192aa1f369
- added 'sound' option to select the driver and the wave output device (see bochsrc sample for details) - the wave device option of sb16 and es1370 is now only used to set up the wave input device (if necessary) - cleaned up the speaker code to initialize the 'sound' case correctly
641 lines
19 KiB
C++
641 lines
19 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2004-2011 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// This file (SOUNDOSX.CC) written and donated by Brian Huffman
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#ifdef PARANOID
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#include <MacTypes.h>
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#endif
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#include "iodev.h"
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#include "soundmod.h"
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#include "soundosx.h"
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#if defined(macintosh) && BX_SUPPORT_SOUNDLOW
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#define LOG_THIS
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#if BX_WITH_MACOS
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#include <QuickTimeMusic.h>
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#else
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#include <CoreServices/CoreServices.h>
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#include <CoreAudio/CoreAudio.h>
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#include <AudioUnit/AudioUnit.h>
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#include <AudioToolbox/DefaultAudioOutput.h>
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#include <AudioToolbox/AudioConverter.h>
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#include <AudioToolbox/AUGraph.h>
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#include <QuickTime/QuickTimeMusic.h>
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#endif
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#include <string.h>
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1030)
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#define BX_SOUND_OSX_CONVERTER_NEW_API 1
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#endif
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#ifdef BX_SOUND_OSX_use_converter
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#ifndef BX_SOUND_OSX_CONVERTER_NEW_API
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OSStatus MyRenderer (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData);
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OSStatus MyACInputProc (AudioConverterRef inAudioConverter, UInt32* outDataSize, void** outData, void* inUserData);
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#else
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OSStatus MyRenderer (void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
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OSStatus MyACInputProc (AudioConverterRef inAudioConverter, UInt32 *ioNumberDataPackets, AudioBufferList *ioData, AudioStreamPacketDescription **outDataPacketDescription, void *inUserData);
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#endif
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#endif
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// Global variables
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#ifdef BX_SOUND_OSX_use_converter
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AUGraph MidiGraph;
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AudioUnit synthUnit;
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#endif
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#ifdef BX_SOUND_OSX_use_quicktime
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SndChannelPtr WaveChannel;
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ExtSoundHeader WaveInfo;
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ExtSoundHeader WaveHeader[BX_SOUND_OSX_NBUF];
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#endif
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#ifdef BX_SOUND_OSX_use_converter
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AudioUnit WaveOutputUnit = NULL;
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AudioConverterRef WaveConverter = NULL;
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#endif
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bx_sound_osx_c::bx_sound_osx_c()
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:bx_sound_lowlevel_c()
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{
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MidiOpen = 0;
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WaveOpen = 0;
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head = 0;
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tail = 0;
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for (int i=0; i<BX_SOUND_OSX_NBUF; i++)
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WaveLength[i] = 0;
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BX_INFO(("Sound output module 'osx' initialized"));
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}
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bx_sound_osx_c::~bx_sound_osx_c()
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{
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// nothing for now
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}
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int bx_sound_osx_c::midiready()
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{
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_osx_c::openmidioutput(const char *mididev)
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{
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#ifdef BX_SOUND_OSX_use_converter
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ComponentDescription description;
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AUNode synthNode, outputNode;
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// Create the graph
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NewAUGraph (&MidiGraph);
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// Open the DLS Synth
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description.componentType = kAudioUnitType_MusicDevice;
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description.componentSubType = kAudioUnitSubType_DLSSynth;
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description.componentManufacturer = kAudioUnitManufacturer_Apple;
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description.componentFlags = 0;
