Bochs/bochs/config.h.in
Bryce Denney 2cd62e75c8 - Dave enabled the E9 hack in config.h.in, but it had no effect. The correct
way is to make the configure.in default to turning it on.  The value in
  config.h.in will be replaced by configure anyway.
2001-12-05 16:25:24 +00:00

574 lines
18 KiB
C

// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// config.h.in is distributed in the source TAR file. When you run
// the configure script, it generates config.h with some changes
// according to your build environment. For example, in config.h.in,
// SIZEOF_UNSIGNED_CHAR is set to 0. When configure produces config.h
// it will change "0" to the detected value for your system.
//
// config.h contains ONLY preprocessor #defines and a few typedefs.
// It must be included by both C and C++ files, so it must not
// contain anything language dependent such as a class declaration.
//
#ifdef _BX_CONFIG_H_
#else
#define _BX_CONFIG_H_ 1
///////////////////////////////////////////////////////////////////
// USER CONFIGURABLE OPTIONS : EDIT ONLY OPTIONS IN THIS SECTION //
///////////////////////////////////////////////////////////////////
#define BX_USE_CONTROL_PANEL 1
// I have tested the following combinations:
// * processors=1, bootstrap=0, ioapic_id=1 (uniprocessor system)
// * processors=2, bootstrap=0, ioapic_id=2
// * processors=4, bootstrap=2, ioapic_id=4
#define BX_SMP_PROCESSORS 1
#define BX_BOOTSTRAP_PROCESSOR 0
// choose IOAPIC id to be equal to the number of processors. This leaves
// one space for each processor to have an ID, starting with 0.
#define BX_IOAPIC_DEFAULT_ID (BX_SMP_PROCESSORS)
#define BX_ADDRESS_SPACES 1
// controls how many instances of BX_MEM_C are created. For
// SMP, use several processors with one shared memory space.
// For cosimulation, you could use two processors and two address
// spaces.
#define BX_SUPPORT_APIC 0
// include in APIC models, required for a multiprocessor system.
#if (BX_SMP_PROCESSORS>1 && !BX_SUPPORT_APIC)
#error For multiprocessor simulation, BX_SUPPORT_APIC is required.
#endif
#define BX_DEBUG_LINUX 0
// if simulating Linux, this provides a few more debugging options
// such as tracing all system calls.
#define HAVE_LIBREADLINE 0
#define HAVE_READLINE_HISTORY_H 0
// adds support for the GNU readline library in the debugger command
// prompt.
// I rebuilt the code which provides timers to IO devices.
// Setting this to 1 will introduce a little code which
// will panic out if cases which shouldn't happen occur.
// Set this to 0 for optimal performance.
#define BX_TIMER_DEBUG 1
// Settable A20 line. For efficiency, you can disable
// having a settable A20 line, eliminating conditional
// code for every physical memory access. You'll have
// to tell your software not to mess with the A20 line,
// and accept it as always being on if you change this.
// 1 = use settable A20 line. (normal)
// 0 = A20 is like the rest of the address lines
#define BX_SUPPORT_A20 1
// Processor Instructions Per Second
// To find out what value to use for the 'ips' directive
// in your '.bochsrc' file, set BX_SHOW_IPS to 1, and
// run the software in bochs you plan to use most. Bochs
// will print out periodic IPS ratings. This will change
// based on the processor mode at the time, and various
// other factors. You'll get a reasonable estimate though.
// When you're done, reset BX_SHOW_IPS to 0, do a
// 'make all-clean', then 'make' again.
#define BX_SHOW_IPS 0
#if (BX_SHOW_IPS) && defined(__MINGW32__)
#define SIGALRM 14
#endif
// Paging Options:
// ---------------
// Support Paging mechanism.
// 0 = don't support paging at all (DOS & Minix don't require it)
// 1 = support paging. (Most other OS's require paging)
// Use Translation Lookaside Buffer (TLB) for caching
// paging translations. This will make paging mode
// more efficient. If you're OS doesn't use paging,
// then you won't need either.
