///////////////////////////////////////////////////////////////////////// // $Id: gui.h,v 1.39 2003-05-18 10:44:26 vruppert Exp $ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2002 MandrakeSoft S.A. // // MandrakeSoft S.A. // 43, rue d'Aboukir // 75002 Paris - France // http://www.linux-mandrake.com/ // http://www.mandrakesoft.com/ // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA typedef struct { Bit8u cs_start; Bit8u cs_end; Bit16u line_offset; Bit16u line_compare; Bit8u h_panning; Bit8u v_panning; bx_bool line_graphics; } bx_vga_tminfo_t; BOCHSAPI extern class bx_gui_c *bx_gui; // The bx_gui_c class provides data and behavior that is common to // all guis. Each gui implementation will override the abstract methods. class BOCHSAPI bx_gui_c : public logfunctions { public: bx_gui_c (void); virtual ~bx_gui_c (); // Define the following functions in the module for your particular GUI // (x.cc, beos.cc, ...) virtual void specific_init(int argc, char **argv, unsigned x_tilesize, unsigned y_tilesize, unsigned header_bar_y) = 0; virtual void text_update(Bit8u *old_text, Bit8u *new_text, unsigned long cursor_x, unsigned long cursor_y, bx_vga_tminfo_t tm_info, unsigned rows) = 0; virtual void graphics_tile_update(Bit8u *snapshot, unsigned x, unsigned y) = 0; virtual void handle_events(void) = 0; virtual void flush(void) = 0; virtual void clear_screen(void) = 0; virtual bx_bool palette_change(unsigned index, unsigned red, unsigned green, unsigned blue) = 0; virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, unsigned fwidth=0) = 0; virtual unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim) = 0; virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void)) = 0; virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id) = 0; virtual void show_headerbar(void) = 0; virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes) = 0; virtual int set_clipboard_text(char *snapshot, Bit32u len) = 0; virtual void mouse_enabled_changed_specific (bx_bool val) = 0; virtual void exit(void) = 0; // set_display_mode() changes the mode between the configuration interface // and the simulation. This is primarily intended for display libraries // which have a full-screen mode such as SDL, term, and svgalib. The display // mode is set to DISP_MODE_CONFIG before displaying any configuration menus, // for panics that requires user input, when entering the debugger, etc. It // is set to DISP_MODE_SIM when the Bochs simulation resumes. The // enum is defined in gui/siminterface.h. virtual void set_display_mode (disp_mode_t newmode) { /* default=no action*/ } // These are only needed for the term gui. For all other guis they will // have no effect. // returns 32-bit bitmask in which 1 means the GUI should handle that signal virtual Bit32u get_sighandler_mask () {return 0;} // called when registered signal arrives virtual void sighandler (int sig) {} #if BX_USE_IDLE_HACK // this is called from the CPU model when the HLT instruction is executed. virtual void sim_is_idle(void) {} #endif // The following function(s) are defined already, and your // GUI code calls them static void key_event(Bit32u key); static void set_text_charmap(Bit8u *fbuffer); static void set_text_charbyte(Bit16u address, Bit8u data); void init(int argc, char **argv, unsigned x_tilesize, unsigned y_tilesize); void update_drive_status_buttons (void); static void mouse_enabled_changed (bx_bool val); static void init_signal_handlers (); protected: // And these are defined and used privately in gui.cc static void floppyA_handler(void); static void floppyB_handler(void); static void cdromD_handler(void); static void reset_handler(void); static void power_handler(void); static void copy_handler(void); static void paste_handler(void); static void snapshot_handler(void); static void snapshot_checker(void *); static void config_handler(void); static void toggle_mouse_enable(void); static void userbutton_handler(void); static Bit32s make_text_snapshot (char **snapshot, Bit32u *length); bx_bool floppyA_status; bx_bool floppyB_status; bx_bool cdromD_status; unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id; unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id; unsigned cdromD_bmap_id, cdromD_eject_bmap_id, cdromD_hbar_id; unsigned power_bmap_id, power_hbar_id; unsigned reset_bmap_id, reset_hbar_id; unsigned copy_bmap_id, copy_hbar_id; unsigned paste_bmap_id, paste_hbar_id; unsigned snapshot_bmap_id, snapshot_hbar_id; unsigned config_bmap_id, config_hbar_id; unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id; unsigned user_bmap_id, user_hbar_id; unsigned char vga_charmap[0x2000]; bx_bool charmap_updated; bx_bool char_changed[256]; disp_mode_t disp_mode; }; // Add this macro in the class declaration of each GUI, to define all the // required virtual methods. Example: // // class bx_rfb_gui_c : public bx_gui_c { // public: // bx_rfb_gui_c (void) {} // DECLARE_GUI_VIRTUAL_METHODS() // }; // Then, each method must be defined later in the file. #define DECLARE_GUI_VIRTUAL_METHODS() \ virtual void specific_init(int argc, char **argv, \ unsigned x_tilesize, unsigned y_tilesize, \ unsigned header_bar_y); \ virtual void text_update(Bit8u *old_text, Bit8u *new_text, \ unsigned long cursor_x, unsigned long cursor_y, \ bx_vga_tminfo_t tm_info, unsigned rows); \ virtual void graphics_tile_update(Bit8u *snapshot, unsigned x, unsigned y); \ virtual void handle_events(void); \ virtual void flush(void); \ virtual void clear_screen(void); \ virtual bx_bool palette_change(unsigned index, \ unsigned red, unsigned green, unsigned blue); \ virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, \ unsigned fwidth=0); \ virtual unsigned create_bitmap(const unsigned char *bmap, \ unsigned xdim, unsigned ydim); \ virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, \ void (*f)(void)); \ virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id); \ virtual void show_headerbar(void); \ virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes); \ virtual int set_clipboard_text(char *snapshot, Bit32u len); \ virtual void mouse_enabled_changed_specific (bx_bool val); \ virtual void exit(void); \ /* end of DECLARE_GUI_VIRTUAL_METHODS */ #define BX_MAX_PIXMAPS 16 #define BX_MAX_HEADERBAR_ENTRIES 11 #define BX_HEADER_BAR_Y 32 // align pixmaps towards left or right side of header bar #define BX_GRAVITY_LEFT 10 #define BX_GRAVITY_RIGHT 11 #define BX_KEY_PRESSED 0x00000000 #define BX_KEY_RELEASED 0x80000000 #define BX_KEY_UNHANDLED 0x10000000 #define BX_KEY_CTRL_L 0 #define BX_KEY_SHIFT_L 1 #define BX_KEY_F1 2 #define BX_KEY_F2 3 #define BX_KEY_F3 4 #define BX_KEY_F4 5 #define BX_KEY_F5 6 #define BX_KEY_F6 7 #define BX_KEY_F7 8 #define BX_KEY_F8 9 #define BX_KEY_F9 10 #define BX_KEY_F10 11 #define BX_KEY_F11 12 #define BX_KEY_F12 13 #define BX_KEY_CTRL_R 14 #define BX_KEY_SHIFT_R 15 #define BX_KEY_CAPS_LOCK 16 #define BX_KEY_NUM_LOCK 17 #define BX_KEY_ALT_L 