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description.componentFlagsMask = 0;
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AUGraphNewNode (MidiGraph, &description, 0, NULL, &synthNode);
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// Open the output device
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description.componentType = kAudioUnitType_Output;
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description.componentSubType = kAudioUnitSubType_DefaultOutput;
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description.componentManufacturer = kAudioUnitManufacturer_Apple;
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description.componentFlags = 0;
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description.componentFlagsMask = 0;
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AUGraphNewNode (MidiGraph, &description, 0, NULL, &outputNode);
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// Connect the devices up
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AUGraphConnectNodeInput (MidiGraph, synthNode, 1, outputNode, 0);
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AUGraphUpdate (MidiGraph, NULL);
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// Open and initialize the audio units
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AUGraphOpen (MidiGraph);
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AUGraphInitialize (MidiGraph);
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// Turn off the reverb on the synth
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AUGraphGetNodeInfo (MidiGraph, synthNode, NULL, NULL, NULL, &synthUnit);
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UInt32 usesReverb = 0;
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AudioUnitSetProperty (synthUnit, kMusicDeviceProperty_UsesInternalReverb,
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kAudioUnitScope_Global, 0, &usesReverb, sizeof (usesReverb));
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// Start playing
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AUGraphStart (MidiGraph);
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#endif
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BX_DEBUG(("openmidioutput(%s)", mididev));
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MidiOpen = 1;
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_osx_c::sendmidicommand(int delta, int command, int length, Bit8u data[])
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{
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BX_DEBUG(("sendmidicommand(%i,%02x,%i)", delta, command, length));
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if (!MidiOpen) return BX_SOUNDLOW_ERR;
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#ifdef BX_SOUND_OSX_use_converter
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if (length <= 2) {
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Bit8u arg1 = (length >=1) ? data[0] : 0;
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Bit8u arg2 = (length >=2) ? data[1] : 0;
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MusicDeviceMIDIEvent (synthUnit, command, arg1, arg2, delta);
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}
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else {
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MusicDeviceSysEx (synthUnit, data, length);
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}
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#endif
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_osx_c::closemidioutput()
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{
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BX_DEBUG(("closemidioutput()"));
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MidiOpen = 0;
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#ifdef BX_SOUND_OSX_use_converter
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AUGraphStop (MidiGraph);
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AUGraphClose (MidiGraph);
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#endif
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return BX_SOUNDLOW_OK;
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}
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#ifdef BX_SOUND_OSX_use_quicktime
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#if BX_WITH_MACOS
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pascal
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#endif
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void WaveCallbackProc (SndChannelPtr chan, SndCommand *cmd)
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{
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// a new buffer is available, so increment tail pointer
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int *tail = (int *) (cmd->param2);
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(*tail)++;
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}
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#endif
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int bx_sound_osx_c::openwaveoutput(const char *wavedev)
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{
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OSStatus err;
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BX_DEBUG(("openwaveoutput(%s)", wavedev));
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// open the default output unit
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#ifdef BX_SOUND_OSX_use_quicktime
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err = SndNewChannel (&WaveChannel, sampledSynth, 0, NewSndCallBackUPP(WaveCallbackProc));
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if (err != noErr) return BX_SOUNDLOW_ERR;
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#endif
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#ifdef BX_SOUND_OSX_use_converter
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#ifndef BX_SOUND_OSX_CONVERTER_NEW_API
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err = OpenDefaultAudioOutput (&WaveOutputUnit);
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if (err != noErr) return BX_SOUNDLOW_ERR;
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AudioUnitInputCallback input;
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input.inputProc = MyRenderer;
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input.inputProcRefCon = (void *) this;
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AudioUnitSetProperty (WaveOutputUnit, kAudioUnitProperty_SetInputCallback,
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kAudioUnitScope_Global, 0, &input, sizeof(input));