// 1 = Use a TLB for effiency
// 0 = don't use a TLB, walk the page tables for every access
// BX_TLB_SIZE: Number of entries in TLB
// BX_TLB_INDEX_OF(lpf): This macro is passed the linear page frame
// (top 20 bits of the linear address. It must map these bits to
// one of the TLB cache slots, given the size of BX_TLB_SIZE.
// There will be a many-to-one mapping to each TLB cache slot.
// When there are collisions, the old entry is overwritten with
// one for the newest access.
#define BX_SUPPORT_PAGING 1
#define BX_USE_TLB 1
#define BX_TLB_SIZE 1024
#define BX_TLB_INDEX_OF(lpf) (((lpf) & 0x003ff000) >> 12)
// Compile in support for DMA & FLOPPY IO. You'll need this
// if you plan to use the floppy drive emulation. But if
// you're environment doesn't require it, you can change
// it to 0.
#define BX_DMA_FLOPPY_IO 1
// Default number of Megs of memory to emulate. The
// 'megs:' directive in the '.bochsrc' file overrides this,
// allowing per-run settings.
#define BX_DEFAULT_MEM_MEGS 4
//
// x86 hardware tasking. There is some tasking support now.
// I'm trying to get Linux to boot. The default for this
// is now 1, but if you don't need x86 tasking (DOS, Win'95),
// then set this to 0.
//
#define BX_SUPPORT_TASKING 1
// CPU level emulation. Default level is set in
// the configure script. BX_CPU_LEVEL defines the CPU level
// to emulate. BX_CPU_LEVEL_HACKED is a hack to define the
// level of some integer instructions, so they can be tested
// before the rest of the emulation is up to that level.
#define BX_CPU_LEVEL 0
#define BX_CPU_LEVEL_HACKED 0
// Virtual 8086 mode emulation.
// 1 = compile in support for v8086 mode.
// 0 = don't compile in support for v8086 mode.
#define BX_SUPPORT_V8086_MODE 1
// Support shadowing of ROM from C0000 to FFFFF.
// This allows that region to be written to.
#define BX_SHADOW_RAM 0
// Number of CMOS registers
#define BX_NUM_CMOS_REGS 64
//#define BX_NUM_CMOS_REGS 128
// Use Greg Alexander's new PIT model (summer 2001) instead of the original.
#define BX_USE_NEW_PIT 0
#define BX_USE_SLOWDOWN_TIMER 0
#define BX_HAVE_SLEEP 0
#define BX_HAVE_USLEEP 0
#define BX_HAVE_NANOSLEEP 0
#define BX_HAVE_ABORT 0
// This turns on Roland Mainz's idle hack. Presently it is specific to
// X windows. If people try to enable it elsewhere, give a compile error
// so that they don't waste their time trying.
#define BX_USE_IDLE_HACK 0
#if (BX_USE_IDLE_HACK && !BX_WITH_X11)
# error IDLE_HACK will only work with the X11 gui. Correct configure args and retry.
#endif
// Use Static Member Funtions to eliminate 'this' pointer passing
// If you want the efficiency of 'C', you can make all the
// members of the C++ CPU class to be static.
// This defaults to 1 since it should improve performance, but when
// SMP mode is enabled, it will be turned off by configure.
#define BX_USE_CPU_SMF 1
// Use static member functions in IO DEVice emulation modules.
// For efficiency, use C like functions for IO handling,
// and declare a device instance at compile time,
// instead of using 'new' and storing the pointer. This
// eliminates some overhead, especially for high-use IO
// devices like the disk drive.
