///////////////////////////////////////////////////////////////////////// // $Id: gui.cc,v 1.24 2001-11-09 22:17:33 bdenney Exp $ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2001 MandrakeSoft S.A. // // MandrakeSoft S.A. // 43, rue d'Aboukir // 75002 Paris - France // http://www.linux-mandrake.com/ // http://www.mandrakesoft.com/ // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include #include "bochs.h" #include "gui/bitmaps/floppya.h" #include "gui/bitmaps/floppyb.h" #include "gui/bitmaps/mouse.h" #include "gui/bitmaps/reset.h" #include "gui/bitmaps/power.h" #include "gui/bitmaps/snapshot.h" #include "gui/bitmaps/configbutton.h" #if BX_WITH_MACOS # include #endif bx_gui_c bx_gui; #define BX_GUI_THIS bx_gui. #define LOG_THIS BX_GUI_THIS bx_gui_c::bx_gui_c(void) { put("GUI"); // Init in specific_init settype(GUILOG); } void bx_gui_c::init(int argc, char **argv, unsigned tilewidth, unsigned tileheight) { specific_init(&bx_gui, argc, argv, tilewidth, tileheight, BX_HEADER_BAR_Y); // Define some bitmaps to use in the headerbar BX_GUI_THIS floppyA_bmap_id = create_bitmap(bx_floppya_bmap, BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y); BX_GUI_THIS floppyA_eject_bmap_id = create_bitmap(bx_floppya_eject_bmap, BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y); BX_GUI_THIS floppyB_bmap_id = create_bitmap(bx_floppyb_bmap, BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y); BX_GUI_THIS floppyB_eject_bmap_id = create_bitmap(bx_floppyb_eject_bmap, BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y); BX_GUI_THIS mouse_bmap_id = create_bitmap(bx_mouse_bmap, BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y); BX_GUI_THIS nomouse_bmap_id = create_bitmap(bx_nomouse_bmap, BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y); BX_GUI_THIS power_bmap_id = create_bitmap(bx_power_bmap, BX_POWER_BMAP_X, BX_POWER_BMAP_Y); BX_GUI_THIS reset_bmap_id = create_bitmap(bx_reset_bmap, BX_RESET_BMAP_X, BX_RESET_BMAP_Y); BX_GUI_THIS snapshot_bmap_id = create_bitmap(bx_snapshot_bmap, BX_SNAPSHOT_BMAP_X, BX_SNAPSHOT_BMAP_Y); BX_GUI_THIS config_bmap_id = create_bitmap(bx_config_bmap, BX_SNAPSHOT_BMAP_X, BX_SNAPSHOT_BMAP_Y); // Add the initial bitmaps to the headerbar, and enable callback routine, for use // when that bitmap is clicked on // Floppy A: BX_GUI_THIS floppyA_status = bx_devices.floppy->get_media_status(0); if (BX_GUI_THIS floppyA_status) BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_bmap_id, BX_GRAVITY_LEFT, floppyA_handler); else BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_eject_bmap_id, BX_GRAVITY_LEFT, floppyA_handler); // Floppy B: BX_GUI_THIS floppyB_status = bx_devices.floppy->get_media_status(1); if (BX_GUI_THIS floppyB_status) BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_bmap_id, BX_GRAVITY_LEFT, floppyB_handler); else BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_eject_bmap_id, BX_GRAVITY_LEFT, floppyB_handler); // Mouse button if (bx_options.Omouse_enabled->get ()) BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS mouse_bmap_id, BX_GRAVITY_LEFT, toggle_mouse_enable); else BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS nomouse_bmap_id, BX_GRAVITY_LEFT, toggle_mouse_enable); // Power button BX_GUI_THIS power_hbar_id = headerbar_bitmap(BX_GUI_THIS power_bmap_id, BX_GRAVITY_RIGHT, power_handler); // Reset button BX_GUI_THIS reset_hbar_id = headerbar_bitmap(BX_GUI_THIS reset_bmap_id, BX_GRAVITY_RIGHT, reset_handler); // Snapshot button BX_GUI_THIS snapshot_hbar_id = headerbar_bitmap(BX_GUI_THIS