318c0b45db
- removed from build and install system, docs and manual pages - TODO: update MSVC workspaces and remove sources
3078 lines
107 KiB
Plaintext
3078 lines
107 KiB
Plaintext
<!--
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================================================================
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doc/docbook/development/development.dbk
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$Id$
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This is the top level file for the Bochs Developers Manual.
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================================================================
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-->
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook V4.1//EN" [
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<!-- include definitions that are common to all Bochs documentation -->
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<!ENTITY % bochsdefs SYSTEM "../include/defs.sgm">
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%bochsdefs;
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]>
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<book>
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<bookinfo>
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<title>Bochs Developers Guide</title>
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<authorgroup>
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<author><firstname>Kevin</firstname><surname>Lawton</surname></author>
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<author><firstname>Bryce</firstname><surname>Denney</surname></author>
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<author><firstname>Christophe</firstname><surname>Bothamy</surname></author>
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<editor><firstname>Michael</firstname><surname>Calabrese</surname></editor>
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</authorgroup>
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</bookinfo>
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<!-- *************************************************************** -->
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<chapter id="resources"><title>Resources for developers</title>
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<para>
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The development guide describes resources that are intended for developers
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in particular. Many Bochs resources are also covered in the User Guide,
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including compile instructions, bochsrc options, how to find the mailing
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lists, etc.
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</para>
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<section id="svn-write-access-setup"><title>Setting up SVN write access</title>
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<para>
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If you are an official SourceForge developer, then you can use SVN with write
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access. The SVN contains the most recent copy of the source code, and with
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write access you can upload any changes you make to the SVN server for others
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to use. The SVN checkout command is identical to the one for normal users, but
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you might want to get the whole tree to work with branches and tags.
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</para>
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<screen>
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<command>svn co https://svn.code.sf.net/p/bochs/code bochs-svn</command>
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</screen>
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<para>
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Depending on your network connection this may take a long time, since it downloads all
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files from all branches and tags that exist in the repository at the current revision.
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</para>
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</section> <!-- end setting up svn write access -->
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<section id="using-svn-write-access"><title>Using SVN write access</title>
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<section><title>Checking in files</title>
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<para>
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Once you have a Bochs directory, you can compile the files, edit them, test them, etc.
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See the documentation section, <ulink url="../user/get-src-svn.html">Tracking the source code with SVN</ulink>
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for more info on SVN, in the User Manual. But what's new and different is that
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you can now do SVN commits. When a file is all fixed and ready to share with the rest of
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the world, you run a commit command to upload your version to the server.
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First, it's good to do a SVN update to make sure nobody else has changed it
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since you downloaded it last. At the first commit you'll always have to specify your
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SF username and type your password.
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</para>
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<screen>
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$ svn update file.cc
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$ svn commit --username <replaceable>sfusername</replaceable> file.cc
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[editor opens. type log message, save, and exit.]
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Login area: <https://svn.code.sf.net:443> SourceForge Subversion area
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Username: <replaceable>sfusername</replaceable>
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Password for '<replaceable>sfusername</replaceable>': <replaceable><--type your password</replaceable>
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Sending file.cc
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Transmitting file data .
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Committed revision 10.
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</screen>
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<para>
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When SVN starts an editor, The default is usually vi. If you want a different
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editor, set the EDITOR environment variable to the name of your preferred
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editor. When you're done, just save the file and quit the editor. Unless
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there's some problem, you will see a message that says what the new SVN revision
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number is, and then "done". If while you're editing the log message, you decide
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that you don't want to commit after all, don't save the file. Quit the editor,
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and when it asks where the log message went, tell it to abort.
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</para>
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<para>
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Here is an example of a successful checkin:
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<screen>
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$ svn commit misc.txt
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[edit log msg]
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Sending misc.txt
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Transmitting file data .
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Committed revision 6.
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</screen>
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And here is an aborted one:
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<screen>
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$ svn commit misc.txt
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[quit editor without saving]
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Log message unchanged or not specified
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a)bort, c)ontinue, e)dit:
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a
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</screen>
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</para>
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</section> <!--end of "Checking in Files" -->
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<section><title>Creating a backup of the SVN repository</title>
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<para>
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Backups of the SVN repository can be made with the <command>rsync</command> utility.
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In case of data corruption or other problems on the server, the repository with all
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revisions, branches and tags can be restored easily. It is recommended to update this
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backup frequently. The following example creates a folder called
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<filename>bochs-svn-rsync</filename> that contains the repository.
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<screen>
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rsync -av svn.code.sf.net::p/bochs/code bochs-svn-rsync
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</screen>
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</para>
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</section>
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<section><title>Setting SVN commit notifications</title>
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<para>
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The Bochs SVN repository is set up to send a notification email to the "bochs-cvs"
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mailing list after each successful commit. This email contains the log message, a list
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of the modified files and a diff against the previous revision. The diff of large
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commits will be truncated at 96 kByte.
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</para>
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<para>
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After each commit the SVN server runs the script <command>post-commit</command> located
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in the <filename>hooks</filename> folder. On SourceForge, this script forces a refresh
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of the Allura code browser and it can call a script <command>post-commit-user</command>
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for addition operations if it exists. For Bochs we have set up this script and call
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<command>svnnotify</command> from it to create the notification email.
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<screen>
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#!/bin/sh
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svnnotify --repos-path $1 --revision $2 -O -C -d -e 98304 -t bochs-cvs@lists.sourceforge.net
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</screen>
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</para>
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</section>
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</section> <!--end of "Using SVN write access" -->
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<section id="other"><title>Ideas for other sections</title>
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<para>
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<screen>
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Ideas:
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- how to browse code with the Allura code browser
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- how to find an identifier, variable, or specific text in the code
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- how to make patches with SVN
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</screen>
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</para>
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</section>
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</chapter>
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<chapter id="about-the-code"><title>About the code</title>
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<section id="code-overview"><title>Overview</title>
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<para>
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The initial versions of some sections in this chapter are based on a document
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written by Peter "Firefly" Lund. It was added and updated in January 2006.
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</para>
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<para>
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The Bochs virtual PC consists of many pieces of hardware. At a bare minimum
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there are always a CPU, a PIT (Programmable Interval Timer), a PIC
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(Programmable Interrupt Controller), a DMA controller, some memory (this
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includes both RAM and BIOS ROMs), a video card (usually VGA), a keyboard port
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(also handles the mouse), an RTC with battery backed NVRAM, and some extra
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motherboard circuitry.
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</para>
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<para>
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There might also be an ethernet card, a PCI controller, a soundcard,
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an IDE controller (+ harddisks/CDROM), a SCSI controller (+ harddisks), a
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floppy controller, an APIC ...
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</para>
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<para>
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There may also be more than one CPU.
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</para>
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<para>
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Most of these pieces of hardware have their own C++ class - and if Bochs is
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configured to have more than one piece of a type of hardware, each will have
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its own object.
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</para>
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<para>
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The pieces of hardware communicates over a couple of buses with each other -
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some of the things that the buses carry are reads and writes in memory space,
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reads and writes in I/O space, interrupt requests, interrupt acknowledges, DMA
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requests, DMA acknowledges, and NMI request/acknowledge. How that is simulated
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is explained later.&FIXME;
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</para>
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<para>
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In addition to the simulator itself, some other components are required for
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the communication with the user. The most important parts are these:
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<itemizedlist>
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<listitem><para>the window that simulates the monitor and receives keyboard / mouse events</para></listitem>
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<listitem><para>the configuration interface that allows to adjust simulation settings</para></listitem>
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<listitem><para>the simulator interface for the communication between the other componnents</para></listitem>
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<listitem><para>the parameter tree (for configuration settings and save/restore)</para></listitem>
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<listitem><para>the logfunctions class (handle and configure panic/error/info/debug)</para></listitem>
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</itemizedlist>
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These componnents of Bochs are optional:
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<itemizedlist>
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<listitem><para>the plugin interface</para></listitem>
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<listitem><para>the builtin debugger</para></listitem>
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<listitem><para>the disassembler</para></listitem>
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<listitem><para>the instrumentation feature</para></listitem>
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</itemizedlist>
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</para>
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<para>
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The simulation window is handled by the GUI object (other terms used in the
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sources are "display library", "VGAW"). There are many different but compatible
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implementations of the GUI object, depending on whether you compile for X (Unix/Linux),
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Win32, Macintosh (two versions: one for Mac OS X and one for older OS's), Amiga,
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etc. The cross-platform libraries SDL and wxWidgets are also supported.
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</para>
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<para>
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For the configuration interface there are also some different implementations: textconfig
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(text menus only), wxdialog (wxWidgets port), win32dialog/win32paramdlg (Windows port).
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</para>
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</section>
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<section id="directory-structure"><title>Directory Structure</title>
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<para>
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<table>
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<title>Directory structure</title>
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<tgroup cols="2">
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<thead>
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<row>
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<entry>Location</entry>
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<entry>Meaning</entry>
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</row>
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</thead>
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<tbody>
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<row><entry>bios</entry><entry>System and VGA BIOS images, system BIOS sources and makefile</entry></row>
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<row><entry>build</entry><entry>additional stuff required for building Bochs on different platforms</entry></row>
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<row><entry>bx_debug</entry><entry>the builtin Bochs debugger</entry></row>
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<row><entry>cpu</entry><entry>the cpu emulation sources</entry></row>
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<row><entry>cpu/fpu</entry><entry>the fpu emulation sources</entry></row>
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<row><entry>disasm</entry><entry>the disassembler for the Bochs debugger</entry></row>
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<row><entry>doc/docbook</entry><entry>the Bochs documentation in DocBook format</entry></row>
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<row><entry>doc/man</entry><entry>Bochs manual pages</entry></row>
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<row><entry>docs-html</entry><entry>old Bochs documentation in HTML (will be replaced by DocBook)</entry></row>
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<row><entry>gui</entry><entry>display libraries (guis), the simulator interface and text mode config interface</entry></row>
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<row><entry>gui/bitmaps</entry><entry>bitmaps for the headerbar</entry></row>
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<row><entry>gui/font</entry><entry>the default VGA font used by most of the display libraries</entry></row>
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<row><entry>gui/keymaps</entry><entry>keymaps for the keyboard mapping feature</entry></row>
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<row><entry>host</entry><entry>host specific drivers (currently only used by the pcidev kernel module for Linux)</entry></row>
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<row><entry>instrument</entry><entry>directory tree for the instrumentation feature</entry></row>
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<row><entry>iodev</entry><entry>standard PC devices, PCI core devices</entry></row>
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<row><entry>iodev/display</entry><entry>display adapters (vga, cirrus, voodoo)</entry></row>
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<row><entry>iodev/hdimage</entry><entry>support for different disk image types and lowlevel cdrom access</entry></row>
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<row><entry>iodev/networking</entry><entry>networking devices and lowlevel modules</entry></row>
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<row><entry>iodev/sound</entry><entry>sound devices and lowlevel modules</entry></row>
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<row><entry>iodev/usb</entry><entry>USB HCs and pluggable devices</entry></row>
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<row><entry>memory</entry><entry>memory management and ROM loader</entry></row>
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<row><entry>misc</entry><entry>useful utilities (e.g. bximage, niclist)</entry></row>
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<row><entry>misc/sb16</entry><entry>tool to control the SB16 emulation from the guest side</entry></row>
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<row><entry>patches</entry><entry>pending patches</entry></row>
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</tbody>
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</tgroup>
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</table>
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</para>
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</section>
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<section id="emulator-objects"><title>Emulator Objects</title>
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<section><title>Weird macros and other mysteries</title>
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<para>
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Bochs has many macros with inscrutable names. One might even go as far as to
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say that Bochs is macro infested.
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Some of them are gross speed hacks, to cover up the slow speed that C++ causes.
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Others paper over differences between the simulated PC configurations.
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Many of the macros exhibit the same problem as C++ does: too much stuff happens
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behind the programmer's back. More explicitness would be a big win.
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</para>
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</section>
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<section id="static-methods-hack"><title>Static methods hack</title>
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<para>
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C++ methods have an invisible parameter called the this pointer - otherwise the
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method wouldn't know which object to operate on. In many cases in Bochs, there
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will only ever be one object - so this flexibility is unnecessary. There is a
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hack that can be enabled by #defining BX_USE_CPU_SMF to 1 in <filename>config.h
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</filename> that makes most methods static, which means they have a "special
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relationship" with the class they are declared in but apart from that are
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normal C functions with no hidden parameters. Of course they still need access
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to the internals of an object, so the single object of their class has a globally
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visible name that these functions use. It is all hidden with macros.
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</para>
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<para>
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Declaration of a class, from iodev/pic.h:
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</para>
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<screen>
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...
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#if BX_USE_PIC_SMF
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# define BX_PIC_SMF static
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# define BX_PIC_THIS thePic->
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#else
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# define BX_PIC_SMF
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# define BX_PIC_THIS this->
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#endif
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...
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class bx_pic_c : public bx_pic_stub_c {
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public:
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bx_pic_c(void);
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~bx_pic_c(void);
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...
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BX_PIC_SMF void service_master_pic(void);
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BX_PIC_SMF void service_slave_pic(void);
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BX_PIC_SMF void clear_highest_interrupt(bx_pic_t *pic);
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};
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</screen>
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<para>
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And iodev/pic.cc:
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</para>
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<screen>
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...
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#define LOG_THIS thePic->
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...
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bx_pic_c *thePic = NULL;
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...
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void bx_pic_c::service_master_pic(void)
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{
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Bit8u unmasked_requests;
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int irq;
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Bit8u isr, max_irq;
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Bit8u highest_priority = BX_PIC_THIS s.master_pic.lowest_priority + 1;
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if(highest_priority > 7)
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highest_priority = 0;
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if (BX_PIC_THIS s.master_pic.INT) { /* last interrupt still not acknowleged */
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return;
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}
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if (BX_PIC_THIS s.master_pic.special_mask) {
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/* all priorities may be enabled. check all IRR bits except ones
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* which have corresponding ISR bits set
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*/
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max_irq = highest_priority;
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}
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else { /* normal mode */
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/* Find the highest priority IRQ that is enabled due to current ISR */
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isr = BX_PIC_THIS s.master_pic.isr;
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...
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}
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...
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</screen>
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<para>
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Ugly, isn't it? If we use static methods, methods prefixed with BX_PIC_SMF are
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declared static and references to fields inside the object, which are prefixed
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with BX_PIC_THIS, will use the globally visible object, thePic->. If we don't
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use static methods, BX_PIC_SMF evaluates to nothing and BX_PIC_THIS becomes this->.
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Making it evaluate to nothing would be a lot cleaner, but then the scoping rules
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would change slightly between the two Bochs configurations, which would be a load
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of bugs just waiting to happen. Some classes use BX_SMF, others have their own
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version of the macro, like BX_PIC_SMF above.
