Bochs/bochs/pc_system.cc
Stanislav Shwartsman 37eb82c69c Totally remove the cosimulation code from Bochs.
The Bochs anyway even doesn't compile if cosimulation configured enabled.
But in the same time the cosimulation code only disturbs to the future development of Bochs debugger, for example adding x86-64 functionality ...
For those of you who still may want to see the cosimulation code inside I put it in patch and upload it Bochs CVS patches folder. Read comments for the patch ! ----------------------------------------------------------------------
2006-01-25 22:20:00 +00:00

540 lines
15 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: pc_system.cc,v 1.48 2006-01-25 22:19:57 sshwarts Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "bochs.h"
#include "iodev/iodev.h"
#define LOG_THIS bx_pc_system.
#ifdef WIN32
#ifndef __MINGW32__
// #include <winsock2.h> // +++
#include <winsock.h>
#endif
#endif
#if defined(PROVIDE_M_IPS)
double m_ips; // Millions of Instructions Per Second
#endif
// Option for turning off BX_TIMER_DEBUG?
// Check out m_ips and ips
#define SpewPeriodicTimerInfo 0
#define MinAllowableTimerPeriod 1
#if BX_SUPPORT_ICACHE
const Bit64u bx_pc_system_c::NullTimerInterval = ICacheWriteStampMax;
#else
// This must be the maximum 32-bit unsigned int value, NOT (Bit64u) -1.
const Bit64u bx_pc_system_c::NullTimerInterval = 0xffffffff;
#endif
// constructor
bx_pc_system_c::bx_pc_system_c(void)
{
this->put("SYS");
// Timer[0] is the null timer. It is initialized as a special
// case here. It should never be turned off or modified, and its
// duration should always remain the same.
ticksTotal = 0; // Reset ticks since emulator started.
timer[0].period = NullTimerInterval;
timer[0].timeToFire = ticksTotal + NullTimerInterval;
timer[0].active = 1;
timer[0].continuous = 1;
timer[0].funct = nullTimer;
timer[0].this_ptr = this;
currCountdown = NullTimerInterval;
currCountdownPeriod = NullTimerInterval;
numTimers = 1; // So far, only the nullTimer.
triggeredTimer = 0;
lastTimeUsec = 0;
usecSinceLast = 0;
}
void bx_pc_system_c::init_ips(Bit32u ips)
{
HRQ = 0;
enable_a20 = 1;
#if BX_CPU_LEVEL < 2
a20_mask = 0xfffff;
#elif BX_CPU_LEVEL == 2
a20_mask = 0xffffff;
#else /* 386+ */
a20_mask = 0xffffffff;
#endif
// parameter 'ips' is the processor speed in Instructions-Per-Second
m_ips = double(ips) / 1000000.0L;
BX_DEBUG(("ips = %u", (unsigned) ips));
}
void bx_pc_system_c::set_HRQ(bx_bool val)
{
HRQ = val;
if (val)
BX_CPU(0)->async_event = 1;
}
void bx_pc_system_c::set_INTR(bx_bool value)
{
if (bx_dbg.interrupts)
BX_INFO(("pc_system: Setting INTR=%d on bootstrap processor %d", (int)value, BX_BOOTSTRAP_PROCESSOR));
BX_CPU(BX_BOOTSTRAP_PROCESSOR)->set_INTR(value);
}
//
// Read from the IO memory address space
//
Bit32u BX_CPP_AttrRegparmN(2)
bx_pc_system_c::inp(Bit16u addr, unsigned io_len)
{
Bit32u ret;
ret = bx_devices.inp(addr, io_len);
return( ret );
}
//
// Write to the IO memory address space.
