Bochs/bochs/config.h.in
Stanislav Shwartsman 6cc1f40cc4 redundant defines
2009-11-23 18:31:51 +00:00

963 lines
29 KiB
C

// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// config.h.in is distributed in the source TAR file. When you run
// the configure script, it generates config.h with some changes
// according to your build environment. For example, in config.h.in,
// SIZEOF_UNSIGNED_CHAR is set to 0. When configure produces config.h
// it will change "0" to the detected value for your system.
//
// config.h contains ONLY preprocessor #defines and a few typedefs.
// It must be included by both C and C++ files, so it must not
// contain anything language dependent such as a class declaration.
//
#ifndef _BX_CONFIG_H_
#define _BX_CONFIG_H_ 1
///////////////////////////////////////////////////////////////////
// USER CONFIGURABLE OPTIONS : EDIT ONLY OPTIONS IN THIS SECTION //
///////////////////////////////////////////////////////////////////
#if 1
// quit_sim is defined in gui/siminterface.h
#define BX_EXIT(x) SIM->quit_sim (x)
#else
// provide the real main and the usual exit.
#define BX_EXIT(x) ::exit(x)
#endif
// if simulating Linux, this provides a few more debugging options
// such as tracing all system calls.
#define BX_DEBUG_LINUX 0
// adds support for the GNU readline library in the debugger command
// prompt.
#define HAVE_LIBREADLINE 0
#define HAVE_READLINE_HISTORY_H 0
// Define to 1 if you have <locale.h>
#define HAVE_LOCALE_H 0
// I rebuilt the code which provides timers to IO devices.
// Setting this to 1 will introduce a little code which
// will panic out if cases which shouldn't happen occur.
// Set this to 0 for optimal performance.
#define BX_TIMER_DEBUG 0
// Settable A20 line. For efficiency, you can disable
// having a settable A20 line, eliminating conditional
// code for every physical memory access. You'll have
// to tell your software not to mess with the A20 line,
// and accept it as always being on if you change this.
// 1 = use settable A20 line. (normal)
// 0 = A20 is like the rest of the address lines
#define BX_SUPPORT_A20 1
// Processor Instructions Per Second
// To find out what value to use for the 'ips' directive
// in your '.bochsrc' file, set BX_SHOW_IPS to 1, and
// run the software in bochs you plan to use most. Bochs
// will print out periodic IPS ratings. This will change
// based on the processor mode at the time, and various
// other factors. You'll get a reasonable estimate though.
// When you're done, reset BX_SHOW_IPS to 0, do a
// 'make all-clean', then 'make' again.
#define BX_SHOW_IPS 0
#if (BX_SHOW_IPS) && (defined(__MINGW32__) || defined(_MSC_VER))
#define SIGALRM 14
#endif
// Compile in support for DMA & FLOPPY IO. You'll need this
// if you plan to use the floppy drive emulation. But if
// you're environment doesn't require it, you can change
// it to 0.
#define BX_DMA_FLOPPY_IO 1
// Default number of Megs of memory to emulate. The
// 'megs:' directive in the '.bochsrc' file overrides this,
// allowing per-run settings.
#define BX_DEFAULT_MEM_MEGS 32
// CPU level emulation. Default level is set in
// the configure script. BX_CPU_LEVEL defines the CPU level
// to emulate. BX_CPU_LEVEL_HACKED is a hack to define the
// level of some instructions, so they can be tested before
// the rest of the emulation is up to that level.
#define BX_CPU_LEVEL 0
#define BX_CPU_LEVEL_HACKED 0
// emulate x86-64 instruction set?
#define BX_SUPPORT_X86_64 0
// emulate long physical address (>32 bit)
#define BX_PHY_ADDRESS_LONG 0
#define BX_HAVE_SLEEP 0
#define BX_HAVE_MSLEEP 0
#define BX_HAVE_USLEEP 0
#define BX_HAVE_NANOSLEEP 0
#define BX_HAVE_ABORT 0
#define BX_HAVE_SOCKLEN_T 0
#define BX_HAVE_SOCKADDR_IN_SIN_LEN 0
#define BX_HAVE_GETTIMEOFDAY 0
#if defined(WIN32)
#define BX_HAVE_REALTIME_USEC 1
#else
#define BX_HAVE_REALTIME_USEC (BX_HAVE_GETTIMEOFDAY)
#endif
#define BX_HAVE_MKSTEMP 0
#define BX_HAVE_SYS_MMAN_H 0
#define BX_HAVE_XPM_H 0
#define BX_HAVE_TIMELOCAL 0
#define BX_HAVE_GMTIME 0
#define BX_HAVE_MKTIME 0
#define BX_HAVE_NET_IF_H 0
// This turns on Roland Mainz's idle hack. Presently it is specific to the X11
// and term gui. If people try to enable it elsewhere, give a compile error
// after the gui definition so that they don't waste their time trying.
