562 lines
18 KiB
C
562 lines
18 KiB
C
// Copyright (C) 2001 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// config.h.in is distributed in the source TAR file. When you run
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// the configure script, it generates config.h with some changes
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// according to your build environment. For example, in config.h.in,
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// SIZEOF_UNSIGNED_CHAR is set to 0. When configure produces config.h
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// it will change "0" to the detected value for your system.
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//
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// config.h contains ONLY preprocessor #defines and a few typedefs.
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// It must be included by both C and C++ files, so it must not
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// contain anything language dependent such as a class declaration.
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//
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#ifdef _BX_CONFIG_H_
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#else
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#define _BX_CONFIG_H_ 1
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///////////////////////////////////////////////////////////////////
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// USER CONFIGURABLE OPTIONS : EDIT ONLY OPTIONS IN THIS SECTION //
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///////////////////////////////////////////////////////////////////
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#define BX_USE_CONTROL_PANEL 1
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// I have tested the following combinations:
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// * processors=1, bootstrap=0, ioapic_id=1 (uniprocessor system)
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// * processors=2, bootstrap=0, ioapic_id=2
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// * processors=4, bootstrap=2, ioapic_id=4
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#define BX_SMP_PROCESSORS 1
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#define BX_BOOTSTRAP_PROCESSOR 0
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// choose IOAPIC id to be equal to the number of processors. This leaves
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// one space for each processor to have an ID, starting with 0.
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#define BX_IOAPIC_DEFAULT_ID (BX_SMP_PROCESSORS)
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#define BX_ADDRESS_SPACES 1
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// controls how many instances of BX_MEM_C are created. For
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// SMP, use several processors with one shared memory space.
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// For cosimulation, you could use two processors and two address
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// spaces.
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#define BX_SUPPORT_APIC 0
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// include in APIC models, required for a multiprocessor system.
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#if (BX_SMP_PROCESSORS>1 && !BX_SUPPORT_APIC)
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#error For multiprocessor simulation, BX_SUPPORT_APIC is required.
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#endif
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#define BX_DEBUG_LINUX 0
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// if simulating Linux, this provides a few more debugging options
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// such as tracing all system calls.
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#define HAVE_LIBREADLINE 0
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#define HAVE_READLINE_HISTORY_H 0
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// adds support for the GNU readline library in the debugger command
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// prompt.
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// I rebuilt the code which provides timers to IO devices.
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// Setting this to 1 will introduce a little code which
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// will panic out if cases which shouldn't happen occur.
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// Set this to 0 for optimal performance.
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#define BX_TIMER_DEBUG 1
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// Settable A20 line. For efficiency, you can disable
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// having a settable A20 line, eliminating conditional
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// code for every physical memory access. You'll have
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// to tell your software not to mess with the A20 line,
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// and accept it as always being on if you change this.
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// 1 = use settable A20 line. (normal)
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// 0 = A20 is like the rest of the address lines
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#define BX_SUPPORT_A20 1
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// Processor Instructions Per Second
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// To find out what value to use for the 'ips' directive
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// in your '.bochsrc' file, set BX_SHOW_IPS to 1, and
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// run the software in bochs you plan to use most. Bochs
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// will print out periodic IPS ratings. This will change
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// based on the processor mode at the time, and various
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// other factors. You'll get a reasonable estimate though.
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// When you're done, reset BX_SHOW_IPS to 0, do a
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// 'make all-clean', then 'make' again.
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#define BX_SHOW_IPS 0
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#if (BX_SHOW_IPS) && defined(__MINGW32__)
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#define SIGALRM 14
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#endif
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// Paging Options:
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// ---------------
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// Support Paging mechanism.
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// 0 = don't support paging at all (DOS & Minix don't require it)
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// 1 = support paging. (Most other OS's require paging)
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// Use Translation Lookaside Buffer (TLB) for caching
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// paging translations. This will make paging mode
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// more efficient. If you're OS doesn't use paging,
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// then you won't need either.
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// 1 = Use a TLB for effiency
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// 0 = don't use a TLB, walk the page tables for every access
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// BX_TLB_SIZE: Number of entries in TLB
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// BX_TLB_INDEX_OF(lpf): This macro is passed the linear page frame
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// (top 20 bits of the linear address. It must map these bits to
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// one of the TLB cache slots, given the size of BX_TLB_SIZE.
