_BEOS 0
#define BX_WITH_WIN32 0
#define BX_WITH_MACOS 0
#define BX_WITH_NOGUI 0
#define BX_WITH_TERM 0
#define BX_WITH_RFB 0
#define BX_WITH_AMIGAOS 0
#define WORDS_BIGENDIAN 0
#define SIZEOF_UNSIGNED_CHAR 0
#define SIZEOF_UNSIGNED_SHORT 0
#define SIZEOF_UNSIGNED_INT 0
#define SIZEOF_UNSIGNED_LONG 0
#define SIZEOF_UNSIGNED_LONG_LONG 0
#define SIZEOF_INT_P 0
#define BX_64BIT_CONSTANTS_USE_LL 1
#if BX_64BIT_CONSTANTS_USE_LL
// doesn't work on Microsoft Visual C++, maybe others
#define BX_CONST64(x) (x##LL)
#else
#define BX_CONST64(x) (x)
#endif
#if BX_WITH_WIN32
typedef unsigned char Bit8u;
typedef signed char Bit8s;
typedef unsigned short Bit16u;
typedef signed short Bit16s;
typedef unsigned int Bit32u;
typedef signed int Bit32s;
#ifdef __MINGW32__
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
typedef Bit32s ssize_t;
#else
typedef unsigned __int64 Bit64u;
typedef signed __int64 Bit64s;
#endif
#elif BX_WITH_MACOS
typedef unsigned char Bit8u;
typedef signed char Bit8s;
typedef unsigned short Bit16u;
typedef signed short Bit16s;
typedef unsigned int Bit32u;
typedef signed int Bit32s;
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
#else // #if BX_WITH_WIN32
// Unix like platforms
#if SIZEOF_UNSIGNED_CHAR != 1
# error "sizeof (unsigned char) != 1"
#else
typedef unsigned char Bit8u;
typedef signed char Bit8s;
#endif
#if SIZEOF_UNSIGNED_SHORT != 2
# error "sizeof (unsigned short) != 2"
#else
typedef unsigned short Bit16u;
typedef signed short Bit16s;
#endif
#if SIZEOF_UNSIGNED_INT == 4
typedef unsigned int Bit32u;
typedef signed int Bit32s;
#elif SIZEOF_UNSIGNED_LONG == 4
typedef unsigned long Bit32u;
typedef signed long Bit32s;
#else
# error "can't find sizeof(type) of 4 bytes!"
#endif
#if SIZEOF_UNSIGNED_LONG == 8
typedef unsigned long Bit64u;
typedef signed long Bit64s;
#elif SIZEOF_UNSIGNED_LONG_LONG == 8
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
#else
# error "can't find data type of 8 bytes"
#endif
#endif // BX_WITH_WIN32
#define BX_MAX_UINT 4294967295
#define BX_MAX_INT 2147483647
// create an unsigned integer type that is the same size as a pointer.
// You can typecast a pointer to a bx_pr_equiv_t without losing any
// bits (and without getting the compiler excited). This is used in
// the FPU emulation code, where pointers and integers are often
// used interchangeably.
#if SIZEOF_INT_P == 4
typedef Bit32u bx_ptr_equiv_t;
#elif SIZEOF_INT_P == 8
typedef Bit64u bx_ptr_equiv_t;
#else
# error "could not define bx_ptr_equiv_t to size of int*"
#endif
#if BX_WITH_MACOS == 0
typedef unsigned int Boolean;
#endif
#if BX_WITH_MACOS
# define bx_ptr_t char *
#else
# define bx_ptr_t void *
#endif
#if BX_WITH_WIN32
# define BX_LITTLE_ENDIAN
#elif BX_WITH_MACOS
# define BX_BIG_ENDIAN
#else
#if WORDS_BIGENDIAN
# define BX_BIG_ENDIAN
#else
# define BX_LITTLE_ENDIAN
#endif
#endif // BX_WITH_WIN32
// for now only term.cc requires a GUI sighandler.
