4cece81589
* memory parameter handling rewritten (not yet complete) * new reset() method for bx_list_c for recursive reset of all list members * memory options in wx now handled in a ParamDialog (ConfigMemoryDialog removed) * removed obsolete BXP_* constants in siminterface.h * updated proposed parameter tree - constant BX_N_OPTRAM_IMAGES for optional RAM images limit added
1533 lines
55 KiB
C++
1533 lines
55 KiB
C++
/////////////////////////////////////////////////////////////////
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// $Id: wxmain.cc,v 1.112 2006-02-16 21:44:17 vruppert Exp $
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/////////////////////////////////////////////////////////////////
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//
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// wxmain.cc implements the wxWidgets frame, toolbar, menus, and dialogs.
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// When the application starts, the user is given a chance to choose/edit/save
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// a configuration. When they decide to start the simulation, functions in
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// main.cc are called in a separate thread to initialize and run the Bochs
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// simulator.
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//
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// Most ports to different platforms implement only the VGA window and
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// toolbar buttons. The wxWidgets port is the first to implement both
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// the VGA display and the configuration interface, so the boundaries
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// between them are somewhat blurry. See the extensive comments at
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// the top of siminterface for the rationale behind this separation.
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//
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// The separation between wxmain.cc and wx.cc is as follows:
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// - wxmain.cc implements a Bochs configuration interface (CI),
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// which is the wxWidgets equivalent of textconfig.cc. wxmain creates
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// a frame with several menus and a toolbar, and allows the user to
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// choose the machine configuration and start the simulation. Note
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// that wxmain.cc does NOT include bochs.h. All interactions
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// between the CI and the simulator are through the siminterface
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// object.
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// - wx.cc implements a VGA display screen using wxWidgets. It is
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// is the wxWidgets equivalent of x.cc, win32.cc, macos.cc, etc.
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// wx.cc includes bochs.h and has access to all Bochs devices.
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// The VGA panel accepts only paint, key, and mouse events. As it
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// receives events, it builds BxEvents and places them into a
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// thread-safe BxEvent queue. The simulation thread periodically
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// processes events from the BxEvent queue (bx_gui_c::handle_events)
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// and notifies the appropriate emulated I/O device.
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//
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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// includes
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//////////////////////////////////////////////////////////////////////
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// Define BX_PLUGGABLE in files that can be compiled into plugins. For
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// platforms that require a special tag on exported symbols, BX_PLUGGABLE
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// is used to know when we are exporting symbols and when we are importing.
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#define BX_PLUGGABLE
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#include "config.h" // definitions based on configure script
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#if BX_WITH_WX
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <wx/image.h>
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#include <wx/clipbrd.h>
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#include "osdep.h" // workarounds for missing stuff
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#include "gui/siminterface.h" // interface to the simulator
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#include "bxversion.h" // get version string
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#include "wxdialog.h" // custom dialog boxes
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#include "wxmain.h" // wxwidgets shared stuff
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#include "extplugin.h"
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// include XPM icons
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#include "bitmaps/cdromd.xpm"
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#include "bitmaps/copy.xpm"
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#include "bitmaps/floppya.xpm"
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#include "bitmaps/floppyb.xpm"
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#include "bitmaps/paste.xpm"
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#include "bitmaps/power.xpm"
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#include "bitmaps/reset.xpm"
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#include "bitmaps/snapshot.xpm"
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#include "bitmaps/mouse.xpm"
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//#include "bitmaps/configbutton.xpm"
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#include "bitmaps/userbutton.xpm"
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#ifdef __WXGTK__
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#include "icon_bochs.xpm"
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#endif
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// FIXME: ugly global variables that the bx_gui_c object in wx.cc can use
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// to access the MyFrame and the MyPanel.
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MyFrame *theFrame = NULL;
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MyPanel *thePanel = NULL;
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// The wxBochsClosing flag is used to keep track of when the wxWidgets GUI is
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// shutting down. Shutting down can be somewhat complicated because the
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// simulation may be running for a while in another thread before it realizes
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// that it should shut down. The wxBochsClosing flag is a global variable, as
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// opposed to a field of some C++ object, so that it will be valid at any stage
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// of the program. wxBochsClosing starts out false (not wxBochsClosing). When
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// the GUI decides to shut down, it sets wxBochsClosing=true. If there
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// is not a simulation running, everything is quite simple and it can just
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// call Close(TRUE). If a simulation is running, it calls OnKillSim to
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// ask the simulation to stop. When the simulation thread stops, it calls
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// Close(TRUE) on the frame. During the time that the simulation is
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// still running and afterward, the wxBochsClosing flag is used to suppress
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// any events that might reference parts of the GUI or create new dialogs.
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bool wxBochsClosing = false;
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bool isSimThread () {
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if (wxThread::IsMain()) return false;
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wxThread *current = wxThread::This ();
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if (current == (wxThread*) theFrame->GetSimThread ()) {
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//wxLogDebug ("isSimThread? yes");
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return true;
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}
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//wxLogDebug ("isSimThread? no");
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return false;
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}
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//////////////////////////////////////////////////////////////////////
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// class declarations
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//////////////////////////////////////////////////////////////////////
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class MyApp: public wxApp
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{
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virtual bool OnInit();
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virtual int OnExit();
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public:
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// This default callback is installed when the simthread is NOT running,
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// so that events coming from the simulator code can be handled.
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// The primary culprit is panics which cause an BX_SYNC_EVT_LOG_ASK.
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static BxEvent *DefaultCallback (void *thisptr, BxEvent *event);
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};
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// SimThread is the thread in which the Bochs simulator runs. It is created
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// by MyFrame::OnStartSim(). The SimThread::Entry() function calls a
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// function in main.cc called bx_continue_after_config_interface() which
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// initializes the devices and starts up the simulation. All events from
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// the simulator
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class SimThread: public wxThread
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{
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MyFrame *frame;
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// when the sim thread sends a synchronous event to the GUI thread, the
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// response is stored in sim2gui_mailbox.
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// FIXME: this would be cleaner and more reusable if I made a general
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// thread-safe mailbox class.
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BxEvent *sim2gui_mailbox;
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wxCriticalSection sim2gui_mailbox_lock;
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public:
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SimThread (MyFrame *_frame) { frame = _frame; sim2gui_mailbox = NULL; }
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virtual ExitCode Entry ();
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void OnExit ();
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// called by the siminterface code, with the pointer to the sim thread
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// in the thisptr arg.
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static BxEvent *SiminterfaceCallback (void *thisptr, BxEvent *event);
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BxEvent *SiminterfaceCallback2 (BxEvent *event);
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// methods to coordinate synchronous response mailbox
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void ClearSyncResponse ();
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void SendSyncResponse (BxEvent *);
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BxEvent *GetSyncResponse ();
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};
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//////////////////////////////////////////////////////////////////////
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// wxWidgets startup
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//////////////////////////////////////////////////////////////////////
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static int ci_callback (void *userdata, ci_command_t command)
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{
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switch (command)
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{
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case CI_START:
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//fprintf (stderr, "wxmain.cc: start\n");
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#ifdef __WXMSW__
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// on Windows only, wxEntry needs some data that is passed into WinMain.
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// So, in main.cc we define WinMain and fill in the bx_startup_flags
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// structure with the data, so that when we're ready to call wxEntry
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// it has access to the data.
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wxEntry (
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bx_startup_flags.hInstance,
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bx_startup_flags.hPrevInstance,
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bx_startup_flags.m_lpCmdLine,
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bx_startup_flags.nCmdShow);
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#else
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wxEntry (bx_startup_flags.argc, bx_startup_flags.argv);
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#endif
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break;
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case CI_RUNTIME_CONFIG:
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fprintf (stderr, "wxmain.cc: runtime config not implemented\n");
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break;
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case CI_SHUTDOWN:
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fprintf (stderr, "wxmain.cc: shutdown not implemented\n");
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break;
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}
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return 0;
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}
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extern "C" int libwx_LTX_plugin_init (plugin_t *plugin, plugintype_t type,
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int argc, char *argv[])
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{
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wxLogDebug ("plugin_init for wxmain.cc");
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wxLogDebug ("installing wxWidgets as the configuration interface");
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SIM->register_configuration_interface ("wx", ci_callback, NULL);
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wxLogDebug ("installing %s as the Bochs GUI", "wxWidgets");
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MyPanel::OnPluginInit ();
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return 0; // success
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}
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extern "C" void libwx_LTX_plugin_fini ()
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{
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//fprintf (stderr, "plugin_fini for wxmain.cc\n");
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}
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//////////////////////////////////////////////////////////////////////
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// MyApp: the wxWidgets application
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//////////////////////////////////////////////////////////////////////
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IMPLEMENT_APP_NO_MAIN(MyApp)
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// this is the entry point of the wxWidgets code. It is called as follows:
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// 1. main() loads the wxWidgets plugin (if necessary) and calls
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// libwx_LTX_plugin_init, which installs a function pointer to the
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// ci_callback() function.
