4de6c097a4
cleanups in code
547 lines
19 KiB
C++
547 lines
19 KiB
C++
////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002-2021 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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//
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//Realtime Algorithm (with gettimeofday)
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// HAVE:
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// Real number of usec.
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// Emulated number of usec.
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// WANT:
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// Number of ticks to use.
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// Number of emulated usec to wait until next try.
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//
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// ticks=number of ticks needed to match total real usec.
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// if(desired ticks > max ticks for elapsed real time)
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// ticks = max ticks for elapsed real time.
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// if(desired ticks > max ticks for elapsed emulated usec)
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// ticks = max ticks for emulated usec.
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// next wait ticks = number of ticks until next event.
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// next wait real usec = (current ticks + next wait ticks) * usec per ticks
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// next wait emulated usec = next wait real usec * emulated usec / real usec
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// if(next wait emulated usec < minimum emulated usec for next wait ticks)
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// next wait emulated usec = minimum emulated usec for next wait ticks.
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// if(next wait emulated usec > max emulated usec wait)
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// next wait emulated usec = max emulated usec wait.
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//
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// How to calculate elapsed real time:
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// store an unused time value whenever no ticks are used in a given time.
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// add this to the current elapsed time.
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// How to calculate elapsed emulated time:
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// same as above.
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// Above can be done by not updating last_usec and last_sec.
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//
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// How to calculate emulated usec/real usec:
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// Each time there are actual ticks:
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// Alpha_product(old emulated usec, emulated usec);
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// Alpha_product(old real usec, real usec);
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// Divide resulting values.
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//
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/////////////////////////////////////////////////////////////////////////
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#include "bochs.h"
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#include "gui/siminterface.h"
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#include "param_names.h"
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#include "virt_timer.h"
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const Bit64u BX_MAX_VIRTUAL_TIME = BX_CONST64(0x7fffffff);
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//Important constant #defines:
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const Bit64u USEC_PER_SECOND = BX_CONST64(1000000);
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// define a macro to convert floating point numbers into 64-bit integers.
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// In MSVC++ you can convert a 64-bit float into a 64-bit signed integer,
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// but it will not convert a 64-bit float into a 64-bit unsigned integer.
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// This macro works around that.
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#define F2I(x) ((Bit64u)(Bit64s) (x))
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#define I2F(x) ((double)(Bit64s) (x))
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//CONFIGURATION #defines:
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//MAINLINE Configuration (For realtime PIT):
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//How much faster than real time we can go:
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#define MAX_MULT (1.25)
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//Minimum number of emulated useconds per second.
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// Now calculated using BX_MIN_IPS, the minimum number of
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// instructions per second.
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#define MIN_USEC_PER_SECOND (((USEC_PER_SECOND*((Bit64u)BX_MIN_IPS))/((Bit64u)ips))+(Bit64u)1)
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//DEBUG configuration:
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//Debug with printf options.
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#define DEBUG_REALTIME_WITH_PRINTF 0
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#define GET_VIRT_REALTIME64_USEC() (bx_get_realtime64_usec())
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//Set up Logging.
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#define LOG_THIS bx_virt_timer.
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//A single instance.
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bx_virt_timer_c bx_virt_timer;
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//USEC_ALPHA is multiplier for the past.
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//USEC_ALPHA_B is 1-USEC_ALPHA, or multiplier for the present.
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#define USEC_ALPHA ((double)(.8))
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#define USEC_ALPHA_B ((double)(((double)1)-USEC_ALPHA))
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#define USEC_ALPHA2 ((double)(.5))
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#define USEC_ALPHA2_B ((double)(((double)1)-USEC_ALPHA2))
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#define ALPHA_LOWER(old,new) ((Bit64u)((old<new)?((USEC_ALPHA*(I2F(old)))+(USEC_ALPHA_B*(I2F(new)))):((USEC_ALPHA2*(I2F(old)))+(USEC_ALPHA2_B*(I2F(new))))))
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//Conversion between emulated useconds and optionally realtime ticks.
