// // Copyright (C) 2001-2012 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // // // config.h.in is distributed in the source TAR file. When you run // the configure script, it generates config.h with some changes // according to your build environment. For example, in config.h.in, // SIZEOF_UNSIGNED_CHAR is set to 0. When configure produces config.h // it will change "0" to the detected value for your system. // // config.h contains ONLY preprocessor #defines and a few typedefs. // It must be included by both C and C++ files, so it must not // contain anything language dependent such as a class declaration. // #ifndef _BX_CONFIG_H_ #define _BX_CONFIG_H_ 1 /////////////////////////////////////////////////////////////////// // USER CONFIGURABLE OPTIONS : EDIT ONLY OPTIONS IN THIS SECTION // /////////////////////////////////////////////////////////////////// #if 1 // quit_sim is defined in gui/siminterface.h #define BX_EXIT(x) SIM->quit_sim (x) #else // provide the real main and the usual exit. #define BX_EXIT(x) ::exit(x) #endif // if simulating Linux, this provides a few more debugging options // such as tracing all system calls. #define BX_DEBUG_LINUX 0 // adds support for the GNU readline library in the debugger command // prompt. #define HAVE_LIBREADLINE 0 #define HAVE_READLINE_HISTORY_H 0 // Define to 1 if you have #define HAVE_LOCALE_H 0 // I rebuilt the code which provides timers to IO devices. // Setting this to 1 will introduce a little code which // will panic out if cases which shouldn't happen occur. // Set this to 0 for optimal performance. #define BX_TIMER_DEBUG 0 // Settable A20 line. For efficiency, you can disable // having a settable A20 line, eliminating conditional // code for every physical memory access. You'll have // to tell your software not to mess with the A20 line, // and accept it as always being on if you change this. // 1 = use settable A20 line. (normal) // 0 = A20 is like the rest of the address lines #define BX_SUPPORT_A20 1 // Processor Instructions Per Second // To find out what value to use for the 'ips' directive // in your '.bochsrc' file, set BX_SHOW_IPS to 1, and // run the software in bochs you plan to use most. Bochs // will print out periodic IPS ratings. This will change // based on the processor mode at the time, and various // other factors. You'll get a reasonable estimate though. // When you're done, reset BX_SHOW_IPS to 0, do a // 'make all-clean', then 'make' again. #define BX_SHOW_IPS 0 #if (BX_SHOW_IPS) && (defined(__MINGW32__) || defined(_MSC_VER)) #define SIGALRM 14 #endif // Compile in support for DMA & FLOPPY IO. You'll need this // if you plan to use the floppy drive emulation. But if // you're environment doesn't require it, you can change // it to 0. #define BX_DMA_FLOPPY_IO 1 // Default number of Megs of memory to emulate. The // 'megs:' directive in the '.bochsrc' file overrides this, // allowing per-run settings. #define BX_DEFAULT_MEM_MEGS 32 // CPU level emulation. Default level is set in the configure script. // BX_CPU_LEVEL defines the CPU level to emulate. #define BX_CPU_LEVEL 0 // emulate x86-64 instruction set? #define BX_SUPPORT_X86_64 0 // emulate long physical address (>32 bit) #define BX_PHY_ADDRESS_LONG 0 #define BX_HAVE_SLEEP 0 #define BX_HAVE_MSLEEP 0 #define BX_HAVE_USLEEP 0 #define BX_HAVE_NANOSLEEP 0 #define BX_HAVE_ABORT 0 #define BX_HAVE_SOCKLEN_T 0 #define BX_HAVE_SOCKADDR_IN_SIN_LEN 0 #define BX_HAVE_GETTIMEOFDAY 0 #if defined(WIN32) #define BX_HAVE_REALTIME_USEC 1 #else #define BX_HAVE_REALTIME_USEC (BX_HAVE_GETTIMEOFDAY) #endif #define BX_HAVE_MKSTEMP 0 #define BX_HAVE_SYS_MMAN_H 0 #define BX_HAVE_XPM_H 0 #define BX_HAVE_TIMELOCAL 0 #define BX_HAVE_GMTIME 0 #define BX_HAVE_MKTIME 0 #define BX_HAVE_TMPFILE64 0 #define BX_HAVE_FSEEK64 0 #define BX_HAVE_FSEEKO64 0 #define BX_HAVE_NET_IF_H 0 #define BX_HAVE___BUILTIN_BSWAP32 0 #define BX_HAVE___BUILTIN_BSWAP64 0 // This turns on Roland Mainz's idle hack. Presently it is specific to the X11 // and term gui. If people try to enable it elsewhere, give a compile error // after the gui definition so that they don't waste their time trying. #define BX_USE_IDLE_HACK 0 // Minimum Emulated IPS. // This is used in the realtime PIT as well as for checking the // IPS value set in the config file. #define BX_MIN_IPS 1000000 // Minimum and maximum values for SMP quantum variable. Defines // how many instructions each CPU could execute in one // shot (one cpu_loop call) #define BX_SMP_QUANTUM_MIN 1 #define BX_SMP_QUANTUM_MAX 32 // Use Static Member Funtions to eliminate 'this' pointer passing // If you want the efficiency of 'C', you can make all the // members of the C++ CPU class to be static. // This defaults to 1 since it should improve performance, but when // SMP mode is enabled, it will be turned off by configure. #define BX_USE_CPU_SMF 1 #define BX_USE_MEM_SMF 1 // Use static member functions in IO DEVice emulation modules. // For efficiency, use C like functions for IO handling, // and declare a device instance at compile time, // instead of using 'new' and storing the pointer. This // eliminates some overhead, especially for high-use IO // devices like the disk drive. // 1 = Use static member efficiency (normal) // 0 = Use nonstatic member functions (use only if you need // multiple instances of a device class #define BX_USE_HD_SMF 1 // Hard drive #define BX_USE_BIOS_SMF 1 // BIOS #define BX_USE_CMOS_SMF 1 // CMOS #define BX_USE_DMA_SMF 1 // DMA #define BX_USE_FD_SMF 1 // Floppy #define BX_USE_KEY_SMF 1 // Keyboard #define BX_USE_PAR_SMF 1 // Parallel #define BX_USE_PIC_SMF 1 // PIC #define BX_USE_PIT_SMF 1 // PIT #define BX_USE_SER_SMF 1 // Serial #define BX_USE_UM_SMF 1 // Unmapped #define BX_USE_VGA_SMF 1 // VGA #define BX_USE_SB16_SMF 1 // SB 16 soundcard #define BX_USE_ES1370_SMF 1 // ES1370 soundcard #define BX_USE_DEV_SMF 1 // System Devices (port92) #define BX_USE_PCI_SMF 1 // PCI #define BX_USE_P2I_SMF 1 // PCI-to-ISA bridge #define BX_USE_PIDE_SMF 1 // PCI-IDE #define BX_USE_PCIDEV_SMF 1 // PCI-DEV #define BX_USE_USB_UHCI_SMF 1 // USB UHCI hub #define BX_USE_USB_OHCI_SMF 1 // USB OHCI hub #define BX_USE_USB_XHCI_SMF 1 // USB xHCI hub #define BX_USE_PCIPNIC_SMF 1 // PCI pseudo NIC #define BX_USE_E1000_SMF 1 // Intel(R) Gigabit Ethernet #define BX_USE_NE2K_SMF 1 // NE2K #define BX_USE_EFI_SMF 