#define BX_USE_IDLE_HACK 0
// Minimum Emulated IPS.
// This is used in the realtime PIT as well as for checking the
// IPS value set in the config file.
#define BX_MIN_IPS 200000
// Minimum and maximum values for SMP quantum variable. Defines
// how many instructions each CPU could execute execute in one
// shot (one cpu_loop call)
#define BX_SMP_QUANTUM_MIN 1
#define BX_SMP_QUANTUM_MAX 16
// Use Static Member Funtions to eliminate 'this' pointer passing
// If you want the efficiency of 'C', you can make all the
// members of the C++ CPU class to be static.
// This defaults to 1 since it should improve performance, but when
// SMP mode is enabled, it will be turned off by configure.
#define BX_USE_CPU_SMF 1
#define BX_USE_MEM_SMF 1
// Use static member functions in IO DEVice emulation modules.
// For efficiency, use C like functions for IO handling,
// and declare a device instance at compile time,
// instead of using 'new' and storing the pointer. This
// eliminates some overhead, especially for high-use IO
// devices like the disk drive.
// 1 = Use static member efficiency (normal)
// 0 = Use nonstatic member functions (use only if you need
// multiple instances of a device class
#define BX_USE_HD_SMF 1 // Hard drive
#define BX_USE_BIOS_SMF 1 // BIOS
#define BX_USE_CMOS_SMF 1 // CMOS
#define BX_USE_DMA_SMF 1 // DMA
#define BX_USE_FD_SMF 1 // Floppy
#define BX_USE_KEY_SMF 1 // Keyboard
#define BX_USE_PAR_SMF 1 // Parallel
#define BX_USE_PIC_SMF 1 // PIC
#define BX_USE_PIT_SMF 1 // PIT
#define BX_USE_SER_SMF 1 // Serial
#define BX_USE_UM_SMF 1 // Unmapped
#define BX_USE_VGA_SMF 1 // VGA
#define BX_USE_SB16_SMF 1 // Sound (SB 16)
#define BX_USE_DEV_SMF 1 // System Devices (port92)
#define BX_USE_PCI_SMF 1 // PCI
#define BX_USE_P2I_SMF 1 // PCI-to-ISA bridge
#define BX_USE_PIDE_SMF 1 // PCI-IDE
#define BX_USE_PCIVGA_SMF 1 // PCI-VGA
#define BX_USE_PCIDEV_SMF 1 // PCI-DEV
#define BX_USE_USB_UHCI_SMF 1 // USB UHCI hub
#define BX_USE_USB_OHCI_SMF 1 // USB OHCI hub
#define BX_USE_PCIPNIC_SMF 1 // PCI pseudo NIC
#define BX_USE_NE2K_SMF 1 // NE2K
#define BX_USE_EFI_SMF 1 // External FPU IRQ
#define BX_USE_GAMEPORT_SMF 1 // Gameport
#define BX_USE_CIRRUS_SMF 1 // SVGA Cirrus
#define BX_USE_BUSM_SMF 1 // Bus Mouse
#define BX_USE_ACPI_SMF 1 // ACPI
#define BX_PLUGINS 0
#define BX_HAVE_DLFCN_H 0
#if BX_PLUGINS && \
( !BX_USE_HD_SMF || !BX_USE_BIOS_SMF || !BX_USE_CMOS_SMF \
|| !BX_USE_DMA_SMF || !BX_USE_FD_SMF || !BX_USE_KEY_SMF \
|| !BX_USE_PAR_SMF || !BX_USE_PIC_SMF || !BX_USE_PIT_SMF \
|| !BX_USE_SER_SMF || !BX_USE_UM_SMF || !BX_USE_VGA_SMF \
|| !BX_USE_SB16_SMF || !BX_USE_DEV_SMF || !BX_USE_PCI_SMF \
|| !BX_USE_P2I_SMF || !BX_USE_PCIVGA_SMF || !BX_USE_USB_UHCI_SMF \
|| !BX_USE_USB_OHCI_SMF || !BX_USE_PCIPNIC_SMF || !BX_USE_PIDE_SMF \
|| !BX_USE_ACPI_SMF || !BX_USE_NE2K_SMF || !BX_USE_EFI_SMF \
|| !BX_USE_GAMEPORT_SMF || !BX_USE_PCIDEV_SMF || !BX_USE_CIRRUS_SMF)
#error You must use SMF to have plugins
#endif
#define BX_SUPPORT_SB16 0
#define BX_SUPPORT_GAMEPORT 0
#if BX_SUPPORT_SB16
// Use virtual methods for the sound output functions
#define BX_USE_SOUND_VIRTUAL 1
// Determines which sound output class is to be used.