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#define TICKS_TO_USEC(a) (((a)*usec_per_second)/ticks_per_second)
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#define USEC_TO_TICKS(a) (((a)*ticks_per_second)/usec_per_second)
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bx_virt_timer_c::bx_virt_timer_c()
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{
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put("virt_timer", "VTIMER");
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setup();
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}
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const Bit64u bx_virt_timer_c::NullTimerInterval = BX_MAX_VIRTUAL_TIME;
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void bx_virt_timer_c::nullTimer(void* this_ptr)
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{
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UNUSED(this_ptr);
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}
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void bx_virt_timer_c::periodic(Bit64u time_passed, bool mode)
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{
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//Assert that we haven't skipped any events.
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BX_ASSERT (time_passed <= s[mode].timers_next_event_time);
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BX_ASSERT(!in_timer_handler);
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//Update time variables.
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s[mode].timers_next_event_time -= time_passed;
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s[mode].current_timers_time += time_passed;
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//If no events are occurring, just pass the time and we're done.
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if (time_passed < s[mode].timers_next_event_time) return;
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//Starting timer handler calls.
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in_timer_handler = 1;
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//Otherwise, cause any events to occur that should.
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unsigned i;
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for (i=0;i<numTimers;i++) {
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if (timer[i].inUse && timer[i].active) {
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if (timer[i].realtime != mode) continue;
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//Assert that we haven't skipped any timers.
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BX_ASSERT(s[mode].current_timers_time <= timer[i].timeToFire);
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if (timer[i].timeToFire == s[mode].current_timers_time) {
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if (timer[i].continuous) {
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timer[i].timeToFire += timer[i].period;
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} else {
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timer[i].active = 0;
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}
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//This function MUST return, or the timer mechanism
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// will be broken.
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timer[i].funct(timer[i].this_ptr);
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}
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}
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}
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//Finished timer handler calls.
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in_timer_handler = 0;
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//Use a second FOR loop so that a timer function call can
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// change the behavior of another timer.
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//s[mode].timers_next_event_time normally contains a cycle count, not a cycle time.
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// here we use it as a temporary variable that IS a cycle time,
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// but then convert it back to a cycle count afterwards.
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s[mode].timers_next_event_time = s[mode].current_timers_time + BX_MAX_VIRTUAL_TIME;
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for (i=0;i<numTimers;i++) {
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if (timer[i].inUse && timer[i].active && (timer[i].realtime == mode) &&
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(timer[i].timeToFire < s[mode].timers_next_event_time)) {
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s[mode].timers_next_event_time = timer[i].timeToFire;
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}
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}
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s[mode].timers_next_event_time -= s[mode].current_timers_time;
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next_event_time_update(mode);
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//FIXME
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}
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//Get the current virtual time.
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// This may return the same value on subsequent calls.
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Bit64u bx_virt_timer_c::time_usec(bool mode)
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{
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//Update the time here only if we're not in a timer handler.
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//If we're in a timer handler we're up-to-date, and otherwise
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// this prevents call stack loops.
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if (!in_timer_handler) {
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timer_handler(mode);
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}
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return s[mode].current_timers_time;
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}
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//Get the current virtual time.
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// This will return a monotonically increasing value.
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// MUST NOT be called from within a timer interrupt.
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Bit64u bx_virt_timer_c::time_usec_sequential(bool mode)
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{
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//Can't prevent call stack loops here, so this
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// MUST NOT be called from within a timer handler.
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BX_ASSERT(s[mode].timers_next_event_time>0);
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BX_ASSERT(!in_timer_handler);
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if (s[mode].last_sequential_time >= s[mode].current_timers_time) {
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periodic(1, mode);
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s[mode].last_sequential_time = s[mode].current_timers_time;
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}
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return s[mode].current_timers_time;
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}
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//Register a timer handler to go off after a given interval.
