Bochs/bochs/iodev/sound/soundmod.cc
Volker Ruppert fe953485b1 Some more work in the lowlevel sound code.
- Reworked wave callback code to support 2 input sources (no mixing yet).
- Fixed SDL sound output.
- Beep generator fixes.
- Prepared the SB16 code for FM OPL output support (to be ported from DOSBox).
2015-01-08 19:12:01 +00:00

373 lines
9.4 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2015 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Common sound module code and dummy sound lowlevel functions
// Define BX_PLUGGABLE in files that can be compiled into plugins. For
// platforms that require a special tag on exported symbols, BX_PLUGGABLE
// is used to know when we are exporting symbols and when we are importing.
#define BX_PLUGGABLE
#include "iodev.h"
#if BX_SUPPORT_SOUNDLOW
#include "soundmod.h"
#include "soundlow.h"
#include "soundlnx.h"
#include "soundosx.h"
#include "soundwin.h"
#include "soundsdl.h"
#include "soundalsa.h"
#ifndef WIN32
#include <pthread.h>
#endif
#if BX_WITH_SDL || BX_WITH_SDL2
#include <SDL.h>
#endif
#define LOG_THIS theSoundModCtl->
bx_soundmod_ctl_c* theSoundModCtl = NULL;
Bit8u *beep_buffer;
unsigned int beep_bufsize;
BX_MUTEX(beep_mutex);
Bit32u beep_callback(void *dev, Bit16u rate, Bit8u *buffer, Bit32u len);
int CDECL libsoundmod_LTX_plugin_init(plugin_t *plugin, plugintype_t type, int argc, char *argv[])
{
if (type == PLUGTYPE_CORE) {
theSoundModCtl = new bx_soundmod_ctl_c;
bx_devices.pluginSoundModCtl = theSoundModCtl;
return 0; // Success
} else {
return -1;
}
}
void CDECL libsoundmod_LTX_plugin_fini(void)
{
delete theSoundModCtl;
}
bx_soundmod_ctl_c::bx_soundmod_ctl_c()
{
put("soundctl", "SNDCTL");
soundmod = NULL;
}
bx_soundmod_ctl_c::~bx_soundmod_ctl_c()
{
soundmod->unregister_wave_callback(beep_callback_id);
free(beep_buffer);
if (soundmod != NULL) {
soundmod->closewaveoutput();
}
delete soundmod;
}
void bx_soundmod_ctl_c::init()
{
static const char default_name[] = BX_SOUND_LOWLEVEL_NAME;
const char *driver = SIM->get_param_string(BXPN_SOUND_DRIVER)->getptr();
const char *waveout = SIM->get_param_string(BXPN_SOUND_WAVEOUT)->getptr();
const char *wavein = SIM->get_param_string(BXPN_SOUND_WAVEIN)->getptr();
if (strcmp(driver, "default") == 0) {
driver = default_name;
}
if (strcmp(driver, "dummy") == 0) {
soundmod = new bx_sound_lowlevel_c();
#if BX_HAVE_ALSASOUND
} else if (!strcmp(driver, "alsa")) {
soundmod = new bx_sound_alsa_c();
#endif
#if BX_WITH_SDL || BX_WITH_SDL2
} else if (!strcmp(driver, "sdl")) {
soundmod = new bx_sound_sdl_c();
#endif
#if (defined(linux) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__))
} else if (!strcmp(driver, "oss")) {
soundmod = new bx_sound_linux_c();
#endif
#if defined(macintosh)
} else if (!strcmp(driver, "osx")) {
soundmod = new bx_sound_osx_c();
#endif
#if defined(WIN32)
} else if (!strcmp(driver, "win")) {
soundmod = new bx_sound_windows_c();
#endif
} else {
BX_PANIC(("unknown lowlevel sound driver '%s'", driver));
return;
}
if (!strlen(wavein)) {
SIM->get_param_string(BXPN_SOUND_WAVEIN)->set(waveout);
}
int ret = soundmod->openwaveoutput(waveout);
if (ret != BX_SOUNDLOW_OK) {
BX_PANIC(("Could not open wave output device"));
} else {
beep_active = 0;
beep_callback_id = soundmod->register_wave_callback(theSoundModCtl, beep_callback);
beep_cur_freq = 0.0;
beep_bufsize = 4410;
beep_buffer = (Bit8u*)malloc(beep_bufsize);
BX_INIT_MUTEX(beep_mutex);
if (beep_callback_id >= 0) {
soundmod->startwaveplayback(44100, 16, 1, 1);
}
}
}
void* bx_soundmod_ctl_c::get_module()
{
return soundmod;
}
Bit32u bx_soundmod_ctl_c::beep_generator(Bit16u rate, Bit8u *buffer, Bit32u len)
{
Bit32u j = 0;
Bit16u beep_samples;
static Bit8u beep_level = 0x40;
static Bit16u beep_pos = 0;
BX_LOCK(beep_mutex);
if (!beep_active) {
BX_UNLOCK(beep_mutex);
return 0;
}
beep_samples = (Bit32u)((float)rate / beep_cur_freq / 2);
do {
buffer[j++] = 0;
buffer[j++] = beep_level;
buffer[j++] = 0;
buffer[j++] = beep_level;
if ((++beep_pos % beep_samples) == 0) {
beep_level ^= 0x80;
beep_pos = 0;
beep_samples = (Bit32u)((float)rate / beep_cur_freq / 2);
}
} while (j < len);
BX_UNLOCK(beep_mutex);
