Bochs/bochs/iodev/sound/soundsdl.h
Volker Ruppert fe49c73a6b Some work on the lowlevel sound support.
- Define new structure bx_pcm_param_t and use it as a parameter for the method
  sendwavepacket(). The method startwavepacket() is now called from
  sendwavepacket() in case of a parameter change (temporary solution).
- soundsdl: Replaced waveready() call by some more accurate code for buffer
            space check in sendwavepacket().
- soundsdl: Moved code for reading from audio buffer to a new function.
- soundsdl: Temporarily increase the audio buffer size.
- Preparing the SB16 code for the OPL emulation port from DOSBox.
2015-01-11 20:13:50 +00:00

59 lines
1.9 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2012-2015 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Lowlevel sound output support for SDL written by Volker Ruppert
#if BX_WITH_SDL || BX_WITH_SDL2
#include "bochs.h"
#include <SDL_audio.h>
class bx_sound_sdl_c : public bx_sound_lowlevel_c {
public:
bx_sound_sdl_c();
virtual ~bx_sound_sdl_c();
virtual int get_type() {return BX_SOUNDLOW_SDL;}
virtual int waveready();
virtual int openwaveoutput(const char *wavedev);
virtual int startwaveplayback(int frequency, int bits, bx_bool stereo, int format);
virtual int sendwavepacket(int length, Bit8u data[], bx_pcm_param_t *param);
virtual int stopwaveplayback();
virtual int closewaveoutput();
virtual int register_wave_callback(void *, get_wave_cb_t wd_cb);
virtual void unregister_wave_callback(int callback_id);
void get_wave_data(Bit8u *stream, int len);
private:
bx_bool WaveOpen;
SDL_AudioSpec fmt;
int cb_count;
struct {
void *device;
get_wave_cb_t cb;
} get_wave[BX_MAX_WAVE_CALLBACKS];
int pcm_callback_id;
};
#endif // BX_WITH_SDL || BX_WITH_SDL2