Bochs/bochs/gui/gui.h
Volker Ruppert 4c4294cc6f - new variable 'charmap_updated', 'charmap_changed' array renamed to
'char_changed'. These variables are currently only used by the win32 gui for
  the update of the font bitmaps. SDL and wxWindows do not use the variables
  since they are using the charmap data directly
- free text snapshot memory when the user has cancelled the dialog
- write text snapshot file in binary mode (disables the LF -> CRLF conversion
  in cygwin)
2002-09-21 19:38:47 +00:00

268 lines
8.3 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: gui.h,v 1.31 2002-09-21 19:38:47 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
class bx_gui_c : public logfunctions {
public:
bx_gui_c (void);
// Define the following functions in the module for your
// particular GUI (x.cc, beos.cc, ...)
static void specific_init(bx_gui_c *th, int argc, char **argv,
unsigned x_tilesize, unsigned y_tilesize, unsigned header_bar_y);
static void text_update(Bit8u *old_text, Bit8u *new_text,
unsigned long cursor_x, unsigned long cursor_y,
Bit16u cursor_state, unsigned rows);
static void graphics_update(Bit8u *snapshot);
static void graphics_tile_update(Bit8u *snapshot, unsigned x, unsigned y);
static void handle_events(void);
static void flush(void);
static void clear_screen(void);
static Boolean palette_change(unsigned index, unsigned red, unsigned green, unsigned blue);
static void dimension_update(unsigned x, unsigned y, unsigned fheight=0);
static unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim);
static unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void));
static void replace_bitmap(unsigned hbar_id, unsigned bmap_id);
static void show_headerbar(void);
static int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes);
static int set_clipboard_text(char *snapshot, Bit32u len);
static void set_text_charmap(Bit8u *fbuffer);
static void set_text_charbyte(Bit16u address, Bit8u data);
// The following function(s) are defined already, and your
// GUI code calls them
static void key_event(Bit32u key);
static void init(int argc, char **argv,
unsigned x_tilesize, unsigned y_tilesize);
void update_drive_status_buttons (void);
static void mouse_enabled_changed (Boolean val);
static void mouse_enabled_changed_specific (Boolean val);
static void exit(void);
static void init_signal_handlers ();
#if BX_GUI_SIGHANDLER
// returns 32-bit bitmask in which 1 means the GUI should handle that signal
static Bit32u get_sighandler_mask ();
// called when registered signal arrives
static void sighandler (int sig);
#endif
#if BX_USE_IDLE_HACK
static void sim_is_idle(void);
#endif
private:
// And these are defined and used privately in gui.cc
static void floppyA_handler(void);
static void floppyB_handler(void);
static void cdromD_handler(void);
static void reset_handler(void);
static void power_handler(void);
static void copy_handler(void);
static void paste_handler(void);
static void snapshot_handler(void);
static void config_handler(void);
static void toggle_mouse_enable(void);
static void userbutton_handler(void);
static Bit32s make_text_snapshot (char **snapshot, Bit32u *length);
Boolean floppyA_status;
Boolean floppyB_status;
Boolean cdromD_status;
unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id;
unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id;
unsigned cdromD_bmap_id, cdromD_eject_bmap_id, cdromD_hbar_id;
unsigned power_bmap_id, power_hbar_id;
unsigned reset_bmap_id, reset_hbar_id;
unsigned copy_bmap_id, copy_hbar_id;
unsigned paste_bmap_id, paste_hbar_id;
unsigned snapshot_bmap_id, snapshot_hbar_id;