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</para>
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</section>
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<section id="cpu-mem-objects"><title>CPU und memory objects in UP/SMP configurations</title>
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<para>
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The CPU class is a special case of the above: if Bochs is simulating a uni-
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processor machine then there is obviously only one bx_cpu_c object and the
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static methods trick can be used. If, on the other hand, Bochs is simulating an
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smp machine then we can't use the trick. The same seems to be true for memory:
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for some reason, we have a memory object for each CPU object. This might become
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relevant for NUMA machines, but they are not all that common -- and even the
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existing IA-32 NUMA machines bend over backwards to hide that fact: it should
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only be visible in slightly worse timing for non-local memory and non-local
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peripherals. Other than that, the memory map and device map presented to each
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CPU will be identical.
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</para>
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<para>
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In a UP configuration, the CPU object is declared as bx_cpu. In an SMP
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configuration it will be an array of pointers to CPU objects (bx_cpu_array[]).
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For memory that would be bx_mem and bx_mem_array[], respectively.
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Each CPU object contains a pointer to its associated memory object.
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Access of a CPU object often goes through the BX_CPU(x) macro, which either
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ignores the parameter and evaluates to &bx_cpu, or evaluates to bx_cpu_array
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[n], so the result will always be a pointer. The same goes for BX_MEM(x).
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If static methods are used then BX_CPU_THIS_PTR evaluates to BX_CPU(0)->. Ugly,
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isn't it?
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</para>
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</section>
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<section id="config-parameter-tree"><title>The configuration parameter tree</title>
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<para>
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Starting with version 1.3, the Bochs configuration parameters are stored in parameter
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objects. These objects have get/set methods with min/max checks and it is possible
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to define parameter handlers to perform side effects and to override settings.
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Each parameter type has it's own object type with specific features (numeric,
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boolean, enum, string and file name). A special object type containing a list of
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parameters is designed for building and managing configuration menus or dialogs
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automatically. In the original implementation the parameters could be accessed
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only with their unique id from a static list or a special structure containing
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pointers to all parameters.
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</para>
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<para>
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Starting with version 2.3, the Bochs parameter object handling has been rewritten
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to a parameter tree. There is now a root list containing child lists, and these
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lists can contain lists or parameters and so on. The parameters are now accessed
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by a name build from all the list names in the path and finally the parameter
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name separated by periods.
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<screen>
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Bit32u megs = SIM->get_param_num("memory.standard.ram.size")->get();
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</screen>
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</para>
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<para>
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The example above shows how to get the memory size in megabytes from the simulator
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interface. In the root list (".") there is child list named "memory" containing
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a child list "standard". It's child list "ram" contains the numeric parameter type
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"size". The SIM->get_param_num() methods returns the object pointer and the get()
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method returns the parameter value.
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</para>
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<para>
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The table below shows all parameter types used by the Bochs configuration interface.
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<table>
|
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<title>Parameter types</title>
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<tgroup cols="2">
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<thead>
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<row>
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<entry>Type</entry>
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<entry>Description</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>bx_object_c</entry>
|
|
<entry>Base class for all the other parameter types. It contains the unique parameter id and the object type value.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_param_c</entry>
|
|
<entry>Generic parameter class. It contains the name, label, description and the input/output formats.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_param_num_c</entry>
|
|
<entry>Numerical (decimal/hex) config settings are stored in this parameter type.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_param_bool_c</entry>
|
|
<entry>This parameter type is based on bx_param_num_c, but it is designed for boolean values. A dependency
|
|
list can be defined to enable/disable other parameters depending on the value change.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_param_enum_c</entry>
|
|
<entry>Based on bx_param_num_c this parameter type contains a list of valid values.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_param_string_c</entry>
|
|
<entry>Configuration strings are stored in this type of parameter.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_param_filename_c</entry>
|
|
<entry>Based on bx_param_string_c this parameter type is used for file names.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_list_c</entry>
|
|
<entry>Contains a list of pointers to parameters (bx_param_*_c and bx_list_c).
|
|
In the config interface it is used for menus/dialogs.</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
</section>
|
|
<section id="save-restore"><title>The save/restore feature</title>
|
|
<para>
|
|
The save/restore feature is based on an extension to the parameter tree concept.
|
|
A subtree (list) called "bochs" appears in the root of the parameter tree
|
|
and some new "shadow" parameter types store pointers to values instead of the values
|
|
itself. All the hardware objects have register_state() methods to register pointers
|
|
to the device registers and switches that need to be saved. The simulator interface
|
|
saves the registered data in text format to the specified folder (usually one file
|
|
per item in the save/restore list). Large binary arrays are registered with a
|
|
special parameter type, so they are saved as separate files. The filename is then
|
|
created from the full parameter path without the prefix "bochs.".
|
|
</para>
|
|
<para>
|
|
The table below shows the additional parameter types for save/restore.
|
|
<table>
|
|
<title>Save/restore parameter types</title>
|
|
<tgroup cols="2">
|
|
<thead>
|
|
<row>
|
|
<entry>Type</entry>
|
|
<entry>Description</entry>
|
|
</row>
|
|
</thead>
|
|
<tbody>
|
|
<row>
|
|
<entry>bx_shadow_num_c</entry>
|
|
<entry>Based on bx_param_num_c this type stores a pointer to a numerical variable.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_shadow_bool_c</entry>
|
|
<entry>This parameter type stores a pointer to a boolean variable (bit #0 only) or
|
|
a numerical one (only one selected bit).</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_shadow_data_c</entry>
|
|
<entry>This special parameter type stores pointer size of a binary array. The data is
|
|
saved in a separate file and the text file uses the file name as the value.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>bx_shadow_filedata_c</entry>
|
|
<entry>This special parameter type stores the descriptor of an open file
|
|
(added in Bochs 2.5).</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
<para>
|
|
It is also possible to use the bx_param_num_c object with parameter save/restore
|
|
handlers. With this special way several device settings can be saved to and restored
|
|
from one single parameter. The disk image state is also handled this way (see below).
|
|
</para>
|
|
<para>
|
|
All devices can uses these two save/restore specific methods:
|
|
<itemizedlist>
|
|
<listitem><para>register_state() is called after the device init() to register the device members for save/restore</para></listitem>
|
|
<listitem><para>after_restore_state() is an optional method to do things directly after restore (e.g. vga: force a display update)</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
To implement save/restore for hard drive images, the new method register_state() has
|
|
been added to the base class of the disk image objects. It creates a bx_param_bool_c
|
|
object called "image" and installs static save and restore handlers. The save
|
|
operation finally sets the parameter's value (1 = success) and the save/restore
|
|
handlers are doing the main job. The static handlers call the class-specific code.
|
|
Depending on the image "mode" they copy either the whole image file or the file
|
|
containing changes (journal). The files are saved similar to binary arrays with
|
|
the same naming convention. The restore methods are doing some format or coherency
|
|
checks, close the open image, copy the file(s) and finally re-open the image.
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="configure-scripting"><title>Configure Scripting</title>
|
|
<para>
|
|
Like many other open source projects, Bochs uses a configure script created with
|
|
<command>autoconf</command>. The configure script generates all makefiles and a
|
|
set of header and support files from templates.
|
|
</para>
|
|
<para>
|
|
This example shows how to add an option to the template file <filename>configure.in</filename>.
|
|
The resulting configure script sets up symbols like <option>BX_SUPPORT_BUSMOUSE</option>
|
|
in the output file <filename>config.h</filename> and replaces <option>@BUSM_OBJS@</option>
|
|
entries in the makefile output.
|
|
<screen>
|
|
BUSM_OBJS=''
|
|
AC_MSG_CHECKING(for Busmouse support)
|
|
AC_ARG_ENABLE(busmouse,
|
|
AS_HELP_STRING([--enable-busmouse], [enable Busmouse support (InPort)]),
|
|
[if test "$enableval" = yes; then
|
|
AC_MSG_RESULT(yes)
|
|
AC_DEFINE(BX_SUPPORT_BUSMOUSE, 1)
|
|
BUSM_OBJS='busmouse.o'
|
|
else
|
|
AC_MSG_RESULT(no)
|
|
AC_DEFINE(BX_SUPPORT_BUSMOUSE, 0)
|
|
fi],
|
|
[
|
|
AC_DEFINE(BX_SUPPORT_BUSMOUSE, 0)
|
|
AC_MSG_RESULT(no)]
|
|
)
|
|
AC_SUBST(BUSM_OBJS)
|
|
</screen>
|
|
</para>
|
|
<para>
|
|
These output files are generated by the configure script in addition to the makefiles.
|
|
<itemizedlist>
|
|
<listitem><para><filename>config.h</filename> - the main header file</para></listitem>
|
|
<listitem><para><filename>ltdlconf.h</filename> - header file required for compiling with libtool</para></listitem>
|
|
<listitem><para><filename>bxversion.h</filename> - header file containing version strings</para></listitem>
|
|
<listitem><para><filename>bxversion.rc</filename> - resource file for Windows with version information</para></listitem>
|
|
<listitem><para><filename>build/linux/bochs-dlx</filename> - DLX Linux shortcut script (Linux only)</para></listitem>
|
|
<listitem><para><filename>build/macosx/Info.plist</filename> - property list file for MacOSX</para></listitem>
|
|
<listitem><para><filename>build/win32/nsis/bochs.nsi</filename> - NSIS script for creating Windows installer package</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id="logfunctions"><title>Log Functions</title>
|
|
<para>
|
|
The <emphasis>logfunctions</emphasis> class is one of the base classes of Bochs.
|
|
It supports 4 log levels (debug, info, error, panic) and 4 possible "actions"
|
|
that can be done when a log event occurs. Most of the higher level C++ classes of Bochs
|
|
inherit this class to make the logging configuration per object (here called "module")
|
|
possible. In the Bochs sources the log events appear as macros (BX_DEBUG, BX_INFO,
|
|
BX_ERROR, BX_PANIC) and they call the related logfunction methods, unless the
|
|
symbol BX_NO_LOGGING is set to 1. This is the definition in <emphasis>bochs.h</emphasis>:
|
|
<screen>
|
|
typedef class BOCHSAPI logfunctions
|
|
{
|
|
char *name;
|
|
char *prefix;
|
|
int onoff[N_LOGLEV];
|
|
class iofunctions *logio;
|
|
// default log actions for all devices, declared and initialized
|
|
// in logio.cc.
|
|
BOCHSAPI_CYGONLY static int default_onoff[N_LOGLEV];
|
|
public:
|
|
logfunctions(void);
|
|
logfunctions(class iofunctions *);
|
|
~logfunctions(void);
|
|
|
|
void info(const char *fmt, ...) BX_CPP_AttrPrintf(2, 3);
|
|
void error(const char *fmt, ...) BX_CPP_AttrPrintf(2, 3);
|
|
void panic(const char *fmt, ...) BX_CPP_AttrPrintf(2, 3);
|
|
void ldebug(const char *fmt, ...) BX_CPP_AttrPrintf(2, 3);
|
|
void fatal (const char *prefix, const char *fmt, va_list ap, int exit_status);
|
|
void ask (int level, const char *prefix, const char *fmt, va_list ap);
|
|
void put(const char *p);
|
|
void put(const char *n, const char *p);
|
|
void setio(class iofunctions *);
|
|
void setonoff(int loglev, int value) {
|
|
assert (loglev >= 0 && loglev < N_LOGLEV);
|
|
onoff[loglev] = value;
|
|
}
|
|
const char *get_name() const { return name; }
|
|
const char *getprefix() const { return prefix; }
|
|
int getonoff(int level) const {
|
|
assert (level>=0 && level<N_LOGLEV);
|
|
return onoff[level];
|
|
}
|
|
static void set_default_action(int loglev, int action) {
|
|
assert (loglev >= 0 && loglev < N_LOGLEV);
|
|
assert (action >= 0 && action < N_ACT);
|
|
default_onoff[loglev] = action;
|
|
}
|
|
static int get_default_action(int loglev) {
|
|
assert (loglev >= 0 && loglev < N_LOGLEV);
|
|
return default_onoff[loglev];
|
|
}
|
|
} logfunc_t;
|
|
</screen>
|
|
</para>
|
|
<section><title>Methods</title>
|
|
<para>
|
|
Here is a short description of some <emphasis>logfunctions</emphasis> methods.
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
The <emphasis>constructor</emphasis> registers a new log module with default values.
|
|
The module's log prefix is empty and the log levels are set up with default actions.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
The <emphasis>destructor</emphasis> removes the log module from the table.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
The <emphasis>info()</emphasis>, <emphasis>error()</emphasis>, <emphasis>panic()</emphasis>
|
|
and <emphasis>ldebug()</emphasis> methods are called via macros to create a log event
|
|
of the related level.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
The <emphasis>fatal()</emphasis> method is called if a log event occurs and it's
|
|
action is set to "fatal". It is used to shut down the Bochs simulation.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
The <emphasis>ask()</emphasis> method is called if a log event occurs and it's
|
|
action is set to "ask". It sends an event to the simulator interface and depending
|
|
on the return value the simulation continues or it is terminated by calling
|
|
<emphasis>fatal()</emphasis>. The simulator interface either prompts the user on
|
|
the console or calls some platform / gui specific code to handle the
|
|
<emphasis>ask</emphasis> request.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
The <emphasis>put()</emphasis> methods are used to set up the log module prefix in
|
|
that appears in the log file and the log module name that appears in the config
|
|
interface. If the name is not specified, the prefix is used instead.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The <emphasis>setio()</emphasis> method sets up the <emphasis>iofunctions</emphasis>
|
|
class for the log file output. This method is only used by the <emphasis>logfunctions</emphasis>
|
|
constructors.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The <emphasis>getonoff()</emphasis> and <emphasis>setonoff()</emphasis> methods
|
|
are used by the config interface to display and change the log actions for a
|
|
Bochs facility.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The <emphasis>get_default_action()</emphasis> and <emphasis>set_default_action()</emphasis>
|
|
methods are also used by the config interface to set up the default action for a
|
|
log level.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The <emphasis>get_name()</emphasis> and <emphasis>getprefix()</emphasis> methods return
|
|
the strings set up with the <emphasis>put()</emphasis> method. The config interface
|
|
is also using them to build the menu / dialog to set up the log functions.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="timers"><title>Internal timers</title>
|
|
<section><title>Overview</title>
|
|
<para>
|
|
The Bochs internal timers are required to provide timer features in the device
|
|
emulation and for the interaction between simulator and gui. They are implemented
|
|
in the <emphasis>bx_pc_system_c</emphasis> class and driven by the cpu. When
|
|
programming a timer the interval is specified in useconds and the timer code
|
|
translates the value to cpu ticks using the <ulink url="../user/bochsrc.html#BOCHSOPT-CPU-IPS">IPS</ulink>
|
|
value. In the original implementation the cpu object calls a timer method to increment
|
|
the system time by one tick after completing one instruction. If a timer has
|
|
expired, the related timer handler function is called. Now it is also possible
|
|
to execute a number of cpu instructions, finally update the timer subsystem
|
|
with this number and possibly call several timer handlers. Here are some
|
|
examples for timers in the devices and gui code:
|
|
<itemizedlist>
|
|
<listitem><para>the PIT (i82C54) system timer at 18.2 Hz</para></listitem>
|
|
<listitem><para>the CMOS RTC one-second-timer</para></listitem>
|
|
<listitem><para>the display update timer (set up with "vga: update_freq=X")</para></listitem>
|
|
<listitem><para>the devices timer (polls keyboard/mouse events from the gui every 1 msecond)</para></listitem>
|
|
<listitem><para>the LED auto-off timer (indicating data transfer for min 0.5 seconds)</para></listitem>
|
|
<listitem><para>the synchronization timers are also based on the standard timers</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
These are the capabilities of the Bochs internal timers:
|
|
<itemizedlist>
|
|
<listitem><para>register / unregister at runtime</para></listitem>
|
|
<listitem><para>activate / deactivate at runtime</para></listitem>
|
|
<listitem><para>timer period changeable</para></listitem>
|
|
<listitem><para>one-shot or continuous mode</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
<section><title>Timer definitions, members and methods</title>
|
|
<para>
|
|
Here are the timer-related definitions and members in <filename>pc_system.h</filename>:
|
|
<screen>
|
|
#define BX_MAX_TIMERS 64
|
|
#define BX_NULL_TIMER_HANDLE 10000
|
|
|
|
typedef void (*bx_timer_handler_t)(void *);
|
|
|
|
struct {
|
|
bx_bool inUse; // Timer slot is in-use (currently registered).