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#else
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ComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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Component c = FindNextComponent(NULL, &desc);
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if (c == NULL) {
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BX_ERROR(("Core Audio: Unable to find default audio output component\n"));
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return BX_SOUNDLOW_ERR;
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}
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err = OpenAComponent(c, &WaveOutputUnit);
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if (err) {
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BX_ERROR(("Core Audio: Unable to open audio output (err=%X)\n", (unsigned int)err));
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return BX_SOUNDLOW_ERR;
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}
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AURenderCallbackStruct input;
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input.inputProc = MyRenderer;
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input.inputProcRefCon = (void *) this;
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err = AudioUnitSetProperty (WaveOutputUnit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input, 0, &input, sizeof(input));
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if (err) {
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BX_ERROR(("Core Audio: AudioUnitSetProperty error (err=%X)\n", (unsigned int)err));
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return BX_SOUNDLOW_ERR;
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}
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#endif
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err = AudioUnitInitialize (WaveOutputUnit);
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if (err) {
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BX_ERROR(("Core Audio: AudioUnitInitialize error (err=%X)\n", (unsigned int)err));
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return BX_SOUNDLOW_ERR;
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}
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#endif
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WaveOpen = 1;
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return BX_SOUNDLOW_OK;
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}
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#ifdef BX_SOUND_OSX_use_converter
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OSStatus bx_sound_osx_c::core_audio_pause() {
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OSStatus err = noErr;
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if (WaveOutputUnit) {
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err = AudioOutputUnitStop (WaveOutputUnit);
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if (err) {
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BX_ERROR(("Core Audio: nextbuffer(): AudioOutputUnitStop (err=%X)\n", (unsigned int)err));
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}
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WavePlaying = 0;
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}
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return err;
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}
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OSStatus bx_sound_osx_c::core_audio_resume() {
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OSStatus err = noErr;
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if (WaveConverter) {
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err = AudioConverterReset (WaveConverter);
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if (err) {
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BX_ERROR(("Core Audio: core_audio_resume(): AudioConverterReset (err=%X)\n", (unsigned int)err));
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return err;
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}
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}
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if (WaveOutputUnit) {
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err = AudioOutputUnitStart (WaveOutputUnit);
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if (err) {
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BX_ERROR(("Core Audio: core_audio_resume(): AudioOutputUnitStart (err=%X)\n", (unsigned int)err));
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return err;
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}
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WavePlaying = 1;
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}
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return err;
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}
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#endif
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int bx_sound_osx_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format)
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{
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#ifdef BX_SOUND_OSX_use_converter
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static int oldfreq, oldbits, oldformat;
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static bx_bool oldstereo;
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AudioStreamBasicDescription srcFormat, dstFormat;
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UInt32 formatSize = sizeof(AudioStreamBasicDescription);
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OSStatus err;
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#endif
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BX_DEBUG(("startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format));
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#ifdef BX_SOUND_OSX_use_quicktime
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WaveInfo.samplePtr = NULL;
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WaveInfo.numChannels = stereo ? 2 : 1;
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WaveInfo.sampleRate = frequency << 16; // sampleRate is a 16.16 fixed-point value
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WaveInfo.loopStart = 0;
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WaveInfo.loopEnd = 0;
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WaveInfo.encode = extSH; // WaveInfo has type ExtSoundHeader
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WaveInfo.baseFrequency = 1; // not sure what means. It's only a Uint8.
