5e520261db
BRANCH_PLUGINS branch! Authors: Bryce Denney Christophe Bothamy Kevin Lawton (we grabbed a lot of plugin code from plex86) Testing help from: Volker Ruppert Don Becker (Psyon) Jeremy Parsons (Br'fin) The change log is too long to paste in here. To read the change log, do cvs log patches/patch.final-from-BRANCH_PLUGINS.gz All the changes and a detailed description are contained in a patch called patch.final-from-BRANCH_PLUGINS.gz. To look at the complete patch, do cvs upd -r1.1 patches/patch.final-from-BRANCH_PLUGINS.gz Then you will have a local copy of the patch, which you can gunzip and play with however you want. Modified Files: .bochsrc Makefile.in aclocal.m4 bochs.h config.h.in configure configure.in gdbstub.cc logio.cc main.cc pc_system.cc pc_system.h state_file.h bios/Makefile.in bios/rombios.c cpu/Makefile.in cpu/access.cc cpu/apic.cc cpu/arith16.cc cpu/arith32.cc cpu/arith8.cc cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer32.cc cpu/exception.cc cpu/fetchdecode.cc cpu/fetchdecode64.cc cpu/flag_ctrl.cc cpu/flag_ctrl_pro.cc cpu/init.cc cpu/io.cc cpu/logical16.cc cpu/logical32.cc cpu/logical8.cc cpu/paging.cc cpu/proc_ctrl.cc cpu/protect_ctrl.cc cpu/segment_ctrl_pro.cc cpu/shift16.cc cpu/shift32.cc cpu/stack64.cc cpu/string.cc cpu/tasking.cc debug/Makefile.in debug/dbg_main.cc disasm/Makefile.in doc/docbook/user/user.dbk dynamic/Makefile.in fpu/Makefile.in gui/Makefile.in gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/control.cc gui/control.h gui/gui.cc gui/gui.h gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc gui/rfb.cc gui/sdl.cc gui/sdlkeys.h gui/siminterface.cc gui/siminterface.h gui/term.cc gui/win32.cc gui/wx.cc gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h gui/x.cc gui/keymaps/sdl-pc-de.map gui/keymaps/sdl-pc-us.map gui/keymaps/x11-pc-de.map instrument/example0/instrument.h instrument/example1/instrument.h instrument/stubs/instrument.cc instrument/stubs/instrument.h iodev/Makefile.in iodev/biosdev.cc iodev/biosdev.h iodev/cdrom.cc iodev/cmos.cc iodev/cmos.h iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_fbsd.cc iodev/eth_linux.cc iodev/eth_null.cc iodev/eth_tap.cc iodev/floppy.cc iodev/floppy.h iodev/guest2host.cc iodev/guest2host.h iodev/harddrv.cc iodev/harddrv.h iodev/iodebug.cc iodev/iodebug.h iodev/iodev.h iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.cc iodev/ne2k.h iodev/parallel.cc iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pci2isa.cc iodev/pci2isa.h iodev/pic.cc iodev/pic.h iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h iodev/sb16.cc iodev/sb16.h iodev/scancodes.cc iodev/scancodes.h iodev/serial.cc iodev/serial.h iodev/slowdown_timer.cc iodev/slowdown_timer.h iodev/unmapped.cc iodev/unmapped.h iodev/vga.cc iodev/vga.h memory/Makefile.in memory/memory.cc memory/memory.h memory/misc_mem.cc misc/bximage.c misc/niclist.c Added Files: README-plugins extplugin.h ltdl.c ltdl.h ltdlconf.h.in ltmain.sh plugin.cc plugin.h
330 lines
12 KiB
C++
330 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: gui.h,v 1.32 2002-10-24 21:06:23 bdenney Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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BOCHSAPI extern class bx_gui_c *bx_gui;
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// The bx_gui_c class provides data and behavior that is common to
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// all guis. Each gui implementation will override the abstract methods.