unsigned config_bmap_id, config_hbar_id;
unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id;
unsigned user_bmap_id, user_hbar_id;
unsigned char vga_charmap[0x2000];
Boolean charmap_updated;
Boolean char_changed[256];
};
#define BX_MAX_PIXMAPS 16
#define BX_MAX_HEADERBAR_ENTRIES 11
#define BX_HEADER_BAR_Y 32
// align pixmaps towards left or right side of header bar
#define BX_GRAVITY_LEFT 10
#define BX_GRAVITY_RIGHT 11
#define BX_KEY_PRESSED 0x00000000
#define BX_KEY_RELEASED 0x80000000
#define BX_KEY_UNHANDLED 0x10000000
#define BX_KEY_CTRL_L 0
#define BX_KEY_SHIFT_L 1
#define BX_KEY_F1 2
#define BX_KEY_F2 3
#define BX_KEY_F3 4
#define BX_KEY_F4 5
#define BX_KEY_F5 6
#define BX_KEY_F6 7
#define BX_KEY_F7 8
#define BX_KEY_F8 9
#define BX_KEY_F9 10
#define BX_KEY_F10 11
#define BX_KEY_F11 12
#define BX_KEY_F12 13
#define BX_KEY_CTRL_R 14
#define BX_KEY_SHIFT_R 15
#define BX_KEY_CAPS_LOCK 16
#define BX_KEY_NUM_LOCK 17
#define BX_KEY_ALT_L 18
#define BX_KEY_ALT_R 19
#define BX_KEY_A 20
#define BX_KEY_B 21
#define BX_KEY_C 22
#define BX_KEY_D 23
#define BX_KEY_E 24
#define BX_KEY_F 25
#define BX_KEY_G 26
#define BX_KEY_H 27
#define BX_KEY_I 28
#define BX_KEY_J 29
#define BX_KEY_K 30
#define BX_KEY_L 31
#define BX_KEY_M 32
#define BX_KEY_N 33
#define BX_KEY_O 34
#define BX_KEY_P 35
#define BX_KEY_Q 36
#define BX_KEY_R 37
#define BX_KEY_S 38
#define BX_KEY_T 39
#define BX_KEY_U 40
#define BX_KEY_V 41
#define BX_KEY_W 42
#define BX_KEY_X 43
#define BX_KEY_Y 44
#define BX_KEY_Z 45
#define BX_KEY_0 46
#define BX_KEY_1 47
#define BX_KEY_2 48
#define BX_KEY_3 49
#define BX_KEY_4 50
#define BX_KEY_5 51
#define BX_KEY_6 52
#define BX_KEY_7 53
#define BX_KEY_8 54
#define BX_KEY_9 55
#define BX_KEY_ESC 56
#define BX_KEY_SPACE 57
#define BX_KEY_SINGLE_QUOTE 58
#define BX_KEY_COMMA 59
#define BX_KEY_PERIOD 60
#define BX_KEY_SLASH 61
#define BX_KEY_SEMICOLON 62
#define BX_KEY_EQUALS 63
#define BX_KEY_LEFT_BRACKET 64
#define BX_KEY_BACKSLASH 65
#define BX_KEY_RIGHT_BRACKET 66
#define BX_KEY_MINUS 67
#define BX_KEY_GRAVE 68
#define BX_KEY_BACKSPACE 69
#define BX_KEY_ENTER 70
#define BX_KEY_TAB 71
#define BX_KEY_LEFT_BACKSLASH 72
#define BX_KEY_PRINT 73
#define BX_KEY_SCRL_LOCK 74
#define BX_KEY_PAUSE 75
#define BX_KEY_INSERT 76
#define BX_KEY_DELETE 77
#define BX_KEY_HOME 78
#define BX_KEY_END 79
#define BX_KEY_PAGE_UP 80
#define BX_KEY_PAGE_DOWN 81
#define BX_KEY_KP_ADD 82
#define BX_KEY_KP_SUBTRACT 83
#define BX_KEY_KP_END 84
#define BX_KEY_KP_DOWN 85
#define BX_KEY_KP_PAGE_DOWN 86
#define BX_KEY_KP_LEFT 87
#define BX_KEY_KP_RIGHT 88
#define BX_KEY_KP_HOME 89
#define BX_KEY_KP_UP 90
#define BX_KEY_KP_PAGE_UP 91
#define BX_KEY_KP_INSERT 92
#define BX_KEY_KP_DELETE 93
#define BX_KEY_KP_5 94
#define BX_KEY_UP 95
#define BX_KEY_DOWN 96
#define BX_KEY_LEFT 97
#define BX_KEY_RIGHT 98
#define BX_KEY_KP_ENTER 99
#define BX_KEY_KP_MULTIPLY 100
#define BX_KEY_KP_DIVIDE 101
#define BX_KEY_WIN_L 102
#define BX_KEY_WIN_R 103
#define BX_KEY_MENU 104
#define BX_KEY_ALT_SYSREQ 105
#define BX_KEY_CTRL_BREAK 106
#define BX_KEY_INT_BACK 107
#define BX_KEY_INT_FORWARD 108
#define BX_KEY_INT_STOP 109
#define BX_KEY_INT_MAIL 110
#define BX_KEY_INT_SEARCH 111
#define BX_KEY_INT_FAV 112
#define BX_KEY_INT_HOME 113
#define BX_KEY_POWER_MYCOMP 114
#define BX_KEY_POWER_CALC 115
#define BX_KEY_POWER_SLEEP 116
#define BX_KEY_POWER_POWER 117
#define BX_KEY_POWER_WAKE 118
#define BX_KEY_NBKEYS 119
// If you add BX_KEYs Please update
// - BX_KEY_NBKEYS
// - the scancodes table in the file iodev/scancodes.cc
// - the bx_key_symbol table in the file gui/keymap.cc