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// 2. main() calls SIM->configuration_interface.
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// 3. bx_real_sim_c::configuration_interface calls the function pointer that
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// points to ci_callback() in this file, with command=CI_START.
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// 4. ci_callback() calls wxEntry() in the wxWidgets library
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// 5. wxWidgets library creates the app and calls OnInit().
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//
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// Before this code is called, the command line has already been parsed, and a
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// .bochsrc has been loaded if it could be found. See main() for details.
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bool MyApp::OnInit()
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{
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//wxLog::AddTraceMask (_T("mime"));
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wxLog::SetActiveTarget (new wxLogStderr ());
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bx_init_siminterface ();
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// Install callback function to handle anything that occurs before the
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// simulation begins. This is responsible for displaying any error
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// dialogs during bochsrc and command line processing.
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SIM->set_notify_callback (&MyApp::DefaultCallback, this);
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MyFrame *frame = new MyFrame( "Bochs x86 Emulator", wxPoint(50,50), wxSize(450,340), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION );
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theFrame = frame; // hack alert
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frame->Show( TRUE );
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SetTopWindow( frame );
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wxTheClipboard->UsePrimarySelection (true);
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// if quickstart is enabled, kick off the simulation
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if (SIM->get_param_enum(BXP_BOCHS_START)->get () == BX_QUICK_START) {
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wxCommandEvent unusedEvent;
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frame->OnStartSim (unusedEvent);
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}
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return TRUE;
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}
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int MyApp::OnExit ()
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{
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return 0;
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}
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// these are only called when the simthread is not running.
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BxEvent *
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MyApp::DefaultCallback (void *thisptr, BxEvent *event)
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{
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wxLogDebug ("DefaultCallback: event type %d", event->type);
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event->retcode = -1; // default return code
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switch (event->type)
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{
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case BX_ASYNC_EVT_LOG_MSG:
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case BX_SYNC_EVT_LOG_ASK: {
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wxLogDebug ("DefaultCallback: log ask event");
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wxString text;
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text.Printf ("Error: %s", event->u.logmsg.msg);
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if (wxBochsClosing) {
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// gui closing down, do something simple and nongraphical.
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fprintf (stderr, "%s\n", text.c_str ());
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} else {
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wxMessageBox (text, "Error", wxOK | wxICON_ERROR );
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// maybe I can make OnLogMsg display something that looks appropriate.
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// theFrame->OnLogMsg (event);
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}
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event->retcode = BX_LOG_ASK_CHOICE_DIE;
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// There is only one thread at this point. if I choose DIE here, it will
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// call fatal() and kill the whole app.
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break;
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}
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case BX_SYNC_EVT_TICK:
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if (wxBochsClosing)
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event->retcode = -1;
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break;
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case BX_ASYNC_EVT_REFRESH:
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case BX_ASYNC_EVT_DBG_MSG:
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break; // ignore
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case BX_SYNC_EVT_ASK_PARAM:
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case BX_SYNC_EVT_GET_DBG_COMMAND:
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break; // ignore
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default:
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wxLogDebug ("DefaultCallback: unknown event type %d", event->type);
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}
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if (BX_EVT_IS_ASYNC(event->type)) {
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delete event;
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event = NULL;
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}
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return event;
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}
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//////////////////////////////////////////////////////////////////////
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// MyFrame: the top level frame for the Bochs application
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//////////////////////////////////////////////////////////////////////
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(ID_Config_New, MyFrame::OnConfigNew)
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EVT_MENU(ID_Config_Read, MyFrame::OnConfigRead)
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EVT_MENU(ID_Config_Save, MyFrame::OnConfigSave)
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EVT_MENU(ID_Quit, MyFrame::OnQuit)
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EVT_MENU(ID_Help_About, MyFrame::OnAbout)
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EVT_MENU(ID_Simulate_Start, MyFrame::OnStartSim)
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EVT_MENU(ID_Simulate_PauseResume, MyFrame::OnPauseResumeSim)
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EVT_MENU(ID_Simulate_Stop, MyFrame::OnKillSim)
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EVT_MENU(ID_Sim2CI_Event, MyFrame::OnSim2CIEvent)
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EVT_MENU(ID_Edit_ATA0, MyFrame::OnEditATA)
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EVT_MENU(ID_Edit_ATA1, MyFrame::OnEditATA)
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EVT_MENU(ID_Edit_ATA2, MyFrame::OnEditATA)
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EVT_MENU(ID_Edit_ATA3, MyFrame::OnEditATA)
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EVT_MENU(ID_Edit_Boot, MyFrame::OnEditBoot)
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EVT_MENU(ID_Edit_Memory, MyFrame::OnEditMemory)
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EVT_MENU(ID_Edit_PCI, MyFrame::OnEditPCI)
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EVT_MENU(ID_Edit_Sound, MyFrame::OnEditSound)
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EVT_MENU(ID_Edit_Timing, MyFrame::OnEditTiming)
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EVT_MENU(ID_Edit_Network, MyFrame::OnEditNet)
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EVT_MENU(ID_Edit_Keyboard, MyFrame::OnEditKeyboard)
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EVT_MENU(ID_Edit_Serial_Parallel, MyFrame::OnEditSerialParallel)
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EVT_MENU(ID_Edit_LoadHack, MyFrame::OnEditLoadHack)
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EVT_MENU(ID_Edit_Other, MyFrame::OnEditOther)
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EVT_MENU(ID_Log_Prefs, MyFrame::OnLogPrefs)
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EVT_MENU(ID_Log_PrefsDevice, MyFrame::OnLogPrefsDevice)
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EVT_MENU(ID_Debug_ShowCpu, MyFrame::OnShowCpu)
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EVT_MENU(ID_Debug_ShowKeyboard, MyFrame::OnShowKeyboard)
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#if BX_DEBUGGER
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EVT_MENU(ID_Debug_Console, MyFrame::OnDebugLog)
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#endif
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// toolbar events
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EVT_TOOL(ID_Edit_FD_0, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Edit_FD_1, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Edit_Cdrom, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Toolbar_Reset, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Toolbar_Power, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Toolbar_Copy, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Toolbar_Paste, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Toolbar_Snapshot, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Toolbar_Config, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Toolbar_Mouse_en, MyFrame::OnToolbarClick)
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EVT_TOOL(ID_Toolbar_User, MyFrame::OnToolbarClick)
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END_EVENT_TABLE()
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//////////////////////////////////////////////////////////////////
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// Menu layout (approximate)
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//
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// The actual menus will be changing so this probably isn't up
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// to date, but having it in text form was useful in planning.