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class BOCHSAPI bx_gui_c : public logfunctions {
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public:
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bx_gui_c (void);
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virtual ~bx_gui_c ();
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// Define the following functions in the module for your particular GUI
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// (x.cc, beos.cc, ...)
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virtual void specific_init(int argc, char **argv,
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unsigned x_tilesize, unsigned y_tilesize, unsigned header_bar_y) = 0;
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virtual void text_update(Bit8u *old_text, Bit8u *new_text,
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unsigned long cursor_x, unsigned long cursor_y,
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Bit16u cursor_state, unsigned rows) = 0;
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virtual void graphics_tile_update(Bit8u *snapshot, unsigned x, unsigned y) = 0;
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virtual void handle_events(void) = 0;
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virtual void flush(void) = 0;
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virtual void clear_screen(void) = 0;
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virtual Boolean palette_change(unsigned index, unsigned red, unsigned green, unsigned blue) = 0;
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virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0) = 0;
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virtual unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim) = 0;
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virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void)) = 0;
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virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id) = 0;
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virtual void show_headerbar(void) = 0;
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virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes) = 0;
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virtual int set_clipboard_text(char *snapshot, Bit32u len) = 0;
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virtual void mouse_enabled_changed_specific (Boolean val) = 0;
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virtual void exit(void) = 0;
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// These are only needed for the term gui. For all other guis they will
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// have no effect.
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// returns 32-bit bitmask in which 1 means the GUI should handle that signal
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virtual Bit32u get_sighandler_mask () {return 0;}
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// called when registered signal arrives
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virtual void sighandler (int sig) {}
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// The following function(s) are defined already, and your
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// GUI code calls them
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static void key_event(Bit32u key);
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static void set_text_charmap(Bit8u *fbuffer);
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static void set_text_charbyte(Bit16u address, Bit8u data);
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void init(int argc, char **argv,
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unsigned x_tilesize, unsigned y_tilesize);
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void update_drive_status_buttons (void);
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static void mouse_enabled_changed (Boolean val);
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static void init_signal_handlers ();
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#if BX_USE_IDLE_HACK
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static void sim_is_idle(void);
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#endif
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protected:
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// And these are defined and used privately in gui.cc
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static void floppyA_handler(void);
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static void floppyB_handler(void);
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static void cdromD_handler(void);
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static void reset_handler(void);
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static void power_handler(void);
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static void copy_handler(void);
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static void paste_handler(void);
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static void snapshot_handler(void);
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static void config_handler(void);
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static void toggle_mouse_enable(void);
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static void userbutton_handler(void);
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static Bit32s make_text_snapshot (char **snapshot, Bit32u *length);
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Boolean floppyA_status;
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Boolean floppyB_status;
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Boolean cdromD_status;
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unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id;
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unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id;
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unsigned cdromD_bmap_id, cdromD_eject_bmap_id, cdromD_hbar_id;
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unsigned power_bmap_id, power_hbar_id;
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unsigned reset_bmap_id, reset_hbar_id;
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unsigned copy_bmap_id, copy_hbar_id;
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unsigned paste_bmap_id, paste_hbar_id;
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unsigned snapshot_bmap_id, snapshot_hbar_id;
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unsigned config_bmap_id, config_hbar_id;
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unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id;
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unsigned user_bmap_id, user_hbar_id;
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unsigned char vga_charmap[0x2000];
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Boolean charmap_updated;
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Boolean char_changed[256];
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};
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// Add this macro in the class declaration of each GUI, to define all the
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// required virtual methods. Example:
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//
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// class bx_rfb_gui_c : public bx_gui_c {
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// public:
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// bx_rfb_gui_c (void) {}
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// DECLARE_GUI_VIRTUAL_METHODS()
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// };
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// Then, each method must be defined later in the file.
