6ad19a7716
module code. Sound driver names are now stored as string constants instead of hardcoded values. Available modules are detected at Bochs startup and stored in a string array before initializing options. In the plugins case available modules are read from the plugins list. If plugins are off, the registry of bx_sound_lowlevel_c is used. Related changes similar to the hdimage and network modifications.
819 lines
35 KiB
C++
819 lines
35 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2001-2021 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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/////////////////////////////////////////////////////////////////////////
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#ifndef BX_SIM_INTERFACE_H
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#define BX_SIM_INTERFACE_H
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//
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// Intro to siminterface by Bryce Denney:
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//
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// Before I can describe what this file is for, I have to make the
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// distinction between a configuration interface (CI) and the VGA display
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// window (VGAW). I will try to avoid the term 'GUI' because it is unclear
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// if that means CI or VGAW, and because not all interfaces are graphical
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// anyway.
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//
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// The traditional Bochs screen is a window with a large VGA display panel and
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// a series of buttons (floppy, cdrom, snapshot, power). Over the years, we
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// have collected many implementations of the VGAW for different environments
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// and platforms; each implementation is in a separate file under gui/*:
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// x.cc, win32.cc, macintosh.cc, etc. The files gui.h and gui.cc
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// define the platform independent part of the VGAW, leaving about 15 methods
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// of the bx_gui_c class undefined. The platform dependent file must
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// implement the remaining 15 methods.
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//
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// The configuration interface is relatively new, started by Bryce Denney in
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// June 2001. The CI is intended to allow the user to edit a variety of
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// configuration and runtime options. Some options, such as memory size or
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// enabling the ethernet card, should only be changed before the simulation
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// begins; others, such as floppy disk image, instructions per second, and
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// logging options can be safely changed at runtime. The CI allows the user to
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// make these changes. Before the CI existed, only a few things could be
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// changed at runtime, all linked to clicking on the VGAW buttons.
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//
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// At the time that the CI was conceived, we were still debating what form the
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// user interface part would take: stdin/stdout menus, a graphical application
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// with menus and dialogs running in a separate thread, or even a tiny web
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// server that you can connect to with a web browser. As a result the
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// interface to the CI was designed so that the user interface of the CI
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// could be replaced easily at compile time, or maybe even at runtime via
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// a plugin architecture. To this end, we kept a clear separation between
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// the user interface code and the siminterface, the code that interfaces with
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// the simulator. The same siminterface is used all the time, while
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// different implementations of the CI can be switched in reasonably easily.
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// Only the CI code uses library specific graphics and I/O functions; the
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// siminterface deals in portable abstractions and callback functions.
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// The first CI implementation was a series of text mode menus implemented in
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// textconfig.cc.
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//
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// The configuration interface MUST use the siminterface methods to access the
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// simulator. It should not modify settings in some device with code like
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// bx_floppy.s.media[2].heads = 17. If such access is needed, then a
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// siminterface method should be written to make the change on the CI's behalf.
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// This separation is enforced by the fact that the CI does not even include
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// bochs.h. You'll notice that textconfig.cc includes osdep.h, textconfig.h,
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// and siminterface.h, so it doesn't know what bx_floppy or bx_cpu_c are.
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// I'm sure some people will say is overly restrictive and/or annoying. When I
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// set it up this way, we were still talking about making the CI in a seperate
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// process, where direct method calls would be impossible. Also, we have been
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// considering turning devices into plugin modules which are dynamically
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// linked. Any direct references to something like bx_floppy.s.media[2].heads
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// would have to be reworked before a plugin interface was possible as well.
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//
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// The siminterface is the glue between the CI and the simulator. There is
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// just one global instance of the siminterface object, which can be referred
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// to by the global variable bx_simulator_interface_c *SIM. The base class
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// bx_simulator_interface_c, contains only virtual functions and it defines the
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// interface that the CI is allowed to use. In siminterface.cc, a class
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// called bx_real_sim_c is defined with bx_simulator_interface_c as its parent
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// class. Bx_real_sim_c implements each of the functions. The separation into
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// parent class and child class leaves the possibility of making a different
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// child class that talks to the simulator in a different way (networking for
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// example). If you were writing a user interface in a separate process, you
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// could define a subclass of bx_simulator_interface_c called
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// bx_siminterface_proxy_c which opens up a network port and turns all method
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// calls into network sends and receives. Because the interface is defined
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// entirely by the base class, the code that calls the methods would not know
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// the difference.
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//
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// An important part of the siminterface implementation is the use of parameter
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// classes, or bx_param_*. The parameter classes are described below, where
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// they are declared. Search for "parameter classes" below for details.
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//
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// Also this header file declares data structures for certain events that pass
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// between the siminterface and the CI. Search for "event structures" below.
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//////////////////////////////////////////////////////
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// BX_USE_TEXTCONFIG should be set to 1 when the text mode configuration interface
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// is compiled in. This gives each type of parameter a text_print and text_ask
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// method (defined in gui/textconfig.cc) so that you can call text_ask() on any
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// kind of parameter to ask the user to edit the value.
