Bochs/bochs/iodev/virt_timer.h
Volker Ruppert 89522c30d8 Some more bx_bool to bool type changes.
- bx_shadow_bool_c: removed unused bitnum feature and changed data type.
- Changed return type of memory handlers to bool.
- Modified virtual timer, PIC and PIT code.
2021-01-30 23:55:24 +00:00

161 lines
5.2 KiB
C++

////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002-2021 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
/////////////////////////////////////////////////////////////////////////
#ifndef _BX_VIRT_TIMER_H
#define _BX_VIRT_TIMER_H
#include "pc_system.h"
// should be adjusted if want to support more SMP processors
#define BX_MAX_VIRTUAL_TIMERS (32)
#define BX_MAX_VIRTUAL_TIME (0x7fffffff)
class BOCHSAPI bx_virt_timer_c : public logfunctions {
private:
struct {
bool inUse; // Timer slot is in-use (currently registered).
Bit64u period; // Timer periodocity in virtual useconds.
Bit64u timeToFire; // Time to fire next (in virtual useconds).
bool active; // 0=inactive, 1=active.
bool continuous; // 0=one-shot timer, 1=continuous periodicity.
bool realtime; // 0=standard timer, 1=use realtime mode
bx_timer_handler_t funct; // A callback function for when the
// timer fires.
// This function MUST return.
void *this_ptr; // The this-> pointer for C++ callbacks
// has to be stored as well.
char id[BxMaxTimerIDLen]; // String ID of timer.
} timer[BX_MAX_VIRTUAL_TIMERS];
unsigned numTimers; // Number of currently allocated timers.
struct {
//Variables for the timer subsystem:
Bit64u current_timers_time;
Bit64u timers_next_event_time;
Bit64u last_sequential_time;
//Variables for the time sync subsystem:
Bit64u virtual_next_event_time;
Bit64u current_virtual_time;
int system_timer_id;
} s[2];
bool in_timer_handler;
// Local copy of IPS value
Bit64u ips;
bool init_done;
//Real time variables:
Bit64u last_real_time;
Bit64u total_real_usec;
Bit64u last_realtime_delta;
Bit64u real_time_delay;
//System time variables:
Bit64u last_usec;
Bit64u usec_per_second;
Bit64u stored_delta;
Bit64u last_system_usec;
Bit64u em_last_realtime;
//Virtual timer variables:
Bit64u total_ticks;
Bit64u last_realtime_ticks;
Bit64u ticks_per_second;
// A special null timer is always inserted in the timer[0] slot. This
// make sure that at least one timer is always active, and that the
// duration is always less than a maximum 32-bit integer, so a 32-bit
// counter can be used for the current countdown.
static const Bit64u NullTimerInterval;
static void nullTimer(void* this_ptr);
//Step the given number of cycles, optionally calling any timer handlers.
void periodic(Bit64u time_passed, bool mode);
//Called when next_event_time changes.
void next_event_time_update(bool mode);
//Called to advance the virtual time.
// calls periodic as needed.
void advance_virtual_time(Bit64u time_passed, bool mode);
public:
bx_virt_timer_c();
virtual ~bx_virt_timer_c() {}
//Get the current virtual time.
// This may return the same value on subsequent calls.
Bit64u time_usec(bool mode);
//Get the current virtual time.
// This will return a monotonically increasing value.
// MUST NOT be called from within a timer handler.
Bit64u time_usec_sequential(bool mode);
//Register a timer handler to go off after a given interval.
//Register a timer handler to go off with a periodic interval.
int register_timer(void *this_ptr, bx_timer_handler_t handler,
Bit32u useconds, bool continuous,
bool active, bool realtime, const char *id);
//unregister a previously registered timer.
bool unregisterTimer(unsigned timerID);
void start_timers(void);
//activate a deactivated but registered timer.
void activate_timer(unsigned timer_index, Bit32u useconds,
bool continuous);
//deactivate (but don't unregister) a currently registered timer.
void deactivate_timer(unsigned timer_index);
//Timer handlers passed to pc_system
static void pc_system_timer_handler_0(void* this_ptr);
static void pc_system_timer_handler_1(void* this_ptr);
//The real timer handler.
void timer_handler(bool mode);
//Initialization step #1 in constructor and for cleanup
void setup(void);
//Initialization step #2
void init(void);
void register_state(void);
//Determine the real time elapsed during runtime config or between save and
//restore.
void set_realtime_delay(void);
};
BOCHSAPI extern bx_virt_timer_c bx_virt_timer;
#endif // _BX_VIRT_TIMER_H