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//////////////////////////////////////////////////////////////////
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// - File
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// +----------------------+
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// | New Configuration |
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// | Read Configuration |
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// | Save Configuration |
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// +----------------------+
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// | Quit |
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// +----------------------+
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// - Edit
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// +----------------------+
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// | Floppy Disk 0... |
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// | Floppy Disk 1... |
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// | Hard Disk 0... |
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// | Hard Disk 1... |
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// | Cdrom... |
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// | Boot... |
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// | VGA... |
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// | Memory... |
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// | Sound... |
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// | Networking... |
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// | Keyboard... |
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// | Other... |
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// +----------------------+
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// - Simulate
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// +----------------------+
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// | Start |
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// | Pause/Resume |
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// | Stop |
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// +----------------------|
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// - Debug
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// +----------------------|
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// | Show CPU |
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// | Show Memory |
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// | ? what else ? |
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// +----------------------|
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// - Event Log
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// +----------------------+
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// | View |
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// | Preferences... |
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// | By Device... |
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// +----------------------+
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// - Help
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// +----------------------+
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// | About Bochs... |
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// +----------------------+
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//////////////////////////////////////////////////////////////////
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, const long style)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size, style)
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{
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SetIcon(wxICON(icon_bochs));
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// init variables
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sim_thread = NULL;
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start_bochs_times = 0;
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showCpu = NULL;
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showKbd = NULL;
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debugCommand = NULL;
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debugCommandEvent = NULL;
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// set up the gui
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menuConfiguration = new wxMenu;
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menuConfiguration->Append( ID_Config_New, "&New Configuration" );
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menuConfiguration->Append( ID_Config_Read, "&Read Configuration" );
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menuConfiguration->Append( ID_Config_Save, "&Save Configuration" );
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menuConfiguration->AppendSeparator ();
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menuConfiguration->Append (ID_Quit, "&Quit");
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|
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menuEdit = new wxMenu;
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menuEdit->Append( ID_Edit_FD_0, "Floppy Disk &0..." );
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menuEdit->Append( ID_Edit_FD_1, "Floppy Disk &1..." );
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menuEdit->Append( ID_Edit_ATA0, "ATA Channel 0..." );
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menuEdit->Append( ID_Edit_ATA1, "ATA Channel 1..." );
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menuEdit->Append( ID_Edit_ATA2, "ATA Channel 2..." );
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menuEdit->Append( ID_Edit_ATA3, "ATA Channel 3..." );
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menuEdit->Append( ID_Edit_Boot, "&Boot..." );
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menuEdit->Append( ID_Edit_Memory, "&Memory..." );
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menuEdit->Append( ID_Edit_PCI, "&PCI..." );
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menuEdit->Append( ID_Edit_Sound, "S&ound..." );
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menuEdit->Append( ID_Edit_Timing, "&Timing..." );
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menuEdit->Append( ID_Edit_Network, "&Network..." );
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menuEdit->Append( ID_Edit_Keyboard, "&Keyboard..." );
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menuEdit->Append( ID_Edit_Serial_Parallel, "&Serial/Parallel..." );
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menuEdit->Append( ID_Edit_LoadHack, "&Loader Hack..." );
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menuEdit->Append( ID_Edit_Other, "&Other..." );
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menuSimulate = new wxMenu;
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menuSimulate->Append( ID_Simulate_Start, "&Start...");
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menuSimulate->Append( ID_Simulate_PauseResume, "&Pause...");
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menuSimulate->Append( ID_Simulate_Stop, "S&top...");
|
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menuSimulate->AppendSeparator ();
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menuSimulate->Enable (ID_Simulate_PauseResume, FALSE);
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|
menuSimulate->Enable (ID_Simulate_Stop, FALSE);
|
|
|
|
menuDebug = new wxMenu;
|
|
menuDebug->Append (ID_Debug_ShowCpu, "Show &CPU");
|
|
menuDebug->Append (ID_Debug_ShowKeyboard, "Show &Keyboard");
|
|
#if BX_DEBUGGER
|
|
menuDebug->Append (ID_Debug_Console, "Debug Console");
|
|
#endif
|
|
menuDebug->Append (ID_Debug_ShowMemory, "Show &memory");
|
|
|
|
menuLog = new wxMenu;
|
|
menuLog->Append (ID_Log_View, "&View");
|
|
menuLog->Append (ID_Log_Prefs, "&Preferences...");
|
|
menuLog->Append (ID_Log_PrefsDevice, "By &Device...");
|
|
|
|
menuHelp = new wxMenu;
|
|
menuHelp->Append( ID_Help_About, "&About..." );
|
|
|
|
wxMenuBar *menuBar = new wxMenuBar;
|
|
menuBar->Append( menuConfiguration, "&File" );
|
|
menuBar->Append( menuEdit, "&Edit" );
|
|
menuBar->Append( menuSimulate, "&Simulate" );
|
|
menuBar->Append( menuDebug, "&Debug" );
|
|
menuBar->Append( menuLog, "&Log" );
|
|
menuBar->Append( menuHelp, "&Help" );
|
|
SetMenuBar( menuBar );
|
|
|
|
// disable things that don't work yet
|
|
menuDebug->Enable (ID_Debug_ShowMemory, FALSE); // not implemented
|
|
menuLog->Enable (ID_Log_View, FALSE); // not implemented
|
|
|
|
CreateStatusBar();
|
|
wxStatusBar *sb = GetStatusBar();
|
|
sb->SetFieldsCount(12);
|
|
const int sbwidth[12] = {160, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, -1};
|
|
sb->SetStatusWidths(12, sbwidth);
|
|
|
|
CreateToolBar(wxNO_BORDER|wxHORIZONTAL|wxTB_FLAT);
|
|
wxToolBar *tb = GetToolBar();
|
|
tb->SetToolBitmapSize(wxSize(32, 32));
|
|
|
|
#define BX_ADD_TOOL(id, xpm_name, tooltip) do { \
|
|
tb->AddTool(id, wxBitmap(xpm_name), tooltip); \
|
|
} while (0)
|
|
|
|
BX_ADD_TOOL(ID_Edit_FD_0, floppya_xpm, "Change Floppy A");
|
|
BX_ADD_TOOL(ID_Edit_FD_1, floppyb_xpm, "Change Floppy B");
|
|
BX_ADD_TOOL(ID_Edit_Cdrom, cdromd_xpm, "Change CDROM");
|
|
BX_ADD_TOOL(ID_Toolbar_Reset, reset_xpm, "Reset the system");
|
|
BX_ADD_TOOL(ID_Toolbar_Power, power_xpm, "Turn power on/off");
|
|
|
|
BX_ADD_TOOL(ID_Toolbar_Copy, copy_xpm, "Copy to clipboard");
|
|
BX_ADD_TOOL(ID_Toolbar_Paste, paste_xpm, "Paste from clipboard");
|
|
BX_ADD_TOOL(ID_Toolbar_Snapshot, snapshot_xpm, "Save screen snapshot");
|
|
// Omit config button because the whole wxWidgets interface is like
|
|
// one really big config button.
|
|
//BX_ADD_TOOL(ID_Toolbar_Config, configbutton_xpm, "Runtime Configuration");
|
|
BX_ADD_TOOL(ID_Toolbar_Mouse_en, mouse_xpm, "Enable/disable mouse capture\nThere is also a shortcut for this: a CTRL key + the middle mouse button.");
|
|
BX_ADD_TOOL(ID_Toolbar_User, userbutton_xpm, "Keyboard shortcut");
|
|
|
|
tb->Realize();
|
|
|
|
// create a MyPanel that covers the whole frame
|
|
panel = new MyPanel (this, -1);
|
|
panel->SetBackgroundColour (wxColour (0,0,0));
|
|
panel->SetFocus ();
|
|
wxGridSizer *sz = new wxGridSizer (1, 1);
|
|
sz->Add (panel, 0, wxGROW);
|
|
SetAutoLayout (TRUE);
|
|
SetSizer (sz);
|
|
|
|
#if BX_DEBUGGER
|
|
// create the debug log dialog box immediately so that we can write output
|
|
// to it.