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// There will be a many-to-one mapping to each TLB cache slot.
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// When there are collisions, the old entry is overwritten with
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// one for the newest access.
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#define BX_SUPPORT_PAGING 1
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#define BX_USE_TLB 1
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#define BX_TLB_SIZE 1024
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#define BX_TLB_INDEX_OF(lpf) (((lpf) & 0x003ff000) >> 12)
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// Compile in support for DMA & FLOPPY IO. You'll need this
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// if you plan to use the floppy drive emulation. But if
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// you're environment doesn't require it, you can change
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// it to 0.
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#define BX_DMA_FLOPPY_IO 1
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// Default number of Megs of memory to emulate. The
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// 'megs:' directive in the '.bochsrc' file overrides this,
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// allowing per-run settings.
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#define BX_DEFAULT_MEM_MEGS 4
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//
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// x86 hardware tasking. There is some tasking support now.
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// I'm trying to get Linux to boot. The default for this
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// is now 1, but if you don't need x86 tasking (DOS, Win'95),
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// then set this to 0.
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//
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#define BX_SUPPORT_TASKING 1
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// CPU level emulation. Default level is set in
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// the configure script. BX_CPU_LEVEL defines the CPU level
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// to emulate. BX_CPU_LEVEL_HACKED is a hack to define the
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// level of some integer instructions, so they can be tested
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// before the rest of the emulation is up to that level.
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#define BX_CPU_LEVEL 0
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#define BX_CPU_LEVEL_HACKED 0
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// Virtual 8086 mode emulation.
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// 1 = compile in support for v8086 mode.
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// 0 = don't compile in support for v8086 mode.
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#define BX_SUPPORT_V8086_MODE 1
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// Support shadowing of ROM from C0000 to FFFFF.
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// This allows that region to be written to.
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#define BX_SHADOW_RAM 0
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// Number of CMOS registers
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#define BX_NUM_CMOS_REGS 64
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//#define BX_NUM_CMOS_REGS 128
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// Use Greg Alexander's new PIT model (summer 2001) instead of the original.
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#define BX_USE_NEW_PIT 0
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#define BX_USE_SLOWDOWN_TIMER 0
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#define BX_HAVE_USLEEP 0
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#define BX_HAVE_NANOSLEEP 0
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// Use Static Member Funtions to eliminate 'this' pointer passing
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// If you want the efficiency of 'C', you can make all the
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// members of the C++ CPU class to be static.
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// This defaults to 1 since it should improve performance, but when
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// SMP mode is enabled, it will be turned off by configure.
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#define BX_USE_CPU_SMF 1
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// Use static member functions in IO DEVice emulation modules.
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// For efficiency, use C like functions for IO handling,
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// and declare a device instance at compile time,
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// instead of using 'new' and storing the pointer. This
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// eliminates some overhead, especially for high-use IO
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// devices like the disk drive.
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// 1 = Use static member efficiency (normal)
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// 0 = Use nonstatic member functions (use only if you need
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// multiple instances of a device class
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#define BX_USE_HD_SMF 1 // Hard drive
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#define BX_USE_CMOS_SMF 1 // CMOS
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#define BX_USE_DMA_SMF 1 // DMA
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#define BX_USE_FD_SMF 1 // Floppy
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#define BX_USE_KEY_SMF 1 // Keyboard
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#define BX_USE_PAR_SMF 1 // Parallel
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#define BX_USE_PIC_SMF 1 // PIC
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#define BX_USE_PIT_SMF 1 // PIT
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#define BX_USE_SER_SMF 1 // Serial
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#define BX_USE_UM_SMF 1 // Unmapped
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#define BX_USE_VGA_SMF 1 // VGA
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#define BX_USE_SB16_SMF 1 // Sound (SB 16)
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#define BX_USE_DEV_SMF 1 // System Devices (port92)
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#define BX_USE_PCI_SMF 1 // PCI
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#define BX_USE_NE2K_SMF 1 // NE2K
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#define BX_SUPPORT_SB16 0
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#if BX_SUPPORT_SB16
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// Use virtual methods for the sound output functions
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#define BX_USE_SOUND_VIRTUAL 1
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// Determines which sound output class is to be used.