1 // External FPU IRQ #define BX_USE_GAMEPORT_SMF 1 // Gameport #define BX_USE_CIRRUS_SMF 1 // SVGA Cirrus #define BX_USE_BUSM_SMF 1 // Bus Mouse #define BX_USE_ACPI_SMF 1 // ACPI #define BX_PLUGINS 0 #define BX_HAVE_LTDL 0 #define BX_HAVE_DLFCN_H 0 #if BX_PLUGINS && \ ( !BX_USE_HD_SMF || !BX_USE_BIOS_SMF || !BX_USE_CMOS_SMF \ || !BX_USE_DMA_SMF || !BX_USE_FD_SMF || !BX_USE_KEY_SMF \ || !BX_USE_PAR_SMF || !BX_USE_PIC_SMF || !BX_USE_PIT_SMF \ || !BX_USE_SER_SMF || !BX_USE_UM_SMF || !BX_USE_VGA_SMF \ || !BX_USE_SB16_SMF || !BX_USE_ES1370_SMF || !BX_USE_DEV_SMF \ || !BX_USE_PCI_SMF || !BX_USE_P2I_SMF \ || !BX_USE_USB_UHCI_SMF || !BX_USE_USB_OHCI_SMF || !BX_USE_USB_XHCI_SMF \ || !BX_USE_PCIPNIC_SMF || !BX_USE_PIDE_SMF || !BX_USE_ACPI_SMF \ || !BX_USE_NE2K_SMF || !BX_USE_EFI_SMF || !BX_USE_GAMEPORT_SMF \ || !BX_USE_E1000_SMF || !BX_USE_PCIDEV_SMF || !BX_USE_CIRRUS_SMF) #error You must use SMF to have plugins #endif #define USE_RAW_SERIAL 0 // This option enables RAM file backing for large guest memory with a smaller // amount host memory, without causing a panic when host memory is exhausted. #define BX_LARGE_RAMFILE 0 // This option defines the number of supported ATA channels. // There are up to two drives per ATA channel. #define BX_MAX_ATA_CHANNEL 4 #if (BX_MAX_ATA_CHANNEL>4 || BX_MAX_ATA_CHANNEL<1) #error "BX_MAX_ATA_CHANNEL should be between 1 and 4" #endif // ================================================================= // BEGIN: OPTIONAL DEBUGGER SECTION // // These options are only used if you compile in support for the // native command line debugging environment. Typically, the debugger // is not used, and this section can be ignored. // ================================================================= // Compile in support for virtual/linear/physical breakpoints. // Enable only those you need. Recommend using only linear // breakpoints, unless you need others. Less supported means // slightly faster execution time. #define BX_DBG_MAX_VIR_BPOINTS 16 #define BX_DBG_MAX_LIN_BPOINTS 16 #define BX_DBG_MAX_PHY_BPOINTS 16 #define BX_DBG_MAX_WATCHPONTS 16 // max file pathname size for debugger commands #define BX_MAX_PATH 256 // max nesting level for debug scripts including other scripts #define BX_INFILE_DEPTH 10 // use this command to include (nest) debug scripts #define BX_INCLUDE_CMD "source" // Make a call to command line debugger extensions. If set to 1, // a call is made. An external routine has a chance to process // the command. If it does, than the debugger ignores the command. #define BX_DBG_EXTENSIONS 0 // ================================================================= // END: OPTIONAL DEBUGGER SECTION // ================================================================= ////////////////////////////////////////////////////////////////////// // END OF USER CONFIGURABLE OPTIONS : DON'T EDIT ANYTHING BELOW !!! // // THIS IS GENERATED BY THE ./configure SCRIPT // ////////////////////////////////////////////////////////////////////// #define BX_WITH_X11 0 #define BX_WITH_WIN32 0 #define BX_WITH_MACOS 0 #define BX_WITH_CARBON 0 #define BX_WITH_NOGUI 0 #define BX_WITH_TERM 0 #define BX_WITH_RFB 0 #define