|
|
Bit64u period; // Timer periodocity in cpu ticks.
|
|
Bit64u timeToFire; // Time to fire next (in absolute ticks).
|
|
bx_bool active; // 0=inactive, 1=active.
|
|
bx_bool continuous; // 0=one-shot timer, 1=continuous periodicity.
|
|
bx_timer_handler_t funct; // A callback function for when the
|
|
// timer fires.
|
|
void *this_ptr; // The this-> pointer for C++ callbacks
|
|
// has to be stored as well.
|
|
#define BxMaxTimerIDLen 32
|
|
char id[BxMaxTimerIDLen]; // String ID of timer.
|
|
Bit32u param; // Device-specific value assigned to timer (optional)
|
|
} timer[BX_MAX_TIMERS];
|
|
|
|
unsigned numTimers; // Number of currently allocated timers.
|
|
unsigned triggeredTimer; // ID of the actually triggered timer.
|
|
Bit32u currCountdown; // Current countdown ticks value (decrements to 0).
|
|
Bit32u currCountdownPeriod; // Length of current countdown period.
|
|
Bit64u ticksTotal; // Num ticks total since start of emulator execution.
|
|
Bit64u lastTimeUsec; // Last sequentially read time in usec.
|
|
Bit64u usecSinceLast; // Number of useconds claimed since then.
|
|
|
|
// A special null timer is always inserted in the timer[0] slot. This
|
|
// make sure that at least one timer is always active, and that the
|
|
// duration is always less than a maximum 32-bit integer, so a 32-bit
|
|
// counter can be used for the current countdown.
|
|
static const Bit64u NullTimerInterval;
|
|
static void nullTimer(void* this_ptr);
|
|
</screen>
|
|
</para>
|
|
<para>
|
|
These are the public timer-related methods for timer control, driving the timers
|
|
with the cpu and retrieving the internal time implemented in the <emphasis>bx_pc_system_c</emphasis>
|
|
class:
|
|
<screen>
|
|
void initialize(Bit32u ips);
|
|
int register_timer(void *this_ptr, bx_timer_handler_t, Bit32u useconds,
|
|
bx_bool continuous, bx_bool active, const char *id);
|
|
bx_bool unregisterTimer(unsigned timerID);
|
|
void setTimerParam(unsigned timerID, Bit32u param);
|
|
void start_timers(void);
|
|
void activate_timer(unsigned timer_index, Bit32u useconds, bx_bool continuous);
|
|
void deactivate_timer(unsigned timer_index);
|
|
unsigned triggeredTimerID(void) {
|
|
return triggeredTimer;
|
|
}
|
|
Bit32u triggeredTimerParam(void) {
|
|
return timer[triggeredTimer].param;
|
|
}
|
|
static BX_CPP_INLINE void tick1(void) {
|
|
if (--bx_pc_system.currCountdown == 0) {
|
|
bx_pc_system.countdownEvent();
|
|
}
|
|
}
|
|
static BX_CPP_INLINE void tickn(Bit32u n) {
|
|
while (n >= bx_pc_system.currCountdown) {
|
|
n -= bx_pc_system.currCountdown;
|
|
bx_pc_system.currCountdown = 0;
|
|
bx_pc_system.countdownEvent();
|
|
// bx_pc_system.currCountdown is adjusted to new value by countdownevent().
|
|
}
|
|
// 'n' is not (or no longer) >= the countdown size. We can just decrement
|
|
// the remaining requested ticks and continue.
|
|
bx_pc_system.currCountdown -= n;
|
|
}
|
|
|
|
int register_timer_ticks(void* this_ptr, bx_timer_handler_t, Bit64u ticks,
|
|
bx_bool continuous, bx_bool active, const char *id);
|
|
void activate_timer_ticks(unsigned index, Bit64u instructions,
|
|
bx_bool continuous);
|
|
Bit64u time_usec();
|
|
Bit64u time_usec_sequential();
|
|
static BX_CPP_INLINE Bit64u time_ticks() {
|
|
return bx_pc_system.ticksTotal +
|
|
Bit64u(bx_pc_system.currCountdownPeriod - bx_pc_system.currCountdown);
|
|
}
|
|
|
|
static BX_CPP_INLINE Bit32u getNumCpuTicksLeftNextEvent(void) {
|
|
return bx_pc_system.currCountdown;
|
|
}
|
|
</screen>
|
|
</para>
|
|
<para>
|
|
This private method is called when the function handling the clock ticks finds
|
|
that an event has occurred:
|
|
<screen>
|
|
void countdownEvent(void);
|
|
</screen>
|
|
</para>
|
|
</section>
|
|
<section><title>Detailed functional description</title>
|
|
<para>
|
|
The Bochs timer implementation requires at least one timer to be active. That's why
|
|
there is a so-called <function>nullTimer</function> to make it work. It is
|
|
initialized in the constructor on the first timer slot with the highest possible
|
|
timer interval and it's handler is an empty function.
|
|
</para>
|
|
<para>
|
|
The most important variables of the timer subsystem are initialized on startup
|
|
with the <function>nullTimer</function> values and updated after each timer
|
|
modification (register / unregister / activate / deactivate / processing
|
|
handler).
|
|
<itemizedlist>
|
|
<listitem><para><emphasis>ticksTotal</emphasis>: number of ticks total from emulator
|
|
startup to the last update of timer subsystem</para></listitem>
|
|
<listitem><para><emphasis>currCountdownPeriod</emphasis>: length of the period
|
|
from <emphasis>ticksTotal</emphasis> to the next timer event</para></listitem>
|
|
<listitem><para><emphasis>currCountdown</emphasis>: number of ticks remaining
|
|
until the next timer event occurs</para></listitem>
|
|
</itemizedlist>
|
|
The number if ticks since emulator startup are calculated with the formula
|
|
<emphasis>ticksTotal + currCountdownPeriod - currCountdown</emphasis> and
|
|
returned with the <function>time_ticks()</function> method.
|
|
</para>
|
|
<para>
|
|
&FIXME; To be continued
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="cmos-map"><title>Bochs's CMOS map</title>
|
|
<para>
|
|
In addition to the default CMOS RAM layout, the Bochs BIOS uses some additional
|
|
registers for harddisk parameters and the boot sequence. The following table
|
|
shows all CMOS registers and their meaning.
|
|
</para>
|
|
<para>
|
|
<screen>
|
|
Legend:
|
|
S - set by the emulator (Bochs)
|
|
Q - set by the emulator (Qemu)
|
|
B - set by the bios
|
|
U - unused by the bios
|
|
|
|
LOC NOTES MEANING
|
|
0x00 S rtc seconds
|
|
0x01 B second alarm
|
|
0x02 S rtc minutes
|
|
0x03 B minute alarm
|
|
0x04 S rtc hours
|
|
0x05 B hour alarm
|
|
|
|
0x06 S,U day of week
|
|
0x07 S,B date of month
|
|
0x08 S,B month
|
|
0x09 S,B year
|
|
|
|
0x0a S,B status register A
|
|
0x0b S,B status register B
|
|
0x0c S status register C
|
|
0x0d S status register D
|
|
|
|
0x0f S shutdown status
|
|
values:
|
|
0x00: normal startup
|
|
0x09: normal
|
|
0x0d+: normal
|
|
0x05: eoi ?
|
|
else: unimpl
|
|
|
|
0x10 S fd drive type (2 nibbles: high=fd0, low=fd1)
|
|
values:
|
|
1: 360K 5.25"
|
|
2: 1.2MB 5.25"
|
|
3: 720K 3.5"
|
|
4: 1.44MB 3.5"
|
|
5: 2.88MB 3.5"
|
|
|
|
!0x11 configuration bits!!
|
|
|
|
0x12 S how many disks first (hd type)
|
|
|
|
!0x13 advanced configuration bits!!
|
|
|
|
0x14 S,U equipment byte (?)
|
|
bits where what
|
|
7-6 floppy.cc
|
|
5-4 vga.cc 0 = vga
|
|
2 keyboard.cc 1 = enabled
|
|
0 floppy.cc
|
|
|
|
0x15 S,U base memory - low
|
|
0x16 S,U base memory - high
|
|
|
|
0x17 S,U extended memory in k - low
|
|
0x18 S,U extended memory in k - high
|
|
|
|
0x19 S hd0: extended type
|
|
0x1a S hd1: extended type
|
|
|
|
0x1b S,U hd0:cylinders - low
|
|
0x1c S,U hd0:cylinders - high
|
|
0x1d S,U hd0:heads
|
|
0x1e S,U hd0:write pre-comp - low
|
|
0x1f S,U hd0:write pre-comp - high
|
|
0x20 S,U hd0:retries/bad_map/heads>8
|
|
0x21 S,U hd0:landing zone - low
|
|
0x22 S,U hd0:landing zone - high
|
|
0x23 S,U hd0:sectors per track
|
|
|
|
0x24 S,U hd1:cylinders - low
|
|
0x25 S,U hd1:cylinders - high
|
|
0x26 S,U hd1:heads
|
|
0x27 S,U hd1:write pre-comp - low
|
|
0x28 S,U hd1:write pre-comp - high
|
|
0x29 S,U hd1:retries/bad_map/heads>8
|
|
0x2a S,U hd1:landing zone - low
|
|
0x2b S,U hd1:landing zone - high
|
|
0x2c S,U hd1:sectors per track
|
|
|
|
0x2d S boot from (bit5: 0:hd, 1:fd)
|
|
|
|
0x2e S,U standard cmos checksum (0x10->0x2d) - high
|
|
0x2f S,U standard cmos checksum (0x10->0x2d) - low
|
|
|
|
0x30 S extended memory in k - low
|
|
0x31 S extended memory in k - high
|
|
|
|
0x32 S rtc century
|
|
|
|
0x34 S extended memory in 64k - low
|
|
0x35 S extended memory in 64k - high
|
|
|
|
0x37 S ps/2 rtc century (copy of 0x32, needed for winxp)
|
|
|
|
0x38 S eltorito boot sequence + boot signature check
|
|
bits
|
|
0 floppy boot signature check (1: disabled, 0: enabled)
|
|
7-4 boot drive #3 (0: unused, 1: fd, 2: hd, 3:cd, else: fd)
|
|
|
|
0x39 S ata translation policy - ata0 + ata1
|
|
bits
|
|
1-0 ata0-master (0: none, 1: LBA, 2: LARGE, 3: R-ECHS)
|
|
3-2 ata0-slave
|
|
5-4 ata1-master
|
|
7-6 ata1-slave
|
|
|
|
0x3a S ata translation policy - ata2 + ata3 (see above)
|
|
|
|
0x3d S eltorito boot sequence (see above)
|
|
bits
|
|
3-0 boot drive #1
|
|
7-4 boot drive #2
|
|
0x5b S extra memory above 4GB
|
|
0x5c S extra memory above 4GB
|
|
0x5d S extra memory above 4GB
|
|
0x5f Q number of processors
|
|
</screen>
|
|
</para>
|
|
</section>
|
|
|
|
<section id="sb16-emulation-basics"> <!-- start of SB16 section-->
|
|
|
|
<title>Sound Blaster 16 Emulation</title>
|
|
|
|
<para>
|
|
This section is a detailed description for configuring Sound Blaster 16 from
|
|
source. If you have a binary and all you want to know is what to put in your
|
|
<filename>bochsrc</filename> file, see the <ulink url="../user/bochsrc.html#BOCHSOPT-SB16">sb16</ulink>
|
|
bochsrc option in the user guide.
|
|
</para>
|
|
|
|
<para>
|
|
The original version of the Sound Blaster 16 (SB16) emulation for Bochs was
|
|
written and donated by Josef Drexler. The entire set of his SB16 patches have
|
|
been integrated into Bochs, however, so you can find everything you need here.
|
|
</para>
|
|
|
|
<section><title>How well does it work?</title>
|
|
<para>
|
|
Right now, MPU401 emulation is next to perfect. It supports UART
|
|
and SBMIDI mode, because the SB16's MPU401 ports can't do anything else as well.
|
|
</para>
|
|
|
|
<para>
|
|
The digital audio basically works, but the emulation is too slow for fluent
|
|
output unless the application doesn't do much in the background (or the
|
|
foreground, really). The sound tends to looping or crackle on slower
|
|
computer, but the emulation appears to be correct. Even a MOD
|
|
player works, although only for lower sampling speeds.
|
|
</para>
|
|
<para>
|
|
Also, the MIDI data running through the MPU401 ports can be written
|
|
into a SMF, that is the standard midi file. The wave output
|
|
can be written into a VOC file, which has a format defined by
|
|
Creative Labs. This file format can be converted to WAV by
|
|
sox for example.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Output to a sound card</title>
|
|
|
|
<para>
|
|
Output to the host sound system is supported on Windows, Linux, FreeBSD, MacOS 9,
|
|
MacOSX and platforms supported by SDL.
|
|
</para>
|
|
<para>
|
|
On Linux, the output goes to any file or device. If you have a wavetable synthesizer,
|
|
midi can go to <filename class="devicefile">/dev/midi00</filename>, otherwise you may need
|
|
a midi interpreter. For example, the midid program from the DosEmu project would work.
|
|
Wave output should go to <filename class="devicefile">/dev/dsp</filename>. These devices
|
|
are assumed to be OSS devices, if they're not some of the ioctl's might fail.
|
|
If ALSA is present on Linux and the sound driver is set to <filename>alsa</filename>,
|
|
Bochs uses it's default PCM output device and MIDI sequencer.
|
|
</para>
|
|
<para>
|
|
On Windows, midi and (wave) output go to the midi mapper and the wave mapper,
|
|
respectively. A future version might have selectable output devices.
|
|
</para>
|
|
<para>
|
|
See the next section for more information about the sound lowlevel interface.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Configuring Bochs</title>
|
|
|
|
<para>
|
|
You need to <command>configure</command> Bochs using the <option>--enable-sb16</option>
|
|
option.
|
|
There are a few values in <filename>config.h</filename> that are relevant to the
|
|
sound functions. Editing <filename>config.h</filename> after running configure
|
|
is usually not necessary, since it detects the available drivers and enables them
|
|
for the compilation.
|
|
</para>
|
|
|
|
<para>
|
|
BX_USE_SB16_SMF should be 1 unless you intend to have several sound cards
|
|
running at the same time.
|
|
</para>
|
|
|
|
<para>
|
|
BX_SOUND_LOWLEVEL_C is the name of the class used as the "default" sound driver for
|
|
output. The default value of this setting is the dummy driver with no output. The
|
|
configure script usually changes this value. The following are supported at the
|
|
moment:
|
|
</para>
|
|
|
|
<programlisting>
|
|
bx_sound_linux_c for output to /dev/dsp and /dev/midi00 on Linux,
|
|
FreeBSD and maybe other OSes that use the OSS driver.
|
|
bx_sound_windows_c for output to the midi and wave mapper of
|
|
Windows 3.1 and higher.
|
|
bx_sound_alsa_c for output to the default ALSA PCM device and the
|
|
default ALSA sequencer.
|
|
bx_sound_osx_c for output on Mac OS 9 and Mac OSX.
|
|
bx_sound_sdl_c for wave output on platforms supported by SDL.
|
|
bx_sound_output_c for no output at all.
|
|
</programlisting>
|
|
|
|
<para>
|
|
Setup the SB16 emulation in your <filename>bochsrc</filename>, according to instructions
|
|
in that file (see <ulink url="../user/bochsrc.html#BOCHSOPT-SB16">sb16</ulink> option
|
|
in the user guide).
