Bochs/bochs/gui/nogui.cc
Bryce Denney cec9135e9f - Apply patch.replace-Boolean rev 1.3. Every "Boolean" is now changed to a
"bx_bool" which is always defined as Bit32u on all platforms.  In Carbon
  specific code, Boolean is still used because the Carbon header files
  define it to unsigned char.
- this fixes bug [ 623152 ] MacOSX: Triple Exception Booting win95.
  The bug was that some code in Bochs depends on Boolean to be a
  32 bit value.  (This should be fixed, but I don't know all the places
  where it needs to be fixed yet.)  Because Carbon defined Boolean as
  an unsigned char, Bochs just followed along and used the unsigned char
  definition to avoid compile problems.  This exposed the dependency
  on 32 bit Boolean on MacOS X only and led to major simulation problems,
  that could only be reproduced and debugged on that platform.
- On the mailing list we debated whether to make all Booleans into "bool" or
  our own type.  I chose bx_bool for several reasons.
  1. Unlike C++'s bool, we can guarantee that bx_bool is the same size on all
     platforms, which makes it much less likely to have more platform-specific
     simulation differences in the future.  (I spent hours on a borrowed
     MacOSX machine chasing bug 618388 before discovering that different sized
     Booleans were the problem, and I don't want to repeat that.)
  2. We still have at least one dependency on 32 bit Booleans which must be
     fixed some time, but I don't want to risk introducing new bugs into the
     simulation just before the 2.0 release.

Modified Files:
    bochs.h config.h.in gdbstub.cc logio.cc main.cc pc_system.cc
    pc_system.h plugin.cc plugin.h bios/rombios.c cpu/apic.cc
    cpu/arith16.cc cpu/arith32.cc cpu/arith64.cc cpu/arith8.cc
    cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer16.cc cpu/ctrl_xfer32.cc
    cpu/ctrl_xfer64.cc cpu/data_xfer16.cc cpu/data_xfer32.cc
    cpu/data_xfer64.cc cpu/debugstuff.cc cpu/exception.cc
    cpu/fetchdecode.cc cpu/flag_ctrl_pro.cc cpu/init.cc
    cpu/io_pro.cc cpu/lazy_flags.cc cpu/lazy_flags.h cpu/mult16.cc
    cpu/mult32.cc cpu/mult64.cc cpu/mult8.cc cpu/paging.cc
    cpu/proc_ctrl.cc cpu/segment_ctrl_pro.cc cpu/stack_pro.cc
    cpu/tasking.cc debug/dbg_main.cc debug/debug.h debug/sim2.cc
    disasm/dis_decode.cc disasm/disasm.h doc/docbook/Makefile
    docs-html/cosimulation.html fpu/wmFPUemu_glue.cc
    gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/gui.cc gui/gui.h
    gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
    gui/rfb.cc gui/sdl.cc gui/siminterface.cc gui/siminterface.h
    gui/term.cc gui/win32.cc gui/wx.cc gui/wxmain.cc gui/wxmain.h
    gui/x.cc instrument/example0/instrument.cc
    instrument/example0/instrument.h
    instrument/example1/instrument.cc
    instrument/example1/instrument.h
    instrument/stubs/instrument.cc instrument/stubs/instrument.h
    iodev/cdrom.cc iodev/cdrom.h iodev/cdrom_osx.cc iodev/cmos.cc
    iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_arpback.cc
    iodev/eth_packetmaker.cc iodev/eth_packetmaker.h
    iodev/floppy.cc iodev/floppy.h iodev/guest2host.h
    iodev/harddrv.cc iodev/harddrv.h iodev/ioapic.cc
    iodev/ioapic.h iodev/iodebug.cc iodev/iodev.h
    iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.h
    iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pic.h
    iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h
    iodev/sb16.cc iodev/sb16.h iodev/serial.cc iodev/serial.h
    iodev/vga.cc iodev/vga.h memory/memory.h memory/misc_mem.cc
2002-10-25 11:44:41 +00:00

332 lines
8.9 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: nogui.cc,v 1.18 2002-10-25 11:44:37 bdenney Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// Define BX_PLUGGABLE in files that can be compiled into plugins. For
// platforms that require a special tag on exported symbols, BX_PLUGGABLE
// is used to know when we are exporting symbols and when we are importing.
