Bochs/bochs/iodev/gameport.cc
Stanislav Shwartsman 5873b26a82 Speed up compilation process.
bochs.h already not include iodev.h which reduces compilation dependences for almost all cpu and fpu files, now cpu files will not be recompiled if iodev includes was changed
2004-06-19 15:20:15 +00:00

243 lines
6.1 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: gameport.cc,v 1.6 2004-06-19 15:20:11 sshwarts Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2003 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Standard PC gameport
//
// Define BX_PLUGGABLE in files that can be compiled into plugins. For
// platforms that require a special tag on exported symbols, BX_PLUGGABLE
// is used to know when we are exporting symbols and when we are importing.
#define BX_PLUGGABLE
#include "iodev.h"
#ifdef __linux__
#include <linux/joystick.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <stdio.h>
#elif defined(WIN32)
#ifndef JOY_BUTTON1
#define JOY_BUTTON1 1
#define JOY_BUTTON2 2
UINT STDCALL joyGetPos(UINT, LPJOYINFO);
#endif
#define JOYSTICKID1 0
#endif
#define LOG_THIS theGameport->
bx_gameport_c *theGameport = NULL;
int
libgameport_LTX_plugin_init(plugin_t *plugin, plugintype_t type, int argc, char *argv[])
{
theGameport = new bx_gameport_c ();
bx_devices.pluginGameport = theGameport;
BX_REGISTER_DEVICE_DEVMODEL(plugin, type, theGameport, BX_PLUGIN_GAMEPORT);
return(0); // Success
}
void
libgameport_LTX_plugin_fini(void)
{
}
bx_gameport_c::bx_gameport_c(void)
{
put("GAME");
settype(EXTFPUIRQLOG);
}
bx_gameport_c::~bx_gameport_c(void)
{
if (joyfd >= 0) close(joyfd);
BX_DEBUG(("Exit."));
}
void
bx_gameport_c::init(void)
{
// Allocate the gameport IO address range 0x200..0x207
for (unsigned addr=0x200; addr<0x208; addr++) {
DEV_register_ioread_handler(this, read_handler, addr, "Gameport", 1);
DEV_register_iowrite_handler(this, write_handler, addr, "Gameport", 1);
}
BX_GAMEPORT_THIS port = 0xf0;
BX_GAMEPORT_THIS write_usec = 0;
BX_GAMEPORT_THIS timer_x = 0;
BX_GAMEPORT_THIS timer_y = 0;
#ifdef __linux__
BX_GAMEPORT_THIS joyfd = open("/dev/input/js0", O_RDONLY);
if (BX_GAMEPORT_THIS joyfd >= 0) {
for (unsigned i=0; i<4; i++) poll_joydev();
}
#elif defined(WIN32)
JOYINFO joypos;
if (joyGetPos(JOYSTICKID1, &joypos) == JOYERR_NOERROR) {
BX_GAMEPORT_THIS joyfd = 1;
} else {
BX_GAMEPORT_THIS joyfd = -1;
}
#else
BX_GAMEPORT_THIS joyfd = -1;
#endif
}
void
bx_gameport_c::reset(unsigned type)
{
// nothing for now
}
void
bx_gameport_c::poll_joydev(void)
{
#ifdef __linux__
struct js_event e;
fd_set joyfds;
struct timeval tv;
memset(&tv, 0, sizeof(tv));
FD_ZERO(&joyfds);
FD_SET(BX_GAMEPORT_THIS joyfd, &joyfds);
e.type = 0;
if (select(BX_GAMEPORT_THIS joyfd+1, &joyfds, NULL, NULL, &tv)) {
read(BX_GAMEPORT_THIS joyfd, &e, sizeof(struct js_event));
if (e.type & JS_EVENT_BUTTON) {
if (e.value == 1) {
BX_GAMEPORT_THIS port &= ~(0x10 << e.number);
} else {
BX_GAMEPORT_THIS port |= (0x10 << e.number);
}
}
if (e.type & JS_EVENT_AXIS) {
if (e.number == 0) {
BX_GAMEPORT_THIS delay_x = 25 + ((e.value + 0x8000) / 60);
}
if (e.number == 1) {
BX_GAMEPORT_THIS delay_y = 25 + ((e.value + 0x8000) / 62);
}
}
}
#elif defined(WIN32)
JOYINFO joypos;
if (joyGetPos(JOYSTICKID1, &joypos) == JOYERR_NOERROR) {
if (joypos.wButtons & JOY_BUTTON1) {
BX_GAMEPORT_THIS port &= ~0x10;
} else {
BX_GAMEPORT_THIS port |= 0x10;
}
if (joypos.wButtons & JOY_BUTTON2) {
BX_GAMEPORT_THIS port &= ~0x20;
} else {
BX_GAMEPORT_THIS port |= 0x20;
}
BX_GAMEPORT_THIS delay_x = 25 + (joypos.wXpos / 60);
BX_GAMEPORT_THIS delay_y = 25 + (joypos.wYpos / 60);
}
#endif
}
// static IO port read callback handler
// redirects to non-static class handler to avoid virtual functions
Bit32u
bx_gameport_c::read_handler(void *this_ptr, Bit32u address, unsigned io_len)
{
#if !BX_USE_GAME_SMF
bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
return( class_ptr->read(address, io_len) );
}
Bit32u
bx_gameport_c::read(Bit32u address, unsigned io_len)
{
#else
UNUSED(this_ptr);
#endif // !BX_USE_GAME_SMF
Bit64u usec;
if (BX_GAMEPORT_THIS joyfd >= 0) {
poll_joydev();
usec = bx_pc_system.time_usec();
if (BX_GAMEPORT_THIS timer_x) {
if ((usec - BX_GAMEPORT_THIS write_usec) >= BX_GAMEPORT_THIS delay_x) {
BX_GAMEPORT_THIS port &= 0xfe;
BX_GAMEPORT_THIS timer_x = 0;
}
}
if (BX_GAMEPORT_THIS timer_y) {
if ((usec - BX_GAMEPORT_THIS write_usec) >= BX_GAMEPORT_THIS delay_y) {
BX_GAMEPORT_THIS port &= 0xfd;
BX_GAMEPORT_THIS timer_y = 0;
}
}
} else {
BX_DEBUG(("read: joystick not present"));
}
return BX_GAMEPORT_THIS port;
}
// static IO port write callback handler
// redirects to non-static class handler to avoid virtual functions
void
bx_gameport_c::write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len)
{
#if !BX_USE_GAME_SMF
bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
class_ptr->write(address, value, io_len);
}
void
bx_gameport_c::write(Bit32u address, Bit32u value, unsigned io_len)
{
#else
UNUSED(this_ptr);
#endif // !BX_USE_GAME_SMF
BX_GAMEPORT_THIS write_usec = bx_pc_system.time_usec();
BX_GAMEPORT_THIS timer_x = 1;
BX_GAMEPORT_THIS timer_y = 1;
BX_GAMEPORT_THIS port |= 0x0f;
}