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// Currently the following are available:
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// bx_sound_linux_c Output for Linux, to /dev/dsp and /dev/midi00
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// bx_sound_windows_c Output for Windows midi and wave mappers
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// bx_sound_output_c Dummy functions, no output
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#define BX_SOUND_OUTPUT_C bx_sound_output_c
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#endif
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#define USE_RAW_SERIAL 0
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#define BX_USE_SPECIFIED_TIME0 0
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// This enables writing to port 0xe9 and the output
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// is sent to the console. Reading from port 0xe9
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// will return 0xe9 to let you know this is available.
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// Leave this 0 unless you have a reason to use it.
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#define BX_PORT_E9_HACK 1
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// This option enables "split hard drive" support, which means
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// that a series of partial hard disk images can be treated
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// as a single large image. If you set up the partition sizes and
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// file sizes correctly, this allows you to store each partition
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// in a separate file, which is very convenient if you want to operate
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// on a single partition (e.g. mount with loopback, create filesystem,
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// fsck, etc.).
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// [[Provide example of partitioning]]
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#define BX_SPLIT_HD_SUPPORT 0
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// =================================================================
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// BEGIN: OPTIONAL DEBUGGER SECTION
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//
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// These options are only used if you compile in support for the
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// native command line debugging environment. Typically, the debugger
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// is not used, and this section can be ignored.
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// =================================================================
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#define BX_MAX_DIRTY_PAGE_TABLE_MEGS 64
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// Compile in support for virtual/linear/physical breakpoints.
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// Set to 1, only those you need. Recommend using only linear
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// breakpoints, unless you need others. Less supported means
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// slightly faster execution time.
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#define BX_DBG_SUPPORT_VIR_BPOINT 1
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#define BX_DBG_SUPPORT_LIN_BPOINT 1
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#define BX_DBG_SUPPORT_PHY_BPOINT 1
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// You need only define one initial breakpoint into each
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// cpu simulator (emulator) here. Each simulator sets callbacks
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// and variables which the debugger uses from then on.
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#define BX_SIM1_INIT bx_dbg_init_cpu_mem_env0
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#ifndef BX_SIM2_INIT
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#define BX_SIM2_INIT bx_dbg_init_cpu_mem_env1
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#endif
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//#define BX_SIM2_INIT sim2_init
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// max number of virtual/linear/physical breakpoints handled
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#define BX_DBG_MAX_VIR_BPOINTS 10
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#define BX_DBG_MAX_LIN_BPOINTS 10
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#define BX_DBG_MAX_PHY_BPOINTS 10
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// max file pathname size for debugger commands
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#define BX_MAX_PATH 256
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// max nesting level for debug scripts including other scripts
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#define BX_INFILE_DEPTH 10
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// use this command to include (nest) debug scripts
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#define BX_INCLUDE_CMD "source"
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// Use either 32 or 64 bit instruction counter for
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// debugger purposes. Uncomment one of these.
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//#define BX_DBG_ICOUNT_SIZE 32
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#define BX_DBG_ICOUNT_SIZE 64
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// Make a call to command line debugger extensions. If set to 1,
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// a call is made. An external routine has a chance to process
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// the command. If it does, than the debugger ignores the command.
