///////////////////////////////////////////////////////////////////////// // $Id: nogui.cc,v 1.23 2006-02-21 21:35:08 vruppert Exp $ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2001 MandrakeSoft S.A. // // MandrakeSoft S.A. // 43, rue d'Aboukir // 75002 Paris - France // http://www.linux-mandrake.com/ // http://www.mandrakesoft.com/ // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // Define BX_PLUGGABLE in files that can be compiled into plugins. For // platforms that require a special tag on exported symbols, BX_PLUGGABLE // is used to know when we are exporting symbols and when we are importing. #define BX_PLUGGABLE #include "bochs.h" #if BX_WITH_NOGUI #include "icon_bochs.h" class bx_nogui_gui_c : public bx_gui_c { public: bx_nogui_gui_c (void) {} DECLARE_GUI_VIRTUAL_METHODS() }; // declare one instance of the gui object and call macro to insert the // plugin code static bx_nogui_gui_c *theGui = NULL; IMPLEMENT_GUI_PLUGIN_CODE(nogui) #define LOG_THIS theGui-> // This file defines stubs for the GUI interface, which is a // place to start if you want to port bochs to a platform, for // which there is no support for your native GUI, or if you want to compile // bochs without any native GUI support (no output window or // keyboard input will be possible). // Look in 'x.cc', 'beos.cc', and 'win32.cc' for specific // implementations of this interface. -Kevin // ::SPECIFIC_INIT() // // Called from gui.cc, once upon program startup, to allow for the // specific GUI code (X11, BeOS, ...) to be initialized. // // argc, argv: not used right now, but the intention is to pass native GUI // specific options from the command line. (X11 options, BeOS options,...) // // tilewidth, tileheight: for optimization, graphics_tile_update() passes // only updated regions of the screen to the gui code to be redrawn. // These define the dimensions of a region (tile). // headerbar_y: A headerbar (toolbar) is display on the top of the // VGA window, showing floppy status, and other information. It // always assumes the width of the current VGA mode width, but // it's height is defined by this parameter. void bx_nogui_gui_c::specific_init(int argc, char **argv, unsigned tilewidth, unsigned tileheight, unsigned headerbar_y) { put("NGUI"); UNUSED(argc); UNUSED(argv); UNUSED(tilewidth); UNUSED(tileheight); UNUSED(headerbar_y); UNUSED(bochs_icon_bits); // global variable if (SIM->get_param_bool(BXPN_PRIVATE_COLORMAP)->get()) { BX_INFO(("private_colormap option ignored.")); } } // ::HANDLE_EVENTS() // // Called periodically (vga_update_interval in .bochsrc) so the // the gui code can poll for keyboard, mouse, and other // relevant events. void bx_nogui_gui_c::handle_events(void) { } // ::FLUSH() // // Called periodically, requesting that the gui code flush all pending // screen update requests. void bx_nogui_gui_c::flush(void) { } // ::CLEAR_SCREEN() // // Called to request that the VGA region is cleared. Don't // clear the area that defines the headerbar. void bx_nogui_gui_c::clear_screen(void) { } // ::TEXT_UPDATE() // // Called in a VGA text mode, to update the screen with // new content. // // old_text: array of character/attributes making up the contents // of the screen from the last call. See below // new_text: array of character/attributes making up the current // contents, which should now be displayed. See below // // format of old_text & new_text: each is 4000 bytes long. // This represents 80 characters wide by 25 high, with // each character being 2 bytes. The first by is the // character value, the second is the attribute byte. // I currently don't handle the attribute byte. // // cursor_x: new x location of cursor // cursor_y: new y location of cursor void bx_nogui_gui_c::text_update(Bit8u *old_text, Bit8u *new_text, unsigned long cursor_x, unsigned long cursor_y, bx_vga_tminfo_t tm_info, unsigned nrows) { UNUSED(old_text); UNUSED(new_text); UNUSED(cursor_x); UNUSED(cursor_y); UNUSED(tm_info); UNUSED(nrows); } int bx_nogui_gui_c::get_clipboard_text(Bit8u **bytes, Bit32s *nbytes) { UNUSED(bytes); UNUSED(nbytes); return 0; } int