///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2002-2021 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // header bar and status bar stuff #define BX_HEADER_BAR_Y 32 #define BX_MAX_PIXMAPS 17 #define BX_MAX_HEADERBAR_ENTRIES 12 // align pixmaps towards left or right side of header bar #define BX_GRAVITY_LEFT 10 #define BX_GRAVITY_RIGHT 11 #define BX_MAX_STATUSITEMS 10 // gui dialog capabilities #define BX_GUI_DLG_FLOPPY 0x01 #define BX_GUI_DLG_CDROM 0x02 #define BX_GUI_DLG_SNAPSHOT 0x04 #define BX_GUI_DLG_RUNTIME 0x08 #define BX_GUI_DLG_USER 0x10 #define BX_GUI_DLG_SAVE_RESTORE 0x20 #define BX_GUI_DLG_ALL 0x3F // text mode blink feature #define BX_TEXT_BLINK_MODE 0x01 #define BX_TEXT_BLINK_TOGGLE 0x02 #define BX_TEXT_BLINK_STATE 0x04 // modifier keys #define BX_MOD_KEY_SHIFT 0x01 #define BX_MOD_KEY_CTRL 0x02 #define BX_MOD_KEY_ALT 0x04 #define BX_MOD_KEY_CAPS 0x08 // mouse capture toggle feature #define BX_MT_KEY_CTRL 0x01 #define BX_MT_KEY_ALT 0x02 #define BX_MT_KEY_F10 0x04 #define BX_MT_KEY_F12 0x08 #define BX_MT_MBUTTON 0x10 #define BX_MT_LBUTTON 0x20 #define BX_MT_RBUTTON 0x40 #define BX_GUI_MT_CTRL_MB (BX_MT_KEY_CTRL | BX_MT_MBUTTON) #define BX_GUI_MT_CTRL_LRB (BX_MT_KEY_CTRL | BX_MT_LBUTTON | BX_MT_RBUTTON) #define BX_GUI_MT_CTRL_F10 (BX_MT_KEY_CTRL | BX_MT_KEY_F10) #define BX_GUI_MT_F12 (BX_MT_KEY_F12) #define BX_GUI_MT_CTRL_ALT (BX_MT_KEY_CTRL | BX_MT_KEY_ALT) typedef struct { Bit16u start_address; Bit8u cs_start; Bit8u cs_end; Bit16u line_offset; Bit16u line_compare; Bit8u h_panning; Bit8u v_panning; bx_bool line_graphics; bx_bool split_hpanning; Bit8u blink_flags; Bit8u actl_palette[16]; } bx_vga_tminfo_t; typedef struct { Bit16u bpp, pitch; Bit8u red_shift, green_shift, blue_shift; Bit8u is_indexed, is_little_endian; unsigned long red_mask, green_mask, blue_mask; bx_bool snapshot_mode; } bx_svga_tileinfo_t; BOCHSAPI_MSVCONLY Bit8u reverse_bitorder(Bit8u); BOCHSAPI extern class bx_gui_c *bx_gui; #if BX_SUPPORT_X86_64 #define BOCHS_WINDOW_NAME "Bochs x86-64 emulator, http://bochs.sourceforge.net/" #else #define BOCHS_WINDOW_NAME "Bochs x86 emulator, http://bochs.sourceforge.net/" #endif // The bx_gui_c class provides data and behavior that is common to // all guis. Each gui implementation will override the abstract methods. class BOCHSAPI bx_gui_c : public logfunctions { public: bx_gui_c (void); virtual ~bx_gui_c (); // Define the following functions in the module for your particular GUI // (x.cc, win32.cc, ...) virtual void specific_init(int argc, char **argv, unsigned header_bar_y) = 0; virtual void text_update(Bit8u *old_text, Bit8u *new_text, unsigned long cursor_x, unsigned long cursor_y, bx_vga_tminfo_t *tm_info) = 0; virtual void graphics_tile_update(Bit8u *tile, unsigned x, unsigned y) = 0; virtual void handle_events(void) = 0; virtual void flush(void) = 0; virtual void clear_screen(void) = 0; virtual bx_bool palette_change(Bit8u index, Bit8u red, Bit8u green, Bit8u blue) = 0; virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, unsigned fwidth=0, unsigned bpp=8) = 0; virtual unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim) = 0; virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void)) = 0; virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id) = 0; virtual void show_headerbar(void) = 0; virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes) = 0; virtual int set_clipboard_text(char *snapshot, Bit32u len) = 0; virtual void mouse_enabled_changed_specific (bx_bool val) = 0; virtual void exit(void) = 0; // new graphics API methods (compatibility mode in gui.cc) virtual bx_svga_tileinfo_t *graphics_tile_info(bx_svga_tileinfo_t *info); virtual Bit8u *graphics_tile_get(unsigned x, unsigned y, unsigned *w, unsigned *h); virtual void graphics_tile_update_in_place(unsigned x, unsigned y, unsigned w, unsigned h); // new text update API virtual void set_font(bx_bool lg) {} virtual void draw_char(Bit8u ch, Bit8u fc, Bit8u bc, Bit16u xc, Bit16u yc, Bit8u fw, Bit8u fh, Bit8u fx, Bit8u fy, bx_bool gfxcharw9, Bit8u cs, Bit8u ce, bx_bool curs) {} // optional gui methods (stubs or default code in gui.cc) virtual void statusbar_setitem_specific(int element, bx_bool active, bx_bool w) {} virtual void set_tooltip(unsigned hbar_id, const char *tip) {} // set_display_mode() changes the mode between the configuration interface // and the simulation. This is primarily intended for display libraries // which have a full-screen mode such as SDL or term. The display mode is // set to DISP_MODE_CONFIG before displaying any configuration menus, // for panics that requires user input, when entering the debugger, etc. It // is set to DISP_MODE_SIM when the Bochs simulation resumes. The // enum is defined in gui/siminterface.h. virtual void set_display_mode (disp_mode_t newmode) { /* default=no action*/ } // These are only needed for the term gui. For all other guis they will // have no effect. // returns 32-bit bitmask in which 1 means the GUI should handle that signal virtual Bit32u get_sighandler_mask () {return 0;} // called when registered signal arrives virtual void sighandler (int sig) {} #if BX_USE_IDLE_HACK // this is called from the CPU model when the HLT instruction is executed. virtual void sim_is_idle(void) {} #endif virtual void show_ips(Bit32u ips_count); virtual void beep_on(float frequency); virtual void beep_off(); virtual void get_capabilities(Bit16u *xres, Bit16u *yres, Bit16u *bpp); virtual void set_mouse_mode_absxy(bx_bool mode) {} #if BX_USE_GUI_CONSOLE virtual void set_console_edit_mode(bx_bool mode) {} #endif // The following function(s) are defined already, and your // GUI code calls them static void key_event(Bit32u key); static void set_text_charmap(Bit8u *fbuffer); static void set_text_charbyte(Bit16u address, Bit8u data); static Bit8u get_mouse_headerbar_id(); void init(int argc, char **argv, unsigned max_xres, unsigned max_yres, unsigned x_tilesize, unsigned y_tilesize); void cleanup(void); void draw_char_common(Bit8u ch, Bit8u fc, Bit8u bc, Bit16u xc, Bit16u yc, Bit8u fw, Bit8u fh, Bit8u fx, Bit8u fy, bx_bool gfxcharw9, Bit8u cs, Bit8u ce, bx_bool curs); void text_update_common(Bit8u *old_text, Bit8u *new_text, Bit16u cursor_address, bx_vga_tminfo_t *tm_info); void graphics_tile_update_common(Bit8u *tile, unsigned x, unsigned y); bx_svga_tileinfo_t *graphics_tile_info_common(bx_svga_tileinfo_t *info); Bit8u* get_snapshot_buffer(void) {return