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//
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// I have been considering whether to use the same strategy for the
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// wxWidgets interface, but I'm not sure if I like it. One problem is
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// that in order to declare member functions that are useful for
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// wxWidgets, the wxWidgets header files would have to be included
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// before the param object definitions. That means that all the
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// wxWidgets headers would have be included when compiling every
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// single bochs file. One of the things I like about the separation
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// between the simulator and CI is that the two parts can be
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// compiled without any knowledge of the other. Bochs doesn't include
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// <wx.h>, and the wxWidgets CI (wxmain.cc) doesn't need to include <bochs.h>.
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// Aside from making compiles faster, this enforces the use of the siminterface
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// so it keeps the interface clean (important when we may have multiple UI
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// implementations for example). This argues for keeping UI-specific
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// structures out of the simulator interface. It certainly works ok for the
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// text interface, but that's because FILE* is standard and portable.
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//////////////////////////////////////////////////////
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// base value for generated new parameter id
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#define BXP_NEW_PARAM_ID 1001
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typedef enum {
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BX_TOOLBAR_UNDEFINED,
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BX_TOOLBAR_FLOPPYA,
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BX_TOOLBAR_FLOPPYB,
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BX_TOOLBAR_CDROM1,
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BX_TOOLBAR_RESET,
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BX_TOOLBAR_POWER,
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BX_TOOLBAR_SAVE_RESTORE,
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BX_TOOLBAR_COPY,
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BX_TOOLBAR_PASTE,
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BX_TOOLBAR_SNAPSHOT,
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BX_TOOLBAR_CONFIG,
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BX_TOOLBAR_MOUSE_EN,
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BX_TOOLBAR_USER
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} bx_toolbar_buttons;
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// normally all action choices are available for all event types. The exclude
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// expression allows some choices to be eliminated if they don't make any
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// sense. For example, it would be stupid to ignore a panic.
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#define BX_LOG_OPTS_EXCLUDE(type, choice) ( \
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/* can't die, ask or warn, on debug or info events */ \
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(type <= LOGLEV_INFO && (choice >= ACT_WARN)) \
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/* can't ignore panics */ \
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|| (type == LOGLEV_PANIC && choice == ACT_IGNORE) \
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)
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// floppy / cdrom media status
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enum { BX_EJECTED = 0, BX_INSERTED = 1 };
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// boot devices (using the same values as the rombios)
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enum {
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BX_BOOT_NONE,
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BX_BOOT_FLOPPYA,
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BX_BOOT_DISKC,
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BX_BOOT_CDROM,
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BX_BOOT_NETWORK
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};
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///////////////////////////////////////////////////////////////////
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// event structures for communication between simulator and CI
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///////////////////////////////////////////////////////////////////
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// Because the CI (configuration interface) might be in a different
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// thread or even a different process, we pass events encoded in data
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// structures to it instead of just calling functions. Each type of
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// event is declared as a different structure, and then all those
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// structures are squished into a union in BxEvent. (BTW, this is
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// almost exactly how X windows event structs work.)
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//
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// These are simple structs, unblemished by C++ methods and tricks.
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// No matter what event type it is, we allocate a BxEvent for each
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// one, as opposed to trying to save a few bytes on small events by
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// allocating only the bytes necessary for it. This makes it easy and
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// fast to store events in a queue, like this
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// BxEvent event_queue[MAX_EVENTS];
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//
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// Events come in two varieties: synchronous and asynchronous. We
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// have to worry about sync and async events because the CI and the
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// simulation may be running in different threads. An async event is
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// the simplest. Whichever thread originates the event just builds
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// the data structure, sends it, and then continues with its business.
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// Async events can go in either direction. Synchronous events
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// require the other thread to "respond" before the originating thread
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// can continue. It's like a function with a return value; you can't
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// continue until you get the return value back.
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//
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// Examples:
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//
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// async event: In the wxWidgets implementation, both the CI and the
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// VGAW operate in the wxWidgets GUI thread. When the user presses a
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// key, wxWidgets sends a wxKeyEvent to the VGAW event handler code in
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// wx.cc. The VGAW handler then builds a BxEvent with
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// type=BX_ASYNC_EVT_KEY, and fills in the bx_key and raw_scancode
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// fields. The asynchronous event is placed on the event_queue for
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// the simulator, then the VGAW handler returns. (With wxWidgets and
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// many other graphical libaries, the event handler must return
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// quickly because the window will not be updated until it's done.)
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// Some time later, the simulator reaches the point where it checks
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// for new events from the user (actually controlled by
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// bx_devices_c::timer() in iodev/devices.cc) and calls
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// bx_gui->handle_events(). Then all the events in the queue are
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// processed by the simulator. There is no "response" sent back to
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// the originating thread.
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//
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// sync event: Sometimes the simulator reaches a point where it needs
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// to ask the user how to proceed. In this case, the simulator sends
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// a synchronous event because it requires a response before it can
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// continue. It builds an event structure, perhaps with type
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// BX_SYNC_EVT_ASK_PARAM, sends it to the user interface
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// using the event handler function defined by set_notify_callback(),
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// and pauses the simulation. The user interface asks the user the
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// question, and puts the answer into the BxEvent.retcode field. The
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// event handler function returns the modified BxEvent with retcode
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// filled in, and the simulation continues. The details of this
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// transaction can be complicated if the simulation and CI are not
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// in the same thread, but the behavior is as described.