BX_WITH_AMIGAOS 0 #define BX_WITH_SDL 0 #define BX_WITH_SVGA 0 #define BX_WITH_WX 0 // BX_USE_TEXTCONFIG should be set to 1 unless Bochs is compiled // for wxWidgets only. #define BX_USE_TEXTCONFIG 1 // A certain functions must NOT be fastcall even if compiled with fastcall // option, and those are callbacks from Windows which are defined either // as cdecl or stdcall. The entry point main() also has to remain cdecl. #ifndef CDECL #if defined(_MSC_VER) #define CDECL __cdecl #else #define CDECL #endif #endif // add special export symbols for win32 DLL building. The main code must // have __declspec(dllexport) on variables, functions, or classes that the // plugins can access. The plugins should #define PLUGGABLE which will // activate the __declspec(dllimport) instead. #if defined(WIN32) || defined(__CYGWIN__) # if BX_PLUGINS && defined(BX_PLUGGABLE) // #warning I will import DLL symbols from Bochs main program. # define BOCHSAPI __declspec(dllimport) # elif BX_PLUGINS // #warning I will export DLL symbols. # define BOCHSAPI __declspec(dllexport) # endif #endif #ifndef BOCHSAPI # define BOCHSAPI #endif #if defined(__CYGWIN__) // Make BOCHSAPI_CYGONLY exactly the same as BOCHSAPI. This symbol // will be used for any cases where Cygwin requires a special tag // but VC++ does not. #define BOCHSAPI_CYGONLY BOCHSAPI #else // define the symbol to be empty #define BOCHSAPI_CYGONLY /*empty*/ #endif #if defined(_MSC_VER) // Make BOCHSAPI_MSVCONLY exactly the same as BOCHSAPI. This symbol // will be used for any cases where VC++ requires a special tag // but Cygwin does not. #define BOCHSAPI_MSVCONLY BOCHSAPI #else // define the symbol to be empty #define BOCHSAPI_MSVCONLY /*empty*/ #endif #define BX_DEFAULT_CONFIG_INTERFACE "defined_by_configure" #define BX_DEFAULT_DISPLAY_LIBRARY "defined_by_configure" // Roland Mainz's idle hack is presently specific to X11. If people try to // enable it elsewhere, give a compile error so that they don't waste their // time trying. #if (BX_USE_IDLE_HACK && !BX_WITH_X11 && !BX_WITH_TERM) # error IDLE_HACK will only work with the X11 or term gui. Correct configure args and retry. #endif #define WORDS_BIGENDIAN 0 #define SIZEOF_UNSIGNED_CHAR 0 #define SIZEOF_UNSIGNED_SHORT 0 #define SIZEOF_UNSIGNED_INT 0 #define SIZEOF_UNSIGNED_LONG 0 #define SIZEOF_UNSIGNED_LONG_LONG 0 #define SIZEOF_INT_P 0 #define BX_64BIT_CONSTANTS_USE_LL 1 #if BX_64BIT_CONSTANTS_USE_LL // doesn't work on Microsoft Visual C++, maybe others #define BX_CONST64(x) (x##LL) #elif defined(_MSC_VER) #define BX_CONST64(x) (x##I64) #else #define BX_CONST64(x) (x) #endif #if defined(WIN32) typedef unsigned char Bit8u; typedef signed char Bit8s; typedef unsigned short Bit16u; typedef signed short Bit16s; typedef unsigned int Bit32u; typedef signed int Bit32s; #ifdef __GNUC__ typedef unsigned long long Bit64u; typedef signed long long Bit64s; #include #include #else typedef unsigned __int64 Bit64u; typedef signed __int64 Bit64s; #endif #elif BX_WITH_MACOS typedef unsigned char Bit8u; typedef signed char Bit8s; typedef unsigned short Bit16u; typedef signed short Bit16s; typedef unsigned int Bit32u; typedef signed int Bit32s; typedef