// Currently the following are available:
// bx_sound_linux_c Output for Linux, to /dev/dsp and /dev/midi00
// bx_sound_windows_c Output for Windows midi and wave mappers
// bx_sound_output_c Dummy functions, no output
#define BX_SOUND_OUTPUT_C bx_sound_output_c
// Use ALSA sound interface on Linux
#define BX_HAVE_ALSASOUND 0
#endif
#define USE_RAW_SERIAL 0
// This option enables compressed (zlib) hd support
#define BX_COMPRESSED_HD_SUPPORT 0
#define BX_HAVE_ZLIB 0
#if BX_COMPRESSED_HD_SUPPORT && !BX_HAVE_ZLIB
#error You must have zlib to enable compressed hd support
#endif
// This option defines the number of supported ATA channels.
// There are up to two drives per ATA channel.
#define BX_MAX_ATA_CHANNEL 4
#if (BX_MAX_ATA_CHANNEL>4 || BX_MAX_ATA_CHANNEL<1)
#error "BX_MAX_ATA_CHANNEL should be between 1 and 4"
#endif
// =================================================================
// BEGIN: OPTIONAL DEBUGGER SECTION
//
// These options are only used if you compile in support for the
// native command line debugging environment. Typically, the debugger
// is not used, and this section can be ignored.
// =================================================================
// Compile in support for virtual/linear/physical breakpoints.
// Enable only those you need. Recommend using only linear
// breakpoints, unless you need others. Less supported means
// slightly faster execution time.
#define BX_DBG_MAX_VIR_BPOINTS 16
#define BX_DBG_MAX_LIN_BPOINTS 16
#define BX_DBG_MAX_PHY_BPOINTS 16
#define BX_DBG_MAX_WATCHPONTS 16
// max file pathname size for debugger commands
#define BX_MAX_PATH 256
// max nesting level for debug scripts including other scripts
#define BX_INFILE_DEPTH 10
// use this command to include (nest) debug scripts
#define BX_INCLUDE_CMD "source"
// Make a call to command line debugger extensions. If set to 1,
// a call is made. An external routine has a chance to process
// the command. If it does, than the debugger ignores the command.
#define BX_DBG_EXTENSIONS 0
// =================================================================
// END: OPTIONAL DEBUGGER SECTION
// =================================================================
//////////////////////////////////////////////////////////////////////
// END OF USER CONFIGURABLE OPTIONS : DON'T EDIT ANYTHING BELOW !!! //
// THIS IS GENERATED BY THE ./configure SCRIPT //
//////////////////////////////////////////////////////////////////////
#define BX_WITH_X11 0
#define BX_WITH_BEOS 0
#define BX_WITH_WIN32 0
#define BX_WITH_MACOS 0
#define BX_WITH_CARBON 0
#define BX_WITH_NOGUI 0
#define BX_WITH_TERM 0
#define BX_WITH_RFB 0
#define BX_WITH_AMIGAOS 0
#define BX_WITH_SDL 0
#define BX_WITH_SVGA 0
#define BX_WITH_WX 0
// BX_USE_TEXTCONFIG should be set to 1 unless Bochs is compiled
// for wxWidgets only.
#define BX_USE_TEXTCONFIG 1
// A certain functions must NOT be fastcall even if compiled with fastcall
// option, and those are callbacks from Windows which are defined either
// as cdecl or stdcall. The entry point main() also has to remain cdecl.
#ifndef CDECL
#if defined(_MSC_VER)
#define CDECL __cdecl
#else
#define CDECL
#endif
#endif
// add special export symbols for win32 DLL building. The main code must
// have __declspec(dllexport) on variables, functions, or classes that the
// plugins can access. The plugins should #define PLUGGABLE which will
// activate the __declspec(dllimport) instead.
#if defined(WIN32) || defined(__CYGWIN__)
# if BX_PLUGINS && defined(BX_PLUGGABLE)
// #warning I will import DLL symbols from Bochs main program.
# define BOCHSAPI __declspec(dllimport)
# elif BX_PLUGINS
// #warning I will export DLL symbols.