// 1 = Use static member efficiency (normal)
// 0 = Use nonstatic member functions (use only if you need
// multiple instances of a device class
#define BX_USE_HD_SMF 1 // Hard drive
#define BX_USE_CMOS_SMF 1 // CMOS
#define BX_USE_DMA_SMF 1 // DMA
#define BX_USE_FD_SMF 1 // Floppy
#define BX_USE_KEY_SMF 1 // Keyboard
#define BX_USE_PAR_SMF 1 // Parallel
#define BX_USE_PIC_SMF 1 // PIC
#define BX_USE_PIT_SMF 1 // PIT
#define BX_USE_SER_SMF 1 // Serial
#define BX_USE_UM_SMF 1 // Unmapped
#define BX_USE_VGA_SMF 1 // VGA
#define BX_USE_SB16_SMF 1 // Sound (SB 16)
#define BX_USE_DEV_SMF 1 // System Devices (port92)
#define BX_USE_PCI_SMF 1 // PCI
#define BX_USE_NE2K_SMF 1 // NE2K
#define BX_SUPPORT_SB16 0
#if BX_SUPPORT_SB16
// Use virtual methods for the sound output functions
#define BX_USE_SOUND_VIRTUAL 1
// Determines which sound output class is to be used.
// Currently the following are available:
// bx_sound_linux_c Output for Linux, to /dev/dsp and /dev/midi00
// bx_sound_windows_c Output for Windows midi and wave mappers
// bx_sound_output_c Dummy functions, no output
#define BX_SOUND_OUTPUT_C bx_sound_output_c
#endif
#define USE_RAW_SERIAL 0
#define BX_USE_SPECIFIED_TIME0 0
// This enables writing to port 0xe9 and the output
// is sent to the console. Reading from port 0xe9
// will return 0xe9 to let you know this is available.
// Leave this 0 unless you have a reason to use it.
#define BX_PORT_E9_HACK 0
// This option enables "split hard drive" support, which means
// that a series of partial hard disk images can be treated
// as a single large image. If you set up the partition sizes and
// file sizes correctly, this allows you to store each partition
// in a separate file, which is very convenient if you want to operate
// on a single partition (e.g. mount with loopback, create filesystem,
// fsck, etc.).
// [[Provide example of partitioning]]
#define BX_SPLIT_HD_SUPPORT 0
// =================================================================
// BEGIN: OPTIONAL DEBUGGER SECTION
//
// These options are only used if you compile in support for the
// native command line debugging environment. Typically, the debugger
// is not used, and this section can be ignored.
// =================================================================
#define BX_MAX_DIRTY_PAGE_TABLE_MEGS 64
// Compile in support for virtual/linear/physical breakpoints.
// Set to 1, only those you need. Recommend using only linear
// breakpoints, unless you need others. Less supported means
// slightly faster execution time.
#define BX_DBG_SUPPORT_VIR_BPOINT 1
#define BX_DBG_SUPPORT_LIN_BPOINT 1
#define BX_DBG_SUPPORT_PHY_BPOINT 1
// You need only define one initial breakpoint into each
// cpu simulator (emulator) here. Each simulator sets callbacks
// and variables which the debugger uses from then on.
#define BX_SIM1_INIT bx_dbg_init_cpu_mem_env0
#ifndef BX_SIM2_INIT
#define BX_SIM2_INIT bx_dbg_init_cpu_mem_env1
#endif
//#define BX_SIM2_INIT sim2_init
// max number of virtual/linear/physical breakpoints handled
#define BX_DBG_MAX_VIR_BPOINTS 10
#define BX_DBG_MAX_LIN_BPOINTS 10
#define BX_DBG_MAX_PHY_BPOINTS 10
// max file pathname size for debugger commands
#define BX_MAX_PATH 256
// max nesting level for debug scripts including other scripts
#define BX_INFILE_DEPTH 10
// use this command to include (nest) debug scripts
#define BX_INCLUDE_CMD "source"
// Use either 32 or 64 bit instruction counter for
// debugger purposes. Uncomment one of these.
//#define BX_DBG_ICOUNT_SIZE 32
#define BX_DBG_ICOUNT_SIZE 64
// Make a call to command line debugger extensions. If set to 1,
// a call is made. An external routine has a chance to process
// the command. If it does, than the debugger ignores the command.
