///////////////////////////////////////////////////////////////////////// // $Id: soundosx.h,v 1.1 2004-02-09 22:23:48 danielg4 Exp $ ///////////////////////////////////////////////////////////////////////// // This file (SOUNDOSX.H) written and donated by Brian Huffman #ifdef macintosh #include "bochs.h" // Do not include OSX sound headers here; // They define types Float64 and Float32, // which are already used elsewhere in bochs. // All OSX-specific types are hidden inside // soundosx.cc, where nobody else has to see them. // uncomment one of these two: #if BX_WITH_MACOS #define BX_SOUND_OSX_use_quicktime #else #define BX_SOUND_OSX_use_converter //#define BX_SOUND_OSX_use_quicktime #endif #define BX_SOUND_OSX_NBUF 8 // number of buffers for digital output class bx_sound_osx_c : public bx_sound_output_c { public: bx_sound_osx_c(bx_sb16_c *sb16); BX_SOUND_VIRTUAL ~bx_sound_osx_c(); // if virtual functions are used, we have to override them // and define our own. Otherwise this file will just implement // the original functions #ifdef BX_USE_SOUND_VIRTUAL BX_SOUND_VIRTUAL int waveready(); BX_SOUND_VIRTUAL int midiready(); BX_SOUND_VIRTUAL int openmidioutput(char *device); BX_SOUND_VIRTUAL int sendmidicommand(int delta, int command, int length, Bit8u data[]); BX_SOUND_VIRTUAL int closemidioutput(); BX_SOUND_VIRTUAL int openwaveoutput(char *device); BX_SOUND_VIRTUAL int startwaveplayback(int frequency, int bits, int stereo, int format); BX_SOUND_VIRTUAL int sendwavepacket(int length, Bit8u data[]); BX_SOUND_VIRTUAL int stopwaveplayback(); BX_SOUND_VIRTUAL int closewaveoutput(); #endif #ifdef BX_SOUND_OSX_use_converter void nextbuffer(int *outDataSize, void **outData); #endif private: bx_sb16_c *sb16; int MidiOpen; int WaveOpen; Bit8u WaveData[BX_SOUND_OSX_NBUF][BX_SOUND_OUTPUT_WAVEPACKETSIZE]; int WaveLength[BX_SOUND_OSX_NBUF]; int head, tail; // buffer pointers #ifdef BX_SOUND_OSX_use_converter int WavePlaying; #endif }; #endif // macintosh