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#define DECLARE_GUI_VIRTUAL_METHODS() \
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virtual void specific_init(int argc, char **argv, \
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unsigned x_tilesize, unsigned y_tilesize, \
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unsigned header_bar_y); \
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virtual void text_update(Bit8u *old_text, Bit8u *new_text, \
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unsigned long cursor_x, unsigned long cursor_y, \
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Bit16u cursor_state, unsigned rows); \
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virtual void graphics_tile_update(Bit8u *snapshot, unsigned x, unsigned y); \
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virtual void handle_events(void); \
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virtual void flush(void); \
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virtual void clear_screen(void); \
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virtual Boolean palette_change(unsigned index, \
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unsigned red, unsigned green, unsigned blue); \
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virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0); \
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virtual unsigned create_bitmap(const unsigned char *bmap, \
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unsigned xdim, unsigned ydim); \
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virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, \
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void (*f)(void)); \
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virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id); \
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virtual void show_headerbar(void); \
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virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes); \
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virtual int set_clipboard_text(char *snapshot, Bit32u len); \
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virtual void mouse_enabled_changed_specific (Boolean val); \
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virtual void exit(void); \
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/* end of DECLARE_GUI_VIRTUAL_METHODS */
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#define BX_MAX_PIXMAPS 16
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#define BX_MAX_HEADERBAR_ENTRIES 11
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#define BX_HEADER_BAR_Y 32
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// align pixmaps towards left or right side of header bar
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#define BX_GRAVITY_LEFT 10
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#define BX_GRAVITY_RIGHT 11
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#define BX_KEY_PRESSED 0x00000000
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#define BX_KEY_RELEASED 0x80000000
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#define BX_KEY_UNHANDLED 0x10000000
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#define BX_KEY_CTRL_L 0
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#define BX_KEY_SHIFT_L 1
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#define BX_KEY_F1 2
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#define BX_KEY_F2 3
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#define BX_KEY_F3 4
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#define BX_KEY_F4 5
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#define BX_KEY_F5 6
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#define BX_KEY_F6 7
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#define BX_KEY_F7 8
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#define BX_KEY_F8 9
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#define BX_KEY_F9 10
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#define BX_KEY_F10 11
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#define BX_KEY_F11 12
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#define BX_KEY_F12 13
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#define BX_KEY_CTRL_R 14
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#define BX_KEY_SHIFT_R 15
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#define BX_KEY_CAPS_LOCK 16
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#define BX_KEY_NUM_LOCK 17
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#define BX_KEY_ALT_L 18
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#define BX_KEY_ALT_R 19
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#define BX_KEY_A 20
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#define BX_KEY_B 21
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#define BX_KEY_C 22
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#define BX_KEY_D 23
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#define BX_KEY_E 24
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#define BX_KEY_F 25
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#define BX_KEY_G 26
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#define BX_KEY_H 27
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#define BX_KEY_I 28
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#define BX_KEY_J 29
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#define BX_KEY_K 30
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#define BX_KEY_L 31
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#define BX_KEY_M 32
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#define BX_KEY_N 33
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#define BX_KEY_O 34
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#define BX_KEY_P 35
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#define BX_KEY_Q 36
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#define BX_KEY_R 37
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#define BX_KEY_S 38
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#define BX_KEY_T 39
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#define BX_KEY_U 40
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#define BX_KEY_V 41
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#define BX_KEY_W 42
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#define BX_KEY_X 43
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#define BX_KEY_Y 44
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#define BX_KEY_Z 45
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#define BX_KEY_0 46
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#define BX_KEY_1 47
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#define BX_KEY_2 48
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#define BX_KEY_3 49
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#define BX_KEY_4 50
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#define BX_KEY_5 51
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#define BX_KEY_6 52
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#define BX_KEY_7 53
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#define BX_KEY_8 54
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#define BX_KEY_9 55