#define BX_DBG_EXTENSIONS 0
// =================================================================
// END: OPTIONAL DEBUGGER SECTION
// =================================================================
//////////////////////////////////////////////////////////////////////
// END OF USER CONFIGURABLE OPTIONS : DON'T EDIT ANYTHING BELOW !!! //
// THIS IS GENERATED BY THE ./configure SCRIPT //
//////////////////////////////////////////////////////////////////////
#define BX_WITH_X11 0
#define BX_WITH_BEOS 0
#define BX_WITH_WIN32 0
#define BX_WITH_MACOS 0
#define BX_WITH_CARBON 0
#define BX_WITH_NOGUI 0
#define BX_WITH_TERM 0
#define BX_WITH_RFB 0
#define BX_WITH_AMIGAOS 0
#define WORDS_BIGENDIAN 0
#define SIZEOF_UNSIGNED_CHAR 0
#define SIZEOF_UNSIGNED_SHORT 0
#define SIZEOF_UNSIGNED_INT 0
#define SIZEOF_UNSIGNED_LONG 0
#define SIZEOF_UNSIGNED_LONG_LONG 0
#define SIZEOF_INT_P 0
#define BX_64BIT_CONSTANTS_USE_LL 1
#if BX_64BIT_CONSTANTS_USE_LL
// doesn't work on Microsoft Visual C++, maybe others
#define BX_CONST64(x) (x##LL)
#else
#define BX_CONST64(x) (x)
#endif
#if BX_WITH_WIN32
typedef unsigned char Bit8u;
typedef signed char Bit8s;
typedef unsigned short Bit16u;
typedef signed short Bit16s;
typedef unsigned int Bit32u;
typedef signed int Bit32s;
#ifdef __MINGW32__
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
typedef Bit32s ssize_t;
#else
typedef unsigned __int64 Bit64u;
typedef signed __int64 Bit64s;
#endif
#elif BX_WITH_MACOS
typedef unsigned char Bit8u;
typedef signed char Bit8s;
typedef unsigned short Bit16u;
typedef signed short Bit16s;
typedef unsigned int Bit32u;
typedef signed int Bit32s;
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
#else // #if BX_WITH_WIN32
// Unix like platforms
#if SIZEOF_UNSIGNED_CHAR != 1
# error "sizeof (unsigned char) != 1"
#else
typedef unsigned char Bit8u;
typedef signed char Bit8s;
#endif
#if SIZEOF_UNSIGNED_SHORT != 2
# error "sizeof (unsigned short) != 2"
#else
typedef unsigned short Bit16u;
typedef signed short Bit16s;
#endif
#if SIZEOF_UNSIGNED_INT == 4
typedef unsigned int Bit32u;
typedef signed int Bit32s;
#elif SIZEOF_UNSIGNED_LONG == 4
typedef unsigned long Bit32u;
typedef signed long Bit32s;
#else
# error "can't find sizeof(type) of 4 bytes!"
#endif
#if SIZEOF_UNSIGNED_LONG == 8
typedef unsigned long Bit64u;
typedef signed long Bit64s;
#elif SIZEOF_UNSIGNED_LONG_LONG == 8
typedef unsigned long long Bit64u;
typedef signed long long Bit64s;
#else
# error "can't find data type of 8 bytes"
#endif
#endif // BX_WITH_WIN32
#define BX_MAX_UINT 4294967295
#define BX_MAX_INT 2147483647
// create an unsigned integer type that is the same size as a pointer.
// You can typecast a pointer to a bx_pr_equiv_t without losing any
// bits (and without getting the compiler excited). This is used in
// the FPU emulation code, where pointers and integers are often
// used interchangeably.
#if SIZEOF_INT_P == 4
typedef Bit32u bx_ptr_equiv_t;
#elif SIZEOF_INT_P == 8
typedef Bit64u bx_ptr_equiv_t;
#else
# error "could not define bx_ptr_equiv_t to size of int*"
#endif
#if BX_WITH_CARBON
typedef unsigned char Boolean;
#elif BX_WITH_MACOS
// don't define Boolean at all
#else
typedef unsigned int Boolean;
#endif
#if BX_WITH_MACOS
# define bx_ptr_t char *
#else
# define bx_ptr_t void *
#endif
#if BX_WITH_WIN32
# define BX_LITTLE_ENDIAN
#elif BX_WITH_MACOS
# define BX_BIG_ENDIAN
#else
#if WORDS_BIGENDIAN
# define BX_BIG_ENDIAN
#else
# define BX_LITTLE_ENDIAN
#endif
#endif // BX_WITH_WIN32
// for now only term.cc requires a GUI sighandler.