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//
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///// types and definitions used in event structures
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#define BX_EVT_IS_ASYNC(type) ((type) > __ALL_EVENTS_BELOW_ARE_ASYNC__)
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typedef enum {
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__ALL_EVENTS_BELOW_ARE_SYNCHRONOUS__ = 2000,
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BX_SYNC_EVT_GET_PARAM, // CI -> simulator -> CI
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BX_SYNC_EVT_ASK_PARAM, // simulator -> CI -> simulator
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BX_SYNC_EVT_TICK, // simulator -> CI, wait for response.
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BX_SYNC_EVT_LOG_DLG, // simulator -> CI, wait for response.
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BX_SYNC_EVT_GET_DBG_COMMAND, // simulator -> CI, wait for response.
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BX_SYNC_EVT_MSG_BOX, // simulator -> CI, wait for response.
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__ALL_EVENTS_BELOW_ARE_ASYNC__,
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BX_ASYNC_EVT_KEY, // vga window -> simulator
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BX_ASYNC_EVT_MOUSE, // vga window -> simulator
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BX_ASYNC_EVT_SET_PARAM, // CI -> simulator
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BX_ASYNC_EVT_LOG_MSG, // simulator -> CI
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BX_ASYNC_EVT_DBG_MSG, // simulator -> CI
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BX_ASYNC_EVT_VALUE_CHANGED, // simulator -> CI
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BX_ASYNC_EVT_TOOLBAR, // CI -> simulator
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BX_ASYNC_EVT_STATUSBAR, // simulator -> CI
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BX_ASYNC_EVT_REFRESH, // simulator -> CI
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BX_ASYNC_EVT_QUIT_SIM // simulator -> CI
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} BxEventType;
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typedef union {
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Bit32s s32;
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char *charptr;
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} AnyParamVal;
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// Define substructures which make up the interior of BxEvent. The
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// substructures, such as BxKeyEvent or BxMouseEvent, should never be
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// allocated on their own. They are only intended to be used within
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// the union in the BxEvent structure.
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// Event type: BX_SYNC_EVT_TICK
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//
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// A tick event is synchronous, sent from the simulator to the GUI. The
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// event doesn't do anything visible. Primarily it gives the GUI a chance
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// to tell the simulator to quit, if necessary. There may be other uses
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// for the tick in the future, such as giving some kind of regular
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// status report or mentioning watched values that changed, but so far
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// it's just for that one thing. There is no data associated with a
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// tick event.
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// Event type: BX_ASYNC_EVT_KEY
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//
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// A key event can be sent from the VGA window to the Bochs simulator.
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// It is asynchronous.
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typedef struct {
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// what was pressed? This is a BX_KEY_* value. For key releases,
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// BX_KEY_RELEASED is ORed with the base BX_KEY_*.
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Bit32u bx_key;
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bool raw_scancode;
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} BxKeyEvent;
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// Event type: BX_ASYNC_EVT_MOUSE
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//
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// A mouse event can be sent from the VGA window to the Bochs
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// simulator. It is asynchronous.
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typedef struct {
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// type is BX_EVT_MOUSE
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Bit16s dx, dy, dz; // mouse motion delta
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Bit8u buttons; // which buttons are pressed.
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// bit 0: 1=left button down, 0=up
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// bit 1: 1=right button down, 0=up
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// bit 2: 1=middle button down, 0=up
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} BxMouseEvent;
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// Event type: BX_SYNC_EVT_GET_PARAM, BX_ASYNC_EVT_SET_PARAM
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//
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// Parameter set/get events are initiated by the CI, since Bochs can
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// always access the parameters directly. So far, I haven't used
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// these event types. In the CI I just call
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// SIM->get_param(parameter_id) to get a pointer to the bx_param_c
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// object and then call the get/set methods. This is okay for
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// configuration since bochs is not running. However it could be
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// dangerous for the GUI thread to poke around in Bochs structures
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// while the thread is running. For these cases, I may have to be
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// more careful and actually build get/set events and place them on
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// Bochs's event queue to be processed during SIM->periodic() or
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// something.
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typedef struct {
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// type is BX_EVT_GET_PARAM, BX_EVT_SET_PARAM
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class bx_param_c *param; // pointer to param structure
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AnyParamVal val;
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} BxParamEvent;
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// Event type: BX_SYNC_EVT_ASK_PARAM
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// Synchronous event sent from the simulator to the CI. This tells the
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// CI to ask the user to choose the value of a parameter. The CI may
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// need to discover the type of parameter so that it can use the right
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// kind of graphical display. The BxParamEvent is used for these events
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// too.
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// FIXME: at the moment the GUI implements the ASK_PARAM event for just
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// a few parameter types. I need to implement the event for all parameter
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// types.