|
|
showDebugLog = new DebugLogDialog (this, -1);
|
|
showDebugLog->Init ();
|
|
#endif
|
|
}
|
|
|
|
MyFrame::~MyFrame ()
|
|
{
|
|
delete panel;
|
|
wxLogDebug ("MyFrame destructor");
|
|
theFrame = NULL;
|
|
}
|
|
|
|
void MyFrame::OnConfigNew(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
int answer = wxMessageBox ("This will reset all settings back to their default values.\nAre you sure you want to do this?",
|
|
"Are you sure?", wxYES_NO | wxCENTER, this);
|
|
if (answer == wxYES) SIM->reset_all_param ();
|
|
}
|
|
|
|
void MyFrame::OnConfigRead(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
char *bochsrc;
|
|
long style = wxOPEN;
|
|
wxFileDialog *fdialog = new wxFileDialog (this, "Read configuration", "", "", "*.*", style);
|
|
if (fdialog->ShowModal() == wxID_OK) {
|
|
bochsrc = (char *)fdialog->GetPath().c_str ();
|
|
SIM->reset_all_param ();
|
|
SIM->read_rc (bochsrc);
|
|
}
|
|
delete fdialog;
|
|
}
|
|
|
|
void MyFrame::OnConfigSave(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
char *bochsrc;
|
|
long style = wxSAVE | wxOVERWRITE_PROMPT;
|
|
wxFileDialog *fdialog = new wxFileDialog (this, "Save configuration", "", "", "*.*", style);
|
|
if (fdialog->ShowModal() == wxID_OK) {
|
|
bochsrc = (char *)fdialog->GetPath().c_str ();
|
|
SIM->write_rc (bochsrc, 1);
|
|
}
|
|
delete fdialog;
|
|
}
|
|
|
|
void MyFrame::OnEditBoot(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
#define MAX_BOOT_DEVICES 3
|
|
int bootDevices = 0;
|
|
int dev_id[MAX_BOOT_DEVICES];
|
|
bx_param_enum_c *floppy = SIM->get_param_enum (BXP_FLOPPYA_DEVTYPE);
|
|
if (floppy->get () != BX_FLOPPY_NONE) {
|
|
dev_id[bootDevices++] = BX_BOOT_FLOPPYA;
|
|
}
|
|
bx_param_c *firsthd = SIM->get_first_hd ();
|
|
if (firsthd != NULL) {
|
|
dev_id[bootDevices++] = BX_BOOT_DISKC;
|
|
}
|
|
bx_param_c *firstcd = SIM->get_first_cdrom ();
|
|
if (firstcd != NULL) {
|
|
dev_id[bootDevices++] = BX_BOOT_CDROM;
|
|
}
|
|
if (bootDevices == 0) {
|
|
wxMessageBox( "All the possible boot devices are disabled right now!\nYou must enable the first floppy drive, a hard drive, or a CD-ROM.",
|
|
"None enabled", wxOK | wxICON_ERROR, this );
|
|
return;
|
|
}
|
|
ParamDialog dlg (this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_BOOT);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditMemory(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg(this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param("memory");
|
|
dlg.SetTitle(list->get_label());
|
|
dlg.AddParam(list);
|
|
dlg.ShowModal();
|
|
}
|
|
|
|
void MyFrame::OnEditPCI(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg (this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_PCI);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditSound(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg (this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_SB16);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.SetRuntimeFlag (sim_thread != NULL);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditTiming(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg (this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_CLOCK);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditNet(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg (this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_NETWORK);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditKeyboard(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg(this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_MENU_KEYBOARD);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.SetRuntimeFlag (sim_thread != NULL);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditSerialParallel(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg(this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_MENU_SERIAL_PARALLEL);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.SetRuntimeFlag (sim_thread != NULL);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditLoadHack(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg(this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_LOAD32BITOS);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditOther(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ParamDialog dlg(this, -1);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param (BXP_MENU_MISC_2);
|
|
dlg.SetTitle (list->get_name ());
|
|
dlg.AddParam (list);
|
|
dlg.SetRuntimeFlag (sim_thread != NULL);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnLogPrefs(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
// Ideally I would use the siminterface methods to fill in the fields
|
|
// of the LogOptionsDialog, but in fact several things are hardcoded.
|
|
// At least I can verify that the expected numbers are the same.
|
|
wxASSERT (SIM->get_max_log_level() == LOG_OPTS_N_TYPES);
|
|
LogOptionsDialog dlg (this, -1);
|
|
bx_param_string_c *logfile = SIM->get_param_string (BXP_LOG_FILENAME);
|
|
dlg.SetLogfile (wxString (logfile->getptr ()));
|
|
bx_param_string_c *debuggerlogfile = SIM->get_param_string (BXP_DEBUGGER_LOG_FILENAME);
|
|
dlg.SetDebuggerlogfile (wxString (debuggerlogfile->getptr ()));
|
|
|
|
// The inital values of the dialog are complicated. If the panic action
|
|
// for all modules is "ask", then clearly the inital value in the dialog
|
|
// for panic action should be "ask". This informs the user what the
|
|
// previous value was, and if they click Ok it won't do any harm. But if
|
|
// some devices are set to "ask" and others are set to "report", then the
|
|
// initial value should be "no change". With "no change", clicking on Ok
|
|
// will not destroy the settings for individual devices. You would only
|
|
// start to see "no change" if you've been messing around in the advanced
|
|
// menu already.
|
|
int level, nlevel = SIM->get_max_log_level();
|
|
for (level=0; level<nlevel; level++) {
|
|
int mod = 0;
|
|
int first = SIM->get_log_action (mod, level);
|
|
bool consensus = true;
|
|
// now compare all others to first. If all match, then use "first" as
|
|
// the initial value.
|
|
for (mod=1; mod<SIM->get_n_log_modules (); mod++) {
|
|
if (first != SIM->get_log_action (mod, level)) {
|
|
consensus = false;
|
|
break;
|
|
}
|
|
}
|
|
if (consensus)
|
|
dlg.SetAction (level, first);
|
|
else
|
|
dlg.SetAction (level, LOG_OPTS_NO_CHANGE);
|
|
}
|
|
int n = dlg.ShowModal (); // show the dialog!
|
|
if (n == wxID_OK) {
|
|
char buf[1024];
|
|
safeWxStrcpy (buf, dlg.GetLogfile (), sizeof (buf));
|
|
logfile->set (buf);
|
|
safeWxStrcpy (buf, dlg.GetDebuggerlogfile (), sizeof (buf));
|
|
debuggerlogfile->set (buf);
|
|
for (level=0; level<nlevel; level++) {
|
|
// ask the dialog what action the user chose for this type of event
|
|
int action = dlg.GetAction (level);
|
|
if (action != LOG_OPTS_NO_CHANGE) {
|
|
// set new default
|
|
SIM->set_default_log_action (level, action);
|
|
// apply that action to all modules (devices)
|
|
SIM->set_log_action (-1, level, action);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MyFrame::OnLogPrefsDevice(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxASSERT (SIM->get_max_log_level() == ADVLOG_OPTS_N_TYPES);
|
|
AdvancedLogOptionsDialog dlg (this, -1);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
// How is this going to work?
|
|
// The dialog box shows the value of CPU registers, which will be changing
|
|
// all the time. What causes the dialog to reread the register value and
|
|
// display it? Brainstorm:
|
|
// 1) The update could be controlled by a real-time timer.
|
|
// 2) It could be triggered by periodic BX_SYNC_EVT_TICK events.
|
|
// 3) It could be triggered by changes in the actual value. This is
|
|
// good for values that rarely change, but horrible for values like
|
|
// EIP that change constantly.
|
|
// 4) An update can be forced by explictly calling an update function. For
|
|
// example after a single-step you would want to force an update. If you
|
|
// interrupt the simulation, you want to force an update. If you manually
|
|
// change a parameter, you would force an update.
|
|
// When simulation is free running, #1 or #2 might make sense. Try #2.
|
|
void MyFrame::OnShowCpu(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (SIM->get_param (BXP_CPU_EAX) == NULL) {
|
|
// if params not initialized yet, then give up
|
|
wxMessageBox ("Cannot show the debugger window until the simulation has begun.",
|
|
"Sim not started", wxOK | wxICON_ERROR, this );
|
|
return;
|
|
}
|
|
if (showCpu == NULL) {
|
|
showCpu = new CpuRegistersDialog (this, -1);
|
|
#if BX_DEBUGGER
|
|
showCpu->SetTitle ("Bochs Debugger");
|
|
#else
|
|
showCpu->SetTitle ("CPU Registers");
|
|
#endif
|
|
showCpu->Init ();
|
|
} else {
|
|
showCpu->CopyParamToGui ();
|
|
}
|
|
showCpu->Show (TRUE);
|
|
}
|
|
|
|
void MyFrame::OnShowKeyboard(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (SIM->get_param (BXP_KBD_PARAMETERS) == NULL) {
|
|
// if params not initialized yet, then give up
|
|
wxMessageBox ("Cannot show the debugger window until the simulation has begun.",
|
|
"Sim not started", wxOK | wxICON_ERROR, this );
|
|
return;
|
|
}
|
|
if (showKbd == NULL) {
|
|
showKbd = new ParamDialog (this, -1);
|
|
showKbd->SetTitle ("Keyboard State (incomplete, this is a demo)");
|
|
showKbd->AddParam (SIM->get_param (BXP_KBD_PARAMETERS));
|
|
showKbd->Init ();
|
|
} else {
|
|
showKbd->CopyParamToGui ();
|
|
}
|
|
showKbd->Show (TRUE);
|
|
}
|
|
|
|
#if BX_DEBUGGER
|
|
void MyFrame::OnDebugLog(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxASSERT (showDebugLog != NULL);
|
|
showDebugLog->CopyParamToGui ();
|
|
showDebugLog->Show (TRUE);
|
|
}
|
|
|
|
void
|
|
MyFrame::DebugBreak ()
|
|
{
|
|
if (debugCommand) {
|
|
delete debugCommand;
|
|
debugCommand = NULL;
|
|
}
|
|
wxASSERT (showDebugLog != NULL);
|
|
showDebugLog->AppendCommand ("*** break ***");
|
|
SIM->debug_break ();
|
|
}
|
|
|
|
void
|
|
MyFrame::DebugCommand (wxString cmd)
|
|
{
|
|
char buf[1024];
|
|
safeWxStrcpy (buf, cmd, sizeof(buf));
|
|
DebugCommand (buf);
|
|
}
|
|
|
|
void
|
|
MyFrame::DebugCommand (const char *cmd)
|
|
{
|
|
wxLogDebug ("debugger command: %s", cmd);
|
|
wxASSERT (showDebugLog != NULL);
|
|
showDebugLog->AppendCommand (cmd);
|
|
if (debugCommand != NULL) {
|
|
// one is already waiting
|
|
wxLogDebug ("multiple debugger commands, discarding the earlier one");
|
|
delete debugCommand;
|
|
debugCommand = NULL;
|
|
}
|
|
int len = strlen(cmd);
|
|
char *tmp = new char[len+1];
|
|
strncpy (tmp, cmd, len+1);
|
|
// if an event is waiting for us, fill it an send back to sim_thread.