snapshot_buffer;} bx_bool palette_change_common(Bit8u index, Bit8u red, Bit8u green, Bit8u blue); void update_drive_status_buttons(void); static void mouse_enabled_changed(bx_bool val); int register_statusitem(const char *text, bx_bool auto_off=0); void unregister_statusitem(int id); void statusbar_setitem(int element, bx_bool active, bx_bool w=0); static void init_signal_handlers(); static void toggle_mouse_enable(void); bx_bool mouse_toggle_check(Bit32u key, bx_bool pressed); const char* get_toggle_info(void); Bit8u get_modifier_keys(void); Bit8u set_modifier_keys(Bit8u modifier, bx_bool pressed); bx_bool parse_user_shortcut(const char *val); #if BX_DEBUGGER && BX_DEBUGGER_GUI void init_debug_dialog(void); void close_debug_dialog(void); #endif #if BX_USE_GUI_CONSOLE bx_bool has_gui_console(void) {return console.present;} bx_bool console_running(void) {return console.running;} void console_refresh(bx_bool force); void console_key_enq(Bit8u key); int bx_printf(const char *s); char* bx_gets(char *s, int size); #else bx_bool has_gui_console(void) {return 0;} bx_bool console_running(void) {return 0;} void console_refresh(bx_bool force) {} void console_key_enq(Bit8u key) {} #endif bx_bool has_command_mode(void) {return command_mode.present;} bx_bool command_mode_active(void) {return command_mode.active;} void set_command_mode(bx_bool active); void set_fullscreen_mode(bx_bool active) {fullscreen_mode = active;} // marklog handler without button, called in gui command mode static void marklog_handler(void); protected: // And these are defined and used privately in gui.cc // header bar button handlers static void floppyA_handler(void); static void floppyB_handler(void); static void cdrom1_handler(void); static void reset_handler(void); static void power_handler(void); static void copy_handler(void); static void paste_handler(void); static void snapshot_handler(void); static void config_handler(void); static void userbutton_handler(void); static void save_restore_handler(void); // process clicks on the "classic" Bochs headerbar void headerbar_click(int x); // snapshot helper functions static void make_text_snapshot(char **snapshot, Bit32u *length); static Bit32u set_snapshot_mode(bx_bool mode); // status bar LED timer static void led_timer_handler(void *); void led_timer(void); #if BX_USE_GUI_CONSOLE void console_init(void); void console_cleanup(void); #else void console_cleanup(void) {} #endif // header bar buttons bx_bool floppyA_status; bx_bool floppyB_status; bx_bool cdrom1_status; unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id; unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id; unsigned cdrom1_bmap_id, cdrom1_eject_bmap_id, cdrom1_hbar_id; unsigned power_bmap_id, power_hbar_id; unsigned reset_bmap_id, reset_hbar_id; unsigned copy_bmap_id, copy_hbar_id; unsigned paste_bmap_id, paste_hbar_id; unsigned snapshot_bmap_id, snapshot_hbar_id; unsigned config_bmap_id, config_hbar_id; unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id; unsigned user_bmap_id, user_hbar_id; unsigned save_restore_bmap_id, save_restore_hbar_id; // the "classic" Bochs headerbar unsigned bx_headerbar_entries; struct { unsigned bmap_id; unsigned xdim; unsigned