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// Event type: BX_ASYNC_EVT_VALUE_CHANGED
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//
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// Asynchronous event sent from the simulator to the CI, telling it that
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// some value that it (hopefully) cares about has changed. This isn't
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// being used yet, but a good example is in a debugger interface, you might
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// want to maintain a reasonably current display of the PC or some other
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// simulation state. The CI would set some kind of event mask (which
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// doesn't exist now of course) and then when certain values change, the
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// simulator would send this event so that the CI can update. We may need
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// some kind of "flow control" since the simulator will be able to produce
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// new events much faster than the gui can accept them.
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// Event type: BX_ASYNC_EVT_LOG_MSG
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//
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// Asynchronous event from the simulator to the CI. When a BX_PANIC,
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// BX_ERROR, BX_INFO, or BX_DEBUG is found in the simulator code, this
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// event type can be used to inform the CI of the condition. There is
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// no point in sending messages to the CI that will not be displayed; these
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// would only slow the simulation. So we will need some mechanism for
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// choosing what kinds of events will be delivered to the CI. Normally,
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// you wouldn't want to look at the log unless something is going wrong.
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// At that point, you might want to open up a window to watch the debug
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// messages from one or two devices only.
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//
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// Idea: Except for panics that require user attention to continue, it
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// might be most efficient to just append log messages to a file.
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// When the user wants to look at the log messages, the gui can reopen
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// the file (read only), skip to the end, and look backward for a
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// reasonable number of lines to display (200?). This allows it to
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// skip over huge bursts of log entries without allocating memory,
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// synchronizing threads, etc. for each.
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typedef struct {
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Bit8u level;
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Bit8u mode;
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const char *prefix;
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const char *msg;
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} BxLogMsgEvent;
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// Event type: BX_ASYNC_EVT_DBG_MSG
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//
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// Also uses BxLogMsgEvent, but this is a message to be displayed in
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// the debugger history window.
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// Event type: BX_SYNC_EVT_LOG_DLG
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//
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// This is a synchronous version of BX_ASYNC_EVT_LOG_MSG, which is used
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// when the "action=ask" setting is used. If the simulator runs into a
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// panic, it sends a synchronous BX_SYNC_EVT_LOG_DLG to the CI to be
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// displayed. The CI shows a dialog that asks if the user wants to
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// continue, quit, etc. and sends the answer back to the simulator.
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// This event also uses BxLogMsgEvent.
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enum {
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BX_LOG_ASK_CHOICE_CONTINUE,
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BX_LOG_ASK_CHOICE_CONTINUE_ALWAYS,
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BX_LOG_ASK_CHOICE_DIE,
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BX_LOG_ASK_CHOICE_DUMP_CORE,
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BX_LOG_ASK_CHOICE_ENTER_DEBUG,
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BX_LOG_ASK_N_CHOICES,
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BX_LOG_NOTIFY_FAILED
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};
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enum {
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BX_LOG_DLG_ASK,
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BX_LOG_DLG_WARN,
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BX_LOG_DLG_QUIT
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};
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// Event type: BX_SYNC_EVT_GET_DBG_COMMAND
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//
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// This is a synchronous event sent from the simulator to the debugger
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// requesting the next action. In a text mode debugger, this would prompt
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// the user for the next command. When a new command is ready, the
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// synchronous event is sent back with its fields filled in.
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typedef struct {
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char *command; // null terminated string. allocated by debugger interface
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// with new operator, freed by simulator with delete.
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} BxDebugCommand;
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// Event type: BX_ASYNC_EVT_TOOLBAR
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// Asynchronous event from the VGAW to the simulator, sent when the user
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// clicks on a toolbar button. This may one day become something more
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// general, like a command event, but at the moment it's only needed for
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// the toolbar events.
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typedef struct {
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bx_toolbar_buttons button;
|
|
bool on; // for toggling buttons, on=true means the toolbar button is
|
|
// pressed. on=false means it is not pressed.
|
|
} BxToolbarEvent;
|
|
|
|
// Event type: BX_ASYNC_EVT_STATUSAR
|
|
typedef struct {
|
|
int element;
|
|
char *text;
|
|
bool active;
|
|
bool w;
|
|
} BxStatusbarEvent;
|
|
|
|
// The BxEvent structure should be used for all events. Every event has
|
|
// a type and a spot for a return code (only used for synchronous events).
|
|
typedef struct {
|
|
BxEventType type; // what kind is this?
|
|
Bit32s retcode; // success or failure. only used for synchronous events.
|
|
union {
|
|
BxKeyEvent key;
|
|
BxMouseEvent mouse;
|
|
BxParamEvent param;
|
|
BxLogMsgEvent logmsg;
|
|
BxToolbarEvent toolbar;
|
|
BxStatusbarEvent statbar;
|
|
BxDebugCommand debugcmd;
|
|
} u;
|
|
} BxEvent;
|
|
|
|
#include "paramtree.h"
|
|
|
|
// These are the different start modes.
|
|
enum {
|
|
// Just start the simulation without running the configuration interface
|
|
// at all, unless something goes wrong.
|
|
BX_QUICK_START = 200,
|
|
// Run the configuration interface. The default action will be to load a
|
|
// configuration file. This makes sense if a config file could not be
|
|
// loaded, either because it wasn't found or because it had errors.