return len;
}
Bit32u beep_callback(void *dev, Bit16u rate, Bit8u *buffer, Bit32u len)
{
return ((bx_soundmod_ctl_c*)dev)->beep_generator(rate, buffer, len);
}
#ifdef WIN32
DWORD threadID;
#else
pthread_t threadID;
#endif
Bit8u beep_control = 0;
#ifdef WIN32
DWORD WINAPI beep_thread(LPVOID indata)
#else
void beep_thread(void *indata)
#endif
{
int ret;
bx_sound_lowlevel_c *soundmod = (bx_sound_lowlevel_c*)indata;
while (beep_control == 2) {
theSoundModCtl->beep_generator(44100, beep_buffer, beep_bufsize);
ret = soundmod->sendwavepacket(beep_bufsize, beep_buffer);
if (ret == BX_SOUNDLOW_ERR) break;
if (soundmod->get_type() == BX_SOUNDLOW_WIN) {
#ifdef WIN32
Sleep(25);
#endif
}
}
soundmod->stopwaveplayback();
beep_control = 0;
#ifdef WIN32
return 0;
#else
pthread_exit(NULL);
#endif
}
bx_bool bx_soundmod_ctl_c::beep_on(float frequency)
{
if (soundmod != NULL) {
BX_DEBUG(("Beep ON (frequency=%.2f)",frequency));
if (frequency != beep_cur_freq) {
BX_LOCK(beep_mutex);
beep_cur_freq = frequency;
beep_active = 1;
BX_UNLOCK(beep_mutex);
}
if (beep_callback_id < 0) {
if (beep_control != 2) {
if (soundmod->startwaveplayback(44100, 16, 1, 1) == BX_SOUNDLOW_ERR) {
return 0;
}
beep_control = 2;
#ifdef WIN32
CreateThread(NULL, 0, beep_thread, soundmod, 0, &threadID);
#else
pthread_create(&threadID, NULL, (void *(*)(void *))&beep_thread, soundmod);
#endif
}
}
return 1;
}
return 0;
}
bx_bool bx_soundmod_ctl_c::beep_off()
{
if (soundmod != NULL) {
BX_DEBUG(("Beep OFF"));
BX_LOCK(beep_mutex);
beep_active = 0;
beep_cur_freq = 0.0;
BX_UNLOCK(beep_mutex);
if (beep_callback_id < 0) {
if (beep_control > 0) {
beep_control = 1;
#ifdef WIN32
while (beep_control > 0) Sleep(1);
#else
pthread_join(threadID, NULL);
#endif
}
}
return 1;
}
return 0;
}
/* Handlers for the VOC file output */
// Write the header of the VOC file.
void bx_soundmod_ctl_c::VOC_init_file(FILE *stream)
{
struct {
char id[20];
Bit16u headerlen; // All in LITTLE Endian!
Bit16u version;
Bit16u chksum;
} vocheader =
{ "Creative Voice File",
#ifdef BX_LITTLE_ENDIAN
0x1a, 0x0114, 0x111f };
#else
0x1a00, 0x1401, 0x1f11 };
#endif
vocheader.id[19] = 26; // Replace string end with 26
fwrite(&vocheader, 1, sizeof vocheader, stream);
}
// write one block to the VOC file
void bx_soundmod_ctl_c::VOC_write_block(FILE *stream, int block,
Bit32u headerlen, Bit8u header[],
Bit32u datalen, Bit8u data[])
{
Bit32u i;
if (block > 9) {
BX_ERROR(("VOC Block %d not recognized, ignored.", block));
return;
}
fputc(block, stream);
i = headerlen + datalen;
#ifdef BX_LITTLE_ENDIAN
fwrite(&i, 1, 3, stream); // write the length in 24-bit little endian
#else
Bit8u lengthbytes[3];
lengthbytes[0] = i & 0xff; i >>= 8;
lengthbytes[1] = i & 0xff; i >>= 8;
lengthbytes[2] = i & 0xff;
fwrite(lengthbytes, 1, 3, stream);
#endif
BX_DEBUG(("Voc block %d; Headerlen %d; Datalen %d",
block, headerlen, datalen));
if (headerlen > 0)
fwrite(header, 1, headerlen, stream);
if (datalen > 0)
fwrite(data, 1, datalen, stream);
}
void bx_soundmod_ctl_c::pcm_apply_volume(Bit32u datalen, Bit8u data[], Bit16u volume,
Bit8u bits, bx_bool stereo, bx_bool issigned)
{
unsigned i;
Bit8u value8u;
Bit8s value8s;
Bit16u value16u, tmpvol;
Bit16s value16s;
Bit8u volumes[2], channel = 0;
if (stereo) {
volumes[0] = (Bit8u)(volume & 0xff);
volumes[1] = (Bit8u)(volume >> 8);
} else {
tmpvol = ((volume & 0xff) + (volume >> 8)) / 2;
volumes[0] = volumes[1] = (Bit8u)tmpvol;
}
if (bits == 16) {
for (i = 0; i < datalen; i += 2) {
if (issigned) {
value16s = (Bit16s)(data[i] | (data[i+1] << 8));
value16s = (Bit16s)((Bit32s)value16s * volumes[channel] / 256);
data[i] = (Bit8u)(value16s & 0xff);
data[i+1] = (Bit8u)(value16s >> 8);
} else {
value16u = data[i] | (data[i+1] << 8);
value16u = (Bit16u)((Bit32u)value16u * volumes[channel] / 256);
data[i] = (Bit8u)(value16u & 0xff);
data[i+1] = (Bit8u)(value16u >> 8);
}
channel ^= 1;
}
} else {
for (i = 0; i < datalen; i++) {
if (issigned) {
value8s = (Bit8s)data[i];
data[i] = (Bit8u)(((Bit16s)value8s * volumes[channel]) / 256);
} else {
value8u = data[i];
data[i] = (Bit8u)(((Bit16u)value8u * volumes[channel]) / 256);
}
channel ^= 1;
}
}
}
#endif