#define BX_GUI_SIGHANDLER (BX_WITH_TERM)
#define HAVE_SIGACTION 1
// configure will change the definition of "inline" to the value
// that the C compiler allows. It tests the following keywords to
// see if any is permitted: inline, __inline__, __inline. If none
// is permitted, it defines inline to be empty.
#define inline inline
// inline functions in headers that are compiled with C compiler
// (e.g. fpu code) are declared with BX_C_INLINE macro. Note that
// the word "inline" itself may now be redefined by the above #define.
// Many compilers are known to work with "static inline". If the
// compiler can put the function inline, it does so and never creates
// a symbol for the function. If optimization is off, or inline is
// defined to be empty, the static keyword causes the function to create
// a symbol that's visible only to that .c file. Each .c file that
// includes the header will produde another local version of the
// BX_C_INLINE function (not ideal). However without "static" you can
// duplicate symbol problems which are even worse.
#define BX_C_INLINE static inline
// Use BX_CPP_INLINE for all C++ inline functions. Note that the
// word "inline" itself may now be redefined by the above #define.
#define BX_CPP_INLINE inline
#define BX_DEBUGGER 0
#define BX_DISASM 0
#define BX_PROVIDE_CPU_MEMORY 1
#define BX_PROVIDE_DEVICE_MODELS 1
#define BX_PROVIDE_BIOS_HOOKS 1
#define BX_EMULATE_HGA_DUMPS 0
#define BX_SUPPORT_VGA 1
#define BX_PROVIDE_MAIN 1
#define BX_INSTRUMENTATION 0
#define BX_USE_LOADER 0
// for debugger, CPU simulator handle ID
// 0 is the default, for using only one CPU simulator
// 1 is for the 2nd CPU simulator
#define BX_SIM_ID 0
#define BX_NUM_SIMULATORS 1
// limited i440FX PCI support
#define BX_PCI_SUPPORT 0
// dynamic translation (future: not supported yet)
#define BX_DYNAMIC_TRANSLATION 0
#define BX_DYNAMIC_CPU_I386 0
#define BX_DYNAMIC_CPU_SPARC 0
#define BX_SUPPORT_FPU 0
#define BX_HAVE_SELECT 0
#define BX_HAVE_SNPRINTF 0
#define BX_HAVE_STRTOULL 0
#define BX_HAVE_STRTOUQ 0
#define BX_HAVE_STRDUP 0
#define BX_HAVE_STRUCT_TIMEVAL 0
// set if your compiler does not permit an empty struct
#define BX_NO_EMPTY_STRUCTS 0
// set if your compiler does not understand __attribute__ after a struct
#define BX_NO_ATTRIBUTES 0
#if BX_NO_ATTRIBUTES
#define GCC_ATTRIBUTE(x) /* attribute not supported */
#else
#define GCC_ATTRIBUTE __attribute__
#endif
// set if your compiler does not allow label at the end of a {} block
#define BX_NO_BLANK_LABELS 0
// set if you don't have <hash_map.h>, used in debug/dbg_main.c
#define BX_HAVE_HASH_MAP 0
// Support x86 hardware debugger registers and facilites.
// These are the debug facilites offered by the x86 architecture,
// not the optional built-in debugger.
#define BX_X86_DEBUGGER 0
#define BX_SUPPORT_CDROM 0
#if BX_SUPPORT_CDROM
// This is the C++ class name to use if we are supporting
// low-level CDROM.
# define LOWLEVEL_CDROM cdrom_interface
#endif
// NE2K network emulation
#define BX_NE2K_SUPPORT 0
#define BX_ETH_NULL_LOGGING 1
#define BX_ETH_FBSD_LOGGING 1
// I/O Interface to debug
#define BX_IODEBUG_SUPPORT 0
#endif // _BX_CONFIG_H