|
|
BX_LOAD_START,
|
|
// Run the configuration interface. The default action will be to
|
|
// edit the configuration.
|
|
BX_EDIT_START,
|
|
// Run the configuration interface, but make the default action be to
|
|
// start the simulation.
|
|
BX_RUN_START
|
|
};
|
|
|
|
enum {
|
|
BX_DDC_MODE_DISABLED,
|
|
BX_DDC_MODE_BUILTIN,
|
|
BX_DDC_MODE_FILE
|
|
};
|
|
|
|
enum {
|
|
BX_MOUSE_TYPE_NONE,
|
|
BX_MOUSE_TYPE_PS2,
|
|
BX_MOUSE_TYPE_IMPS2,
|
|
#if BX_SUPPORT_BUSMOUSE
|
|
BX_MOUSE_TYPE_INPORT,
|
|
BX_MOUSE_TYPE_BUS,
|
|
#endif
|
|
BX_MOUSE_TYPE_SERIAL,
|
|
BX_MOUSE_TYPE_SERIAL_WHEEL,
|
|
BX_MOUSE_TYPE_SERIAL_MSYS
|
|
};
|
|
|
|
enum {
|
|
BX_MOUSE_TOGGLE_CTRL_MB,
|
|
BX_MOUSE_TOGGLE_CTRL_F10,
|
|
BX_MOUSE_TOGGLE_CTRL_ALT,
|
|
BX_MOUSE_TOGGLE_F12
|
|
};
|
|
|
|
#define BX_FDD_NONE 0 // floppy not present
|
|
#define BX_FDD_525DD 1 // 360K 5.25"
|
|
#define BX_FDD_525HD 2 // 1.2M 5.25"
|
|
#define BX_FDD_350DD 3 // 720K 3.5"
|
|
#define BX_FDD_350HD 4 // 1.44M 3.5"
|
|
#define BX_FDD_350ED 5 // 2.88M 3.5"
|
|
|
|
#define BX_FLOPPY_NONE 10 // media not present
|
|
#define BX_FLOPPY_1_2 11 // 1.2M 5.25"
|
|
#define BX_FLOPPY_1_44 12 // 1.44M 3.5"
|
|
#define BX_FLOPPY_2_88 13 // 2.88M 3.5"
|
|
#define BX_FLOPPY_720K 14 // 720K 3.5"
|
|
#define BX_FLOPPY_360K 15 // 360K 5.25"
|
|
#define BX_FLOPPY_160K 16 // 160K 5.25"
|
|
#define BX_FLOPPY_180K 17 // 180K 5.25"
|
|
#define BX_FLOPPY_320K 18 // 320K 5.25"
|
|
#define BX_FLOPPY_LAST 18 // last legal value of floppy type
|
|
|
|
#define BX_FLOPPY_AUTO 19 // autodetect image size
|
|
#define BX_FLOPPY_UNKNOWN 20 // image size doesn't match one of the types above
|
|
|
|
#define BX_ATA_DEVICE_NONE 0
|
|
#define BX_ATA_DEVICE_DISK 1
|
|
#define BX_ATA_DEVICE_CDROM 2
|
|
|
|
#define BX_ATA_BIOSDETECT_AUTO 0
|
|
#define BX_ATA_BIOSDETECT_CMOS 1
|
|
#define BX_ATA_BIOSDETECT_NONE 2
|
|
|
|
enum {
|
|
BX_SECT_SIZE_512,
|
|
BX_SECT_SIZE_1024,
|
|
BX_SECT_SIZE_4096
|
|
};
|
|
|
|
enum {
|
|
BX_ATA_TRANSLATION_NONE,
|
|
BX_ATA_TRANSLATION_LBA,
|
|
BX_ATA_TRANSLATION_LARGE,
|
|
BX_ATA_TRANSLATION_RECHS,
|
|
BX_ATA_TRANSLATION_AUTO
|
|
};
|
|
#define BX_ATA_TRANSLATION_LAST BX_ATA_TRANSLATION_AUTO
|
|
|
|
enum {
|
|
BX_CLOCK_SYNC_NONE,
|
|
BX_CLOCK_SYNC_REALTIME,
|
|
BX_CLOCK_SYNC_SLOWDOWN,
|
|
BX_CLOCK_SYNC_BOTH
|
|
};
|
|
#define BX_CLOCK_SYNC_LAST BX_CLOCK_SYNC_BOTH
|
|
|
|
enum {
|
|
BX_PCI_CHIPSET_I430FX,
|
|
BX_PCI_CHIPSET_I440FX,
|
|
BX_PCI_CHIPSET_I440BX
|
|
};
|
|
|
|
enum {
|
|
BX_CPUID_SUPPORT_NOSSE,
|
|
BX_CPUID_SUPPORT_SSE,
|
|
BX_CPUID_SUPPORT_SSE2,
|
|
BX_CPUID_SUPPORT_SSE3,
|
|
BX_CPUID_SUPPORT_SSSE3,
|
|
BX_CPUID_SUPPORT_SSE4_1,
|
|
BX_CPUID_SUPPORT_SSE4_2,
|
|
#if BX_SUPPORT_AVX
|
|
BX_CPUID_SUPPORT_AVX,
|
|
BX_CPUID_SUPPORT_AVX2,
|
|
#if BX_SUPPORT_EVEX
|
|
BX_CPUID_SUPPORT_AVX512
|
|
#endif
|
|
#endif
|
|
};
|
|
|
|
enum {
|
|
BX_CPUID_SUPPORT_LEGACY_APIC,
|
|
BX_CPUID_SUPPORT_XAPIC,
|
|
#if BX_CPU_LEVEL >= 6
|
|
BX_CPUID_SUPPORT_XAPIC_EXT,
|
|
BX_CPUID_SUPPORT_X2APIC
|
|
#endif
|
|
};
|
|
|
|
#define BX_CLOCK_TIME0_LOCAL 1
|
|
#define BX_CLOCK_TIME0_UTC 2
|
|
|
|
BOCHSAPI extern const char *floppy_devtype_names[];
|
|
BOCHSAPI extern const char *floppy_type_names[];
|
|
BOCHSAPI extern int floppy_type_n_sectors[];
|
|
BOCHSAPI extern const char *media_status_names[];
|
|
BOCHSAPI extern const char *bochs_bootdisk_names[];
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// base class simulator interface, contains just virtual functions.