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Runtime configuration</title>
|
|
|
|
<para>
|
|
The source and the DOS executable for the SB16CTRL program that is used to modify
|
|
the runtime behaviour of the SB16 emulator is included in
|
|
misc/sb16.
|
|
</para>
|
|
|
|
<para>
|
|
See the section <ulink url="../user/using-sound.html#SB16CTRL">SB16CTRL</ulink>
|
|
in the user documentation for information about the commands of SB16CTRL.
|
|
</para>
|
|
</section>
|
|
|
|
</section> <!-- end of SB16 section-->
|
|
|
|
<section id="sound-lowlovel-basics">
|
|
<title>The sound lowlevel interface</title>
|
|
|
|
<para>
|
|
This file is intended for programmers who would like to port the sound
|
|
output routines to their platform. It gives a short outline what services
|
|
have to be provided.
|
|
</para>
|
|
<para>
|
|
You should also have a look at the exisiting files, <emphasis>SOUNDMOD.CC</emphasis>
|
|
and e.g. <emphasis>SOUNDLNX.CC</emphasis> for Linux or <emphasis>SOUNDWIN.CC</emphasis>
|
|
for Windows and their respective header files to get an idea about how these things
|
|
really work.
|
|
</para>
|
|
|
|
<section><title>Files</title>
|
|
|
|
<para>
|
|
The main include file for a lowlevel sound driver is <emphasis>iodev.h</emphasis>.
|
|
It has all definitions for the system-independent functions that a sound driver
|
|
uses. The sound driver also needs to include <emphasis>soundmod.h</emphasis> for
|
|
the definition of the base class <emphasis>bx_sound_output_c</emphasis>.
|
|
</para>
|
|
|
|
<para>
|
|
Additionally, every output driver will have an include file, which should be
|
|
included on top of <filename>soundmod.cc</filename> to allow the emulator
|
|
to use that driver. A soundcard does not need to include the specific driver
|
|
header.
|
|
</para>
|
|
|
|
<para>
|
|
To actually make the emulator use any specific driver as the default,
|
|
<emphasis>BX_SOUND_LOWLEVEL_C</emphasis> has to be set to the name of the
|
|
respective output class.
|
|
</para>
|
|
|
|
<para>
|
|
Note that if your class contains any system-specific statements,
|
|
include-files and so on, you should enclose both the include-file and
|
|
the CC-file in an <emphasis>#if defined</emphasis> (OS-define) construct.
|
|
Also don't forget to add your file to the list of lowlevel sound object
|
|
files (<emphasis>SOUNDLOW_OBJS</emphasis>) in the file <emphasis>configure.in</emphasis>
|
|
and to regenerate the configure script,
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Classes</title>
|
|
|
|
<para>
|
|
The following classes are involved with the sound lowlevel interface:
|
|
</para>
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>bx_soundmod_ctl_c</emphasis> is a pseudo device that is used to
|
|
initialize the sound driver depending on the configuration. In addition to
|
|
this, it has methods for the PC speaker beep generation and the VOC file
|
|
output.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>bx_sound_output_c</emphasis> is the base output class. It has all
|
|
the methods used by the soundcard emulation, but only as stubs and does not
|
|
actually produce any output. These methods are then called by
|
|
the emulator whenever output is necessary.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>bx_sound_OS_c</emphasis> is derived from
|
|
<emphasis>bx_sound_output_c</emphasis>. It contains the code to generate
|
|
output for the <emphasis>OS</emphasis> operating system.
|
|
It is not necessary to override all the methods defined in the base class, since
|
|
virtual functions are used. The constructor should call the inherited constructor
|
|
as usual, even though the current constructor does not do anything yet.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</section>
|
|
|
|
<section><title>The base class <emphasis>bx_sound_output_c</emphasis></title>
|
|
<para>
|
|
<screen>
|
|
class bx_sound_lowlevel_c : public logfunctions {
|
|
public:
|
|
|
|
bx_sound_lowlevel_c();
|
|
virtual ~bx_sound_lowlevel_c();
|
|
|
|
virtual int get_type() {return BX_SOUNDLOW_DUMMY;}
|
|
|
|
virtual int waveready();
|
|
virtual int midiready();
|
|
|
|
virtual int openmidioutput(const char *mididev);
|
|
virtual int sendmidicommand(int delta, int command, int length, Bit8u data[]);
|
|
virtual int closemidioutput();
|
|
|
|
virtual int openwaveoutput(const char *wavedev);
|
|
virtual int startwaveplayback(int frequency, int bits, bx_bool stereo, int format);
|
|
virtual int sendwavepacket(int length, Bit8u data[]);
|
|
virtual int stopwaveplayback();
|
|
virtual int closewaveoutput();
|
|
|
|
virtual int openwaveinput(const char *wavedev, sound_record_handler_t rh);
|
|
virtual int startwaverecord(int frequency, int bits, bx_bool stereo, int format);
|
|
virtual int getwavepacket(int length, Bit8u data[]);
|
|
virtual int stopwaverecord();
|
|
virtual int closewaveinput();
|
|
|
|
static void record_timer_handler(void *);
|
|
void record_timer(void);
|
|
protected:
|
|
int record_timer_index;
|
|
int record_packet_size;
|
|
sound_record_handler_t record_handler;
|
|
};
|
|
</screen>
|
|
The base class for sound lowlevel support is derived from the <emphasis>logfunctions</emphasis>
|
|
class to make the Bochs logging capabilities available in the sound driver code.
|
|
It contains the framework for wave input (recording) support. The base class is
|
|
in use if the "dummy" sound driver is selected or in case no platform or library
|
|
specific implementation is available.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Methods</title>
|
|
<para>
|
|
The following are the methods that the sound driver class has to override.
|
|
All but constructor and destructor have to return either
|
|
<emphasis>BX_SOUNDLOW_OK</emphasis> <emphasis>(0)</emphasis> if the function
|
|
was successful, or <emphasis>BX_SOUNDLOW_ERR</emphasis> <emphasis>(1)</emphasis>
|
|
if not. If any of the initialization functions fail, output to that device is
|
|
disabled until the emulator is restarted.
|
|
</para>
|
|
|
|
<section><title>bx_sound_OS_c()</title>
|
|
|
|
<para>
|
|
The emulator instantiates the class at the initialization of Bochs.
|
|
</para>
|
|
|
|
<para>
|
|
The constructor should <emphasis>not</emphasis> allocate the output devices.
|
|
This shouldn't be done until the actual output occurs; in either
|
|
<emphasis>openmidioutput()</emphasis> or <emphasis>openwaveoutput()</emphasis>.
|
|
Otherwise it would be impossible to have two copies of Bochs running
|
|
concurrently (if anybody ever wants to do this).
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>~bx_sound_OS_c()</title>
|
|
|
|
<para>
|
|
The instance is destroyed just before Bochs ends.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>int get_type()</title>
|
|
<para>
|
|
Returns.the ID of the sound driver module. The default value is <emphasis>BX_SOUNDLOW_DUMMY</emphasis>.
|
|
New values should be added to the list in <emphasis>soundmod.h</emphasis>.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>int openmidioutput(char *device)</title>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>openmidioutput()</emphasis> is called when the first midi output starts.
|
|
It is only called if the midi output to the driver is active (midimode 1). It should
|
|
prepare the given MIDI hardware for receiving midi commands.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
Description of the parameters:
|
|
</para>
|
|
|
|
<para>
|
|
<itemizedlist>
|
|
|
|
<listitem><para>
|
|
<emphasis>device</emphasis> is a system-dependent variable.
|
|
It contains the value of the <emphasis>MIDI=device</emphasis> configuration option.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
Note that only one midi output device will be used at any one time.
|
|
<emphasis>device</emphasis>
|
|
may not have the same value throughout one session, but it will be closed
|
|
before it is changed.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>int midiready()</title>
|
|
|
|
<para>
|
|
<emphasis>midiready()</emphasis> is called whenever the applications asks if the
|
|
midi queue can accept more data.
|
|
</para>
|
|
|
|
<para>
|
|
Return values:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>BX_SOUNDLOW_OK</emphasis> if the midi output device is ready.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>BX_SOUNDLOW_ERR</emphasis> if it isn't ready.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
<emphasis>Note: </emphasis><emphasis>midiready()</emphasis> will be called a few times
|
|
<emphasis>before</emphasis> the device is opened. If this is the case, it should
|
|
always report that it is ready, otherwise the application (not Bochs)
|
|
will hang.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>int sendmidicommand(int delta, int command, int length, Bit8u data[])</title>
|
|
|
|
<para>
|
|
<emphasis>sendmidicommand()</emphasis>is called whenever a complete midi command has
|
|
been written to the emulator. It should then send the given midi command to the midi hardware.
|
|
It will only be called after the midi output has been opened. Note that
|
|
if at all possible it should not wait for the completion of the command
|
|
and instead indicate that the device is not ready during the execution
|
|
of the command. This is to avoid delays in the program while it is
|
|
generating midi output.
|
|
</para>
|
|
|
|
<para>
|
|
Description of the parameters:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>delta</emphasis> is the number of delta ticks that
|
|
have passed since the last command has been issued. It is always zero for
|
|
the first command. There are 24 delta ticks per quarter, and 120 quarters
|
|
per minute, thus 48 delta ticks per second.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>command</emphasis> is the midi command byte (sometimes
|
|
called status byte), in the usual range of 0x80..0xff. For more information
|
|
please see the midi standard specification.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>length</emphasis> is the number of data bytes that
|
|
are contained in the data structure. This does <emphasis>not</emphasis> include the status
|
|
byte which is not replicated in the data array. It can only be greater
|
|
than 3 for SysEx messages (commands <emphasis>0xF0</emphasis> and <emphasis>0xF7</emphasis>)
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>data[]</emphasis> is the array of these data bytes,
|
|
in the order they have in the standard MIDI specification.
|
|
Note, it might be <emphasis>NULL</emphasis> if length==0.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</section>
|
|
|
|
|
|
<section><title>int closemidioutput()</title>
|
|
|
|
<para>
|
|
<emphasis>closemidioutput()</emphasis> is called before shutting down Bochs or
|
|
when the
|
|
emulator gets the <emphasis>stop_output</emphasis> command through the emulator port.
|
|
After this, no more output will be necessary until <emphasis>openmidioutput()</emphasis>
|
|
is called again, but <emphasis>midiready()</emphasis> might still be called. It should do the following:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Wait for all remaining messages to be completed
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Reset and close the midi output device
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</section>
|
|
|
|
|
|
<section><title>int openwaveoutput(char *device)</title>
|
|
|
|
<para>
|
|
<emphasis>openwaveoutput()</emphasis> is called when the sound subsystem
|
|
initializes. It should do the following:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Open the given device, and prepare it for wave output
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
<para>
|
|
<emphasis>or</emphasis>
|
|
</para>
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Store the device name so that the device can be opened in <emphasis>startwaveplayback()</emphasis>.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
<emphasis>openwaveoutput()</emphasis> will only be called once, whereas
|
|
<emphasis>startwaveplayback()</emphasis> is called for every new wave output
|
|
command to the soundcard emulation. If feasible, it could be useful to open
|
|
and/or lock the output device in <emphasis>startwaveplayback()</emphasis> as
|
|
opposed to <emphasis>openwaveoutput()</emphasis> to ensure that it can be used
|
|
by other applications while Bochs doesn't need it.
|
|
</para>
|
|
|
|
<para>
|
|
However, many older applications don't use the auto-init DMA
|
|
mode, which means that they start a new DMA transfer for every single
|
|
block of output, which means usually for every 2048 bytes or so.
|
|
Unfortunately there is no way of knowing whether the application will
|
|
restart an expired DMA transfer soon, so that in these cases the
|
|
<emphasis>startwaveplayback</emphasis> function will be called very often, and it
|
|
isn't a good idea to have it reopen the device every time.
|
|
</para>
|
|
|
|
<para>The buffer when writing to the device should not be overly large.
|
|
Usually about four buffers of 4096 bytes produce best results. Smaller
|
|
buffers could mean too much overhead, while larger buffers contribute
|
|
to the fact that the actual output will always be late when the application
|
|
tries to synchronize it with for example graphics.
|
|
</para>
|
|
|
|
<para>The parameters are the following: </para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>device</emphasis> is the wave device selected by the user. It is
|
|
strictly system-dependent. The value is that of the <emphasis>waveout=device</emphasis>
|
|
configuration parameter of the <emphasis>sound</emphasis> bochsrc option.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
Note that only one wave output device will be used at any one time.
|
|
<emphasis>device</emphasis> may not have the same value throughout one session,
|
|
but it will be closed before it is changed.
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>int startwaveplayback(int frequency, int bits, int stereo, int format)</title>
|
|
|
|
<para>
|
|
This function is called whenever the emulator receives a new wave output command.
|
|
It should do the following:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Open the wave output device, unless <emphasis>openwaveoutput()</emphasis> did that
|
|
already
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
Prepare the device for data and set the device parameters to those given
|
|
in the function call
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
The parameters are the following:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>frequency</emphasis> is the desired frequency of the
|
|
output. Because of the capabities of the soundcards, it can have any value
|
|
between 5000 and 44,100.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>bits</emphasis> is either 8 or 16, denoting the resolution
|
|
of one sample.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>stereo</emphasis> is either 1 for stereo output, or 0 for mono output.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>format</emphasis> is a bit-coded value (see below).
