Bochs/bochs/gui/keymap.h

76 lines
2.7 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: keymap.h,v 1.4 2002-03-24 09:11:04 bdenney Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2001 Christophe Bothamy
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/////////////////////////////////////////////////////////////////////////
//
// Methods of bx_keymap_c :
//
// - loadKeymap(Bit32u convertStringToSymbol(const char*));
// loads the configuration specified keymap file if keymapping is enabled
// using convertStringToSymbol to convert strings to client constants
//
// - loadKeymap(Bit32u convertStringToSymbol(const char*), const char* filename);
// loads the specified keymap file
// using convertStringToSymbol to convert strings to client constants
//
// - isKeymapLoaded () returns true if the keymap contains any valid key
// entries.
//
// - convertStringToBXKey
// convert a null-terminate string to a BX_KEY code
//
// - getKeyXwin(Bit32u key)
// - getKeyASCII(Bit8u ch)
// Each of these methods returns a pointer to a BXKeyEntry structure
// corresponding to a key. getKeyXwin() uses an X windows keysym to find the
// structure, and getKeyASCII() uses an ASCII code to find the structure.
// In case of unknown symbol
#define BX_KEYMAP_UNKNOWN 0xFFFFFFFF
// Structure of an element of the keymap table
typedef struct {
Bit32u baseKey; // base key
Bit32u modKey; // modifier key that must be held down
Bit32s ascii; // ascii equivalent, if any
Bit32u xwinKey; // X windows value
} BXKeyEntry;
class bx_keymap_c : public logfunctions {
public:
bx_keymap_c(void);
~bx_keymap_c(void);
void loadKeymap(Bit32u(*)(const char*));
void loadKeymap(Bit32u(*)(const char*),const char *filename);
Boolean isKeymapLoaded ();
BXKeyEntry *getKeyXwin(Bit32u xwin_key);
BXKeyEntry *getKeyASCII(Bit8u ascii);
private:
Bit32u convertStringToBXKey(const char *);
BXKeyEntry *keymapTable;
Bit16u keymapCount;
};
extern bx_keymap_c bx_keymap;