#ifndef _BX_VIRT_TIMER_H #define _BX_VIRT_TIMER_H #define BX_MAX_VIRTUAL_TIMERS (15+BX_SMP_PROCESSORS) #define BX_NULL_VIRTUAL_TIMER_HANDLE 10000 #define BX_MAX_VIRTUAL_TIME (0x7fffffff) class bx_virt_timer_c : public logfunctions { private: struct { bx_bool inUse; // Timer slot is in-use (currently registered). Bit64u period; // Timer periodocity in virtual useconds. Bit64u timeToFire; // Time to fire next (in virtual useconds). bx_bool active; // 0=inactive, 1=active. bx_bool continuous; // 0=one-shot timer, 1=continuous periodicity. bx_timer_handler_t funct; // A callback function for when the // timer fires. // This function MUST return. void *this_ptr; // The this-> pointer for C++ callbacks // has to be stored as well. char id[BxMaxTimerIDLen]; // String ID of timer. } timer[BX_MAX_VIRTUAL_TIMERS]; unsigned numTimers; // Number of currently allocated timers. //Variables for the timer subsystem: Bit64u current_timers_time; Bit64u timers_next_event_time; Bit64u last_sequential_time; bx_bool in_timer_handler; //Variables for the time sync subsystem: Bit64u virtual_next_event_time; Bit64u current_virtual_time; //Real time variables: Bit64u last_real_time; Bit64u total_real_usec; Bit64u last_realtime_delta; //System time variables: Bit64u last_usec; Bit64u usec_per_second; Bit64u stored_delta; Bit64u last_system_usec; Bit64u em_last_realtime; //Virtual timer variables: Bit64u total_ticks; Bit64u last_realtime_ticks; Bit64u ticks_per_second; bx_bool init_done; int system_timer_id; //Whether or not to use virtual timers. bx_bool use_virtual_timers; bx_bool virtual_timers_realtime; // A special null timer is always inserted in the timer[0] slot. This // make sure that at least one timer is always active, and that the // duration is always less than a maximum 32-bit integer, so a 32-bit // counter can be used for the current countdown. static const Bit64u NullTimerInterval; static void nullTimer(void* this_ptr); //Step the given number of cycles, optionally calling any timer handlers. void periodic(Bit64u time_passed); //Called when next_event_time changes. void next_event_time_update(void); //Called to advance the virtual time. // calls periodic as needed. void advance_virtual_time(Bit64u time_passed); public: //Get the current virtual time. // This may return the same value on subsequent calls. Bit64u time_usec(void); //Get the current virtual time. // This will return a monotonically increasing value. // MUST NOT be called from within a timer handler. Bit64u time_usec_sequential(void); //Register a timer handler to go off after a given interval. //Register a timer handler to go off with a periodic interval. int register_timer( void *this_ptr, bx_timer_handler_t handler, Bit32u useconds, bx_bool continuous, bx_bool active, const char *id); //unregister a previously registered timer. unsigned unregisterTimer(int timerID); void start_timers(void); //activate a deactivated but registered timer. void activate_timer( unsigned timer_index, Bit32u useconds, bx_bool continuous ); //deactivate (but don't unregister) a currently registered timer. void deactivate_timer( unsigned timer_index ); //Timer handler passed to pc_system static void pc_system_timer_handler(void* this_ptr); //The real timer handler. void timer_handler(); //Initialization void init(void); bx_virt_timer_c(void); ~bx_virt_timer_c(void); }; extern bx_virt_timer_c bx_virt_timer; #endif // _BX_VIRT_TIMER_H