#define BX_PLUGGABLE
#include "bochs.h"
#include "icon_bochs.h"
class bx_nogui_gui_c : public bx_gui_c {
public:
bx_nogui_gui_c (void) {}
DECLARE_GUI_VIRTUAL_METHODS()
};
// declare one instance of the gui object and call macro to insert the
// plugin code
static bx_nogui_gui_c *theGui = NULL;
IMPLEMENT_GUI_PLUGIN_CODE(nogui)
#define LOG_THIS theGui->
// This file defines stubs for the GUI interface, which is a
// place to start if you want to port bochs to a platform, for
// which there is no support for your native GUI, or if you want to compile
// bochs without any native GUI support (no output window or
// keyboard input will be possible).
// Look in 'x.cc', 'beos.cc', and 'win32.cc' for specific
// implementations of this interface. -Kevin
// ::SPECIFIC_INIT()
//
// Called from gui.cc, once upon program startup, to allow for the
// specific GUI code (X11, BeOS, ...) to be initialized.
//
// argc, argv: not used right now, but the intention is to pass native GUI
// specific options from the command line. (X11 options, BeOS options,...)
//
// tilewidth, tileheight: for optimization, graphics_tile_update() passes
// only updated regions of the screen to the gui code to be redrawn.
// These define the dimensions of a region (tile).
// headerbar_y: A headerbar (toolbar) is display on the top of the
// VGA window, showing floppy status, and other information. It
// always assumes the width of the current VGA mode width, but
// it's height is defined by this parameter.
void
bx_nogui_gui_c::specific_init(int argc, char **argv, unsigned tilewidth, unsigned tileheight,
unsigned headerbar_y)
{
put("NGUI");
UNUSED(argc);
UNUSED(argv);
UNUSED(tilewidth);
UNUSED(tileheight);
UNUSED(headerbar_y);
UNUSED(bochs_icon_bits); // global variable
if (bx_options.Oprivate_colormap->get ()) {
BX_INFO(("private_colormap option ignored."));
}
}
// ::HANDLE_EVENTS()
//
// Called periodically (vga_update_interval in .bochsrc) so the
// the gui code can poll for keyboard, mouse, and other
// relevant events.
void
bx_nogui_gui_c::handle_events(void)
{
}
// ::FLUSH()
//
// Called periodically, requesting that the gui code flush all pending
// screen update requests.
void
bx_nogui_gui_c::flush(void)
{
}
// ::CLEAR_SCREEN()
//
// Called to request that the VGA region is cleared. Don't
// clear the area that defines the headerbar.
void
bx_nogui_gui_c::clear_screen(void)
{
}
// ::TEXT_UPDATE()
//
// Called in a VGA text mode, to update the screen with
// new content.
//
// old_text: array of character/attributes making up the contents
// of the screen from the last call. See below
// new_text: array of character/attributes making up the current
// contents, which should now be displayed. See below
//
// format of old_text & new_text: each is 4000 bytes long.
// This represents 80 characters wide by 25 high, with
// each character being 2 bytes. The first by is the
// character value, the second is the attribute byte.
// I currently don't handle the attribute byte.
//
// cursor_x: new x location of cursor
// cursor_y: new y location of cursor
void
bx_nogui_gui_c::text_update(Bit8u *old_text, Bit8u *new_text,
unsigned long cursor_x, unsigned long cursor_y,
Bit16u cursor_state, unsigned nrows)
{
UNUSED(old_text);
UNUSED(new_text);
UNUSED(cursor_x);
UNUSED(cursor_y);
UNUSED(cursor_state);
UNUSED(nrows);
}
int
bx_nogui_gui_c::get_clipboard_text(Bit8u **bytes, Bit32s *nbytes)
{
UNUSED(bytes);
UNUSED(nbytes);
return 0;
}
int
bx_nogui_gui_c::set_clipboard_text(char *text_snapshot, Bit32u len)
{
UNUSED(text_snapshot);
UNUSED(len);
return 0;
}
// ::PALETTE_CHANGE()
//
// Allocate a color in the native GUI, for this color, and put
// it in the colormap location 'index'.