unsigned long long Bit64u; typedef signed long long Bit64s; #else // Unix like platforms #if SIZEOF_UNSIGNED_CHAR != 1 # error "sizeof (unsigned char) != 1" #else typedef unsigned char Bit8u; typedef signed char Bit8s; #endif #if SIZEOF_UNSIGNED_SHORT != 2 # error "sizeof (unsigned short) != 2" #else typedef unsigned short Bit16u; typedef signed short Bit16s; #endif #if SIZEOF_UNSIGNED_INT == 4 typedef unsigned int Bit32u; typedef signed int Bit32s; #elif SIZEOF_UNSIGNED_LONG == 4 typedef unsigned long Bit32u; typedef signed long Bit32s; #else # error "can't find sizeof(type) of 4 bytes!" #endif #if SIZEOF_UNSIGNED_LONG == 8 typedef unsigned long Bit64u; typedef signed long Bit64s; #elif SIZEOF_UNSIGNED_LONG_LONG == 8 typedef unsigned long long Bit64u; typedef signed long long Bit64s; #else # error "can't find data type of 8 bytes" #endif #endif #define GET32L(val64) ((Bit32u)(((Bit64u)(val64)) & 0xFFFFFFFF)) #define GET32H(val64) ((Bit32u)(((Bit64u)(val64)) >> 32)) // now that Bit32u and Bit64u exist, defined bx_address #if BX_SUPPORT_X86_64 typedef Bit64u bx_address; #else typedef Bit32u bx_address; #endif // define physical and linear address types typedef bx_address bx_lin_address; #if BX_SUPPORT_X86_64 #define BX_LIN_ADDRESS_WIDTH 48 #else #define BX_LIN_ADDRESS_WIDTH 32 #endif #if BX_PHY_ADDRESS_LONG typedef Bit64u bx_phy_address; #if BX_CPU_LEVEL == 5 #define BX_PHY_ADDRESS_WIDTH 36 #else #define BX_PHY_ADDRESS_WIDTH 40 #endif #else typedef Bit32u bx_phy_address; #define BX_PHY_ADDRESS_WIDTH 32 #endif // small sanity check #if BX_PHY_ADDRESS_LONG #if (BX_PHY_ADDRESS_WIDTH <= 32) #error "BX_PHY_ADDRESS_LONG implies emulated physical address width > 32 bit" #endif #endif #define BX_PHY_ADDRESS_MASK ((((Bit64u)(1)) << BX_PHY_ADDRESS_WIDTH) - 1) #define BX_PHY_ADDRESS_RESERVED_BITS (~BX_PHY_ADDRESS_MASK) // technically, in an 8 bit signed the real minimum is -128, not -127. // But if you decide to negate -128 you tend to get -128 again, so it's // better not to use the absolute maximum in the signed range. #define BX_MAX_BIT64U ( (Bit64u) -1 ) #define BX_MIN_BIT64U ( 0 ) #define BX_MAX_BIT64S ( ((Bit64u) -1) >> 1 ) #define BX_MIN_BIT64S ( (Bit64s)-(((Bit64u) -1) >> 1) ) #define BX_MAX_BIT32U ( (Bit32u) -1 ) #define BX_MIN_BIT32U ( 0 ) #define BX_MAX_BIT32S ( ((Bit32u) -1) >> 1 ) #define BX_MIN_BIT32S ( (Bit32s)-(((Bit32u) -1) >> 1) ) #define BX_MAX_BIT16U ( (Bit16u) -1 ) #define BX_MIN_BIT16U ( 0 ) #define BX_MAX_BIT16S ( ((Bit16u) -1) >> 1 ) #define BX_MIN_BIT16S ( (Bit16s)-(((Bit16u) -1) >> 1) ) #define BX_MAX_BIT8U ( (Bit8u) -1 ) #define BX_MIN_BIT8U ( 0 ) #define BX_MAX_BIT8S ( ((Bit8u) -1) >> 1 ) #define BX_MIN_BIT8S ( (Bit8s)-(((Bit8u) -1) >> 1) ) // create an unsigned integer type that is the same size as a pointer. // You can typecast a pointer to a bx_pr_equiv_t without losing any // bits (and without getting the compiler excited). #if SIZEOF_INT_P == 4 typedef Bit32u bx_ptr_equiv_t; #elif SIZEOF_INT_P == 8 typedef Bit64u bx_ptr_equiv_t; #else # error "could not define bx_ptr_equiv_t to size of int*" #endif // Use a boolean type that will not conflict with the builtin type // on any system. typedef Bit32u