|
|
if (debugCommandEvent != NULL) {
|
|
wxLogDebug ("sim_thread was waiting for this command '%s'", tmp);
|
|
wxASSERT (debugCommandEvent->type == BX_SYNC_EVT_GET_DBG_COMMAND);
|
|
debugCommandEvent->u.debugcmd.command = tmp;
|
|
debugCommandEvent->retcode = 1;
|
|
sim_thread->SendSyncResponse (debugCommandEvent);
|
|
wxASSERT (debugCommand == NULL);
|
|
debugCommandEvent = NULL;
|
|
} else {
|
|
// store this command in debugCommand for the future
|
|
wxLogDebug ("storing debugger command '%s'", tmp);
|
|
debugCommand = tmp;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void MyFrame::OnQuit(wxCommandEvent& event)
|
|
{
|
|
wxBochsClosing = true;
|
|
if (!sim_thread) {
|
|
// no simulation thread is running. Just close the window.
|
|
Close( TRUE );
|
|
} else {
|
|
SIM->set_notify_callback (&MyApp::DefaultCallback, this);
|
|
// ask the simulator to stop. When it stops it will close this frame.
|
|
SetStatusText ("Waiting for simulation to stop...");
|
|
OnKillSim (event);
|
|
}
|
|
}
|
|
|
|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString str;
|
|
str.Printf ("Bochs x86 Emulator version %s (wxWidgets port)", VER_STRING);
|
|
wxMessageBox( str, "About Bochs", wxOK | wxICON_INFORMATION, this );
|
|
}
|
|
|
|
// update the menu items, status bar, etc.
|
|
void MyFrame::simStatusChanged (StatusChange change, bx_bool popupNotify) {
|
|
switch (change) {
|
|
case Start: // running
|
|
wxLogStatus ("Starting Bochs simulation");
|
|
menuSimulate->Enable (ID_Simulate_Start, FALSE);
|
|
menuSimulate->Enable (ID_Simulate_PauseResume, TRUE);
|
|
menuSimulate->Enable (ID_Simulate_Stop, TRUE);
|
|
menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause");
|
|
break;
|
|
case Stop: // not running
|
|
wxLogStatus ("Simulation stopped");
|
|
menuSimulate->Enable (ID_Simulate_Start, TRUE);
|
|
menuSimulate->Enable (ID_Simulate_PauseResume, FALSE);
|
|
menuSimulate->Enable (ID_Simulate_Stop, FALSE);
|
|
menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause");
|
|
// This should only be used if the simulation stops due to error.
|
|
// Obviously if the user asked it to stop, they don't need to be told.
|
|
if (popupNotify)
|
|
wxMessageBox("Bochs simulation has stopped.", "Bochs Stopped",
|
|
wxOK | wxICON_INFORMATION, this);
|
|
break;
|
|
case Pause: // pause
|
|
wxLogStatus ("Pausing simulation");
|
|
menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Resume");
|
|
break;
|
|
case Resume: // resume
|
|
wxLogStatus ("Resuming simulation");
|
|
menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause");
|
|
break;
|
|
}
|
|
bool canConfigure = (change == Stop);
|
|
menuConfiguration->Enable (ID_Config_New, canConfigure);
|
|
menuConfiguration->Enable (ID_Config_Read, canConfigure);
|
|
// only enabled ATA channels with a cdrom connected are available at runtime
|
|
for (unsigned i=0; i<4; i++) {
|
|
if (!SIM->get_param_bool((bx_id)(BXP_ATA0_PRESENT+i))->get ()) {
|
|
menuEdit->Enable (ID_Edit_ATA0+i, canConfigure);
|
|
} else {
|
|
if ( (SIM->get_param_num((bx_id)(BXP_ATA0_MASTER_TYPE+i*2))->get () != BX_ATA_DEVICE_CDROM) &&
|
|
(SIM->get_param_num((bx_id)(BXP_ATA0_SLAVE_TYPE+i*2))->get () != BX_ATA_DEVICE_CDROM) ) {
|
|
menuEdit->Enable (ID_Edit_ATA0+i, canConfigure);
|
|
}
|
|
}
|
|
}
|
|
menuEdit->Enable( ID_Edit_Boot, canConfigure);
|
|
menuEdit->Enable( ID_Edit_Memory, canConfigure);
|
|
menuEdit->Enable( ID_Edit_PCI, canConfigure);
|
|
menuEdit->Enable( ID_Edit_Timing, canConfigure);
|
|
menuEdit->Enable( ID_Edit_Network, canConfigure);
|
|
menuEdit->Enable( ID_Edit_LoadHack, canConfigure);
|
|
// during simulation, certain menu options like the floppy disk
|
|
// can be modified under some circumstances. A floppy drive can
|
|
// only be edited if it was enabled at boot time.
|
|
bx_param_c *param;
|
|
param = SIM->get_param(BXP_FLOPPYA);
|
|
menuEdit->Enable (ID_Edit_FD_0, canConfigure || param->get_enabled ());
|
|
param = SIM->get_param(BXP_FLOPPYB);
|
|
menuEdit->Enable (ID_Edit_FD_1, canConfigure || param->get_enabled ());
|
|
}
|
|
|
|
void MyFrame::OnStartSim(wxCommandEvent& event)
|
|
{
|
|
wxCriticalSectionLocker lock(sim_thread_lock);
|
|
if (sim_thread != NULL) {
|
|
wxMessageBox (
|
|
"Can't start Bochs simulator, because it is already running",
|
|
"Already Running", wxOK | wxICON_ERROR, this);
|
|
return;
|
|
}
|
|
// check that display library is set to wx. If not, give a warning and
|
|
// change it to wx. It is technically possible to use other vga libraries
|
|
// with the wx config interface, but there are still some significant
|
|
// problems.
|
|
bx_param_enum_c *gui_param = SIM->get_param_enum(BXP_SEL_DISPLAY_LIBRARY);
|
|
char *gui_name = gui_param->get_choice (gui_param->get ());
|
|
if (strcmp (gui_name, "wx") != 0) {
|
|
wxMessageBox (
|
|
"The display library was not set to wxWidgets. When you use the\n"
|
|
"wxWidgets configuration interface, you must also select the wxWidgets\n"
|
|
"display library. I will change it to 'wx' now.",
|
|
"display library error", wxOK | wxICON_WARNING, this);
|
|
if (!gui_param->set_by_name ("wx")) {
|
|
wxASSERT (0 && "Could not set display library setting to 'wx");
|
|
}
|
|
}
|
|
// give warning about restarting the simulation
|
|
start_bochs_times++;
|
|
if (start_bochs_times>1) {
|
|
wxMessageBox (
|
|
"You have already started the simulator once this session. Due to memory leaks and bugs in init code, you may get unstable behavior.",
|
|
"2nd time warning", wxOK | wxICON_WARNING, this);
|
|
}
|
|
num_events = 0; // clear the queue of events for bochs to handle
|
|
sim_thread = new SimThread (this);
|
|
sim_thread->Create ();
|
|
sim_thread->Run ();
|
|
wxLogDebug ("Simulator thread has started.");
|
|
// set up callback for events from simulator thread
|
|
SIM->set_notify_callback (&SimThread::SiminterfaceCallback, sim_thread);
|
|
simStatusChanged (Start);
|
|
}
|
|
|
|
void MyFrame::OnPauseResumeSim(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxCriticalSectionLocker lock(sim_thread_lock);
|
|
if (sim_thread) {
|
|
if (sim_thread->IsPaused ()) {
|
|
simStatusChanged (Resume);
|
|
sim_thread->Resume ();
|
|
} else {
|
|
simStatusChanged (Pause);
|
|
sim_thread->Pause ();
|
|
}
|
|
}
|
|
}
|
|
|
|
void MyFrame::OnKillSim(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
// DON'T use a critical section here. Delete implicitly calls
|
|
// OnSimThreadExit, which also tries to lock sim_thread_lock.