|
|
// I'm not longer sure that having a base class is going to be of any
|
|
// use... -Bryce
|
|
|
|
#include <setjmp.h>
|
|
|
|
enum ci_command_t { CI_START, CI_RUNTIME_CONFIG, CI_SHUTDOWN };
|
|
enum ci_return_t {
|
|
CI_OK, // normal return value
|
|
CI_ERR_NO_TEXT_CONSOLE // err: can't work because there's no text console
|
|
};
|
|
typedef int (*config_interface_callback_t)(void *userdata, ci_command_t command);
|
|
typedef BxEvent* (*bxevent_handler)(void *theclass, BxEvent *event);
|
|
typedef void (*rt_conf_handler_t)(void *this_ptr);
|
|
typedef Bit32s (*addon_option_parser_t)(const char *context, int num_params, char *params[]);
|
|
typedef Bit32s (*addon_option_save_t)(FILE *fp);
|
|
|
|
// bx_gui->set_display_mode() changes the mode between the configuration
|
|
// interface and the simulation. This is primarily intended for display
|
|
// libraries which have a full-screen mode such as SDL or term. The display
|
|
// mode is set to DISP_MODE_CONFIG before displaying any configuration
|
|
// menus, for panics that requires user input, when entering the debugger, etc.
|
|
// It is set to DISP_MODE_SIM when the Bochs simulation resumes. The constants
|
|
// are defined here so that configuration interfaces can use them with the
|
|
// bx_simulator_interface_c::set_display_mode() method.
|
|
enum disp_mode_t { DISP_MODE_CONFIG=100, DISP_MODE_SIM };
|
|
|
|
class BOCHSAPI bx_simulator_interface_c {
|
|
public:
|
|
bx_simulator_interface_c() {}
|
|
virtual ~bx_simulator_interface_c() {}
|
|
virtual void set_quit_context(jmp_buf *context) {}
|
|
virtual int get_init_done() { return 0; }
|
|
virtual int set_init_done(int n) {return 0;}
|
|
virtual void reset_all_param() {}
|
|
// new param methods
|
|
virtual bx_param_c *get_param(const char *pname, bx_param_c *base=NULL) {return NULL;}
|
|
virtual bx_param_num_c *get_param_num(const char *pname, bx_param_c *base=NULL) {return NULL;}
|
|
virtual bx_param_string_c *get_param_string(const char *pname, bx_param_c *base=NULL) {return NULL;}
|
|
virtual bx_param_bool_c *get_param_bool(const char *pname, bx_param_c *base=NULL) {return NULL;}
|
|
virtual bx_param_enum_c *get_param_enum(const char *pname, bx_param_c *base=NULL) {return NULL;}
|
|
virtual unsigned gen_param_id() {return 0;}
|
|
virtual int get_n_log_modules() {return -1;}
|
|
virtual const char *get_logfn_name(int mod) {return NULL;}
|
|
virtual int get_logfn_id(const char *name) {return -1;}
|
|
virtual const char *get_prefix(int mod) {return NULL;}
|
|
virtual int get_log_action(int mod, int level) {return -1;}
|
|
virtual void set_log_action(int mod, int level, int action) {}
|
|
virtual int get_default_log_action(int level) {return -1;}
|
|
virtual void set_default_log_action(int level, int action) {}
|
|
virtual const char *get_action_name(int action) {return NULL;}
|
|
virtual int is_action_name(const char *val) {return -1;}
|
|
virtual const char *get_log_level_name(int level) {return NULL;}
|
|
virtual int get_max_log_level() {return -1;}
|
|
|
|
// exiting is somewhat complicated! The preferred way to exit bochs is
|
|
// to call BX_EXIT(exitcode). That is defined to call
|
|
// SIM->quit_sim(exitcode). The quit_sim function first calls
|
|
// the cleanup functions in bochs so that it can destroy windows
|
|
// and free up memory, then sends a notify message to the CI
|
|
// telling it that bochs has stopped.