# define BOCHSAPI __declspec(dllexport)
# endif
#endif
#ifndef BOCHSAPI
# define BOCHSAPI
#endif
#if defined(__CYGWIN__)
// Make BOCHSAPI_CYGONLY exactly the same as BOCHSAPI. This symbol
// will be used for any cases where Cygwin requires a special tag
// but VC++ does not.
#define BOCHSAPI_CYGONLY BOCHSAPI
#else
// define the symbol to be empty
#define BOCHSAPI_CYGONLY /*empty*/
#endif
#if defined(_MSC_VER)
// Make BOCHSAPI_MSVCONLY exactly the same as BOCHSAPI. This symbol
// will be used for any cases where VC++ requires a special tag
// but Cygwin does not.
#define BOCHSAPI_MSVCONLY BOCHSAPI
#else
// define the symbol to be empty
#define BOCHSAPI_MSVCONLY /*empty*/
#endif
#define BX_DEFAULT_CONFIG_INTERFACE "defined_by_configure"
#define BX_DEFAULT_DISPLAY_LIBRARY "defined_by_configure"
// Roland Mainz's idle hack is presently specific to X11. If people try to
// enable it elsewhere, give a compile error so that they don't waste their
// time trying.
#if (BX_USE_IDLE_HACK && !BX_WITH_X11 && !BX_WITH_TERM)
# error IDLE_HACK will only work with the X11 or term gui. Correct configure args and retry.
#endif
#define WORDS_BIGENDIAN 0
#define SIZEOF_UNSIGNED_CHAR 0
#define SIZEOF_UNSIGNED_SHORT 0
#define SIZEOF_UNSIGNED_INT 0
#define SIZEOF_UNSIGNED_LONG 0
#define SIZEOF_UNSIGNED_LONG_LONG 0
#define SIZEOF_INT_P 0
#define BX_64BIT_CONSTANTS_USE_LL 1
#if BX_64BIT_CONSTANTS_USE_LL
// doesn't work on Microsoft Visual C++, maybe others
#define BX_CONST64(x) (x##LL)
#elif defined(_MSC_VER)
#define BX_CONST64(x) (x##I64)
#else
#define BX_CONST64(x) (x)
#endif
#if defined(WIN32)
typedef unsigned char Bit8u;
typedef signed char Bit8s;
typedef unsigned short Bit16u;
typedef signed short Bit16s;
typedef unsigned int Bit32u;
typedef signed int Bit32s;
#ifdef __MINGW32__
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
#include <sys/types.h>
#else
typedef unsigned __int64 Bit64u;
typedef signed __int64 Bit64s;
#endif
#elif BX_WITH_MACOS
typedef unsigned char Bit8u;
typedef signed char Bit8s;
typedef unsigned short Bit16u;
typedef signed short Bit16s;
typedef unsigned int Bit32u;
typedef signed int Bit32s;
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
#else
// Unix like platforms
#if SIZEOF_UNSIGNED_CHAR != 1
# error "sizeof (unsigned char) != 1"
#else
typedef unsigned char Bit8u;
typedef signed char Bit8s;
#endif
#if SIZEOF_UNSIGNED_SHORT != 2
# error "sizeof (unsigned short) != 2"
#else
typedef unsigned short Bit16u;
typedef signed short Bit16s;
#endif
#if SIZEOF_UNSIGNED_INT == 4
typedef unsigned int Bit32u;
typedef signed int Bit32s;
#elif SIZEOF_UNSIGNED_LONG == 4
typedef unsigned long Bit32u;
typedef signed long Bit32s;
#else
# error "can't find sizeof(type) of 4 bytes!"
#endif
#if SIZEOF_UNSIGNED_LONG == 8
typedef unsigned long Bit64u;
typedef signed long Bit64s;
#elif SIZEOF_UNSIGNED_LONG_LONG == 8
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
#else
# error "can't find data type of 8 bytes"
#endif
#endif
#define GET32L(val64) ((Bit32u)(((Bit64u)(val64)) & 0xFFFFFFFF))
#define GET32H(val64) ((Bit32u)(((Bit64u)(val64)) >> 32))
// now that Bit32u and Bit64u exist, defined bx_address
#if BX_SUPPORT_X86_64
typedef Bit64u bx_address;
#else
typedef Bit32u bx_address;
#endif
// define physical and linear address types
typedef bx_address bx_lin_address;
#if BX_SUPPORT_X86_64
#define BX_LIN_ADDRESS_WIDTH 48
#else
#define BX_LIN_ADDRESS_WIDTH 32
#endif
#if BX_PHY_ADDRESS_LONG
typedef Bit64u bx_phy_address;
#define BX_PHY_ADDRESS_WIDTH 40
#else
typedef Bit32u bx_phy_address;
#define BX_PHY_ADDRESS_WIDTH 32
#endif
// small sanity check
#if BX_PHY_ADDRESS_LONG
#if (BX_PHY_ADDRESS_WIDTH <= 32)
#error "BX_PHY_ADDRESS_LONG implies emulated physical address width > 32 bit"
#endif
#endif
#define BX_PHY_ADDRESS_MASK ((((Bit64u)(1)) << BX_PHY_ADDRESS_WIDTH) - 1)
#define BX_PHY_ADDRESS_RESERVED_BITS (~BX_PHY_ADDRESS_MASK)
// technically, in an 8 bit signed the real minimum is -128, not -127.