//
void BX_CPP_AttrRegparmN(3)
bx_pc_system_c::outp(Bit16u addr, Bit32u value, unsigned io_len)
{
bx_devices.outp(addr, value, io_len);
}
void BX_CPP_AttrRegparmN(1)
bx_pc_system_c::set_enable_a20(Bit8u value)
{
#if BX_CPU_LEVEL < 2
BX_PANIC(("set_enable_a20() called: 8086 emulation"));
#else
#if BX_SUPPORT_A20
unsigned old_enable_a20 = enable_a20;
if (value) {
enable_a20 = 1;
#if BX_CPU_LEVEL == 2
a20_mask = 0xffffff; /* 286: enable all 24 address lines */
#else /* 386+ */
a20_mask = 0xffffffff; /* 386: enable all 32 address lines */
#endif
}
else {
enable_a20 = 0;
a20_mask = 0xffefffff; /* mask off A20 address line */
}
BX_DBG_A20_REPORT(value);
BX_DEBUG(("A20: set() = %u", (unsigned) enable_a20));
// If there has been a transition, we need to notify the CPUs so
// they can potentially invalidate certain cache info based on
// A20-line-applied physical addresses.
if (old_enable_a20 != enable_a20) {
for (unsigned i=0; i<BX_SMP_PROCESSORS; i++)
BX_CPU(i)->pagingA20Changed();
}
#else
BX_DEBUG(("set_enable_a20: ignoring: SUPPORT_A20 = 0"));
#endif // #if BX_SUPPORT_A20
#endif
}
bx_bool bx_pc_system_c::get_enable_a20(void)
{
#if BX_SUPPORT_A20
if (bx_dbg.a20)
BX_INFO(("A20: get() = %u", (unsigned) enable_a20));
if (enable_a20) return(1);
else return(0);
#else
BX_INFO(("get_enable_a20: ignoring: SUPPORT_A20 = 0"));
return(1);
#endif // #if BX_SUPPORT_A20
}
int bx_pc_system_c::Reset( unsigned type )
{
// type is BX_RESET_HARDWARE or BX_RESET_SOFTWARE
BX_INFO(( "bx_pc_system_c::Reset(%s) called",type==BX_RESET_HARDWARE?"HARDWARE":"SOFTWARE" ));
// Always reset cpu
for (int i=0; i<BX_SMP_PROCESSORS; i++) {
BX_CPU(i)->reset(type);
}
// Reset devices only on Hardware resets
if (type==BX_RESET_HARDWARE) {
DEV_reset_devices(type);
}
return(0);
}
Bit8u bx_pc_system_c::IAC(void)
{
return( DEV_pic_iac() );
}
void bx_pc_system_c::exit(void)
{
if (DEV_cmos_present())
DEV_cmos_save_image();
if (DEV_hd_present())
DEV_hd_close_harddrive();
BX_INFO(("Last time is %u", (unsigned) DEV_cmos_get_timeval()));
if (bx_gui) bx_gui->exit();
}
// ================================================
// Bochs internal timer delivery framework features
// ================================================
int bx_pc_system_c::register_timer( void *this_ptr, void (*funct)(void *),
Bit32u useconds, bx_bool continuous, bx_bool active, const char *id)
{
Bit64u ticks;
// Convert useconds to number of ticks.
ticks = (Bit64u) (double(useconds) * m_ips);
return register_timer_ticks(this_ptr, funct, ticks, continuous, active, id);
}
int bx_pc_system_c::register_timer_ticks(void* this_ptr, bx_timer_handler_t funct,
Bit64u ticks, bx_bool continuous, bx_bool active, const char *id)
{
unsigned i;
#if BX_TIMER_DEBUG
if (numTimers >= BX_MAX_TIMERS) {
BX_PANIC(("register_timer: too many registered timers."));
}
if (this_ptr == NULL)
BX_PANIC(("register_timer_ticks: this_ptr is NULL"));
if (funct == NULL)
BX_PANIC(("register_timer_ticks: funct is NULL"));
#endif
// If the timer frequency is rediculously low, make it more sane.
// This happens when 'ips' is too low.
if (ticks < MinAllowableTimerPeriod) {
//BX_INFO(("register_timer_ticks: adjusting ticks of %llu to min of %u",
// ticks, MinAllowableTimerPeriod));
ticks = MinAllowableTimerPeriod;
}
for (i=0; i < numTimers; i++) {
if (timer[i].inUse == 0)
break;
}
timer[i].inUse = 1;
timer[i].period = ticks;
timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) +
ticks;
timer[i].active = active;
timer[i].continuous = continuous;
timer[i].funct = funct;
timer[i].this_ptr = this_ptr;
strncpy(timer[i].id, id, BxMaxTimerIDLen);
timer[i].id[BxMaxTimerIDLen-1] = 0; // Null terminate if not already.
if (active) {
if (ticks < Bit64u(currCountdown)) {
// This new timer needs to fire before the current countdown.