#define BX_GUI_SIGHANDLER (BX_WITH_TERM)
#define HAVE_SIGACTION 1
// configure will change the definition of "inline" to the value
// that the C compiler allows. It tests the following keywords to
// see if any is permitted: inline, __inline__, __inline. If none
// is permitted, it defines inline to be empty.
#define inline inline
// inline functions in headers that are compiled with C compiler
// (e.g. fpu code) are declared with BX_C_INLINE macro. Note that
// the word "inline" itself may now be redefined by the above #define.
// Many compilers are known to work with "static inline". If the
// compiler can put the function inline, it does so and never creates
// a symbol for the function. If optimization is off, or inline is
// defined to be empty, the static keyword causes the function to create
// a symbol that's visible only to that .c file. Each .c file that
// includes the header will produde another local version of the
// BX_C_INLINE function (not ideal). However without "static" you can
// duplicate symbol problems which are even worse.
#define BX_C_INLINE static inline
// Use BX_CPP_INLINE for all C++ inline functions. Note that the
// word "inline" itself may now be redefined by the above #define.
#define BX_CPP_INLINE inline
#define BX_DEBUGGER 0
#define BX_DISASM 0
#define BX_PROVIDE_CPU_MEMORY 1
#define BX_PROVIDE_DEVICE_MODELS 1
#define BX_PROVIDE_BIOS_HOOKS 1
#define BX_EMULATE_HGA_DUMPS 0
#define BX_SUPPORT_VGA 1
#define BX_PROVIDE_MAIN 1
#define BX_INSTRUMENTATION 0
#define BX_USE_LOADER 0
// for debugger, CPU simulator handle ID
// 0 is the default, for using only one CPU simulator
// 1 is for the 2nd CPU simulator
#define BX_SIM_ID 0
#define BX_NUM_SIMULATORS 1
// limited i440FX PCI support
#define BX_PCI_SUPPORT 0
// dynamic translation (future: not supported yet)
#define BX_DYNAMIC_TRANSLATION 0
#define BX_DYNAMIC_CPU_I386 0
#define BX_DYNAMIC_CPU_SPARC 0
#define BX_SUPPORT_FPU 0
#define BX_HAVE_GETENV 0
#define BX_HAVE_SELECT 0
#define BX_HAVE_SNPRINTF 0
#define BX_HAVE_STRTOULL 0
#define BX_HAVE_STRTOUQ 0
#define BX_HAVE_STRDUP 0
#define BX_HAVE_STRUCT_TIMEVAL 0
// set if your compiler does not permit an empty struct
#define BX_NO_EMPTY_STRUCTS 0
// set if your compiler does not understand __attribute__ after a struct
#define BX_NO_ATTRIBUTES 0
#if BX_NO_ATTRIBUTES
#define GCC_ATTRIBUTE(x) /* attribute not supported */
#else
#define GCC_ATTRIBUTE __attribute__
#endif
// set if your compiler does not allow label at the end of a {} block
#define BX_NO_BLANK_LABELS 0
// set if you don't have <hash_map.h>, used in debug/dbg_main.c
#define BX_HAVE_HASH_MAP 0
// Support x86 hardware debugger registers and facilites.
// These are the debug facilites offered by the x86 architecture,
// not the optional built-in debugger.
#define BX_X86_DEBUGGER 0
#define BX_SUPPORT_CDROM 0
#if BX_SUPPORT_CDROM
// This is the C++ class name to use if we are supporting
// low-level CDROM.
# define LOWLEVEL_CDROM cdrom_interface
#endif
// NE2K network emulation
#define BX_NE2K_SUPPORT 0
#define BX_ETH_NULL_LOGGING 1
#define BX_ETH_FBSD_LOGGING 1
// I/O Interface to debug
#define BX_IODEBUG_SUPPORT 0
#endif // _BX_CONFIG_H