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
<table>
|
|
<title>format bits</title>
|
|
<tgroup cols="2">
|
|
<thead>
|
|
<row>
|
|
<entry>Bit number</entry>
|
|
<entry>Meaning</entry>
|
|
</row>
|
|
</thead>
|
|
<tbody>
|
|
<row> <entry> 0 (LSB) </entry><entry><para> 0: unsigned data </para><para>
|
|
1: signed data </para></entry> </row>
|
|
<row> <entry> 1..6 </entry><entry> Type of codec (see below) </entry> </row>
|
|
<row> <entry> 7 </entry><entry><para> 0: no reference byte </para><para>
|
|
1: with reference byte </para></entry> </row>
|
|
<row> <entry> 8..x </entry><entry> reserved (0) </entry> </row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<table>
|
|
<title>codecs</title>
|
|
<tgroup cols="2">
|
|
<thead>
|
|
<row>
|
|
<entry>Value</entry>
|
|
<entry>Meaning</entry>
|
|
</row>
|
|
</thead>
|
|
<tbody>
|
|
<row> <entry> 0 </entry><entry> PCM (raw data) </entry> </row>
|
|
<row> <entry> 1 </entry><entry> reserved </entry> </row>
|
|
<row> <entry> 2 </entry><entry> 2-bit ADPCM (Creative Labs format) </entry> </row>
|
|
<row> <entry> 3 </entry><entry> 2.4-bit (3-bit) ADPCM (Creative Labs format) </entry> </row>
|
|
<row> <entry> 4 </entry><entry> 4-bit ADPCM (Creative Labs format) </entry> </row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
<para>
|
|
Other codecs are not supported by the SB hardware. In fact, most applications will
|
|
translate their data into raw data, so that in most cases the codec will be zero.
|
|
</para>
|
|
<para>
|
|
The number of bytes per sample can be calculated from this as (bits / 8) * (stereo + 1).
|
|
</para>
|
|
</section>
|
|
|
|
|
|
<section>
|
|
<title>int waveready()</title>
|
|
|
|
<para>
|
|
This is called whenever the emulator has another output buffer ready
|
|
and would like to pass it to the output class. This happens every
|
|
<emphasis>BX_SOUNDLOW_WAVEPACKETSIZE</emphasis> bytes, or whenever a DMA transfer
|
|
is done or aborted.
|
|
</para>
|
|
|
|
<para>
|
|
It should return whether the output device is ready for another buffer
|
|
of <emphasis>BX_SOUNDLOW_WAVEPACKETSIZE</emphasis> bytes.
|
|
If <emphasis>BX_SOUNDLOW_ERR</emphasis>
|
|
is returned, the emulator waits about 1/(frequency * bytes per sample) seconds
|
|
and then asks again. The DMA transfer is stalled during that time, but
|
|
the application keeps running, until the output device becomes ready.
|
|
</para>
|
|
|
|
<para>
|
|
As opposed to <emphasis>midiready(), waveready()</emphasis> will <emphasis>not</emphasis> be
|
|
called unless the device is open.
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>int sendwavepacket(int length, Bit8u data[])</title>
|
|
|
|
<para>
|
|
This function is called whenever a data packet of at most
|
|
<emphasis>BX_SOUNDLOW_WAVEPACKETSIZE</emphasis> is ready at the soundcard
|
|
emulation. It should then do the following:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Send this wave packet to the wave hardware
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
This function <emphasis>has</emphasis> to be synchronous, meaning that it <emphasis>has</emphasis>
|
|
to return immediately, and <emphasis>not</emphasis> wait until the output is done. Also,
|
|
this function might be called before the previous output is done. If your
|
|
hardware can't append the new output to the old one, you will have to implement
|
|
this yourself, or the output will be very chunky, with as much silence
|
|
between the blocks as the blocks take to play. This is not what you want.
|
|
Instead, <emphasis>waveready()</emphasis> should return <emphasis>BX_SOUND_OUTPUT_ERR</emphasis>
|
|
until the device accepts another block of data.
|
|
</para>
|
|
|
|
<para>
|
|
Parameters:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>length</emphasis> is the number of data bytes in
|
|
the data stream. It will never be larger than <emphasis>BX_SOUNDLOW_WAVEPACKETSIZE</emphasis>.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
<emphasis>data</emphasis> is the array of data bytes.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
The order of bytes in the data stream is the same as that in the Wave file format:
|
|
|
|
<table>
|
|
<title>wave output types</title>
|
|
<tgroup cols="2">
|
|
<thead>
|
|
<row>
|
|
<entry>Output type</entry>
|
|
<entry>Sequence of data bytes</entry>
|
|
</row>
|
|
</thead>
|
|
<tbody>
|
|
<row> <entry> 8 bit mono </entry><entry> Sample 1; Sample 2; Sample 3; etc. </entry> </row>
|
|
<row> <entry> 8 bit stereo </entry><entry> Sample 1, Channel 0; Sample 1, Channel 1; Sample 2, Channel 0; Sample 2, Channel 1; etc. </entry> </row>
|
|
<row> <entry> 16 bit mono </entry><entry> Sample 1, LSB; Sample 1, MSB; Sample 2, LSB; Sample 2, MSB; etc. </entry> </row>
|
|
<row> <entry> 16 bit stereo </entry><entry> Sample 1, LSB, Channel 0; Sample 1, MSB, Channel 0; Sample 1, LSB, Channel 1; Sample 1, MSB, Channel 1; etc. </entry> </row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
|
|
<para>
|
|
Typically 8 bit data will be unsigned with values from 0 to 255, and
|
|
16 bit data will be signed with values from -32768 to 32767, although the
|
|
SB16 is not limited to this. For further information on the codecs and
|
|
the use of reference bytes please refer to the Creative Labs Sound Blaster
|
|
Programmer's Manual, which can be downloaded from the Creative Labs web
|
|
site.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>int stopwaveplayback()</title>
|
|
<para>
|
|
This function is called at the end of a wave data transfer. It should do the following:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Close the output device if it was opened by <emphasis>startwaveplayback()</emphasis>.
|
|
and it's not going to be opened soon. Which is almost impossible to tell.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</section>
|
|
|
|
<section><title>int closewaveoutput()</title>
|
|
<para>
|
|
This function is called just before the Bochs simulation quits. It should do
|
|
the following:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Close the output device, if this hasn't been done by <emphasis>stopwaveplayback()</emphasis>.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
Typically, <emphasis>stopwaveplayback()</emphasis> will be called several times, whenever
|
|
a data transfer is done, where <emphasis>closewaveoutput()</emphasis> will only be called
|
|
once. However, in the future it might be possible that <emphasis>openwaveoutput()</emphasis>
|
|
is called again, for example if the user chose to switch devices while
|
|
Bochs was running. This is not supported at the moment, but might be in
|
|
the future.
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section><title>Methods and members for wave input (recording) support</title>
|
|
<para>
|
|
The wave input feature is relatively new in Bochs. If a lowlevel driver does not
|
|
implement recording, the methods of the base class ("dummy" driver) are used. They
|
|
return silence to let the input mechanism of the soundcard emulation work. The
|
|
soundcard emulator object needs to implement a callback function to notifies
|
|
the emulation about available data. This function usually calls the driver method
|
|
to get the wave data packet. The driver objects has a periodic timer with an
|
|
interval of 0.1 emulated seconds that is active during recording. The timer
|
|
handler processes the wave data recorded with platform or library specific
|
|
function and finally notifies the emulator.
|
|
</para>
|
|
|
|
<section><title>int openwaveinput(char *device, sound_record_handler_t rh)</title>
|
|
<para>
|
|
<emphasis>openwaveinput()</emphasis> is called when the sound emulation first
|
|
receives a sound recording command. It should do the following:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Open the given device, and prepare it for wave input
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
<para>
|
|
<emphasis>or</emphasis>
|
|
</para>
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Store the device name so that the device can be opened in <emphasis>startwaverecord()</emphasis>.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
In addition to this the record handler value should be stored and the record timer
|
|
should be registered. This is the definition of record handler callback function:
|
|
<screen>
|
|
typedef Bit32u (*sound_record_handler_t)(void *arg, Bit32u len);
|
|
</screen>
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>openwaveinput()</emphasis> will only be called once, whereas
|
|
<emphasis>startwaverecord()</emphasis> is called for every new wave input
|
|
command to the soundcard emulation. If feasible, it could be useful to open
|
|
and/or lock the input device in <emphasis>startwaverecord()</emphasis> as
|
|
opposed to <emphasis>openwaveinput()</emphasis> to ensure that it can be used
|
|
by other applications while Bochs doesn't need it.
|
|
</para>
|
|
|
|
<para>The parameters are the following: </para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>device</emphasis> is the wave device selected by the user. It is
|
|
strictly system-dependent. The value is that of the <emphasis>wavein=device</emphasis>
|
|
configuration parameter of the <emphasis>sound</emphasis> bochsrc option.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>rh</emphasis> is a pointer to the record handler method of the sound
|
|
emulation. When sound recording is active, this handler is called periodicly to
|
|
notify the sound emulation about newly available data.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
Note that only one wave input device will be used at any one time.
|
|
<emphasis>device</emphasis> may not have the same value throughout one session,
|
|
but it will be closed before it is changed.
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>int startwaverecord(int frequency, int bits, int stereo, int format)</title>
|
|
<para>
|
|
This method is very similar to the <emphasis>startwaveplayback()</emphasis> method for
|
|
sound output and it takes the same argument list. It should set up the input device
|
|
for recording, calculate the size of the recording packet for 0.1 second and start
|
|
the record timer.
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>int getwavepacket(int length, Bit8u data[])</title>
|
|
<para>
|
|
This method is called from the record handler method of the sound emulation device
|
|
to retrieve the recorded wave data packet.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>int stopwaverecord()</title>
|
|
<para>
|
|
This function is called to stop the wave recording. It deactivates the timer that
|
|
calls the method to perform the recording.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>int closewaveinput()</title>
|
|
<para>
|
|
This function is called just before the Bochs simulation quits. It is very
|
|
similar to the <emphasis>closewaveoutput()</emphasis> method.
|
|
</para>
|
|
</section>
|
|
|
|
</section>
|
|
|
|
</section>
|
|
|
|
<section id="harddisk-redologs"><title>Harddisk Images based on redologs</title>
|
|
<para>
|
|
This section describes how the three new disk images "undoable", "growing", and "volatile" are
|
|
implemented in Bochs 2.1. It also applies to the write support the "vvfat" disk
|
|
image mode in Bochs 2.4.6.
|
|
</para>
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
undoable -> base r/o file, plus growing, commitable, rollbackable redolog file
|
|
</para></listitem>
|
|
<listitem><para>
|
|
growing -> growing files, all previously unwritten sectors go to the end of file
|
|
</para></listitem>
|
|
<listitem><para>
|
|
volatile -> base r/o file, plus hidden growing redolog
|
|
</para></listitem>
|
|
<listitem><para>
|
|
vvfat -> virtual VFAT disk created from directory, plus hidden growing redolog
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
<para>
|
|
</para>
|
|
|
|
<section>
|
|
<title>
|
|
Description
|
|
</title>
|
|
<para>
|
|
The idea behind volatile and undoable disk images is to have a read-only base
|
|
file, associated with one redolog file. In case of vvfat, a directory is
|
|
associated with the redolog file.
|
|
</para>
|
|
<para>
|
|
Reading a sector is done from the redolog file if it contains
|
|
the sector, or from the base file / vvfat directory otherwise.
|
|
</para>
|
|
<para>
|
|
Sectors written go to the redolog,
|
|
so base image files are opened in read only mode in this configuration.
|
|
</para>
|
|
<para>
|
|
The redolog is designed in a way so it starts as a small file
|
|
and grows with every new sectors written to it. Previously written
|
|
sectors are done in place. Redolog files can not shrink.
|
|
</para>
|
|
<para>
|
|
The redolog is a growing file that can be created on the fly.
|
|
</para>
|
|
<para>
|
|
Now, it turns out that if you only use a redolog without any
|
|
base image file, you get a "growing" disk image.
|
|
</para>
|
|
<para>
|
|
So "undoable", "volatile", "growing" and "vvfat" harddisk images classes
|
|
are implemented on top of a redolog class.
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>
|
|
How redologs works ?
|
|
</title>
|
|
|
|
<para>
|
|
At the start of a redolog file, there is a header, so Bochs can check whether
|
|
a file is consistent.
|
|
This header is also checked when the automatic type and size detection is
|
|
selected.
|
|
</para>
|
|
<para>
|
|
The generic part of the header contains values like type of image, and
|
|
spec version number.
|
|
</para>
|
|
<para>
|
|
The header also has a specific part.
|
|
For redologs, the number
|
|
of entries of the catalog, the extent, bitmap and disk size are stored.
|
|
</para>
|
|
|
|
<para>
|
|
In a redolog, the disk image is divided in a number of equal size "extents".
|
|
Each extent is a collection of successive 512-bytes sectors of the disk image,
|
|
preceeded by a n*512bytes bitmap.
|
|
</para>
|
|
|
|
<para>
|
|
the n*512bytes bitmap defines the presence (data has been written to it)
|
|
of a specific sector in the extent, one bit for each sector.
|
|
Therefore with a 512bytes bitmap, each extent can hold up to 4k blocks
|
|
</para>
|
|
|
|
<para>
|
|
Typically the catalog can have 256k entries.
|
|
With a 256k entries catalog and 512bytes bitmaps, the redolog can hold up to 512GiB
|
|
</para>
|
|
|
|
<note>
|
|
<para>
|
|
All data is stored on images as little-endian values
|
|
</para>
|
|
</note>
|
|
<section>
|
|
<title>
|
|
Header
|
|
</title>
|
|
<para>
|
|
At the start of a redolog file, there is a header. This header is designed
|
|
to be reusable by other disk image types.
|
|
</para>
|
|
<para>
|
|
The header length is 512 bytes. It contains :
|
|
<table>
|
|
<title>Generic header description</title>
|
|
<tgroup cols="5">
|
|
<thead>
|
|
<row>
|
|
<entry>Start position in bytes</entry>
|
|
<entry>Length in bytes</entry>
|
|
<entry>Data type</entry>
|
|
<entry>Description</entry>
|
|
<entry>Possible values</entry>
|
|
</row>
|
|
</thead>
|
|
<tbody>
|
|
<row> <entry> 0 </entry> <entry> 32 </entry> <entry> string </entry> <entry> magical value </entry> <entry> Bochs Virtual HD Image </entry> </row>
|
|
<row> <entry> 32 </entry> <entry> 16 </entry> <entry> string </entry> <entry> type of file </entry> <entry> Redolog </entry> </row>
|
|
<row> <entry> 48 </entry> <entry> 16 </entry> <entry> string </entry> <entry> subtype of file </entry> <entry> Undoable, Volatile, Growing </entry> </row>
|
|
<row> <entry> 64 </entry> <entry> 4 </entry> <entry> Bit32u </entry> <entry> version of used specification </entry> <entry> 0x00010000, 0x00020000 </entry> </row>
|
|
<row> <entry> 68 </entry> <entry> 4 </entry> <entry> Bit32u </entry> <entry> header size </entry> <entry> 512 </entry> </row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
<para>
|
|
The current version of the header is 0x00020000 (2.0) - see below for details.
|
|
<table>
|
|
<title>Redolog specific header description</title>
|
|
<tgroup cols="4">
|
|
<thead>
|
|
<row>
|
|
<entry>Start position in bytes</entry>
|
|
<entry>Length in bytes</entry>
|
|
<entry>Data type</entry>
|
|
<entry>Description</entry>
|
|
</row>
|
|
</thead>
|
|
<tbody>
|
|
<row> <entry> 72 </entry> <entry> 4 </entry> <entry> Bit32u </entry> <entry> number of entries in the catalog </entry> </row>
|
|
<row> <entry> 76 </entry> <entry> 4 </entry> <entry> Bit32u </entry> <entry> bitmap size in bytes </entry> </row>
|
|
<row> <entry> 80 </entry> <entry> 4 </entry> <entry> Bit32u </entry> <entry> extent size in bytes</entry> </row>
|
|
<row> <entry> 84 </entry> <entry> 4 </entry> <entry> Bit32u </entry> <entry> timestamp in FAT format ("undoable" mode only - otherwise reserved)</entry> </row>
|
|
<row> <entry> 88 </entry> <entry> 8 </entry> <entry> Bit64u </entry> <entry> disk size in bytes </entry> </row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
<para>
|
|
The reserved field between "extent" and "disk" has been added in redolog version
|
|
2.0 to fix an alignment bug on some platforms. It is now used for consistency
|
|
check of the "undoable" mode. When creating the redolog file, the timestamp of
|
|
the read-only file is stored there (in FAT format). After that, the "undoable"
|
|
mode init code compares the timestamp of the r/o file with the one stored in
|
|
the redolog.