// But if you decide to negate -128 you tend to get -128 again, so it's
// better not to use the absolute maximum in the signed range.
#define BX_MAX_BIT64U ( (Bit64u) -1 )
#define BX_MIN_BIT64U ( 0 )
#define BX_MAX_BIT64S ( ((Bit64u) -1) >> 1 )
#define BX_MIN_BIT64S ( (Bit64s)-(((Bit64u) -1) >> 1) )
#define BX_MAX_BIT32U ( (Bit32u) -1 )
#define BX_MIN_BIT32U ( 0 )
#define BX_MAX_BIT32S ( ((Bit32u) -1) >> 1 )
#define BX_MIN_BIT32S ( (Bit32s)-(((Bit32u) -1) >> 1) )
#define BX_MAX_BIT16U ( (Bit16u) -1 )
#define BX_MIN_BIT16U ( 0 )
#define BX_MAX_BIT16S ( ((Bit16u) -1) >> 1 )
#define BX_MIN_BIT16S ( (Bit16s)-(((Bit16u) -1) >> 1) )
#define BX_MAX_BIT8U ( (Bit8u) -1 )
#define BX_MIN_BIT8U ( 0 )
#define BX_MAX_BIT8S ( ((Bit8u) -1) >> 1 )
#define BX_MIN_BIT8S ( (Bit8s)-(((Bit8u) -1) >> 1) )
// create an unsigned integer type that is the same size as a pointer.
// You can typecast a pointer to a bx_pr_equiv_t without losing any
// bits (and without getting the compiler excited).
#if SIZEOF_INT_P == 4
typedef Bit32u bx_ptr_equiv_t;
#elif SIZEOF_INT_P == 8
typedef Bit64u bx_ptr_equiv_t;
#else
# error "could not define bx_ptr_equiv_t to size of int*"
#endif
// Use a boolean type that will not conflict with the builtin type
// on any system.
typedef Bit32u bx_bool;
#if BX_WITH_MACOS
# define bx_ptr_t char *
#else
# define bx_ptr_t void *
#endif
#if defined(WIN32)
# define BX_LITTLE_ENDIAN
#elif BX_WITH_MACOS
# define BX_BIG_ENDIAN
#else
#if WORDS_BIGENDIAN
# define BX_BIG_ENDIAN
#else
# define BX_LITTLE_ENDIAN
#endif
#endif // defined(WIN32)
#if BX_SUPPORT_X86_64
#ifdef BX_LITTLE_ENDIAN
typedef
struct {
Bit64u lo;
Bit64u hi;
} Bit128u;
typedef
struct {
Bit64u lo;
Bit64s hi;
} Bit128s;
#else // must be Big Endian
typedef
struct {
Bit64u hi;
Bit64u lo;
} Bit128u;
typedef
struct {
Bit64s hi;
Bit64u lo;
} Bit128s;
#endif
#endif // #if BX_SUPPORT_X86_64
// for now only term.cc requires a GUI sighandler.
#define BX_GUI_SIGHANDLER (BX_WITH_TERM)
#define HAVE_SIGACTION 1
// configure will change the definition of "inline" to the value
// that the C compiler allows. It tests the following keywords to
// see if any is permitted: inline, __inline__, __inline. If none
// is permitted, it defines inline to be empty.
#define inline inline
// inline functions in headers that are compiled with C compiler
// (e.g. fpu code) are declared with BX_C_INLINE macro. Note that
// the word "inline" itself may now be redefined by the above #define.
// Many compilers are known to work with "static inline". If the
// compiler can put the function inline, it does so and never creates
// a symbol for the function. If optimization is off, or inline is
// defined to be empty, the static keyword causes the function to create
// a symbol that's visible only to that .c file. Each .c file that
// includes the header will produde another local version of the
// BX_C_INLINE function (not ideal). However without "static" you can
// duplicate symbol problems which are even worse.