// Skew the current countdown and countdown period to be smaller
// by the delta.
currCountdownPeriod -= (currCountdown - Bit32u(ticks));
currCountdown = Bit32u(ticks);
}
}
// If we didn't find a free slot, increment the bound, numTimers.
if (i==numTimers)
numTimers++; // One new timer installed.
// Return timer id.
return(i);
}
void bx_pc_system_c::countdownEvent(void)
{
unsigned i;
Bit64u minTimeToFire;
bx_bool triggered[BX_MAX_TIMERS];
// The countdown decremented to 0. We need to service all the active
// timers, and invoke callbacks from those timers which have fired.
#if BX_TIMER_DEBUG
if (currCountdown != 0)
BX_PANIC(("countdownEvent: ticks!=0"));
#endif
// Increment global ticks counter by number of ticks which have
// elapsed since the last update.
ticksTotal += Bit64u(currCountdownPeriod);
minTimeToFire = (Bit64u) -1;
for (i=0; i < numTimers; i++) {
triggered[i] = 0; // Reset triggered flag.
if (timer[i].active) {
#if BX_TIMER_DEBUG
if (ticksTotal > timer[i].timeToFire)
BX_PANIC(("countdownEvent: ticksTotal > timeToFire[%u], D " FMT_LL "u", i,
timer[i].timeToFire-ticksTotal));
#endif
if (ticksTotal == timer[i].timeToFire) {
// This timer is ready to fire.
triggered[i] = 1;
if (timer[i].continuous==0) {
// If triggered timer is one-shot, deactive.
timer[i].active = 0;
}
else {
// Continuous timer, increment time-to-fire by period.
timer[i].timeToFire += timer[i].period;
if (timer[i].timeToFire < minTimeToFire)
minTimeToFire = timer[i].timeToFire;
}
}
else {
// This timer is not ready to fire yet.
if (timer[i].timeToFire < minTimeToFire)
minTimeToFire = timer[i].timeToFire;
}
}
}
// Calculate next countdown period. We need to do this before calling
// any of the callbacks, as they may call timer features, which need
// to be advanced to the next countdown cycle.
currCountdown = currCountdownPeriod =
Bit32u(minTimeToFire - ticksTotal);
for (i=0; i < numTimers; i++) {
// Call requested timer function. It may request a different
// timer period or deactivate etc.
if (triggered[i]) {
triggeredTimer = i;
timer[i].funct(timer[i].this_ptr);
triggeredTimer = 0;
}
}
}
void bx_pc_system_c::nullTimer(void* this_ptr)
{
// This function is always inserted in timer[0]. It is sort of
// a heartbeat timer. It ensures that at least one timer is
// always active to make the timer logic more simple, and has
// a duration of less than the maximum 32-bit integer, so that
// a 32-bit size can be used for the hot countdown timer. The
// rest of the timer info can be 64-bits. This is also a good
// place for some logic to report actual emulated
// instructions-per-second (IPS) data when measured relative to
// the host computer's wall clock.