|
|
// If we grab the lock at this level, deadlock results.
|
|
wxLogDebug ("OnKillSim()");
|
|
#if BX_DEBUGGER
|
|
// the sim_thread may be waiting for a debugger command. If so, send
|
|
// it a "quit"
|
|
DebugCommand ("quit");
|
|
#endif
|
|
if (sim_thread) {
|
|
sim_thread->Delete ();
|
|
// Next time the simulator reaches bx_real_sim_c::periodic() it
|
|
// will quit. This is better than killing the thread because it
|
|
// gives it a chance to clean up after itself.
|
|
}
|
|
}
|
|
|
|
void
|
|
MyFrame::OnSimThreadExit () {
|
|
wxCriticalSectionLocker lock (sim_thread_lock);
|
|
sim_thread = NULL;
|
|
}
|
|
|
|
int
|
|
MyFrame::HandleAskParamString (bx_param_string_c *param)
|
|
{
|
|
wxLogDebug ("HandleAskParamString start");
|
|
bx_param_num_c *opt = param->get_options ();
|
|
wxASSERT (opt != NULL);
|
|
int n_opt = opt->get ();
|
|
char *msg = param->get_name ();
|
|
char *newval = NULL;
|
|
wxDialog *dialog = NULL;
|
|
if (n_opt & param->IS_FILENAME) {
|
|
// use file open dialog
|
|
long style =
|
|
(n_opt & param->SAVE_FILE_DIALOG) ? wxSAVE|wxOVERWRITE_PROMPT : wxOPEN;
|
|
wxLogDebug ("HandleAskParamString: create dialog");
|
|
wxFileDialog *fdialog = new wxFileDialog (this, msg, "", wxString(param->getptr ()), "*.*", style);
|
|
wxLogDebug ("HandleAskParamString: before showmodal");
|
|
if (fdialog->ShowModal() == wxID_OK)
|
|
newval = (char *)fdialog->GetPath().c_str ();
|
|
wxLogDebug ("HandleAskParamString: after showmodal");
|
|
dialog = fdialog; // so I can delete it
|
|
} else {
|
|
// use simple string dialog
|
|
long style = wxOK|wxCANCEL;
|
|
wxTextEntryDialog *tdialog = new wxTextEntryDialog (this, msg, "Enter new value", wxString(param->getptr ()), style);
|
|
if (tdialog->ShowModal() == wxID_OK)
|
|
newval = (char *)tdialog->GetValue().c_str ();
|
|
dialog = tdialog; // so I can delete it
|
|
}
|
|
// newval points to memory inside the dialog. As soon as dialog is deleted,
|
|
// newval points to junk. So be sure to copy the text out before deleting
|
|
// it!
|
|
if (newval && strlen(newval)>0) {
|
|
// change floppy path to this value.
|
|
wxLogDebug ("Setting param %s to '%s'", param->get_name (), newval);
|
|
param->set (newval);
|
|
delete dialog;
|
|
return 1;
|
|
}
|
|
delete dialog;
|
|
return -1;
|
|
}
|
|
|
|
// This is called when the simulator needs to ask the user to choose
|
|
// a value or setting. For example, when the user indicates that he wants
|
|
// to change the floppy disk image for drive A, an ask-param event is created
|
|
// with the parameter id set to BXP_FLOPPYA_PATH. The simulator blocks until
|
|
// the gui has displayed a dialog and received a selection from the user.
|
|
// In the current implemention, the GUI will look up the parameter's
|
|
// data structure using SIM->get_param() and then call the set method on the
|
|
// parameter to change the param. The return value only needs to return
|
|
// success or failure (failure = cancelled, or not implemented).
|
|
// Returns 1 if the user chose a value and the param was modified.
|
|
// Returns 0 if the user cancelled.
|
|
// Returns -1 if the gui doesn't know how to ask for that param.
|
|
int
|
|
MyFrame::HandleAskParam (BxEvent *event)
|
|
{
|
|
wxASSERT (event->type == BX_SYNC_EVT_ASK_PARAM);
|
|
|
|
bx_param_c *param = event->u.param.param;
|
|
Raise (); // bring window to front so that you will see the dialog
|
|
switch (param->get_type ())
|
|
{
|
|
case BXT_PARAM_STRING:
|
|
return HandleAskParamString ((bx_param_string_c *)param);
|
|
default:
|
|
{
|
|
wxString msg;
|
|
msg.Printf ("ask param for parameter type %d is not implemented in wxWidgets",
|
|
param->get_type ());
|
|
wxMessageBox( msg, "not implemented", wxOK | wxICON_ERROR, this );
|
|
return -1;
|
|
}
|
|
}
|
|
return -1; // could not display
|
|
}
|
|
|
|
// This is called from the wxWidgets GUI thread, when a Sim2CI event
|
|
// is found. (It got there via wxPostEvent in SiminterfaceCallback2, which is
|
|
// executed in the simulator Thread.)
|
|
void
|
|
MyFrame::OnSim2CIEvent (wxCommandEvent& event)
|
|
{
|
|
IFDBG_EVENT (wxLogDebug ("received a bochs event in the GUI thread"));
|
|
BxEvent *be = (BxEvent *) event.GetEventObject ();
|
|
IFDBG_EVENT (wxLogDebug ("event type = %d", (int) be->type));
|
|
// all cases should return. sync event handlers MUST send back a
|
|
// response. async event handlers MUST delete the event.
|
|
switch (be->type) {
|
|
case BX_ASYNC_EVT_REFRESH:
|
|
RefreshDialogs ();
|
|
break;
|
|
case BX_SYNC_EVT_ASK_PARAM:
|
|
wxLogDebug ("before HandleAskParam");
|
|
be->retcode = HandleAskParam (be);
|
|
wxLogDebug ("after HandleAskParam");
|
|
// return a copy of the event back to the sender.
|
|
sim_thread->SendSyncResponse(be);
|
|
wxLogDebug ("after SendSyncResponse");
|
|
break;
|
|
#if BX_DEBUGGER
|
|
case BX_ASYNC_EVT_DBG_MSG:
|
|
showDebugLog->AppendText (be->u.logmsg.msg);
|
|
// free the char* which was allocated in dbg_printf
|
|
delete [] ((char*) be->u.logmsg.msg);
|
|
break;
|
|
#endif
|
|
case BX_SYNC_EVT_LOG_ASK:
|
|
case BX_ASYNC_EVT_LOG_MSG:
|
|
OnLogMsg (be);
|
|
break;
|
|
case BX_SYNC_EVT_GET_DBG_COMMAND:
|
|
wxLogDebug ("BX_SYNC_EVT_GET_DBG_COMMAND received");
|
|
if (debugCommand == NULL) {
|
|
// no debugger command is ready to send, so don't send a response yet.
|
|
// When a command is issued, MyFrame::DebugCommand will fill in the
|
|
// event and call SendSyncResponse() so that the simulation thread can
|
|
// continue.
|
|
debugCommandEvent = be;
|
|
//
|
|
if (showCpu == NULL || !showCpu->IsShowing ()) {
|
|
wxCommandEvent unused;
|
|
OnShowCpu (unused);
|
|
}
|
|
} else {
|
|
// a debugger command is waiting for us!
|
|
wxLogDebug ("sending debugger command '%s' that was waiting", debugCommand);
|
|
be->u.debugcmd.command = debugCommand;
|
|
debugCommand = NULL; // ready for the next one
|
|
debugCommandEvent = NULL;
|
|
be->retcode = 1;
|
|
sim_thread->SendSyncResponse (be);
|
|
}
|
|
break;
|
|
default:
|
|
wxLogDebug ("OnSim2CIEvent: event type %d ignored", (int)be->type);
|
|
if (!BX_EVT_IS_ASYNC(be->type)) {
|
|
// if it's a synchronous event, and we fail to send back a response,
|
|
// the sim thread will wait forever. So send something!
|
|
sim_thread->SendSyncResponse(be);
|
|
}
|
|
break;
|
|
}
|
|
if (BX_EVT_IS_ASYNC(be->type))
|
|
delete be;
|
|
}
|
|
|
|
void MyFrame::OnLogMsg (BxEvent *be) {
|
|
wxLogDebug ("log msg: level=%d, prefix='%s', msg='%s'",
|
|
be->u.logmsg.level,
|
|
be->u.logmsg.prefix,
|
|
be->u.logmsg.msg);
|
|
if (be->type == BX_ASYNC_EVT_LOG_MSG)
|
|
return; // we don't have any place to display log messages
|
|
else
|
|
wxASSERT (be->type == BX_SYNC_EVT_LOG_ASK);
|
|
wxString levelName (SIM->get_log_level_name (be->u.logmsg.level));
|
|
LogMsgAskDialog dlg (this, -1, levelName); // panic, error, etc.