#define BX_C_INLINE static inline
// Use BX_CPP_INLINE for all C++ inline functions. Note that the
// word "inline" itself may now be redefined by the above #define.
#define BX_CPP_INLINE inline
#ifdef __GNUC__
// Some helpful compiler hints for compilers that allow them; GCC for now.
//
// BX_CPP_AlignN(n):
// Align a construct on an n-byte boundary.
//
// BX_CPP_AttrPrintf(formatArg, firstArg):
// This function takes printf-like arguments, so the compiler can check
// the consistency of the format string and the matching arguments.
// 'formatArg' is the parameter number (starting from 1) of the format
// string argument. 'firstArg' is the parameter number of the 1st argument
// to check against the string argument. NOTE: For non-static member
// functions, the this-ptr is argument number 1 but is invisible on
// the function prototype declaration - but you still have to count it.
//
// BX_CPP_AttrNoReturn():
// This function never returns. The compiler can optimize-out following
// code accordingly.
#define BX_CPP_AlignN(n) __attribute__ ((aligned (n)))
#define BX_CPP_AttrPrintf(formatArg, firstArg) \
__attribute__ ((format (printf, formatArg, firstArg)))
#define BX_CPP_AttrNoReturn() __attribute__ ((noreturn))
#else
#define BX_CPP_AlignN(n) /* Not supported. */
#define BX_CPP_AttrPrintf(formatArg, firstArg) /* Not supported. */
#define BX_CPP_AttrNoReturn() /* Not supported. */
#endif
#define BX_GDBSTUB 0
#define BX_DEBUGGER 0
#define BX_DISASM 0
#define BX_DEBUGGER_GUI 0
#if (BX_DEBUGGER == 1) && (BX_DISASM == 0)
#error Dissembler is required for BX_DEBUGGER !
#endif
#define BX_INSTRUMENTATION 0
// enable BX_DEBUG/BX_ERROR/BX_INFO messages
#define BX_NO_LOGGING 0
// enable BX_ASSERT checks
#define BX_ASSERT_ENABLE 0
// limited i440FX PCI support
#define BX_SUPPORT_PCI 0
// Bochs VBE display interface
#define BX_SUPPORT_VBE 0
// CLGD54XX emulation
#define BX_SUPPORT_CLGD54XX 0
// ACPI controller
#define BX_SUPPORT_ACPI 0
#if (BX_SUPPORT_ACPI && !BX_SUPPORT_PCI)
#error To enable ACPI support, you must also enable PCI
#endif
// Experimental VGA on PCI
#define BX_SUPPORT_PCIVGA 0
// Experimental host PCI device mapping
#define BX_SUPPORT_PCIDEV 0
#if (BX_SUPPORT_PCIDEV && !BX_SUPPORT_PCI)
#error To enable PCI host device mapping, you must also enable PCI
#endif
// limited USB on PCI
#define BX_SUPPORT_USB_UHCI 0
#define BX_SUPPORT_USB_OHCI 0
#define BX_SUPPORT_PCIUSB (BX_SUPPORT_USB_UHCI || BX_SUPPORT_USB_OHCI)
#if (BX_SUPPORT_PCIUSB && !BX_SUPPORT_PCI)
#error To enable USB, you must also enable PCI
#endif
// Experimental bus mouse support
#define BX_SUPPORT_BUSMOUSE 0
#define BX_SUPPORT_ALIGNMENT_CHECK 0
#define BX_SUPPORT_FPU 0
#define BX_SUPPORT_MMX 0
#define BX_SUPPORT_3DNOW 0
#define BX_SUPPORT_SSE 0
#define BX_SUPPORT_SSE_EXTENSION 0
#define BX_SUPPORT_MISALIGNED_SSE 0
#define BX_SUPPORT_SEP 0
#define BX_SUPPORT_POPCNT 0
#define BX_SUPPORT_MONITOR_MWAIT 0
#define BX_SUPPORT_XSAVE 0
#define BX_SUPPORT_AES 0
#define BX_SUPPORT_MOVBE 0
#define BX_SUPPORT_VMX 0
#define BX_SUPPORT_1G_PAGES 0
#define BX_SupportRepeatSpeedups 0
#define BX_SupportHostAsms 0
#define BX_SUPPORT_TRACE_CACHE 0
#if BX_SUPPORT_3DNOW
#define BX_CPU_VENDOR_INTEL 0
#else
#define BX_CPU_VENDOR_INTEL 1
#endif
// Maximum CPUID vendor and brand string lengths
#define BX_CPUID_VENDOR_LEN 12
#define BX_CPUID_BRAND_LEN 48
#define BX_CONFIGURE_MSRS 0
// CLFLUSH was introduced together with SSE2 instruction set
#if BX_SUPPORT_SSE >= 2
#define BX_SUPPORT_CLFLUSH 1
#else
#define BX_SUPPORT_CLFLUSH 0
#endif
#if (BX_SUPPORT_ALIGNMENT_CHECK && BX_CPU_LEVEL < 4)
#error Alignment exception check is not supported in i386 !
