///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2012-2017 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // Lowlevel sound output support for SDL written by Volker Ruppert #if BX_HAVE_SOUND_SDL #include "bochs.h" #include // the waveout class class bx_soundlow_waveout_sdl_c : public bx_soundlow_waveout_c { public: bx_soundlow_waveout_sdl_c(); virtual ~bx_soundlow_waveout_sdl_c(); virtual int openwaveoutput(const char *wavedev); virtual int set_pcm_params(bx_pcm_param_t *param); virtual void unregister_wave_callback(int callback_id); virtual void resampler(audio_buffer_t *inbuffer, audio_buffer_t *outbuffer); virtual bx_bool mixer_common(Bit8u *buffer, int len); private: bx_bool WaveOutOpen; SDL_AudioSpec fmt; }; #if BX_HAVE_SDL2_AUDIO_CAPTURE class bx_soundlow_wavein_sdl2_c : public bx_soundlow_wavein_c { public: bx_soundlow_wavein_sdl2_c(); virtual ~bx_soundlow_wavein_sdl2_c(); virtual int openwaveinput(const char *wavedev, sound_record_handler_t rh); virtual int startwaverecord(bx_pcm_param_t *param); virtual int getwavepacket(int length, Bit8u data[]); virtual int stopwaverecord(); static void record_timer_handler(void *); void record_timer(void); private: bx_bool WaveInOpen; SDL_AudioSpec fmt; SDL_AudioDeviceID devID; }; #endif class bx_sound_sdl_c : public bx_sound_lowlevel_c { public: bx_sound_sdl_c() : bx_sound_lowlevel_c("sdl") {} virtual ~bx_sound_sdl_c() {} virtual bx_soundlow_waveout_c* get_waveout(); #if BX_HAVE_SDL2_AUDIO_CAPTURE virtual bx_soundlow_wavein_c* get_wavein(); #endif } bx_sound_sdl; #endif // BX_HAVE_SOUND_SDL