bx_bool; #define BX_TRUE (1) #define BX_FALSE (0) #if BX_WITH_MACOS # define bx_ptr_t char * #else # define bx_ptr_t void * #endif #if defined(WIN32) # define BX_LITTLE_ENDIAN #elif BX_WITH_MACOS # define BX_BIG_ENDIAN #else #if WORDS_BIGENDIAN # define BX_BIG_ENDIAN #else # define BX_LITTLE_ENDIAN #endif #endif // defined(WIN32) #if BX_SUPPORT_X86_64 #ifdef BX_LITTLE_ENDIAN typedef struct { Bit64u lo; Bit64u hi; } Bit128u; typedef struct { Bit64u lo; Bit64s hi; } Bit128s; #else // must be Big Endian typedef struct { Bit64u hi; Bit64u lo; } Bit128u; typedef struct { Bit64s hi; Bit64u lo; } Bit128s; #endif #endif // #if BX_SUPPORT_X86_64 // for now only term.cc requires a GUI sighandler. #define BX_GUI_SIGHANDLER (BX_WITH_TERM) #define HAVE_SIGACTION 1 // configure will change the definition of "inline" to the value // that the C compiler allows. It tests the following keywords to // see if any is permitted: inline, __inline__, __inline. If none // is permitted, it defines inline to be empty. #define inline inline // Use BX_CPP_INLINE for all C++ inline functions. Note that the // word "inline" itself may now be redefined by the above #define. #define BX_CPP_INLINE inline #ifdef __GNUC__ // Some helpful compiler hints for compilers that allow them; GCC for now. // // BX_CPP_AlignN(n): // Align a construct on an n-byte boundary. // // BX_CPP_AttrPrintf(formatArg, firstArg): // This function takes printf-like arguments, so the compiler can check // the consistency of the format string and the matching arguments. // 'formatArg' is the parameter number (starting from 1) of the format // string argument. 'firstArg' is the parameter number of the 1st argument // to check against the string argument. NOTE: For non-static member // functions, the this-ptr is argument number 1 but is invisible on // the function prototype declaration - but you still have to count it. // // BX_CPP_AttrNoReturn(): // This function never returns. The compiler can optimize-out following // code accordingly. #define BX_CPP_AlignN(n) __attribute__ ((aligned (n))) #define BX_CPP_AttrPrintf(formatArg, firstArg) \ __attribute__ ((format (printf, formatArg, firstArg))) #define BX_CPP_AttrNoReturn() __attribute__ ((noreturn)) #else #define BX_CPP_AlignN(n) /* Not supported. */ #define BX_CPP_AttrPrintf(formatArg, firstArg) /* Not supported. */ #define BX_CPP_AttrNoReturn() /* Not supported. */ #endif #define BX_GDBSTUB 0 #define BX_DEBUGGER 0 #define BX_DISASM 0 #define BX_DEBUGGER_GUI 0 #if (BX_DEBUGGER == 1) && (BX_DISASM == 0) #error Dissembler is required for BX_DEBUGGER ! #endif #define BX_INSTRUMENTATION 0 // enable BX_DEBUG/BX_ERROR/BX_INFO messages #define BX_NO_LOGGING 0 // enable BX_ASSERT checks #define BX_ASSERT_ENABLE 0 // limited i440FX PCI support #define BX_SUPPORT_PCI 0 // CLGD54XX emulation #define BX_SUPPORT_CLGD54XX 0 // Experimental 3dfx Voodoo (SST-1/2) emulation #define BX_SUPPORT_VOODOO 0 // Experimental host PCI device mapping #define BX_SUPPORT_PCIDEV 0 #if (BX_SUPPORT_PCIDEV && !BX_SUPPORT_PCI) #error To enable PCI host device mapping, you must also enable PCI #endif // USB host controllers #define BX_SUPPORT_USB_UHCI 0 #define