UNUSED(this_ptr);
#if SpewPeriodicTimerInfo
BX_INFO(("==================================="));
for (unsigned i=0; i < bx_pc_system.numTimers; i++) {
if (bx_pc_system.timer[i].active) {
BX_INFO(("BxTimer(%s): period=" FMT_LL "u, continuous=%u",
bx_pc_system.timer[i].id, bx_pc_system.timer[i].period,
bx_pc_system.timer[i].continuous));
}
}
#endif
#if BX_SUPPORT_ICACHE
purgeICaches();
#endif
}
#if BX_DEBUGGER
void bx_pc_system_c::timebp_handler(void* this_ptr)
{
BX_CPU(0)->break_point = BREAK_POINT_TIME;
BX_DEBUG(( "Time breakpoint triggered" ));
if (timebp_queue_size > 1) {
Bit64s new_diff = timebp_queue[1] - bx_pc_system.time_ticks();
bx_pc_system.activate_timer_ticks(timebp_timer, new_diff, 1);
}
timebp_queue_size--;
for (int i = 0; i < timebp_queue_size; i++)
timebp_queue[i] = timebp_queue[i+1];
}
#endif // BX_DEBUGGER
Bit64u bx_pc_system_c::time_usec_sequential()
{
Bit64u this_time_usec = time_usec();
if(this_time_usec != lastTimeUsec) {
Bit64u diff_usec = this_time_usec-lastTimeUsec;
lastTimeUsec = this_time_usec;
if(diff_usec >= usecSinceLast) {
usecSinceLast = 0;
} else {
usecSinceLast -= diff_usec;
}
}
usecSinceLast++;
return (this_time_usec+usecSinceLast);
}
Bit64u bx_pc_system_c::time_usec() {
return (Bit64u) (((double)(Bit64s)time_ticks()) / m_ips );
}
void bx_pc_system_c::start_timers(void) { }
void bx_pc_system_c::activate_timer_ticks(unsigned i, Bit64u ticks, bx_bool continuous)
{
#if BX_TIMER_DEBUG
if (i >= numTimers)
BX_PANIC(("activate_timer_ticks: timer %u OOB", i));
if (timer[i].period < MinAllowableTimerPeriod)
BX_PANIC(("activate_timer_ticks: timer[%u].period of " FMT_LL "u < min of %u",
i, timer[i].period, MinAllowableTimerPeriod));
#endif
// If the timer frequency is rediculously low, make it more sane.
// This happens when 'ips' is too low.
if (ticks < MinAllowableTimerPeriod) {
//BX_INFO(("activate_timer_ticks: adjusting ticks of %llu to min of %u",
// ticks, MinAllowableTimerPeriod));
ticks = MinAllowableTimerPeriod;
}
timer[i].period = ticks;
timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) +
ticks;
timer[i].active = 1;
timer[i].continuous = continuous;
if (ticks < Bit64u(currCountdown)) {
// This new timer needs to fire before the current countdown.
// Skew the current countdown and countdown period to be smaller
// by the delta.
currCountdownPeriod -= (currCountdown - Bit32u(ticks));
currCountdown = Bit32u(ticks);
}
}
void bx_pc_system_c::activate_timer(unsigned i, Bit32u useconds, bx_bool continuous)
{
Bit64u ticks;
#if BX_TIMER_DEBUG
if (i >= numTimers)
BX_PANIC(("activate_timer: timer %u OOB", i));
#endif
// if useconds = 0, use default stored in period field
// else set new period from useconds
if (useconds==0) {
ticks = timer[i].period;
}
else {
// convert useconds to number of ticks
ticks = (Bit64u) (double(useconds) * m_ips);
// If the timer frequency is rediculously low, make it more sane.
// This happens when 'ips' is too low.
if (ticks < MinAllowableTimerPeriod) {
//BX_INFO(("activate_timer: adjusting ticks of %llu to min of %u",
// ticks, MinAllowableTimerPeriod));
ticks = MinAllowableTimerPeriod;
}
timer[i].period = ticks;
}
activate_timer_ticks(i, ticks, continuous);
}
void bx_pc_system_c::deactivate_timer( unsigned i )
{
#if BX_TIMER_DEBUG
if (i >= numTimers)
BX_PANIC(("deactivate_timer: timer %u OOB", i));
#endif
timer[i].active = 0;
}
unsigned bx_pc_system_c::unregisterTimer(int timerIndex)
{
unsigned i = (unsigned) timerIndex;
#if BX_TIMER_DEBUG
if (i >= numTimers)
BX_PANIC(("unregisterTimer: timer %u OOB", i));
if (i == 0)
BX_PANIC(("unregisterTimer: timer 0 is the nullTimer!"));
if (timer[i].inUse == 0)
BX_PANIC(("unregisterTimer: timer %u is not in-use!", i));
#endif
if (timer[i].active) {
BX_PANIC(("unregisterTimer: timer '%s' is still active!", timer[i].id));
return(0); // Fail.
}
// Reset timer fields for good measure.
timer[i].inUse = 0; // No longer registered.
timer[i].period = BX_MAX_BIT64S; // Max value (invalid)
timer[i].timeToFire = BX_MAX_BIT64S; // Max value (invalid)
timer[i].continuous = 0;
timer[i].funct = NULL;
timer[i].this_ptr = NULL;
memset(timer[i].id, 0, BxMaxTimerIDLen);
return(1); // OK
}