///////////////////////////////////////////////////////////////////////// // $Id: soundwin.cc,v 1.15 2004-09-05 10:30:19 vruppert Exp $ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2001 MandrakeSoft S.A. // // MandrakeSoft S.A. // 43, rue d'Aboukir // 75002 Paris - France // http://www.linux-mandrake.com/ // http://www.mandrakesoft.com/ // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // This file (SOUNDWIN.CC) written and donated by Josef Drexler // Define BX_PLUGGABLE in files that can be compiled into plugins. For // platforms that require a special tag on exported symbols, BX_PLUGGABLE // is used to know when we are exporting symbols and when we are importing. #define BX_PLUGGABLE #include "iodev.h" #if defined(WIN32) && BX_SUPPORT_SB16 #include "soundwin.h" #define LOG_THIS bx_devices.pluginSB16Device-> bx_sound_windows_c::bx_sound_windows_c(bx_sb16_c *sb16) :bx_sound_output_c(sb16) { this->sb16 = sb16; MidiOpen = 0; WaveOpen = 0; ismidiready = 1; iswaveready = 1; // size is the total size of the midi header and buffer and the // BX_SOUND_WINDOWS_NBUF wave header and buffers, all aligned // on a 16-byte boundary #define ALIGN(size) ( (size + 15) & ~15 ) #define size ALIGN(sizeof(MIDIHDR)) \ + ALIGN(sizeof(WAVEHDR)) \ + ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) * BX_SOUND_WINDOWS_NBUF \ + ALIGN(BX_SOUND_OUTPUT_WAVEPACKETSIZE) * BX_SOUND_WINDOWS_NBUF DataHandle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, size); DataPointer = (Bit8u*) GlobalLock(DataHandle); if (DataPointer == NULL) BX_PANIC(("GlobalLock returned NULL-pointer")); #define NEWBUFFER(size) &(DataPointer[offset]); offset += ALIGN(size) int offset = 0; MidiHeader = (LPMIDIHDR) NEWBUFFER(sizeof(MIDIHDR)); MidiData = (LPSTR) NEWBUFFER(BX_SOUND_WINDOWS_MAXSYSEXLEN); for (int bufnum=0; bufnum size) BX_PANIC(("Allocated memory was too small!")); #undef size #undef ALIGN #undef NEWBUFFER } bx_sound_windows_c::~bx_sound_windows_c() { GlobalUnlock(DataHandle); GlobalFree(DataHandle); } int bx_sound_windows_c::waveready() { if (iswaveready == 0) checkwaveready(); if (iswaveready == 1) return BX_SOUND_OUTPUT_OK; else return BX_SOUND_OUTPUT_ERR; } int bx_sound_windows_c::midiready() { if (ismidiready == 0) checkmidiready(); if (ismidiready == 1) return BX_SOUND_OUTPUT_OK; else return BX_SOUND_OUTPUT_ERR; } int bx_sound_windows_c::openmidioutput(char *device) { // could make the output device selectable, // but currently only the midi mapper is supported UNUSED(device); UINT deviceid = (UINT) MIDIMAPPER; MidiOpen = 0; UINT ret = midiOutOpen( &MidiOut, deviceid, 0, 0, CALLBACK_NULL); if (ret == 0) MidiOpen = 1; WRITELOG( MIDILOG(4), "midiOutOpen() = %d, MidiOpen: %d", ret, MidiOpen); return (MidiOpen == 1) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR; } int bx_sound_windows_c::sendmidicommand(int delta, int command, int length, Bit8u data[]) { UINT ret; if (MidiOpen != 1) return BX_SOUND_OUTPUT_ERR; if ( (command == 0xf0) || (command == 0xf7) || (length > 3) ) { WRITELOG( WAVELOG(5), "SYSEX started, length %d", length); ismidiready = 0; // until the buffer is done memcpy(MidiData, data, length); MidiHeader->lpData = MidiData; MidiHeader->dwBufferLength = BX_SOUND_WINDOWS_MAXSYSEXLEN; MidiHeader->dwBytesRecorded = 0; MidiHeader->dwUser = 0; MidiHeader->dwFlags = 0; ret = midiOutPrepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader)); if (ret != 0) WRITELOG( MIDILOG(2), "midiOutPrepareHeader() = %d", ret); ret = midiOutLongMsg(MidiOut, MidiHeader, sizeof(*MidiHeader)); if (ret != 0) WRITELOG( MIDILOG(2), "midiOutLongMsg() = %d", ret); } else { DWORD msg = command; for (int i = 0; idwFlags = WHDR_DONE; head = 0; tailfull = 0; tailplay = 0; needreopen = 0; #endif return BX_SOUND_OUTPUT_OK; } int bx_sound_windows_c::playnextbuffer() { UINT ret; PCMWAVEFORMAT waveformat; int bufnum; // if the format is different, we have to reopen the device, // so reset it first if (needreopen != 0) if (WaveOpen != 0) ret = waveOutReset( WaveOut ); // clean up the buffers and mark if output is ready checkwaveready(); // do we have to play anything? if (tailplay == head) return BX_SOUND_OUTPUT_OK; // if the format is different, we have to close and reopen the device // or, just open the device if it's not open yet if ( (needreopen != 0) || (WaveOpen == 0) ) { if (WaveOpen != 0) { ret = waveOutClose( WaveOut ); WaveOpen = 0; } // try three times to find a suitable format for (int tries = 0; tries < 3; tries++) { int frequency = WaveInfo.frequency; int stereo = WaveInfo.stereo; int bits = WaveInfo.bits; int format = WaveInfo.format; int bps = (bits / 8) * (stereo + 1); waveformat.wf.wFormatTag = WAVE_FORMAT_PCM; waveformat.wf.nChannels = stereo + 1; waveformat.wf.nSamplesPerSec = frequency; waveformat.wf.nAvgBytesPerSec = frequency * bps; waveformat.wf.nBlockAlign = bps; waveformat.wBitsPerSample = bits; ret = waveOutOpen( &(WaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL); if (ret != 0) { char errormsg[4*MAXERRORLENGTH+1]; waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1); WRITELOG( WAVELOG(5), "waveOutOpen: %s", errormsg); switch (tries) { case 0: // maybe try a different frequency if (frequency < 15600) frequency = 11025; else if (frequency < 31200) frequency = 22050; else frequency = 44100; WRITELOG( WAVELOG(4), "Couldn't open wave device (error %d), trying frequency %d", ret, frequency); break; case 1: // or something else frequency = 11025; stereo = 0; bits = 8; bps = 1; WRITELOG( WAVELOG(4), "Couldn't open wave device again (error %d), trying 11KHz, mono, 8bit", ret); break; case 2: // nope, doesn't work WRITELOG( WAVELOG(2), "Couldn't open wave device (error %d)!", ret); return BX_SOUND_OUTPUT_ERR; } WRITELOG( WAVELOG(5), "The format was: wFormatTag=%d, nChannels=%d, nSamplesPerSec=%d,", waveformat.wf.wFormatTag, waveformat.wf.nChannels, waveformat.wf.nSamplesPerSec); WRITELOG( WAVELOG(5), " nAvgBytesPerSec=%d, nBlockAlign=%d, wBitsPerSample=%d", waveformat.wf.nAvgBytesPerSec, waveformat.wf.nBlockAlign, waveformat.wBitsPerSample); } else { WaveOpen = 1; needreopen = 0; break; } } } for (bufnum=tailplay; bufnum != head; bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK, tailplay=bufnum) { WRITELOG( WAVELOG(5), "Playing buffer %d", bufnum); // prepare the wave header WaveHeader[bufnum]->lpData = WaveData[bufnum]; WaveHeader[bufnum]->dwBufferLength = length[bufnum]; WaveHeader[bufnum]->dwBytesRecorded = length[bufnum]; WaveHeader[bufnum]->dwUser = 0; WaveHeader[bufnum]->dwFlags = 0; WaveHeader[bufnum]->dwLoops = 1; ret = waveOutPrepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); if (ret != 0) { WRITELOG( WAVELOG(2), "waveOutPrepareHeader = %d", ret); return BX_SOUND_OUTPUT_ERR; } ret = waveOutWrite(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); if (ret != 0) { char errormsg[4*MAXERRORLENGTH+1]; waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1); WRITELOG( WAVELOG(5), "waveOutWrite: %s", errormsg); } } return BX_SOUND_OUTPUT_OK; } int bx_sound_windows_c::startwaveplayback(int frequency, int bits, int stereo, int format) { // UINT ret; WRITELOG( WAVELOG(4), "startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format); #ifdef usewaveOut // check if any of the properties have changed if ( (WaveInfo.frequency != frequency) || (WaveInfo.bits != bits) || (WaveInfo.stereo != stereo) || (WaveInfo.format != format) ) { needreopen = 1; // store the current settings to be used by sendwavepacket() WaveInfo.frequency = frequency; WaveInfo.bits = bits; WaveInfo.stereo = stereo; WaveInfo.format = format; } #endif #ifdef usesndPlaySnd int bps = (bits / 8) * (stereo + 1); LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData; memcpy(header->RIFF, "RIFF", 4); memcpy(header->TYPE, "WAVE", 4); memcpy(header->chnk, "fmt ", 4); header->chnklen = 16; header->waveformat.wf.wFormatTag = WAVE_FORMAT_PCM; header->waveformat.wf.nChannels = stereo + 1; header->waveformat.wf.nSamplesPerSec = frequency; header->waveformat.wf.nAvgBytesPerSec = frequency * bps; header->waveformat.wf.nBlockAlign = bps; header->waveformat.wBitsPerSample = bits; memcpy(header->chnk2, "data", 4); #endif return BX_SOUND_OUTPUT_OK; } int bx_sound_windows_c::sendwavepacket(int length, Bit8u data[]) { // UINT ret; int bufnum; WRITELOG( WAVELOG(4), "sendwavepacket(%d, %p)", length, data); #ifdef usewaveOut bufnum = head; memcpy(WaveData[bufnum], data, length); this->length[bufnum] = length; // select next buffer to write to bufnum++; bufnum &= BX_SOUND_WINDOWS_NMASK; if ( ( (bufnum + 1) & BX_SOUND_WINDOWS_NMASK) == tailfull ) { // this should not actually happen! WRITELOG( WAVELOG(2), "Output buffer overflow! Not played. Iswaveready was %d", iswaveready); iswaveready = 0; // stop the output for a while return BX_SOUND_OUTPUT_ERR; } head = bufnum; // check if more buffers are available, otherwise stall the emulator if ( ( (bufnum + 2) & BX_SOUND_WINDOWS_NMASK) == tailfull ) { WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Stall.", head, tailfull, tailplay); iswaveready = 0; } playnextbuffer(); #endif #ifdef usesndPlaySnd LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData; header->length = length + 36; header->chnk2len = length; memcpy( &(header->data), data, length); FILE *test = fopen("test", "a"); fwrite(WaveData, 1, length + 44, test); fclose(test); ret = sndPlaySoundA( (LPCSTR) header, SND_SYNC | SND_MEMORY ); if (ret != 0) { WRITELOG( WAVELOG(3), "sndPlaySoundA: %d", ret); } #endif return BX_SOUND_OUTPUT_OK; } int bx_sound_windows_c::stopwaveplayback() { WRITELOG( WAVELOG(4), "stopwaveplayback()"); #ifdef usewaveOut // this is handled by checkwaveready() when closing #endif #ifdef usesndPlaySnd sndPlaySoundA( NULL, SND_ASYNC | SND_MEMORY ); WaveOpen = 0; #endif return BX_SOUND_OUTPUT_OK; } int bx_sound_windows_c::closewaveoutput() { // int bufnum; WRITELOG( WAVELOG(4), "closewaveoutput"); #ifdef usewaveOut if (WaveOpen == 1) { waveOutReset(WaveOut); // let checkwaveready() clean up the buffers checkwaveready(); waveOutClose(WaveOut); head = 0; tailfull = 0; tailplay = 0; needreopen = 0; } #endif return BX_SOUND_OUTPUT_OK; } void bx_sound_windows_c::checkmidiready() { UINT ret; if ( (MidiHeader->dwFlags & WHDR_DONE) != 0) { WRITELOG( MIDILOG(5), "SYSEX message done, midi ready again."); ret = midiOutUnprepareHeader( MidiOut, MidiHeader, sizeof(*MidiHeader)); ismidiready = 1; } } void bx_sound_windows_c::checkwaveready() { int bufnum; UINT ret; // clean up all finished buffers and mark them as available for (bufnum=tailfull; (bufnum != tailplay) && ( (WaveHeader[bufnum]->dwFlags & WHDR_DONE) != 0); bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK) { WRITELOG( WAVELOG(5), "Buffer %d done.", bufnum); ret = waveOutUnprepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); } tailfull = bufnum; // enable gathering data if a buffer is available if ( ( (head + 2) & BX_SOUND_WINDOWS_NMASK) != tailfull ) { WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Ready.", head, tailfull, tailplay); iswaveready = 1; } } #endif // defined(WIN32)