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//Register a timer handler to go off with a periodic interval.
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int bx_virt_timer_c::register_timer(void *this_ptr, bx_timer_handler_t handler,
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Bit32u useconds, bool continuous,
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bool active, bool realtime,
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const char *id)
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{
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//We don't like starting with a zero period timer.
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BX_ASSERT(!active || useconds > 0);
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//Search for an unused timer.
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unsigned int i;
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for (i=0; i < numTimers; i++) {
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if (!timer[i].inUse || (i == numTimers))
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break;
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}
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// If we didn't find a free slot, increment the bound, numTimers.
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if (i == numTimers)
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numTimers++; // One new timer installed.
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BX_ASSERT(numTimers<BX_MAX_VIRTUAL_TIMERS);
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timer[i].inUse = 1;
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timer[i].period = useconds;
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timer[i].timeToFire = s[realtime].current_timers_time + (Bit64u)useconds;
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timer[i].active = active;
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timer[i].realtime = realtime;
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timer[i].continuous = continuous;
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timer[i].funct = handler;
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timer[i].this_ptr = this_ptr;
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strncpy(timer[i].id, id, BxMaxTimerIDLen);
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timer[i].id[BxMaxTimerIDLen-1]=0; //I like null terminated strings.
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if (realtime) {
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BX_DEBUG(("Timer #%d ('%s') using realtime synchronisation mode", i, timer[i].id));
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} else {
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BX_DEBUG(("Timer #%d ('%s') using standard mode", i, timer[i].id));
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}
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if (useconds < s[realtime].timers_next_event_time) {
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s[realtime].timers_next_event_time = useconds;
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next_event_time_update(realtime);
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//FIXME
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}
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return i;
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}
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//unregister a previously registered timer.
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bool bx_virt_timer_c::unregisterTimer(unsigned timerID)
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{
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BX_ASSERT(timerID < BX_MAX_VIRTUAL_TIMERS);
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if (timer[timerID].active) {
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BX_PANIC(("unregisterTimer: timer '%s' is still active!", timer[timerID].id));
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return false; // Fail
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}
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//No need to prevent doing this to unused timers.
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timer[timerID].inUse = 0;
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if (timerID == (numTimers-1)) numTimers--;
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return true;
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}
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void bx_virt_timer_c::start_timers(void)
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{
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//FIXME
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}
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//activate a deactivated but registered timer.
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void bx_virt_timer_c::activate_timer(unsigned timer_index, Bit32u useconds, bool continuous)
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{
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BX_ASSERT(timer_index < BX_MAX_VIRTUAL_TIMERS);
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BX_ASSERT(timer[timer_index].inUse);
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BX_ASSERT(useconds>0);
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bool realtime = timer[timer_index].realtime;
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timer[timer_index].period = useconds;
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timer[timer_index].timeToFire = s[realtime].current_timers_time + (Bit64u)useconds;
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timer[timer_index].active = 1;
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timer[timer_index].continuous = continuous;
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if (useconds < s[realtime].timers_next_event_time) {
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s[realtime].timers_next_event_time = useconds;
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next_event_time_update(realtime);
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//FIXME
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}
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}
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//deactivate (but don't unregister) a currently registered timer.
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void bx_virt_timer_c::deactivate_timer(unsigned timer_index)
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{
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BX_ASSERT(timer_index < BX_MAX_VIRTUAL_TIMERS);
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//No need to prevent doing this to unused/inactive timers.
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timer[timer_index].active = false;
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}
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void bx_virt_timer_c::advance_virtual_time(Bit64u time_passed, bool mode)
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{
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BX_ASSERT(time_passed <= s[mode].virtual_next_event_time);
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s[mode].current_virtual_time += time_passed;
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s[mode].virtual_next_event_time -= time_passed;
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if (s[mode].current_virtual_time > s[mode].current_timers_time) {
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periodic(s[mode].current_virtual_time - s[mode].current_timers_time, mode);
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}
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}
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//Called when next_event_time changes.