BX_SUPPORT_USB_OHCI 0 #define BX_SUPPORT_USB_XHCI 0 #define BX_SUPPORT_PCIUSB (BX_SUPPORT_USB_UHCI || BX_SUPPORT_USB_OHCI || BX_SUPPORT_USB_XHCI) #if (BX_SUPPORT_PCIUSB && !BX_SUPPORT_PCI) #error To enable USB, you must also enable PCI #endif // Experimental bus mouse support #define BX_SUPPORT_BUSMOUSE 0 #define BX_SUPPORT_ALIGNMENT_CHECK 0 #define BX_SUPPORT_FPU 0 #define BX_SUPPORT_3DNOW 0 #define BX_SUPPORT_MONITOR_MWAIT 0 #define BX_SUPPORT_SVM 0 #define BX_SUPPORT_VMX 0 #define BX_SUPPORT_AVX 0 #if BX_SUPPORT_SVM && BX_SUPPORT_X86_64 == 0 #error "SVM require x86-64 support" #endif #if BX_SUPPORT_VMX >= 2 && BX_SUPPORT_X86_64 == 0 #error "VMXx2 require x86-64 support" #endif #if BX_SUPPORT_AVX && BX_SUPPORT_X86_64 == 0 #error "AVX require x86-64 support" #endif #define BX_SUPPORT_REPEAT_SPEEDUPS 0 #define BX_SUPPORT_HANDLERS_CHAINING_SPEEDUPS 0 #if (BX_DEBUGGER || BX_GDBSTUB) && BX_SUPPORT_HANDLERS_CHAINING_SPEEDUPS #error "Handler-chaining-speedups are not supported together with internal debugger or gdb-stub!" #endif #if BX_SUPPORT_3DNOW #define BX_CPU_VENDOR_INTEL 0 #else #define BX_CPU_VENDOR_INTEL 1 #endif // Maximum CPUID vendor and brand string lengths #define BX_CPUID_VENDOR_LEN 12 #define BX_CPUID_BRAND_LEN 48 #define BX_CONFIGURE_MSRS 0 #if (BX_SUPPORT_ALIGNMENT_CHECK && BX_CPU_LEVEL < 4) #error Alignment exception check is not supported in i386 ! #endif #if (BX_CONFIGURE_MSRS && BX_CPU_LEVEL < 5) #error MSRs are supported only with CPU level >= 5 ! #endif #if (!BX_SUPPORT_FPU && BX_CPU_LEVEL > 4) #error With CPU level > 4, you must enable FPU support ! #endif #if (BX_SUPPORT_FPU && BX_CPU_LEVEL < 3) #error "FPU cannot be compiled without cpu level >= 3 !" #endif #if (BX_CPU_LEVEL<6 && BX_SUPPORT_VMX) #error "VMX only supported with CPU_LEVEL >= 6 !" #endif #if BX_SUPPORT_X86_64 // Sanity checks to ensure that you cannot accidently use conflicting options. #if BX_CPU_LEVEL < 6 #error "X86-64 requires cpu level 6 or greater !" #endif #endif // We have tested the following combinations: // * processors=1, bootstrap=0, ioapic_id=1 (uniprocessor system) // * processors=2, bootstrap=0, ioapic_id=2 // * processors=4, bootstrap=0, ioapic_id=4 // * processors=8, bootstrap=0, ioapic_id=8 #define BX_SUPPORT_SMP 0 #define BX_BOOTSTRAP_PROCESSOR 0 // For P6 and Pentium family processors the local APIC ID feild is 4 bits // APIC_MAX_ID indicate broadcast so it can't be used as valid APIC ID #define BX_MAX_SMP_THREADS_SUPPORTED 0xfe /* leave APIC ID for I/O APIC */ // include in APIC models, required for a multiprocessor system. #if BX_SUPPORT_SMP || BX_CPU_LEVEL >= 5 #define BX_SUPPORT_APIC 1 #else #define BX_SUPPORT_APIC 0 #endif #define BX_HAVE_GETENV 0 #define BX_HAVE_SETENV 0 #define BX_HAVE_SELECT 0 #define BX_HAVE_SNPRINTF 0 #define BX_HAVE_VSNPRINTF 0 #define BX_HAVE_STRTOULL 0 #define BX_HAVE_STRTOUQ 0 #define BX_HAVE_STRDUP 0 #define BX_HAVE_STRREV 0 #define BX_HAVE_STRICMP 0 #define BX_HAVE_STRCASECMP 0 // used in term gui #define BX_HAVE_COLOR_SET 0 #define BX_HAVE_MVHLINE 0 #define BX_HAVE_MVVLINE 0 // set if your compiler does not understand __attribute__ after a struct #define BX_NO_ATTRIBUTES 0 #if