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WaveInfo.numFrames = 0;
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//WaveInfo.AIFFSampleRate = frequency; // frequency as float80
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WaveInfo.markerChunk = NULL;
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WaveInfo.instrumentChunks = NULL;
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WaveInfo.AESRecording = NULL;
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WaveInfo.sampleSize = bits * WaveInfo.numChannels;
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#endif
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#ifdef BX_SOUND_OSX_use_converter
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if ((frequency == oldfreq) &&
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(bits == oldbits) &&
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(stereo == oldstereo) &&
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(format == oldformat))
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return BX_SOUNDLOW_OK; // nothing to do
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oldfreq = frequency;
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oldbits = bits;
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oldstereo = stereo;
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oldformat = format;
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// update the source audio format
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UInt32 bytes = bits / 8;
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UInt32 channels = stereo ? 2 : 1;
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srcFormat.mSampleRate = (Float64) frequency;
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srcFormat.mFormatID = kAudioFormatLinearPCM;
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srcFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked;
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if (format & 1) srcFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
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srcFormat.mBytesPerPacket = channels * bytes;
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srcFormat.mFramesPerPacket = 1;
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srcFormat.mBytesPerFrame = channels * bytes;
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srcFormat.mChannelsPerFrame = channels;
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srcFormat.mBitsPerChannel = bytes * 8;
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if (WavePlaying) {
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err = AudioOutputUnitStop (WaveOutputUnit);
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if (err)
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BX_ERROR(("Core Audio: startwaveplayback(): AudioOutputUnitStop (err=%X)\n", (unsigned int)err));
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}
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if (WaveConverter) {
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err = AudioConverterDispose (WaveConverter);
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if (err)
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BX_ERROR(("Core Audio: startwaveplayback(): AudioConverterDispose (err=%X)\n", (unsigned int)err));
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}
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err = AudioUnitGetProperty (WaveOutputUnit, kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output, 0, &dstFormat, &formatSize);
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if (err) {
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BX_ERROR(("Core Audio: startwaveplayback(): AudioUnitGetProperty (err=%X)\n", (unsigned int)err));
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return BX_SOUNDLOW_ERR;
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}
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#ifdef BX_SOUND_OSX_CONVERTER_NEW_API
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// force interleaved mode
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dstFormat.mFormatFlags |= kAudioFormatFlagIsNonInterleaved;
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dstFormat.mBytesPerPacket = dstFormat.mBytesPerFrame = (dstFormat.mBitsPerChannel + 7) / 8;
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err = AudioUnitSetProperty (WaveOutputUnit, kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input, 0, &dstFormat, sizeof(dstFormat));
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if (err) {
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BX_ERROR(("Core Audio: startwaveplayback(): AudioUnitSetProperty (err=%X)\n", (unsigned int)err));
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return BX_SOUNDLOW_ERR;
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}
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#endif
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err = AudioConverterNew (&srcFormat, &dstFormat, &WaveConverter);
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if (err) {
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BX_ERROR(("Core Audio: startwaveplayback(): AudioConverterNew (err=%X)\n", (unsigned int)err));
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return BX_SOUNDLOW_ERR;
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}
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if (srcFormat.mChannelsPerFrame == 1 && dstFormat.mChannelsPerFrame == 2) {
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// map single-channel input to both output channels
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SInt32 map[2] = {0,0};
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err = AudioConverterSetProperty (WaveConverter,
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kAudioConverterChannelMap,
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sizeof(map), (void*) map);
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if (err) {
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BX_ERROR(("Core Audio: startwaveplayback(): AudioConverterSetProperty (err=%X)\n", (unsigned int)err));
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return BX_SOUNDLOW_ERR;
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}
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}
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if (WavePlaying) {
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if (core_audio_resume() != noErr)
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return BX_SOUNDLOW_ERR;
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}
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#endif
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_osx_c::waveready()
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{
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// HACK: the -4 is to keep from overwriting buffers that
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// have been sent, but possibly not yet played. There
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// should be a better way of doing this.
