# You many now use double quotes around pathnames, in case # your pathname includes spaces. #======================================================================= # ROMIMAGE: # You now need to load a ROM BIOS into F0000-FFFFF. I've wiped # out most of the BIOS hooks, and replace them with real BIOS # support. Normally, you can use a precompiled BIOS in the bios/ # directory, named BIOS-bochs-yymmdd. Use the latest one in there. #======================================================================= #romimage: bios/BIOS-bochs-970717a romimage: file=bios/BIOS-bochs-latest, address=0xf0000 #romimage: file=bios/BIOS-bochs-2-processors, address=0xf0000 #romimage: file=bios/BIOS-bochs-4-processors, address=0xf0000 #romimage: file=bios/rombios.bin, address=0xf0000 #======================================================================= # MEGS # set this to the default number of Megabytes of memory you want # to emulate. You may also pass the '-megs xyz' option to bochs # # The default is 32MB, most OS's won't need more than that. #======================================================================= #megs: 256 #megs: 128 #megs: 64 megs: 32 #megs: 16 #megs: 8 #======================================================================= # VGAROMIMAGE # You now need to load a VGA ROM BIOS into C0000. #======================================================================= #vgaromimage: bios/VGABIOS-lgpl-0.3a vgaromimage: bios/VGABIOS-elpin-2.40 #======================================================================= # FLOPPYA: # Point this to pathname of floppy image file or device # This should be of a bootable floppy(image/device) if you're # booting from 'a'. # # You can set the initial status of the media to 'ejected' or 'inserted'. # floppya: 2_88=path, status=ejected (2.88M 3.5" floppy) # floppya: 1_44=path, status=inserted (1.44M 3.5" floppy) # floppya: 1_2=path, status=ejected (1.2M 5.25" floppy) # floppya: 720k=path, status=inserted (720K 3.5" floppy) # The path should be the name of a disk image file. On unix, you can use # a raw device name such as /dev/fd0 on Linux. On WinNT and Win2k, use # drive letters such as a: or b: as the path. Raw floppy access is not # supported on Windows 95 and 98. # # The default is 1_44=/dev/fd0, at least I think that's what most people use. #======================================================================= #floppya: 1_44=/dev/fd0, status=ejected #floppya: file=../1.44, status=ejected #floppya: 1_44=/dev/fd0H1440, status=ejected #floppya: 1_2=../1_2, status=ejected floppya: 1_44=a.img, status=inserted #======================================================================= # FLOPPYB: # See FLOPPYA above for syntax #======================================================================= floppyb: 1_44=b.img, status=inserted #======================================================================= # DISKC: file=, cyl=, heads=, spt= # Point this at a 10M, 20M, or 30M hard disk image file. # Read INSTALL to create one. # Examples: # diskc: file=10M.sample, cyl=306, heads=4, spt=17 # diskc: file=20M.sample, cyl=615, heads=4, spt=17 # diskc: file=30M.sample, cyl=615, heads=6, spt=17 # diskc: file=46M.sample, cyl=940, heads=6, spt=17 # diskc: file=62M.sample, cyl=940, heads=8, spt=17 # diskc: file=112M.sample, cyl=900, heads=15, spt=17 # diskc: file=483M.sample, cyl=1024, heads=15, spt=63 #======================================================================= diskc: file="30M.sample", cyl=615, heads=6, spt=17 #======================================================================= # DISKD: # See DISKC above for syntax # # NOTE: diskd and cdromd must not be used together! #======================================================================= #diskd: file="diskd.img", cyl=615, heads=6, spt=17 #======================================================================= # CDROM # cdromd: dev=/dev/cdrom, status=inserted # cdromd: dev=/dev/cdrom, status=ejected #======================================================================= #cdromd: dev=/dev/cdrom, status=ejected #cdromd: dev=/dev/cdrom, status=inserted #======================================================================= # NEWHARDDRIVESUPPORT: enabled=[0|1] # As of cvs version on 5/17/2001, newharddrivesupport is on by default. #======================================================================= #newharddrivesupport: enabled=1 #======================================================================= # BOOT: # This defines your boot drive. # You can either boot from 'a', 'c' or 'cdrom' # Examples: # boot: c # boot: a # boot: cdrom #======================================================================= #boot: a boot: c #======================================================================= # LOG: # Give the path of the log file you'd like Bochs debug and misc. verbage # to be written to. If you really don't want it, make it /dev/null. :^( # # Examples: # log: ./bochs.out # log: /dev/tty #======================================================================= #log: /dev/null log: bochsout.txt #======================================================================= # LOG CONTROLS # # Bochs now has four severity levels for event logging. # panic: cannot proceed. If you choose to continue after a panic, # don't be surprised if you get strange behavior or crashes. # error: something went wrong, but it is probably safe to continue the # simulation. # info: interesting or useful messages. # debug: messages useful only when debugging the code. This may # spit out thousands per second. # # For events of each level, you can choose to crash, report, or ignore. # TODO: allow choice based on the facility: e.g. crash on panics from # everything except the cdrom, and only report those. # # If you are experiencing many panics, it can be helpful to change # the panic action to report instead of fatal. However, be aware # that anything executed after a panic is uncharted territory and can # cause bochs to become unstable. The panic is a "graceful exit," so # if you disable it you may get a spectacular disaster instead. #======================================================================= panic: action=ask error: action=report info: action=report debug: action=ignore #======================================================================= # com1: # Specify the device to use as com1. This can be a real serial line, or # a pty. To use a pty (under X/Unix), create two windows (xterms, # usually). One of them will run bochs, and the other will act as com1. # Find out the tty the com1 window using the `tty' command, and use that # as the `dev' parameter. Then do `sleep 1000000' in the com1 window to # keep the shell from messing with things, and run bochs in the other # window. Serial I/O to com1 (port 0x3f8) will all go to the other # window. #======================================================================= #com1: dev=/dev/ttyp9 #======================================================================= # PARPORT1: # This defines a parallel (printer) port. When turned on, the emulated # printer port sends characters printed by the guest OS into an output file. # # Examples: # parport1: enable=1, file="parport.out" # parport1: enable=0 #======================================================================= parport1: enable=0 #======================================================================= # SB16: # This defines the SB16 sound emulation. It can have several of the # following properties. # All properties are in the format sb16: property=value # midi: The filename is where the midi data is sent. This can be a # device or just a file if you want to record the midi data. # midimode: # 0=no data # 1=output to device (system dependent. midi denotes the device driver) # 2=SMF file output, including headers # 3=output the midi data stream to the file (no midi headers and no # delta times, just command and data bytes) # wave: This is the device/file where wave output is stored # wavemode: # 0=no data # 1=output to device (system dependent. wave denotes the device driver) # 2=VOC file output, incl. headers # 3=output the raw wave stream to the file # log: The file to write the sb16 emulator messages to. # loglevel: # 0=no log # 1=only midi program and bank changes # 2=severe errors # 3=all errors # 4=all errors plus all port accesses # 5=all errors and port accesses plus a lot of extra info # dmatimer: # microseconds per second for a DMA cycle. Make it smaller to fix # non-continous sound. 750000 is usually a good value. This needs a # reasonably correct setting for IPS. # # For an example look at the next line: #======================================================================= #sb16: midimode=1, midi=/dev/midi00, wavemode=1, wave=/dev/dsp, loglevel=2, log=sb16.log, dmatimer=600000 #======================================================================= # VGA_UPDATE_INTERVAL: # Video memory is scanned for updates and screen updated every so many # virtual seconds. The default is 300000, about 3Hz. This is generally # plenty. Keep in mind that you must tweak the 'ips:' directive # to be as close to the number of emulated instructions-per-second # your workstation can do, for this to be accurate. # # Examples: # vga_update_interval: 250000 #======================================================================= vga_update_interval: 300000 # using for Winstone '98 tests #vga_update_interval: 100000 #======================================================================= # KEYBOARD_SERIAL_DELAY: # Approximate time in microseconds that it takes one character to # be transfered from the keyboard to controller over the serial path. # Examples: # keyboard_serial_delay: 200 #======================================================================= keyboard_serial_delay: 250 #======================================================================= # FLOPPY_COMMAND_DELAY: # Time in microseconds to wait before completing some floppy commands # such as read/write/seek/etc, which normally have a delay associated. # I had this hardwired to 50,000 before. # # Examples: # floppy_command_delay: 50000 #======================================================================= floppy_command_delay: 500 #======================================================================= # IPS: # Emulated Instructions Per Second. This is the number of IPS that bochs # is capable of running on your machine. Read the note in config.h # on how to find this. Make sure to recompile after. # # IPS is used to calibrate many time-dependent events within the bochs # simulation. For example, changing IPS affects the frequency of VGA # updates, the duration of time before a key starts to autorepeat, and # the measurement of BogoMips and other benchmarks. # # Examples: # Machine Mips # ________________________________________________________________ # 650Mhz Athlon K-7 with Linux 2.4.4/egcs-2.91.66 2 to 2.5 Mips # 400Mhz Pentium II with Linux 2.0.36/egcs-1.0.3 1 to 1.8 Mips # 166Mhz 64bit Sparc with Solaris 2.x approx 0.75 Mips # 200Mhz Pentium with Linux 2.x approx 0.5 Mips # #======================================================================= ips: 1000000 #======================================================================= # mouse: Not used in any of the GUI specific modules, but the option # bx_options.mouse_enabled is set to this value. The idea, # is that the GUI code should not generate mouse events when # not enabled. The hardware emualation itself is not disabled # by this. This is to facilitate deterministic runs of bochs. # # Examples: # mouse: enabled=1 # mouse: enabled=0 # # I wouldn't recommend enabling the mouse by default, unless you have a # really good reason to do so. #======================================================================= mouse: enabled=0 #======================================================================= # private_colormap: Request that the GUI create and use it's own # non-shared colormap. This colormap will be used # when in the bochs window. If not enabled, a # shared colormap scheme may be used. Not implemented # on all GUI's. # # Examples: # private_colormap: enabled=1 # private_colormap: enabled=0 #======================================================================= private_colormap: enabled=0 #======================================================================= # fullscreen: ONLY IMPLEMENTED ON AMIGA # Request that Bochs occupy the entire screen instead of a # window. # # Examples: # fullscreen: enabled=0 # fullscreen: enabled=1 #======================================================================= fullscreen: enabled=0 screenmode: name="sample" #======================================================================= # ne2k: NE2000 compatible ethernet adapter # # Examples: # ne2k: ioaddr=0x280, irq=9, mac=b0:c4:20:00:00:00, ethmod=fbsd, ethdev=xl0 # ne2k: ioaddr=0x280, irq=9, mac=b0:c4:20:00:00:00, ethmod=linux, ethdev=eth0 # ne2k: ioaddr=0x280, irq=9, mac=fe:fd:00:00:00:01, ethmod=win32, ethdev=MYCARD # ne2k: ioaddr=0x280, irq=9, mac=fe:fd:00:00:00:01, ethmod=tap, ethdev=tap0 #======================================================================= #======================================================================= # other stuff #======================================================================= # magic_break #load32bitOSImage: os=nullkernel, path=../kernel.img, iolog=../vga_io.log #load32bitOSImage: os=linux, path=../linux.img, iolog=../vga_io.log, initrd=../initrd.img i440fxsupport: enabled=0 #time0: 938581955 #======================================================================= # KEYBOARD_MAPPING: # This enables a remap of a physical localized keyboard to a # virtualized us keyboard, as the PC architecture expects. # If enabled, the keymap file must be specified. # # Examples: # keyboard_mapping: enabled=1, map=gui/keymaps/x11-pc-de.map #======================================================================= keyboard_mapping: enabled=0, map= #======================================================================= # KEYBOARD_TYPE: # Type of keyboard return by a "identify keyboard" command to the # keyboard controler. It must be one of "xt", "at" or "mf". # Defaults to "mf". It should be ok for almost everybody. A known # exception is french macs, that do have a "at"-like keyboard. # # Examples: # keyboard_type: mf #======================================================================= #keyboard_type: mf #======================================================================= # for Macintosh, use the style of pathnames in the following # examples. # # vgaromimage: :bios:VGABIOS-elpin-2.20 # romimage: file=:bios:BIOS-bochs-981222a, address=0xf0000 # floppya: 1_44=[fd:], status=inserted #=======================================================================