|
|
virtual void quit_sim(int code) {}
|
|
|
|
virtual int get_exit_code() { return 0; }
|
|
|
|
virtual int get_default_rc(char *path, int len) {return -1;}
|
|
virtual int read_rc(const char *path) {return -1;}
|
|
virtual int write_rc(const char *rc, int overwrite) {return -1;}
|
|
virtual int get_log_file(char *path, int len) {return -1;}
|
|
virtual int set_log_file(const char *path) {return -1;}
|
|
virtual int get_log_prefix(char *prefix, int len) {return -1;}
|
|
virtual int set_log_prefix(const char *prefix) {return -1;}
|
|
virtual int get_debugger_log_file(char *path, int len) {return -1;}
|
|
virtual int set_debugger_log_file(const char *path) {return -1;}
|
|
|
|
// The CI calls set_notify_callback to register its event handler function.
|
|
// This event handler function is called whenever the simulator needs to
|
|
// send an event to the CI. For example, if the simulator hits a panic and
|
|
// wants to ask the user how to proceed, it would call the CI event handler
|
|
// to ask the CI to display a dialog.
|
|
//
|
|
// NOTE: At present, the standard VGAW buttons (floppy, snapshot, power,
|
|
// etc.) are displayed and handled by gui.cc, not by the CI or siminterface.
|
|
// gui.cc uses its own callback functions to implement the behavior of
|
|
// the buttons. Some of these implementations call the siminterface.
|
|
virtual void set_notify_callback(bxevent_handler func, void *arg) {}
|
|
virtual void get_notify_callback(bxevent_handler *func, void **arg) {}
|
|
|
|
// send an event from the simulator to the CI.
|
|
virtual BxEvent* sim_to_ci_event(BxEvent *event) {return NULL;}
|
|
|
|
// called from simulator to display a gui dialog in particular situations.
|
|
// 1. When it hits serious errors, to ask if the user wants to continue or not.
|
|
// 2. When it hits errors, to warn the user before continuing simulation
|
|
// 3. When it hits critical errors, inform the user before terminating simulation.
|
|
virtual int log_dlg(const char *prefix, int level, const char *msg, int mode) {return -1;}
|
|
// called from simulator when writing a message to log file
|
|
virtual void log_msg(const char *prefix, int level, const char *msg) {}
|
|
// set this to 1 if the gui has a log viewer
|
|
virtual void set_log_viewer(bool val) {}
|
|
virtual bool has_log_viewer() const {return 0;}
|
|
|
|
// tell the CI to ask the user for the value of a parameter.
|
|
virtual int ask_param(bx_param_c *param) {return -1;}
|
|
virtual int ask_param(const char *pname) {return -1;}
|
|
|
|
// ask the user for a pathname
|
|
virtual int ask_filename(const char *filename, int maxlen, const char *prompt, const char *the_default, int flags) {return -1;}
|
|
// yes/no dialog
|
|
virtual int ask_yes_no(const char *title, const char *prompt, bool the_default) {return -1;}
|
|
// simple message box
|
|
virtual void message_box(const char *title, const char *message) {}
|
|
// called at a regular interval, currently by the bx_devices_c::timer()
|
|
virtual void periodic() {}
|
|
virtual int create_disk_image(const char *filename, int sectors, bool overwrite) {return -3;}
|
|
// Tell the configuration interface (CI) that some parameter values have
|
|
// changed. The CI will reread the parameters and change its display if it's
|
|
// appropriate. Maybe later: mention which params have changed to save time.
|
|
virtual void refresh_ci() {}
|
|
// forces a vga update. This was added so that a debugger can force
|
|
// a vga update when single stepping, without having to wait thousands
|
|
// of cycles for the normal vga refresh triggered by the vga timer handler..
|
|
virtual void refresh_vga() {}
|
|
// forces a call to bx_gui.handle_events. This was added so that a debugger
|
|
// can force the gui events to be handled, so that interactive things such
|
|
// as a toolbar click will be processed.
