178 lines
4.4 KiB
C++
178 lines
4.4 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2012 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// Lowlevel sound output support for SDL written by Volker Ruppert
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#include "iodev.h"
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#include "soundmod.h"
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#include "soundsdl.h"
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#if BX_WITH_SDL && BX_SUPPORT_SOUNDLOW
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#define LOG_THIS device->
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#if BX_WITH_SDL
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#include <SDL.h>
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#endif
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#define BX_SOUND_SDL_BUFSIZE BX_SOUNDLOW_WAVEPACKETSIZE * 8
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static struct {
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int iptr;
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int optr;
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Bit8u data[BX_SOUND_SDL_BUFSIZE];
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} audio_buffer;
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bx_sound_sdl_c::bx_sound_sdl_c(logfunctions *dev)
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:bx_sound_lowlevel_c(dev)
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{
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WaveOpen = 0;
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if (SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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BX_PANIC(("Initialization of sound output module 'sdl' failed"));
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} else {
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BX_INFO(("Sound output module 'sdl' initialized"));
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}
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}
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bx_sound_sdl_c::~bx_sound_sdl_c()
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{
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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int bx_sound_sdl_c::openwaveoutput(const char *wavedev)
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{
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WaveOpen = 1;
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return BX_SOUNDLOW_OK;
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}
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void sdl_callback(void *unused, Bit8u *stream, int len)
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{
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int amount = audio_buffer.iptr - audio_buffer.optr;
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if (amount < 0) {
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amount += BX_SOUND_SDL_BUFSIZE;
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}
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if (amount > len) {
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amount = len;
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}
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int tmplen = BX_SOUND_SDL_BUFSIZE - audio_buffer.optr;
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if (amount <= tmplen) {
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SDL_MixAudio(stream, &audio_buffer.data[audio_buffer.optr], amount, SDL_MIX_MAXVOLUME);
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audio_buffer.optr += amount;
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} else {
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SDL_MixAudio(stream, &audio_buffer.data[audio_buffer.optr], tmplen, SDL_MIX_MAXVOLUME);
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amount -= tmplen;
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SDL_MixAudio(stream, &audio_buffer.data[0], amount, SDL_MIX_MAXVOLUME);
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audio_buffer.optr = amount;
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}
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}
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int bx_sound_sdl_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format)
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{
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SDL_AudioSpec fmt;
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int signeddata = format & 1;
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BX_DEBUG(("startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format));
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fmt.freq = frequency;
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if (bits == 16) {
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if (signeddata == 1)
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fmt.format = AUDIO_S16;
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else
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fmt.format = AUDIO_U16;
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} else if (bits == 8) {
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if (signeddata == 1)
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fmt.format = AUDIO_S8;
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else
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fmt.format = AUDIO_U8;
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} else
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return BX_SOUNDLOW_ERR;
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fmt.channels = stereo + 1;
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fmt.samples = frequency / 10;
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fmt.callback = sdl_callback;
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fmt.userdata = NULL;
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if (SDL_OpenAudio(&fmt, NULL) < 0) {
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BX_PANIC(("SDL_OpenAudio() failed"));
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return BX_SOUNDLOW_ERR;
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}
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audio_buffer.iptr = 0;
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audio_buffer.optr = 0;
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_sdl_c::waveready()
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{
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int size;
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if (WaveOpen) {
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size = audio_buffer.optr - audio_buffer.iptr;
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if (size <= 0) {
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size += BX_SOUND_SDL_BUFSIZE;
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}
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if (size < BX_SOUNDLOW_WAVEPACKETSIZE) {
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return BX_SOUNDLOW_ERR;
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} else {
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return BX_SOUNDLOW_OK;
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}
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} else {
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return BX_SOUNDLOW_ERR;
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}
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}
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int bx_sound_sdl_c::sendwavepacket(int length, Bit8u data[])
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{
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int ret = BX_SOUNDLOW_OK;
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int tmpsize;
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SDL_PauseAudio(1);
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if (waveready() == BX_SOUNDLOW_OK) {
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if ((audio_buffer.iptr + length) > BX_SOUND_SDL_BUFSIZE) {
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tmpsize = BX_SOUND_SDL_BUFSIZE - audio_buffer.iptr;
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memcpy(audio_buffer.data+audio_buffer.iptr, data, tmpsize);
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memcpy(audio_buffer.data, data+tmpsize, length-tmpsize);
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audio_buffer.iptr = length-tmpsize;
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} else {
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memcpy(audio_buffer.data+audio_buffer.iptr, data, length);
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audio_buffer.iptr += length;
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}
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} else {
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BX_ERROR(("SDL: audio buffer overflow"));
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ret = BX_SOUNDLOW_ERR;
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}
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SDL_PauseAudio(0);
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return ret;
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}
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int bx_sound_sdl_c::stopwaveplayback()
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{
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SDL_CloseAudio();
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_sdl_c::closewaveoutput()
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{
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WaveOpen = 0;
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return BX_SOUNDLOW_OK;
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}
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#endif // BX_WITH_SDL
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