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void bx_virt_timer_c::next_event_time_update(bool mode)
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{
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s[mode].virtual_next_event_time = s[mode].timers_next_event_time + s[mode].current_timers_time - s[mode].current_virtual_time;
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if (init_done) {
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bx_pc_system.deactivate_timer(s[mode].system_timer_id);
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BX_ASSERT(s[mode].virtual_next_event_time);
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bx_pc_system.activate_timer(s[mode].system_timer_id,
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(Bit32u)BX_MIN(0x7FFFFFFF,BX_MAX(1,TICKS_TO_USEC(s[mode].virtual_next_event_time))),
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0);
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}
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}
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void bx_virt_timer_c::setup(void)
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{
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numTimers = 0;
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in_timer_handler = 0;
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for (unsigned i = 0; i < 2; i++) {
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s[i].current_timers_time = 0;
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s[i].timers_next_event_time = BX_MAX_VIRTUAL_TIME;
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s[i].last_sequential_time = 0;
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s[i].virtual_next_event_time = BX_MAX_VIRTUAL_TIME;
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s[i].current_virtual_time = 0;
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}
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init_done = 0;
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}
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void bx_virt_timer_c::init(void)
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{
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// Local copy of IPS value to avoid reading it frequently in timer handler
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ips = SIM->get_param_num(BXPN_IPS)->get();
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register_timer(this, nullTimer, (Bit32u)NullTimerInterval, 1, 1, 0, "Null Timer #1");
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register_timer(this, nullTimer, (Bit32u)NullTimerInterval, 1, 1, 1, "Null Timer #2");
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s[0].system_timer_id = bx_pc_system.register_timer(this, pc_system_timer_handler_0,
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(Bit32u)s[0].virtual_next_event_time, 0, 1, "Virtual Timer #0");
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s[1].system_timer_id = bx_pc_system.register_timer(this, pc_system_timer_handler_1,
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(Bit32u)s[1].virtual_next_event_time, 0, 1, "Virtual Timer #1");
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//Real time variables:
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#if BX_HAVE_REALTIME_USEC
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last_real_time = GET_VIRT_REALTIME64_USEC();
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#endif
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total_real_usec = 0;
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last_realtime_delta = 0;
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real_time_delay = 0;
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//System time variables:
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last_usec = 0;
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usec_per_second = USEC_PER_SECOND;
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stored_delta = 0;
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last_system_usec = 0;
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em_last_realtime = 0;
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//Virtual timer variables:
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total_ticks = 0;
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last_realtime_ticks = 0;
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ticks_per_second = USEC_PER_SECOND;
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init_done = 1;
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}
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void bx_virt_timer_c::register_state(void)
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{
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unsigned i;
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char name[4];
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bx_list_c *list = new bx_list_c(SIM->get_bochs_root(), "virt_timer", "Virtual Timer State");
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bx_list_c *vtimers = new bx_list_c(list, "timer");
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for (i = 0; i < numTimers; i++) {
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sprintf(name, "%u", i);