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if (WaveOpen && (head - tail < BX_SOUND_OSX_NBUF-4)) {
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return BX_SOUNDLOW_OK;
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}
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else {
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#ifdef BX_SOUND_OSX_use_converter
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// If buffer is full, make sure sound is playing
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if (!WavePlaying) {
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if (core_audio_resume() != noErr)
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return BX_SOUNDLOW_ERR;
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}
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#endif
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return BX_SOUNDLOW_ERR;
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}
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}
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int bx_sound_osx_c::sendwavepacket(int length, Bit8u data[])
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{
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#ifdef BX_SOUND_OSX_use_quicktime
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SndCommand mySndCommand;
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#endif
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BX_DEBUG(("sendwavepacket(%d, %p), head=%u", length, data, head));
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// sanity check
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if ((!WaveOpen) || (head - tail >= BX_SOUND_OSX_NBUF))
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return BX_SOUNDLOW_ERR;
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// find next available buffer
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int n = head++ % BX_SOUND_OSX_NBUF;
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// put data in buffer
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memcpy(WaveData[n], data, length);
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WaveLength[n] = length;
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#ifdef BX_SOUND_OSX_use_quicktime
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memcpy(&WaveHeader[n], &WaveInfo, sizeof(WaveInfo));
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WaveHeader[n].samplePtr = (char *) (WaveData[n]);
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WaveHeader[n].numFrames = length * 8 / WaveInfo.sampleSize;
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#endif
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#ifdef BX_SOUND_OSX_use_converter
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// make sure that the sound is playing
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if (!WavePlaying) {
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if (core_audio_resume() != noErr)
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return BX_SOUNDLOW_ERR;
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}
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#endif
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#ifdef BX_SOUND_OSX_use_quicktime
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// queue buffer to play
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mySndCommand.cmd = bufferCmd;
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mySndCommand.param1 = 0;
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mySndCommand.param2 = (long)(&WaveHeader[n]);
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SndDoCommand(WaveChannel, &mySndCommand, TRUE);
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// queue callback for when buffer finishes
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mySndCommand.cmd = callBackCmd;
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mySndCommand.param1 = 0;
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mySndCommand.param2 = (long)(&tail);
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SndDoCommand(WaveChannel, &mySndCommand, TRUE);
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#endif
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_osx_c::stopwaveplayback()
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{
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_osx_c::closewaveoutput()
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{
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#ifdef BX_SOUND_OSX_use_converter
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if (WavePlaying) AudioOutputUnitStop (WaveOutputUnit);
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if (WaveConverter) AudioConverterDispose (WaveConverter);
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if (WaveOutputUnit) CloseComponent (WaveOutputUnit);
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WavePlaying = 0;
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WaveOpen = 0;