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#define BX_DBG_EXTENSIONS 0
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// =================================================================
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// END: OPTIONAL DEBUGGER SECTION
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// =================================================================
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//////////////////////////////////////////////////////////////////////
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// END OF USER CONFIGURABLE OPTIONS : DON'T EDIT ANYTHING BELOW !!! //
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// THIS IS GENERATED BY THE ./configure SCRIPT //
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//////////////////////////////////////////////////////////////////////
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#define BX_WITH_X11 0
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#define BX_WITH_BEOS 0
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#define BX_WITH_WIN32 0
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#define BX_WITH_MACOS 0
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#define BX_WITH_CARBON 0
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#define BX_WITH_NOGUI 0
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#define BX_WITH_TERM 0
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#define BX_WITH_RFB 0
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#define BX_WITH_AMIGAOS 0
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#define WORDS_BIGENDIAN 0
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#define SIZEOF_UNSIGNED_CHAR 0
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#define SIZEOF_UNSIGNED_SHORT 0
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#define SIZEOF_UNSIGNED_INT 0
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#define SIZEOF_UNSIGNED_LONG 0
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#define SIZEOF_UNSIGNED_LONG_LONG 0
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#define SIZEOF_INT_P 0
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#define BX_64BIT_CONSTANTS_USE_LL 1
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#if BX_64BIT_CONSTANTS_USE_LL
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// doesn't work on Microsoft Visual C++, maybe others
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#define BX_CONST64(x) (x##LL)
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#else
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#define BX_CONST64(x) (x)
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#endif
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#if BX_WITH_WIN32
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typedef unsigned char Bit8u;
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typedef signed char Bit8s;
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typedef unsigned short Bit16u;
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typedef signed short Bit16s;
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typedef unsigned int Bit32u;
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typedef signed int Bit32s;
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#ifdef __MINGW32__
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typedef unsigned long long Bit64u;
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typedef signed long long Bit64s;
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typedef Bit32s ssize_t;
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#else
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typedef unsigned __int64 Bit64u;
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typedef signed __int64 Bit64s;
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#endif
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#elif BX_WITH_MACOS
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typedef unsigned char Bit8u;
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typedef signed char Bit8s;
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typedef unsigned short Bit16u;
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typedef signed short Bit16s;
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typedef unsigned int Bit32u;
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typedef signed int Bit32s;
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typedef unsigned long long Bit64u;
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typedef signed long long Bit64s;
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#else // #if BX_WITH_WIN32
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// Unix like platforms
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#if SIZEOF_UNSIGNED_CHAR != 1
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# error "sizeof (unsigned char) != 1"
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#else
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typedef unsigned char Bit8u;
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typedef signed char Bit8s;
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#endif
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#if SIZEOF_UNSIGNED_SHORT != 2
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# error "sizeof (unsigned short) != 2"
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#else
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typedef unsigned short Bit16u;
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typedef signed short Bit16s;
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#endif
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#if SIZEOF_UNSIGNED_INT == 4
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typedef unsigned int Bit32u;
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typedef signed int Bit32s;
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#elif SIZEOF_UNSIGNED_LONG == 4
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typedef unsigned long Bit32u;
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typedef signed long Bit32s;
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#else
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# error "can't find sizeof(type) of 4 bytes!"
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#endif
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#if SIZEOF_UNSIGNED_LONG == 8
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typedef unsigned long Bit64u;
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typedef signed long Bit64s;
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#elif SIZEOF_UNSIGNED_LONG_LONG == 8
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typedef unsigned long long Bit64u;
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typedef signed long long Bit64s;
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#else
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# error "can't find data type of 8 bytes"
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#endif
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#endif // BX_WITH_WIN32
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#define BX_MAX_UINT 4294967295
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#define BX_MAX_INT 2147483647
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// create an unsigned integer type that is the same size as a pointer.
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// You can typecast a pointer to a bx_pr_equiv_t without losing any
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// bits (and without getting the compiler excited). This is used in
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// the FPU emulation code, where pointers and integers are often
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// used interchangeably.
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#if SIZEOF_INT_P == 4
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typedef Bit32u bx_ptr_equiv_t;
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#elif SIZEOF_INT_P == 8
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typedef Bit64u bx_ptr_equiv_t;
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#else
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# error "could not define bx_ptr_equiv_t to size of int*"
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#endif
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#if BX_WITH_CARBON
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typedef unsigned char Boolean;
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#elif BX_WITH_MACOS
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// don't define Boolean at all
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#else
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typedef unsigned int Boolean;
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#endif
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#if BX_WITH_MACOS
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# define bx_ptr_t char *
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#else
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# define bx_ptr_t void *
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#endif
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#if BX_WITH_WIN32
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# define BX_LITTLE_ENDIAN
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#elif BX_WITH_MACOS
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# define BX_BIG_ENDIAN
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#else
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#if WORDS_BIGENDIAN
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# define BX_BIG_ENDIAN
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#else
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# define BX_LITTLE_ENDIAN
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#endif
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#endif // BX_WITH_WIN32
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// for now only term.cc requires a GUI sighandler.
