Bochs/bochs/iodev/sound/soundmod.h
Volker Ruppert b84b0eed52 Moved ALSA sound support to a separate sound driver object
- ALSA stuff moved from soundlnx.* to new soundalsa.* files
- SB16 / ES1370: including specific sound driver headers not necessary
- updated dependencies
2013-07-14 15:14:53 +00:00

102 lines
3.5 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2013 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Common code for sound lowlevel modules
// this is the size of a sound packet used for sending and receiving
// it should not be too large to avoid lag, and not too
// small to avoid unnecessary overhead.
#define BX_SOUNDLOW_WAVEPACKETSIZE 8192
// Definitions for the output functions
#define BX_SOUNDLOW_OK 0
#define BX_SOUNDLOW_ERR 1
// Lowlvel sound modules
#define BX_SOUNDLOW_DUMMY 0
#define BX_SOUNDLOW_LINUX 1
#define BX_SOUNDLOW_OSX 2
#define BX_SOUNDLOW_WIN 3
#define BX_SOUNDLOW_SDL 4
#define BX_SOUNDLOW_ALSA 5
typedef Bit32u (*sound_record_handler_t)(void *arg, Bit32u len);
class bx_sound_lowlevel_c;
// Pseudo device that loads the lowlevel sound module
class bx_soundmod_ctl_c : public bx_soundmod_ctl_stub_c {
public:
bx_soundmod_ctl_c();
virtual ~bx_soundmod_ctl_c();
virtual void init(void);
virtual void* get_module();
virtual bx_bool beep_on(float frequency);
virtual bx_bool beep_off();
virtual void VOC_init_file(FILE *stream);
virtual void VOC_write_block(FILE *stream, int block, Bit32u headerlen,
Bit8u header[], Bit32u datalen, Bit8u data[]);
private:
bx_sound_lowlevel_c *soundmod;
};
// The class with the input/output functions
class bx_sound_lowlevel_c : public logfunctions {
public:
/*
These functions are the sound lowlevel functions, sending
the music or sending/receiving sound to/from the OS specific driver.
They are in a different file (soundxxx.cc) because they are
non-portable, while everything in the soundcard code is portable
*/
bx_sound_lowlevel_c();
virtual ~bx_sound_lowlevel_c();
virtual int get_type() {return BX_SOUNDLOW_DUMMY;}
virtual int waveready();
virtual int midiready();
virtual int openmidioutput(const char *mididev);
virtual int sendmidicommand(int delta, int command, int length, Bit8u data[]);
virtual int closemidioutput();
virtual int openwaveoutput(const char *wavedev);
virtual int startwaveplayback(int frequency, int bits, bx_bool stereo, int format);
virtual int sendwavepacket(int length, Bit8u data[]);
virtual int stopwaveplayback();
virtual int closewaveoutput();
virtual int openwaveinput(const char *wavedev, sound_record_handler_t rh);
virtual int startwaverecord(int frequency, int bits, bx_bool stereo, int format);
virtual int getwavepacket(int length, Bit8u data[]);
virtual int stopwaverecord();
virtual int closewaveinput();
static void record_timer_handler(void *);
void record_timer(void);
protected:
int record_timer_index;
int record_packet_size;
sound_record_handler_t record_handler;
};