snapshot_bmap_id, BX_GRAVITY_RIGHT, snapshot_handler); // Configure button BX_GUI_THIS config_hbar_id = headerbar_bitmap(BX_GUI_THIS config_bmap_id, BX_GRAVITY_RIGHT, config_handler); show_headerbar(); } void bx_gui_c::update_floppy_status_buttons (void) { BX_GUI_THIS floppyA_status = bx_devices.floppy->get_media_status (0) && bx_options.floppya.Oinitial_status->get (); BX_GUI_THIS floppyB_status = bx_devices.floppy->get_media_status (1) && bx_options.floppyb.Oinitial_status->get (); if (BX_GUI_THIS floppyA_status) replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_bmap_id); else { #if BX_WITH_MACOS // If we are using the Mac floppy driver, eject the disk // from the floppy drive. This doesn't work in MacOS X. if (!strcmp(bx_options.floppya.Opath->get (), SuperDrive)) DiskEject(1); #endif replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_eject_bmap_id); } if (BX_GUI_THIS floppyB_status) replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_bmap_id); else { #if BX_WITH_MACOS // If we are using the Mac floppy driver, eject the disk // from the floppy drive. This doesn't work in MacOS X. if (!strcmp(bx_options.floppyb.Opath->get (), SuperDrive)) DiskEject(1); #endif replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_eject_bmap_id); } } void bx_gui_c::floppyA_handler(void) { BX_GUI_THIS floppyA_status = !BX_GUI_THIS floppyA_status; bx_devices.floppy->set_media_status(0, BX_GUI_THIS floppyA_status); BX_GUI_THIS update_floppy_status_buttons (); } void bx_gui_c::floppyB_handler(void) { BX_GUI_THIS floppyB_status = !BX_GUI_THIS floppyB_status; bx_devices.floppy->set_media_status(1, BX_GUI_THIS floppyB_status); BX_GUI_THIS update_floppy_status_buttons (); } void bx_gui_c::reset_handler(void) { BX_INFO(( "system RESET callback." )); bx_pc_system.ResetSignal( PCS_SET ); /* XXX is this right? */ for (int i=0; ireset(BX_RESET_HARDWARE); } void bx_gui_c::power_handler(void) { // the user pressed power button, so there's no doubt they want bochs // to quit. Change panics to fatal for the GUI and then do a panic. LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL); BX_PANIC (("POWER button turned off.")); // shouldn't reach this point, but if you do, QUIT!!! fprintf (stderr, "Bochs is exiting because you pressed the power button.\n"); ::exit (1); } void bx_gui_c::snapshot_handler(void) { BX_INFO(( "# SNAPSHOT callback (unimplemented)." )); } void bx_gui_c::config_handler(void) { #if BX_USE_CONTROL_PANEL bx_control_panel (BX_CPANEL_RUNTIME); #else BX_INFO(( "# CONFIG callback (unimplemented)." )); #endif } void bx_gui_c::toggle_mouse_enable(void) { int old = bx_options.Omouse_enabled->get (); BX_DEBUG (("toggle mouse_enabled, now %d", !old)); bx_options.Omouse_enabled->set (!old); } void bx_gui_c::mouse_enabled_changed (Boolean val) { // This is only called when SIM->get_init_done is 1. Note that VAL // is the new value of mouse_enabled, which may not match the old // value which is still in bx_options.Omouse_enabled->get (). BX_DEBUG (("replacing the mouse bitmaps")); if (val) replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS mouse_bmap_id); else replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS nomouse_bmap_id); // give the GUI a chance to respond to the event. Most guis will hide // the native mouse cursor and do something to trap the mouse inside the // bochs VGA display window. mouse_enabled_changed_specific (val); } void bx_gui_c::init_signal_handlers () { #if BX_GUI_SIGHANDLER Bit32u mask = get_sighandler_mask (); for (Bit32u sig=0; sig<32; sig++) { if (mask & (1<