Bochs/bochs/iodev/sound/soundsdl.h

81 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2012-2021 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Lowlevel sound output support for SDL written by Volker Ruppert
#if BX_HAVE_SOUND_SDL
#include "bochs.h"
#include <SDL_audio.h>
// the waveout class
class bx_soundlow_waveout_sdl_c : public bx_soundlow_waveout_c {
public:
bx_soundlow_waveout_sdl_c();
virtual ~bx_soundlow_waveout_sdl_c();
virtual int openwaveoutput(const char *wavedev);
virtual int set_pcm_params(bx_pcm_param_t *param);
virtual void unregister_wave_callback(int callback_id);
virtual void resampler(audio_buffer_t *inbuffer, audio_buffer_t *outbuffer);
virtual bool mixer_common(Bit8u *buffer, int len);
private:
bool WaveOutOpen;
SDL_AudioSpec fmt;
};
#if BX_HAVE_SDL2_AUDIO_CAPTURE
class bx_soundlow_wavein_sdl2_c : public bx_soundlow_wavein_c {
public:
bx_soundlow_wavein_sdl2_c();
virtual ~bx_soundlow_wavein_sdl2_c();
virtual int openwaveinput(const char *wavedev, sound_record_handler_t rh);
virtual int startwaverecord(bx_pcm_param_t *param);
virtual int getwavepacket(int length, Bit8u data[]);
virtual int stopwaverecord();
static void record_timer_handler(void *);
void record_timer(void);
private:
bool WaveInOpen;
SDL_AudioSpec fmt;
SDL_AudioDeviceID devID;
};
#endif
class bx_sound_sdl_c : public bx_sound_lowlevel_c {
public:
bx_sound_sdl_c() : bx_sound_lowlevel_c("sdl") {}
virtual ~bx_sound_sdl_c() {}
virtual bx_soundlow_waveout_c* get_waveout();
#if BX_HAVE_SDL2_AUDIO_CAPTURE
virtual bx_soundlow_wavein_c* get_wavein();
#endif
} bx_sound_sdl;
#endif // BX_HAVE_SOUND_SDL