18 #define BX_KEY_ALT_R 19 #define BX_KEY_A 20 #define BX_KEY_B 21 #define BX_KEY_C 22 #define BX_KEY_D 23 #define BX_KEY_E 24 #define BX_KEY_F 25 #define BX_KEY_G 26 #define BX_KEY_H 27 #define BX_KEY_I 28 #define BX_KEY_J 29 #define BX_KEY_K 30 #define BX_KEY_L 31 #define BX_KEY_M 32 #define BX_KEY_N 33 #define BX_KEY_O 34 #define BX_KEY_P 35 #define BX_KEY_Q 36 #define BX_KEY_R 37 #define BX_KEY_S 38 #define BX_KEY_T 39 #define BX_KEY_U 40 #define BX_KEY_V 41 #define BX_KEY_W 42 #define BX_KEY_X 43 #define BX_KEY_Y 44 #define BX_KEY_Z 45 #define BX_KEY_0 46 #define BX_KEY_1 47 #define BX_KEY_2 48 #define BX_KEY_3 49 #define BX_KEY_4 50 #define BX_KEY_5 51 #define BX_KEY_6 52 #define BX_KEY_7 53 #define BX_KEY_8 54 #define BX_KEY_9 55 #define BX_KEY_ESC 56 #define BX_KEY_SPACE 57 #define BX_KEY_SINGLE_QUOTE 58 #define BX_KEY_COMMA 59 #define BX_KEY_PERIOD 60 #define BX_KEY_SLASH 61 #define BX_KEY_SEMICOLON 62 #define BX_KEY_EQUALS 63 #define BX_KEY_LEFT_BRACKET 64 #define BX_KEY_BACKSLASH 65 #define BX_KEY_RIGHT_BRACKET 66 #define BX_KEY_MINUS 67 #define BX_KEY_GRAVE 68 #define BX_KEY_BACKSPACE 69 #define BX_KEY_ENTER 70 #define BX_KEY_TAB 71 #define BX_KEY_LEFT_BACKSLASH 72 #define BX_KEY_PRINT 73 #define BX_KEY_SCRL_LOCK 74 #define BX_KEY_PAUSE 75 #define BX_KEY_INSERT 76 #define BX_KEY_DELETE 77 #define BX_KEY_HOME 78 #define BX_KEY_END 79 #define BX_KEY_PAGE_UP 80 #define BX_KEY_PAGE_DOWN 81 #define BX_KEY_KP_ADD 82 #define BX_KEY_KP_SUBTRACT 83 #define BX_KEY_KP_END 84 #define BX_KEY_KP_DOWN 85 #define BX_KEY_KP_PAGE_DOWN 86 #define BX_KEY_KP_LEFT 87 #define BX_KEY_KP_RIGHT 88 #define BX_KEY_KP_HOME 89 #define BX_KEY_KP_UP 90 #define BX_KEY_KP_PAGE_UP 91 #define BX_KEY_KP_INSERT 92 #define BX_KEY_KP_DELETE 93 #define BX_KEY_KP_5 94 #define BX_KEY_UP 95 #define BX_KEY_DOWN 96 #define BX_KEY_LEFT 97 #define BX_KEY_RIGHT 98 #define BX_KEY_KP_ENTER 99 #define BX_KEY_KP_MULTIPLY 100 #define BX_KEY_KP_DIVIDE 101 #define BX_KEY_WIN_L 102 #define BX_KEY_WIN_R 103 #define BX_KEY_MENU 104 #define BX_KEY_ALT_SYSREQ 105 #define BX_KEY_CTRL_BREAK 106 #define BX_KEY_INT_BACK 107 #define BX_KEY_INT_FORWARD 108 #define BX_KEY_INT_STOP 109 #define BX_KEY_INT_MAIL 110 #define BX_KEY_INT_SEARCH 111 #define BX_KEY_INT_FAV 112 #define BX_KEY_INT_HOME 113 #define BX_KEY_POWER_MYCOMP 114 #define BX_KEY_POWER_CALC 115 #define BX_KEY_POWER_SLEEP 116 #define BX_KEY_POWER_POWER 117 #define BX_KEY_POWER_WAKE 118 #define BX_KEY_NBKEYS 119 // If you add BX_KEYs Please update // - BX_KEY_NBKEYS // - the scancodes table in the file iodev/scancodes.cc // - the bx_key_symbol table in the file gui/keymap.cc /////////////// GUI plugin support // Define macro to supply gui plugin code. This macro is called once in GUI to // supply the plugin initialization methods. Since it is nearly identical for // each gui module, the macro is easier to maintain than pasting the same code // in each one. // // Each gui should declare a class pointer called "theGui" which is derived // from bx_gui_c, before calling this macro. For example, the SDL port // says: // static bx_sdl_gui_c *theGui; #define IMPLEMENT_GUI_PLUGIN_CODE(gui_name) \ int lib##gui_name##_LTX_plugin_init(plugin_t *plugin, \ plugintype_t type, int argc, char *argv[]) { \ genlog->info("installing %s module as the Bochs GUI", #gui_name); \ theGui = new bx_##gui_name##_gui_c (); \ bx_gui = theGui; \ return(0); /* Success */ \ } \ void lib##gui_name##_LTX_plugin_fini(void) { }