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>
|
|
Catalog
|
|
</title>
|
|
<para>
|
|
Immediately following the header, there is a catalog containing
|
|
the position number (in extents) where each extent is located in the file.
|
|
</para>
|
|
<para>
|
|
Each position is a Bit32u entity.
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>
|
|
Bitmap
|
|
</title>
|
|
<para>
|
|
Each extent starts with a bitmap block of n*512 bytes size. Each byte of the
|
|
bitmap stores the write status of 8 coresponding disk sectors in the extent
|
|
(1 = data written).
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>
|
|
Extent
|
|
</title>
|
|
<para>
|
|
This is a collection of successive 512-bytes sectors of the disk image.
|
|
The bitmap preceeding this data block contains the write status of each sector.
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section>
|
|
<title>Parameters
|
|
</title>
|
|
<para>
|
|
The following tables shows what parameters are used when creating redologs or creating "growing" images :
|
|
<table>
|
|
<title>
|
|
How number of entries in the catalog and number of blocks by extents are computed
|
|
</title>
|
|
<tgroup cols="5">
|
|
<thead>
|
|
<row>
|
|
<entry>Catalog entries</entry> <entry>Catalog size(KiB)</entry> <entry>Bitmap size (B)</entry> <entry>Extent size (KiB)</entry> <entry>Disk Max Size</entry>
|
|
</row>
|
|
</thead>
|
|
|
|
<tbody>
|
|
<row>
|
|
<entry>512</entry> <entry>2</entry> <entry>1</entry> <entry>4</entry> <entry>2MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>512</entry> <entry>2</entry> <entry>2</entry> <entry>8</entry> <entry>4MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>1k</entry> <entry>4</entry> <entry>2</entry> <entry>8</entry> <entry>8MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>1k</entry> <entry>4</entry> <entry>4</entry> <entry>16</entry> <entry>16MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>2k</entry> <entry>8</entry> <entry>4</entry> <entry>16</entry> <entry>32MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>2k</entry> <entry>8</entry> <entry>8</entry> <entry>32</entry> <entry>64MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>4k</entry> <entry>16</entry> <entry>8</entry> <entry>32</entry> <entry>128MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>4k</entry> <entry>16</entry> <entry>16</entry> <entry>64</entry> <entry>256MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>8k</entry> <entry>32</entry> <entry>16</entry> <entry>64</entry> <entry>512MiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>8k</entry> <entry>32</entry> <entry>32</entry> <entry>128</entry> <entry>1GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>16k</entry> <entry>64</entry> <entry>32</entry> <entry>128</entry> <entry>2GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>16k</entry> <entry>64</entry> <entry>64</entry> <entry>256</entry> <entry>4GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>32k</entry> <entry>128</entry> <entry>64</entry> <entry>256</entry> <entry>8GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>32k</entry> <entry>128</entry> <entry>128</entry> <entry>512</entry> <entry>16GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>64k</entry> <entry>256</entry> <entry>128</entry> <entry>512</entry> <entry>32GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>64k</entry> <entry>256</entry> <entry>256</entry> <entry>1024</entry> <entry>64GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>128k</entry> <entry>512</entry> <entry>256</entry> <entry>1024</entry> <entry>128GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>128k</entry> <entry>512</entry> <entry>512</entry> <entry>2048</entry> <entry>256GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>256k</entry> <entry>1024</entry> <entry>512</entry> <entry>2048</entry> <entry>512GiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>256k</entry> <entry>1024</entry> <entry>1024</entry> <entry>4096</entry> <entry>1TiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>512k</entry> <entry>2048</entry> <entry>1024</entry> <entry>4096</entry> <entry>2TiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>512k</entry> <entry>2048</entry> <entry>2048</entry> <entry>8192</entry> <entry>4TiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>1024k</entry> <entry>4096</entry> <entry>2048</entry> <entry>8192</entry> <entry>8TiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>1024k</entry> <entry>4096</entry> <entry>4096</entry> <entry>16384</entry> <entry>16TiB</entry>
|
|
</row>
|
|
<row>
|
|
<entry>2048k</entry> <entry>8192</entry> <entry>4096</entry> <entry>16384</entry> <entry>32TiB</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
|
|
</section>
|
|
|
|
<section>
|
|
<title>
|
|
Redolog class description
|
|
</title>
|
|
<para>
|
|
The class <emphasis>redolog_t();</emphasis> implements the necessary
|
|
methods to create, open, close, read and write data to a redolog.
|
|
It also contains methods for the subtype and consistency check and
|
|
for the save/restore support. Managment of header catalog and sector
|
|
bitmaps is done internally by the class.
|
|
</para>
|
|
<section>
|
|
<title>
|
|
Constants
|
|
</title>
|
|
<para>
|
|
<screen>
|
|
#define STANDARD_HEADER_MAGIC "Bochs Virtual HD Image"
|
|
#define STANDARD_HEADER_VERSION (0x00020000)
|
|
#define STANDARD_HEADER_SIZE (512)
|
|
</screen>
|
|
These constants are used in the generic part of the header.
|
|
</para>
|
|
|
|
<para>
|
|
<screen>
|
|
#define REDOLOG_TYPE "Redolog"
|
|
#define REDOLOG_SUBTYPE_UNDOABLE "Undoable"
|
|
#define REDOLOG_SUBTYPE_VOLATILE "Volatile"
|
|
#define REDOLOG_SUBTYPE_GROWING "Growing"
|
|
</screen>
|
|
These constants are used in the specific part of the header.
|
|
</para>
|
|
|
|
<para>
|
|
<screen>
|
|
#define REDOLOG_PAGE_NOT_ALLOCATED (0xffffffff)
|
|
</screen>
|
|
This constant is used in the catalog for an unwritten extent.
|
|
</para>
|
|
|
|
</section> <!-- Constants -->
|
|
|
|
<section> <title>Methods</title>
|
|
<para>
|
|
<emphasis>redolog_t();</emphasis> instanciates a new redolog.
|
|
</para>
|
|
<para>
|
|
<emphasis>int make_header(const char* type, Bit64u size);</emphasis> creates a header
|
|
structure in memory, and sets its <emphasis>type</emphasis> and parameters based on the
|
|
disk image <emphasis>size</emphasis>. Returns 0.
|
|
</para>
|
|
<para>
|
|
<emphasis>int create(const char* filename, const char* type, Bit64u size);</emphasis>
|
|
creates a new empty redolog file, with header and catalog, named <emphasis>filename</emphasis>
|
|
of type <emphasis>type</emphasis> for a <emphasis>size</emphasis> bytes image.
|
|
Returns 0 for OK or -1 if a problem occured.
|
|
</para>
|
|
<para>
|
|
<emphasis>int create(int filedes, const char* type, Bit64u size);</emphasis>
|
|
creates a new empty redolog file, with header and catalog, in a previously
|
|
opened file described by <emphasis>filedes</emphasis>, of type <emphasis>type</emphasis>
|
|
for a <emphasis>size</emphasis> bytes image.
|
|
Returns 0 for OK or -1 if a problem occured.
|
|
</para>
|
|
<para>
|
|
<emphasis>int open(const char* filename, const char* type, Bit64u size);</emphasis>
|
|
opens a redolog file named <emphasis>filename</emphasis>, and checks
|
|
for consistency of header values against a <emphasis>type</emphasis> and
|
|
<emphasis>size</emphasis>.
|
|
Returns 0 for OK or -1 if a problem occured.
|
|
</para>
|
|
<para>
|
|
<emphasis>int open(const char* filename, const char* type, Bit64u size, int flags);</emphasis>
|
|
opens a redolog file with <emphasis>flags</emphasis> applied. This allows to
|
|
open a redolog in read-only mode. All other parameters and the return value are
|
|
similar to the default <emphasis>open()</emphasis> method above.
|
|
</para>
|
|
<para>
|
|
<emphasis>void close();</emphasis>
|
|
closes a redolog file.
|
|
</para>
|
|
<para>
|
|
<emphasis>off_t lseek(off_t offset, int whence);</emphasis>
|
|
seeks at logical data offset <emphasis>offset</emphasis> in a redolog.
|
|
<emphasis>offset</emphasis> must be a multiple of 512.
|
|
Only SEEK_SET and SEEK_CUR are supported for <emphasis>whence</emphasis>.
|
|
Returns -1 if a problem occured, or the current logical offset in
|
|
the redolog.
|
|
</para>
|
|
<para>
|
|
<emphasis>ssize_t read(void* buf, size_t count);</emphasis>
|
|
reads <emphasis>count</emphasis> bytes of data of the redolog, from current logical offset,
|
|
and copies it into <emphasis>buf</emphasis>.
|
|
<emphasis>count</emphasis> must be 512.
|
|
Returns the number of bytes read, that can be 0 if the data
|
|
has not previously be written to the redolog.
|
|
</para>
|
|
<para>
|
|
<emphasis>ssize_t write(const void* buf, size_t count);</emphasis>
|
|
writes <emphasis>count</emphasis> bytes of data from <emphasis>buf</emphasis>
|
|
to the redolog, at current logical offset.
|
|
<emphasis>count</emphasis> must be 512.
|
|
Returns the number of bytes written.
|
|
</para>
|
|
<para>
|
|
<emphasis>Bit64u get_size();</emphasis>
|
|
returns the size stored in the "disk" field in the header. This is used for size
|
|
autodetection feature ("growing" mode) and the consistency check ("undoable"
|
|
mode).
|
|
</para>
|
|
<para>
|
|
<emphasis>Bit32u get_timestamp();</emphasis>
|
|
returns the value of the "timestamp" field in the header (only used by the
|
|
"undoable" mode).
|
|
</para>
|
|
<para>
|
|
<emphasis>bx_bool set_timestamp(Bit32u timestamp);</emphasis>
|
|
writes the <emphasis>timestamp</emphasis> to the header. This is done
|
|
by the "undoable" mode init code if <emphasis>get_timestamp()</emphasis> returns
|
|
0 or the redolog is newly created.
|
|
</para>
|
|
<para>
|
|
<emphasis>static int check_format(int fd, const char *subtype);</emphasis>
|
|
checks the format of the file with descriptor <emphasis>fd</emphasis>. Returns
|
|
<emphasis>HDIMAGE_FORMAT_OK</emphasis> if the <emphasis>subtype</emphasis>
|
|
matches the requested one. This is used for for the image mode autodetection
|
|
feature.
|
|
</para>
|
|
<para>
|
|
<emphasis>bx_bool save_state(const char *backup_fname);</emphasis>
|
|
copies the redolog file to a new file <emphasis>backup_fname</emphasis>. This is
|
|
used by the hdimage save/restore feature.
|
|
</para>
|
|
</section>
|
|
|
|
</section> <!-- Redolog class description -->
|
|
|
|
<section>
|
|
<title>
|
|
Disk image classes description
|
|
</title>
|
|
<para>
|
|
"volatile" and "undoable" disk images are easily implemented
|
|
by instanciating a <emphasis>device_image_t</emphasis> object (base image)
|
|
and a <emphasis>redolog_t</emphasis> object (redolog).
|
|
</para>
|
|
<para>
|
|
"growing" disk images only instanciates a <emphasis>redolog_t</emphasis> object.
|
|
</para>
|
|
<para>
|
|
Class names are <emphasis>undoable_image_t</emphasis>, <emphasis>volatile_image_t</emphasis>
|
|
and <emphasis>growing_image_t</emphasis>.
|
|
</para>
|
|
<para>
|
|
When using these disk images, the underlying data structure and layout
|
|
is completely hidden to the caller. Then, all offset and size values are
|
|
"logical" values, as if the disk was a flat file.
|
|
</para>
|
|
<section>
|
|
<title>
|
|
Constants
|
|
</title>
|
|
<para>
|
|
<screen>
|
|
#define UNDOABLE_REDOLOG_EXTENSION ".redolog"
|
|
#define UNDOABLE_REDOLOG_EXTENSION_LENGTH (strlen(UNDOABLE_REDOLOG_EXTENSION))
|
|
#define VOLATILE_REDOLOG_EXTENSION ".XXXXXX"
|
|
#define VOLATILE_REDOLOG_EXTENSION_LENGTH (strlen(VOLATILE_REDOLOG_EXTENSION))
|
|
</screen>
|
|
These constants are used when building redolog file names
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>
|
|
undoable_image_t methods
|
|
</title>
|
|
<para>
|
|
<emphasis>
|
|
undoable_image_t(Bit64u size, const char* redolog_name);
|
|
</emphasis>
|
|
instanciates a new <emphasis>undoable_image_t</emphasis>
|
|
object. This disk image logical length is <emphasis>size</emphasis> bytes and
|
|
the redolog filename is <emphasis>redolog_name</emphasis>.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
int open(const char* pathname);
|
|
</emphasis>
|
|
opens the disk image <emphasis>pathname</emphasis> in read-only mode,
|
|
as an undoable disk image. The image mode of this base image is auto-detected.