#endif
#if (BX_CONFIGURE_MSRS && BX_CPU_LEVEL < 5)
#error MSRs are supported only with CPU level >= 5 !
#endif
#if (BX_SUPPORT_MMX && BX_CPU_LEVEL < 5)
#error With CPU level < 5, you must disable MMX support !
#endif
#if (!BX_SUPPORT_FPU && BX_CPU_LEVEL > 4)
#error With CPU level > 4, you must enable FPU support !
#endif
#if (BX_SUPPORT_MMX && !BX_SUPPORT_FPU)
#error "MMX cannot be compiled without FPU support !"
#endif
#if (BX_SUPPORT_FPU && BX_CPU_LEVEL < 3)
#error "FPU cannot be compiled without cpu level >= 3 !"
#endif
#if (BX_SUPPORT_3DNOW && !BX_SUPPORT_MMX)
#error "3DNow! cannot be compiled without MMX support !"
#endif
#if (BX_SUPPORT_AES && !BX_SUPPORT_SSE)
#error "AES cannot be compiled without SSE support !"
#endif
#if (BX_SUPPORT_XSAVE && !BX_SUPPORT_SSE)
#error "XSAVE cannot be compiled without SSE support !"
#endif
#if (BX_SUPPORT_SSE && !BX_SUPPORT_MMX)
#error "SSE cannot be compiled without FPU+MMX support !"
#endif
#if (BX_CPU_LEVEL<6 && BX_SUPPORT_SSE)
#error "SSE is only supported with CPU_LEVEL >= 6 !"
#endif
#if (BX_CPU_LEVEL<6 && BX_SUPPORT_SEP)
#error "SYSENTER/SYSEXIT only supported with CPU_LEVEL >= 6 !"
#endif
#if (BX_CPU_LEVEL<6 && BX_SUPPORT_VMX)
#error "VMX only supported with CPU_LEVEL >= 6 !"
#endif
#if (BX_SUPPORT_VMX && !BX_SUPPORT_SEP)
#error "SYSENTER/SYSEXIT is required for VMX support !"
#endif
#if (BX_SUPPORT_SSE < 3) || (BX_SUPPORT_SSE == 3 && BX_SUPPORT_SSE_EXTENSION == 0)
#if BX_SUPPORT_MOVBE
#error "MOVBE only supported with SSE3E !"
#endif
#endif
#if (!BX_SUPPORT_X86_64 && BX_SUPPORT_1G_PAGES)
#error "1G only supported with x86-64 !"
#endif
#if BX_SUPPORT_X86_64
// Sanity checks to ensure that you cannot accidently use conflicting options.
#if BX_CPU_LEVEL < 6
#error "X86-64 requires cpu level 6 or greater !"
#endif
#if (BX_SUPPORT_SSE<2)
#error "X86-64 requires SSE2 !"
#endif
#endif
// include in APIC models, required for a multiprocessor system.