ydim; unsigned xorigin; unsigned alignment; void (*f)(void); } bx_headerbar_entry[BX_MAX_HEADERBAR_ENTRIES]; // text charmap Bit8u vga_charmap[0x2000]; bx_bool charmap_updated; bx_bool char_changed[256]; // status bar items unsigned statusitem_count; int led_timer_index; struct { bx_bool in_use; char text[8]; bx_bool active; bx_bool mode; // read/write bx_bool auto_off; Bit8u counter; } statusitem[BX_MAX_STATUSITEMS]; // display mode disp_mode_t disp_mode; // new graphics API (with compatibility mode) bx_bool new_gfx_api; Bit16u host_xres; Bit16u host_yres; Bit16u host_pitch; Bit8u host_bpp; Bit8u *framebuffer; // new text update API bx_bool new_text_api; Bit16u cursor_address; bx_vga_tminfo_t tm_info; // maximum guest display size and tile size unsigned max_xres; unsigned max_yres; unsigned x_tilesize; unsigned y_tilesize; // current guest display settings bx_bool guest_textmode; Bit8u guest_fwidth; Bit8u guest_fheight; Bit16u guest_xres; Bit16u guest_yres; Bit8u guest_bpp; // graphics snapshot bx_bool snapshot_mode; Bit8u *snapshot_buffer; struct { Bit8u blue; Bit8u green; Bit8u red; Bit8u reserved; } palette[256]; // modifier keys Bit8u keymodstate; // mouse toggle setup Bit8u toggle_method; Bit32u toggle_keystate; char mouse_toggle_text[20]; // userbutton shortcut Bit32u user_shortcut[4]; int user_shortcut_len; bx_bool user_shortcut_error; // gui dialog capabilities Bit32u dialog_caps; #if BX_USE_GUI_CONSOLE struct { bx_bool present; bx_bool running; Bit8u *screen; Bit8u *oldscreen; Bit8u saved_fwidth; Bit8u saved_fheight; Bit16u saved_xres; Bit16u saved_yres; Bit8u saved_bpp; Bit8u saved_palette[32]; Bit8u saved_charmap[0x2000]; unsigned cursor_x; unsigned cursor_y; Bit16u cursor_addr; bx_vga_tminfo_t tminfo; Bit8u keys[16]; Bit8u n_keys; } console; #endif // command mode struct { bx_bool present; bx_bool active; } command_mode; bx_bool fullscreen_mode; Bit32u marker_count; }; // Add this macro in the class declaration of each GUI, to define all the // required virtual methods. Example: // // class bx_rfb_gui_c : public bx_gui_c { // public: // bx_rfb_gui_c (void) {} // DECLARE_GUI_VIRTUAL_METHODS() // }; // Then, each method must be defined later in the file. #define DECLARE_GUI_VIRTUAL_METHODS() \ virtual void specific_init(int argc, char **argv, \ unsigned header_bar_y); \ virtual void text_update(Bit8u *old_text, Bit8u *new_text, \ unsigned long cursor_x, unsigned long cursor_y, \ bx_vga_tminfo_t *tm_info); \ virtual void graphics_tile_update(Bit8u *tile, unsigned x, unsigned y); \ virtual void handle_events(void); \ virtual void flush(void); \ virtual void clear_screen(void); \ virtual bx_bool palette_change(Bit8u index, Bit8u red, Bit8u green, \ Bit8u blue); \ virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, \ unsigned fwidth=0, unsigned bpp=8); \ virtual unsigned create_bitmap(const unsigned char *bmap, \ unsigned xdim, unsigned ydim); \ virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, \ void (*f)(void)); \ virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id); \ virtual void show_headerbar(void); \ virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes); \ virtual int set_clipboard_text(char *snapshot, Bit32u len); \ virtual void mouse_enabled_changed_specific (bx_bool val); \ virtual void exit(void); \ /* end of DECLARE_GUI_VIRTUAL_METHODS */ #define DECLARE_GUI_NEW_VIRTUAL_METHODS() \ virtual bx_svga_tileinfo_t *graphics_tile_info(bx_svga_tileinfo_t *info); \ virtual Bit8u *graphics_tile_get(unsigned x, unsigned y, \ unsigned *w, unsigned *h); \ virtual void graphics_tile_update_in_place(unsigned x, unsigned y, \ unsigned w, unsigned h); /* end of DECLARE_GUI_NEW_VIRTUAL_METHODS */ #define BX_KEY_PRESSED 0x00000000 #define BX_KEY_RELEASED 0x80000000 #define BX_KEY_UNHANDLED 0x10000000 enum { BX_KEY_CTRL_L, BX_KEY_SHIFT_L, BX_KEY_F1, BX_KEY_F2, BX_KEY_F3, BX_KEY_F4, BX_KEY_F5, BX_KEY_F6, BX_KEY_F7, BX_KEY_F8, BX_KEY_F9, BX_KEY_F10, BX_KEY_F11, BX_KEY_F12, BX_KEY_CTRL_R, BX_KEY_SHIFT_R, BX_KEY_CAPS_LOCK, BX_KEY_NUM_LOCK, BX_KEY_ALT_L, BX_KEY_ALT_R, BX_KEY_A, BX_KEY_B, BX_KEY_C, BX_KEY_D, BX_KEY_E, BX_KEY_F, BX_KEY_G, BX_KEY_H, BX_KEY_I, BX_KEY_J, BX_KEY_K, BX_KEY_L, BX_KEY_M, BX_KEY_N, BX_KEY_O, BX_KEY_P, BX_KEY_Q, BX_KEY_R, BX_KEY_S, BX_KEY_T, BX_KEY_U, BX_KEY_V, BX_KEY_W, BX_KEY_X, BX_KEY_Y, BX_KEY_Z, BX_KEY_0, BX_KEY_1, BX_KEY_2, BX_KEY_3, BX_KEY_4, BX_KEY_5, BX_KEY_6, BX_KEY_7, BX_KEY_8, BX_KEY_9, BX_KEY_ESC, BX_KEY_SPACE, BX_KEY_SINGLE_QUOTE, BX_KEY_COMMA, BX_KEY_PERIOD, BX_KEY_SLASH, BX_KEY_SEMICOLON, BX_KEY_EQUALS, BX_KEY_LEFT_BRACKET, BX_KEY_BACKSLASH, BX_KEY_RIGHT_BRACKET, BX_KEY_MINUS, BX_KEY_GRAVE, BX_KEY_BACKSPACE, BX_KEY_ENTER, BX_KEY_TAB, BX_KEY_LEFT_BACKSLASH, BX_KEY_PRINT, BX_KEY_SCRL_LOCK, BX_KEY_PAUSE, BX_KEY_INSERT, BX_KEY_DELETE, BX_KEY_HOME, BX_KEY_END, BX_KEY_PAGE_UP, BX_KEY_PAGE_DOWN, BX_KEY_KP_ADD, BX_KEY_KP_SUBTRACT, BX_KEY_KP_END, BX_KEY_KP_DOWN, BX_KEY_KP_PAGE_DOWN, BX_KEY_KP_LEFT, BX_KEY_KP_RIGHT, BX_KEY_KP_HOME, BX_KEY_KP_UP, BX_KEY_KP_PAGE_UP, BX_KEY_KP_INSERT, BX_KEY_KP_DELETE, BX_KEY_KP_5, BX_KEY_UP, BX_KEY_DOWN, BX_KEY_LEFT, BX_KEY_RIGHT, BX_KEY_KP_ENTER, BX_KEY_KP_MULTIPLY, BX_KEY_KP_DIVIDE, BX_KEY_WIN_L, BX_KEY_WIN_R, BX_KEY_MENU, BX_KEY_ALT_SYSREQ, BX_KEY_CTRL_BREAK, BX_KEY_INT_BACK, BX_KEY_INT_FORWARD, BX_KEY_INT_STOP, BX_KEY_INT_MAIL, BX_KEY_INT_SEARCH, BX_KEY_INT_FAV, BX_KEY_INT_HOME, BX_KEY_POWER_MYCOMP, BX_KEY_POWER_CALC, BX_KEY_POWER_SLEEP, BX_KEY_POWER_POWER, BX_KEY_POWER_WAKE, BX_KEY_NBKEYS }; // If you add BX_KEYs, don't forget this: // - the last entry must be BX_KEY_NBKEYS // - upate the scancodes table in the file iodev/scancodes.cc // - update the bx_key_symbol table in the file gui/keymap.cc /////////////// GUI plugin support // Define macro to supply gui plugin code. This macro is called once in GUI to // supply the plugin initialization methods. Since it is nearly identical for // each gui module, the macro is easier to maintain than pasting the same code // in each one. // // Each gui should declare a class pointer called "theGui" which is derived // from bx_gui_c, before calling this macro. For example, the SDL port // says: // static bx_sdl_gui_c *theGui; #define IMPLEMENT_GUI_PLUGIN_CODE(gui_name) \ PLUGIN_ENTRY_FOR_GUI_MODULE(gui_name) \ { \ if (init) { \ genlog->info("installing %s module as the Bochs GUI", #gui_name); \ theGui = new bx_##gui_name##_gui_c (); \ bx_gui = theGui; \ } \ return(0); /* Success */ \ }