|
|
All supported disk image modes can be used here. The associated
|
|
redolog will be named <emphasis>pathname</emphasis> with a
|
|
<emphasis>UNDOABLE_REDOLOG_EXTENSION</emphasis> suffix, unless set in the
|
|
constructor. Returns 0 for OK or -1 if a problem occured.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
void close();
|
|
</emphasis>
|
|
closes the base image and its redolog.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
off_t lseek(off_t offset, int whence);
|
|
</emphasis>
|
|
seeks at logical data position <emphasis>offset</emphasis> in
|
|
the undoable disk image.
|
|
Only SEEK_SET and SEEK_CUR are supported for <emphasis>whence</emphasis>.
|
|
Returns -1 if a problem occured, or the current logical
|
|
offset in the undoable disk image.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
ssize_t read(void* buf, size_t count);
|
|
</emphasis>
|
|
reads <emphasis>count</emphasis> bytes of data
|
|
from the undoable disk image, from current logical offset,
|
|
and copies it into <emphasis>buf</emphasis>.
|
|
<emphasis>count</emphasis> must be 512.
|
|
Returns the number of bytes read.
|
|
Data will be read from the redolog if it has
|
|
been previously written or from the base image
|
|
otherwise.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
ssize_t write(const void* buf, size_t count);
|
|
</emphasis>
|
|
writes <emphasis>count</emphasis> bytes of data from <emphasis>buf</emphasis>
|
|
to the undoable disk image, at current logical offset.
|
|
<emphasis>count</emphasis> must be 512.
|
|
Returns the number of bytes written.
|
|
Data will always be written to the redolog.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
bx_bool save_state(const char *backup_fname);
|
|
</emphasis>
|
|
calls the related redolog_t method to save the image state.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
void restore_state(const char *backup_fname);
|
|
called by the hdimage restore code. Copies the backup file to the original
|
|
location and overwrites the existing redolog file.
|
|
</emphasis>
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>
|
|
volatile_image_t methods
|
|
</title>
|
|
<para>
|
|
<emphasis>
|
|
volatile_image_t(Bit64u size, const char* redolog_name);
|
|
</emphasis>
|
|
instanciates a new <emphasis>volatile_image_t</emphasis>
|
|
object. This disk image logical length is <emphasis>size</emphasis> bytes and
|
|
the redolog filename is <emphasis>redolog_name</emphasis> plus a
|
|
random suffix.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
int open(const char* pathname);
|
|
</emphasis>
|
|
opens the disk image <emphasis>pathname</emphasis> in read-only mode,
|
|
as a volatile disk image. The image mode is auto-detected. The associated
|
|
redolog will be named <emphasis>pathname</emphasis> with a random suffix,
|
|
unless set in the constructor. Returns 0 for OK or -1 if a problem occured.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
void close();
|
|
</emphasis>
|
|
closes the base image and its redolog.
|
|
The redolog is deleted/lost after close is called.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
off_t lseek(off_t offset, int whence);
|
|
</emphasis>
|
|
seeks at logical data position <emphasis>offset</emphasis> in
|
|
the volatile disk image.
|
|
Only SEEK_SET and SEEK_CUR are supported for <emphasis>whence</emphasis>.
|
|
Returns -1 if a problem occured, or the current logical offset in
|
|
the volatile disk image.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
ssize_t read(void* buf, size_t count);
|
|
</emphasis>
|
|
reads <emphasis>count</emphasis> bytes of data
|
|
from the volatile disk image, from current logical offset,
|
|
and copies it into <emphasis>buf</emphasis>.
|
|
<emphasis>count</emphasis> must be 512.
|
|
Returns the number of bytes read.
|
|
Data will be read from the redolog if it has
|
|
been previously written or from the base image
|
|
otherwise.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
ssize_t write(const void* buf, size_t count);
|
|
</emphasis>
|
|
writes <emphasis>count</emphasis> bytes of data from <emphasis>buf</emphasis>
|
|
to the volatile disk image, at current logical offset.
|
|
<emphasis>count</emphasis> must be 512.
|
|
Returns the number of bytes written.
|
|
Data will always be written to the redolog.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
bx_bool save_state(const char *backup_fname);
|
|
</emphasis>
|
|
calls the related redolog_t method to save the image state.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
void restore_state(const char *backup_fname);
|
|
called by the hdimage restore code. Copies the backup file to the original
|
|
location and overwrites the existing redolog file.
|
|
</emphasis>
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>
|
|
growing_image_t methods
|
|
</title>
|
|
<para>
|
|
<emphasis>
|
|
growing_image_t(Bit64u size);
|
|
</emphasis>
|
|
instanciates a new <emphasis>growing_image_t</emphasis>
|
|
object. This disk image logical length is <emphasis>size</emphasis> bytes.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
int open(const char* pathname);
|
|
</emphasis>
|
|
opens the growing disk image <emphasis>pathname</emphasis>,
|
|
Returns 0 for OK or -1 if a problem occured.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
void close();
|
|
</emphasis>
|
|
closes the growing disk image.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
off_t lseek(off_t offset, int whence);
|
|
</emphasis>
|
|
seeks at logical data position <emphasis>offset</emphasis> in
|
|
the growable disk image.
|
|
Only SEEK_SET and SEEK_CUR are supported for <emphasis>whence</emphasis>.
|
|
Returns -1 if a problem occured, or the current logical offset in
|
|
the grwoing image.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
ssize_t read(void* buf, size_t count);
|
|
</emphasis>
|
|
reads <emphasis>count</emphasis> bytes of data
|
|
from the growing disk image, from current logical offset,
|
|
and copies it into <emphasis>buf</emphasis>.
|
|
<emphasis>count</emphasis> must be 512.
|
|
Returns the number of bytes read.
|
|
The buffer will be filled with null bytes if data
|
|
has not been previously written to the growing image.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
ssize_t write(const void* buf, size_t count);
|
|
</emphasis>
|
|
writes <emphasis>count</emphasis> bytes of data from <emphasis>buf</emphasis>
|
|
to the growing disk image, at current logical offset.
|
|
<emphasis>count</emphasis> must be 512.
|
|
Returns the number of bytes written.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
static int check_format(int fd, Bit64u imgsize);
|
|
</emphasis>
|
|
checks the format of the file with descriptor <emphasis>fd</emphasis>. Returns
|
|
<emphasis>HDIMAGE_FORMAT_OK</emphasis> if the file format matches the "growing"
|
|
one. This is used for the image mode autodetection feature.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
bx_bool save_state(const char *backup_fname);
|
|
</emphasis>
|
|
calls the related redolog_t method to save the image state.
|
|
</para>
|
|
|
|
<para>
|
|
<emphasis>
|
|
void restore_state(const char *backup_fname);
|
|
called by the hdimage restore code. Copies the backup file to the original
|
|
location and overwrites the existing redolog file.
|
|
</emphasis>
|
|
</para>
|
|
</section>
|
|
|
|
</section>
|
|
|
|
</section>
|
|
|
|
<section id="add-keymapping"><title>How to add keymapping in a GUI client</title>
|
|
<para>
|
|
Christophe Bothamy, wrote the keymapping code for Bochs, provided these
|
|
instructions to help developers to add keymapping to a GUI.
|
|
</para>
|
|
|
|
<screen>
|
|
Bochs creates a bx_keymap_c object named bx_keymap.
|
|
This object allows you to :
|
|
- load the configuration specified keymap file
|
|
- get the translated BX_KEY_* from your GUI key
|
|
|
|
You have to provide a translation function from string to your Bit32u key
|
|
constant. Casting will be necessary if your key constants are not Bit32u typed.
|
|
The function must be "static Bit32u (*)(const char *)" typed, and must return
|
|
BX_KEYMAP_UNKNOWN if it can not translate the parameter string.
|
|
|
|
What you have to do is :
|
|
- call once "void loadKeymap(Bit32u (*)(const char*))",
|
|
providing your translation function, to load the keymap
|
|
- call "Bit32u getBXKey(Bit32u)" that returns the BX_KEY_*
|
|
constant, for each key you want to map.
|
|
|
|
The file gui/x.cc implements this architecture, so you can refer to it
|
|
as an example.
|
|
</screen>
|
|
|
|
</section>
|
|
|
|
</chapter>
|
|
|
|
<chapter id="debugger-advanced"><title>Advanced debugger usage</title>
|
|
<section id="iodebug"><title>I/O Interface to Bochs Debugger</title>
|
|
<para>
|
|
This device was added by Dave Poirier (eks@void-core.2y.net).
|
|
</para>
|
|
<para>
|
|
Compiling Bochs with iodebug support
|
|
<screen>
|
|
./configure --enable-iodebug
|
|
make
|
|
</screen>
|
|
Other optional fields may be added to the ./configure line, see Bochs
|
|
documentation for all the information. To enable the iodebug plugin at runtime,
|
|
it must be loaded with the 'plugin_ctrl' bochsrc option.
|
|
</para>
|
|
|
|
<para>
|
|
<screen>
|
|
Using the I/O Interface to the debugger
|
|
|
|
port range: 0x8A00 - 0x8A01
|
|
|
|
Port 0x8A00 servers as command register. You can use it to enable the i/o interface,
|
|
change which data register is active, etc.
|
|
|
|
Port 0x8A01 is used as data register for the memory monitoring.
|
|
</screen>
|
|
</para>
|
|
<section><title>Commands supported by port 0x8A00</title>
|
|
<para>
|
|
<screen>
|
|
|
|
0x8A00
|
|
|
|
Used to enable the device. Any I/O to the debug module before this command is sent
|
|
is sent will simply be ignored.
|
|
|
|
|
|
0x8A01
|
|
|
|
Selects register 0: Memory monitoring range start address (inclusive)
|
|
|
|
|
|
0x8A02
|
|
|
|
Selects register 1: Memory monitoring range end address (exclusive)
|
|
|
|
|
|
0x8A80
|
|
|
|
Enable address range memory monitoring as indicated by register 0 and 1 and
|
|
clears both registers
|
|
|
|
|
|
0x8AE0 - Return to Debugger Prompt
|
|
|
|
If the debugger is enabled (via --enable-debugger), sending 0x8AE0 to port 0x8A00
|
|
after the device has been enabled will return the Bochs to the debugger prompt.
|
|
Basically the same as doing CTRL+C.
|
|
|
|
|
|
0x8AE2 - Instruction Trace Disable
|
|
|
|
If the debugger is enabled (via --enable-debugger), sending 0x8AE2 to port 0x8A00
|
|
after the device has been enabled will disable instruction tracing
|
|
|
|
|
|
0x8AE3 - Instruction Trace Enable
|
|
|
|
If the debugger is enabled (via --enable-debugger), sending 0x8AE3 to port 0x8A00
|
|
after the device has been enabled will enable instruction tracing
|
|
|
|
|
|
0x8AE4 - Register Trace Disable
|
|
|
|
If the debugger is enabled (via --enable-debugger), sending 0x8AE4 to port 0x8A00
|
|
after the device has been enabled will disable register tracing.
|
|
|
|
|
|
0x8AE5 - Register Trace Enable
|
|
|
|
If the debugger is enabled (via --enable-debugger), sending 0x8AE5 to port 0x8A00
|
|
after the device has been enabled will enable register tracing. This currently
|
|
output the value of all the registers for each instruction traced.
|
|
Note: instruction tracing must be enabled to view the register tracing
|
|
|
|
|
|
0x8AFF
|
|
|
|
Disable the I/O interface to the debugger and the memory monitoring functions.
|
|
</screen>
|
|
<note><para>all accesses must be done using word</para></note>
|
|
<note><para>reading this register will return 0x8A00 if currently activated, otherwise 0</para></note>
|
|
</para>
|
|
</section>
|
|
<section><title>Access to port 0x8A01 (write-only)</title>
|
|
<para>
|
|
All accesses to this port must be done using words. Writing to this port will shift
|
|
to the left by 16 the current value of the register and add the provided value to it.
|
|
<screen>
|
|
Sample:
|
|
|
|
reg0 = 0x01234567
|
|
|
|
out port: 0x8A01 data: 0xABCD
|
|
|
|
reg0 = 0x4567ABCD
|
|
</screen>
|
|
</para>
|
|
</section>
|
|
<section><title>Sample</title>
|
|
<para>
|
|
Enable memory monitoring on first page of text screen (0xb8000-0xb8fa0):
|
|
add in bochrc file: <command>optromimage1: file="asmio.rom", address=0xd0000</command>
|
|
<screen>
|
|
/*
|
|
* Make asmio ROM file:
|
|
* gcc -c asmio.S
|
|
* objcopy -O binary asmio.o asmio.rom
|
|
*/
|
|
.text
|
|
.global start
|
|
.code16
|
|
|
|
/* ROM Header */
|
|
.byte 0x55
|
|
.byte 0xAA
|
|
.byte 1 /* 512 bytes long */
|
|
|
|
start:
|
|
/* Monitor memory access on first page of text screen */
|
|
mov $0x8A00,%dx /* Enable iodebug (0x8A00->0x8A00) */
|
|
mov %dx,%ax
|
|
out %ax,%dx
|
|
mov $0x8A01,%ax /* Select register 0 start addr (0x8A01->0x8A00) */
|
|
out %ax,%dx
|
|
mov $0x8A01,%dx /* Write start addr 0xB8000 (high word first) */
|
|
mov $0xB,%ax
|
|
out %ax,%dx
|
|
mov $0x8000,%ax /* Write start addr (low word) */
|
|
out %ax,%dx
|
|
|
|
mov $0x8A02,%ax /* Select register 1 end addr (0x8A02->0x8A00) */
|
|
mov $0x8A00,%dx
|
|
out %ax,%dx
|
|
mov $0x8A01,%dx /* Write end addr 0xB8FA0 (high word first) */
|
|
mov $0xB,%ax
|
|
out %ax,%dx
|
|
mov $0x8FA0,%ax /* Write end addr (low word) */
|
|
out %ax,%dx
|
|
|
|
mov $0x8A00,%dx /* Enable addr range memory monitoring (0x8A80->0x8A00) */
|
|
mov $0x8A80,%ax
|
|
out %ax,%dx
|
|
|
|
mov $0x8A00,%dx /* Return to Bochs Debugger Prompt (0x8AE0->0x8A00) */
|
|
mov $0x8AE0,%ax
|
|
out %ax,%dx
|
|
lret
|
|
|
|
.byte 0x6b /* Checksum (code dependent!, update it as needed) */
|
|
.align 512 /* NOP follow */
|
|
</screen>
|
|
</para>
|
|
</section>
|
|
</section>
|
|
<section id="instrumentation"><title>The instrumentation feature</title>
|
|
<para>
|
|
&FIXME; Not written yet.
|
|
</para>
|
|
</section>
|
|
<section id="debugger-internals"><title>Bochs debugger internals</title>
|
|
<para>
|
|
&FIXME; Not written yet (take stuff from bxdebugger.html).