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#define BX_GUI_SIGHANDLER (BX_WITH_TERM)
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#define HAVE_SIGACTION 1
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// configure will change the definition of "inline" to the value
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// that the C compiler allows. It tests the following keywords to
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// see if any is permitted: inline, __inline__, __inline. If none
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// is permitted, it defines inline to be empty.
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#define inline inline
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// inline functions in headers that are compiled with C compiler
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// (e.g. fpu code) are declared with BX_C_INLINE macro. Note that
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// the word "inline" itself may now be redefined by the above #define.
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// Many compilers are known to work with "static inline". If the
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// compiler can put the function inline, it does so and never creates
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// a symbol for the function. If optimization is off, or inline is
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// defined to be empty, the static keyword causes the function to create
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// a symbol that's visible only to that .c file. Each .c file that
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// includes the header will produde another local version of the
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// BX_C_INLINE function (not ideal). However without "static" you can
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// duplicate symbol problems which are even worse.
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#define BX_C_INLINE static inline
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// Use BX_CPP_INLINE for all C++ inline functions. Note that the
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// word "inline" itself may now be redefined by the above #define.
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#define BX_CPP_INLINE inline
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#define BX_DEBUGGER 0
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#define BX_DISASM 0
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#define BX_PROVIDE_CPU_MEMORY 1
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#define BX_PROVIDE_DEVICE_MODELS 1
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#define BX_PROVIDE_BIOS_HOOKS 1
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#define BX_EMULATE_HGA_DUMPS 0
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#define BX_SUPPORT_VGA 1
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#define BX_PROVIDE_MAIN 1
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#define BX_INSTRUMENTATION 0
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#define BX_USE_LOADER 0
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// for debugger, CPU simulator handle ID
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// 0 is the default, for using only one CPU simulator
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// 1 is for the 2nd CPU simulator
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#define BX_SIM_ID 0
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#define BX_NUM_SIMULATORS 1
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// limited i440FX PCI support
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#define BX_PCI_SUPPORT 0
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// dynamic translation (future: not supported yet)
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#define BX_DYNAMIC_TRANSLATION 0
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#define BX_DYNAMIC_CPU_I386 0
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#define BX_DYNAMIC_CPU_SPARC 0
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#define BX_SUPPORT_FPU 0
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#define BX_HAVE_SELECT 0
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#define BX_HAVE_SNPRINTF 0
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#define BX_HAVE_STRTOULL 0
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#define BX_HAVE_STRTOUQ 0
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#define BX_HAVE_STRDUP 0
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#define BX_HAVE_STRUCT_TIMEVAL 0
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// set if your compiler does not permit an empty struct
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#define BX_NO_EMPTY_STRUCTS 0
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// set if your compiler does not understand __attribute__ after a struct
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#define BX_NO_ATTRIBUTES 0
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#if BX_NO_ATTRIBUTES
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#define GCC_ATTRIBUTE(x) /* attribute not supported */
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#else
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#define GCC_ATTRIBUTE __attribute__
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#endif
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// set if your compiler does not allow label at the end of a {} block
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#define BX_NO_BLANK_LABELS 0
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// set if you don't have <hash_map.h>, used in debug/dbg_main.c
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#define BX_HAVE_HASH_MAP 0
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// Support x86 hardware debugger registers and facilites.
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// These are the debug facilites offered by the x86 architecture,
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// not the optional built-in debugger.
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#define BX_X86_DEBUGGER 0
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#define BX_SUPPORT_CDROM 0
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#if BX_SUPPORT_CDROM
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// This is the C++ class name to use if we are supporting
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// low-level CDROM.
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# define LOWLEVEL_CDROM cdrom_interface
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#endif
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// NE2K network emulation
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#define BX_NE2K_SUPPORT 0
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#define BX_ETH_NULL_LOGGING 1
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#define BX_ETH_FBSD_LOGGING 1
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// I/O Interface to debug
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#define BX_IODEBUG_SUPPORT 0
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#endif // _BX_CONFIG_H
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