BX_NO_ATTRIBUTES #define GCC_ATTRIBUTE(x) /* attribute not supported */ #else #define GCC_ATTRIBUTE __attribute__ #endif // set to use fast function calls #define BX_FAST_FUNC_CALL 0 // On gcc2.95+ x86 only #if BX_FAST_FUNC_CALL && defined(__i386__) && defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)) #if BX_USE_CPU_SMF == 1 # define BX_CPP_AttrRegparmN(X) __attribute__((regparm(X))) #else // FIXME: BX_FAST_FUNC_CALL doesn't work with BX_USE_CPU_SMF = 0 # define BX_CPP_AttrRegparmN(X) /* Not defined */ #endif #else # define BX_CPP_AttrRegparmN(X) /* Not defined */ #endif // set if you do have , used in bx_debug/dbg_main.c #define BX_HAVE_SET 0 // set if you do have , used in bx_debug/dbg_main.c #define BX_HAVE_SET_H 0 // set if you do have , used in bx_debug/dbg_main.c #define BX_HAVE_MAP 0 // set if you do have , used in bx_debug/dbg_main.c #define BX_HAVE_MAP_H 0 // Support x86 hardware debugger registers and facilities. // These are the debug facilities offered by the x86 architecture, // not the optional built-in debugger. #define BX_X86_DEBUGGER 0 #define BX_SUPPORT_CDROM 0 #if BX_SUPPORT_CDROM // This is the C++ class name to use if we are supporting // low-level CDROM. # define LOWLEVEL_CDROM cdrom_interface #endif // NE2K network emulation #define BX_SUPPORT_NE2K 0 // Pseudo PCI NIC #define BX_SUPPORT_PCIPNIC 0 #if (BX_SUPPORT_PCIPNIC && !BX_SUPPORT_PCI) #error To enable the PCI pseudo NIC, you must also enable PCI #endif // Intel(R) Gigabit Ethernet #define BX_SUPPORT_E1000 0 #if (BX_SUPPORT_E1000 && !BX_SUPPORT_PCI) #error To enable the E1000 NIC, you must also enable PCI #endif // this enables the lowlevel stuff below if one of the NICs is present #define BX_NETWORKING 0 // which networking modules will be enabled // determined by configure script #define BX_NETMOD_FBSD 0 #define BX_NETMOD_LINUX 0 #define BX_NETMOD_WIN32 0 #define BX_NETMOD_TAP 0 #define BX_NETMOD_TUNTAP 0 #define BX_NETMOD_VDE 0 #define BX_NETMOD_SLIRP 0 // Soundcard and gameport support #define BX_SUPPORT_SB16 0 #define BX_SUPPORT_ES1370 0 #define BX_SUPPORT_GAMEPORT 0 #define BX_SUPPORT_SOUNDLOW 0 #if BX_SUPPORT_SOUNDLOW // Determines which sound lowlevel class is to be used. // Currently the following are available: // bx_sound_linux_c Output for Linux, to /dev/dsp and /dev/midi00 // or ALSA PCM and sequencer interface // bx_sound_windows_c Output for Windows midi and wave mappers // bx_sound_osx_c Output for MacOSX midi and wave device // bx_sound_lowlevel_c Dummy functions, no output #define BX_SOUND_LOWLEVEL_C bx_sound_lowlevel_c // Use ALSA sound interface on Linux #define BX_HAVE_ALSASOUND 0 #endif #if (BX_SUPPORT_ES1370 && !BX_SUPPORT_PCI) #error To enable the ES1370 soundcard, you must also enable PCI #endif // I/O Interface to debugger #define BX_SUPPORT_IODEBUG 0 #ifdef WIN32 #define BX_FLOPPY0_NAME "Floppy Disk A:" #define BX_FLOPPY1_NAME "Floppy Disk B:" #else #define BX_FLOPPY0_NAME "Floppy Disk 0" #define BX_FLOPPY1_NAME "Floppy Disk 1" #endif #if defined(__GNUC__) && (__GNUC__ == 4 && __GNUC_MINOR__ == 0) #error "gcc 4.0.0 is known to produce incorrect code which breaks Bochs emulation" #endif #endif // _BX_CONFIG_H