|
|
</para>
|
|
</section>
|
|
</chapter>
|
|
|
|
<chapter id="coding"><title>Coding</title>
|
|
<section><title>Coding guidelines</title>
|
|
<para>
|
|
<itemizedlist>
|
|
<listitem><para><command>Don't make use of any external C++ classes.</command></para>
|
|
<para>They are not offered on all platforms and this would make Bochs non-portable.
|
|
There is use of such classes in the optional debugger. I plan on removing this use.
|
|
</para></listitem>
|
|
<listitem><para><command>Don't use fancy C++ features.</command></para>
|
|
<para>Bochs is incredibly performance sensitive, and will be increasingly so as
|
|
more speed enhancements are added. There's a time and place for most everything
|
|
and this is not it. Some advanced features create overhead in the generated code
|
|
that you don't see. They also convolute the code, and sometimes occlude that is
|
|
really going on.
|
|
<itemizedlist>
|
|
<listitem><para>Don't use templates</para></listitem>
|
|
<listitem><para>Don't use virtual functions if not strictly required</para></listitem>
|
|
<listitem><para>Don't use C++ exceptions</para></listitem>
|
|
</itemizedlist></para></listitem>
|
|
<listitem><para><command>Use soft tabs.</command></para>
|
|
<para>At least when you submit code, convert all hard tabs to spaces.
|
|
There is no uniform way to handle tabs properly.</para></listitem>
|
|
<listitem><para><command>Please do compile with all warnings turned on.</command></para>
|
|
<para>It's really difficult to spot interesting warnings when a compile is littered
|
|
with non-interesting ones.</para></listitem>
|
|
<listitem><para><command>Don't use signed ints where unsigned will do.</command></para></listitem>
|
|
<listitem><para><command>Make sure that contributed code / patches are LGPL compatible.</command></para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
<section id="svn-release"><title>Building a Bochs release</title>
|
|
<section><title>Preparing source files and SVN</title>
|
|
<para>
|
|
Update version number and strings in configure.in.
|
|
<screen>
|
|
VERSION="2.5"
|
|
VER_STRING="2.5"
|
|
REL_STRING="Build from SVN snapshot on November 27, 2011"
|
|
</screen>
|
|
In the README file you have to update version number and date. Add some
|
|
information about new features if necessary.
|
|
<screen>
|
|
Bochs x86 Pentium+ Emulator
|
|
Updated: Sun Nov 27 16:55:00 CET 2011
|
|
Version: 2.5
|
|
</screen>
|
|
In the file <filename>bochs.manifest</filename> you have to update the version
|
|
number for the Windows build.
|
|
<screen>
|
|
version="2.5.0.0"
|
|
</screen>
|
|
Check date, update/sumup info in CHANGES. Run autoconf to regenerate configure and check them in.
|
|
Create an SVN tag that contains all files of the revision that was used in the release.
|
|
For prereleases I create a normal SVN tag like this:
|
|
<screen>
|
|
svn mkdir tags/REL_2_5_pre1_FINAL
|
|
svn copy trunk/bochs tags/REL_2_5_pre1_FINAL/bochs
|
|
svn commit
|
|
</screen>
|
|
But for a real release, I make an SVN branch tag AND a normal tag.
|
|
<screen>
|
|
svn mkdir tags/REL_2_5_FINAL
|
|
svn copy trunk/bochs tags/REL_2_5_FINAL/bochs
|
|
svn mkdir branches/REL_2_5
|
|
svn copy trunk/bochs branches/REL_2_5/bochs
|
|
svn commit
|
|
</screen>
|
|
The tag marks where the branch split off of the main trunk.
|
|
This is very useful in maintaining the branch since you can do diffs
|
|
against it.
|
|
<screen>
|
|
svn diff tags/REL_2_5_FINAL/bochs trunk/bochs
|
|
svn diff tags/REL_2_5_FINAL/bochs branches/REL_2_5
|
|
etc.
|
|
</screen>
|
|
All bugfix-only releases after the final release should be created from the REL_2_5 branch.
|
|
Now you can start building packages with the sources from the created release tag.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Anonymous SVN checkout and platform-independent sources</title>
|
|
<para>
|
|
An anonymous SVN checkout from the release tag is the base for all official
|
|
release packages. Do this checkout from the release tag and specify a not yet
|
|
existing directory name with the version number as the destination. Then create
|
|
the source package from this new directory. These steps can be done both on
|
|
Linux and Windows (Cygwin).
|
|
<screen>
|
|
svn co http://svn.code.sf.net/p/bochs/code/tags/REL_2_5_FINAL/bochs bochs-2.5
|
|
tar czvf bochs-2.5.tar.gz --exclude=.svn bochs-2.5
|
|
</screen>
|
|
The source TAR file bochs-2.5.tar.gz is ready for upload.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Building the release on Linux</title>
|
|
<para>
|
|
The RPM will be building using the configuration in .conf.linux with
|
|
a few parameters from <command>build/redhat/make-rpm</command>. Make any last
|
|
minute changes to .conf.linux. Any changes will go into the source RPM. The
|
|
DLX Linux demo package will be downloaded from the Bochs website to the Bochs
|
|
root directory if it is not already present there.
|
|
<screen>
|
|
./build/redhat/make-rpm | tee ../build.txt
|
|
</screen>
|
|
This produces two rpm files in the current directory. Test and upload.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Building the release on win32</title>
|
|
<para>
|
|
These instructions require cygwin and MSVC++. Use the Bochs sources from
|
|
the SVN checkout or unpack the TAR file.
|
|
</para>
|
|
<para>
|
|
In Cygwin:
|
|
<screen>
|
|
sh .conf.win32-vcpp # runs configure
|
|
make win32_snap # unzip workspace, make a win32 source ZIP
|
|
</screen>
|
|
The source ZIP is present in the parent directory of the Bochs root and now
|
|
ready for upload. To build the binary package, copy it to a Windows machine,
|
|
if necessary.
|
|
</para>
|
|
<para>
|
|
Open up Visual C++ and load the workspace file Bochs.sln. Check
|
|
the Build:Set Active Project Configuration is set the way you want it.
|
|
For releases I use "Win32 Release".
|
|
</para>
|
|
<para>
|
|
To create "bochsdbg.exe" with Bochs debugger support, manually change two
|
|
lines in config.h to turn on the debugger.
|
|
<screen>
|
|
#define BX_DEBUGGER 1
|
|
#define BX_DISASM 1
|
|
</screen>
|
|
VC++ will rebuild Bochs with debugger and overwrite bochs.exe. To avoid
|
|
trashing the non-debug version, move it out of the way while the debugger
|
|
version is being built. Then rename the debugger version to bochsdbg.exe.
|
|
<screen>
|
|
cd obj-release
|
|
mv bochs.exe bochs-normal.exe
|
|
(build again with BX_DEBUGGER=1 this time)
|
|
mv bochs.exe bochsdbg.exe
|
|
mv bochs-normal.exe bochs.exe
|
|
</screen>
|
|
</para>
|
|
<para>
|
|
Do make <emphasis>install_win32</emphasis> into the NSIS folder in the Bochs
|
|
source tree:
|
|
<screen>
|
|
make install_win32 INSTDIR=./build/win32/nsis/bochs-2.5
|
|
</screen>
|
|
This downloads and unpacks both the DLX Linux demo and the HTML docs from the
|
|
Bochs website, copies all the files into <emphasis>./build/win32/nsis/bochs-2.5</emphasis>
|
|
and then creates a binary ZIP in the NSIS folder. Rename that bochs-2.5.win32-bin.zip.
|
|
</para>
|
|
<para>
|
|
Now make the NSIS installer package (the current script is known to work with NSIS 2.44)
|
|
<screen>
|
|
cd build/win32/nsis
|
|
make
|
|
</screen>
|
|
That gives an installer called <filename>Bochs-2.5.exe</filename>. Test and upload it.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Creating a file release and uploading files on SF</title>
|
|
<para>
|
|
When you are ready with creating release packages you have to upload them using
|
|
the SF file manager feature. Create a subdirectory with the version number in
|
|
the <filename>bochs</filename> directory. Point the download destination to the
|
|
new directory and start uploading packages. The top of the <filename>CHANGES</filename>
|
|
file should be used as the release notes. After setting up the file properties the
|
|
new release is ready for download.
|
|
</para>
|
|
<para>
|
|
After having all files set up in the download area, don't forget to post an announcement
|
|
containing a brief summary of changes to the bochs-announce mailing list and the "Project
|
|
News" section on SF.
|
|
</para>
|
|
</section>
|
|
|
|
</section>
|
|
|
|
</chapter>
|
|
|
|
<chapter id="webmastering"><title>Webmastering</title>
|
|
|
|
<section id="project-webspace"><title>Bochs project webspace</title>
|
|
<para>
|
|
The Bochs project webspace is stored under the SF directory <filename>/home/project-web/bochs</filename>.
|
|
It can be accessed from the SF shell using SSH or with the commands <command>sftp</command>,
|
|
<command>scp</command> and <command>rsync</command>. Some parts of the directory
|
|
structure must be updated from the local CVS repository, others from Bochs SVN
|
|
(directories <filename>bochs</filename> and <filename>sfsite</filename>).
|
|
The online documentation, disk images and screenshots must be uploaded manually.
|
|
<table>
|
|
<title>Directory structure</title>
|
|
<tgroup cols="2">
|
|
<thead>
|
|
<row>
|
|
<entry>Location</entry>
|
|
<entry>Meaning</entry>
|
|
</row>
|
|
</thead>
|
|
<tbody>
|
|
<row><entry>cgi-bin</entry><entry>CGI scripts for the website</entry></row>
|
|
<row><entry>htdocs</entry><entry>root directory of the website</entry></row>
|
|
<row><entry>htdocs/doc/docbook</entry><entry>Bochs online documentation</entry></row>
|
|
<row><entry>htdocs/docs-html</entry><entry>old Bochs documentation</entry></row>
|
|
<row><entry>htdocs/guestos</entry><entry>disk images directly stored on the Bochs website</entry></row>
|
|
<row><entry>htdocs/screenshot</entry><entry>screenshots of Bochs running several guest operating systems</entry></row>
|
|
<row><entry>htdocs/svn-snapshot</entry><entry>link to current snapshot</entry></row>
|
|
<row><entry>htdocs/techspec</entry><entry>technical specifications of several hardware components</entry></row>
|
|
<row><entry>lxr</entry><entry>Bochs source browser</entry></row>
|
|
<row><entry>sfsite-cvsroot</entry><entry>local CVS repository</entry></row>
|
|
<row><entry>sitebin</entry><entry>shell scripts (e.g. for snapshot generation)</entry></row>
|
|
<row><entry>siteman</entry><entry>website manual pages</entry></row>
|
|
<row><entry>snapshot</entry><entry>SVN snapshot storage area</entry></row>
|
|
<row><entry>tmp</entry><entry>temp directory for shell scripts</entry></row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
</section>
|
|
|
|
<section id="update-website"><title>Updating the Bochs website content</title>
|
|
<para>
|
|
The main HTML content of the Bochs website (except online documentation) is stored
|
|
in the <filename>sfsite</filename> directory of the Bochs SVN repository. Unlike
|
|
other SF projects you don't need to upload these files to the Bochs project webspace.
|
|
Running a simple SVN update on the SF shell is enough after the files have been
|
|
updated in the repository. Please see <link linkend="svn-write-access-setup">Setting
|
|
up SVN write access</link> for general instructions. The only difference is the
|
|
directory name <filename>sfsite</filename> instead of <filename>bochs</filename>.
|
|
The example below shows how to start the SF shell with SSH and to update the
|
|
HTML files.
|
|
<screen>
|
|
ssh -t vruppert,bochs@shell.sourceforge.net create
|
|
vruppert,bochs@shell.sourceforge.net's password:
|
|
|
|
Requesting a new shell for "vruppert" and waiting for it to start.
|
|
queued... starting...
|
|
|
|
This is an interactive shell created for user vruppert,bochs.
|
|
Use the "timeleft" command to see how much time remains before shutdown.
|
|
Use the "shutdown" command to destroy the shell before the time limit.
|
|
For path information and login help, type "sf-help".
|
|
|
|
[vruppert@shell-24002 ~]$ cd /home/project-web/bochs/htdocs/
|
|
[vruppert@shell-24002 htdocs]$ svn update
|
|
U index.html
|
|
Updated to revision 10752
|
|
[vruppert@shell-24002 htdocs]$ shutdown
|
|
Requesting that your shell be shut down.
|
|
This request will be processed soon.
|
|
[vruppert@shell-24002 htdocs]$
|
|
Broadcast message from root (Mon Oct 31 09:45:04 2011):
|
|
|
|
The system is going down for system halt NOW!
|
|
Connection to shell-24002 closed by remote host.
|
|
Connection to shell-24002 closed.
|
|
Connection to shell.sourceforge.net closed.
|
|
</screen>
|
|
</para>
|
|
</section>
|
|
|
|
<section id="update-svn-snapshot"><title>Updating the SVN snapshot</title>
|
|
<para>
|
|
The SVN snapshot
|
|
<footnote>
|
|
<para>The SVN snapshot link can be found on the bottom of the page
|
|
<filename>getcurrent.html</filename>.</para>
|
|
</footnote>
|
|
can be updated with SF shell access using SSH. There is a script
|
|
called <command>update-svn-snapshot.sh</command> that can do all the required steps
|
|
(checking out SVN, packing the source tree into one archive, updating the website
|
|
link). See previous section how to create a shell.
|
|
<screen>
|
|
cd /home/project-web/bochs/sitebin/
|
|
./update-svn-snapshot.sh
|
|
</screen>
|
|
</para>
|
|
</section>
|
|
|
|
<section id="update-online-docs"><title>Updating the online documentation</title>
|
|
<para>
|
|
To update the online documentation, a file called <filename>bochsdoc.tar.gz</filename>
|
|
must be generated with the <command>make</command>. This file must be uploaded
|
|
to the location of the online documentation on SF using <command>scp</command>.
|
|
<screen>
|
|
cd doc/docbook
|
|
make bochsdoc.tar.gz
|
|
scp bochsdoc.tar.gz vruppert,bochs@web.sf.net:htdocs/doc/docbook
|
|
</screen>
|
|
After a successful upload, the HTML files must be unpacked from the SF shell.
|
|
See section <link linkend="update-website">Updating the Bochs website content</link>
|
|
how to create a shell.
|
|
<screen>
|
|
cd /home/project-web/bochs/htdocs/doc/docbook
|
|
tar xvzf bochsdoc.tar.gz
|
|
</screen>
|
|
The updated files can be accessed from the sidebar of the Bochs website.
|
|
</para>
|
|
</section>
|
|
|
|
<section id="other-content"><title>other content</title>
|
|
<para>
|
|
&FIXME; sources, tmp
|
|
</para>
|
|
</section>
|
|
|
|
<section id="available-tools"><title>available tools</title>
|
|
<para>
|
|
&FIXME; sources, tmp
|
|
</para>
|
|
</section>
|
|
|
|
</chapter>
|
|
</book>
|