|
|
#if !BX_DEBUGGER
|
|
dlg.EnableButton (dlg.DEBUG, FALSE);
|
|
#endif
|
|
dlg.SetContext (be->u.logmsg.prefix);
|
|
dlg.SetMessage (be->u.logmsg.msg);
|
|
int n = dlg.ShowModal ();
|
|
// turn the return value into the constant that logfunctions::ask is
|
|
// expecting. 0=continue, 1=continue but ignore future messages from this
|
|
// device, 2=die, 3=dump core, 4=debugger.
|
|
if (n==BX_LOG_ASK_CHOICE_CONTINUE) {
|
|
if (dlg.GetDontAsk ()) n = BX_LOG_ASK_CHOICE_CONTINUE_ALWAYS;
|
|
}
|
|
be->retcode = n;
|
|
wxLogDebug ("you chose %d", n);
|
|
// This can be called from two different contexts:
|
|
// 1) before sim_thread starts, the default application callback can
|
|
// call OnLogMsg to display messages.
|
|
// 2) after the sim_thread starts, the sim_thread callback can call
|
|
// OnLogMsg to display messages
|
|
if (sim_thread)
|
|
sim_thread->SendSyncResponse (be); // only for case #2
|
|
}
|
|
|
|
bool
|
|
MyFrame::editFloppyValidate (FloppyConfigDialog *dialog)
|
|
{
|
|
// haven't done anything with this 'feature'
|
|
return true;
|
|
}
|
|
|
|
void MyFrame::editFloppyConfig (int drive)
|
|
{
|
|
FloppyConfigDialog dlg (this, -1);
|
|
dlg.SetDriveName (wxString (drive==0? BX_FLOPPY0_NAME : BX_FLOPPY1_NAME));
|
|
dlg.SetCapacityChoices (n_floppy_type_names, floppy_type_names);
|
|
bx_list_c *list = (bx_list_c*) SIM->get_param ((drive==0)? BXP_FLOPPYA : BXP_FLOPPYB);
|
|
if (!list) { wxLogError ("floppy object param is null"); return; }
|
|
bx_param_filename_c *fname = (bx_param_filename_c*) list->get(0);
|
|
bx_param_enum_c *disktype = (bx_param_enum_c *) list->get(1);
|
|
bx_param_enum_c *status = (bx_param_enum_c *) list->get(2);
|
|
if (fname->get_type () != BXT_PARAM_STRING
|
|
|| disktype->get_type () != BXT_PARAM_ENUM
|
|
|| status->get_type() != BXT_PARAM_ENUM) {
|
|
wxLogError ("floppy params have wrong type");
|
|
return;
|
|
}
|
|
if (sim_thread == NULL) {
|
|
dlg.AddRadio ("Not Present", "");
|
|
}
|
|
dlg.AddRadio ("Ejected", "none");
|
|
#if defined(__linux__)
|
|
dlg.AddRadio ("Physical floppy drive /dev/fd0", "/dev/fd0");
|
|
dlg.AddRadio ("Physical floppy drive /dev/fd1", "/dev/fd1");
|
|
#elif defined(WIN32)
|
|
dlg.AddRadio ("Physical floppy drive A:", "A:");
|
|
dlg.AddRadio ("Physical floppy drive B:", "B:");
|
|
#else
|
|
// add your favorite operating system here
|
|
#endif
|
|
dlg.SetCapacity (disktype->get () - disktype->get_min ());
|
|
dlg.SetFilename (fname->getptr ());
|
|
dlg.SetValidateFunc (editFloppyValidate);
|
|
if (disktype->get() == BX_FLOPPY_NONE) {
|
|
dlg.SetRadio(0);
|
|
} else if ((status->get() == BX_EJECTED) || (!strcmp("none", fname->getptr ()))) {
|
|
dlg.SetRadio((sim_thread == NULL)?1:0);
|
|
} else {
|
|
// otherwise the SetFilename() should have done the right thing.
|
|
}
|
|
int n = dlg.ShowModal ();
|
|
wxLogMessage ("floppy config returned %d", n);
|
|
if (n==wxID_OK) {
|
|
char filename[1024];
|
|
wxString fn (dlg.GetFilename ());
|
|
strncpy (filename, fn.c_str (), sizeof(filename));
|
|
wxLogMessage ("filename is '%s'", filename);
|
|
wxLogMessage ("capacity = %d (%s)", dlg.GetCapacity(), floppy_type_names[dlg.GetCapacity ()]);
|
|
fname->set (filename);
|
|
disktype->set (disktype->get_min () + dlg.GetCapacity ());
|
|
if (sim_thread == NULL) {
|
|
if (dlg.GetRadio() == 0) {
|
|
disktype->set (BX_FLOPPY_NONE);
|
|
}
|
|
} else {
|
|
if (dlg.GetRadio() > 0) {
|
|
status->set(BX_INSERTED);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MyFrame::editFirstCdrom ()
|
|
{
|
|
bx_param_c *firstcd = SIM->get_first_cdrom ();
|
|
if (!firstcd) {
|
|
wxMessageBox ("No CDROM drive is enabled. Use Edit:ATA to set one up.",
|
|
"No CDROM", wxOK | wxICON_ERROR, this );
|
|
return;
|
|
}
|
|
ParamDialog dlg (this, -1);
|
|
dlg.SetTitle ("Configure CDROM");
|
|
dlg.AddParam (firstcd);
|
|
dlg.SetRuntimeFlag (sim_thread != NULL);
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnEditATA (wxCommandEvent& event)
|
|
{
|
|
int id = event.GetId ();
|
|
int channel = id - ID_Edit_ATA0;
|
|
ParamDialog dlg (this, -1);
|
|
wxString str;
|
|
str.Printf ("Configure ATA%d", channel);
|
|
dlg.SetTitle (str);
|
|
dlg.SetRuntimeFlag (sim_thread != NULL);
|
|
dlg.AddParam (SIM->get_param ((bx_id)(BXP_ATA0_MENU+channel)));
|
|
dlg.ShowModal ();
|
|
}
|
|
|
|
void MyFrame::OnToolbarClick(wxCommandEvent& event)
|
|
{
|
|
wxLogDebug ("clicked toolbar thingy");
|
|
bx_toolbar_buttons which = BX_TOOLBAR_UNDEFINED;
|
|
int id = event.GetId ();
|
|
switch (id) {
|
|
case ID_Toolbar_Power:which = BX_TOOLBAR_POWER; break;
|
|
case ID_Toolbar_Reset: which = BX_TOOLBAR_RESET; break;
|
|
case ID_Edit_FD_0:
|
|
// floppy config dialog box
|
|
editFloppyConfig (0);
|
|
break;
|
|
case ID_Edit_FD_1:
|
|
// floppy config dialog box
|
|
editFloppyConfig (1);
|
|
break;
|
|
case ID_Edit_Cdrom:
|
|
// cdrom config dialog box (first cd only)
|
|
editFirstCdrom ();
|
|
break;
|
|
case ID_Toolbar_Copy: which = BX_TOOLBAR_COPY; break;
|
|
case ID_Toolbar_Paste: which = BX_TOOLBAR_PASTE; break;
|
|
case ID_Toolbar_Snapshot: which = BX_TOOLBAR_SNAPSHOT; break;
|
|
case ID_Toolbar_Config: which = BX_TOOLBAR_CONFIG; break;
|
|
case ID_Toolbar_Mouse_en: which = BX_TOOLBAR_MOUSE_EN; break;
|
|
case ID_Toolbar_User: which = BX_TOOLBAR_USER; break;
|
|
default:
|
|
wxLogError ("unknown toolbar id %d", id);
|
|
}
|
|
if (num_events < MAX_EVENTS) {
|
|
event_queue[num_events].type = BX_ASYNC_EVT_TOOLBAR;
|
|
event_queue[num_events].u.toolbar.button = which;
|
|
num_events++;
|
|
}
|
|
}
|
|
|
|
// warning: This can be called from the simulator thread!!!