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bx_list_c *bxtimer = new bx_list_c(vtimers, name);
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BXRS_PARAM_BOOL(bxtimer, inUse, timer[i].inUse);
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BXRS_DEC_PARAM_FIELD(bxtimer, period, timer[i].period);
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BXRS_DEC_PARAM_FIELD(bxtimer, timeToFire, timer[i].timeToFire);
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BXRS_PARAM_BOOL(bxtimer, active, timer[i].active);
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BXRS_PARAM_BOOL(bxtimer, continuous, timer[i].continuous);
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BXRS_PARAM_BOOL(bxtimer, realtime, timer[i].realtime);
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}
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bx_list_c *sys = new bx_list_c(list, "s");
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for (i = 0; i < 2; i++) {
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sprintf(name, "%u", i);
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bx_list_c *snum = new bx_list_c(sys, name);
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BXRS_DEC_PARAM_FIELD(snum, current_timers_time, s[i].current_timers_time);
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BXRS_DEC_PARAM_FIELD(snum, timers_next_event_time, s[i].timers_next_event_time);
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BXRS_DEC_PARAM_FIELD(snum, last_sequential_time, s[i].last_sequential_time);
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BXRS_DEC_PARAM_FIELD(snum, virtual_next_event_time, s[i].virtual_next_event_time);
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BXRS_DEC_PARAM_FIELD(snum, current_virtual_time, s[i].current_virtual_time);
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}
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BXRS_DEC_PARAM_SIMPLE(list, last_real_time);
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BXRS_DEC_PARAM_SIMPLE(list, total_real_usec);
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BXRS_DEC_PARAM_SIMPLE(list, last_realtime_delta);
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BXRS_DEC_PARAM_SIMPLE(list, last_usec);
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BXRS_DEC_PARAM_SIMPLE(list, usec_per_second);
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BXRS_DEC_PARAM_SIMPLE(list, stored_delta);
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BXRS_DEC_PARAM_SIMPLE(list, last_system_usec);
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BXRS_DEC_PARAM_SIMPLE(list, em_last_realtime);
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BXRS_DEC_PARAM_SIMPLE(list, total_ticks);
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BXRS_DEC_PARAM_SIMPLE(list, last_realtime_ticks);
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BXRS_DEC_PARAM_SIMPLE(list, ticks_per_second);
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}
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void bx_virt_timer_c::timer_handler(bool mode)
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{
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if (!mode) {
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Bit64u temp_final_time = bx_pc_system.time_usec();
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BX_ASSERT(temp_final_time >= s[0].current_virtual_time);
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temp_final_time -= s[0].current_virtual_time;
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while (temp_final_time) {
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Bit64u step = (temp_final_time < s[0].virtual_next_event_time) ? temp_final_time : s[0].virtual_next_event_time;
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advance_virtual_time(step, 0);
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temp_final_time -= step;
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}
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|
bx_pc_system.activate_timer(s[0].system_timer_id,
|
|
(Bit32u)BX_MIN(0x7FFFFFFF,(s[0].virtual_next_event_time>2)?(s[0].virtual_next_event_time-2):1),
|
|
0);
|
|
return;
|
|
}
|
|
|
|
Bit64u usec_delta = bx_pc_system.time_usec() - last_usec;
|
|
|
|
if (usec_delta) {
|
|
#if BX_HAVE_REALTIME_USEC
|
|
Bit64u ticks_delta = 0;
|
|
Bit64u real_time_delta = GET_VIRT_REALTIME64_USEC() - last_real_time - real_time_delay;
|
|
Bit64u real_time_total = real_time_delta + total_real_usec;
|
|
Bit64u system_time_delta = (Bit64u)usec_delta + (Bit64u)stored_delta;
|
|
if (real_time_delta) {
|
|
last_realtime_delta = real_time_delta;
|
|
last_realtime_ticks = total_ticks;
|
|
}
|
|
ticks_per_second = USEC_PER_SECOND;
|
|
|
|
//Start out with the number of ticks we would like
|
|
// to have to line up with real time.
|
|
ticks_delta = real_time_total - total_ticks;
|
|
if (real_time_total < total_ticks) {
|
|
//This slows us down if we're already ahead.
|
|
// probably only an issue on startup, but it solves some problems.
|
|
ticks_delta = 0;
|
|
}
|
|
if (ticks_delta + total_ticks - last_realtime_ticks > F2I(MAX_MULT * I2F(last_realtime_delta))) {
|
|
//This keeps us from going too fast in relation to real time.