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#define BX_KEY_ESC 56
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#define BX_KEY_SPACE 57
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#define BX_KEY_SINGLE_QUOTE 58
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#define BX_KEY_COMMA 59
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#define BX_KEY_PERIOD 60
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#define BX_KEY_SLASH 61
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#define BX_KEY_SEMICOLON 62
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#define BX_KEY_EQUALS 63
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#define BX_KEY_LEFT_BRACKET 64
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#define BX_KEY_BACKSLASH 65
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#define BX_KEY_RIGHT_BRACKET 66
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#define BX_KEY_MINUS 67
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#define BX_KEY_GRAVE 68
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#define BX_KEY_BACKSPACE 69
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#define BX_KEY_ENTER 70
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#define BX_KEY_TAB 71
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#define BX_KEY_LEFT_BACKSLASH 72
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#define BX_KEY_PRINT 73
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#define BX_KEY_SCRL_LOCK 74
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#define BX_KEY_PAUSE 75
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#define BX_KEY_INSERT 76
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#define BX_KEY_DELETE 77
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#define BX_KEY_HOME 78
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#define BX_KEY_END 79
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#define BX_KEY_PAGE_UP 80
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#define BX_KEY_PAGE_DOWN 81
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#define BX_KEY_KP_ADD 82
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#define BX_KEY_KP_SUBTRACT 83
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#define BX_KEY_KP_END 84
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#define BX_KEY_KP_DOWN 85
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#define BX_KEY_KP_PAGE_DOWN 86
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#define BX_KEY_KP_LEFT 87
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#define BX_KEY_KP_RIGHT 88
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#define BX_KEY_KP_HOME 89
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#define BX_KEY_KP_UP 90
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#define BX_KEY_KP_PAGE_UP 91
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#define BX_KEY_KP_INSERT 92
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#define BX_KEY_KP_DELETE 93
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#define BX_KEY_KP_5 94
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#define BX_KEY_UP 95
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#define BX_KEY_DOWN 96
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#define BX_KEY_LEFT 97
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#define BX_KEY_RIGHT 98
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#define BX_KEY_KP_ENTER 99
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#define BX_KEY_KP_MULTIPLY 100
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#define BX_KEY_KP_DIVIDE 101
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#define BX_KEY_WIN_L 102
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#define BX_KEY_WIN_R 103
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#define BX_KEY_MENU 104
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#define BX_KEY_ALT_SYSREQ 105
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#define BX_KEY_CTRL_BREAK 106
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#define BX_KEY_INT_BACK 107
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#define BX_KEY_INT_FORWARD 108
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#define BX_KEY_INT_STOP 109
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#define BX_KEY_INT_MAIL 110
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#define BX_KEY_INT_SEARCH 111
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#define BX_KEY_INT_FAV 112
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#define BX_KEY_INT_HOME 113
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#define BX_KEY_POWER_MYCOMP 114
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#define BX_KEY_POWER_CALC 115
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#define BX_KEY_POWER_SLEEP 116
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#define BX_KEY_POWER_POWER 117
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#define BX_KEY_POWER_WAKE 118
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#define BX_KEY_NBKEYS 119
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// If you add BX_KEYs Please update
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// - BX_KEY_NBKEYS
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// - the scancodes table in the file iodev/scancodes.cc
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// - the bx_key_symbol table in the file gui/keymap.cc
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/////////////// GUI plugin support
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// Define macro to supply gui plugin code. This macro is called once in GUI to
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// supply the plugin initialization methods. Since it is nearly identical for
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// each gui module, the macro is easier to maintain than pasting the same code
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// in each one.
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//
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// Each gui should declare a class pointer called "theGui" which is derived
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// from bx_gui_c, before calling this macro. For example, the SDL port
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// says:
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// static bx_sdl_gui_c *theGui;
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#define IMPLEMENT_GUI_PLUGIN_CODE(gui_name) \
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int lib##gui_name##_LTX_plugin_init(plugin_t *plugin, \
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plugintype_t type, int argc, char *argv[]) { \
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genlog->info("installing %s module as the Bochs GUI", #gui_name); \
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theGui = new bx_##gui_name##_gui_c (); \
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bx_gui = theGui; \
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return(0); /* Success */ \
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} \
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void lib##gui_name##_LTX_plugin_fini(void) { }
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