|
|
virtual void handle_events() {}
|
|
// return first hard disk in ATA interface
|
|
virtual bx_param_c *get_first_cdrom() {return NULL;}
|
|
// return first cdrom in ATA interface
|
|
virtual bx_param_c *get_first_hd() {return NULL;}
|
|
// return 1 if device is connected to a PCI slot
|
|
virtual bool is_pci_device(const char *name) {return 0;}
|
|
// return 1 if device is connected to the AGP slot
|
|
virtual bool is_agp_device(const char *name) {return 0;}
|
|
#if BX_DEBUGGER
|
|
// for debugger: same behavior as pressing control-C
|
|
virtual void debug_break() {}
|
|
virtual void debug_interpret_cmd(char *cmd) {}
|
|
virtual char *debug_get_next_command() {return NULL;}
|
|
virtual void debug_puts(const char *text) {}
|
|
#endif
|
|
virtual void register_configuration_interface(
|
|
const char* name,
|
|
config_interface_callback_t callback,
|
|
void *userdata) {}
|
|
virtual int configuration_interface(const char* name, ci_command_t command) {return -1; }
|
|
virtual int begin_simulation(int argc, char *argv[]) {return -1;}
|
|
virtual int register_runtime_config_handler(void *dev, rt_conf_handler_t handler) {return 0;}
|
|
virtual void unregister_runtime_config_handler(int id) {}
|
|
virtual void update_runtime_options() {}
|
|
typedef bool (*is_sim_thread_func_t)();
|
|
is_sim_thread_func_t is_sim_thread_func;
|
|
virtual void set_sim_thread_func(is_sim_thread_func_t func) {
|
|
is_sim_thread_func = func;
|
|
}
|
|
virtual bool is_sim_thread() {return 1;}
|
|
virtual bool is_wx_selected() const {return 0;}
|
|
virtual void set_debug_gui(bool val) {}
|
|
virtual bool has_debug_gui() const {return 0;}
|
|
// provide interface to bx_gui->set_display_mode() method for config
|
|
// interfaces to use.
|
|
virtual void set_display_mode(disp_mode_t newmode) {}
|
|
virtual bool test_for_text_console() {return 1;}
|
|
|
|
// add-on config option support
|
|
virtual bool register_addon_option(const char *keyword, addon_option_parser_t parser, addon_option_save_t save_func) {return 0;}
|
|
virtual bool unregister_addon_option(const char *keyword) {return 0;}
|
|
virtual bool is_addon_option(const char *keyword) {return 0;}
|
|
virtual Bit32s parse_addon_option(const char *context, int num_params, char *params []) {return -1;}
|
|
virtual Bit32s save_addon_options(FILE *fp) {return -1;}
|
|
|
|
// statistics
|
|
virtual void init_statistics() {}
|
|
virtual void cleanup_statistics() {}
|
|
virtual bx_list_c *get_statistics_root() {return NULL;}
|
|
|
|
// save/restore support
|
|
virtual void init_save_restore() {}
|
|
virtual void cleanup_save_restore() {}
|
|
virtual bool save_state(const char *checkpoint_path) {return 0;}
|
|
virtual bool restore_config() {return 0;}
|
|
virtual bool restore_logopts() {return 0;}
|
|
virtual bool restore_hardware() {return 0;}
|
|
virtual bx_list_c *get_bochs_root() {return NULL;}
|
|
virtual bool restore_bochs_param(bx_list_c *root, const char *sr_path, const char *restore_name) { return 0; }
|
|
|
|
// special config parameter and options functions for plugins
|
|
virtual bool opt_plugin_ctrl(const char *plugname, bool load) {return 0;}
|
|
virtual void init_std_nic_options(const char *name, bx_list_c *menu) {}
|
|
virtual void init_usb_options(const char *usb_name, const char *pname, int maxports) {}
|
|
virtual int parse_param_from_list(const char *context, const char *param, bx_list_c *base) {return 0;}
|
|
virtual int parse_nic_params(const char *context, const char *param, bx_list_c *base) {return 0;}
|
|
virtual int parse_usb_port_params(const char *context, bool devopt,
|
|
const char *param, int maxports, bx_list_c *base) {return 0;}
|
|
virtual int split_option_list(const char *msg, const char *rawopt, char **argv, int max_argv) {return 0;}
|
|
virtual int write_param_list(FILE *fp, bx_list_c *base, const char *optname, bool multiline) {return 0;}
|
|
virtual int write_usb_options(FILE *fp, int maxports, bx_list_c *base) {return 0;}
|
|
|
|
#if BX_USE_GUI_CONSOLE
|
|
virtual int bx_printf(const char *fmt, ...) {return 0;}
|
|
virtual char* bx_gets(char *s, int size, FILE *stream) {return NULL;}
|
|
#endif
|
|
};
|
|
|
|
BOCHSAPI extern bx_simulator_interface_c *SIM;
|
|
|
|
extern void bx_init_siminterface();
|
|
|
|
#if defined(__WXMSW__) || defined(WIN32)
|
|
// Just to provide HINSTANCE, etc. in files that have not included bochs.h.
|
|
// I don't like this at all, but I don't see a way around it.
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
// define structure to hold data that is passed into our main function.
|
|
typedef struct BOCHSAPI {
|
|
// standard argc,argv
|
|
int argc;
|
|
char **argv;
|
|
#ifdef WIN32
|
|
char initial_dir[MAX_PATH];
|
|
#endif
|
|
#ifdef __WXMSW__
|
|
// these are only used when compiling with wxWidgets. This gives us a
|
|
// place to store the data that was passed to WinMain.
|
|
HINSTANCE hInstance;
|
|
HINSTANCE hPrevInstance;
|
|
LPSTR m_lpCmdLine;
|
|
int nCmdShow;
|
|
#endif
|
|
} bx_startup_flags_t;
|
|
|
|
BOCHSAPI extern bx_startup_flags_t bx_startup_flags;
|
|
BOCHSAPI extern bool bx_user_quit;
|
|
|
|
#endif
|