|
|
#if 0
|
|
ticks_delta = (F2I(MAX_MULT * I2F(last_realtime_delta))) + last_realtime_ticks - total_ticks;
|
|
#endif
|
|
ticks_per_second = F2I(MAX_MULT * I2F(USEC_PER_SECOND));
|
|
}
|
|
if (ticks_delta > system_time_delta * USEC_PER_SECOND / MIN_USEC_PER_SECOND) {
|
|
//This keeps us from having too few instructions between ticks.
|
|
ticks_delta = system_time_delta * USEC_PER_SECOND / MIN_USEC_PER_SECOND;
|
|
}
|
|
if (ticks_delta > s[1].virtual_next_event_time) {
|
|
//This keeps us from missing ticks.
|
|
ticks_delta = s[1].virtual_next_event_time;
|
|
}
|
|
|
|
if (ticks_delta) {
|
|
|
|
#if DEBUG_REALTIME_WITH_PRINTF
|
|
//Every second print some info.
|
|
if (((last_real_time + real_time_delta) / USEC_PER_SECOND) > (last_real_time / USEC_PER_SECOND)) {
|
|
Bit64u temp1, temp2, temp3, temp4;
|
|
temp1 = (Bit64u) total_real_usec;
|
|
temp2 = (total_real_usec);
|
|
temp3 = (Bit64u)total_ticks;
|
|
temp4 = (Bit64u)((total_real_usec) - total_ticks);
|
|
printf("useconds: " FMT_LL "u, ", temp1);
|
|
printf("expect ticks: " FMT_LL "u, ", temp2);
|
|
printf("ticks: " FMT_LL "u, ", temp3);
|
|
printf("diff: " FMT_LL "u\n", temp4);
|
|
}
|
|
#endif
|
|
|
|
last_real_time += real_time_delta;
|
|
total_real_usec += real_time_delta;
|
|
last_system_usec += system_time_delta;
|
|
stored_delta = 0;
|
|
total_ticks += ticks_delta;
|
|
} else {
|
|
stored_delta = system_time_delta;
|
|
}
|
|
|
|
Bit64u a = usec_per_second, b;
|
|
if (real_time_delta) {
|
|
//FIXME
|
|
Bit64u em_realtime_delta = last_system_usec + stored_delta - em_last_realtime;
|
|
b = (USEC_PER_SECOND * em_realtime_delta / real_time_delta);
|
|
em_last_realtime = last_system_usec + stored_delta;
|
|
} else {
|
|
b = a;
|
|
}
|
|
usec_per_second = ALPHA_LOWER(a,b);
|
|
#else
|
|
BX_ASSERT(0);
|
|
#endif
|
|
#if BX_HAVE_REALTIME_USEC
|
|
advance_virtual_time(ticks_delta, 1);
|
|
#endif
|
|
}
|
|
|
|
last_usec += usec_delta;
|
|
bx_pc_system.deactivate_timer(s[1].system_timer_id);
|
|
BX_ASSERT(s[1].virtual_next_event_time);
|
|
bx_pc_system.activate_timer(s[1].system_timer_id,
|
|
(Bit32u)BX_MIN(0x7FFFFFFF,BX_MAX(1,TICKS_TO_USEC(s[1].virtual_next_event_time))),
|
|
0);
|
|
}
|
|
|
|
void bx_virt_timer_c::pc_system_timer_handler_0(void* this_ptr)
|
|
{
|
|
((bx_virt_timer_c *)this_ptr)->timer_handler(0);
|
|
}
|
|
|
|
void bx_virt_timer_c::pc_system_timer_handler_1(void* this_ptr)
|
|
{
|
|
((bx_virt_timer_c *)this_ptr)->timer_handler(1);
|
|
}
|
|
|
|
void bx_virt_timer_c::set_realtime_delay()
|
|
{
|
|
real_time_delay = GET_VIRT_REALTIME64_USEC() - last_real_time;
|
|
}
|