|
|
bool MyFrame::WantRefresh () {
|
|
bool anyShowing = false;
|
|
if (showCpu!=NULL && showCpu->IsShowing ()) anyShowing = true;
|
|
if (showKbd!=NULL && showKbd->IsShowing ()) anyShowing = true;
|
|
return anyShowing;
|
|
}
|
|
|
|
void MyFrame::RefreshDialogs () {
|
|
if (showCpu!=NULL && showCpu->IsShowing ()) showCpu->CopyParamToGui ();
|
|
if (showKbd!=NULL && showKbd->IsShowing ()) showKbd->CopyParamToGui ();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Simulation Thread
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void *
|
|
SimThread::Entry (void)
|
|
{
|
|
// run all the rest of the Bochs simulator code. This function will
|
|
// run forever, unless a "kill_bochs_request" is issued. The shutdown
|
|
// procedure is as follows:
|
|
// - user selects "Kill Simulation" or GUI decides to kill bochs
|
|
// - GUI calls sim_thread->Delete ()
|
|
// - sim continues to run until the next time it reaches SIM->periodic().
|
|
// - SIM->periodic() sends a synchronous tick event to the GUI, which
|
|
// finally calls TestDestroy() and realizes it needs to stop. It
|
|
// sets the sync event return code to -1. SIM->periodic() notices
|
|
// the -1 and calls quit_sim, which longjumps to quit_context, which is
|
|
// right here in SimThread::Entry.
|
|
// - Entry() exits and the thread stops. Whew.
|
|
wxLogDebug ("in SimThread, starting at bx_continue_after_config_interface");
|
|
static jmp_buf context; // this must not go out of scope. maybe static not needed
|
|
if (setjmp (context) == 0) {
|
|
SIM->set_quit_context (&context);
|
|
SIM->begin_simulation (bx_startup_flags.argc, bx_startup_flags.argv);
|
|
wxLogDebug ("in SimThread, SIM->begin_simulation() exited normally");
|
|
} else {
|
|
wxLogDebug ("in SimThread, SIM->begin_simulation() exited by longjmp");
|
|
}
|
|
SIM->set_quit_context (NULL);
|
|
// it is possible that the whole interface has already been shut down.
|
|
// If so, we must end immediately.
|
|
// we're in the sim thread, so we must get a gui mutex before calling
|
|
// wxwidgets methods.
|
|
wxLogDebug ("SimThread::Entry: get gui mutex");
|
|
wxMutexGuiEnter();
|
|
if (!wxBochsClosing) {
|
|
wxLogDebug ("SimThread::Entry: sim thread ending. call simStatusChanged");
|
|
theFrame->simStatusChanged (theFrame->Stop, true);
|
|
} else {
|
|
wxLogMessage ("SimThread::Entry: the gui is waiting for sim to finish. Now that it has finished, I will close the frame.");
|
|
theFrame->Close (TRUE);
|
|
}
|
|
wxMutexGuiLeave();
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
SimThread::OnExit ()
|
|
{
|
|
// notify the MyFrame that the bochs thread has died. I can't adjust
|
|
// the sim_thread directly because it's private.
|
|
frame->OnSimThreadExit ();
|
|
// don't use this SimThread's callback function anymore. Use the
|
|
// application default callback.
|
|
SIM->set_notify_callback (&MyApp::DefaultCallback, this);
|
|
}
|
|
|
|
// Event handler function for BxEvents coming from the simulator.
|
|
// This function is declared static so that I can get a usable
|
|
// function pointer for it. The function pointer is passed to
|
|
// SIM->set_notify_callback so that the siminterface can call this
|
|
// function when it needs to contact the gui. It will always be
|
|
// called with a pointer to the SimThread as the first argument, and
|
|
// it will be called from the simulator thread, not the GUI thread.
|
|
BxEvent *
|
|
SimThread::SiminterfaceCallback (void *thisptr, BxEvent *event)
|
|
{
|
|
SimThread *me = (SimThread *)thisptr;
|
|
// call the normal non-static method now that we know the this pointer.
|
|
return me->SiminterfaceCallback2 (event);
|
|
}
|
|
|
|
// callback function for sim thread events. This is called from
|
|
// the sim thread, not the GUI thread. So any GUI actions must be
|
|
// thread safe. Most events are handled by packaging up the event
|
|
// in a wxEvent of some kind, and posting it to the GUI thread for
|
|
// processing.
|
|
BxEvent *
|
|
SimThread::SiminterfaceCallback2 (BxEvent *event)
|
|
{
|
|
//wxLogDebug ("SiminterfaceCallback with event type=%d", (int)event->type);
|
|
event->retcode = 0; // default return code
|
|
int async = BX_EVT_IS_ASYNC(event->type);
|
|
if (!async) {
|
|
// for synchronous events, clear away any previous response. There
|
|
// can only be one synchronous event pending at a time.
|
|
ClearSyncResponse ();
|
|
event->retcode = -1; // default to error
|
|
}
|
|
|
|
// tick event must be handled right here in the bochs thread.
|
|
if (event->type == BX_SYNC_EVT_TICK) {
|
|
if (TestDestroy ()) {
|
|
// tell simulator to quit
|
|
event->retcode = -1;
|
|
} else {
|
|
event->retcode = 0;
|
|
}
|
|
return event;
|
|
}
|
|
|
|
// prune refresh events if the frame is going to ignore them anyway
|
|
if (event->type == BX_ASYNC_EVT_REFRESH && !theFrame->WantRefresh ()) {
|
|
delete event;
|
|
return NULL;
|
|
}
|
|
|
|
//encapsulate the bxevent in a wxwidgets event
|
|
wxCommandEvent wxevent (wxEVT_COMMAND_MENU_SELECTED, ID_Sim2CI_Event);
|
|
wxevent.SetEventObject ((wxEvent *)event);
|
|
if (isSimThread ()) {
|
|
IFDBG_EVENT (wxLogDebug ("Sending an event to the window"));
|
|
wxPostEvent (frame, wxevent);
|
|
// if it is an asynchronous event, return immediately. The event will be
|
|
// freed by the recipient in the GUI thread.
|
|
if (async) return NULL;
|
|
wxLogDebug ("SiminterfaceCallback2: synchronous event; waiting for response");
|
|
// now wait forever for the GUI to post a response.
|
|
BxEvent *response = NULL;
|
|
while (response == NULL) {
|
|
response = GetSyncResponse ();
|
|
if (!response) {
|
|
//wxLogDebug ("no sync response yet, waiting");
|
|
this->Sleep (20);
|
|
}
|
|
// don't get stuck here if the gui is trying to close.
|
|
if (wxBochsClosing) {
|
|
wxLogDebug ("breaking out of sync event wait because gui is closing");
|
|
event->retcode = -1;
|
|
return event;
|
|
}
|
|
}
|
|
wxASSERT (response != NULL);
|
|
return response;
|
|
} else {
|
|
wxLogDebug ("sim2ci event sent from the GUI thread. calling handler directly");
|
|
theFrame->OnSim2CIEvent (wxevent);
|
|
return event;
|
|
}
|
|
}
|
|
|
|
void
|
|
SimThread::ClearSyncResponse ()
|
|
{
|
|
wxCriticalSectionLocker lock(sim2gui_mailbox_lock);
|
|
if (sim2gui_mailbox != NULL) {
|
|
wxLogDebug ("WARNING: ClearSyncResponse is throwing away an event that was previously in the mailbox");
|
|
}
|
|
sim2gui_mailbox = NULL;
|
|
}
|
|
|
|
void
|
|
SimThread::SendSyncResponse (BxEvent *event)
|
|
{
|
|
wxCriticalSectionLocker lock(sim2gui_mailbox_lock);
|
|
if (sim2gui_mailbox != NULL) {
|
|
wxLogDebug ("WARNING: SendSyncResponse is throwing away an event that was previously in the mailbox");
|
|
}
|
|
sim2gui_mailbox = event;
|
|
}
|
|
|
|
BxEvent *
|
|
SimThread::GetSyncResponse ()
|
|
{
|
|
wxCriticalSectionLocker lock(sim2gui_mailbox_lock);
|
|
BxEvent *event = sim2gui_mailbox;
|
|
sim2gui_mailbox = NULL;
|
|
return event;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
// utility
|
|
///////////////////////////////////////////////////////////////////
|
|
void
|
|
safeWxStrcpy (char *dest, wxString src, int destlen)
|
|
{
|
|
wxString tmp (src);
|
|
strncpy (dest, tmp.c_str (), destlen);
|
|
dest[destlen-1] = 0;
|
|
}
|
|
|
|
#endif /* if BX_WITH_WX */
|