// returns: 0=no screen update needed (color map change has direct effect)
// 1=screen updated needed (redraw using current colormap)
bx_bool
bx_nogui_gui_c::palette_change(unsigned index, unsigned red, unsigned green, unsigned blue)
{
UNUSED(index);
UNUSED(red);
UNUSED(green);
UNUSED(blue);
return(0);
}
// ::GRAPHICS_TILE_UPDATE()
//
// Called to request that a tile of graphics be drawn to the
// screen, since info in this region has changed.
//
// tile: array of 8bit values representing a block of pixels with
// dimension equal to the 'tilewidth' & 'tileheight' parameters to
// ::specific_init(). Each value specifies an index into the
// array of colors you allocated for ::palette_change()
// x0: x origin of tile
// y0: y origin of tile
//
// note: origin of tile and of window based on (0,0) being in the upper
// left of the window.
void
bx_nogui_gui_c::graphics_tile_update(Bit8u *tile, unsigned x0, unsigned y0)
{
UNUSED(tile);
UNUSED(x0);
UNUSED(y0);
}
// ::DIMENSION_UPDATE()
//
// Called when the VGA mode changes it's X,Y dimensions.
// Resize the window to this size, but you need to add on
// the height of the headerbar to the Y value.
//
// x: new VGA x size
// y: new VGA y size (add headerbar_y parameter from ::specific_init().
void
bx_nogui_gui_c::dimension_update(unsigned x, unsigned y, unsigned fheight)
{
UNUSED(x);
UNUSED(y);
UNUSED(fheight);
}
// ::CREATE_BITMAP()
//
// Create a monochrome bitmap of size 'xdim' by 'ydim', which will
// be drawn in the headerbar. Return an integer ID to the bitmap,
// with which the bitmap can be referenced later.
//
// bmap: packed 8 pixels-per-byte bitmap. The pixel order is:
// bit0 is the left most pixel, bit7 is the right most pixel.
// xdim: x dimension of bitmap
// ydim: y dimension of bitmap
unsigned
bx_nogui_gui_c::create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim)
{
UNUSED(bmap);
UNUSED(xdim);
UNUSED(ydim);
return(0);
}
// ::HEADERBAR_BITMAP()
//
// Called to install a bitmap in the bochs headerbar (toolbar).
//
// bmap_id: will correspond to an ID returned from
// ::create_bitmap(). 'alignment' is either BX_GRAVITY_LEFT
// or BX_GRAVITY_RIGHT, meaning install the bitmap in the next
// available leftmost or rightmost space.
// alignment: is either BX_GRAVITY_LEFT or BX_GRAVITY_RIGHT,
// meaning install the bitmap in the next
// available leftmost or rightmost space.
// f: a 'C' function pointer to callback when the mouse is clicked in
// the boundaries of this bitmap.
unsigned
bx_nogui_gui_c::headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void))
{
UNUSED(bmap_id);
UNUSED(alignment);
UNUSED(f);
return(0);
}
// ::SHOW_HEADERBAR()
//
// Show (redraw) the current headerbar, which is composed of
// currently installed bitmaps.
void
bx_nogui_gui_c::show_headerbar(void)
{
}
// ::REPLACE_BITMAP()
//
// Replace the bitmap installed in the headerbar ID slot 'hbar_id',
// with the one specified by 'bmap_id'. 'bmap_id' will have
// been generated by ::create_bitmap(). The old and new bitmap
// must be of the same size. This allows the bitmap the user
// sees to change, when some action occurs. For example when
// the user presses on the floppy icon, it then displays
// the ejected status.
//
// hbar_id: headerbar slot ID
// bmap_id: bitmap ID
void
bx_nogui_gui_c::replace_bitmap(unsigned hbar_id, unsigned bmap_id)
{
UNUSED(hbar_id);
UNUSED(bmap_id);
}
// ::EXIT()
//
// Called before bochs terminates, to allow for a graceful
// exit from the native GUI mechanism.
void
bx_nogui_gui_c::exit(void)
{
BX_INFO(("bx_nogui_gui_c::exit() not implemented yet."));
}
void
bx_nogui_gui_c::mouse_enabled_changed_specific (bx_bool val)
{
}