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WaveConverter = NULL;
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WaveOutputUnit = NULL;
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#endif
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return BX_SOUNDLOW_OK;
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}
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#ifdef BX_SOUND_OSX_use_converter
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#ifndef BX_SOUND_OSX_CONVERTER_NEW_API
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OSStatus MyRenderer (void *inRefCon, AudioUnitRenderActionFlags inActionFlags,
|
|
const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData)
|
|
{
|
|
OSStatus err;
|
|
UInt32 size = ioData->mDataByteSize;
|
|
err = AudioConverterFillBuffer (WaveConverter, MyACInputProc, inRefCon, &size, ioData->mData);
|
|
return err;
|
|
}
|
|
|
|
OSStatus MyACInputProc (AudioConverterRef inAudioConverter,
|
|
UInt32* outDataSize, void** outData, void* inUserData)
|
|
{
|
|
bx_sound_osx_c *self = (bx_sound_osx_c*) inUserData;
|
|
self->nextbuffer ((int*) outDataSize, outData);
|
|
return noErr;
|
|
}
|
|
#else
|
|
OSStatus MyRenderer (void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
|
|
{
|
|
UInt32 packets;
|
|
AudioStreamBasicDescription dstFormat;
|
|
UInt32 formatSize = sizeof(AudioStreamBasicDescription);
|
|
OSStatus err = noErr;
|
|
|
|
err = AudioConverterGetProperty (WaveConverter,
|
|
kAudioConverterCurrentOutputStreamDescription,
|
|
&formatSize, &dstFormat);
|
|
if (err) {
|
|
return err;
|
|
}
|
|
|
|
packets = inNumberFrames / dstFormat.mFramesPerPacket;
|
|
err = AudioConverterFillComplexBuffer(WaveConverter,
|
|
MyACInputProc, inRefCon, &packets, ioData, NULL);
|
|
|
|
return err;
|
|
}
|
|
|
|
OSStatus MyACInputProc (AudioConverterRef inAudioConverter, UInt32 *ioNumberDataPackets, AudioBufferList *ioData, AudioStreamPacketDescription **outDataPacketDescription, void *inUserData)
|
|
{
|
|
OSStatus err;
|
|
bx_sound_osx_c *self = (bx_sound_osx_c*) inUserData;
|
|
AudioStreamBasicDescription srcFormat;
|
|
UInt32 formatSize = sizeof(AudioStreamBasicDescription);
|
|
|
|
err = AudioConverterGetProperty (inAudioConverter,
|
|
kAudioConverterCurrentInputStreamDescription,
|
|
&formatSize, &srcFormat);
|
|
if (err) {
|
|
*ioNumberDataPackets = 0;
|
|
return err;
|
|
}
|
|
int outDataSize = *ioNumberDataPackets * srcFormat.mBytesPerPacket;
|
|
void *outData = ioData->mBuffers[0].mData;
|
|
self->nextbuffer ((int*) &outDataSize, &outData);
|
|
*ioNumberDataPackets = outDataSize / srcFormat.mBytesPerPacket;
|
|
ioData->mBuffers[0].mDataByteSize = outDataSize;
|
|
ioData->mBuffers[0].mData = outData;
|
|
|
|
return noErr;
|
|
}
|
|
#endif
|
|
|
|
void bx_sound_osx_c::nextbuffer (int *outDataSize, void **outData)
|
|
{
|
|
BX_DEBUG(("nextbuffer(), tail=%u", tail));
|
|
if (head - tail <= 0) {
|
|
*outData = NULL;
|
|
*outDataSize = 0;
|
|
|
|
// We are getting behind, so stop the output for now
|
|
core_audio_pause();
|
|
}
|
|
else {
|
|
int n = tail % BX_SOUND_OSX_NBUF;
|
|
*outData = (void *) (WaveData[n]);
|
|
*outDataSize = WaveLength[n];
|
|
tail++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
int bx_sound_osx_c::openwaveinput(const char *wavedev, sound_record_handler_t rh)
|
|
{
|
|
UNUSED(wavedev);
|
|
record_handler = rh;
|
|
if (rh != NULL) {
|
|
record_timer_index = bx_pc_system.register_timer(this, record_timer_handler, 1, 1, 0, "soundosx");
|
|
// record timer: inactive, continuous, frequency variable
|
|
}
|
|
// TODO
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
|
|
int bx_sound_osx_c::startwaverecord(int frequency, int bits, bx_bool stereo, int format)
|
|
{
|
|
Bit64u timer_val;
|
|
Bit8u shift = 0;
|
|
|
|
UNUSED(format);
|
|
if (record_timer_index != BX_NULL_TIMER_HANDLE) {
|
|
if (bits == 16) shift++;
|
|
if (stereo) shift++;
|
|
record_packet_size = (frequency / 10) << shift; // 0.1 sec
|
|
if (record_packet_size > BX_SOUNDLOW_WAVEPACKETSIZE) {
|
|
record_packet_size = BX_SOUNDLOW_WAVEPACKETSIZE;
|
|
}
|
|
timer_val = (Bit64u)record_packet_size * 1000000 / (frequency << shift);
|
|
bx_pc_system.activate_timer(record_timer_index, (Bit32u)timer_val, 1);
|
|
}
|
|
// TODO
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
|
|
int bx_sound_osx_c::getwavepacket(int length, Bit8u data[])
|
|
{
|
|
// TODO
|
|
memset(data, 0, length);
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
|
|
int bx_sound_osx_c::stopwaverecord()
|
|
{
|
|
if (record_timer_index != BX_NULL_TIMER_HANDLE) {
|
|
bx_pc_system.deactivate_timer(record_timer_index);
|
|
}
|
|
// TODO
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
|
|
int bx_sound_osx_c::closewaveinput()
|
|
{
|
|
stopwaverecord();
|
|
// TODO
|
|
return BX_SOUNDLOW_OK;
|
|
}
|
|
|
|
void bx_sound_osx_c::record_timer_handler(void *this_ptr)
|
|
{
|
|
bx_sound_osx_c *class_ptr = (bx_sound_osx_c *) this_ptr;
|
|
|
|
class_ptr->record_timer();
|
|
}
|
|
|
|
void bx_sound_osx_c::record_timer(void)
|
|
{
|
|
record_handler(this, record_packet_size);
|
|
}
|
|
|
|
#endif // defined(macintosh)
|