#if BX_SUPPORT_SMP || BX_CPU_LEVEL >= 5
#define BX_SUPPORT_APIC 1
#else
#define BX_SUPPORT_APIC 0
#endif
#if BX_CPU_LEVEL == 6 && BX_SUPPORT_SSE >= 2
#define BX_IMPLEMENT_XAPIC 1
#endif
// We have tested the following combinations:
// * processors=1, bootstrap=0, ioapic_id=1 (uniprocessor system)
// * processors=2, bootstrap=0, ioapic_id=2
// * processors=4, bootstrap=0, ioapic_id=4
// * processors=8, bootstrap=0, ioapic_id=8
#define BX_SUPPORT_SMP 0
#define BX_BOOTSTRAP_PROCESSOR 0
// For P6 and Pentium family processors the local APIC ID feild is 4 bits
// APIC_MAX_ID indicate broadcast so it can't be used as valid APIC ID
#ifdef BX_IMPLEMENT_XAPIC
#define APIC_MAX_ID 0xff
#define APIC_ID_MASK 0xff
#else
#define APIC_MAX_ID 0x0f
#define APIC_ID_MASK 0x0f
#endif
// leave APIC ID for I/O APIC
#define BX_MAX_SMP_THREADS_SUPPORTED (APIC_MAX_ID-1)
#define BX_HAVE_GETENV 0
#define BX_HAVE_SETENV 0
#define BX_HAVE_SELECT 0
#define BX_HAVE_SNPRINTF 0
#define BX_HAVE_VSNPRINTF 0
#define BX_HAVE_STRTOULL 0
#define BX_HAVE_STRTOUQ 0
#define BX_HAVE_STRDUP 0
#define BX_HAVE_STRREV 0
#define BX_HAVE_STRICMP 0
#define BX_HAVE_STRCASECMP 0
#define BX_HAVE_STRUCT_TIMEVAL 0
// used in term gui
#define BX_HAVE_COLOR_SET 0
#define BX_HAVE_MVHLINE 0
#define BX_HAVE_MVVLINE 0
// set if your compiler does not understand __attribute__ after a struct
#define BX_NO_ATTRIBUTES 0
#if BX_NO_ATTRIBUTES
#define GCC_ATTRIBUTE(x) /* attribute not supported */
#else
#define GCC_ATTRIBUTE __attribute__
#endif
// set to use fast function calls
#define BX_FAST_FUNC_CALL 0
// On gcc2.95+ x86 only
#if BX_FAST_FUNC_CALL && defined(__i386__) && defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95))
#if BX_USE_CPU_SMF == 1
# define BX_CPP_AttrRegparmN(X) __attribute__((regparm(X)))
#else
// FIXME: BX_FAST_FUNC_CALL doesn't work with BX_USE_CPU_SMF = 0
# define BX_CPP_AttrRegparmN(X) /* Not defined */
#endif
#else
# define BX_CPP_AttrRegparmN(X) /* Not defined */
#endif
// set if you do have <set>, used in bx_debug/dbg_main.c
#define BX_HAVE_SET 0
// set if you do have <set.h>, used in bx_debug/dbg_main.c
#define BX_HAVE_SET_H 0
// set if you do have <map>, used in bx_debug/dbg_main.c
#define BX_HAVE_MAP 0
// set if you do have <map.h>, used in bx_debug/dbg_main.c
#define BX_HAVE_MAP_H 0
// Support x86 hardware debugger registers and facilities.
// These are the debug facilities offered by the x86 architecture,
// not the optional built-in debugger.
#define BX_X86_DEBUGGER 0
#define BX_SUPPORT_CDROM 0
#if BX_SUPPORT_CDROM
// This is the C++ class name to use if we are supporting
// low-level CDROM.
# define LOWLEVEL_CDROM cdrom_interface
#endif
// NE2K network emulation
#define BX_SUPPORT_NE2K 0
// Pseudo PCI NIC
#define BX_SUPPORT_PCIPNIC 0
#if (BX_SUPPORT_PCIPNIC && !BX_SUPPORT_PCI)
#error To enable the PCI pseudo NIC, you must also enable PCI
#endif
// this enables the lowlevel stuff below if one of the NICs is present
#define BX_NETWORKING 0
#define BX_ETH_NULL_LOGGING 1
#define BX_ETH_FBSD_LOGGING 1
// determine which NE2K packet mover modules will be enabled
// (this was moved from iodev/eth.h)
#define ETH_NULL 1
#ifdef BX_USE_ETH_ARPBACK
# define ETH_ARPBACK 1
#endif
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__NetBSD_kernel__) || defined(__APPLE__)
#define ETH_FBSD 1
#endif
#if defined(linux)
#define ETH_LINUX 1
#endif
#if defined(WIN32)
#define ETH_WIN32 1
#endif
// this enables Ethertap packet mover; determined by configure script
#define HAVE_ETHERTAP 0
// this enables TUN/TAP packet mover; determined by configure script
#define HAVE_TUNTAP 0
// this enables VDE packet mover; determined by configure script
#define HAVE_VDE 0
// I/O Interface to debug
#define BX_SUPPORT_IODEBUG 0
#ifdef WIN32
#define BX_FLOPPY0_NAME "Floppy Disk A:"
#define BX_FLOPPY1_NAME "Floppy Disk B:"
#else
#define BX_FLOPPY0_NAME "Floppy Disk 0"
#define BX_FLOPPY1_NAME "Floppy Disk 1"
#endif
#endif // _BX_CONFIG_H