bx_nogui_gui_c::set_clipboard_text(char *text_snapshot, Bit32u len) { UNUSED(text_snapshot); UNUSED(len); return 0; } // ::PALETTE_CHANGE() // // Allocate a color in the native GUI, for this color, and put // it in the colormap location 'index'. // returns: 0=no screen update needed (color map change has direct effect) // 1=screen updated needed (redraw using current colormap) bx_bool bx_nogui_gui_c::palette_change(unsigned index, unsigned red, unsigned green, unsigned blue) { UNUSED(index); UNUSED(red); UNUSED(green); UNUSED(blue); return(0); } // ::GRAPHICS_TILE_UPDATE() // // Called to request that a tile of graphics be drawn to the // screen, since info in this region has changed. // // tile: array of 8bit values representing a block of pixels with // dimension equal to the 'tilewidth' & 'tileheight' parameters to // ::specific_init(). Each value specifies an index into the // array of colors you allocated for ::palette_change() // x0: x origin of tile // y0: y origin of tile // // note: origin of tile and of window based on (0,0) being in the upper // left of the window. void bx_nogui_gui_c::graphics_tile_update(Bit8u *tile, unsigned x0, unsigned y0) { UNUSED(tile); UNUSED(x0); UNUSED(y0); } // ::DIMENSION_UPDATE() // // Called when the VGA mode changes it's X,Y dimensions. // Resize the window to this size, but you need to add on // the height of the headerbar to the Y value. // // x: new VGA x size // y: new VGA y size (add headerbar_y parameter from ::specific_init(). // fheight: new VGA character height in text mode // fwidth : new VGA character width in text mode // bpp : bits per pixel in graphics mode void bx_nogui_gui_c::dimension_update(unsigned x, unsigned y, unsigned fheight, unsigned fwidth, unsigned bpp) { UNUSED(x); UNUSED(y); UNUSED(fheight); UNUSED(fwidth); UNUSED(bpp); } // ::CREATE_BITMAP() // // Create a monochrome bitmap of size 'xdim' by 'ydim', which will // be drawn in the headerbar. Return an integer ID to the bitmap, // with which the bitmap can be referenced later. // // bmap: packed 8 pixels-per-byte bitmap. The pixel order is: // bit0 is the left most pixel, bit7 is the right most pixel. // xdim: x dimension of bitmap // ydim: y dimension of bitmap unsigned bx_nogui_gui_c::create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim) { UNUSED(bmap); UNUSED(xdim); UNUSED(ydim); return(0); } // ::HEADERBAR_BITMAP() // // Called to install a bitmap in the bochs headerbar (toolbar). // // bmap_id: will correspond to an ID returned from // ::create_bitmap(). 'alignment' is either BX_GRAVITY_LEFT // or BX_GRAVITY_RIGHT, meaning install the bitmap in the next // available leftmost or rightmost space. // alignment: is either BX_GRAVITY_LEFT or BX_GRAVITY_RIGHT, // meaning install the bitmap in the next // available leftmost or rightmost space. // f: a 'C' function pointer to callback when the mouse is clicked in // the boundaries of this bitmap. unsigned bx_nogui_gui_c::headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void)) { UNUSED(bmap_id); UNUSED(alignment); UNUSED(f); return(0); } // ::SHOW_HEADERBAR() // // Show (redraw) the current headerbar, which is composed of // currently installed bitmaps. void bx_nogui_gui_c::show_headerbar(void) { } // ::REPLACE_BITMAP() // // Replace the bitmap installed in the headerbar ID slot 'hbar_id', // with the one specified by 'bmap_id'. 'bmap_id' will have // been generated by ::create_bitmap(). The old and new bitmap // must be of the same size. This allows the bitmap the user // sees to change, when some action occurs. For example when // the user presses on the floppy icon, it then displays // the ejected status. // // hbar_id: headerbar slot ID // bmap_id: bitmap ID void bx_nogui_gui_c::replace_bitmap(unsigned hbar_id, unsigned bmap_id) { UNUSED(hbar_id); UNUSED(bmap_id); } // ::EXIT() // // Called before bochs terminates, to allow for a graceful // exit from the native GUI mechanism. void bx_nogui_gui_c::exit(void) { BX_INFO(("bx_nogui_gui_c::exit() not implemented yet.")); } void bx_nogui_gui_c::mouse_enabled_changed_specific (bx_bool val) { } #endif /* if BX_WITH_NOGUI */